State
Play
Of
Adam Emmott
Interactive Director
Making a buzzword work in Healthcare
Gabe Zichermann – Chair G summit,
Huffington Post article ‘Gamification, The Hard Truths’
“As gamification transforms
business, it's also transforming
our lives for the better.”
Adherence through fun
HighRise
High Rise
• Reward for adherence
- Content rewards and badges linked to progression
- Repeat visits rewarded with internal reward system
and avatar unlocks
• A place for community
- The city grows around you
- Create your very own space in a thriving city, seeing
your ‘neighbours’ improve as you do
High Rise
• Strong story and character base
- A strong character format and story format helps drive
the appeal to interact, it looks and feels like a game
- A strong story can aid a conversation about a condition
with parents and carers
Gamified adherence in mental health
On Track
OnTrack
What is it?
- Mobile and desktop friendly patient/HCP
adherence management system
- Potential to use gathered information to spot relapses
through baseline tracking and social connectivity
-Currently in pre-development, looking to pilot
in March/April
“I remember in certain stages of the game
you were fighting leukaemia and bone
cancers, and these were things I had.
I felt like I was able to fight them as well.”
Cancer patient who used Re-Mission
Re Mission – HopeLab
The issue
- Adherence is an issue in any treatment, especially
in self-administered oral chemotherapy
The solution
- HopeLab (a non-profit organisation) created the
game Re-Mission with the aim of inducing positive
behaviours in young cancer patients
- Game play includes destroying cancer cells and
managing adverse events by destroying them with
the relevant treatment
Re Mission – HopeLab
The Outcome
• Randomised trials have shown improvement in overall
treatment outcomes in a difficult to treat population
of patients
• Patients were both more likely to adhere to their
treatment, engage in better self-care and gained
more knowledge of their treatment and condition
Thank you
Questions?

State of Play - Gamification

  • 1.
  • 2.
    Gabe Zichermann –Chair G summit, Huffington Post article ‘Gamification, The Hard Truths’ “As gamification transforms business, it's also transforming our lives for the better.”
  • 3.
  • 4.
    High Rise • Rewardfor adherence - Content rewards and badges linked to progression - Repeat visits rewarded with internal reward system and avatar unlocks • A place for community - The city grows around you - Create your very own space in a thriving city, seeing your ‘neighbours’ improve as you do
  • 5.
    High Rise • Strongstory and character base - A strong character format and story format helps drive the appeal to interact, it looks and feels like a game - A strong story can aid a conversation about a condition with parents and carers
  • 6.
    Gamified adherence inmental health On Track
  • 7.
    OnTrack What is it? -Mobile and desktop friendly patient/HCP adherence management system - Potential to use gathered information to spot relapses through baseline tracking and social connectivity -Currently in pre-development, looking to pilot in March/April
  • 13.
    “I remember incertain stages of the game you were fighting leukaemia and bone cancers, and these were things I had. I felt like I was able to fight them as well.” Cancer patient who used Re-Mission
  • 14.
    Re Mission –HopeLab The issue - Adherence is an issue in any treatment, especially in self-administered oral chemotherapy The solution - HopeLab (a non-profit organisation) created the game Re-Mission with the aim of inducing positive behaviours in young cancer patients - Game play includes destroying cancer cells and managing adverse events by destroying them with the relevant treatment
  • 15.
    Re Mission –HopeLab The Outcome • Randomised trials have shown improvement in overall treatment outcomes in a difficult to treat population of patients • Patients were both more likely to adhere to their treatment, engage in better self-care and gained more knowledge of their treatment and condition
  • 16.

Editor's Notes

  • #8 .
  • #16 http://www.nydailynews.com/life-style/health/video-games-fight-cancer-re-mission-helps-young-patients-battle-disease-article-1.1336504