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長青設計-鼓勵老人做家事的智慧型生活用品
1. 國科會前瞻工程計畫:長青設計
Design for the Elderly: Three Smart Living Objects
to Encourage Doing Chores
國立台北科技大學創新設計研究所
主持人 Wang, Hung-Hsiang
設計團隊 Chen, Ko-Fan Liao, Wan-Ju Tsai, Yi-Da Yeh, Jung-Chun
Chou, Chia-Pei Wang, Yi-Han Lin, Yun-Xuan
2. Design for the Elderly: Three Smart Living Objects to Encourage Doing Chores
N1 Re-arranging Memory
A closet using RFID to discover forgotten clothes and evoke related memory.
N2 Emotion by Motion
A tangible user interface design representing the elderly‘s cooperation on
everyday chores in form of master pieces.
N3 Visible Territory
An inertial position system visualizing territory defined by users behaviors
of chores.
3.
4. Design for the Elderly: Three Smart Living Objects to Encourage Doing Chores
N1 Re-arranging Memory
A closet using RFID to discover forgotten clothes and evoke related memory.
‧Trick or Treat
A closet slyly exchanges
the clothes that are
most frequent worn
with those that are
seldom worn.
‧LCD Screen
The pictures in which
the clothes are shown
up will pop upon the
LCD screen in order of
time.
‧Wrinkle-Proof Memory
A wireless iron sets up
temperature
automatically by
sensing RFID tags on
clothes, and accesses
the picture related to
the clothes.
5. Design for the Elderly: Three Smart Living Objects to Encourage Doing Chores
N1 Re-arranging Memory Trick or Treat
Detachable drawer
Trick or Treat! LCD
Glass
Housing of the wireless
iron, Wrinkle-Proof
Memory.
The “elf” mechanism Assembly of ironing
arm built in the back board from both side
closet to exchange of this box.
clothes.
6. Design for the Elderly: Three Smart Living Objects to Encourage Doing Chores
N1 Re-arranging Memory Wrinkle-Proof Memory
Water tank
Steam control
Winkle-Proof Memory Wireless
Spray nozzle
Through ubiquitous computing, the Power charge
RFID reader of iron read the tag of
clothes, and set up appropriate
temperature automatically. Iron
RFID reader
7. Design for the Elderly: Three Smart Living Objects to Encourage Doing Chores
N1 Storyboard
According to the use Just pulling out the ironing Through ubiquitous The longer you iron, the
frequency, the closet will board, and taking out the computing, the RFID reader more clear the photoes are.
trace the location of favorite wireless iron in the drawer, of iron will read the tag of It will not only evoke the
and least worn clothes by then you can arrange the clothes, and set up wonderful things you ever
detecting RFID tag within clothes full of creases. automatically. The LCD panel had, but also encourage the
them. When pulling out the will display indistinctly all the elder to get happy with
most-frequently-used drawer information related to chores.
as usually, you will be clothes and memory.
surprised to discover the
disfavor clothes.
8.
9. Design for the Elderly: Three Smart Living Objects to Encourage Doing Chores
N2 Emotion by Motion
A tangible user interface design representing the elderly's cooperation
on everyday chores in form of master pieces.
• Cutting-off
A solar-energy
cutting board
• Dance-with-Shadow
Pepper & salt shakers
• Dable
An interaction dining
table
10. Design for the Elderly: Three Smart Living Objects to Encourage Doing Chores
N2 Emotion by Motion Cutting-off
A solar-energy cutting board with pressure
sensor to measure user’s psychological and
physiological states and represent them in
form of Fontana’s cutting-off painting.
The color of painting varies with the emotional
states whereas the nick illustrates the
frequency of motion.
The Pressure Sensor
(Piezoresistive effects) used
to detect the cutting pressure
and frequency of user (e.g.,
Artificial skin developed by
NTU)
11. Design for the Elderly: Three Smart Living Objects to Encourage Doing Chores
N2 Emotion by Motion Dance-with-Shadow
Spotlight shows the holiday.
The product shows the amount of
The darkness of shadow chores by means of different brightness
varies with the quantity of of shadow, and the intimate
chores made by the relationship by means of the
couples, respectively. intersection of shadows.
12. Design for the Elderly: Three Smart Living Objects to Encourage Doing Chores
N2 Emotion by Motion Dable
Dable with tangible user interface (TUI)
senses the users’ interaction and
presents the relationship status in an
aesthetic way. The more interaction, the
stronger graphic display.
13. Design for the Elderly: Three Smart Living Objects to Encourage Doing Chores
N2 Storyboard
1 2 3
In the early morning, Grandma is busy at At midday, Grandma is preparing the lunch and While Grandpa is going to lunch, he sees the
cleaning the house, but Grandpa is still releasing her anger with “Cutting-off” the cutting marks in a mess and knows that his wife
watching TV without helping. Grandma is cutting board. is in a bad mood, but he doesn’t know why.
getting angry.
4 5 6
Grandpa sees “Dancing-with-shadow” the While eating lunch, Grandpa tries to talk to Grandpa uses his plate on top of “DABLE” to
pepper and salt shakers are separated and the Grandma, but she doesn’t answer. choose a way and expects that doing some
shadows are different sizes. He suddenly chores can make up their relationship. His
understands why Grandma is angry. choice appears around Grandma’s plate, and
she is thinking if she should forgive him.
14.
15. Design for the Elderly: Three Smart Living Objects to Encourage Doing Chores
N3 Visible Territory
A micro inertial positioning system to visualize territory defined
by users behaviors of chores.
Floor Lamp x Broom GPS x Dog Walker
16. Design for the Elderly: Three Smart Living Objects to Encourage Doing Chores
N3 Visible Territory Floor Lamp x Broom
We design a broom with micro inertial positioning
system which can recognize different users by
their stereotype of sweep, and detect how large
the space is as well as how long sweep takes
place. With wireless transmission, the data is sent
to floor lamp and then to an invisible server to be
transformed in form of different patterns. The
lamp projects the patterns on the wall. These
patterns show everyone’s areas and frequency of
sweep. What you have done, you know better!
17. Design for the Elderly: Three Smart Living Objects to Encourage Doing Chores
N3 Visible Territory GPS x Dog Walker
The unique design can record path, frequency
and position of dog walk and project the
territory built onto ground.
The collar with micro inertial positioning
system can recognize dog’s stereotype, for
example, to define whether it drain or
not. It makes elders expend their territory
unlimitedly with their dogs.
18. Design for the Elderly: Three Smart Living Objects to Encourage Doing Chores
N3 Storyboard
1 2 3
Grandma is sweeping the floor hard, but When they turn on the floor lamp, they can see Grandma feels pleased, and grandpa feels
grandpa is enjoying watching TV alone without the patterns projected by lamp. They can ashamed because he does chores less.
helping. recognize who sweep areas of house more.
Obviously, grandma swept areas more than
grandpa.
4 5 6
To make up doing less chores, so grandpa Grandpa conquers their own territory with his When grandpa comes home, he sees the
walks dog automatically. dog. patterns have been changed as grandpa walk
the dog a lot, the territory of dog walking
expands.