2. STATE OF PLACETM
State of Place is an urban data analytics platform that
enables placemakers to identify and economically
justify optimal urban design, planning, and
development projects
4. Training
Customers can opt to engage the community to
take part in data collection.
Benefits: Foster community engagement and
facilitate an effective public participation and
communication platform.
Training is provided to ensure the objectiveness of
the data: a training video guides raters through the
data collection process; the training quiz “certifies”
raters to collect data.
Customers can also opt to have us handle the
data collection process.
5. Module 1:
Intersections
Module 2:
Land Uses
Module 3:
Ped & Bike
Infrastructure
Module 4:
Buildings
Module 5:
Maintenance
Module 6:
Traffic
Features
Module 7:
Architecture/D
esign
Module 8:
Dynamic
Street
Elements
Choose a training module
6. Module 1:
Intersections
Module 2:
Land Uses
Module 3:
Ped & Bike
Infrastructure
Module 4:
Buildings
Module 5:
Maintenance
Module 6:
Traffic
Features
Module 7:
Architecture/D
esign
Module 8:
Dynamic
Street
Elements
Choose a training module
8. Quiz 1: Intersections, Q 1 of 10
Are there monuments or markers including neighborhood entry signs that indicate
that one is entering a special district or area?
9. Quiz 1: Intersections, Q 2 of 10
All
Some
None
NA
All
Some
None
NA
All
Some
None
NA
All
Some
None
NA
2a. Consider the places on the segment that are intended for pedestrians to cross
the street. Are these places marked for pedestrian crossing? Mark N/A if there are
no intended places to cross.
10. Quiz 1: Intersections, Q 3 of 10.
All
Some
None
NA
All
Some
None
NA
All
Some
None
NA
All
Some
None
NA
3a. Are there curb cuts at all places where crossing is expected to occur? Mark N/A
if there are no intended places to cross.
11. You have completed the
State of Place training!
Your State of Place app
unlock code is: 33165
12. Data Collection
Collect data using our State of Place app.
Data is collected at the block level; it takes
approximately 10-15 minutes/block
21. Very Low
State of Place™ Index
Tied to Economic Value
0 - 20 Low
Moderate
Good
Very
Good21 - 40
41 - 60
61 - 80
81 -
100
*PREMIUMS FOR EACH
LEVEL INCREASE
+ $9 SF OFFICE RENTS
+ $7 SF RETAIL RENTS
+80%
RETAIL
REVENUES
+ $300 UNIT RES. RENT
+$81
SF FOR-SALE
RES. VALUE
22. + $37 sq. ft. Office Rents
+ $30 sq. ft. Retail Rents
+340% Retail Revenues
+ $1281/Unit Residential Rent
+$347 sq. ft. For-sale Residential
State of Place™ Index: 90, Very Good
State of Place™ Index: 5, Very Low
25. Priorities
The State of Place Index calculates a
community’s assets and needs – its built
environment performance.
We then identify priorities by factoring in:
Performance
Goals
Potential Impact of Implementing Changes
Feasibility of Implementing Changes
Community’s Stated Preferences (optional)
26. Goals & Preferences
Goals: Stakeholders are asked to rate the
importance of economic & walkability
outcomes relative to their goals
Preferences: App automatically collects data
on levels of satisfaction with and perception
of importance of existing built environment
features
32. Top 3 Priorities Based
on All Goals
#1 Priority Based on
Top Goal
#1 Priority Per Goal
Choose Type of Recommendation
Priorities Ranked
Based on Top Goal
Priorities Ranked Per
Goal
33. Platform conducts “multi-criterion assessment” to
identify top priorities.
Example, Walkability as a Goal:
Dimension Performanc
e
Ranking for Goal
(Walkability)
Impact* Feasibilit
y
Communit
y
Score
Density 76.5 9 .432 1 4.3 91.4
Form 65.4 9 .543 1 7.1 169.1
Connectivity 55.8 9 .342 1 6.3 136.0
Proximity 74.3 9 .765 2 9.5 353.9
Parks & Public Spaces 23.5 9 .634 2 7.4
873.0
Recreational Facilities 13.4 9 .548 2 5.7
854.2
Pedestrian Amenities 55.4 9 .813 3 8.6
979.0
Traffic Safety 43.1 9 .745 3 8.8 1144.5
Aesthetics 58.4 9 .436 4 7.5 962.3
Personal Safety 71.3 9 .512 4 9.3 529.0
*Impact scores listed here are for explanatory purposes only;
the actual impact scores are proprietary.
34. Dimension Performanc
e
Ranking for Goal
(Walkability)
Impact* Feasibilit
y
Communit
y
Score
Density 76.5 9 .432 1 4.3 91.4
Form 65.4 9 .543 1 7.1 169.1
Connectivity 55.8 9 .342 1 6.3 136.0
Proximity 74.3 9 .765 2 9.5 353.9
Parks & Public Spaces 23.5 9 .634 2 7.4
873.0
Recreational Facilities 13.4 9 .548 2 5.7
854.2
Pedestrian Amenities 55.4 9 .813 3 8.6
979.0
Traffic Safety 43.1 9 .745 3 8.8 1144.5
Aesthetics 58.4 9 .436 4 7.5 962.3
Personal Safety 71.3 9 .512 4 9.3 529.0
Performance score is based on State of
Place Index, calculated using the State of
Place algorithm
35. Dimension Performanc
e
Ranking for Goal
(Walkability)
Impact* Feasibilit
y
Communit
y
Score
Density 76.5 9 .432 1 4.3 91.4
Form 65.4 9 .543 1 7.1 169.1
Connectivity 55.8 9 .342 1 6.3 136.0
Proximity 74.3 9 .765 2 9.5 353.9
Parks & Public Spaces 23.5 9 .634 2 7.4
873.0
Recreational Facilities 13.4 9 .548 2 5.7
854.2
Pedestrian Amenities 55.4 9 .813 3 8.6
979.0
Traffic Safety 43.1 9 .745 3 8.8 1144.5
Aesthetics 58.4 9 .436 4 7.5 962.3
Personal Safety 71.3 9 .512 4 9.3 529.0
Ranking is based on customer-inputted
ranking (1-10) for each goal or outcome
36. Dimension Performanc
e
Ranking for Goal
(Walkability)
Impact Feasibilit
y
Communit
y
Score
Density 76.5 9 .432 1 4.3 91.4
Form 65.4 9 .543 1 7.1 169.1
Connectivity 55.8 9 .342 1 6.3 136.0
Proximity 74.3 9 .765 2 9.5 353.9
Parks & Public Spaces 23.5 9 .634 2 7.4
873.0
Recreational Facilities 13.4 9 .548 2 5.7
854.2
Pedestrian Amenities 55.4 9 .813 3 8.6
979.0
Traffic Safety 43.1 9 .745 3 8.8 1144.5
Aesthetics 58.4 9 .436 4 7.5 962.3
Personal Safety 71.3 9 .512 4 9.3 529.0
Impact score is based on empirical, peer-
reviewed research linking State of Place with
a variety of outcomes
37. Dimension Performanc
e
Ranking for Goal
(Walkability)
Impact Feasibilit
y
Communit
y
Score
Density 76.5 9 .432 1 4.3 91.4
Form 65.4 9 .543 1 7.1 169.1
Connectivity 55.8 9 .342 1 6.3 136.0
Proximity 74.3 9 .765 2 9.5 353.9
Parks & Public Spaces 23.5 9 .634 2 7.4
873.0
Recreational Facilities 13.4 9 .548 2 5.7
854.2
Pedestrian Amenities 55.4 9 .813 3 8.6
979.0
Traffic Safety 43.1 9 .745 3 8.8 1144.5
Aesthetics 58.4 9 .436 4 7.5 962.3
Personal Safety 71.3 9 .512 4 9.3 529.0
Feasibility is measured from 1 – 4, with 1 being
the most challenging built environment features to
address and 4 being the least challenging
38. Dimension Performanc
e
Ranking for Goal
(Walkability)
Impact Feasibilit
y
Communit
y
Score
Density 76.5 9 .432 1 4.3 91.4
Form 65.4 9 .543 1 7.1 169.1
Connectivity 55.8 9 .342 1 6.3 136.0
Proximity 74.3 9 .765 2 9.5 353.9
Parks & Public Spaces 23.5 9 .634 2 7.4
873.0
Recreational Facilities 13.4 9 .548 2 5.7
854.2
Pedestrian Amenities 55.4 9 .813 3 8.6
979.0
Traffic Safety 43.1 9 .745 3 8.8 1144.5
Aesthetics 58.4 9 .436 4 7.5 962.3
Personal Safety 71.3 9 .512 4 9.3 529.0
The community score, which is optional, is based
on input from data collectors regarding their level
of satisfaction with and the importance of built
environment features
39. Dimension Performanc
e
Ranking for Goal
(Walkability)
Impact Feasibilit
y
Communit
y
Score
Density 76.5 9 .432 1 4.3 91.4
Form 65.4 9 .543 1 7.1 169.1
Connectivity 55.8 9 .342 1 6.3 136.0
Proximity 74.3 9 .765 2 9.5 353.9
Parks & Public Spaces 23.5 9 .634 2 7.4
873.0
Recreational Facilities 13.4 9 .548 2 5.7
854.2
Pedestrian Amenities 55.4 9 .813 3 8.6
979.0
Traffic Safety 43.1 9 .745 3 8.8 1144.5
Aesthetics 58.4 9 .436 4 7.5 962.3
Personal Safety 71.3 9 .512 4 9.3 529.0
The final score is calculated by multiplying all
factors. The highest score translates to the
top priority.
40. Top Goal: Walkability
#1 Priority: Traffic Safety
Urban Design
Features Report
See Design
Guidelines
Run Spatial Analysis
46. Choose Up To Three Dimensions To Compare
Density
Form
Connectivity
Proximity
Parks & Public Spaces
Recreational Facilities
Pedestrian & Bicyclist Amenities
Traffic Safety
Aesthetics
Personal Safety
✓
✓
✓
47. Parks &
Public Spaces
$80,000
Pedestrian & Bicyclist
Amenities
Traffic
Safety
Add Park
Add Plaza
New PlazaPark Maintenance
Arcades
Benches
Sidewalk Buffers
Street Trees
Sidewalk Buffers
Crosswalks
Curbcuts
Midblock Crossing
Pedestrian Countdown
CurbCuts
Enter Project Cost Enter Project Cost
Select Interventions
49. Parks &
Public Spaces
$80,000
Pedestrian & Bicyclist
Amenities
Traffic
Safety
$300,000 $150,000
$1.09/sf $0.89/sf
Park Maintenance Sidewalk Buffers Curbcuts
$1.43/sf
Predicted ROI: Retail Rents
+4.3% +3.1% +3.7%
Impact on State of Place Index
57. Dimension Type of Analysis
Density
Form
Connectivity
Form
Driveways
Number of Buildings
Parking Lots
Setbacks
Parking Lots
Mean
Curbcuts
Percent Present
Segments with 0
Median
Choose Parameters
Urban Design Feature
65%
Result
Map It
So state of place puts these research principles into practice
As a rating system:
Guide investment decisions
Underwrite debt/equity
Businesses/Developers choose locations
Advocates/social equity agencies (like HUD) identify places that need investment/help
For example, a lender may choose to fund a new development in a AAA neighborhood over an A because it’s less risky; OR on the flip side, an investor may choose to develop in a level A over a level AAA because he or she sees more potential for up-side.