Progress & Teenage language.
Neologisms.
Student: Emilia Egiazaryan
10 «D»,Gymnasium No 1
The document discusses the influence of modern teenage language on progress and the emergence of new words called neologisms. It provides examples of gaming, social media, and other types of neologisms that have developed from teenage language usage. These include terms like "GG" in gaming, "netizen" in social media, and "benchwarmer" in sports that reflect the language of teenagers and how it is shaping language more broadly over time.
Coach Thompson provides a summary of each player on the Edison High School varsity basketball team. He describes the captains as talented but lacking communication with him. The coach favors some players over others based on arbitrary attributes rather than skills. To win, the coach says the team must see everyone as equally important, check personal feelings at the door, and avoid cliques among grade levels.
The document discusses the target audience for a film production. It recommends targeting ages 16-25 as research shows over 48% of horror and action film audiences are in that age range. It also suggests targeting males more than females, as males are more likely to watch action and horror films. The target class is middle class, as the film will be shown in cinemas middle class people can afford. Finally, it recommends targeting white audiences since the film is set in a posh private school, which are stereotypically associated with white people.
This film about an all-female cast will likely attract male viewers aged 25 to 50 who enjoy horror and sex, as well as university students who want to watch for the female actors. These types of men tend to be geeky horror fans who socialize over social media and work in game companies.
The document discusses the target audience for a film production. It recommends targeting ages 16-25 as research shows over 48% of horror and action film audiences are in that age range. It also suggests targeting males more than females, as males are more likely to watch action and horror films. Additionally, it proposes targeting middle class audiences since the film will be shown in cinemas accessible to the middle class. Finally, it argues the film best suits a white ethnic audience given its setting in a posh private school, which are stereotypically associated with white people.
The document is a schedule for a Physical Education class on Wednesday from 2:00pm to 4:00pm that focuses on volleyball and basketball. It then provides five ways to be a good player or athlete in those sports: 1) Respect other players, 2) Help yourself before expecting help from others, 3) Learn about the game by reading resources, 4) Do not beg others for help or items, and 5) Stay relaxed and keep an open mind about different playing styles.
Jeremy Paxman is known for his confrontational interview style. In this BBC interview with Labour leader Ed Miliband, Paxman asks direct questions straight away about Miliband's childhood and religious background. He presses Miliband on his views on marriage in a suggestive manner. Paxman also directly questions Miliband about why he went to the same university as his brother and what it was like beating his brother, using this line of questioning to get at their relationship. Throughout, Paxman maintains a formal and direct approach, pressing for clear answers without hesitation or ambiguity.
The document lists and describes 5 games that could provide entertainment for someone with a lot of free time:
1. "Race The Fridge Light" - A game of trying to open and close the fridge door fast enough to turn the light off.
2. "Counting Sheep" - A drinking game where friends guess the number of sheep in a field and the soberest counts to verify.
3. "Step On A Crack, Break Yo Mama’s Back" - A childhood game of carefully stepping only on the cracks in sidewalks.
4. "Change The Words on The Cafeteria Menu" - A juvenile game of erasing letters on the cafeteria menu to
The document discusses casting choices for two roles in a film opening sequence. Bradley Smith is chosen to play the antagonist Lloyd, a 17-year-old psychopathic murderer, because he fits the role well and understands what the writer wants to achieve. Graham Teasdale is chosen to play the doctor because his older appearance and beard suggest intelligence and wisdom fitting for a doctor, though his role is overshadowed by the antagonist. The doctor ensures Lloyd takes his medication and cares for his patient, but doubts Lloyd's humanity, allowing Lloyd to take advantage.
Coach Thompson provides a summary of each player on the Edison High School varsity basketball team. He describes the captains as talented but lacking communication with him. The coach favors some players over others based on arbitrary attributes rather than skills. To win, the coach says the team must see everyone as equally important, check personal feelings at the door, and avoid cliques among grade levels.
The document discusses the target audience for a film production. It recommends targeting ages 16-25 as research shows over 48% of horror and action film audiences are in that age range. It also suggests targeting males more than females, as males are more likely to watch action and horror films. The target class is middle class, as the film will be shown in cinemas middle class people can afford. Finally, it recommends targeting white audiences since the film is set in a posh private school, which are stereotypically associated with white people.
This film about an all-female cast will likely attract male viewers aged 25 to 50 who enjoy horror and sex, as well as university students who want to watch for the female actors. These types of men tend to be geeky horror fans who socialize over social media and work in game companies.
The document discusses the target audience for a film production. It recommends targeting ages 16-25 as research shows over 48% of horror and action film audiences are in that age range. It also suggests targeting males more than females, as males are more likely to watch action and horror films. Additionally, it proposes targeting middle class audiences since the film will be shown in cinemas accessible to the middle class. Finally, it argues the film best suits a white ethnic audience given its setting in a posh private school, which are stereotypically associated with white people.
The document is a schedule for a Physical Education class on Wednesday from 2:00pm to 4:00pm that focuses on volleyball and basketball. It then provides five ways to be a good player or athlete in those sports: 1) Respect other players, 2) Help yourself before expecting help from others, 3) Learn about the game by reading resources, 4) Do not beg others for help or items, and 5) Stay relaxed and keep an open mind about different playing styles.
Jeremy Paxman is known for his confrontational interview style. In this BBC interview with Labour leader Ed Miliband, Paxman asks direct questions straight away about Miliband's childhood and religious background. He presses Miliband on his views on marriage in a suggestive manner. Paxman also directly questions Miliband about why he went to the same university as his brother and what it was like beating his brother, using this line of questioning to get at their relationship. Throughout, Paxman maintains a formal and direct approach, pressing for clear answers without hesitation or ambiguity.
The document lists and describes 5 games that could provide entertainment for someone with a lot of free time:
1. "Race The Fridge Light" - A game of trying to open and close the fridge door fast enough to turn the light off.
2. "Counting Sheep" - A drinking game where friends guess the number of sheep in a field and the soberest counts to verify.
3. "Step On A Crack, Break Yo Mama’s Back" - A childhood game of carefully stepping only on the cracks in sidewalks.
4. "Change The Words on The Cafeteria Menu" - A juvenile game of erasing letters on the cafeteria menu to
The document discusses casting choices for two roles in a film opening sequence. Bradley Smith is chosen to play the antagonist Lloyd, a 17-year-old psychopathic murderer, because he fits the role well and understands what the writer wants to achieve. Graham Teasdale is chosen to play the doctor because his older appearance and beard suggest intelligence and wisdom fitting for a doctor, though his role is overshadowed by the antagonist. The doctor ensures Lloyd takes his medication and cares for his patient, but doubts Lloyd's humanity, allowing Lloyd to take advantage.
The document outlines different thinking strategies for an inquiry classroom including tuning in, finding out, sorting out, making conclusions, going further, and reflecting and taking action. Tuning in involves engaging students in the topic and identifying questions. Finding out focuses on locating information from various sources and clarifying questions. Sorting out is about making sense of experiences and organizing information. Making conclusions is articulating new understanding and answering questions. Going further provides alternative avenues of inquiry. Reflecting and taking action involves considering the implications of what was learned.
This CV summarizes the qualifications and experience of Ruchira Das. She has 6 years of experience as a Process Engineer working on projects in oil and gas processing. Her skills include using process simulation software and preparing engineering documents such as P&IDs, PFDs, and equipment datasheets. She has worked on projects in the Middle East and India for companies like WorleyParsons and KBR Technology.
With a combined experience of over 50 years in the industry, Events2 was founded by the Sales Director from one of the UK’s largest event management agencies http://www.events2.com/
The document provides an overview of research on post-traumatic stress disorder (PTSD). It discusses the history and classification of PTSD in diagnostic manuals over time. Early research focused on Vietnam veterans experiencing psychological effects from combat. Treatment trials in the 1980s explored pharmacological approaches using antidepressants and benzodiazepines, as well as cognitive and exposure-based therapies. The clinical presentation of PTSD involves re-experiencing, avoidance, and hyperarousal symptoms. Epidemiological studies found lifetime prevalence rates around 6-7% in the United States. Risk factors include the type, intensity and duration of the traumatic event.
This document provides information about the Central Bank of Nigeria (CBN), including its mandate, monetary policy committee, currency issuance system, development financing initiatives, financial inclusion efforts, payments system, reserve management, financial stability framework, and contact information. It describes the CBN's role in formulating monetary policy and credit policy, printing and circulating currency, promoting development in key sectors of the economy, expanding access to financial services, overseeing the payments system, managing foreign exchange reserves, regulating and supervising financial institutions, and coordinating financial sector regulation.
A kivy made project that will reduce all the problems that any car buyer face. It will provide a 3D model of the car which he wants to buy and can easily analyze all its features like opening a door, interior check without even visiting the showroom.
During this week's Invast Insights we cover:
► The impact of Iraq on oil markets
► The depression in mining won’t last forever
► Australian listed energy producer
► S&P500 looks like a good short
GRAB A 4 WEEK INVAST INSIGHTS FREE TRIAL (WEEKLY NEWSLETTER)
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The document discusses adolescent development and the challenges faced by both adolescents and their parents during this period. It describes adolescence as a time of major physical, cognitive, psychological and social changes. These changes cause stress and friction within families as adolescents separate from their parents and explore their independence while parents struggle with their children's transformations. Successful families fulfill physical, psychological, emotional and spiritual needs through open communication, setting boundaries, and understanding each member's perspective.
1) The document describes a game called "Mafia Invasion" where some players are assigned as mafia members who can kill other players by winking at them. The objective is for innocent players to identify the mafia members before they are all killed.
2) It then discusses how this type of "threatening" game can make people feel anxious or afraid and impact how they interact with others.
3) The main topic of the document is about dealing with conflict and fear through assertive communication techniques. It defines passive, aggressive, and assertive behaviors and provides examples to illustrate how to respond assertively in challenging social situations.
This document discusses strategies for improving listening and reading skills. It outlines three types of effective listening: paraphrasing, open questions, and feeling reflection. It also lists roadblocks to effective listening and reasons to improve listening skills. Additionally, the document provides tips for improving reading skills at home, such as participating in library reading programs, exploring different reading materials, and strengthening spelling skills through making flashcards of unfamiliar words. The overall message is that regular practice of these strategies can help build skills and make reading more enjoyable.
This document discusses strategies for improving listening and reading skills. It outlines three types of effective listening: paraphrasing, open questions, and feeling reflection. It also discusses roadblocks to effective listening and reasons to improve listening skills. Additionally, the document provides tips for improving reading skills at home, such as participating in library reading programs, exploring different reading materials, and strengthening spelling skills through making flashcards of unfamiliar words. The overall message is that regular practice of these strategies can help build skills and make reading more enjoyable.
The document discusses bullying prevention strategies for teachers. It outlines a lesson plan with the objectives of helping students recognize the roles of bullies, victims, and bystanders in bullying situations. The plan involves students completing a pre-assessment survey about bullying, watching an anti-bullying video, discussing emotions and roles, doing role-playing scenarios, making anti-bullying posters, and a post-assessment survey to evaluate effectiveness of the lesson.
The document discusses bullying prevention strategies for teachers. It outlines a lesson plan with the objectives of helping students recognize the roles in bullying situations, understand the emotions involved, and learn how to respond appropriately. The plan includes a student survey, video, discussion, roleplaying scenarios, and poster assignment to teach about the bully, victim, and bystander roles and how to prevent bullying.
This document provides exercises to check understanding of future forms by having the reader watch a grammar video and read a conversation. It then presents three exercises: 1) grouping sentences using future forms into categories, 2) choosing the correct future form to complete sentences, and 3) correcting errors in sentences using future forms. The discussion at the end asks about plans for the weekend.
This document provides instructions for teachers to conduct several interactive games and activities in the classroom to engage students in learning. It describes games that can be used to teach about psychology disorders through role playing, enhance memory skills, demonstrate personal space differences, detect lying, and help students get to know each other. The games aim to make learning fun while addressing important concepts.
1) The document outlines 10 steps for effective listening: face the speaker and maintain eye contact; be attentive but relaxed; keep an open mind without judging; listen to the words and picture what is being said; don't interrupt and don't impose solutions; wait for pauses to ask clarifying questions; ask questions only to ensure understanding; try to feel what the speaker is feeling; give regular feedback; pay attention to nonverbal cues.
2) Key aspects of effective listening include making eye contact, focusing without distraction, listening without judgment, concentrating on what is said, waiting for pauses before asking questions, and showing empathy through understanding the speaker's feelings.
3) Nonverbal cues provide much information, so
Friendship is important for companionship, emotional support, and personal growth. Friends provide opportunities to share life experiences, discuss ideas, and support each other through challenges. While family is important, friends offer a separate social network and relationships based on common interests and mutual understanding developed outside of familial bonds. Overall, friendship enriches people's lives by expanding their social world beyond immediate family.
This document summarizes observations of a friend playing the violent video game Call of Duty: Advanced Warfare for one hour. The observer notes that over the course of playing, their friend's normally laid back personality shifted and he became increasingly angry, aggressive, and vulgar. His behavior escalated from quietly cursing to loudly yelling racial slurs and death threats at other players. By the end of the hour, even mild teasing caused him to aggressively hit his friend. The observer concludes that through the social learning process described by Albert Bandura, their friend's behavior was modified by observing and participating in the social environment created by the violent video game.
The document discusses research conducted on the target audience for an indie horror game. It analyzes surveys that found the target audience is mostly ages 16-19 who enjoy psychological horror games. Inspiration will be drawn from games like Doki Doki Literature Club that start wholesome but get dark. Interviews found a preference for both fast-paced and slow-build up games, with a focus on story over design. Research shows the game should include subtle foreshadowing, darkness, and avoid repetitive jumps or plots.
The document discusses research conducted on the target audience for an indie horror game. It analyzes surveys that found the target audience is mostly ages 16-19 who enjoy psychological horror games. Inspiration will be drawn from games like Doki Doki Literature Club that start wholesome but become dark with subtle foreshadowing. Interviews revealed a preference for both fast-paced and slow-build up games, with equal importance on design and story. The game will focus on atmosphere, characters, and plot over repetitive jumps scares or repeating elements based on the audience research.
The document outlines different thinking strategies for an inquiry classroom including tuning in, finding out, sorting out, making conclusions, going further, and reflecting and taking action. Tuning in involves engaging students in the topic and identifying questions. Finding out focuses on locating information from various sources and clarifying questions. Sorting out is about making sense of experiences and organizing information. Making conclusions is articulating new understanding and answering questions. Going further provides alternative avenues of inquiry. Reflecting and taking action involves considering the implications of what was learned.
This CV summarizes the qualifications and experience of Ruchira Das. She has 6 years of experience as a Process Engineer working on projects in oil and gas processing. Her skills include using process simulation software and preparing engineering documents such as P&IDs, PFDs, and equipment datasheets. She has worked on projects in the Middle East and India for companies like WorleyParsons and KBR Technology.
With a combined experience of over 50 years in the industry, Events2 was founded by the Sales Director from one of the UK’s largest event management agencies http://www.events2.com/
The document provides an overview of research on post-traumatic stress disorder (PTSD). It discusses the history and classification of PTSD in diagnostic manuals over time. Early research focused on Vietnam veterans experiencing psychological effects from combat. Treatment trials in the 1980s explored pharmacological approaches using antidepressants and benzodiazepines, as well as cognitive and exposure-based therapies. The clinical presentation of PTSD involves re-experiencing, avoidance, and hyperarousal symptoms. Epidemiological studies found lifetime prevalence rates around 6-7% in the United States. Risk factors include the type, intensity and duration of the traumatic event.
This document provides information about the Central Bank of Nigeria (CBN), including its mandate, monetary policy committee, currency issuance system, development financing initiatives, financial inclusion efforts, payments system, reserve management, financial stability framework, and contact information. It describes the CBN's role in formulating monetary policy and credit policy, printing and circulating currency, promoting development in key sectors of the economy, expanding access to financial services, overseeing the payments system, managing foreign exchange reserves, regulating and supervising financial institutions, and coordinating financial sector regulation.
A kivy made project that will reduce all the problems that any car buyer face. It will provide a 3D model of the car which he wants to buy and can easily analyze all its features like opening a door, interior check without even visiting the showroom.
During this week's Invast Insights we cover:
► The impact of Iraq on oil markets
► The depression in mining won’t last forever
► Australian listed energy producer
► S&P500 looks like a good short
GRAB A 4 WEEK INVAST INSIGHTS FREE TRIAL (WEEKLY NEWSLETTER)
http://invast.com.au/insights
CONNECT WITH INVAST TODAY
Facebook ► https://www.facebook.com/invastglobal
Twitter ► http://twitter.com/InvastGlobal
Linkedin ► http://www.linkedin.com/company/invast
Invast ► http://www.invast.com.au
Google+ ► https://plus.google.com/+InvastAu/
The document discusses adolescent development and the challenges faced by both adolescents and their parents during this period. It describes adolescence as a time of major physical, cognitive, psychological and social changes. These changes cause stress and friction within families as adolescents separate from their parents and explore their independence while parents struggle with their children's transformations. Successful families fulfill physical, psychological, emotional and spiritual needs through open communication, setting boundaries, and understanding each member's perspective.
1) The document describes a game called "Mafia Invasion" where some players are assigned as mafia members who can kill other players by winking at them. The objective is for innocent players to identify the mafia members before they are all killed.
2) It then discusses how this type of "threatening" game can make people feel anxious or afraid and impact how they interact with others.
3) The main topic of the document is about dealing with conflict and fear through assertive communication techniques. It defines passive, aggressive, and assertive behaviors and provides examples to illustrate how to respond assertively in challenging social situations.
This document discusses strategies for improving listening and reading skills. It outlines three types of effective listening: paraphrasing, open questions, and feeling reflection. It also lists roadblocks to effective listening and reasons to improve listening skills. Additionally, the document provides tips for improving reading skills at home, such as participating in library reading programs, exploring different reading materials, and strengthening spelling skills through making flashcards of unfamiliar words. The overall message is that regular practice of these strategies can help build skills and make reading more enjoyable.
This document discusses strategies for improving listening and reading skills. It outlines three types of effective listening: paraphrasing, open questions, and feeling reflection. It also discusses roadblocks to effective listening and reasons to improve listening skills. Additionally, the document provides tips for improving reading skills at home, such as participating in library reading programs, exploring different reading materials, and strengthening spelling skills through making flashcards of unfamiliar words. The overall message is that regular practice of these strategies can help build skills and make reading more enjoyable.
The document discusses bullying prevention strategies for teachers. It outlines a lesson plan with the objectives of helping students recognize the roles of bullies, victims, and bystanders in bullying situations. The plan involves students completing a pre-assessment survey about bullying, watching an anti-bullying video, discussing emotions and roles, doing role-playing scenarios, making anti-bullying posters, and a post-assessment survey to evaluate effectiveness of the lesson.
The document discusses bullying prevention strategies for teachers. It outlines a lesson plan with the objectives of helping students recognize the roles in bullying situations, understand the emotions involved, and learn how to respond appropriately. The plan includes a student survey, video, discussion, roleplaying scenarios, and poster assignment to teach about the bully, victim, and bystander roles and how to prevent bullying.
This document provides exercises to check understanding of future forms by having the reader watch a grammar video and read a conversation. It then presents three exercises: 1) grouping sentences using future forms into categories, 2) choosing the correct future form to complete sentences, and 3) correcting errors in sentences using future forms. The discussion at the end asks about plans for the weekend.
This document provides instructions for teachers to conduct several interactive games and activities in the classroom to engage students in learning. It describes games that can be used to teach about psychology disorders through role playing, enhance memory skills, demonstrate personal space differences, detect lying, and help students get to know each other. The games aim to make learning fun while addressing important concepts.
1) The document outlines 10 steps for effective listening: face the speaker and maintain eye contact; be attentive but relaxed; keep an open mind without judging; listen to the words and picture what is being said; don't interrupt and don't impose solutions; wait for pauses to ask clarifying questions; ask questions only to ensure understanding; try to feel what the speaker is feeling; give regular feedback; pay attention to nonverbal cues.
2) Key aspects of effective listening include making eye contact, focusing without distraction, listening without judgment, concentrating on what is said, waiting for pauses before asking questions, and showing empathy through understanding the speaker's feelings.
3) Nonverbal cues provide much information, so
Friendship is important for companionship, emotional support, and personal growth. Friends provide opportunities to share life experiences, discuss ideas, and support each other through challenges. While family is important, friends offer a separate social network and relationships based on common interests and mutual understanding developed outside of familial bonds. Overall, friendship enriches people's lives by expanding their social world beyond immediate family.
This document summarizes observations of a friend playing the violent video game Call of Duty: Advanced Warfare for one hour. The observer notes that over the course of playing, their friend's normally laid back personality shifted and he became increasingly angry, aggressive, and vulgar. His behavior escalated from quietly cursing to loudly yelling racial slurs and death threats at other players. By the end of the hour, even mild teasing caused him to aggressively hit his friend. The observer concludes that through the social learning process described by Albert Bandura, their friend's behavior was modified by observing and participating in the social environment created by the violent video game.
The document discusses research conducted on the target audience for an indie horror game. It analyzes surveys that found the target audience is mostly ages 16-19 who enjoy psychological horror games. Inspiration will be drawn from games like Doki Doki Literature Club that start wholesome but get dark. Interviews found a preference for both fast-paced and slow-build up games, with a focus on story over design. Research shows the game should include subtle foreshadowing, darkness, and avoid repetitive jumps or plots.
The document discusses research conducted on the target audience for an indie horror game. It analyzes surveys that found the target audience is mostly ages 16-19 who enjoy psychological horror games. Inspiration will be drawn from games like Doki Doki Literature Club that start wholesome but become dark with subtle foreshadowing. Interviews revealed a preference for both fast-paced and slow-build up games, with equal importance on design and story. The game will focus on atmosphere, characters, and plot over repetitive jumps scares or repeating elements based on the audience research.
The document provides lessons on using grammar to describe people's behaviors and personalities. It discusses using adverbs like "extremely" to modify adjectives and adverbs. Prefixes can be added to adjectives to create opposites. The phrase "always with a continuous verb" describes individual habits. And "at least" can point out the positive side of a situation. Several exercises are provided to have students practice using these grammar structures in sentences about people they know.
This document provides guidance on writing opinion paragraphs. It discusses introducing and supporting an opinion, using facts and opinions, outlining an opinion paragraph with reasons and details, and using transition signals and modal verbs to express opinions. The document includes sample topic sentences, outlines, and practice questions to help the reader learn how to effectively structure and write an opinion paragraph.
This document provides guidance on describing people's appearances, characteristics, and relationships. It includes vocabulary and sample questions and answers about topics like describing friends and family, qualities of good friends, and the importance of friendship. Key details are provided on describing physical features like height, weight, hair and skin color. Characteristics like personality traits, types of people, and relationship terminology are also outlined. Sample conversation questions and responses demonstrate how to discuss topics related to relationships.
This document outlines the agenda and content for two classroom meetings about bullying. The first meeting establishes ground rules for discussion. The second meeting defines different types of bullying, including physical, verbal, relational, and cyberbullying. It provides examples of each type and discusses characteristics of bullying. Students then brainstorm examples of bullying they have witnessed and ways to include students and report bullying. The document aims to educate students about bullying and encourage an anti-bullying environment.
Similar to Slang of british_and_russian_teens (18)
2. My dear inexperienced
friend, who has got absolutely no
skill in online games, my
congratulations on your birthday.
Let God send you only good
people to be around you, ability
no to be angry with unfair man.
Don’t worry about hustle and
bustle and deep wounds made by
enemies. Don’t give up even
under extremely hard challenges.
Wish you strength, agility and
armour which will protect you if
you find yourself in deadlock
situations. Remember only one
thing: no pains, no gains. All wise
man know about it. Self-improve
yourself everyday, but in
case, call us
Your crew.
3. Progress is very strongly influenced on the language of
modern teenagers, contributed to the emergence of new
constructions, abbreviations and words-neologisms
Neologism-is the name for a newly coined term, word, or
phrase that may be in the process of entering common use
but that has not yet been accepted into mainstream
language. Neologi sms are often directly attributable to a
specific person, publication, period, or event
A neologism may also be a new usage of an existing
word, sometimes called a semantic extension. This is
distinct from a person's idiolect, their unique patterns of
vocabulary, grammar, and pronunciation.
4. Gaming Neologisms.Part 1.
“Vids”- video game platforms.
“Gua”-typical gamer, addicted
to every form of gaming
“Caramel country” – too
simple vids,that can be played
even by small
children
“Be mathed” out-to be
mathematically eliminated in a
game
“Frag”- points accrued for
killing enemies
5. Gaming Neologisms.Part 2.
Jibbing-gaming ,playing hXc
video games. The word also
refers instances when a
game character has been
killed with such force that
their body explodes leaving
their "giblets" visible all over
the floor.
Power gamer-
1. One who spends a lot of time
playing games.
2. One who takes the playing of
games very seriously.
3.Being in a long session of
playing games.
6. Gaming Neologisms.Part 3.
GG-Phrase said at the end of a
match, either online or in
person. Means "Good
Game", and indicates one of two
things: Either it was truly a
good, fairly played and close
match, or one team got
slaughtered.
Yupidie-A common phrase used
when you are angry. Most notably
in video games.
Jonesy- A term used to describe
an unfair player in a type of
game. Normally from a southern
decent and competes at a
professional level.
7. Gaming Neologisms.Part 4.
Partylufo( Party looking for)-The group seeks, the group requires for
somebody
Partylufo DD 25-28- a group seeking for a damager 25-28 level!
8. Gaming Abbreviation
FAQ-Frequently asked question
IMHO-In my humble opinion
LOL-laughing out loud
ASAP-As soon as possible
BFF-Best friends forever
ROEFL-Rolling on the floor laughing
KISS-Keep it simple,stupid
DHC- Duty, Honor, Courage
MTAF- Message To All Friends
NP-No problem
NW-No way
OMG-Oh My God
PKD-Points, Kills, Deaths
TI-Total Immortal
TY- thank you
YHL-You have lost
9. Social Network Neologisms.Part 1.
Netizen= network+ citizen
Sofalize= sofa+ socialize
Screenager= screen+teenager
Weblish= web+ english
Netiquette= net + etiquette
Forgoogle= forget + google
Netizen= network+ citizen
Sofalize= sofa+ socialize
Screenager= screen+teenager
Weblish= web+ english
Netiquette= net + etiquette
Forgoogle= forget + google
Typeative= type+ talkative
Neighbornet= neighbor + net
FUSION
To google
To friend
To photoshop
To tweet
CONVERSION
Ctrl-Alt-Delete
Alt-tabbin’
Text-killer
ADDITION
10. Social Network Neologisms.Part 2.
Forgoogle-forget to google
something
Insomnia Dyslexia-typing,confusing
letters due to lack of sleep
Google Holiday- event or
holiday, after which Google changes
it’s logo
Digital immigrant- any person, who
is acquainted with modern technology
in the adulthood
Friend surge- adding a huge number
of friends after returning from a trip
Typeative- who sends too
long, extensive messages and
similarly with talkative
11. Social Network Neologisms.Part 3.
Facebook fever- uncontrollable urge
to constantly check the Facebook
ubdates of any person
Text social- when conpany spreads
sms with someone else outside the
company
Textretaty-person, who messages
instead someone
Neighbornet-the neighbor interner
you are using with or without
permission
Postmodern depression-feeling,that
you get when for a long time do not
have access to the Internet
12. Sport Neologisms.
“Hey coach, can I finally join in.I don’t want
to do my part and be a benchwarmer.Look at
him,coach,that punk can’t ball for nothing,he’s
a cherry picker,spotser,sir,I saw him he plays
in another school volleyball team. Football
player plays for volleyball. He is really boag.
He took my place, I feel this season like a
football widow”
Benchwarmer-one who often sits on a replacement bench
Cherry picker – a basketball player who is waiting for a pass near
the basket to intercept the ball and easily beat it by himself
Boag- a man who does not like football
Football widow is a woman who in the days of soccer matches
believes her husband died
13. Shopping Neologisms.Part 1
Retail Thepapy
«Hey, do you know Natasha?No?Lucky
person!Homewrecker level 99.David and Anya
was such a beautiful pair.There was a
cheerleader effect , but still. David has such a
cute girlvoice…Why are you laughing?»
Retail Therapy-therapy shopping after some stress or trouble
Homewrecker- one who comes into your life, and screws it all up.
This involves stealing your boyfriend/girlfriend, puppy, your
friends, until they pretty much take over your entire life.
Cheerleader effect-when girls and guys standing together seem to
be stunningly beautiful,but if you take them separately , the are
commmon
Girlfriend voice-voice,which apears only when a guy is talking to
his girfriend on the phone
14. Shopping Neologisms.Part 2
Retail Thepapy.Part 2
“And Sasha with his canadian girfriend?No,she is not
from Ottawa.No,she isn’t from Monreal.What’s wrong
with you?!”
Retail Therapy-therapy shopping after some stress or trouble
Canadian Girfriend- when your friends keeps saying he's got a
girlfriend, but you never meet her. Imaginary girlfriend.
“Do you remember Sofi?Yes,that girl with bio-
accessory.Speaking about accessories,see what
a beautiful ring!I’ll buy it later,maybe shop
naked!Oh look,this guy buy an enragement
ring!”
Bio-accessory-a living being used as a fashion accessory, like a handbag
or a scarf, except that it's alive
Shop naked-to shop for items online; to buy things from an online store.
Enragemt ring- typically a ring, that is purchased for a girlfriend after you
have made her angry.
15. Party Neologisms.
“-Oh,I drive in a dream,honey
-I told you to have a disco nap”
Party for profit -when a person goes out to an
event or club to pursue wealthy people, and/or get
free drinks and food.
Disco nap- short nap before heading out to a
nightclub
“Katya,take me with you,I’m
getting bored with this
counterfriend!”
Counterfriend- a stranger with whom you chat on
abstract themes somewhere on a party
“I broke.Going party for profit”