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Social networks, microblogging, virtual worlds, and
Web 2.0 in the teaching of programing techniques for
software engineering: a trial combining collaboration
        and social interaction beyond college

 Leonel Morgado, Benjamim Fonseca, Paulo Martins,                                Gonçalo Matos, Ana Margarida Maia, Ricardo Nunes
                  Hugo Paredes                                                   Pro-Chancellery for Innovation & Information Management
                  Dep. Engineering                                                    UTAD – Univ. of Trás-os-Montes e Alto Douro
 GECAD/UTAD – Univ. of Trás-os-Montes e Alto Douro                                                   Vila Real, Portugal
                 Vila Real, Portugal                                                    {goncaloc, margaridam, rrnunes}@utad.pt
    {leonelm, benjaf, pmartins, hparedes}@utad.pt


                                                                 Arnaldo Santos
                                                           Portugal Telecom Inovação
                                                                Aveiro, Portugal
                                                             arnaldo@ptinovacao.pt

Abstract— With the goal of lessening barriers to the learning of              programming skills. In our lecturing experience at the mid-
advanced programming techniques, we put into place a trial                    course level (4th semester of a 6-semester programme), we are
which required them to involve with online communities of                     regularly confronted with students which can create small
programmers. Using a course assignment on software                            programs on their own adapt and combine pieces of existing
architecture theory, students had study a problem, find basis for             code, yet struggle when challenged to think about the code
a tentative approach, and discuss it online with programmers.                 structure in more abstract ways. Our lecturing focus is on
The expectation was that students would find motivation for their             software architectures, with the Model-View-Controller
studies from both the contact with communities of programmers,                (MVC) architectural style being a key aspect. In our
and from having to study and reflect upon their problem well
                                                                              experience, the general concept of separating MVC concerns is
enough to be able to draw the interest of members of those
communities. We present the strategy we used, the developments
                                                                              not complex for students in general to understand. But actually
and outcomes, and ideas for further application of this approach.             converting this idea into well-structured code is typically quite
                                                                              challenging. This can particularly noticed if one confronts
   Keywords- programming,          collaboration,    learning,    social      students with the need to implement it not from scratch but
networks, virtual worlds, PLE                                                 within real-life programming situations, such as employing
                                                                              preexistent frameworks, libraries or application programming
                                                                              interfaces (APIs) that have not been developed with software
                        I.     INTRODUCTION
                                                                              architecture concerns in mind.
    Teaching computer programming is known to be a
challenging task, and a relevant issue in Computer Science and                    One aspect which drew our attention was the need to
related areas. The joint taskforce of the Association for                     motivate students to tackle the challenge posed by having to
Computing Machinery and IEEE Computer Society for                             structure a program within an overarching architectural
revision of the Computer Science Curriculum (ACM/IEEE                         concept. Not only for those students whose programming skills
CSC) even states, in its 2008 report, that “there is wide                     are somewhat limited and understandably struggle to take them
recognition that a considerable amount of work is needed to                   an extra step, but also for students who, while being able to
discover better and more effective ways of presenting the                     code their way around more complex problems, seem not to
discipline of computing” [1], emphasizing the need to adapt                   value the longer-term benefits of structuring their code in
curricula not only to the technological aspects of computing,                 different, more manageable ways. We found that for some of
but also to new pedagogical developments: “Institutions (...),                these students, it is hard to see value in doing architectural-
must recognize the importance of remaining abreast of progress                correct code, when they can make their programs work as
in both technology and pedagogy” (ibid.).                                     intended without this effort.

   Traditionally, research concerns in the field of computer                     Part of this problem, we hypothesize, may be due to lack of
programming learning have focused on novices. Little attention                two aspects: experience on long-term development of
has been given to helping students develop their basic                        programs, and on team-based software development.

   Sponsored by Portugal Telecom Inovação, in the scope of the Plano de Inovação do Grupo PT
Complexly-woven software artifacts can be managed                   also developed two semester-long “lab” projects on structured
extensively while one keeps developing then alone and               programming and object-oriented programming techniques. In
continuously, but having to divide programming tasks by a           parallel with the MPIII course, they are attending a course on
team, explain programming logic to new team members, and            algorithms, and developing a semester-long “lab” project
debug external code are all situations where the value of having    applying the concepts of the MPIII course [2].
an architectural code organization is more readily apparent.
                                                                        In summary, MPIII students possess significant background
    These aspects are partly related to social factors in the       on creating and developing programs, but not on doing large-
practice of programming. Research in this area, while new at        scale programming, which is one of the learning objectives of
the non-novice level, has been a source of interest for some        the ACM/IEEE CSC [1]. The MPIII course supports this by
time. Gender differences in particular, but not only, have drawn    introducing the MVC architectural style. Since its original
some inquiry on the need to research ways to support the            proposal in 1988 [3], this architectural style has seen wide
learning of programming in groups and communities, where            adoption in software engineering practice, but approaches and
more advanced programmers can provide support to students to        perspectives have varied. In the MPIII course, the original
assist them in learning [5][6][7].                                  proposal of Krasner & Pope in 1988 is contrasted with a more
                                                                    recent flavor proposed by Curry & Grace in 2008 [4].
    To explore this hypothesis, we developed a preliminary
trial, which involved a course assignment. In it, students had to
develop coding approaches to implement MVC-based
architectures using various real-life frameworks, libraries or
APIs. For instance: “write a detailed document explaining how
to apply the MVC architectural style to application
development using the Windows Phone Application Platform
and the XNA framework.”
   To complete these assignments, students had involve
themselves in online programming communities as part of the
code development (as an actual assignment requirement).
Specifically, the assignment involved four stages for students:
    a) Preliminary study of the problem, including analysis
of documentation, and searching for sources on the Web or
technical literature, to attain a starting solution;
    b) Online search for programming practitioners and
                                                                    Figure 1. MVC flavours in the MPIII course, from [4] (top) & [3] (bottom).
communities (mailing lists, Facebook public profiles/groups,
Twitter users, Web fora, LinkedIn groups, Second Life groups            Fig. 1 presents these two flavors of the MVC architectural
and regions, etc.), approaching them, and getting involved;         style. A very short summary of the differences is that K&P’s
    c) Bringing the problems to those practitioners and             original concept had the controller accepting user input,
communities, presenting ideas, exchanging viewpoints, and in        whereas C&G’s 2008 flavor places that input in the view; also,
general attempt to improve the starting solution;                   K&P allowed the view to edit the model, whereas model
                                                                    changes in C&G’s version is entirely the task of the controller.
     d) Combining the results into a structured document            These and other differences between flavors have an impact on
detailing the recommended approach, and into an assessment          their adequacy to different problems and systems, and students
report with factual evidence of the progress which led to the       are expected to become aware of this complex relationship
final version of the document.                                      between software architectures and their application. The
    In this paper, we detail the structure of this trial, its       conversion of the architectural concepts into coding practices
organization, progress, and results.                                was supported by means of various examples, using graphical
                                                                    applications, such as the one in Fig. 2, or virtual worlds.
                      II.   BACKGROUND

A. The course context and content: flavours of MVC
    This work was developed in the context of the course
“Programming Methodologies III” (MPIII), of the 4th semester
of the undergraduate programme in Informatics Engineering of
the University of Trás-os-Montes e Alto Douro, in Portugal.
Before reaching this course, students attended other courses on
programming techniques and concepts: computational logic,              Figure 2. Sample application for presenting MVC flavors to students.
basic procedural programming, structured procedural
programming, object-oriented programming, assembly                      In this specific example, the application had two windows:
programming, and introductory concurrent programming. They          in the left window the user could click on the “New shape”
button (topmost) or on the “Exit” button (bottommost). For           students could actually benefit from this openness. But we also
every click on the “New shape” button, the application would         needed them to be different enough to avoid straight copycat
randomly select between drawing a rectangle or an ellipse, as        solutions. Our approach was to provide a generic assignment
well as the drawing coordinates. The right window would              framework or meta-assignment, which was them instantiated
display a log of the sequence of shapes drawn.                       differently for each group of students. Table 1 presents the
                                                                     structure of the meta-assignment, and Table 2, further below,
    Implementing this application using the original K&P             present some of the instantiations for development by groups
flavor of MVC (bottommost in Fig. 1), with user input taking         of students.
place in the controller, meant that the code module behind the
“New Shape” button would take the role of controller, thus
asking the model to generate the data for the new shape (type,                        TABLE I.         THE META-ASSIGNMENT
color, coordinates), and then that same code would ask the              Phase
view code modules to update the drawing area of the left                          Literature search on the assigned topic, doing reading notes.
                                                                          1
window and the text log of the right window. This could either          Phase
                                                                                  Search for professionals & communities of practice online,
be done by providing the view code modules with the data                          related to the assigned theme, and follow them for a while,
                                                                          2
about the new shape, or by notifying them of the need to                          the get a feeling of their context and style.
                                                                                  Ivolve with the professionals & communities, debating the
update themselves, which they would do by accessing the                 Phase     assigned topic, either asynchronously or synchronously.
model code module.                                                        3       Desive tentative approaches to solve or develop the assigned
                                                                                  topic, then present, debate, and develop them.
    Conversely, implementing this following the C&G flavor              Phase     Provide an online report of the results and present in class
of MVC (topmost in Fig. 1), with the user input taking place in           4       the end product of the process.
the views, meant that the code module behind the “New
Shape” button takes the role of view, thus reporting that event                 TABLE II.       SAMPLE ASSIGNMENT INSTANTIATIONS
to the controller module, who would then “select” the views, in
                                                                                  Write a detailed document explaining how to use the MVC
effect asking them to update themselves, as above. In short,                      architectural style to develop applications using
apart from the distinction in processing of input, the                 Group      OpenSimulator/Second Life virtual worlds as user interface,
implementation of the C&G flavor is a subset of the possible             1        employing the libOpenMetaverse library. The document
implementations of the K&P flavor.                                                should include specific implementation examples to
                                                                                  illustrate the explanation.
                                                                                  Write a detailed document explaining how to use the MVC
B. Usage of groupware and social software                                         architectural style to develop applications using the
                                                                       Group
    Our intent was to track and support the students while they                   Windows Phone Application Platform, employing the com a
                                                                         2
developed the assignments. It was also our intention that                         XNA framework. The document should include specific
                                                                                  implementation examples to illustrate the explanation.
students could follow the progress of their peers in this process,     Group
to boost confidence. But we also wanted the process in general                    Same as group 2, but employing the Silverlight framework.
                                                                         3
to be open to mutual access amongst students as a means of
peer support, since less advanced students could benefit from                           IV.     THE EXAMPLE PROVIDED
checking the work of more advanced students as a source of
sample methods and possible outcomes. For these reasons, we          A. The theme of the example
used wiki software, which enables online co-editing of                   In order to support the development of the activities by
hyperlinked editing. Students could access their own pages,          students, we developed and provided online an example, as a
detailing their specific assignment and progress, or check up on     guide for what was intended. This example was not focused on
other students’ pages. Teachers could also at any time check on      computer programming, to avoid having students follow it too
the progress of each assignment. And comments, questions,            closely, rather than develop their own approaches to literature
and recommendations could be placed on individual pages, by          search, and contact with experts/communities.
teachers or students, to support this open process.
                                                                         This was particularly important since we were asking
    To support openness of discussion, we further asked              students to get involved with people outside the academic
students to create discussion groups on social Web sites such as     environment. Were we to provide examples of communities of
Facebook, as platforms for casual debate on the development          practice and/or professionals linked to programming, it would
of the assignments, e.g., to discuss on how to proceed or            be highly likely for those to be flooded with student queries
conduct specific tasks, to discuss viewpoints before committing      looking to reproduce our example, rather than seek alternatives.
them into code or structured text, etc. And we also asked for        So, we elected to provide an example where the subject was e-
them to invite us into these groups, so we could follow these        business, as shown in Table III.
discussions and have a better grasp of the processes, doubts,
and hardships behind their learning, which are often difficult to
gleam from the evolution of text reports alone.                          TABLE III.         NON-PROGRAMMING EXAMPLE PROVIDED (GOALS)

                                                                         Theme         E-business
                    III.   THE ASSIGNMENTS                                             Develop an e-business strategy for a local business.
                                                                                       Consider: which business models to use; which online
    Since students could check on the progress of their peers          Assignment
                                                                                       tools are more suited for marketing purposes; which
online, we needed to have assignments that were structurally            example
                                                                                       Portuguese companies are actively pursuing this kind of
identical, so that student effort distribution would be fair and                       business approach, with which strategies/goals?
B. Example materials for phase 1
    For supporting phase 1, it was straightforward enough to
provide a list of sample Web sites, sample papers, sample
bibliographic reference style, and sample reading notes.

C. Example materials for phase 2
    For supporting phase 2, was searched for on-line public
contacts of experts and communities of practice on the theme
of e-business, mimicking what we wanted students to do for
programming. As mentioned above, since these contacts were
not related to programming, we were avoiding the risk of
students flooding the contacts in the sample with queries, rather
than making their own efforts to find communities and get
involved in them. Figure 3 presents some examples provided
regarding communities in social networks (Facebook & Orkut).




    Figure 3. Communities of practice on e-business, used as examples

    Regarding contacts with experts, we provided some
examples of public Twitter feeds, as shown in Figure 4,                  Figure 5. Example material demonstrating a conversation with a professional
although nowadays with would also have the option of
presenting public Facebook or Google+ profiles.                              Further, example materials were also prepared
                                                                         demonstrating to students the participation in communities of
                                                                         practice in social media. The intent of these examples was to
                                                                         provide students with details on the kind of conversation and
                                                                         participation that was desired: interested, polite, and relevant.

                                                                                                      V.     RESULTS
                                                                              The assignments were developed using the PBWorks wiki
                                                                         platform [8], at address http://mpiii20102011.pbworks.com. In
                                                                         all, 62 students were involved, forming 20 groups. Of these, 19
                                                                         groups (59 students) actually took part. The assignment
                                                                         development run for 4 months, from start to finish. Table IV
    Figure 4. Twitter feeds of e-business professionals in the example
                                                                         summarizes the work developed by each group.
                                                                             Amongst the groups of Table IV, only 7 sustained some
D. Example materials for phase 3                                         activity throughout all the phases of the assignment. Looking
                                                                         into the number of edits to their wiki pages, we get the data
   To support phase 3, we developed a fictional example of a             presented in Table V, showing that the editing activity took
conversation between a student and professional, illustrating            place every other day or every three days (except for group 1,
what was being requested. Part of these example materials is             which only developed their effort over the two final weeks).
presented here in Figure 5.
TABLE IV.       ASSIGNMENT DEVELOPMENT BY EACH GROUP                           The outcome of the effort to study and discuss the assigned
                              Assignment development                               theme was, as mentioned in section III, online report of the
Group Days of    .º     .º                                                         results and a class presentation summarizing them. Analyzing
                                                      Summary                      these outcomes, we analyzed them for grading. Summarizing
       editing edits members
                                  Literature + reading notes. Interviewed          the results for this paper, we are labeling them as “positive”
                                  older UTAD colleagues on the subject.            when their overall quality demonstrated that students had
                                  One of their forum posts got 14 responses
  1      17      19       5
                                  in 4 days. Current reads: 573. Their
                                                                                   learned significant aspects of their assigned theme and were
                                  questions lacked focus and clarity,              able to provide usable examples of approaches to solve it. This
                                  particularly contacting via Facebook.            result does not reflect the actual students’ results in the course,
                                  Literature + reading notes. Discussions on       which were much more dependent on tests than on this
                                  several fora, gathering ≈ 10 responses           assignment, whose weight on the final grade was 20%. The
  2     ≈ 90     61       4
                                  and ≈ 2000 reads. Some short contacts            ones with clearly “positive” reports and/or presentations where
                                  with college professors and a professional.      groups 1, 2, and 5. Also, group 13 was a borderline case.
  3     ≈ 30     8        5       Added literature locations, nothing else.
                                                                                       At the end of the process, we asked students to fill in an
  4      11      4        4       Added a single literature location.              online survey, using 4-level Likert scales, on the usage and
                                  Literature + reading notes. Posted in            adequacy of the tools involved, and on the difficulties
  5     ≈ 60     36       4       several fora and sent e-mails, but didn’t        experienced in developing it. A total of 36 of the 62 students
                                  get responses or only amazement (“????”).        (58%) participated in the survey. We then analyzed the results
  6     ≈ 30     6        4       Only made a summary of the assignment.           considering confidence intervals for each response for a
  7     ≈ 30     3        4       Only made a summary of the assignment.
                                                                                   confidence level of 95%. These significantly agreed
                                                                                   (75%~80% vs. 20%~25%) on the wiki platform: i) being easy
  8     ≈ 30     5        3       Added literature locations, nothing else.        to use; ii) supportive of collaborative work; iii) allowing
  9      0       0        4       Only created group page.                         greater interaction with colleagues and teachers; iv) being
                                                                                   useful for developing the assignments; v) being adequate as an
 10      0       0        4       Only created group page.                         online platform to support the course. And also on vi) the
 11      0       0        5       Only created group page.                         usefulness of the example documents; vii) whether the
                                                                                   assignment helped develop new knowledge, competences, and
 12      0       0        3       Only created group page.                         experiences; and viii) whether the activities met the students’
                                  Literature + reading notes. Posted in            personal interests. Slightly more polarizing were: ix) the wiki’s
                                  several fora, used mailing lists and             support for organizing one’s work (28% disagreeing vs. 72%
 13     ≈ 75     28       5       Facebook. Got significant feedback, with         agreeing); x) the amount of time for developing the assignment
                                  over a dozen responses and ≈ 2000 reads.
                                                                                   (25%/72%); and xi) whether the feedback was sufficient
                                  List of literature, reading notes, contacts
 14     ≈ 75     37       2
                                  established, without significant results.        (31%/67%).
 15      2       16       2       List of literature, few reading notes.              We also asked where students tried to find and
                                  List of literature, reading notes, contacts      communicate with professionals or communities, with fora
 16     ≈ 60     19       5       established, some via e-mail, without            being the preferred medium, followed by Facebook and blogs,
                                  significant results.                             then e-mail and Twitter (Fig. 6).
 17     ≈ 45     17       3       Added literature locations, nothing else.
                                  List of literature, reading notes, contacts
 18     ≈ 30     13       3       established, some via e-mail, without
                                  significant results.
 19       -      -        4       Didn’t took part.

 20      2       12       1       List of literature, few reading notes.
                                                                                       Figure 6. Locales used by students for finding and communicating
      TABLE V.        EDITS PER DAY, GROUPS WITH SUSTAINED ACTIVITY
                                                                                       On the main difficulties felt, students pointed two as the
                                  Editing activity                                 main ones: understanding what was being asked of them
Group Days of    .º     .º                            Edits /      Edits / day /
       editing edits members
                                   Edits /day
                                                      member        member
                                                                                   (56%), and finding professionals and communities in the field
                                                                                   (62%). Understanding the actual assignment and solving it was
  1      17      19       5           1.1               3.8             0.22
                                                                                   also a difficulty for 44% of students. Language barriers and
  2     ≈ 90     61       4           0.7              15.3             0.17       collaborative work were minor difficulties (21% each).
  5     ≈ 60     36       4           0.6                9              0.15           On the development of the assignment, 53% of students
                                                                                   reported lack of time as the main issue, with lack of feedback
 13     ≈ 75     28       5           0.4               5.6             0.07
                                                                                   on the developed work (44%) and lack of motivation (41%) as
 14     ≈ 75     37       2           0.5              18.5             0.25       the subsequent most important issues. Not understanding the
 16     ≈ 60     19       5           0.3               3.8             0.06
                                                                                   subject matter followed (31%), with minor issues being low
                                                                                   technological skills (22%) and lack of comprehension of the
 18     ≈ 30     13       3           0.4               4.3             0.14       assignment and its goals (19%).
Finally, the students strongly found the assignment               trial. For instance, there was some level of surprise on the part
adequate for the course (72% for, 22% against). The main              of students in the level of involvement that community
favorable factor was “I managed to clear doubts by contacting         members showed – some students seemed to expect a colder,
experts” (50%), followed by “I met experts and discussion             more technically-pure approach, rather than a normal human
groups in the field, and shared experiences which enriched my         community environment. Also, some students got reprimanded
learning” (39%). The unfavorable views were distributed               in communities for trying to basically ask for a solution for a
relatively evenly between “I had difficulties completing the          class problem without thinking it over properly beforehand.
various assignment phases” (31%), “I couldn’t communicate             They were surprised and felt value in realizing that professional
effectively in the discussion groups” (25%), “the difficulty          communities value competence and effort over quick fixes.
level of the assignment was too high” (25%), and “the problem
assigned to me was too complex” (22%). 8% of students had                         VII. FINAL THOUGHTS AND FUTURE WORK
other unidentified problems.
                                                                          We propose that an approach enabling students to enhance
                                                                      their contact and participation with professional developers and
               VI.   DISCUSSION & CONCLUSIONS                         communities of practice can enhance their learning and provide
    Ultimately, most students did not manage to reach                 motivation for learning advanced programming. However, we
successful outcomes. Only 7 groups presented some output              believe that the results show that such approaches require the
throughout the various phases of the project, and only 4              development of educational strategies to encourage and support
experienced positive feedback from their involvement with             the sustained and regular participation of students in
professional developers and online communities of practice, as        communities. It was important for us, as lecturers, to realize
shown in Table IV.                                                    that students still hoped to be able to overcome lack of
                                                                      community involvement over time with last-minute intense
    The relevant feedback was achieved mostly from online             efforts – something against which a strategy should be devised.
fora and mailing lists. While students state that blogs where
                                                                      This insight will inform new attempts of the use of the
also a relevant source, their reports don’t actually provide any      approach in subsequent editions of the course. It is our hope
concrete evidence of that, which leads us to hypothesize that         that ultimately we can support effective involvement of
perhaps they used them as a source of information, but not as a       programming students in programming communities.
source of discussion and interaction.
    Students report lack of time as the main difficulty, yet all                                 ACKNOWLEDGMENT
but one group tried to complete the assignment in a small span
of the four months of time provided. This leads us to conclude            We would like to thanks all students for their participation
that students may have underestimated the need to devote time         in the assignments supporting this work. We also wish to thank
over a long period in order to get involved with communities          all professionals and community members contributing to the
and gain the attention of professional developers. Their reports      efforts of students.
point towards focused bursts of posting and communicating,
rather than to long-haul distributed time allocation. And often                                       REFERENCES
trying to approach communities with little investment in a            [1]   Association for Computing Machinery (ACM) & IEEE Computer
starting solution/proposal (or without a starting solution at all).         Society (IEEE-CS), “Computer Science Curriculum 2008: An Interim
                                                                            Revision     of    CS      2001.”    Computing      Curriculum      Series.
    We find this consistent with the fact that “lack of feedback            http://www.acm.org//education/curricula/ComputerScience2008.pdf
on the developed work” and “lack of motivation” are also                    (2008).
relevant difficulties. Teachers provided feedback only when           [2]   Universidade de Trás-os-Montes e Alto Douro, “Despacho n.º
students expressed difficulties or had some interactions                    14253/2011 – Regulamento do curso de Licenciatura em Engenharia
                                                                            Informática,” Diário da República, 2.ª série, no. 202, October 20th, 2011.
reported in the wiki pages. Given the apparent concentration of
students on short bursts of work, this meant that teacher             [3]   G. Krasner, and S. Pope, S. (1988), “A cookbook for using the model-
                                                                            view controller user interface paradigm in Smalltalk-80,” Journal of
feedback would follow a similar patterns, rather than a                     Object-Oriented Programming, vol. 1, no. 3, pp. 26-49.
sustained on-line contact with the students.                          [4]   E. Curry, and Paul Grace, “Flexible Self-Management Using the Model-
    Difficulties related to the lack of mastery or understanding            View-Controller Pattern,” IEEE Software, vol. 25, no. 3, pp. 84-90.
of the subject matter requirements are common, but that is            [5]   S. Sim, M. Cohn, and K. Philip, “The work of software development as
                                                                            an assemblage of computational practice,” in CHASE '09 Proceedings of
unsurprising, given that several of our students are attending              the 2009 ICSE Workshop on Cooperative and Human Aspects on
this course in spite having failed basic-level programming                  Software Engineering, Washington: IEEE Computer Society, 2009, pp.
courses (the programme does not enforce a prerequisites                     92-95.
policy).                                                              [6]   S. Harrel et al., “Virtually there: emerging designs for STEM teaching
                                                                            and learning in immersive online 3D microworlds,” in ICLS'08
   A positive indicator is that while students found that                   Proceedings of the 8th international conference on International
coming across communities and experienced developers online                 conference for the learning sciences, Utrecht, Netherlands: International
was their major difficulty, they also expressed their view that             Conference of the Learning Sciences, 2008, pp. 383-391.
meeting them/participating and clearing doubts this way where         [7]   P. Sancho-Tomas, R. Fuentes-Fernández, and B. Fernández-Manjón,
the main factors supporting a strong perspective on the                     “Learning teamwork skills in university programming courses,”
                                                                            Computers & Education, vol. 53, no. 2, 2009, pp. 517-531.
adequacy of this assignment in the course. Part of this may also
                                                                      [8]   PBWiki, Inc., “PBworks | Online Team Collaboration,”
be motivated by some feedback we received in class during this              http://pbworks.com/ (retrieved 2011-11-21).

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Social Networks & Web 2.0 in Teaching Programming Techniques

  • 1. Social networks, microblogging, virtual worlds, and Web 2.0 in the teaching of programing techniques for software engineering: a trial combining collaboration and social interaction beyond college Leonel Morgado, Benjamim Fonseca, Paulo Martins, Gonçalo Matos, Ana Margarida Maia, Ricardo Nunes Hugo Paredes Pro-Chancellery for Innovation & Information Management Dep. Engineering UTAD – Univ. of Trás-os-Montes e Alto Douro GECAD/UTAD – Univ. of Trás-os-Montes e Alto Douro Vila Real, Portugal Vila Real, Portugal {goncaloc, margaridam, rrnunes}@utad.pt {leonelm, benjaf, pmartins, hparedes}@utad.pt Arnaldo Santos Portugal Telecom Inovação Aveiro, Portugal arnaldo@ptinovacao.pt Abstract— With the goal of lessening barriers to the learning of programming skills. In our lecturing experience at the mid- advanced programming techniques, we put into place a trial course level (4th semester of a 6-semester programme), we are which required them to involve with online communities of regularly confronted with students which can create small programmers. Using a course assignment on software programs on their own adapt and combine pieces of existing architecture theory, students had study a problem, find basis for code, yet struggle when challenged to think about the code a tentative approach, and discuss it online with programmers. structure in more abstract ways. Our lecturing focus is on The expectation was that students would find motivation for their software architectures, with the Model-View-Controller studies from both the contact with communities of programmers, (MVC) architectural style being a key aspect. In our and from having to study and reflect upon their problem well experience, the general concept of separating MVC concerns is enough to be able to draw the interest of members of those communities. We present the strategy we used, the developments not complex for students in general to understand. But actually and outcomes, and ideas for further application of this approach. converting this idea into well-structured code is typically quite challenging. This can particularly noticed if one confronts Keywords- programming, collaboration, learning, social students with the need to implement it not from scratch but networks, virtual worlds, PLE within real-life programming situations, such as employing preexistent frameworks, libraries or application programming interfaces (APIs) that have not been developed with software I. INTRODUCTION architecture concerns in mind. Teaching computer programming is known to be a challenging task, and a relevant issue in Computer Science and One aspect which drew our attention was the need to related areas. The joint taskforce of the Association for motivate students to tackle the challenge posed by having to Computing Machinery and IEEE Computer Society for structure a program within an overarching architectural revision of the Computer Science Curriculum (ACM/IEEE concept. Not only for those students whose programming skills CSC) even states, in its 2008 report, that “there is wide are somewhat limited and understandably struggle to take them recognition that a considerable amount of work is needed to an extra step, but also for students who, while being able to discover better and more effective ways of presenting the code their way around more complex problems, seem not to discipline of computing” [1], emphasizing the need to adapt value the longer-term benefits of structuring their code in curricula not only to the technological aspects of computing, different, more manageable ways. We found that for some of but also to new pedagogical developments: “Institutions (...), these students, it is hard to see value in doing architectural- must recognize the importance of remaining abreast of progress correct code, when they can make their programs work as in both technology and pedagogy” (ibid.). intended without this effort. Traditionally, research concerns in the field of computer Part of this problem, we hypothesize, may be due to lack of programming learning have focused on novices. Little attention two aspects: experience on long-term development of has been given to helping students develop their basic programs, and on team-based software development. Sponsored by Portugal Telecom Inovação, in the scope of the Plano de Inovação do Grupo PT
  • 2. Complexly-woven software artifacts can be managed also developed two semester-long “lab” projects on structured extensively while one keeps developing then alone and programming and object-oriented programming techniques. In continuously, but having to divide programming tasks by a parallel with the MPIII course, they are attending a course on team, explain programming logic to new team members, and algorithms, and developing a semester-long “lab” project debug external code are all situations where the value of having applying the concepts of the MPIII course [2]. an architectural code organization is more readily apparent. In summary, MPIII students possess significant background These aspects are partly related to social factors in the on creating and developing programs, but not on doing large- practice of programming. Research in this area, while new at scale programming, which is one of the learning objectives of the non-novice level, has been a source of interest for some the ACM/IEEE CSC [1]. The MPIII course supports this by time. Gender differences in particular, but not only, have drawn introducing the MVC architectural style. Since its original some inquiry on the need to research ways to support the proposal in 1988 [3], this architectural style has seen wide learning of programming in groups and communities, where adoption in software engineering practice, but approaches and more advanced programmers can provide support to students to perspectives have varied. In the MPIII course, the original assist them in learning [5][6][7]. proposal of Krasner & Pope in 1988 is contrasted with a more recent flavor proposed by Curry & Grace in 2008 [4]. To explore this hypothesis, we developed a preliminary trial, which involved a course assignment. In it, students had to develop coding approaches to implement MVC-based architectures using various real-life frameworks, libraries or APIs. For instance: “write a detailed document explaining how to apply the MVC architectural style to application development using the Windows Phone Application Platform and the XNA framework.” To complete these assignments, students had involve themselves in online programming communities as part of the code development (as an actual assignment requirement). Specifically, the assignment involved four stages for students: a) Preliminary study of the problem, including analysis of documentation, and searching for sources on the Web or technical literature, to attain a starting solution; b) Online search for programming practitioners and Figure 1. MVC flavours in the MPIII course, from [4] (top) & [3] (bottom). communities (mailing lists, Facebook public profiles/groups, Twitter users, Web fora, LinkedIn groups, Second Life groups Fig. 1 presents these two flavors of the MVC architectural and regions, etc.), approaching them, and getting involved; style. A very short summary of the differences is that K&P’s c) Bringing the problems to those practitioners and original concept had the controller accepting user input, communities, presenting ideas, exchanging viewpoints, and in whereas C&G’s 2008 flavor places that input in the view; also, general attempt to improve the starting solution; K&P allowed the view to edit the model, whereas model changes in C&G’s version is entirely the task of the controller. d) Combining the results into a structured document These and other differences between flavors have an impact on detailing the recommended approach, and into an assessment their adequacy to different problems and systems, and students report with factual evidence of the progress which led to the are expected to become aware of this complex relationship final version of the document. between software architectures and their application. The In this paper, we detail the structure of this trial, its conversion of the architectural concepts into coding practices organization, progress, and results. was supported by means of various examples, using graphical applications, such as the one in Fig. 2, or virtual worlds. II. BACKGROUND A. The course context and content: flavours of MVC This work was developed in the context of the course “Programming Methodologies III” (MPIII), of the 4th semester of the undergraduate programme in Informatics Engineering of the University of Trás-os-Montes e Alto Douro, in Portugal. Before reaching this course, students attended other courses on programming techniques and concepts: computational logic, Figure 2. Sample application for presenting MVC flavors to students. basic procedural programming, structured procedural programming, object-oriented programming, assembly In this specific example, the application had two windows: programming, and introductory concurrent programming. They in the left window the user could click on the “New shape”
  • 3. button (topmost) or on the “Exit” button (bottommost). For students could actually benefit from this openness. But we also every click on the “New shape” button, the application would needed them to be different enough to avoid straight copycat randomly select between drawing a rectangle or an ellipse, as solutions. Our approach was to provide a generic assignment well as the drawing coordinates. The right window would framework or meta-assignment, which was them instantiated display a log of the sequence of shapes drawn. differently for each group of students. Table 1 presents the structure of the meta-assignment, and Table 2, further below, Implementing this application using the original K&P present some of the instantiations for development by groups flavor of MVC (bottommost in Fig. 1), with user input taking of students. place in the controller, meant that the code module behind the “New Shape” button would take the role of controller, thus asking the model to generate the data for the new shape (type, TABLE I. THE META-ASSIGNMENT color, coordinates), and then that same code would ask the Phase view code modules to update the drawing area of the left Literature search on the assigned topic, doing reading notes. 1 window and the text log of the right window. This could either Phase Search for professionals & communities of practice online, be done by providing the view code modules with the data related to the assigned theme, and follow them for a while, 2 about the new shape, or by notifying them of the need to the get a feeling of their context and style. Ivolve with the professionals & communities, debating the update themselves, which they would do by accessing the Phase assigned topic, either asynchronously or synchronously. model code module. 3 Desive tentative approaches to solve or develop the assigned topic, then present, debate, and develop them. Conversely, implementing this following the C&G flavor Phase Provide an online report of the results and present in class of MVC (topmost in Fig. 1), with the user input taking place in 4 the end product of the process. the views, meant that the code module behind the “New Shape” button takes the role of view, thus reporting that event TABLE II. SAMPLE ASSIGNMENT INSTANTIATIONS to the controller module, who would then “select” the views, in Write a detailed document explaining how to use the MVC effect asking them to update themselves, as above. In short, architectural style to develop applications using apart from the distinction in processing of input, the Group OpenSimulator/Second Life virtual worlds as user interface, implementation of the C&G flavor is a subset of the possible 1 employing the libOpenMetaverse library. The document implementations of the K&P flavor. should include specific implementation examples to illustrate the explanation. Write a detailed document explaining how to use the MVC B. Usage of groupware and social software architectural style to develop applications using the Group Our intent was to track and support the students while they Windows Phone Application Platform, employing the com a 2 developed the assignments. It was also our intention that XNA framework. The document should include specific implementation examples to illustrate the explanation. students could follow the progress of their peers in this process, Group to boost confidence. But we also wanted the process in general Same as group 2, but employing the Silverlight framework. 3 to be open to mutual access amongst students as a means of peer support, since less advanced students could benefit from IV. THE EXAMPLE PROVIDED checking the work of more advanced students as a source of sample methods and possible outcomes. For these reasons, we A. The theme of the example used wiki software, which enables online co-editing of In order to support the development of the activities by hyperlinked editing. Students could access their own pages, students, we developed and provided online an example, as a detailing their specific assignment and progress, or check up on guide for what was intended. This example was not focused on other students’ pages. Teachers could also at any time check on computer programming, to avoid having students follow it too the progress of each assignment. And comments, questions, closely, rather than develop their own approaches to literature and recommendations could be placed on individual pages, by search, and contact with experts/communities. teachers or students, to support this open process. This was particularly important since we were asking To support openness of discussion, we further asked students to get involved with people outside the academic students to create discussion groups on social Web sites such as environment. Were we to provide examples of communities of Facebook, as platforms for casual debate on the development practice and/or professionals linked to programming, it would of the assignments, e.g., to discuss on how to proceed or be highly likely for those to be flooded with student queries conduct specific tasks, to discuss viewpoints before committing looking to reproduce our example, rather than seek alternatives. them into code or structured text, etc. And we also asked for So, we elected to provide an example where the subject was e- them to invite us into these groups, so we could follow these business, as shown in Table III. discussions and have a better grasp of the processes, doubts, and hardships behind their learning, which are often difficult to gleam from the evolution of text reports alone. TABLE III. NON-PROGRAMMING EXAMPLE PROVIDED (GOALS) Theme E-business III. THE ASSIGNMENTS Develop an e-business strategy for a local business. Consider: which business models to use; which online Since students could check on the progress of their peers Assignment tools are more suited for marketing purposes; which online, we needed to have assignments that were structurally example Portuguese companies are actively pursuing this kind of identical, so that student effort distribution would be fair and business approach, with which strategies/goals?
  • 4. B. Example materials for phase 1 For supporting phase 1, it was straightforward enough to provide a list of sample Web sites, sample papers, sample bibliographic reference style, and sample reading notes. C. Example materials for phase 2 For supporting phase 2, was searched for on-line public contacts of experts and communities of practice on the theme of e-business, mimicking what we wanted students to do for programming. As mentioned above, since these contacts were not related to programming, we were avoiding the risk of students flooding the contacts in the sample with queries, rather than making their own efforts to find communities and get involved in them. Figure 3 presents some examples provided regarding communities in social networks (Facebook & Orkut). Figure 3. Communities of practice on e-business, used as examples Regarding contacts with experts, we provided some examples of public Twitter feeds, as shown in Figure 4, Figure 5. Example material demonstrating a conversation with a professional although nowadays with would also have the option of presenting public Facebook or Google+ profiles. Further, example materials were also prepared demonstrating to students the participation in communities of practice in social media. The intent of these examples was to provide students with details on the kind of conversation and participation that was desired: interested, polite, and relevant. V. RESULTS The assignments were developed using the PBWorks wiki platform [8], at address http://mpiii20102011.pbworks.com. In all, 62 students were involved, forming 20 groups. Of these, 19 groups (59 students) actually took part. The assignment development run for 4 months, from start to finish. Table IV Figure 4. Twitter feeds of e-business professionals in the example summarizes the work developed by each group. Amongst the groups of Table IV, only 7 sustained some D. Example materials for phase 3 activity throughout all the phases of the assignment. Looking into the number of edits to their wiki pages, we get the data To support phase 3, we developed a fictional example of a presented in Table V, showing that the editing activity took conversation between a student and professional, illustrating place every other day or every three days (except for group 1, what was being requested. Part of these example materials is which only developed their effort over the two final weeks). presented here in Figure 5.
  • 5. TABLE IV. ASSIGNMENT DEVELOPMENT BY EACH GROUP The outcome of the effort to study and discuss the assigned Assignment development theme was, as mentioned in section III, online report of the Group Days of .º .º results and a class presentation summarizing them. Analyzing Summary these outcomes, we analyzed them for grading. Summarizing editing edits members Literature + reading notes. Interviewed the results for this paper, we are labeling them as “positive” older UTAD colleagues on the subject. when their overall quality demonstrated that students had One of their forum posts got 14 responses 1 17 19 5 in 4 days. Current reads: 573. Their learned significant aspects of their assigned theme and were questions lacked focus and clarity, able to provide usable examples of approaches to solve it. This particularly contacting via Facebook. result does not reflect the actual students’ results in the course, Literature + reading notes. Discussions on which were much more dependent on tests than on this several fora, gathering ≈ 10 responses assignment, whose weight on the final grade was 20%. The 2 ≈ 90 61 4 and ≈ 2000 reads. Some short contacts ones with clearly “positive” reports and/or presentations where with college professors and a professional. groups 1, 2, and 5. Also, group 13 was a borderline case. 3 ≈ 30 8 5 Added literature locations, nothing else. At the end of the process, we asked students to fill in an 4 11 4 4 Added a single literature location. online survey, using 4-level Likert scales, on the usage and Literature + reading notes. Posted in adequacy of the tools involved, and on the difficulties 5 ≈ 60 36 4 several fora and sent e-mails, but didn’t experienced in developing it. A total of 36 of the 62 students get responses or only amazement (“????”). (58%) participated in the survey. We then analyzed the results 6 ≈ 30 6 4 Only made a summary of the assignment. considering confidence intervals for each response for a 7 ≈ 30 3 4 Only made a summary of the assignment. confidence level of 95%. These significantly agreed (75%~80% vs. 20%~25%) on the wiki platform: i) being easy 8 ≈ 30 5 3 Added literature locations, nothing else. to use; ii) supportive of collaborative work; iii) allowing 9 0 0 4 Only created group page. greater interaction with colleagues and teachers; iv) being useful for developing the assignments; v) being adequate as an 10 0 0 4 Only created group page. online platform to support the course. And also on vi) the 11 0 0 5 Only created group page. usefulness of the example documents; vii) whether the assignment helped develop new knowledge, competences, and 12 0 0 3 Only created group page. experiences; and viii) whether the activities met the students’ Literature + reading notes. Posted in personal interests. Slightly more polarizing were: ix) the wiki’s several fora, used mailing lists and support for organizing one’s work (28% disagreeing vs. 72% 13 ≈ 75 28 5 Facebook. Got significant feedback, with agreeing); x) the amount of time for developing the assignment over a dozen responses and ≈ 2000 reads. (25%/72%); and xi) whether the feedback was sufficient List of literature, reading notes, contacts 14 ≈ 75 37 2 established, without significant results. (31%/67%). 15 2 16 2 List of literature, few reading notes. We also asked where students tried to find and List of literature, reading notes, contacts communicate with professionals or communities, with fora 16 ≈ 60 19 5 established, some via e-mail, without being the preferred medium, followed by Facebook and blogs, significant results. then e-mail and Twitter (Fig. 6). 17 ≈ 45 17 3 Added literature locations, nothing else. List of literature, reading notes, contacts 18 ≈ 30 13 3 established, some via e-mail, without significant results. 19 - - 4 Didn’t took part. 20 2 12 1 List of literature, few reading notes. Figure 6. Locales used by students for finding and communicating TABLE V. EDITS PER DAY, GROUPS WITH SUSTAINED ACTIVITY On the main difficulties felt, students pointed two as the Editing activity main ones: understanding what was being asked of them Group Days of .º .º Edits / Edits / day / editing edits members Edits /day member member (56%), and finding professionals and communities in the field (62%). Understanding the actual assignment and solving it was 1 17 19 5 1.1 3.8 0.22 also a difficulty for 44% of students. Language barriers and 2 ≈ 90 61 4 0.7 15.3 0.17 collaborative work were minor difficulties (21% each). 5 ≈ 60 36 4 0.6 9 0.15 On the development of the assignment, 53% of students reported lack of time as the main issue, with lack of feedback 13 ≈ 75 28 5 0.4 5.6 0.07 on the developed work (44%) and lack of motivation (41%) as 14 ≈ 75 37 2 0.5 18.5 0.25 the subsequent most important issues. Not understanding the 16 ≈ 60 19 5 0.3 3.8 0.06 subject matter followed (31%), with minor issues being low technological skills (22%) and lack of comprehension of the 18 ≈ 30 13 3 0.4 4.3 0.14 assignment and its goals (19%).
  • 6. Finally, the students strongly found the assignment trial. For instance, there was some level of surprise on the part adequate for the course (72% for, 22% against). The main of students in the level of involvement that community favorable factor was “I managed to clear doubts by contacting members showed – some students seemed to expect a colder, experts” (50%), followed by “I met experts and discussion more technically-pure approach, rather than a normal human groups in the field, and shared experiences which enriched my community environment. Also, some students got reprimanded learning” (39%). The unfavorable views were distributed in communities for trying to basically ask for a solution for a relatively evenly between “I had difficulties completing the class problem without thinking it over properly beforehand. various assignment phases” (31%), “I couldn’t communicate They were surprised and felt value in realizing that professional effectively in the discussion groups” (25%), “the difficulty communities value competence and effort over quick fixes. level of the assignment was too high” (25%), and “the problem assigned to me was too complex” (22%). 8% of students had VII. FINAL THOUGHTS AND FUTURE WORK other unidentified problems. We propose that an approach enabling students to enhance their contact and participation with professional developers and VI. DISCUSSION & CONCLUSIONS communities of practice can enhance their learning and provide Ultimately, most students did not manage to reach motivation for learning advanced programming. However, we successful outcomes. Only 7 groups presented some output believe that the results show that such approaches require the throughout the various phases of the project, and only 4 development of educational strategies to encourage and support experienced positive feedback from their involvement with the sustained and regular participation of students in professional developers and online communities of practice, as communities. It was important for us, as lecturers, to realize shown in Table IV. that students still hoped to be able to overcome lack of community involvement over time with last-minute intense The relevant feedback was achieved mostly from online efforts – something against which a strategy should be devised. fora and mailing lists. While students state that blogs where This insight will inform new attempts of the use of the also a relevant source, their reports don’t actually provide any approach in subsequent editions of the course. It is our hope concrete evidence of that, which leads us to hypothesize that that ultimately we can support effective involvement of perhaps they used them as a source of information, but not as a programming students in programming communities. source of discussion and interaction. Students report lack of time as the main difficulty, yet all ACKNOWLEDGMENT but one group tried to complete the assignment in a small span of the four months of time provided. This leads us to conclude We would like to thanks all students for their participation that students may have underestimated the need to devote time in the assignments supporting this work. We also wish to thank over a long period in order to get involved with communities all professionals and community members contributing to the and gain the attention of professional developers. Their reports efforts of students. point towards focused bursts of posting and communicating, rather than to long-haul distributed time allocation. And often REFERENCES trying to approach communities with little investment in a [1] Association for Computing Machinery (ACM) & IEEE Computer starting solution/proposal (or without a starting solution at all). Society (IEEE-CS), “Computer Science Curriculum 2008: An Interim Revision of CS 2001.” Computing Curriculum Series. We find this consistent with the fact that “lack of feedback http://www.acm.org//education/curricula/ComputerScience2008.pdf on the developed work” and “lack of motivation” are also (2008). relevant difficulties. Teachers provided feedback only when [2] Universidade de Trás-os-Montes e Alto Douro, “Despacho n.º students expressed difficulties or had some interactions 14253/2011 – Regulamento do curso de Licenciatura em Engenharia Informática,” Diário da República, 2.ª série, no. 202, October 20th, 2011. reported in the wiki pages. Given the apparent concentration of students on short bursts of work, this meant that teacher [3] G. Krasner, and S. Pope, S. (1988), “A cookbook for using the model- view controller user interface paradigm in Smalltalk-80,” Journal of feedback would follow a similar patterns, rather than a Object-Oriented Programming, vol. 1, no. 3, pp. 26-49. sustained on-line contact with the students. [4] E. Curry, and Paul Grace, “Flexible Self-Management Using the Model- Difficulties related to the lack of mastery or understanding View-Controller Pattern,” IEEE Software, vol. 25, no. 3, pp. 84-90. of the subject matter requirements are common, but that is [5] S. Sim, M. Cohn, and K. Philip, “The work of software development as an assemblage of computational practice,” in CHASE '09 Proceedings of unsurprising, given that several of our students are attending the 2009 ICSE Workshop on Cooperative and Human Aspects on this course in spite having failed basic-level programming Software Engineering, Washington: IEEE Computer Society, 2009, pp. courses (the programme does not enforce a prerequisites 92-95. policy). [6] S. Harrel et al., “Virtually there: emerging designs for STEM teaching and learning in immersive online 3D microworlds,” in ICLS'08 A positive indicator is that while students found that Proceedings of the 8th international conference on International coming across communities and experienced developers online conference for the learning sciences, Utrecht, Netherlands: International was their major difficulty, they also expressed their view that Conference of the Learning Sciences, 2008, pp. 383-391. meeting them/participating and clearing doubts this way where [7] P. Sancho-Tomas, R. Fuentes-Fernández, and B. Fernández-Manjón, the main factors supporting a strong perspective on the “Learning teamwork skills in university programming courses,” Computers & Education, vol. 53, no. 2, 2009, pp. 517-531. adequacy of this assignment in the course. Part of this may also [8] PBWiki, Inc., “PBworks | Online Team Collaboration,” be motivated by some feedback we received in class during this http://pbworks.com/ (retrieved 2011-11-21).