This document describes a 2D flying game created in C++ using the SFML library. The game has the player control a plane to navigate from one place to another within a time limit to win. It includes screenshots of the start screen and gameplay. The coding details explain using SFML functions to load graphics, control speed, and check keyboard input to control the plane's position. The game runs in three loops - a start menu loop, the main gameplay loop to control movement for 35 seconds, and an end loop to display win/loss messages based on time and plane position.