Unconstrained 2D to Stereoscopic 3D Image and Video Conversion using Semi-Aut...Ray Phan
This is the talk I gave at the SMPTE Annual Technical Conference in Hollywood, California, USA on Thursday, October 24th, 2012. I present a method for semi-automatically converting unconstrained 2D images and videos into stereoscopic 3D. User-defined strokes for the image, or over several keyframes, corresponding to a rough estimate of the scene depths are defined. After, the rest of the depths are solved, producing depth maps to create stereoscopic 3D content. For video, to minimize effort, only the first frame has labels, and are propagated over all frames by a robust tracking algorithm. Our work combines the merits of two energy minimization techniques: Graph Cuts and Random Walks. Current efforts rely on automatic or manual conversion by rotoscopers. The former prohibits user intervention, or error correction, while the latter is time consuming and prohibits use in smaller studios. Semi-automatic is a compromise to allow more faster and accurate conversion, decreasing the time for studios to release 3D content. Results demonstrate good quality stereoscopic images and video creation with minimal effort.
Stereoscopic 3D: Generation Methods and Display Technologies for Industry and...Ray Phan
This was a talk I gave to a 4th year (senior-level) undergraduate class in Human Computer Interaction at Ryerson University. The talk focused on the different methods of displaying Stereoscopic 3D content, as well as the methods on generating such content. Technologies such as DLP 3DTVs, 3D theatres, and autostereoscopic displays are discussed. For the methods, 3D cameras, 2D to 3D conversion and other popular methods are discussed.
Yamamoto Development Of Eye Tracking Pen Display Based On Stereo Bright Pupil...Kalle
The intuitive user interfaces of PCs and PDAs, such as pen display and touch panel, have become widely used in recent times. In this study, we have developed an eye-tracking pen display based on the stereo bright pupil technique. First, the bright pupil camera was developed by examining the arrangement of cameras and LEDs for pen display. Next, the gaze estimation method was proposed for the stereo bright pupil camera, which enables one point calibration. Then, the prototype of the eyetracking pen display was developed. The accuracy of the system was approximately 0.7° on average, which is sufficient for human interaction support. We also developed an eye-tracking tabletop as an application of the proposed stereo bright pupil technique.
Lecture 3 from the COMP 4010 course and Virtual and Augmented Reality. This lecture is about VR tracking, input and systems. Taught on August 7th, 2018 by Mark Billinghurst at the University of South Australia
Unconstrained 2D to Stereoscopic 3D Image and Video Conversion using Semi-Aut...Ray Phan
This is the talk I gave at the SMPTE Annual Technical Conference in Hollywood, California, USA on Thursday, October 24th, 2012. I present a method for semi-automatically converting unconstrained 2D images and videos into stereoscopic 3D. User-defined strokes for the image, or over several keyframes, corresponding to a rough estimate of the scene depths are defined. After, the rest of the depths are solved, producing depth maps to create stereoscopic 3D content. For video, to minimize effort, only the first frame has labels, and are propagated over all frames by a robust tracking algorithm. Our work combines the merits of two energy minimization techniques: Graph Cuts and Random Walks. Current efforts rely on automatic or manual conversion by rotoscopers. The former prohibits user intervention, or error correction, while the latter is time consuming and prohibits use in smaller studios. Semi-automatic is a compromise to allow more faster and accurate conversion, decreasing the time for studios to release 3D content. Results demonstrate good quality stereoscopic images and video creation with minimal effort.
Stereoscopic 3D: Generation Methods and Display Technologies for Industry and...Ray Phan
This was a talk I gave to a 4th year (senior-level) undergraduate class in Human Computer Interaction at Ryerson University. The talk focused on the different methods of displaying Stereoscopic 3D content, as well as the methods on generating such content. Technologies such as DLP 3DTVs, 3D theatres, and autostereoscopic displays are discussed. For the methods, 3D cameras, 2D to 3D conversion and other popular methods are discussed.
Yamamoto Development Of Eye Tracking Pen Display Based On Stereo Bright Pupil...Kalle
The intuitive user interfaces of PCs and PDAs, such as pen display and touch panel, have become widely used in recent times. In this study, we have developed an eye-tracking pen display based on the stereo bright pupil technique. First, the bright pupil camera was developed by examining the arrangement of cameras and LEDs for pen display. Next, the gaze estimation method was proposed for the stereo bright pupil camera, which enables one point calibration. Then, the prototype of the eyetracking pen display was developed. The accuracy of the system was approximately 0.7° on average, which is sufficient for human interaction support. We also developed an eye-tracking tabletop as an application of the proposed stereo bright pupil technique.
Lecture 3 from the COMP 4010 course and Virtual and Augmented Reality. This lecture is about VR tracking, input and systems. Taught on August 7th, 2018 by Mark Billinghurst at the University of South Australia
A lecture on VR systems and graphics given as part of the COMP 4026 AR/VR class taught at the University of South Australia. This lecture was taught by Bruce Thomas on August 20th 2029.
A short course on how to develop AR and VR experiences using Unity. Using Unity 2017.2, Google 1.100 VR SDK, and Vuforia. Taught by Mark Billinghurst on November 7th 2017.
Metatroy Blog mainly focuses on the Troyer patented Laser projector – MetaZtron --—Z*Tron Vision (Z*TV). The Laser TV history is discussed. Much can be learned about laser TV, patents and claims by reading this blog. The Troyer claims are provided and discussed. Shown is how a claim protects the invention. The “disruptive” Z*TV special attributes are described and how the patent claims explain the invention.
Blogs are included from November 2011 to June 2012. Discussed is the fact that Zuddites (modern Luddites) have hindered the introduction of Z*Tron Vision and what is the remedy. A quote to keep in mind when reading the Metatroy blog ---An industry dedicated to financing inventors and monetizing their creations could transform the world.
Head Mounted Displays: How to realize ultimate AR experiences? YutaItoh
Slides from a talk I gave at:
Wissens-Austausch-Workshop: The 3rd Workshop on Visualisierung großer Datenmengen in der Wissenschaft (VisDa3? WAW), DLR@Oberpfaffenhofen, Germany, Jun. 9 - 10, 2015.
For more detail of my work, see:
http://campar.in.tum.de/Main/YutaItoh
Intervento del dott. Gianfranco Barbieri alla seconda giornata degli incontri promossi da ACEF in collaborazione con la Commissione Organizzazione dello studio dell'ODCEC di Roma
Artificial intelligence (AI) is everywhere, promising self-driving cars, medical breakthroughs, and new ways of working. But how do you separate hype from reality? How can your company apply AI to solve real business problems?
Here’s what AI learnings your business should keep in mind for 2017.
How Augment your Reality: Different perspective on the Reality / Virtuality C...Matteo Valoriani
If you think there's been a lot of talk about Augmented Reality and Virtual Reality this year, 2018 is going to blow you away. Apple with ARkit, Google with ARCore , Microsoft with HoloLens, Facebook with Oculus and many others are working to transform our Reality with new products and services in the not-too-distant future. Therefore Apple, Microsoft, Google and Facebook is approaching AR/VR from different perspectives and in this session we will try to understand how these different technologies work and which best suits the different areas (industry 4.0, tourism, healthcare, ...) .
Matteo Valoriani - How Augment your Reality: different perspective on the Rea...Codemotion
If you think there's been a lot of talk about Augmented Reality and Virtual Reality this year, 2018 is going to blow you away. Apple with ARkit, Google with ARCore , Microsoft with HoloLens, Facebook with Oculus and many others are working to transform our Reality with new products and services in the not-too-distant future. Therefore Apple, Microsoft, Google and Facebook is approaching AR/VR from different perspectives and in this session we will try to understand how these different technologies work and which best suits the different areas (industry 4.0, tourism, healthcare, ...)
Presentation on our 3-month research and prototyping project in augmented reality for mobile phones. Presented at MEIC5 event (Mobile Experience Innovation Center) at the Ontario College of Art and Design, Toronto, Canada. November 26, 2009.
HDTVs have become something of a common sight,all you need to do is pop into a large electronic mall and you''re sure to see some of these beauties on display larger panel are gaining popularity thanks to falling prices, as manufactures adopt better technologies and reap the benifits of larger scale production.The prices of larger panels have fallen to ridiculous levels.For example,some 42-inch HDTVs are now costing less then their 32-inch siblings did some time ago.
A lecture on VR systems and graphics given as part of the COMP 4026 AR/VR class taught at the University of South Australia. This lecture was taught by Bruce Thomas on August 20th 2029.
A short course on how to develop AR and VR experiences using Unity. Using Unity 2017.2, Google 1.100 VR SDK, and Vuforia. Taught by Mark Billinghurst on November 7th 2017.
Metatroy Blog mainly focuses on the Troyer patented Laser projector – MetaZtron --—Z*Tron Vision (Z*TV). The Laser TV history is discussed. Much can be learned about laser TV, patents and claims by reading this blog. The Troyer claims are provided and discussed. Shown is how a claim protects the invention. The “disruptive” Z*TV special attributes are described and how the patent claims explain the invention.
Blogs are included from November 2011 to June 2012. Discussed is the fact that Zuddites (modern Luddites) have hindered the introduction of Z*Tron Vision and what is the remedy. A quote to keep in mind when reading the Metatroy blog ---An industry dedicated to financing inventors and monetizing their creations could transform the world.
Head Mounted Displays: How to realize ultimate AR experiences? YutaItoh
Slides from a talk I gave at:
Wissens-Austausch-Workshop: The 3rd Workshop on Visualisierung großer Datenmengen in der Wissenschaft (VisDa3? WAW), DLR@Oberpfaffenhofen, Germany, Jun. 9 - 10, 2015.
For more detail of my work, see:
http://campar.in.tum.de/Main/YutaItoh
Intervento del dott. Gianfranco Barbieri alla seconda giornata degli incontri promossi da ACEF in collaborazione con la Commissione Organizzazione dello studio dell'ODCEC di Roma
Artificial intelligence (AI) is everywhere, promising self-driving cars, medical breakthroughs, and new ways of working. But how do you separate hype from reality? How can your company apply AI to solve real business problems?
Here’s what AI learnings your business should keep in mind for 2017.
How Augment your Reality: Different perspective on the Reality / Virtuality C...Matteo Valoriani
If you think there's been a lot of talk about Augmented Reality and Virtual Reality this year, 2018 is going to blow you away. Apple with ARkit, Google with ARCore , Microsoft with HoloLens, Facebook with Oculus and many others are working to transform our Reality with new products and services in the not-too-distant future. Therefore Apple, Microsoft, Google and Facebook is approaching AR/VR from different perspectives and in this session we will try to understand how these different technologies work and which best suits the different areas (industry 4.0, tourism, healthcare, ...) .
Matteo Valoriani - How Augment your Reality: different perspective on the Rea...Codemotion
If you think there's been a lot of talk about Augmented Reality and Virtual Reality this year, 2018 is going to blow you away. Apple with ARkit, Google with ARCore , Microsoft with HoloLens, Facebook with Oculus and many others are working to transform our Reality with new products and services in the not-too-distant future. Therefore Apple, Microsoft, Google and Facebook is approaching AR/VR from different perspectives and in this session we will try to understand how these different technologies work and which best suits the different areas (industry 4.0, tourism, healthcare, ...)
Presentation on our 3-month research and prototyping project in augmented reality for mobile phones. Presented at MEIC5 event (Mobile Experience Innovation Center) at the Ontario College of Art and Design, Toronto, Canada. November 26, 2009.
HDTVs have become something of a common sight,all you need to do is pop into a large electronic mall and you''re sure to see some of these beauties on display larger panel are gaining popularity thanks to falling prices, as manufactures adopt better technologies and reap the benifits of larger scale production.The prices of larger panels have fallen to ridiculous levels.For example,some 42-inch HDTVs are now costing less then their 32-inch siblings did some time ago.
Slides from the presentation made to the Flash/Flex User Group in Wellington.
Introduction to the Kinect sensors and how to read their data with actionscript.
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We believe integration and automation are essential to user experience and the promise of efficient work through technology. Automation is the critical ingredient to realizing that full vision. We develop integration products and services for Bonterra Case Management software to support the deployment of automations for a variety of use cases.
This video focuses on the notifications, alerts, and approval requests using Slack for Bonterra Impact Management. The solutions covered in this webinar can also be deployed for Microsoft Teams.
Interested in deploying notification automations for Bonterra Impact Management? Contact us at sales@sidekicksolutionsllc.com to discuss next steps.
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1. Augmented Reality
Pieter Jonker
Professor of Vision based Robotics
Dept Bio-Mechanical Engineering, Faculty 3ME
Delft University of Technology, Delft
The Netherlands
p.p.jonker@tudelft.nl
Yolande Kolstee
Lector of Innovative Visualisation Techniques for Art & Design
Royal Academy of Art, The Hague
The Netherlands
Y.Kolstee@kabk.nl
01/07/2010 15:36 1
2. Augmented Reality vs Virtual Reality
Het volgen van een enkele hypothese (toegepast in AR)
01/07/2010 15:36 2
3. Sorts of Augmented Reality
Screen Based
Head-Set Based
01/07/2010 15:36 3
4. Sorts of Augmented Reality
Video see through AR Optical see through AR
2 cameras + 2 displays + 1 camera + 2 half translucent
video in video mirrors + 2 displays
01/07/2010 15:36 4
6. The Measurement Problem
How to hold the
virtual objects in a
perfect position and
orientation in the
physical world if I
move my head?
By searching and
tracking (camera +
image processing)
one or more known
landmarks!
01/07/2010 15:36 6
7. How to anchor onto a marker?
Select closed Simple corner
Grab an image Edge detection
contours detection
Intersect 4 lines Sub-pixel fit of Split contour Keep contours
for corners the 4 lines into 4 lines with 4 corners
Calculate pose of Determine the Calculate pose
marker ID of camera
1 2 4 8 16
32 64 128 256 512
1024 2048 4096 8192 16384
01/07/2010 15:36 7
8. Why not tracking at natural features?
This costs too much time fort now, but soon…
01/07/2010 15:36 8
9. Is only a camera & image processing enough?
No, we must know where the head will be in 30 msecs
because rendering a virtual image costs time. We have
to predict where the head will be bij measuring the
motion of the head.
That is why we have to fuse the data of the camera and
image processing with the date from a so called inertia
tracker to track fast head movements.
This is comparable with the yes and the inner ear /
vestibular organ of a human.
An inertia tracker has 3 accelerometers to measure linear
acceleration in 3 dimensions (x, y, z) and 3 gyroscopes
to measure 3 rotational velocities (roll, pitch, yaw).
This gives relative displacements at 100Hz that are
combined with the 25Hz absolute position and
orientation of the camera.
01/07/2010 15:36 9
10. Fusion of camera and inertia tracker data
Inertia measurement 100 Hz
Camera measurement Image acquisition Image processing 15 Hz
Data Fusion
Rendering Image 60 Hz
time
01/07/2010 15:36 10
11. So how accurate can one place virtual
objects in the physical world?
Statical misalignment
< 0.6 ° (< 0.03° = eye)
Dynamical Misalignment
< 2.3° (< 0.5° = eye)
With a 20 x 20 cm marker
at 5 m and a 1MPix
camera
Own and object motion
will camouflage this
01/07/2010 15:36 11
13. Conclusions so far
• Augmented Reality is not Virtual Reality
• Augmented Reality is screen or headset based
• Headset based AR is video or optical see-through
• The AR problem is dominated by the the allignment
problem of virtual and real world objects
• This is solved by inertia and camera tracking
• Due to the imperfect technology one can still see a
bit alignment errors, but far better than GPS!
• Happily the human visual system compensates a bit
• Future hardware will make it as small as iPods.
• AR is a new and complex medium to discover!
01/07/2010 15:36 13
14. The Vision of Yolande Kolstee
Visualization in Art and Design
01/07/2010 15:36 14
15. Undergraduate / Bachelors
Design: Textile, Fashion, Interior,
Furniture, Graphic, Interactive Media
Fine Arts & ArtScience
Royal Academy of
Photography
Art (KABK)
Graduate / Masters
The Hague
Type and Media
The Netherlands ArtScience
www.ARLAB.nl Interior Architecture
Research in the Arts
Industrial Design
01/07/2010 15:36 15
16. Undergraduate, Graduate & Doctorate
Faculties:
Aerospace Engineering
Delft Applied Sciences
University of
Architecture
Technology
Civil Engineering and Geosciences
Delft Electrical Engineering, Mathematics & Computer Sc.
The Industrial Design Engineering
Netherlands Mechanical, Maritime & Materials Engineering
Technology, Policy and Management
01/07/2010 15:36 16
17. The fusion of perception of real and virtual
images
The AR Lab is for all students, also
outside students, who need help in the AR
domain.
Institutes of cultural heritage come to us,
like Museums:
•Van Gogh
•Boijmans van Beuningen
•Stedelijk Museum
•Kröller-Müller
•Escher
Manifestations of:
Multi-media
Modern-Art
01/07/2010 15:36 ICT 17
18. For example we used AR to show animated chairs
and tables in the 2008 exhibition Salone del Mobile in
Milan, Italy
01/07/2010 15:36 18
19. AR was used to demonstrate the construction process
01/07/2010 15:36 19
20. AR can be used to demonstrate the
possibilities of the product
Melanie Luchtenveld
01/07/2010 15:36 20
23. Connecting with the virtual
world, experiments with
interfaces
Audience likes AR & Interaction
Wii remote controller
RFID
Data glove: 5 flexor strips in fingers
Markers 'stand-alone' or incorporated
Fragments of pottery
01/07/2010 15:36 23
24. We use RFID technology to let (tagged) physical
objects influence virtual objects
01/07/2010 15:36 24
25. We use a data-glove to manipulate virtual
manipulated objects. Here to realize a virtual hand-
puppet
01/07/2010 15:36 25
26. One can interact with virtual objects in several
ways
One can us real physical
objects to change behavior
of virtual puppets e.g.
Bath-sponge towel and
foam
Pot-holder cook
Fay-wand blow fish is
crowned
Cigarettes blow fish
blows
01/07/2010 15:36 26
28. Interaction with a WII mote
Escher in the Palace:
Wii remote controller:
throw a visual to the
wall
01/07/2010 15:36 28
29. Headset Design
Students of the Royal Academy designed a new AR
headset based on the VR/AR headset of the Dutch
SME Cybermind who made a working version of the
student’s mock-up
01/07/2010 15:36 29
30. Design requirements:
More ease to wear
Don't isolate the user
Don't block the reality
Contact with the environment
Unique experience / attractive
01/07/2010 15:36 30
31. Headset 'George'
camera at the right side
inertia tracker left
open view below
wide screen
Side view
01/07/2010 15:36 31
32. Various other designs have been made, but not
yet prototyped
Design Niels Mulder
01/07/2010 15:36 32
33. What to display?
Man made:
There is a variety of 3D design programs and skilled and
talented people who master this:
Fine Art Artists, Animators, 3D Designers, Architects
Computer Generated:
3D imagery (industrial) machines
especially from the bio-medical research
CT scan generated 3D images, yield an
inexhaustible amount of CT images
Data visualization:
There are various huge databases, e.g. geo
01/07/2010 15:36
information, annual reports 33
34. Art: Drops of White
Marina de Haas
01/07/2010 15:36 34
35. Geo Info
Data Visualization of Acid
level in the first AR MAP
on behalf of GSDI 11
World Conference,
Rotterdam
June 16-20 2009
Global Spatial Data Infrastructure
association
01/07/2010 15:36 35
36. AR Art: first experiment for general public
Marina de Haas
01/07/2010 15:36 36
37. Cultural Heritage: Displaying computer
generated data:
Using bio-medical imaging equipment:
CT scans for visualizing sgraffito-pottery:
Pre industrial original (1250-1450)
Post industrial means
Scanning- Digitalizing
3D printing physical copy
3D Archiving virtual copy
01/07/2010 15:36 37
39. Lessons learned
Let the public view on a beamer what is seen by the HMD
The “empty” third dimension is very useful for information display and
interaction and detaches the application from gravity. One can have art or any
info in the air ( e.g. drops of white)
Motion of the virtual objects covers up for misalignment and jitter
Design packages such as Cinema 4D make design with animated figures
possible. For real 3D animated films with large plots, we are busy to incorporate
game engines like Unity
01/07/2010 15:36 39
40. Headset based AR is at its best when a full immersive experience is required
and people can walk around or within larger objects; buildings, DNA, airplanes to
be refurbished
For outdoor AR it is necessary that the ambient light intensity and the intensity of
the LCD displays on the headset is in balance (automatic sunglasses)
Augmented Reality can be fruitfully used to attract a broad public to displays of
cultural heritage. Its narrative power is huge.
The collaboration between researcher in the area of image processing with
artists, designers and curators appeared to be very fruitful and has lead to many
amazing productions and exhibitions
01/07/2010 15:36 40
41. ‘Why more realities?’
the old man in Milan said:
‘Live is already so complicated’.
“It begins with a blessing
and it ends with a curse;
making life easy,
by making it worse.”
01/07/2010 15:36 41