This document discusses translating classic arcade games like Asteroids from the 6502 processor to JavaScript. It begins by explaining emulation versus recompilation approaches. It then describes translating the 6502 assembly code to JavaScript by representing registers as variables and memory as arrays. Challenges like conditional branches are addressed. Optimization techniques like redundant flag calculation elimination are discussed, linking the translation to compiler theory topics like liveness analysis. The goal is a browser-playable version of Asteroids that demonstrates translating a real-world 6502 application to JavaScript.