Work Is Something I Do, Not A Place I Go - Roland Leggat – MicrosoftOptusBusiness
“Work is something I do, not a place I go” has become the mantra for many organisations, as they leverage the power of collaborative technologies.
In this session Roland Leggat, Partner Technology Advisor for Microsoft will present thought leadership on the future knowledge worker, focused on the evolving workplace.
Hear the major trends driving early adopters who have embraced the opportunity to distinguish themselves from their competition, and learn how your organisation can develop comprehensive strategies to address these changes and transform your business.
The document discusses sixth sense technology, which involves a wearable device that projects information using a pocket projector and recognizes hand gestures using a camera. It works by tracking color markers on the user's fingers to interpret gestures and interact with projected interfaces. Some applications mentioned include taking pictures, getting book/flight information, making calls, and using drawing/time applications. The technology aims to provide an additional "sixth sense" through augmented reality capabilities. While portable and cost-effective, concerns include the product not yet being finalized or released and potential privacy/security issues.
A device which works on touchscreen technology is coined as Touchscreen. A touchscreen is an electronic visual display capable of 'detecting' and effectively 'locating' a touch over its display area. It is sensitive to the touch of a human finger, hand, pointed finger nail and passive objects like stylus.
Accessible interactive community displays in public placesLuigi Ceccaroni
The document discusses interactive community displays (ICDs) that provide multimedia information to users in public spaces. It describes several case studies of ICDs created by TMT Factory including the Smartpoint, Clip Channel, SOPAT project, and INREDIS platform. These ICDs varied in their interoperability, accessibility features, and whether they used touchscreens. The document concludes by posing questions about how users might interact with ICDs, what devices and protocols they should support, and how to address privacy and accessibility issues.
Multi-touch displays use advanced touch screen technology that can recognize multiple points of contact simultaneously. This allows for gesture-based interfaces and multiple users. Some multi-touch systems use overhead cameras to track finger positions and overcome issues with distinguishing touch from proximity. The document describes the MT-50 multi-touch table, which has a 50-inch display, supports over 50 touch points, and is built for public use. It lists some early examples of multi-touch technologies and discusses the benefits of multi-touch for collaborative work and presentations, as well as some limitations like accuracy and screen obstruction.
Moodys is a lightweight Python framework that allows devices and virtual devices to communicate through a simple and flexible API. It provides an abstract event router and modules that make it easy to write device wrappers and rules. This makes Moodys a powerful and extensible framework for IoT applications by enabling communication across different manufacturers' devices in a way that existing solutions do not.
Presentation on Ubiqutous Computing. Describes basic aspects of this computing. How it can be deployed in our day-to-day life. applications and advantages.
Work Is Something I Do, Not A Place I Go - Roland Leggat – MicrosoftOptusBusiness
“Work is something I do, not a place I go” has become the mantra for many organisations, as they leverage the power of collaborative technologies.
In this session Roland Leggat, Partner Technology Advisor for Microsoft will present thought leadership on the future knowledge worker, focused on the evolving workplace.
Hear the major trends driving early adopters who have embraced the opportunity to distinguish themselves from their competition, and learn how your organisation can develop comprehensive strategies to address these changes and transform your business.
The document discusses sixth sense technology, which involves a wearable device that projects information using a pocket projector and recognizes hand gestures using a camera. It works by tracking color markers on the user's fingers to interpret gestures and interact with projected interfaces. Some applications mentioned include taking pictures, getting book/flight information, making calls, and using drawing/time applications. The technology aims to provide an additional "sixth sense" through augmented reality capabilities. While portable and cost-effective, concerns include the product not yet being finalized or released and potential privacy/security issues.
A device which works on touchscreen technology is coined as Touchscreen. A touchscreen is an electronic visual display capable of 'detecting' and effectively 'locating' a touch over its display area. It is sensitive to the touch of a human finger, hand, pointed finger nail and passive objects like stylus.
Accessible interactive community displays in public placesLuigi Ceccaroni
The document discusses interactive community displays (ICDs) that provide multimedia information to users in public spaces. It describes several case studies of ICDs created by TMT Factory including the Smartpoint, Clip Channel, SOPAT project, and INREDIS platform. These ICDs varied in their interoperability, accessibility features, and whether they used touchscreens. The document concludes by posing questions about how users might interact with ICDs, what devices and protocols they should support, and how to address privacy and accessibility issues.
Multi-touch displays use advanced touch screen technology that can recognize multiple points of contact simultaneously. This allows for gesture-based interfaces and multiple users. Some multi-touch systems use overhead cameras to track finger positions and overcome issues with distinguishing touch from proximity. The document describes the MT-50 multi-touch table, which has a 50-inch display, supports over 50 touch points, and is built for public use. It lists some early examples of multi-touch technologies and discusses the benefits of multi-touch for collaborative work and presentations, as well as some limitations like accuracy and screen obstruction.
Moodys is a lightweight Python framework that allows devices and virtual devices to communicate through a simple and flexible API. It provides an abstract event router and modules that make it easy to write device wrappers and rules. This makes Moodys a powerful and extensible framework for IoT applications by enabling communication across different manufacturers' devices in a way that existing solutions do not.
Presentation on Ubiqutous Computing. Describes basic aspects of this computing. How it can be deployed in our day-to-day life. applications and advantages.
The document discusses wearable computing. It begins with an introduction and overview of wearable computers and then discusses their history, aims, features, implementation, applications, advantages, and disadvantages. Key points include that wearable computers are portable devices that can be worn and allow hands-free use. They are integrated into everyday objects like watches. The document discusses examples of early wearable devices and outlines common components of wearable computers like input and output devices. It provides examples of uses in military and healthcare applications. The conclusion discusses challenges to wider adoption of wearable computers.
The document summarizes a seminar on wearable computing presented by Shradha Maheshwari. Some key points covered include:
- Wearable computers are small, portable computers designed to be worn on the body during use and are usually integrated into clothing or accessories like wristbands.
- They aim to adapt to the user's needs rather than requiring the user to adapt, allow for continual accessibility, and have "always on" capability.
- Components include human-computer interfaces, networks to connect parts and the external world, and display systems like head-mounted displays or earpieces.
- Challenges include limited power, networking and privacy constraints, as well as developing effective
The document discusses universal design and emerging technologies in interface design. It defines universal design as designing systems to be used by anyone in any circumstance. It describes seven principles of universal design for interactive systems including equitable use, flexibility in use, and perceptible information. It also discusses multimodal technology, accessibility features like narrators, and emerging technologies like wearable computing and their impact.
Sixth Sense is a wearable gestural interface that integrates digital information into the physical world and its objects, making the entire world your computer and lets us use natural hand gestures to interact with that information.
SixthSense is a name for extra information supplied by a wearable computer, such as the device called EyeTap (Mann), Telepointer (Mann), and "WuW" (Wear yoUr World) by Pranav Mistry
This seminar presentation introduces sixth sense technology, which allows users to interact with the digital world through natural hand gestures. It discusses the history of the technology, its components including a camera, projector and mirror coupled in a wearable device, and how it works by capturing gestures and projecting images onto surfaces. Applications include taking photos, zooming and organizing pictures, getting book information, making calls by projecting a keypad, and creating multimedia reading experiences. Advantages include support for multi-touch and multi-user interaction while being portable and cost-effective, though batteries need regular charging and gestures must be correctly recognized. The future scope may include new devices and markets as the technology advances.
Sixth Sense Technology allows users to seamlessly access and interact with digital information in the physical world using hand gestures. It works by projecting digital interfaces onto physical surfaces using a mini projector, camera, and cell phone. The current prototype costs $350 and implements applications that demonstrate its usefulness for tasks like making calls, accessing maps, checking the time, drawing, zooming, getting product/book information, taking pictures, and more - essentially giving users a "sixth sense" of accessing information beyond their five physical senses.
Struggling to understand the differences between competing touch technologies? Decoding Touch Technology is an insider's guide to the top ten touch screen technologies in the market today. Written by industry leader, Touch International, this guide answers questions like "why should I choose this technology?" and "how does it work?".
This document discusses multi-touch technology and its applications. It begins by defining multi-touch as a touch screen interface that allows two or more fingers to interact with the screen simultaneously. It then discusses some key advantages of multi-touch interfaces, including being more intuitive than single-touch or mouse-based interfaces as gestures mimic natural human movements, allowing for easier zooming and scrolling functions. The document also notes some disadvantages like requiring both hands and full visual attention. Finally, it proposes some business applications that could benefit from multi-touch, such as the medical field for sharing images during diagnoses, and legal professionals for interactive trial presentations.
The Sixth Sense technology was developed by Pranav Mistry as a wearable gestural interface that projects digital information onto physical surfaces using a camera, projector, and mirror. It allows users to interact with and manipulate this projected information using natural hand gestures. The technology has applications like making calls, accessing maps, getting flight updates, and drawing - transforming any surface into an interface. It aims to bridge the gap between the digital and physical world.
This document discusses touch screen technology. It provides a brief history, describing the development of early touch sensors in the 1970s and the growing popularity and use of touch screens. It then describes the main touch screen technologies - resistive, capacitive, and interruptive - and explains the basic components of a touch screen system, including the touch sensor, controller, and software driver. Finally, it outlines some key advantages of touch screen technology, such as its usefulness for public displays, retail/restaurant systems, customer self-service, control systems, computer-based training, and assistive technology applications.
Sixth Sense is a wearable gestural interface developed by Pranav Mistry that augments the physical world with digital information. It consists of a camera, projector, and mirror that allows users to interact with and access information through natural hand gestures. The system recognizes objects and surfaces, displays information on them, and enables interactions like making calls, accessing maps, videos and more through gestures.
The document introduces a new operating system called SPHER OS that is designed to run on all devices and provide an innovative window management system that allows for simultaneous multi-user multi-application use without limitations. It highlights key features of SPHER OS such as being easy to use, self-repairing, secure, allowing encrypted peer-to-peer communication, running multiple applications simultaneously without slowing down, and not requiring reboots. The document also discusses how SPHER OS is well-suited for large touchscreens and various sectors such as education, healthcare, retail, and more.
Sixth Sense Technology is a mini-projector coupled with a camera and a
cellphone—which acts as the computer and connected to the Cloud, all the
information stored on the web. Sixth Sense can also obey hand gestures. The
camera recognizes objects around a person instantly, with the micro-projector
overlaying the information on any surface, including the object itself or hand.
Also can access or manipulate the information using fingers. make a call by
Extend hand on front of the projector and numbers will appear for to click.
know the time by Draw a circle on wrist and a watch will appear. take a photo
by Just make a square with fingers, highlighting what want to frame, and the
system will make the photo—which can later organize with the others using
own hands over the air.and The device has a huge number of applications , it is
portable and easily to carry as can wear it in neck.
The drawing application lets user draw on any surface by observing the
movement of index finger. Mapping can also be done anywhere with the
features of zooming in or zooming out. The camera also helps user to take
pictures of the scene is viewing and later can arrange them on any surface.
Some of the more practical uses are reading a newspaper. reading a newspaper
and viewing videos instead of the photos in the paper. Or live sports updates
while reading the newspaper.
The device can also tell arrival, departure or delay time of air plane on
tickets. For book lovers it is nothing less than a blessing. Open any book and
find the Amazon ratings of the book. To add to it, pick any page and the device
gives additional information on the text, comments and lot more add on feature
Touch screens use pressure sensitivity to detect touch locations on a display. Neonode developed zForce touch technology using infrared light beams to detect touches without needing glass overlays. zForce can recognize touches from fingers, gloves, and styluses. The main touch screen technologies are resistive, capacitive, projected capacitance, infrared, and Neonode's zForce technology. zForce is a lower-cost alternative to capacitive screens that can also recognize multi-touch inputs.
A SURVEY ON NUMEROUS DEVELOPMENTS IN MULTI-TOUCH TECHNOLOGYpharmaindexing
This document summarizes numerous developments in multi-touch technology. It discusses various multi-touch technologies categorized as either sensor-based or computer vision-based. Sensor-based technologies like FMTSID, DiamondTouch and SmartSkin are able to simultaneously detect multiple touch points but are costly to build. Computer vision-based technologies like FTIR, DI and Microsoft Surface use optical techniques and cameras to detect touches and are more scalable and affordable. The document also outlines key technologies for multi-touch like touch detection accuracy, user identification, and bimanual interaction support.
This document discusses a new private interface called DotYK that allows users to enter information without a keyboard. It consists of elegant sensors on the fingertips that can detect finger movements in 3D space and transmit the data through a bracelet to a device. This provides mobility, privacy, and the ability to work anywhere. DotYK translates finger coordinates into a virtual keyboard and screen, and additional features may allow it to control devices in virtual reality. It aims to provide private and convenient access to devices while maintaining usability.
The document discusses wearable computers. It defines wearable computers as small, portable computers designed to be worn on the body during use. It describes the key characteristics of wearable computers including being unmonopolizing, unrestrictive, observable, controllable, attentive, and communicative. The document outlines examples of wearable computers and their applications in fields like military, medical, and more. It discusses both the advantages of increased mobility, connectivity, and efficiency as well as disadvantages such as potential heaviness, expense, and privacy concerns.
Pervasive computing refers to embedding computers and communication technologies into our everyday environments. The goal of pervasive computing is to make computing power invisible but always available whenever needed. It aims to make computers operate seamlessly in the real world through distributed devices that can dynamically discover and interact with each other. Proponents argue that pervasive computing could make human life simpler, safer and more efficient by leveraging ambient intelligence from connected devices. However, privacy, security and technical challenges remain as pervasive systems could gather and share sensitive personal data without user consent.
This document summarizes a seminar presentation on Sixth Sense technology. Sixth Sense technology allows a user to integrate digital information into the physical world using hand gestures. It works by using a camera to capture gestures which are processed by a mobile device and used to interact with information projected onto physical surfaces by a projector. Some potential applications include making calls, viewing maps, taking photos, and getting information about physical objects. The technology aims to allow computers to adapt to human needs through natural hand gestures.
Cosa hanno in comune un mattoncino Lego e la backdoor XZ?Speck&Tech
ABSTRACT: A prima vista, un mattoncino Lego e la backdoor XZ potrebbero avere in comune il fatto di essere entrambi blocchi di costruzione, o dipendenze di progetti creativi e software. La realtà è che un mattoncino Lego e il caso della backdoor XZ hanno molto di più di tutto ciò in comune.
Partecipate alla presentazione per immergervi in una storia di interoperabilità, standard e formati aperti, per poi discutere del ruolo importante che i contributori hanno in una comunità open source sostenibile.
BIO: Sostenitrice del software libero e dei formati standard e aperti. È stata un membro attivo dei progetti Fedora e openSUSE e ha co-fondato l'Associazione LibreItalia dove è stata coinvolta in diversi eventi, migrazioni e formazione relativi a LibreOffice. In precedenza ha lavorato a migrazioni e corsi di formazione su LibreOffice per diverse amministrazioni pubbliche e privati. Da gennaio 2020 lavora in SUSE come Software Release Engineer per Uyuni e SUSE Manager e quando non segue la sua passione per i computer e per Geeko coltiva la sua curiosità per l'astronomia (da cui deriva il suo nickname deneb_alpha).
Observability Concepts EVERY Developer Should Know -- DeveloperWeek Europe.pdfPaige Cruz
Monitoring and observability aren’t traditionally found in software curriculums and many of us cobble this knowledge together from whatever vendor or ecosystem we were first introduced to and whatever is a part of your current company’s observability stack.
While the dev and ops silo continues to crumble….many organizations still relegate monitoring & observability as the purview of ops, infra and SRE teams. This is a mistake - achieving a highly observable system requires collaboration up and down the stack.
I, a former op, would like to extend an invitation to all application developers to join the observability party will share these foundational concepts to build on:
The document discusses wearable computing. It begins with an introduction and overview of wearable computers and then discusses their history, aims, features, implementation, applications, advantages, and disadvantages. Key points include that wearable computers are portable devices that can be worn and allow hands-free use. They are integrated into everyday objects like watches. The document discusses examples of early wearable devices and outlines common components of wearable computers like input and output devices. It provides examples of uses in military and healthcare applications. The conclusion discusses challenges to wider adoption of wearable computers.
The document summarizes a seminar on wearable computing presented by Shradha Maheshwari. Some key points covered include:
- Wearable computers are small, portable computers designed to be worn on the body during use and are usually integrated into clothing or accessories like wristbands.
- They aim to adapt to the user's needs rather than requiring the user to adapt, allow for continual accessibility, and have "always on" capability.
- Components include human-computer interfaces, networks to connect parts and the external world, and display systems like head-mounted displays or earpieces.
- Challenges include limited power, networking and privacy constraints, as well as developing effective
The document discusses universal design and emerging technologies in interface design. It defines universal design as designing systems to be used by anyone in any circumstance. It describes seven principles of universal design for interactive systems including equitable use, flexibility in use, and perceptible information. It also discusses multimodal technology, accessibility features like narrators, and emerging technologies like wearable computing and their impact.
Sixth Sense is a wearable gestural interface that integrates digital information into the physical world and its objects, making the entire world your computer and lets us use natural hand gestures to interact with that information.
SixthSense is a name for extra information supplied by a wearable computer, such as the device called EyeTap (Mann), Telepointer (Mann), and "WuW" (Wear yoUr World) by Pranav Mistry
This seminar presentation introduces sixth sense technology, which allows users to interact with the digital world through natural hand gestures. It discusses the history of the technology, its components including a camera, projector and mirror coupled in a wearable device, and how it works by capturing gestures and projecting images onto surfaces. Applications include taking photos, zooming and organizing pictures, getting book information, making calls by projecting a keypad, and creating multimedia reading experiences. Advantages include support for multi-touch and multi-user interaction while being portable and cost-effective, though batteries need regular charging and gestures must be correctly recognized. The future scope may include new devices and markets as the technology advances.
Sixth Sense Technology allows users to seamlessly access and interact with digital information in the physical world using hand gestures. It works by projecting digital interfaces onto physical surfaces using a mini projector, camera, and cell phone. The current prototype costs $350 and implements applications that demonstrate its usefulness for tasks like making calls, accessing maps, checking the time, drawing, zooming, getting product/book information, taking pictures, and more - essentially giving users a "sixth sense" of accessing information beyond their five physical senses.
Struggling to understand the differences between competing touch technologies? Decoding Touch Technology is an insider's guide to the top ten touch screen technologies in the market today. Written by industry leader, Touch International, this guide answers questions like "why should I choose this technology?" and "how does it work?".
This document discusses multi-touch technology and its applications. It begins by defining multi-touch as a touch screen interface that allows two or more fingers to interact with the screen simultaneously. It then discusses some key advantages of multi-touch interfaces, including being more intuitive than single-touch or mouse-based interfaces as gestures mimic natural human movements, allowing for easier zooming and scrolling functions. The document also notes some disadvantages like requiring both hands and full visual attention. Finally, it proposes some business applications that could benefit from multi-touch, such as the medical field for sharing images during diagnoses, and legal professionals for interactive trial presentations.
The Sixth Sense technology was developed by Pranav Mistry as a wearable gestural interface that projects digital information onto physical surfaces using a camera, projector, and mirror. It allows users to interact with and manipulate this projected information using natural hand gestures. The technology has applications like making calls, accessing maps, getting flight updates, and drawing - transforming any surface into an interface. It aims to bridge the gap between the digital and physical world.
This document discusses touch screen technology. It provides a brief history, describing the development of early touch sensors in the 1970s and the growing popularity and use of touch screens. It then describes the main touch screen technologies - resistive, capacitive, and interruptive - and explains the basic components of a touch screen system, including the touch sensor, controller, and software driver. Finally, it outlines some key advantages of touch screen technology, such as its usefulness for public displays, retail/restaurant systems, customer self-service, control systems, computer-based training, and assistive technology applications.
Sixth Sense is a wearable gestural interface developed by Pranav Mistry that augments the physical world with digital information. It consists of a camera, projector, and mirror that allows users to interact with and access information through natural hand gestures. The system recognizes objects and surfaces, displays information on them, and enables interactions like making calls, accessing maps, videos and more through gestures.
The document introduces a new operating system called SPHER OS that is designed to run on all devices and provide an innovative window management system that allows for simultaneous multi-user multi-application use without limitations. It highlights key features of SPHER OS such as being easy to use, self-repairing, secure, allowing encrypted peer-to-peer communication, running multiple applications simultaneously without slowing down, and not requiring reboots. The document also discusses how SPHER OS is well-suited for large touchscreens and various sectors such as education, healthcare, retail, and more.
Sixth Sense Technology is a mini-projector coupled with a camera and a
cellphone—which acts as the computer and connected to the Cloud, all the
information stored on the web. Sixth Sense can also obey hand gestures. The
camera recognizes objects around a person instantly, with the micro-projector
overlaying the information on any surface, including the object itself or hand.
Also can access or manipulate the information using fingers. make a call by
Extend hand on front of the projector and numbers will appear for to click.
know the time by Draw a circle on wrist and a watch will appear. take a photo
by Just make a square with fingers, highlighting what want to frame, and the
system will make the photo—which can later organize with the others using
own hands over the air.and The device has a huge number of applications , it is
portable and easily to carry as can wear it in neck.
The drawing application lets user draw on any surface by observing the
movement of index finger. Mapping can also be done anywhere with the
features of zooming in or zooming out. The camera also helps user to take
pictures of the scene is viewing and later can arrange them on any surface.
Some of the more practical uses are reading a newspaper. reading a newspaper
and viewing videos instead of the photos in the paper. Or live sports updates
while reading the newspaper.
The device can also tell arrival, departure or delay time of air plane on
tickets. For book lovers it is nothing less than a blessing. Open any book and
find the Amazon ratings of the book. To add to it, pick any page and the device
gives additional information on the text, comments and lot more add on feature
Touch screens use pressure sensitivity to detect touch locations on a display. Neonode developed zForce touch technology using infrared light beams to detect touches without needing glass overlays. zForce can recognize touches from fingers, gloves, and styluses. The main touch screen technologies are resistive, capacitive, projected capacitance, infrared, and Neonode's zForce technology. zForce is a lower-cost alternative to capacitive screens that can also recognize multi-touch inputs.
A SURVEY ON NUMEROUS DEVELOPMENTS IN MULTI-TOUCH TECHNOLOGYpharmaindexing
This document summarizes numerous developments in multi-touch technology. It discusses various multi-touch technologies categorized as either sensor-based or computer vision-based. Sensor-based technologies like FMTSID, DiamondTouch and SmartSkin are able to simultaneously detect multiple touch points but are costly to build. Computer vision-based technologies like FTIR, DI and Microsoft Surface use optical techniques and cameras to detect touches and are more scalable and affordable. The document also outlines key technologies for multi-touch like touch detection accuracy, user identification, and bimanual interaction support.
This document discusses a new private interface called DotYK that allows users to enter information without a keyboard. It consists of elegant sensors on the fingertips that can detect finger movements in 3D space and transmit the data through a bracelet to a device. This provides mobility, privacy, and the ability to work anywhere. DotYK translates finger coordinates into a virtual keyboard and screen, and additional features may allow it to control devices in virtual reality. It aims to provide private and convenient access to devices while maintaining usability.
The document discusses wearable computers. It defines wearable computers as small, portable computers designed to be worn on the body during use. It describes the key characteristics of wearable computers including being unmonopolizing, unrestrictive, observable, controllable, attentive, and communicative. The document outlines examples of wearable computers and their applications in fields like military, medical, and more. It discusses both the advantages of increased mobility, connectivity, and efficiency as well as disadvantages such as potential heaviness, expense, and privacy concerns.
Pervasive computing refers to embedding computers and communication technologies into our everyday environments. The goal of pervasive computing is to make computing power invisible but always available whenever needed. It aims to make computers operate seamlessly in the real world through distributed devices that can dynamically discover and interact with each other. Proponents argue that pervasive computing could make human life simpler, safer and more efficient by leveraging ambient intelligence from connected devices. However, privacy, security and technical challenges remain as pervasive systems could gather and share sensitive personal data without user consent.
This document summarizes a seminar presentation on Sixth Sense technology. Sixth Sense technology allows a user to integrate digital information into the physical world using hand gestures. It works by using a camera to capture gestures which are processed by a mobile device and used to interact with information projected onto physical surfaces by a projector. Some potential applications include making calls, viewing maps, taking photos, and getting information about physical objects. The technology aims to allow computers to adapt to human needs through natural hand gestures.
Cosa hanno in comune un mattoncino Lego e la backdoor XZ?Speck&Tech
ABSTRACT: A prima vista, un mattoncino Lego e la backdoor XZ potrebbero avere in comune il fatto di essere entrambi blocchi di costruzione, o dipendenze di progetti creativi e software. La realtà è che un mattoncino Lego e il caso della backdoor XZ hanno molto di più di tutto ciò in comune.
Partecipate alla presentazione per immergervi in una storia di interoperabilità, standard e formati aperti, per poi discutere del ruolo importante che i contributori hanno in una comunità open source sostenibile.
BIO: Sostenitrice del software libero e dei formati standard e aperti. È stata un membro attivo dei progetti Fedora e openSUSE e ha co-fondato l'Associazione LibreItalia dove è stata coinvolta in diversi eventi, migrazioni e formazione relativi a LibreOffice. In precedenza ha lavorato a migrazioni e corsi di formazione su LibreOffice per diverse amministrazioni pubbliche e privati. Da gennaio 2020 lavora in SUSE come Software Release Engineer per Uyuni e SUSE Manager e quando non segue la sua passione per i computer e per Geeko coltiva la sua curiosità per l'astronomia (da cui deriva il suo nickname deneb_alpha).
Observability Concepts EVERY Developer Should Know -- DeveloperWeek Europe.pdfPaige Cruz
Monitoring and observability aren’t traditionally found in software curriculums and many of us cobble this knowledge together from whatever vendor or ecosystem we were first introduced to and whatever is a part of your current company’s observability stack.
While the dev and ops silo continues to crumble….many organizations still relegate monitoring & observability as the purview of ops, infra and SRE teams. This is a mistake - achieving a highly observable system requires collaboration up and down the stack.
I, a former op, would like to extend an invitation to all application developers to join the observability party will share these foundational concepts to build on:
Building Production Ready Search Pipelines with Spark and MilvusZilliz
Spark is the widely used ETL tool for processing, indexing and ingesting data to serving stack for search. Milvus is the production-ready open-source vector database. In this talk we will show how to use Spark to process unstructured data to extract vector representations, and push the vectors to Milvus vector database for search serving.
TrustArc Webinar - 2024 Global Privacy SurveyTrustArc
How does your privacy program stack up against your peers? What challenges are privacy teams tackling and prioritizing in 2024?
In the fifth annual Global Privacy Benchmarks Survey, we asked over 1,800 global privacy professionals and business executives to share their perspectives on the current state of privacy inside and outside of their organizations. This year’s report focused on emerging areas of importance for privacy and compliance professionals, including considerations and implications of Artificial Intelligence (AI) technologies, building brand trust, and different approaches for achieving higher privacy competence scores.
See how organizational priorities and strategic approaches to data security and privacy are evolving around the globe.
This webinar will review:
- The top 10 privacy insights from the fifth annual Global Privacy Benchmarks Survey
- The top challenges for privacy leaders, practitioners, and organizations in 2024
- Key themes to consider in developing and maintaining your privacy program
In the rapidly evolving landscape of technologies, XML continues to play a vital role in structuring, storing, and transporting data across diverse systems. The recent advancements in artificial intelligence (AI) present new methodologies for enhancing XML development workflows, introducing efficiency, automation, and intelligent capabilities. This presentation will outline the scope and perspective of utilizing AI in XML development. The potential benefits and the possible pitfalls will be highlighted, providing a balanced view of the subject.
We will explore the capabilities of AI in understanding XML markup languages and autonomously creating structured XML content. Additionally, we will examine the capacity of AI to enrich plain text with appropriate XML markup. Practical examples and methodological guidelines will be provided to elucidate how AI can be effectively prompted to interpret and generate accurate XML markup.
Further emphasis will be placed on the role of AI in developing XSLT, or schemas such as XSD and Schematron. We will address the techniques and strategies adopted to create prompts for generating code, explaining code, or refactoring the code, and the results achieved.
The discussion will extend to how AI can be used to transform XML content. In particular, the focus will be on the use of AI XPath extension functions in XSLT, Schematron, Schematron Quick Fixes, or for XML content refactoring.
The presentation aims to deliver a comprehensive overview of AI usage in XML development, providing attendees with the necessary knowledge to make informed decisions. Whether you’re at the early stages of adopting AI or considering integrating it in advanced XML development, this presentation will cover all levels of expertise.
By highlighting the potential advantages and challenges of integrating AI with XML development tools and languages, the presentation seeks to inspire thoughtful conversation around the future of XML development. We’ll not only delve into the technical aspects of AI-powered XML development but also discuss practical implications and possible future directions.
“An Outlook of the Ongoing and Future Relationship between Blockchain Technologies and Process-aware Information Systems.” Invited talk at the joint workshop on Blockchain for Information Systems (BC4IS) and Blockchain for Trusted Data Sharing (B4TDS), co-located with with the 36th International Conference on Advanced Information Systems Engineering (CAiSE), 3 June 2024, Limassol, Cyprus.
Dr. Sean Tan, Head of Data Science, Changi Airport Group
Discover how Changi Airport Group (CAG) leverages graph technologies and generative AI to revolutionize their search capabilities. This session delves into the unique search needs of CAG’s diverse passengers and customers, showcasing how graph data structures enhance the accuracy and relevance of AI-generated search results, mitigating the risk of “hallucinations” and improving the overall customer journey.
Best 20 SEO Techniques To Improve Website Visibility In SERPPixlogix Infotech
Boost your website's visibility with proven SEO techniques! Our latest blog dives into essential strategies to enhance your online presence, increase traffic, and rank higher on search engines. From keyword optimization to quality content creation, learn how to make your site stand out in the crowded digital landscape. Discover actionable tips and expert insights to elevate your SEO game.
Sudheer Mechineni, Head of Application Frameworks, Standard Chartered Bank
Discover how Standard Chartered Bank harnessed the power of Neo4j to transform complex data access challenges into a dynamic, scalable graph database solution. This keynote will cover their journey from initial adoption to deploying a fully automated, enterprise-grade causal cluster, highlighting key strategies for modelling organisational changes and ensuring robust disaster recovery. Learn how these innovations have not only enhanced Standard Chartered Bank’s data infrastructure but also positioned them as pioneers in the banking sector’s adoption of graph technology.
For the full video of this presentation, please visit: https://www.edge-ai-vision.com/2024/06/building-and-scaling-ai-applications-with-the-nx-ai-manager-a-presentation-from-network-optix/
Robin van Emden, Senior Director of Data Science at Network Optix, presents the “Building and Scaling AI Applications with the Nx AI Manager,” tutorial at the May 2024 Embedded Vision Summit.
In this presentation, van Emden covers the basics of scaling edge AI solutions using the Nx tool kit. He emphasizes the process of developing AI models and deploying them globally. He also showcases the conversion of AI models and the creation of effective edge AI pipelines, with a focus on pre-processing, model conversion, selecting the appropriate inference engine for the target hardware and post-processing.
van Emden shows how Nx can simplify the developer’s life and facilitate a rapid transition from concept to production-ready applications.He provides valuable insights into developing scalable and efficient edge AI solutions, with a strong focus on practical implementation.
Why You Should Replace Windows 11 with Nitrux Linux 3.5.0 for enhanced perfor...SOFTTECHHUB
The choice of an operating system plays a pivotal role in shaping our computing experience. For decades, Microsoft's Windows has dominated the market, offering a familiar and widely adopted platform for personal and professional use. However, as technological advancements continue to push the boundaries of innovation, alternative operating systems have emerged, challenging the status quo and offering users a fresh perspective on computing.
One such alternative that has garnered significant attention and acclaim is Nitrux Linux 3.5.0, a sleek, powerful, and user-friendly Linux distribution that promises to redefine the way we interact with our devices. With its focus on performance, security, and customization, Nitrux Linux presents a compelling case for those seeking to break free from the constraints of proprietary software and embrace the freedom and flexibility of open-source computing.
Communications Mining Series - Zero to Hero - Session 1DianaGray10
This session provides introduction to UiPath Communication Mining, importance and platform overview. You will acquire a good understand of the phases in Communication Mining as we go over the platform with you. Topics covered:
• Communication Mining Overview
• Why is it important?
• How can it help today’s business and the benefits
• Phases in Communication Mining
• Demo on Platform overview
• Q/A
Unlocking Productivity: Leveraging the Potential of Copilot in Microsoft 365, a presentation by Christoforos Vlachos, Senior Solutions Manager – Modern Workplace, Uni Systems
GraphSummit Singapore | The Art of the Possible with Graph - Q2 2024Neo4j
Neha Bajwa, Vice President of Product Marketing, Neo4j
Join us as we explore breakthrough innovations enabled by interconnected data and AI. Discover firsthand how organizations use relationships in data to uncover contextual insights and solve our most pressing challenges – from optimizing supply chains, detecting fraud, and improving customer experiences to accelerating drug discoveries.
12. ADVANTAGES
Portablity.
Supports multi-touch and multi- user interaction.
Connectedness between world and information
Data access directly from machine in real time.
Mind map the idea anywhere.
It is an open source
Cost effective.
13. DISADVANTAGES
The product is not yet released into the market.
New inventions in information technology have some kind of
security concerns.
Projection is better in the night time and dark areas rather than
mornings and bright areas. This is an issue because the vision
of the user can be damaged when using this instrument.
14. PORTABLITY
Portablity means a device can be used in many places-not only at
homes, but also in offices , librariesetc.
Portablity feature
offers several distinct
Advantages.
15. MULTI TOUCH INTERACTION
Enable a user to interact
with a systemwith more
than one finger at a time.
Capable of accomodating
multiple users.
16. CONCLUSION
The sixth sense recognizes the object around us,displaying
information automatically and letting us to access in any way
we need.
The potential of becoming an ultimate”transparent” user
interface For accessing information about everything around
us.