The document provides an overview of iOS game development using GLKit. It discusses why iOS is a popular platform for games, and introduces GLKit as a framework that makes OpenGL ES development easier by handling windowing, controllers, and math functions. It then demonstrates a simple spinning cube example built with GLKit to illustrate its use.
This document provides tips for making presentations that stick with the audience. It discusses 4 main rules:
1. Use stories and concrete examples as the building blocks of the presentation. Data and concepts are less compelling than real examples and stories that bring the message to life.
2. Don't provide a preamble or overview of what will be covered. Instead, parachute directly into the topic to grab attention.
3. Let the main points of the presentation hog the spotlight. Prioritize the most important ideas and allocate the majority of speaking time and slides to those core messages.
4. Tease the audience with questions or mysteries rather than telling them everything upfront. Generate curiosity before supplying all the information to
The document discusses using SlideShare to share and edit presentations online. It provides tips on how to apply a logo to all slides by editing the slide master. The remainder of the document contains examples of different types of diagrams that can be created and customized with titles and text for presentations.
Game Developer Gathering : BlackBerry 10 Game Destination, Unity and Other toolsDidiet Noor
This document discusses strategies for game development on the BlackBerry 10 platform. It highlights how porting games from Unity is easy and optimized for BlackBerry devices. Discovery options are discussed, including the BlackBerry World store and integration with BBM and Scoreloop for social features and leaderboards. Monetization options like carrier billing and IAP are also covered. The overall message is that BlackBerry 10 provides a large potential market and tools to make game development and porting simple.
The document provides an overview of iOS game development using GLKit. It discusses why iOS is a popular platform for games, and introduces GLKit as a framework that makes OpenGL ES development easier by handling windowing, controllers, and math functions. It then demonstrates a simple spinning cube example built with GLKit to illustrate its use.
This document provides tips for making presentations that stick with the audience. It discusses 4 main rules:
1. Use stories and concrete examples as the building blocks of the presentation. Data and concepts are less compelling than real examples and stories that bring the message to life.
2. Don't provide a preamble or overview of what will be covered. Instead, parachute directly into the topic to grab attention.
3. Let the main points of the presentation hog the spotlight. Prioritize the most important ideas and allocate the majority of speaking time and slides to those core messages.
4. Tease the audience with questions or mysteries rather than telling them everything upfront. Generate curiosity before supplying all the information to
The document discusses using SlideShare to share and edit presentations online. It provides tips on how to apply a logo to all slides by editing the slide master. The remainder of the document contains examples of different types of diagrams that can be created and customized with titles and text for presentations.
Game Developer Gathering : BlackBerry 10 Game Destination, Unity and Other toolsDidiet Noor
This document discusses strategies for game development on the BlackBerry 10 platform. It highlights how porting games from Unity is easy and optimized for BlackBerry devices. Discovery options are discussed, including the BlackBerry World store and integration with BBM and Scoreloop for social features and leaderboards. Monetization options like carrier billing and IAP are also covered. The overall message is that BlackBerry 10 provides a large potential market and tools to make game development and porting simple.
Learning with Hashtag.
Hashtag is not only a trend or fashion, it is a library of information with acceptable precision to the information we are seeking, especially for the purpose of education. Tag your stuffs, tag yourself, and be tagged.
This document provides an overview of ethnography as a qualitative research method. It defines ethnography as the study of people in natural settings with the aim of understanding a culture from the native point of view. Key aspects of ethnography discussed include conducting long-term observation of a culture-sharing group in everyday contexts, gathering various data sources like interviews and conversations, and analyzing data through interpretation to describe meanings and functions of human actions. Examples of topics for ethnography in education are also given.
Roots Enviro Systems is an environmental engineering company focused on industrial ventilation and air pollution control systems. The company offers innovative products and turn-key solutions for applications across various industries. These include natural ventilators, scrubbers, biofilters, ducting systems, and baghouse filters. Roots Enviro has collaboration with German companies for scrubber and biofilter technologies.
Survey research involves systematically collecting quantitative data using questionnaires or interviews to describe populations and test hypotheses. This document discusses survey goals, types of information collected, key characteristics, and considerations for designing valid and reliable surveys. It describes common survey types like cross-sectional and longitudinal, sampling methods, administration approaches, and data analysis techniques. Guidelines are provided for writing clear questions and designing effective questionnaires.
This document defines a case study as an in-depth investigation of a bounded system to provide an understanding of that system. It examines contemporary phenomena in context using multiple data sources like interviews and observations over time. Case studies can be descriptive, interpretive, or aimed at evaluating existing theories. They provide rich descriptions of events and blend description with analysis. The document outlines the key components of designing and conducting a case study research project. It provides examples of classical and current case studies related to second language acquisition and language teaching.
This document outlines the key aspects of action research in education. It defines action research as a systematic process conducted by teachers to gather information and improve their educational setting, teaching practices, and student learning. The document then discusses several distinguishing features of action research, including that it is participatory, contextual, aims to enact change, and involves a cyclical process of planning, acting, observing, and reflecting. Finally, the document provides an overview of common action research procedures and methods, such as identifying a problem, collecting and analyzing various forms of qualitative and quantitative data, and triangulating findings.
This document discusses various types of additives used in polymer processing and their functions. It describes additives like stabilizers, lubricants, plasticizers, fillers, fibers, coupling agents, antistatic agents, slip agents, anti-block agents, nucleating agents, optical brighteners, colorants, anti-aging additives, impact modifiers, flame retardants, blowing agents, and master batches. It provides examples and explains how each additive type alters polymer properties or facilitates processing to achieve the desired characteristics in final products.
Lecture 14 of the 1st NS-CUK Winter School on Ethics of AI and Robots (AI Ethics 2022)
Lecturer: Dr. Eun-Soon You
Date: Jan 17th, 2023
Topic: What kinds of application domains require ethical decisions of AI and robots?
Syllabus: https://nslab-cuk.github.io/2022/12/06/WS/
2. 실제 사회 생활에서… 인맥관리 필요 -Networking 자신만의 정보 - Content 정리 및 기록 - Archiving 사교 -Meeting < Party 취미, 문화생활 -Hobby,Movie, Musical … 금전관리 -Finance 이미지관리 -Style, Fashion
4. 아마존 효과 최초 카트의 등장? 실제과 가상의 차이 과거에 대한 기억과 미래에 대한 불확실성 Fortune teller 그러나 Virtual 을 꿈꾼다 상상과 진실의 차이 진실은 경험에 의한 것 간접적 경험 혹은 집단의 의지(심리적 불안) 상호 작용의 중요성 모든 물체는 관계가 형성되어 있고 상호 작용을 함 인간의 사회적 행동 사용자 리뷰(Micro Content) No reward But Self Satisfaction by Social needs(reputation, pride…) No body knows it’s True or False(아바타처럼 실제 오브젝트는 아님)
5. Human, Social Web Social Interaction 인간은 사회의 구성원 사회적 존재 오브젝트와 오브젝트 간의 관계 개인과 개인, 그룹과 그룹간의 관계 제공 Social Web에서 중요한 부분 오브젝트들 간의 관계는 서로의 항상 상호작용을 통해서 발전 진화됨
6. 사람은 선천적으로 사회적 존재 사회적 동물 매우 약한 동물 사회적 행동 생각하는 동물로 미래에 대한 두려움이 많음 보험 Lewin’s Equation B=F(P,E) 행동 (behavior)= 매개변수(인간의욕구(personality), 환경(environment)) 서비스 인터페이스 인간의 감성을 이끌어 낼수 있는 인터페이스 필요 서비스를 표현하기 위한 가장 중용한 요소 접근하기 쉽고 친근감을 느낄 수 있다.
7. 소셜 서비스의 등장은 필연 네트워크의 모순 많은 사람, 많은 정보 모든 사람을 직접 연결할 수 없다 선택의 모순 많은 정보에 대한 선택의 역설 OneaDay, 주관식과 OX퀴즈,네이버와구글 Recommendation, Personalization 관심에 대한 보관과 신뢰의 저장
8. 소셜 서비스는 매우 빠르게 발전 소통방식의 변화 실세계와 가상세계의 선이 없어짐 쉬운 참여(불의 활용을 통한 인류 발전) 소셜웹= 다양한 소통 사회적 요소 Alexa.com, compete.com, trends.google.com