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Introducing

      The 2nd Opportunity in
       In-Game Monetization
Ad spot                      for On-line Games
          -                      (          )
          - 2007.09
          -                                     (w/18          )
          -      DAU 723,954 (2011              )
          -         ,       , 3D            ,     ,
          - / / 50



                                    +
                                    for SNG/Mobile Games
          -                    /                incentivized
          - 2011.03
          -                   /
          - Incentivized Ad Platform (Virtual goods base)
          - 21                      (DAU 25 / MAU 100          / 2011.11)
          -       unique 300                       / 36
          -    30
1    :           2   :            3    :
In-Game   Click           Engage




    300           1                36
1                                  60




                                            As of November 2011
1.                 2.




Click me!




            /



       4.       ,              3.




                        1) Exposed



                                            2) Participation

                    ,               .   +
As of Nov 10th, 2011                                                  Traffic
                                              .
                                                             250 K DAUs, 1.0 M MAUs
      21                                 ,

                           , Top 5   5   (Top 10   7 )   .
                                                                w/ 21 SocialGames
                       ,
,    , LG, KT

                            ,   20

Client




Sales Partners (Agencies)
1 : Facebook ‘fan’ Growth
2 : Twitter ‘follower’ Growth

                                1)         Facebook       5,000 / 10,000
                                            ‘    ’
                                     -       :5       5       ,
                                     -             : 15      1

                                2) Incentivized                        ,
                                                  30%             !(       )
3:   (PC to Mobile)

                       1) PC

                       2)
                            (       PC to Mobile        )

                       3)       1 ~1,500




         1)        ,                               2)
        (QR                     )
                                                   3)
                                                    -       1
                                                    -        30




              4)
        ->
4:   + SNS



                                                             Case.

                                           2       , 10,000       SNS

                          UV        ,                             UV : 150,263
        23.0%                                                      UV : 34,581             (23.0%)
                                           SNS                        : 13,716
                                           (            UV       9.13%. /                   39.66%               )

                                           (SNS                   )                             : 55,369 click

                                                          /                 ,
                                                                        2                                    !




                               39.7%                                                             55,369 click
                    SNS
                (               )
                                        - 13,716            (2     )
                                        - Facebook ; 5,056 / Twitter : 2,962 / me2day : 5,698
5:             +   (PPL)
5            1.5

-        ,   ‘     ’
-    ,
Inventory       Fill rate%


                             ,9

11   ,
11       ,   10~13

11       ,            100
                                                   cf)                Fill rate%
                             3    ,                      - apple iAd: 78%
                         .                               - Google admob: 85%




                                      Fill Rate%
eCPM :                1,000                     ,          (      )           .
                                                           .



                                  X 1,000              = 9,135
                                                (11               ,   )



                                  CTR% = 10.8%
                                                      incentive           ,
      (                   )       eCPM   CTR%




cf)            (       ) in-app
eCPM       CTR%
 - apple iAd: 1.7 $ (2.3%)
 - Google admob: 1.3 $ (1.1%)
,                          (                     )                    (            )




           1    :                      2   :                         3        :                        4       :
    X   In-Game            Click                        Engage        /               Complete             /




                         9.5%                      10.8%
                        CTR%: 39.7% (A )           CTR%: 20.1% (C )
                         CTR%: 3.0%(B )            CTR%: 2.8 %(D )



1                                                   ,            (        ,       ,           )

2                                  ,                                                              ->

3                   Engagement                                                        .
,
                                                              .




          F                                     F
                         A
       E
                                   Vs       E                 A
      D
                                                D
                                                              B
              C
                  B                                      C




B   : 11% --> 21% (          2 )        B   :           20% -->       7%
D    : 6% --> 15% (2.5 )                E   :            9% --> 5 %
F   : 2% --> 7% (3.5 )

                  eCPM
-
                   2   / rare   cash   2   /   1

-

-

-        ,   NPC
    UX
-     /   /

    -->

-                 ,

-             ,       ,
-

    17%

-
,

        ,

    ,
Scalability for developer
- Multi Platform Capable : Web, Flash, iOS, Android
- Hosting Virtual Currency and Virtual Goods
- Self Integration : one time integration Solution
(iOS, Android SDK   )


     1.                                   2.




Today’s
 Gift!




          /




    4.        ,                                3.

                                                                     ,



                                                      1) Exposed
                                                    (video or web contents)

                                                                 +
                                                      2)Participation
                                                    (e.g., SNS posting)



                  ,
5%       Paying User                                           ..

                                                              ,
95% non-paying user                        monetization

                      Maximize Revenue
                      by increasing
                          - Paying User Rate%

        Paying            - ARPPU
                          - Product Life Cycle

         Users
                          - User Retention
                      Reduce CAC(Customer Acquisition Cost)
                      Keep LTV(Life Time Value)/CAC > 1

          ±5%



              Non-Paying                  How to monetize
                Users                     non-paying users?!
                 ±95%
Thank you!

For more information visit www.igaworks.com
Contact us at contact@igaworks.com or call us at +82-2-2132-5120

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[SSS 2nd] IGAWORKS

  • 1. Introducing The 2nd Opportunity in In-Game Monetization
  • 2. Ad spot for On-line Games - ( ) - 2007.09 - (w/18 ) - DAU 723,954 (2011 ) - , , 3D , , - / / 50 + for SNG/Mobile Games - / incentivized - 2011.03 - / - Incentivized Ad Platform (Virtual goods base) - 21 (DAU 25 / MAU 100 / 2011.11) - unique 300 / 36 - 30
  • 3. 1 : 2 : 3 : In-Game Click Engage 300 1 36 1 60 As of November 2011
  • 4. 1. 2. Click me! / 4. , 3. 1) Exposed 2) Participation , . +
  • 5. As of Nov 10th, 2011 Traffic . 250 K DAUs, 1.0 M MAUs 21 , , Top 5 5 (Top 10 7 ) . w/ 21 SocialGames ,
  • 6. , , LG, KT , 20 Client Sales Partners (Agencies)
  • 7. 1 : Facebook ‘fan’ Growth 2 : Twitter ‘follower’ Growth 1) Facebook 5,000 / 10,000 ‘ ’ - :5 5 , - : 15 1 2) Incentivized , 30% !( )
  • 8. 3: (PC to Mobile) 1) PC 2) ( PC to Mobile ) 3) 1 ~1,500 1) , 2) (QR ) 3) - 1 - 30 4) ->
  • 9. 4: + SNS Case. 2 , 10,000 SNS UV , UV : 150,263 23.0% UV : 34,581 (23.0%) SNS : 13,716 ( UV 9.13%. / 39.66% ) (SNS ) : 55,369 click / , 2 ! 39.7% 55,369 click SNS ( ) - 13,716 (2 ) - Facebook ; 5,056 / Twitter : 2,962 / me2day : 5,698
  • 10. 5: + (PPL) 5 1.5 - , ‘ ’ - ,
  • 11. Inventory Fill rate% ,9 11 , 11 , 10~13 11 , 100 cf) Fill rate% 3 , - apple iAd: 78% . - Google admob: 85% Fill Rate%
  • 12. eCPM : 1,000 , ( ) . . X 1,000 = 9,135 (11 , ) CTR% = 10.8% incentive , ( ) eCPM CTR% cf) ( ) in-app eCPM CTR% - apple iAd: 1.7 $ (2.3%) - Google admob: 1.3 $ (1.1%)
  • 13. , ( ) ( ) 1 : 2 : 3 : 4 : X In-Game Click Engage / Complete / 9.5% 10.8% CTR%: 39.7% (A ) CTR%: 20.1% (C ) CTR%: 3.0%(B ) CTR%: 2.8 %(D ) 1 , ( , , ) 2 , -> 3 Engagement .
  • 14. , . F F A E Vs E A D D B C B C B : 11% --> 21% ( 2 ) B : 20% --> 7% D : 6% --> 15% (2.5 ) E : 9% --> 5 % F : 2% --> 7% (3.5 ) eCPM
  • 15. - 2 / rare cash 2 / 1 - - - , NPC UX
  • 16. - / / --> - , - , ,
  • 17. - 17% -
  • 18. , , ,
  • 19. Scalability for developer - Multi Platform Capable : Web, Flash, iOS, Android - Hosting Virtual Currency and Virtual Goods - Self Integration : one time integration Solution
  • 20. (iOS, Android SDK ) 1. 2. Today’s Gift! / 4. , 3. , 1) Exposed (video or web contents) + 2)Participation (e.g., SNS posting) ,
  • 21. 5% Paying User .. , 95% non-paying user monetization Maximize Revenue by increasing - Paying User Rate% Paying - ARPPU - Product Life Cycle Users - User Retention Reduce CAC(Customer Acquisition Cost) Keep LTV(Life Time Value)/CAC > 1 ±5% Non-Paying How to monetize Users non-paying users?! ±95%
  • 22. Thank you! For more information visit www.igaworks.com Contact us at contact@igaworks.com or call us at +82-2-2132-5120