Bathroom Electric Appliance Design Trend by YANG DESIGN Xiaojing Huang
Bathroom is the most private part of a home, and also the begging and ending part of our daily life. Nowadays bathroom is adapting smart design. As trendsetter of design strategy, YANG DESIGN has predicted 3 design trends for small electric appliance used in the bathroom environment: Full Sensory, Invisible and Light Tech.
Bathroom Vintage Design Trend by YANG DESIGN Xiaojing Huang
Nowadays people pay great attention to the self improvement of life quality, and the bathroom design is one of the key feature to showing life quality and personal taste. As trendsetter of design strategy, YANG DESIGN has predicted 2 design trends for bathroom vintage design: True, interpenetration. And also provide a prospective design solution for a real case, for more details, please see the following reading link.
This keynote of User Experiment Design Process of iCAN was presented at the first meeting of Taiwan NSC Advanced Design Project on Oct, 2012 by drhhtang.
Bathroom Electric Appliance Design Trend by YANG DESIGN Xiaojing Huang
Bathroom is the most private part of a home, and also the begging and ending part of our daily life. Nowadays bathroom is adapting smart design. As trendsetter of design strategy, YANG DESIGN has predicted 3 design trends for small electric appliance used in the bathroom environment: Full Sensory, Invisible and Light Tech.
Bathroom Vintage Design Trend by YANG DESIGN Xiaojing Huang
Nowadays people pay great attention to the self improvement of life quality, and the bathroom design is one of the key feature to showing life quality and personal taste. As trendsetter of design strategy, YANG DESIGN has predicted 2 design trends for bathroom vintage design: True, interpenetration. And also provide a prospective design solution for a real case, for more details, please see the following reading link.
This keynote of User Experiment Design Process of iCAN was presented at the first meeting of Taiwan NSC Advanced Design Project on Oct, 2012 by drhhtang.
China Youth Subculture Lifestyle Study Report by YANG DESIGNXiaojing Huang
This is a YANG DESIGN partnership project with CITYZINE for a lifestyle research of China’s sub-culture in the past 14 years. Our society will become more and more focused on sub-cultural group and personalization. In this research, we combined the specialty and trends of the China’s sub-culture, wondering if their life condition will continue as is, or go back to the main stream. We wanted to understand the meaning of sub-culture’s existence for main stream, businesses, and brands. The result of this research was exhibited at the K11 Art Center in Shanghai with a public exhibition, a forum, a video, and a research report that was published nation-wide with 300,000 copies.Video link: http://www.tudou.com/programs/view/sdkKrXP3FeQ/
CMF Lab:Bilingual Chinese Wood Preference Study Report byYANG DESIGNXiaojing Huang
This is a YANG DESIGN CMF(Color, Material, Finishing) lab project commissioned by Swedish Wood. It includes Chinese wood preference, Chinese aesthetic value application, Chinese design trend and CMF forecast application. Part of the study report was released in the design forum during Guangzhou Furniture Fair in March 2014, which was organized by China National Furniture Association and China Timber Wood Products Distribution Association. It provides insights on Chinese consumer’s aesthetic and value preference for wood products, aiming to help improve representative Swedish wood like red wood pine and spruce’s application in wood product design to feed China market. It will suggest to leverage CMF design thinking to enrich product characteristics, categories and applying space.
For more info of trend study please contact: info@yang-design.com
Biomimicry is going to rescue the design. Sustainability is a design problem. From this presentation I encourage an approach to Biomimicry as a incredible philosophy to help designers, business, ... to understand the day and then go for solutions bioinspired and sustainable. Biomimicry as a tool for expanding the solution space that designers and many other professional have to explore...
This is an ICT aiding tool design project for the rehabilitation of the elder generation with dementia using methods of monopoly and memoir, supervised by drhhtang & Mike Chen. The developing team includes ITs from NTU and designers from NTUST in Taiwan. The user test demonstrated the effectiveness, efficiency, satisfaction of the design. The presentation was made to recruit business partners.
作品名稱: 銀髮族失智症復健遊戲-回憶錄大富翁
作品說明:
台灣失智長輩的照護議題逐漸受重視,我們與職能治療師合作,參與專業人員設計之復健活動,觀察到目前使用的教具與台灣長輩經驗不符,也缺乏彈性的使用空間與多元的刺激方式。
本設計為App遊戲,以個人回憶元素為關卡內容,連結個人經驗,提供多元的感官刺激;帶領者也能針對長輩的身心狀況調配遊戲內容,提升復健成效。
An Ebook produced by CFI social media watchers, which includes social media cases,hot topics,news states,technologys...etc.
We will be very glad if you download or share it.
China Youth Subculture Lifestyle Study Report by YANG DESIGNXiaojing Huang
This is a YANG DESIGN partnership project with CITYZINE for a lifestyle research of China’s sub-culture in the past 14 years. Our society will become more and more focused on sub-cultural group and personalization. In this research, we combined the specialty and trends of the China’s sub-culture, wondering if their life condition will continue as is, or go back to the main stream. We wanted to understand the meaning of sub-culture’s existence for main stream, businesses, and brands. The result of this research was exhibited at the K11 Art Center in Shanghai with a public exhibition, a forum, a video, and a research report that was published nation-wide with 300,000 copies.Video link: http://www.tudou.com/programs/view/sdkKrXP3FeQ/
CMF Lab:Bilingual Chinese Wood Preference Study Report byYANG DESIGNXiaojing Huang
This is a YANG DESIGN CMF(Color, Material, Finishing) lab project commissioned by Swedish Wood. It includes Chinese wood preference, Chinese aesthetic value application, Chinese design trend and CMF forecast application. Part of the study report was released in the design forum during Guangzhou Furniture Fair in March 2014, which was organized by China National Furniture Association and China Timber Wood Products Distribution Association. It provides insights on Chinese consumer’s aesthetic and value preference for wood products, aiming to help improve representative Swedish wood like red wood pine and spruce’s application in wood product design to feed China market. It will suggest to leverage CMF design thinking to enrich product characteristics, categories and applying space.
For more info of trend study please contact: info@yang-design.com
Biomimicry is going to rescue the design. Sustainability is a design problem. From this presentation I encourage an approach to Biomimicry as a incredible philosophy to help designers, business, ... to understand the day and then go for solutions bioinspired and sustainable. Biomimicry as a tool for expanding the solution space that designers and many other professional have to explore...
This is an ICT aiding tool design project for the rehabilitation of the elder generation with dementia using methods of monopoly and memoir, supervised by drhhtang & Mike Chen. The developing team includes ITs from NTU and designers from NTUST in Taiwan. The user test demonstrated the effectiveness, efficiency, satisfaction of the design. The presentation was made to recruit business partners.
作品名稱: 銀髮族失智症復健遊戲-回憶錄大富翁
作品說明:
台灣失智長輩的照護議題逐漸受重視,我們與職能治療師合作,參與專業人員設計之復健活動,觀察到目前使用的教具與台灣長輩經驗不符,也缺乏彈性的使用空間與多元的刺激方式。
本設計為App遊戲,以個人回憶元素為關卡內容,連結個人經驗,提供多元的感官刺激;帶領者也能針對長輩的身心狀況調配遊戲內容,提升復健成效。
An Ebook produced by CFI social media watchers, which includes social media cases,hot topics,news states,technologys...etc.
We will be very glad if you download or share it.
The master thesis focuses on how to improve the service quality of the world first AR sport competition. The contents include the design concepts and how they are evaluated. The project is done at National Taiwan University and supervised by Prof. Tang, Hsien-Hui.
2019 Service Plus 總結重點報告 Service+2019 summary outline 0418NTUST
Service Plus是DITLDESIGN團隊的服務設計案,試圖建立優良的服務設計知識服務。
3/23的大會總共有340人,會場票卷全部販賣完畢,工作團隊於志工沒有座位,大會貴票卷大約是25%,學生票大約是22%。3/24的五場工作坊總共114人。大會參與者有30%為管理階層,line總經理帶領公司成員全程參與,共計有100多家企業,包含不少國際級公司。
共有來自歐洲、大陸、台灣的12位講者,及邀請的12位嘉賓,都是服務設計的實務工作者,同時結合台灣主要的服務設計組織與公司,以及相關書店。
核心工作團隊為17位成員,除主辦人唐玄輝教授,全部是其指導學生及臺灣科技大學的學生。
線上線下活動規劃豐富,共20個服務模組。大會出席率達98%,閉幕時還有約95%以上的參與者。大會整體NPS達34,推薦者達1/3。
大會未申請任何政府補助,試圖用商業運作確認服務品質,最後收支平衡。
Service Plus conference is the service project executed by DITLDESIGN in an attempt to establish a high quality service design knowledge service.
There were 340 participants in the conference on 23rd of March. All tickets were sold out resulting in no seats for volunteers and organizers. 25% of the participants were VIP guests while 22% were students. There were 114 participants for the workshops on 24th of March.
30% of the participants were manager levels. One of them is the CEO of line Taiwan. They were from more than 100 companies, including some international companies.
The 12 speakers were from Europe, China, and Taiwan, and all of them are currently service design practitioners in big companies or design consultancies. We also invited local service design practitioners and publishers.
The core working team includes 17 members, being Prof. TANG and his supervised students.
There were various online and offline activities, including 20 service modules.
The attendance rate reached 98% while there were still 95% remained until the closing ceremony.
The overall NPS reaches 34. Promoters occupied 1/3 of the participants.
We did not apply any governmental support for the evnet because we intended to examine the service quality through financial results. In the end, we reached a break-even-point.
Appreciating the multifaceted F2E from user experience to service designNTUST
F2E originated from the professionals handling front-end coding of webs in the internet era. They play an important role in the presentation and interaction of webs, and are the frontline uses encounter. Good F2E can greatly improve the quality of user experience.
When entering the era of new service design, the touch points between users and service are getting diverse. Not only digital user interface, but also a physical user interface, voice user interface, and even human-to-human contacts are included in the trend of online-offline integration.
Facing new service system, we might redefine F2E as engineers who utilize service persons, physical environments, digital tools and environments to establish service systems. Therefore, the jobs of F2E are more diverse and splendid. This talk will share our near-future imagination for service F2E.
https://2018.fedc.tw/