So I need to create a compound word game, and I don't quite understand how I can split up the
compound words that are selected by the user on a frame into individual buttons where each
button represents each letter, and the user can select which one starts the second word in a
compound word otherwise gives a prompt indicating their wrong and should try again without
having to make a class for each compound word I have. Below I have provided the array of
words, and the word class needed after that will be the startLetter class, where the compound
word is supposed to split into individual buttons. My whole goal is to fit it into one startLetter
class without needing a class for each of the compound words, so in this case, five different
classes I feel aren't necessary.
The compoundWordProject 4 Class/ Main
package compoundWordsProject4;
import java.util.Scanner;
import java.util.ArrayList;
import java.util.Collections;
import java.awt.FlowLayout;
import java.awt.Font;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JOptionPane;
//Creates class compoundWords4, extends JFrame and implemetns an ActionListener
public class compoundWords4 extends JFrame implements ActionListener {
//Creates instances for the Words array
static Word Words1 = new Word("SAND");
static Word Words2 = new Word("SANDWHICH", 5);
static Word Words3 = new Word("BED");
static Word Words4 = new Word("BEDROOM", 4);
static Word Words5 = new Word("CHESSECAKE", 7);
static Word Words6 = new Word("CAKE");
static Word Words7 = new Word("Apple");
static Word Words8 = new Word("FireHouse", 5);
static Word Words9 = new Word("Base");
static Word Words10 = new Word("BaseBall", 5);
static Word Words11 = new Word("Ball");
static Word Words12 = new Word("Bat");
// Creates an array for the word instances
static Word[] Words = { Words1, Words2, Words3, Words4, Words5, Words6, Words7,
Words8, Words9, Words10, Words11, Words12};
//Creates an empty array of buttons
JButton[] buttons;
//Creates a private variable for click
private JLabel click;
//Creates the constructor for compoundWords
public compoundWords4() {
setLayout(new FlowLayout()); //Sets the layout
//Creates a label
click = new JLabel("Click on a Compound Word:");
click.setFont(new Font("Arial", Font.BOLD, 25));
add(click);
//Adds words from the string array into Jbuttons
buttons = new JButton[Words.length];
//Creates all the buttons from array and adds actionListner
for(int i = 0; i < buttons.length; i++) {
buttons[i] = new JButton(Words[i].getWord());
buttons[i].addActionListener(this);
add(buttons[i]);
}
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);//Closes the program when the window
is closed
}
public void actionPerformed(ActionEvent e) {
//Creates action performed when buttons are clicked
if(e.getSource() == buttons[0]) {
JOptionPane.showMessageDialog(null, "This is not a compound Word", "Incorrect",
JOpti.
Working with Layout Managers. Notes 1. In part 2, note that the Gam.pdfudit652068
Working with Layout Managers. Notes: 1. In part 2, note that the Game class inherits from
JPanel. Therefore, the panel you are asked to add to the center of the content pane is the \"game\"
object. 2. In part 4, at the end of the function, call validate(). This is not mentioned in the book,
but it is mentioned in the framework comments.
import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
public class Game extends JPanel
{
private JButton [][] squares;
private TilePuzzle game;
public Game( int newSide )
{
game = new TilePuzzle( newSide );
setUpGameGUI( );
}
public void setUpGame( int newSide )
{
game.setUpGame( newSide );
setUpGameGUI( );
}
public void setUpGameGUI( )
{
removeAll( ); // remove all components
setLayout( new GridLayout( game.getSide( ),
game.getSide( ) ) );
squares = new JButton[game.getSide( )][game.getSide( )];
ButtonHandler bh = new ButtonHandler( );
// for each button: generate button label,
// instantiate button, add to container,
// and register listener
for ( int i = 0; i < game.getSide( ); i++ )
{
for ( int j = 0; j < game.getSide( ); j++ )
{
squares[i][j] = new JButton( game.getTiles( )[i][j] );
add( squares[i][j] );
squares[i][j].addActionListener( bh );
}
}
setSize( 300, 300 );
setVisible( true );
}
private void update( int row, int col )
{
for ( int i = 0; i < game.getSide( ); i++ )
{
for ( int j = 0; j < game.getSide( ); j++ )
{
squares[i][j].setText( game.getTiles( )[i][j] );
}
}
if ( game.won( ) )
{
JOptionPane.showMessageDialog( Game.this,
\"Congratulations! You won!\ Setting up new game\" );
// int sideOfPuzzle = 3 + (int) ( 4 * Math.random( ) );
// setUpGameGUI( );
}
}
private class ButtonHandler implements ActionListener
{
public void actionPerformed( ActionEvent ae )
{
for( int i = 0; i < game.getSide( ); i++ )
{
for( int j = 0; j < game.getSide( ); j++ )
{
if ( ae.getSource( ) == squares[i][j] )
{
if ( game.tryToPlay( i, j ) )
update( i, j );
return;
} // end if
} // end inner for loop
} // outer for loop
} // end actionPerformed method
} // end ButtonHandler class
} // end Game class
import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
public class NestedLayoutPractice extends JFrame
{
private Container contents;
private Game game;
private BorderLayout bl;
private JLabel bottom;
// ***** Task 1: declare a JPanel named top
// also declare three JButton instance variables
// that will be added to the JPanel top
// these buttons will determine the grid size of the game:
// 3-by-3, 4-by-4, or 5-by-5
// Part 1 student code starts here:
// Part 1 student code ends here.
public NestedLayoutPractice()
{
super(\"Practicing layout managers\");
contents = getContentPane();
// ***** Task 2:
// instantiate the BorderLayout manager bl
// Part 2 student code starts here:
// set the layout manager of the content pane contents to bl:
game = new Game(3); // instantiating the GamePanel object
// add panel (game) to the center of the content pane
// Part 2 student code ends here.
bottom = new JLabel(.
Working with Layout Managers. Notes 1. In part 2, note that the Gam.pdfudit652068
Working with Layout Managers. Notes: 1. In part 2, note that the Game class inherits from
JPanel. Therefore, the panel you are asked to add to the center of the content pane is the \"game\"
object. 2. In part 4, at the end of the function, call validate(). This is not mentioned in the book,
but it is mentioned in the framework comments.
import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
public class Game extends JPanel
{
private JButton [][] squares;
private TilePuzzle game;
public Game( int newSide )
{
game = new TilePuzzle( newSide );
setUpGameGUI( );
}
public void setUpGame( int newSide )
{
game.setUpGame( newSide );
setUpGameGUI( );
}
public void setUpGameGUI( )
{
removeAll( ); // remove all components
setLayout( new GridLayout( game.getSide( ),
game.getSide( ) ) );
squares = new JButton[game.getSide( )][game.getSide( )];
ButtonHandler bh = new ButtonHandler( );
// for each button: generate button label,
// instantiate button, add to container,
// and register listener
for ( int i = 0; i < game.getSide( ); i++ )
{
for ( int j = 0; j < game.getSide( ); j++ )
{
squares[i][j] = new JButton( game.getTiles( )[i][j] );
add( squares[i][j] );
squares[i][j].addActionListener( bh );
}
}
setSize( 300, 300 );
setVisible( true );
}
private void update( int row, int col )
{
for ( int i = 0; i < game.getSide( ); i++ )
{
for ( int j = 0; j < game.getSide( ); j++ )
{
squares[i][j].setText( game.getTiles( )[i][j] );
}
}
if ( game.won( ) )
{
JOptionPane.showMessageDialog( Game.this,
\"Congratulations! You won!\ Setting up new game\" );
// int sideOfPuzzle = 3 + (int) ( 4 * Math.random( ) );
// setUpGameGUI( );
}
}
private class ButtonHandler implements ActionListener
{
public void actionPerformed( ActionEvent ae )
{
for( int i = 0; i < game.getSide( ); i++ )
{
for( int j = 0; j < game.getSide( ); j++ )
{
if ( ae.getSource( ) == squares[i][j] )
{
if ( game.tryToPlay( i, j ) )
update( i, j );
return;
} // end if
} // end inner for loop
} // outer for loop
} // end actionPerformed method
} // end ButtonHandler class
} // end Game class
import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
public class NestedLayoutPractice extends JFrame
{
private Container contents;
private Game game;
private BorderLayout bl;
private JLabel bottom;
// ***** Task 1: declare a JPanel named top
// also declare three JButton instance variables
// that will be added to the JPanel top
// these buttons will determine the grid size of the game:
// 3-by-3, 4-by-4, or 5-by-5
// Part 1 student code starts here:
// Part 1 student code ends here.
public NestedLayoutPractice()
{
super(\"Practicing layout managers\");
contents = getContentPane();
// ***** Task 2:
// instantiate the BorderLayout manager bl
// Part 2 student code starts here:
// set the layout manager of the content pane contents to bl:
game = new Game(3); // instantiating the GamePanel object
// add panel (game) to the center of the content pane
// Part 2 student code ends here.
bottom = new JLabel(.
1) Write a shortsnippetofcodethatcreates a J Panel objectcalled p1, .pdfoptokunal1
1) Write a shortsnippetofcodethatcreates a J Panel objectcalled p1, and creates a border around it
containing the title \"this is a JPanel.\"
2) Write a keyPressed method that behaves as follows. If the user presses the up arrow, the
method should output \"You pressed up\"using the System.out.printin method. Ifthe user presses
the down arrow, the method should output \"You pressed down\" using the System.out.printin
method.
3) Write a short class that represents a panelwith a single radio button that has the option
\"Yes\"and the option \"No.\" Bydefault, the Yes buttonshould be checked.
4) Suppose we have created a class called MyGUI, which represents a GUI. Write a programthat
creates a JFrame object, adds a MyGUI object to the frame and makes it visible.
5) Write a short class that represents a panelwith a single sliderthat has values from 0 to 250,
with largetick marks in incrementsof 50 and smalltick marks in increments of 10.
Solution
1)
/**
* The java Demo1 that cretes a titled border
* for jpanel.
* */
//Demo1.java
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.border.TitledBorder;
public class Demo1
{
public static void main(String[] args)
{
JFrame frame=new JFrame();
//Create an instance of Jpanel
JPanel p1=new JPanel();
//Create an instance of TitledBorder
TitledBorder border = new TitledBorder(\"this is a JPanel\");
border.setTitleJustification(TitledBorder.CENTER);
//add border to panel ,p1
p1.setBorder(border);
//add panle to frame
frame.add(p1);
frame.setSize(250, 250);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setVisible(true);
}
}
2)
/**
* The java Demo2 that display a message
* for arrow up is pressed and arrow down
* key is pressed
*
* */
//Demo1.java
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.border.TitledBorder;
public class Demo2
{
public static void main(String[] args)
{
JFrame frame=new JFrame();
//Create an instance of Jpanel
JPanel p1=new JPanel();
//Create an instance of TitledBorder
TitledBorder border = new TitledBorder(\"this is a JPanel\");
border.setTitleJustification(TitledBorder.CENTER);
//add border to panel ,p1
p1.setBorder(border);
p1.setFocusable(true);
//Add a KeyListener interface to the panel,p1
p1.addKeyListener(new KeyListener() {
@Override
public void keyTyped(KeyEvent e) {
// TODO Auto-generated method stub
}
@Override
public void keyReleased(KeyEvent e) {
// TODO Auto-generated method stub
}
@Override
/*Write to display pressed up
and pressed down */
public void keyPressed(KeyEvent e) {
int keyCode = e.getKeyCode();
switch( keyCode )
{
case KeyEvent.VK_UP:
System.out.println(\"You pressed up\");
break;
case KeyEvent.VK_DOWN:
System.out.println(\"You pressed down\");
break;
}
}
});
//add panle to frame
frame.add(p1);
frame.setSize(250, 250);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setVisible(true);
}
}
3)
/**
* the java program that deomons.
Code to copy:
/******************** Person.java **********************/
// Create a class Person
publicclass Person
{
// Declare variables
private String name;
private MyDate birthdate; // This is a date based on a Person\'s birthday
// Create accessor method for the name
public String getName()
{
return name;
}
// Create mutator method for name
publicvoid setName(String name)
{
this.name = name;
}
// Create accessor method for the name
public MyDate getBirthdate()
{
return birthdate;
}
// Create mutator method for name
publicvoid setBirthdate(MyDate birthdate)
{
this.birthdate = birthdate;
}
// Create a parameter constructor
public Person(String name, int pp, int kk, int vv)
{
this(name, new MyDate(pp, kk, vv));
}
// Create a parameter constructor
public Person(String name, MyDate birthday)
{
this(name);
this.birthdate = birthday;
}
// Create a parameter constructor
public Person(String name) {
this.name = name;
}
// Create to string method to display person data
@Override
public String toString() {
return \"Person [name=\" + name + \", birthdate=\" + birthdate + \"]\";
}
}
/******************** MyDate.java **********************/
// Create a class named MyDate
class MyDate
{
// Declare variables
privateint day;
privateint month;
privateint year;
// Create a default constructor
public MyDate(int month, int day, int year)
{
this.day = day;
this.month = month;
this.year = year;
}
// Create a compareTo method to compare the date objects
int compareTo(MyDate obj)
{
if(obj.day==this.day && obj.month==this.month && obj.year==this.year)
{
return 0;
}
elseif(obj.year>this.year)
{
return 1;
}
elseif(obj.year > this.year && obj.month > this.month)
{
return 1;
}
elseif(obj.year > this.year && obj.month > this.month && obj.day==this.day)
{
return 1;
}
else
return -1;
}
// Create a toString() method to display the date
@Override
public String toString()
{
return \"MyDate [day=\" + day + \", month=\" + month + \", year=\" + year + \"]\";
}
}
/******************** PersonSort.java **********************/
// import statements
import java.util.*;
import java.io.*;
// Create a class PersonSort
publicclass PersonSort implements Comparator
{
// Create compare method to compare two objects
@Override
publicint compare(Person o1, Person o2)
{
return 0;
}
// Create a main method to test the program
publicstaticvoid main(String [] args)
{
// Declare variables
String line;
String fileName=\"dataFile.txt\";
String data=\"\";
// Create a array list for the person class
ArrayList person= new ArrayList();
// Create a try block to handle the run time exceptions
try
{
// Create an object for the FileReader class
FileReader fileReader = new FileReader(fileName);
BufferedReader bufferedReader = new BufferedReader(fileReader);
// Create a for loop to read the data in the file dataFile.txt
while ((line = bufferedReader.readLine()) != null)
{
data+=line;
}
}
// Create a catch block to catch run time exceptions.
catch (FileNotFoundException ex)
{
System.out.println(\"Unable to op.
Java ProgrammingImplement an auction application with the followin.pdfatulkapoor33
Java Programming
Implement an auction application with the following features/functionality:
Inputs for an item and minimum bid amount.
Inputs for bidder name, bid amount and maximum bid. You will implement a class called Bid to
hold this information.
Label controls to show the current high bidder’s name, bid amount and maximum bid. For bid
amounts, you may assume all bids will be a whole dollar value just to simplify things a bit.
A list box to show all entries when the auction is over. You will use the pop() method to retrieve
each bid off the stack and display it. This feature is intended more for test/debug purposes.
You will implement a Stack class that will keep the highest bid at the top of the stack. It must
have the classic stack operations of push() to place an item on the stack, pop() to remove the top
item from the stack, and top() to view the top item on the stack but not remove it. You may use a
linked list of your own design, an array, or the built-in Java Array List or Linked List classes as
the underlying data structure. You may also add an item count property if you want.
The auction will work by the following rules:
When the initial bid is made, it must be greater than or equal to the item’s minimum bid amount
to be placed on the stack.
When another bid is made that is greater than the current high bidder’s maximum bid, that bid
will be pushed to the top of the stack and become the new highest bid.
If another bid is made that is greater than the current high bid but less than or equal to the
current high bidder’s maximum amount, the current high bidder’s bid will be raised to match but
the new bid will not be placed on the stack.
Your application should have a message box or label to indicate the status of the bid operation.
There is no limit on the number of bids.
Solution
// To import features as \'Panel, Button, Label, TextArea, TextField, Color\', etc.
import java.awt.*;
import java.awt.event.ActionListener;
import java.awt.event.ActionEvent;
// In this program, \"this.\" is used instead of \"this.getContentPane().\" in Auction.init() uses;
class Bidacution
{
public static void main (String[] args)
{ Frame gameapp = new Frame (\"AUCTION by Henry C. Joy\");
gameapp.setSize (750, 560); // larger than actual applet -- allow for edges
gameapp.addWindowListener (new WindowCloser());
Auction display = new Auction();
display.init();
gameapp.add (display);
gameapp.setVisible (true);
}
private static class WindowCloser extends java.awt.event.WindowAdapter
{ public void windowClosing (java.awt.event.WindowEvent e)
{ System.exit (0);
}}
}
// The MAIN method of the software (the init method): using 20 + classes.
public class Auction extends java.applet.Applet // every Applet is a Panel
{
public static final int UNIT = 5; // difference between 2 consec. bids
public static final int BREAK = 5; // separate first 5 from last 4
public static final String REPEAT = \"repeat game\";
// VIEW objects
private Panel boardPanel = new Panel();
p.
C#_hw9_S17.docModify AnimatedBall on Chapter 13. Instead of dr.docxRAHUL126667
C#_hw9_S17.doc
Modify AnimatedBall on Chapter 13. Instead of drawing a ball, you need to draw a car. Let the car draw around. When the car reached the right end, make a turn and draw downward. When it reached the bottom, draw to the left, then go upward, …
Change the name of three buttons Go (resume), Stop (suspend), and Quit (Abort)
xid-1979246_1.gif
xid-1979247_1.gif
xid-1979248_1.gif
xid-1979249_1.gif
AnimateBall.cs
//Copyright (c) 2002, Art Gittleman
//This example is provided WITHOUT ANY WARRANTY
//either expressed or implied.
/* Animates a ball. Uses a thread to allow the system to
* continue other processing.
*/
using System;
using System.Drawing;
using System.Threading;
using System.Windows.Forms;
public class AnimateBall : Form {
private int x, y;
private Button suspend = new Button();
private Button resume = new Button();
private Button abort = new Button();
Thread t;
public AnimateBall() {
BackColor = Color.White;
Text = "Animate Ball";
abort.Text = "Abort";
suspend.Text = "Suspend";
resume.Text = "Resume";
int w = 20;
suspend.Location = new Point(w, 200);
resume.Location = new Point(w += 10 + suspend.Width, 200);
abort.Location = new Point(w += 10 + resume.Width, 200);
abort.Click += new EventHandler(Abort_Click);
suspend.Click += new EventHandler(Suspend_Click);
resume.Click += new EventHandler(Resume_Click);
Controls.Add(suspend);
Controls.Add(resume);
Controls.Add(abort);
x = 50; y = 50;
t = new Thread(new ThreadStart(Run));
t.Start();
}
protected void Abort_Click(object sender, EventArgs e) {
t.Abort();
}
protected void Suspend_Click(object sender, EventArgs e) {
t.Suspend();
}
protected void Resume_Click(object sender, EventArgs e) {
t.Resume();
}
protected override void OnPaint( PaintEventArgs e ) {
Graphics g = e.Graphics;
g.FillEllipse(Brushes.Red, x ,y, 40 ,40);
base.OnPaint(e);
}
public void Run() {
int dx=9, dy=9;
while (true) {
for(int i=0; i<10; i++) {
x+=dx;
y+=dy;
Invalidate();
Thread.Sleep(100);
}
dx = -dx; dy = -dy;
}
}
public static void Main( ) {
Application.Run(new AnimateBall());
}
}
C#_hw8_S17_update.doc
Modify from MenuDialog to create a simple text editor. You need to add [STAThread]
Before its Main method to make it work.
In File menu, add option like New, Open, Save, Save As,Close, and Exit.
When the user selects Save As, display a SaveFileDialog to let the user to select a filename and whatever in the textbox should be saved to this file.
When the user selects Save, display a SaveFileDialog if the file has not been opened (created after the user clicked New or Close).
Both objects from OpenFileDialog and SaveFileDialog has a property called FileName. Define an instance variable of String type call ...
Gui programming a review - mixed contentYogesh Kumar
Class 12 IP Chapter 3 PPt, Mixed content ppt, GUI Programming - A review at a glance, (62 Slides, 5 MB), Homework_Ch3_PPT for school, Easy to understand, JAVA Basics PPt
gUIsInterfacebuild.xml Builds, tests, and runs the pro.docxwhittemorelucilla
gUIsInterface/build.xml
Builds, tests, and runs the project gUIsInterface.
gUIsInterface/manifest.mf
Manifest-Version: 1.0
X-COMMENT: Main-Class will be added automatically by build
gUIsInterface/nbproject/build-impl.xml
Must set src.dir
Must set test.src.dir
Must set build.dir
Must set dist.dir
Must set build.classes.dir
Must set dist.javadoc.dir
...
Program-a. library is importedimport java.awt.; import j.pdfaparnacollection
Program:-
a.
// library is imported
import java.awt.*;
import java.applet.*;
import java.awt.event.*;
import javax.swing.*;
public class JPasswordA extends Applet implements ActionListener //Class Applet is //extended
using inheritance
{boolean clicked=false,code=false; // Boolean function is defined
Label passwordlabel = new Label(\"Password:\"); // object creation
TextField passwordfield = new TextField(15); // text field is assigned to the password
Button enterbutton = new Button(\"Enter\");
public void init() // initialization method is defined
{
add(passwordlabel);
add(passwordfield);
add(enterbutton);
enterbutton.addActionListener(this); // button and password field is set
passwordlabel.setVisible(true);
passwordfield.setVisible(true);
}
public void actionPerformed(ActionEvent e) // method
{ String pass;
clicked=true;
pass=passwordfield.getText();
if(pass.compareTo(\"Rosebud\")==0) // conditional statement is defined
code=true;
else
code=false;
repaint();
}
public void paint(Graphics g) //paint method is defined
{
if(clicked)
{if(code)
g.drawString(\"Access Granted\",120,150); // according to question.
else
g.drawString(\"Access Denied\",120,150);
}
}
}
b.
// library is imported
import java.awt.*;
import java.applet.*;
import java.awt.event.*;
import javax.swing.*;
public class JPasswordB extends Applet implements ActionListener//Class Applet is //extended
using inheritance
{boolean clicked=false,code=false; // Boolean function is defined
Label passwordlabel = new Label(\"Password:\"); // object creation
TextField passwordfield = new TextField(15); // text field is assigned to the password
Button enterbutton = new Button(\"Enter\");
public void init()// initialization method is defined
{
add(passwordlabel);
add(passwordfield);
add(enterbutton);
enterbutton.addActionListener(this);
passwordlabel.setVisible(true); // button and password field is set
passwordfield.setVisible(true);
}
public void actionPerformed(ActionEvent e) // method
{ String pass;
clicked=true;
pass=passwordfield.getText();
if(pass.compareToIgnoreCase(\"Rosebud\")==0) // conditional statement is defined
code=true;
else
code=false;
repaint();
}
public void paint(Graphics g) //paint method is defined
{
if(clicked)
{if(code)
g.drawString(\"Access Granted\",120,150); // according to question.
else
g.drawString(\"Access Denied\",120,150);
}
}
}
c.
// library is imported
import java.awt.*;
import java.applet.*;
import java.awt.event.*;
import javax.swing.*;
public class JPasswordC extends Applet implements ActionListener //Class Applet is //extended
using inheritance
{boolean clicked=false,code=false;
Label passwordlabel = new Label(\"Password:\"); // Boolean function is defined
TextField passwordfield = new TextField(15);
Button enterbutton = new Button(\"Enter\"); // object creation
public void init()// text field is assigned to the password
{
add(passwordlabel);
add(passwordfield);
add(enterbutton);
enterbutton.addActionListener(this); // button and password field is set
p.
PasswordCheckerGUI.java
import javafx.application.Application;
import javafx.scene.Scene;
import javafx.scene.control.Button;
import javafx.scene.control.Label;
import javafx.scene.control.TextField;
import javafx.scene.control.Tooltip;
import javafx.scene.layout.BorderPane;
import javafx.scene.layout.VBox;
import javafx.scene.layout.HBox;
import javafx.stage.Stage;
import javafx.event.ActionEvent;
import javafx.event.EventHandler;
import javafx.geometry.Pos;
import javafx.geometry.Insets;
import java.io.File;
import java.io.FileNotFoundException;
import java.util.ArrayList;
import java.util.Scanner;
import javax.swing.JFileChooser;
import javax.swing.JOptionPane;
public class PasswordCheckerGUI extends Application {
Label passwordRulesLabel; // Declares variable to display the rules of setting a valid
password
Label passwordLabel; // Declares variable to hold the \"Password\" Label
Label retypePasswordLabel; // Declares variable to hold the \"Re-type Password\"
Label
TextField passwordTextField; // Declares variable to hold the \"Password\" entry textfield
TextField retypePasswordTextField; // Declares variable to hold the \"Re-type Password\"
entry textfield
Button checkPasswordButton; // Declares variable to hold the \"Check Password\" button
Button checkFilePasswordsButton; // Declares variable to hold the \"Check Passwords in
File\" button
Button exitButton; // Declares variable to hold the \"Exit\" button
// Creates an instance of the PasswordChecker class to use in order to validate the passwords
PasswordChecker check = new PasswordChecker();
@Override
public void start(Stage stage)
{
// Create the label that will display the rules of creating a password
passwordRulesLabel = new Label(\"Use the following rules when creating your passwords\
\"
+ \"1. Length must be greater than 8\ \"
+ \"2. Must contain at least one upper case alpha character\ \"
+ \"3. Must contain at least on lower case alpha character\ \"
+ \"4. Must contain at least one numeric character\ \"
+ \"5. May not have more than 2 of the same character in sequence \");
// Create the password and re-type password labels to let the user know where to enter their
desired password
passwordLabel = new Label(\"Password\");
retypePasswordLabel = new Label(\"Re-typePassword\");
// Create the textfields to allow the user to enter their desired password
passwordTextField = new TextField();
passwordTextField.setPrefWidth(210);
retypePasswordTextField = new TextField();
retypePasswordTextField.setPrefWidth(210);
// Create the buttons that will be used by the password application to perform its functions.
checkPasswordButton = new Button(\"_Check Password\");
// Assign the C key as the mnemonic for the \"Check Password\" button
checkPasswordButton.setMnemonicParsing(true);
// Add a tooltip to the \"Check Password\" button
checkPasswordButton.setTooltip(new Tooltip(\"Click here to check if the desired password
is valid.\"));
checkPasswordButton.setPadding(new Insets(5, 18, 5, 18));
check.
Si el gobierno se hubiera apoderado de los activos de Global Trading.pdfleolight2
Si el gobierno se hubiera apoderado de los activos de Global Trading sin compensacin y no se
hubiera apoderado de los activos de ninguna otra empresa, las acciones del gobierno seran un
ejemplo de ________.
Opciones de pregunta:
expropiacin
nacionalizacin
confiscacin
comunismo
expropiacin
nacionalizacin
confiscacin
comunismo.
Si bien puede diferir en otros pa�ses, en los Estados Unidos la dist.pdfleolight2
Si bien puede diferir en otros pases, en los Estados Unidos la distancia habitual que se debe usar
en una discusin comercial es
18 a 24 pulgadas.
por lo menos 10 pies.
3 a 5 pies.
5 a 8 pies.
36 pulgadas o menos.
Segn Geert Hofstede, qu dimensin captura las actitudes hacia el tiempo, la persistencia, el orden
por estatus, la proteccin del rostro, el respeto por la tradicin y la reciprocidad de regalos y
favores?
mobilidad social
evitacin de la incertidumbre
orientacin a largo plazo frente a corto plazo
conciencia de clase
distancia de poder
MaryAnne siempre llega tarde a las reuniones y sabe que necesita ser mejor para llegar a tiempo
porque casi todos los que viven en los Estados Unidos lo esperan. Esta actitud hacia el tiempo es
un ejemplo de una
camino popular
moral.
valor.
costumbres.
creencia.
Shayla es de Sudfrica y cree que las costumbres y creencias de su cultura son superiores a las que
ha encontrado durante su viaje a Amrica. La actitud de Shayla es un ejemplo de
conciencia de clase.
convergencia cultural.
etnocentrismo.
colectivismo.
dinamismo confuciano..
More Related Content
Similar to So I need to create a compound word game, and I dont quite understa.pdf
1) Write a shortsnippetofcodethatcreates a J Panel objectcalled p1, .pdfoptokunal1
1) Write a shortsnippetofcodethatcreates a J Panel objectcalled p1, and creates a border around it
containing the title \"this is a JPanel.\"
2) Write a keyPressed method that behaves as follows. If the user presses the up arrow, the
method should output \"You pressed up\"using the System.out.printin method. Ifthe user presses
the down arrow, the method should output \"You pressed down\" using the System.out.printin
method.
3) Write a short class that represents a panelwith a single radio button that has the option
\"Yes\"and the option \"No.\" Bydefault, the Yes buttonshould be checked.
4) Suppose we have created a class called MyGUI, which represents a GUI. Write a programthat
creates a JFrame object, adds a MyGUI object to the frame and makes it visible.
5) Write a short class that represents a panelwith a single sliderthat has values from 0 to 250,
with largetick marks in incrementsof 50 and smalltick marks in increments of 10.
Solution
1)
/**
* The java Demo1 that cretes a titled border
* for jpanel.
* */
//Demo1.java
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.border.TitledBorder;
public class Demo1
{
public static void main(String[] args)
{
JFrame frame=new JFrame();
//Create an instance of Jpanel
JPanel p1=new JPanel();
//Create an instance of TitledBorder
TitledBorder border = new TitledBorder(\"this is a JPanel\");
border.setTitleJustification(TitledBorder.CENTER);
//add border to panel ,p1
p1.setBorder(border);
//add panle to frame
frame.add(p1);
frame.setSize(250, 250);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setVisible(true);
}
}
2)
/**
* The java Demo2 that display a message
* for arrow up is pressed and arrow down
* key is pressed
*
* */
//Demo1.java
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.border.TitledBorder;
public class Demo2
{
public static void main(String[] args)
{
JFrame frame=new JFrame();
//Create an instance of Jpanel
JPanel p1=new JPanel();
//Create an instance of TitledBorder
TitledBorder border = new TitledBorder(\"this is a JPanel\");
border.setTitleJustification(TitledBorder.CENTER);
//add border to panel ,p1
p1.setBorder(border);
p1.setFocusable(true);
//Add a KeyListener interface to the panel,p1
p1.addKeyListener(new KeyListener() {
@Override
public void keyTyped(KeyEvent e) {
// TODO Auto-generated method stub
}
@Override
public void keyReleased(KeyEvent e) {
// TODO Auto-generated method stub
}
@Override
/*Write to display pressed up
and pressed down */
public void keyPressed(KeyEvent e) {
int keyCode = e.getKeyCode();
switch( keyCode )
{
case KeyEvent.VK_UP:
System.out.println(\"You pressed up\");
break;
case KeyEvent.VK_DOWN:
System.out.println(\"You pressed down\");
break;
}
}
});
//add panle to frame
frame.add(p1);
frame.setSize(250, 250);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setVisible(true);
}
}
3)
/**
* the java program that deomons.
Code to copy:
/******************** Person.java **********************/
// Create a class Person
publicclass Person
{
// Declare variables
private String name;
private MyDate birthdate; // This is a date based on a Person\'s birthday
// Create accessor method for the name
public String getName()
{
return name;
}
// Create mutator method for name
publicvoid setName(String name)
{
this.name = name;
}
// Create accessor method for the name
public MyDate getBirthdate()
{
return birthdate;
}
// Create mutator method for name
publicvoid setBirthdate(MyDate birthdate)
{
this.birthdate = birthdate;
}
// Create a parameter constructor
public Person(String name, int pp, int kk, int vv)
{
this(name, new MyDate(pp, kk, vv));
}
// Create a parameter constructor
public Person(String name, MyDate birthday)
{
this(name);
this.birthdate = birthday;
}
// Create a parameter constructor
public Person(String name) {
this.name = name;
}
// Create to string method to display person data
@Override
public String toString() {
return \"Person [name=\" + name + \", birthdate=\" + birthdate + \"]\";
}
}
/******************** MyDate.java **********************/
// Create a class named MyDate
class MyDate
{
// Declare variables
privateint day;
privateint month;
privateint year;
// Create a default constructor
public MyDate(int month, int day, int year)
{
this.day = day;
this.month = month;
this.year = year;
}
// Create a compareTo method to compare the date objects
int compareTo(MyDate obj)
{
if(obj.day==this.day && obj.month==this.month && obj.year==this.year)
{
return 0;
}
elseif(obj.year>this.year)
{
return 1;
}
elseif(obj.year > this.year && obj.month > this.month)
{
return 1;
}
elseif(obj.year > this.year && obj.month > this.month && obj.day==this.day)
{
return 1;
}
else
return -1;
}
// Create a toString() method to display the date
@Override
public String toString()
{
return \"MyDate [day=\" + day + \", month=\" + month + \", year=\" + year + \"]\";
}
}
/******************** PersonSort.java **********************/
// import statements
import java.util.*;
import java.io.*;
// Create a class PersonSort
publicclass PersonSort implements Comparator
{
// Create compare method to compare two objects
@Override
publicint compare(Person o1, Person o2)
{
return 0;
}
// Create a main method to test the program
publicstaticvoid main(String [] args)
{
// Declare variables
String line;
String fileName=\"dataFile.txt\";
String data=\"\";
// Create a array list for the person class
ArrayList person= new ArrayList();
// Create a try block to handle the run time exceptions
try
{
// Create an object for the FileReader class
FileReader fileReader = new FileReader(fileName);
BufferedReader bufferedReader = new BufferedReader(fileReader);
// Create a for loop to read the data in the file dataFile.txt
while ((line = bufferedReader.readLine()) != null)
{
data+=line;
}
}
// Create a catch block to catch run time exceptions.
catch (FileNotFoundException ex)
{
System.out.println(\"Unable to op.
Java ProgrammingImplement an auction application with the followin.pdfatulkapoor33
Java Programming
Implement an auction application with the following features/functionality:
Inputs for an item and minimum bid amount.
Inputs for bidder name, bid amount and maximum bid. You will implement a class called Bid to
hold this information.
Label controls to show the current high bidder’s name, bid amount and maximum bid. For bid
amounts, you may assume all bids will be a whole dollar value just to simplify things a bit.
A list box to show all entries when the auction is over. You will use the pop() method to retrieve
each bid off the stack and display it. This feature is intended more for test/debug purposes.
You will implement a Stack class that will keep the highest bid at the top of the stack. It must
have the classic stack operations of push() to place an item on the stack, pop() to remove the top
item from the stack, and top() to view the top item on the stack but not remove it. You may use a
linked list of your own design, an array, or the built-in Java Array List or Linked List classes as
the underlying data structure. You may also add an item count property if you want.
The auction will work by the following rules:
When the initial bid is made, it must be greater than or equal to the item’s minimum bid amount
to be placed on the stack.
When another bid is made that is greater than the current high bidder’s maximum bid, that bid
will be pushed to the top of the stack and become the new highest bid.
If another bid is made that is greater than the current high bid but less than or equal to the
current high bidder’s maximum amount, the current high bidder’s bid will be raised to match but
the new bid will not be placed on the stack.
Your application should have a message box or label to indicate the status of the bid operation.
There is no limit on the number of bids.
Solution
// To import features as \'Panel, Button, Label, TextArea, TextField, Color\', etc.
import java.awt.*;
import java.awt.event.ActionListener;
import java.awt.event.ActionEvent;
// In this program, \"this.\" is used instead of \"this.getContentPane().\" in Auction.init() uses;
class Bidacution
{
public static void main (String[] args)
{ Frame gameapp = new Frame (\"AUCTION by Henry C. Joy\");
gameapp.setSize (750, 560); // larger than actual applet -- allow for edges
gameapp.addWindowListener (new WindowCloser());
Auction display = new Auction();
display.init();
gameapp.add (display);
gameapp.setVisible (true);
}
private static class WindowCloser extends java.awt.event.WindowAdapter
{ public void windowClosing (java.awt.event.WindowEvent e)
{ System.exit (0);
}}
}
// The MAIN method of the software (the init method): using 20 + classes.
public class Auction extends java.applet.Applet // every Applet is a Panel
{
public static final int UNIT = 5; // difference between 2 consec. bids
public static final int BREAK = 5; // separate first 5 from last 4
public static final String REPEAT = \"repeat game\";
// VIEW objects
private Panel boardPanel = new Panel();
p.
C#_hw9_S17.docModify AnimatedBall on Chapter 13. Instead of dr.docxRAHUL126667
C#_hw9_S17.doc
Modify AnimatedBall on Chapter 13. Instead of drawing a ball, you need to draw a car. Let the car draw around. When the car reached the right end, make a turn and draw downward. When it reached the bottom, draw to the left, then go upward, …
Change the name of three buttons Go (resume), Stop (suspend), and Quit (Abort)
xid-1979246_1.gif
xid-1979247_1.gif
xid-1979248_1.gif
xid-1979249_1.gif
AnimateBall.cs
//Copyright (c) 2002, Art Gittleman
//This example is provided WITHOUT ANY WARRANTY
//either expressed or implied.
/* Animates a ball. Uses a thread to allow the system to
* continue other processing.
*/
using System;
using System.Drawing;
using System.Threading;
using System.Windows.Forms;
public class AnimateBall : Form {
private int x, y;
private Button suspend = new Button();
private Button resume = new Button();
private Button abort = new Button();
Thread t;
public AnimateBall() {
BackColor = Color.White;
Text = "Animate Ball";
abort.Text = "Abort";
suspend.Text = "Suspend";
resume.Text = "Resume";
int w = 20;
suspend.Location = new Point(w, 200);
resume.Location = new Point(w += 10 + suspend.Width, 200);
abort.Location = new Point(w += 10 + resume.Width, 200);
abort.Click += new EventHandler(Abort_Click);
suspend.Click += new EventHandler(Suspend_Click);
resume.Click += new EventHandler(Resume_Click);
Controls.Add(suspend);
Controls.Add(resume);
Controls.Add(abort);
x = 50; y = 50;
t = new Thread(new ThreadStart(Run));
t.Start();
}
protected void Abort_Click(object sender, EventArgs e) {
t.Abort();
}
protected void Suspend_Click(object sender, EventArgs e) {
t.Suspend();
}
protected void Resume_Click(object sender, EventArgs e) {
t.Resume();
}
protected override void OnPaint( PaintEventArgs e ) {
Graphics g = e.Graphics;
g.FillEllipse(Brushes.Red, x ,y, 40 ,40);
base.OnPaint(e);
}
public void Run() {
int dx=9, dy=9;
while (true) {
for(int i=0; i<10; i++) {
x+=dx;
y+=dy;
Invalidate();
Thread.Sleep(100);
}
dx = -dx; dy = -dy;
}
}
public static void Main( ) {
Application.Run(new AnimateBall());
}
}
C#_hw8_S17_update.doc
Modify from MenuDialog to create a simple text editor. You need to add [STAThread]
Before its Main method to make it work.
In File menu, add option like New, Open, Save, Save As,Close, and Exit.
When the user selects Save As, display a SaveFileDialog to let the user to select a filename and whatever in the textbox should be saved to this file.
When the user selects Save, display a SaveFileDialog if the file has not been opened (created after the user clicked New or Close).
Both objects from OpenFileDialog and SaveFileDialog has a property called FileName. Define an instance variable of String type call ...
Gui programming a review - mixed contentYogesh Kumar
Class 12 IP Chapter 3 PPt, Mixed content ppt, GUI Programming - A review at a glance, (62 Slides, 5 MB), Homework_Ch3_PPT for school, Easy to understand, JAVA Basics PPt
gUIsInterfacebuild.xml Builds, tests, and runs the pro.docxwhittemorelucilla
gUIsInterface/build.xml
Builds, tests, and runs the project gUIsInterface.
gUIsInterface/manifest.mf
Manifest-Version: 1.0
X-COMMENT: Main-Class will be added automatically by build
gUIsInterface/nbproject/build-impl.xml
Must set src.dir
Must set test.src.dir
Must set build.dir
Must set dist.dir
Must set build.classes.dir
Must set dist.javadoc.dir
...
Program-a. library is importedimport java.awt.; import j.pdfaparnacollection
Program:-
a.
// library is imported
import java.awt.*;
import java.applet.*;
import java.awt.event.*;
import javax.swing.*;
public class JPasswordA extends Applet implements ActionListener //Class Applet is //extended
using inheritance
{boolean clicked=false,code=false; // Boolean function is defined
Label passwordlabel = new Label(\"Password:\"); // object creation
TextField passwordfield = new TextField(15); // text field is assigned to the password
Button enterbutton = new Button(\"Enter\");
public void init() // initialization method is defined
{
add(passwordlabel);
add(passwordfield);
add(enterbutton);
enterbutton.addActionListener(this); // button and password field is set
passwordlabel.setVisible(true);
passwordfield.setVisible(true);
}
public void actionPerformed(ActionEvent e) // method
{ String pass;
clicked=true;
pass=passwordfield.getText();
if(pass.compareTo(\"Rosebud\")==0) // conditional statement is defined
code=true;
else
code=false;
repaint();
}
public void paint(Graphics g) //paint method is defined
{
if(clicked)
{if(code)
g.drawString(\"Access Granted\",120,150); // according to question.
else
g.drawString(\"Access Denied\",120,150);
}
}
}
b.
// library is imported
import java.awt.*;
import java.applet.*;
import java.awt.event.*;
import javax.swing.*;
public class JPasswordB extends Applet implements ActionListener//Class Applet is //extended
using inheritance
{boolean clicked=false,code=false; // Boolean function is defined
Label passwordlabel = new Label(\"Password:\"); // object creation
TextField passwordfield = new TextField(15); // text field is assigned to the password
Button enterbutton = new Button(\"Enter\");
public void init()// initialization method is defined
{
add(passwordlabel);
add(passwordfield);
add(enterbutton);
enterbutton.addActionListener(this);
passwordlabel.setVisible(true); // button and password field is set
passwordfield.setVisible(true);
}
public void actionPerformed(ActionEvent e) // method
{ String pass;
clicked=true;
pass=passwordfield.getText();
if(pass.compareToIgnoreCase(\"Rosebud\")==0) // conditional statement is defined
code=true;
else
code=false;
repaint();
}
public void paint(Graphics g) //paint method is defined
{
if(clicked)
{if(code)
g.drawString(\"Access Granted\",120,150); // according to question.
else
g.drawString(\"Access Denied\",120,150);
}
}
}
c.
// library is imported
import java.awt.*;
import java.applet.*;
import java.awt.event.*;
import javax.swing.*;
public class JPasswordC extends Applet implements ActionListener //Class Applet is //extended
using inheritance
{boolean clicked=false,code=false;
Label passwordlabel = new Label(\"Password:\"); // Boolean function is defined
TextField passwordfield = new TextField(15);
Button enterbutton = new Button(\"Enter\"); // object creation
public void init()// text field is assigned to the password
{
add(passwordlabel);
add(passwordfield);
add(enterbutton);
enterbutton.addActionListener(this); // button and password field is set
p.
PasswordCheckerGUI.java
import javafx.application.Application;
import javafx.scene.Scene;
import javafx.scene.control.Button;
import javafx.scene.control.Label;
import javafx.scene.control.TextField;
import javafx.scene.control.Tooltip;
import javafx.scene.layout.BorderPane;
import javafx.scene.layout.VBox;
import javafx.scene.layout.HBox;
import javafx.stage.Stage;
import javafx.event.ActionEvent;
import javafx.event.EventHandler;
import javafx.geometry.Pos;
import javafx.geometry.Insets;
import java.io.File;
import java.io.FileNotFoundException;
import java.util.ArrayList;
import java.util.Scanner;
import javax.swing.JFileChooser;
import javax.swing.JOptionPane;
public class PasswordCheckerGUI extends Application {
Label passwordRulesLabel; // Declares variable to display the rules of setting a valid
password
Label passwordLabel; // Declares variable to hold the \"Password\" Label
Label retypePasswordLabel; // Declares variable to hold the \"Re-type Password\"
Label
TextField passwordTextField; // Declares variable to hold the \"Password\" entry textfield
TextField retypePasswordTextField; // Declares variable to hold the \"Re-type Password\"
entry textfield
Button checkPasswordButton; // Declares variable to hold the \"Check Password\" button
Button checkFilePasswordsButton; // Declares variable to hold the \"Check Passwords in
File\" button
Button exitButton; // Declares variable to hold the \"Exit\" button
// Creates an instance of the PasswordChecker class to use in order to validate the passwords
PasswordChecker check = new PasswordChecker();
@Override
public void start(Stage stage)
{
// Create the label that will display the rules of creating a password
passwordRulesLabel = new Label(\"Use the following rules when creating your passwords\
\"
+ \"1. Length must be greater than 8\ \"
+ \"2. Must contain at least one upper case alpha character\ \"
+ \"3. Must contain at least on lower case alpha character\ \"
+ \"4. Must contain at least one numeric character\ \"
+ \"5. May not have more than 2 of the same character in sequence \");
// Create the password and re-type password labels to let the user know where to enter their
desired password
passwordLabel = new Label(\"Password\");
retypePasswordLabel = new Label(\"Re-typePassword\");
// Create the textfields to allow the user to enter their desired password
passwordTextField = new TextField();
passwordTextField.setPrefWidth(210);
retypePasswordTextField = new TextField();
retypePasswordTextField.setPrefWidth(210);
// Create the buttons that will be used by the password application to perform its functions.
checkPasswordButton = new Button(\"_Check Password\");
// Assign the C key as the mnemonic for the \"Check Password\" button
checkPasswordButton.setMnemonicParsing(true);
// Add a tooltip to the \"Check Password\" button
checkPasswordButton.setTooltip(new Tooltip(\"Click here to check if the desired password
is valid.\"));
checkPasswordButton.setPadding(new Insets(5, 18, 5, 18));
check.
Si el gobierno se hubiera apoderado de los activos de Global Trading.pdfleolight2
Si el gobierno se hubiera apoderado de los activos de Global Trading sin compensacin y no se
hubiera apoderado de los activos de ninguna otra empresa, las acciones del gobierno seran un
ejemplo de ________.
Opciones de pregunta:
expropiacin
nacionalizacin
confiscacin
comunismo
expropiacin
nacionalizacin
confiscacin
comunismo.
Si bien puede diferir en otros pa�ses, en los Estados Unidos la dist.pdfleolight2
Si bien puede diferir en otros pases, en los Estados Unidos la distancia habitual que se debe usar
en una discusin comercial es
18 a 24 pulgadas.
por lo menos 10 pies.
3 a 5 pies.
5 a 8 pies.
36 pulgadas o menos.
Segn Geert Hofstede, qu dimensin captura las actitudes hacia el tiempo, la persistencia, el orden
por estatus, la proteccin del rostro, el respeto por la tradicin y la reciprocidad de regalos y
favores?
mobilidad social
evitacin de la incertidumbre
orientacin a largo plazo frente a corto plazo
conciencia de clase
distancia de poder
MaryAnne siempre llega tarde a las reuniones y sabe que necesita ser mejor para llegar a tiempo
porque casi todos los que viven en los Estados Unidos lo esperan. Esta actitud hacia el tiempo es
un ejemplo de una
camino popular
moral.
valor.
costumbres.
creencia.
Shayla es de Sudfrica y cree que las costumbres y creencias de su cultura son superiores a las que
ha encontrado durante su viaje a Amrica. La actitud de Shayla es un ejemplo de
conciencia de clase.
convergencia cultural.
etnocentrismo.
colectivismo.
dinamismo confuciano..
Si bien la mayor�a de los visitantes de Washington, DC, visitan los .pdfleolight2
Si bien la mayora de los visitantes de Washington, DC, visitan los monumentos conmemorativos
ms conocidos, incluidos el Monumento a Washington, los monumentos a Lincoln y Jefferson y
el Muro conmemorativo de Vietnam ms reciente, un monumento hermoso y menos conocido es
un parque ambiental que descansa en 7.5 acres, es el Monumento a Franklin Delano Roosevelt.
En 1974, se encarg a Lawrence Halprin que diseara el monumento, es un respetado diseador
ambiental que ha trabajado en proyectos y diseos de restauracin en San Francisco, Seattle e
incluso Jerusaln. El FDR Memorial tiene cuatro galeras o salas al aire libre que representan sus
cuatro mandatos, con rboles, cascadas, esculturas y piscinas que definen los espacios. La primera
sala representa el primer mandato de FDR en medio de la Gran Depresin, la segunda sala
representa su liderazgo de esperanza a travs de sus charlas junto a la chimenea, la tercera sala
representa las dificultades e incertidumbres de la guerra, la cuarta sala representa un breve
momento de paz antes de su muerte en el cargo. Aunque al propio Roosevelt no le gustaba que lo
vieran en su silla de ruedas, una de las esculturas lo representa en su silla. Era un fumador
empedernido que a menudo se le vea con su boquilla en la mano, ninguna de las esculturas
incluye su cigarrillo. Sin embargo, probablemente habra apreciado la escultura con su amado
perro, Fala.
Qu opcin(es) a continuacin sera una revisin aceptable de la seleccin subrayada?
a. Encargado de disear el memorial. Es un respetado diseador ambiental.
b. Encargado de disear el memorial; es un diseador ambiental respetado
C. A y B
d. Correcto
2.
Despus de un largo da de espera en la fila para obtener boletos para los monumentos populares,
recorrer las miles de exhibiciones en los edificios del Smithsonian y cargar con el equipo
fotogrfico en el calor del verano, un descanso refrescante del recorrido por la capital de nuestra
nacin es una salida nocturna para ver el Capitol Steps, son una compaa de comedia que acta
desde 1981. Este animado y talentoso grupo de artistas ofrece una revisin musical en constante
cambio que satiriza los escndalos polticos del momento. Los tres creadores, todos reunidos en
una fiesta de oficina de Navidad para el senador Charles Percy, comenzaron su incursin en la
stira poltica poco despus, la compaa actual se presenta regularmente en el teatro del edificio
Ronald Reagan, el conjunto tambin ha grabado veintiocho lbumes. Estos lbumes incluyen xitos
favoritos como "Cheney Get Your Gun", "Duke of Oil", "I'm So Indicted", ms recientemente,
han escrito "Barack Around the Clock". Todo el elenco participa tanto en la creacin como en la
interpretacin del material, cada espectculo es una leccin desgarradora sobre poltica
contempornea.
Qu opcin(es) a continuacin sera una revisin aceptable de la seleccin subrayada?
a. "I'm So Indicted" y, ms recientemente, escribieron "Barack Around the Clock".
b. "I'm So Indicted" y, ms recientemente, "Barack Around the.
Si bien es importante que los vendedores internacionales aprecien .pdfleolight2
Si bien es importante que los vendedores internacionales aprecien las diferencias culturales,
tambin es importante que:
A) comprender el origen de estas diferencias.
B) ser proactivos en la afirmacin de su propia cultura.
c) practicar el etnocentrismo para garantizar el xito de sus estrategias de marketing.
D) considerar esas diferencias solo cuando brinde ms oportunidades de venta.
E)productos de mercado que introducen nuevos conceptos culturales..
Show the Relational Algebra formula for each. This one may be a phot.pdfleolight2
Show the Relational Algebra formula for each. This one may be a photo/scan of hand written
answers if you have trouble entering the necessary symbols in an editor.
A. Show a portfolio of the Flubs by a Professor (the professor tables name & its attributes)
B. Show a portfolio of all Flubs and Bounces (the Flubs bounced) by all of a Professor's
Colleagues (flub, bounce table with its attributes).
should be at least two paragraphs long, or more, depending upon the .pdfleolight2
should be at least two paragraphs long, or more, depending upon the depth of the response.
Describe the techniques used to determine whether a mutation is recessive or dominant.
Compare the information obtained by Northern Blots and Microarrays: when is one technique
preferred over the other?
What are mobile elements and how are they moved?
Discuss one way to identify a human genetic disease..
Should Governments Report Like BusinessesHistorically, states a.pdfleolight2
Should Governments Report Like Businesses?
Historically, states and cities used cash accounting methods to report infrastructure assets such as
roads, bridges, and water and sewer facilities. Thus, the cost of an infrastructure investment was
reported as an expense on the income statement when it occurred, but the value of the physical
asset did not appear on the balance sheet. In other words, the value of all infrastructure assets
was off the books. The theory behind this treatment is that infrastructure assets are, for the most
part, immovable and of value only to the governmental unit (and its residents). Because
infrastructure assets cannot be sold, there is no value to be reported on the balance sheet. In
actuality, of course, physical infrastructure assets like roads and bridges generally continue to
have value, or usefulness, long after governmental units have incurred the cost of construction.
And, just as business assets depreciate in value, the value of infrastructure assets also declines
over time. Thus, in 2001, the Government Accounting Standards Board (GASB) mandated that
states and cities treat infrastructure assets just like businesses do record them on the balance
sheet at initial cost and depreciate this value over time. The idea here is that the new treatment
would (1) improve financial reporting, (2) enhance awareness of fiscal issues facing
governmental units, and (3) emphasize the importance of maintaining infrastructure assets.
What do you think? Should governmental entities have been required to report financial status in
the same way as businesses? Will the change in how infrastructure assets are treated cause states
and cities to act differently?.
Seventy-three percent of adults in a certain country believe that li.pdfleolight2
Seventy-three percent of adults in a certain country believe that life on other planets is plausible.
You randomly select five adults and ask them whether they believe that life on other planets is
plausible. The random variable represents the number of adults who believe that life on other
planets is plausible. Find the mean, variance, and standard deviation of the binomial distribution
for the random variable. Interpret the results. Question content area bottom Part 1.
Sheffield Corporation, a private corporation, was organized on Febru.pdfleolight2
Sheffield Corporation, a private corporation, was organized on February 1, 2023. It is authorized
to issue 91,200, $6 noncumulative preferred shares, and an unlimited number of common shares.
The following transactions were completed during the first year:
Journalize the transactions. Feb.10Issued 72,960 common shares at $4 per share.Mar.1Issued
4,560 preferred shares at $114 per share.Apr.1Issued 20,520 common shares for land. The land's
asking price was $91,200 and its appraised value was $82,080.June20Issued 71,136 common
shares at $4.50 per share.July7Issued 9,120 common shares to lawyers to pay for their bill of
$41,040 for services they performed in helping the company organize.Sept.1Issued 9,120
common shares at $5 per share.Nov.1Issued 912 preferred shares at $120 per share..
SHOW ANSWER ON GRAPH Many demographers predict that the United State.pdfleolight2
SHOW ANSWER ON GRAPH Many demographers predict that the United States will have
zero population growth in the twenty-first century, in contrast to average population growth of
about 1 percent per year in the twentieth century. Use the Solow model to graphically show what
happens to the steady-state output per person when population growth slows down. (Be sure to
label output, investment and capital per worker values on your graph.).
Ser capaz de amplificar fragmentos de ADN espec�ficos es fundamental.pdfleolight2
Ser capaz de amplificar fragmentos de ADN especficos es fundamental para nuestra capacidad
de estudiar genes porque
a. Las enzimas de restriccin cortan el ADN en fragmentos demasiado pequeos.
b. hacer un clon requiere mltiples copias de cada gen por clon
C. un gen puede representar solo una millonsima parte del ADN de las clulas
d. antes de la amplificacin, es probable que los fragmentos de adn se unan al arn y ya no puedan
analizarse.
Solution Register a service endpoint in the Dataverse instance that.pdfleolight2
Solution
: Register a service endpoint in the Dataverse instance that connects to an Azure Service Bus
queue. Create and register an Azure-aware plug-in that uses the service endpoint. Register a step
on the plug-in that runs asynchronously on the record's Create message and in the post-operation
stage. Configure the Azure Function to process records as they are added to the queue..
Soles es una empresa de calzado que ha abierto recientemente su tien.pdfleolight2
Soles es una empresa de calzado que ha abierto recientemente su tienda en Ambrosia. Para
fabricar sus productos, Soles incurre en una variedad de costos diferentes. Cul de los siguientes
sera un ejemplo de un costo indirecto?
Grupo de opciones de respuesta:
Electricidad utilizada para hacer funcionar sus fbricas.
Costo de las mquinas para producir zapatos.
Costo del cuero utilizado para fabricar zapatos.
Salario pagado a los trabajadores de la fbrica..
So I have 3 enums named land_type, entity, tile as shown enum lan.pdfleolight2
So I have 3 enums named land_type, entity, tile as shown:
enum land_type {
GRASS,
WATER,
PATH_START,
PATH_END,
PATH_UP,
PATH_RIGHT,
PATH_DOWN,
PATH_LEFT,
TELEPORTER
};
enum entity {
EMPTY,
ENEMY,
BASIC_TOWER,
POWER_TOWER,
FORTIFIED_TOWER,
};
and I have created a struct named:
struct tile {
enum land_type land;
enum entity entity;
int n_enemies;
}; // which consists of all the enums.
I have also created something called map[SP1][SP2], SP1 = Row component of starting point
and SP2 is column component of starting point. both of type ints. Similarly, map[EP1][EP2] is
the end points. How do I assign these Starting points and end points into the enum
PATH_START and PATH_END respectively?.
So for C-ferns the CP is the commonwild type (green) and the cp is .pdfleolight2
So for C-ferns the CP is the common/wild type (green) and the cp is the mutant (polkadot)
for F1 I know I should get a 1:1 ratio and for F2 I know I should get a 3:1 ratio but I can't seem
to write out the Punnett squares on their own
think I am getting confused because one is haploid and the other is diploid, help!!!
need help making a Punnett square for these crossing that shows Mendelian genetics with CP as
wild and cp as a recessive mutant.
SLL Corporation�s balance sheet is shown below. The current rate on .pdfleolight2
SLL Corporations balance sheet is shown below. The current rate on treasury bonds is 7%. The
yield to maturity on SLL's bonds is 10%. Assume a market risk premium of 8%. SLL's tax rate is
40%. SLL's stock price is $45, and it has 2 million shares outstanding. SLL's beta is unknown
because it only recently went public, but it is known that a comparable firms stock has a beta of
1.2 and that the comparable firms debt ratio (D/(D+E)) is 0.4. What is the weighted-average cost
of capital for SLL's Corporation?
SLL's Corporation
Balance Sheet ($ millions)
Assets
Liabilities and Equity
Cash and securities
10
Bonds
20
Accounts receivable
50
Common stock
50
Inventory
50
Retained earnings
80
Net fixed assets
40
Total assets
150
Total liability and equity
150
SLL's Corporation
Balance Sheet ($ millions)
Assets
Liabilities and Equity
Cash and securities
10
Bonds
20
Accounts receivable
50
Common stock
50
Inventory
50
Retained earnings
80
Net fixed assets
40
Total assets
150
Total liability and equity
150.
June 3, 2024 Anti-Semitism Letter Sent to MIT President Kornbluth and MIT Cor...Levi Shapiro
Letter from the Congress of the United States regarding Anti-Semitism sent June 3rd to MIT President Sally Kornbluth, MIT Corp Chair, Mark Gorenberg
Dear Dr. Kornbluth and Mr. Gorenberg,
The US House of Representatives is deeply concerned by ongoing and pervasive acts of antisemitic
harassment and intimidation at the Massachusetts Institute of Technology (MIT). Failing to act decisively to ensure a safe learning environment for all students would be a grave dereliction of your responsibilities as President of MIT and Chair of the MIT Corporation.
This Congress will not stand idly by and allow an environment hostile to Jewish students to persist. The House believes that your institution is in violation of Title VI of the Civil Rights Act, and the inability or
unwillingness to rectify this violation through action requires accountability.
Postsecondary education is a unique opportunity for students to learn and have their ideas and beliefs challenged. However, universities receiving hundreds of millions of federal funds annually have denied
students that opportunity and have been hijacked to become venues for the promotion of terrorism, antisemitic harassment and intimidation, unlawful encampments, and in some cases, assaults and riots.
The House of Representatives will not countenance the use of federal funds to indoctrinate students into hateful, antisemitic, anti-American supporters of terrorism. Investigations into campus antisemitism by the Committee on Education and the Workforce and the Committee on Ways and Means have been expanded into a Congress-wide probe across all relevant jurisdictions to address this national crisis. The undersigned Committees will conduct oversight into the use of federal funds at MIT and its learning environment under authorities granted to each Committee.
• The Committee on Education and the Workforce has been investigating your institution since December 7, 2023. The Committee has broad jurisdiction over postsecondary education, including its compliance with Title VI of the Civil Rights Act, campus safety concerns over disruptions to the learning environment, and the awarding of federal student aid under the Higher Education Act.
• The Committee on Oversight and Accountability is investigating the sources of funding and other support flowing to groups espousing pro-Hamas propaganda and engaged in antisemitic harassment and intimidation of students. The Committee on Oversight and Accountability is the principal oversight committee of the US House of Representatives and has broad authority to investigate “any matter” at “any time” under House Rule X.
• The Committee on Ways and Means has been investigating several universities since November 15, 2023, when the Committee held a hearing entitled From Ivory Towers to Dark Corners: Investigating the Nexus Between Antisemitism, Tax-Exempt Universities, and Terror Financing. The Committee followed the hearing with letters to those institutions on January 10, 202
Model Attribute Check Company Auto PropertyCeline George
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Artificial Intelligence (AI) technologies such as Generative AI, Image Generators and Large Language Models have had a dramatic impact on teaching, learning and assessment over the past 18 months. The most immediate threat AI posed was to Academic Integrity with Higher Education Institutes (HEIs) focusing their efforts on combating the use of GenAI in assessment. Guidelines were developed for staff and students, policies put in place too. Innovative educators have forged paths in the use of Generative AI for teaching, learning and assessments leading to pockets of transformation springing up across HEIs, often with little or no top-down guidance, support or direction.
This Gasta posits a strategic approach to integrating AI into HEIs to prepare staff, students and the curriculum for an evolving world and workplace. We will highlight the advantages of working with these technologies beyond the realm of teaching, learning and assessment by considering prompt engineering skills, industry impact, curriculum changes, and the need for staff upskilling. In contrast, not engaging strategically with Generative AI poses risks, including falling behind peers, missed opportunities and failing to ensure our graduates remain employable. The rapid evolution of AI technologies necessitates a proactive and strategic approach if we are to remain relevant.
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Personal development courses are widely available today, with each one promising life-changing outcomes. Tim Han’s Life Mastery Achievers (LMA) Course has drawn a lot of interest. In addition to offering my frank assessment of Success Insider’s LMA Course, this piece examines the course’s effects via a variety of Tim Han LMA course reviews and Success Insider comments.
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This slides describes the basic concepts of ICT, basics of Email, Emerging Technology and Digital Initiatives in Education. This presentations aligns with the UGC Paper I syllabus.
A Strategic Approach: GenAI in EducationPeter Windle
Artificial Intelligence (AI) technologies such as Generative AI, Image Generators and Large Language Models have had a dramatic impact on teaching, learning and assessment over the past 18 months. The most immediate threat AI posed was to Academic Integrity with Higher Education Institutes (HEIs) focusing their efforts on combating the use of GenAI in assessment. Guidelines were developed for staff and students, policies put in place too. Innovative educators have forged paths in the use of Generative AI for teaching, learning and assessments leading to pockets of transformation springing up across HEIs, often with little or no top-down guidance, support or direction.
This Gasta posits a strategic approach to integrating AI into HEIs to prepare staff, students and the curriculum for an evolving world and workplace. We will highlight the advantages of working with these technologies beyond the realm of teaching, learning and assessment by considering prompt engineering skills, industry impact, curriculum changes, and the need for staff upskilling. In contrast, not engaging strategically with Generative AI poses risks, including falling behind peers, missed opportunities and failing to ensure our graduates remain employable. The rapid evolution of AI technologies necessitates a proactive and strategic approach if we are to remain relevant.
BÀI TẬP BỔ TRỢ TIẾNG ANH GLOBAL SUCCESS LỚP 3 - CẢ NĂM (CÓ FILE NGHE VÀ ĐÁP Á...
So I need to create a compound word game, and I dont quite understa.pdf
1. So I need to create a compound word game, and I don't quite understand how I can split up the
compound words that are selected by the user on a frame into individual buttons where each
button represents each letter, and the user can select which one starts the second word in a
compound word otherwise gives a prompt indicating their wrong and should try again without
having to make a class for each compound word I have. Below I have provided the array of
words, and the word class needed after that will be the startLetter class, where the compound
word is supposed to split into individual buttons. My whole goal is to fit it into one startLetter
class without needing a class for each of the compound words, so in this case, five different
classes I feel aren't necessary.
The compoundWordProject 4 Class/ Main
package compoundWordsProject4;
import java.util.Scanner;
import java.util.ArrayList;
import java.util.Collections;
import java.awt.FlowLayout;
import java.awt.Font;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JOptionPane;
//Creates class compoundWords4, extends JFrame and implemetns an ActionListener
public class compoundWords4 extends JFrame implements ActionListener {
//Creates instances for the Words array
static Word Words1 = new Word("SAND");
static Word Words2 = new Word("SANDWHICH", 5);
static Word Words3 = new Word("BED");
static Word Words4 = new Word("BEDROOM", 4);
static Word Words5 = new Word("CHESSECAKE", 7);
static Word Words6 = new Word("CAKE");
2. static Word Words7 = new Word("Apple");
static Word Words8 = new Word("FireHouse", 5);
static Word Words9 = new Word("Base");
static Word Words10 = new Word("BaseBall", 5);
static Word Words11 = new Word("Ball");
static Word Words12 = new Word("Bat");
// Creates an array for the word instances
static Word[] Words = { Words1, Words2, Words3, Words4, Words5, Words6, Words7,
Words8, Words9, Words10, Words11, Words12};
//Creates an empty array of buttons
JButton[] buttons;
//Creates a private variable for click
private JLabel click;
//Creates the constructor for compoundWords
public compoundWords4() {
setLayout(new FlowLayout()); //Sets the layout
//Creates a label
click = new JLabel("Click on a Compound Word:");
click.setFont(new Font("Arial", Font.BOLD, 25));
add(click);
//Adds words from the string array into Jbuttons
buttons = new JButton[Words.length];
//Creates all the buttons from array and adds actionListner
for(int i = 0; i < buttons.length; i++) {
buttons[i] = new JButton(Words[i].getWord());
buttons[i].addActionListener(this);
add(buttons[i]);
}
3. setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);//Closes the program when the window
is closed
}
public void actionPerformed(ActionEvent e) {
//Creates action performed when buttons are clicked
if(e.getSource() == buttons[0]) {
JOptionPane.showMessageDialog(null, "This is not a compound Word", "Incorrect",
JOptionPane.PLAIN_MESSAGE);
}else if(e.getSource() == buttons[1]) {
//Creates a window for startLetter if SandWhich is clicked
startLetter frame2 = new startLetter();
frame2.setVisible(true);
frame2.setSize(400,400);
frame2.setLocation(400,200);
frame2.setTitle("Starting Letter");
}
public static void main (String args[]){
//Creates a window for difficulty
difficulty frame7 = new difficulty();
frame7.setSize(400,400);
frame7.setTitle("Compound Word Game");
frame7.setVisible(true);
}
}
The Word class
package compoundWordsProject4;
//Creates the public class called "word" creates attributes called "word, index and isCompound"
public class Word{
private String word;
private int index;
private boolean isCompound;
4. //Creates attributes called "difficulty" and "topics"
private int difficulty;
private String[] topics;
//Creates the constructor for the compound words
public Word(String w, int i){
this.word = w;
this.index = i;
isCompound = true;
}
//Create the constructor for "word"
public Word(String w){
this.word = w;
isCompound = false;
}
//Creates a get method for difficulty
public int getDifficulty() {
return difficulty;
}
//Creates a set method for difficulty
public void setDifficulty(int d) {
this.difficulty = d;
}
//Creates a get method for topics
public String[] getTopics() {
return topics;
}
//Creates a set method for topics
public void setTopics(String[] t) {
this.topics = t;
}
//Creates a get method for "word"
public String getWord(){
return word;
}
//Creates a set method for "word"
public void setWord(String w){
5. this.word = w;
}
//Creates a get method for "index"
public int getIndex(){
return index;
}
//Creates a set method for "index"
public void setIndex(int i){
this.index = i;
}
//Creates a boolean method for "isCompound"
public boolean isCompound(){
return isCompound;
}
//Creates a set boolean method for "isCompound"
public void setCompound(boolean isCompound){
this.isCompound = isCompound;
}
}
The startLetter class
package compoundWordsProject4;
import java.awt.Container;
import java.awt.FlowLayout;
import java.awt.Font;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JOptionPane;
public class startLetter extends JFrame implements ActionListener{
//Creates private variables
private JButton S;
private JButton A;
6. private JButton N;
private JButton D;
private JButton W;
private JButton H;
private JButton I;
private JButton C;
private JButton H2;
private JLabel click2;
//Creates a constructor for startLetter
public startLetter() {
setLayout(new FlowLayout()); //Sets layout
//Creates a label
click2 = new JLabel("Click on the letter where the second compound word begins: ");
click2.setFont(new Font("Arial", Font.BOLD, 13));
add(click2);
//Creates a button for letter S
S = new JButton("S");
S.addActionListener(this);
add(S);
//Creates a button for letter A
A = new JButton("A");
A.addActionListener(this);
add(A);
//Creates a button for letter N
N = new JButton("N");
N.addActionListener(this);
add(N);
//Creates a button for letter D
D = new JButton("D");
D.addActionListener(this);
add(D);
//Creates a button for letter W
7. W = new JButton("W");
W.addActionListener(this);
add(W);
//Creates a button for letter H
H = new JButton("H");
H.addActionListener(this);
add(H);
//Creates a button for letter I
I = new JButton("I");
I.addActionListener(this);
add(I);
//Creates a button for letter C
C = new JButton("C");
C.addActionListener(this);
add(C);
//Creates a button for the second letter H
H2 = new JButton("H");
H2.addActionListener(this);
add(H2);
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); //Stops program when window
closes
}
public void actionPerformed(ActionEvent e) {
//Creates action performed when the letters buttons are clicked
if(e.getSource() == S) {
JOptionPane.showMessageDialog(null, "It does not start here", "Incorrect",
JOptionPane.PLAIN_MESSAGE);
} else if(e.getSource() == A) {
JOptionPane.showMessageDialog(null, "It does not start here", "Incorrect",
JOptionPane.PLAIN_MESSAGE);
} else if(e.getSource() == N) {
JOptionPane.showMessageDialog(null, "It does not start here", "Incorrect",
JOptionPane.PLAIN_MESSAGE);
} else if(e.getSource() == D) {
JOptionPane.showMessageDialog(null, "It does not start here", "Incorrect",
8. JOptionPane.PLAIN_MESSAGE);
//Congratulates the user and closes the program
} else if(e.getSource() == W) {
JOptionPane.showMessageDialog(null, "That is correct!!", "Correct",
JOptionPane.PLAIN_MESSAGE);
System.exit(0);
} else if(e.getSource() == H) {
JOptionPane.showMessageDialog(null, "It does not start here", "Incorrect",
JOptionPane.PLAIN_MESSAGE);
} else if(e.getSource() == I) {
JOptionPane.showMessageDialog(null, "It does not start here", "Incorrect",
JOptionPane.PLAIN_MESSAGE);
} else if(e.getSource() == C) {
JOptionPane.showMessageDialog(null, "It does not start here", "Incorrect",
JOptionPane.PLAIN_MESSAGE);
} else if(e.getSource() == H2) {
JOptionPane.showMessageDialog(null, "This is not a compound Word", "Incorrect",
JOptionPane.PLAIN_MESSAGE);
}
}
}