The document provides an overview of distance learning standards and specifications, with a focus on the Sharable Content Object Reference Model (SCORM). It describes the key components of SCORM, including the Content Aggregation Model, Runtime Environment, and Sequencing and Navigation specifications. The document also summarizes the evolution of SCORM and related standards organizations involved in e-learning technologies.
Group A will present on WBI development standards from IEEE, ADL, ISO, and IMS. They will discuss the history and current work of each standards organization. Berta Sanchez and Regina Miller will discuss ADL and its SCORM standard. Tanya Reber and Leisa Eiland will cover ISO and IMS respectively. The document provides background information on each standards body, including their goals of improving accessibility, interoperability, and reusability of online content.
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This document provides a summary of the history and evolution of e-learning standards, beginning with AICC in the late 1980s and progressing to the current xAPI standard. It outlines key developments such as the creation of SCORM in the late 1990s/early 2000s and its adoption by the US Department of Defense. It then describes the limitations of previous standards like SCORM that led to the development of xAPI starting in 2010. The document explains the key aspects of xAPI's data structure using simple subject-verb-object statements to represent learning activities in a format that is readable by both humans and machines.
This presentation looks at SCORM (and in particular SCORM 2004) from an end user perspective. We address those aspects of SCORM that go beyond technology and aim at supporting effective learning practices in both corporate and academic contexts. We focus on its rationale and its current status, trying to understand its real potential for those who really have strategic goals about training and education in their organizations.
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SCORM is a collection of standards and specifications that provide interoperability, accessibility and reusability of web-based learning content. It allows learning content to be shared, scaled and reused across different learning management systems (LMS). Some key benefits of SCORM include enabling the development of adaptive learning experiences and making content discoverable through repositories. Many organizations have adopted SCORM, including the US Department of Defense, other government agencies, large companies, and international bodies. The future of SCORM involves opening its maintenance to an international consortium and moving it beyond the Department of Defense.
The document discusses Model-View-Controller 1.0 (MVC 1.0), a Java specification project (JSR). It provides an overview of the history and development of MVC 1.0, including a list of supporters and Expert Group members. It outlines where the specification is currently at in terms of published drafts and milestones. It also describes how users can get involved by providing feedback, testing releases, contributing code, and more. The document concludes with a standard legal statement about the product direction.
Rustici Software provides tools and services for converting content and learning management systems to comply with e-learning standards like SCORM. Their main products are the SCORM Driver for converting content and the SCORM Engine for converting LMSs. Both products aim to abstract away the complexities of standards compliance and consolidate support for multiple standards into a single codebase, while providing extensibility to accommodate variations in standards interpretations and proprietary needs. Case studies demonstrate how these products have helped companies like HealthStream, Articulate, and the US Marine Corps meet large-scale e-learning demands.
The document provides an overview of distance learning standards and specifications, with a focus on the Sharable Content Object Reference Model (SCORM). It describes the key components of SCORM, including the Content Aggregation Model, Runtime Environment, and Sequencing and Navigation specifications. The document also summarizes the evolution of SCORM and related standards organizations involved in e-learning technologies.
Group A will present on WBI development standards from IEEE, ADL, ISO, and IMS. They will discuss the history and current work of each standards organization. Berta Sanchez and Regina Miller will discuss ADL and its SCORM standard. Tanya Reber and Leisa Eiland will cover ISO and IMS respectively. The document provides background information on each standards body, including their goals of improving accessibility, interoperability, and reusability of online content.
A Brief History of e-Learning Standards in the United StatesEytan Klawer
This document provides a summary of the history and evolution of e-learning standards, beginning with AICC in the late 1980s and progressing to the current xAPI standard. It outlines key developments such as the creation of SCORM in the late 1990s/early 2000s and its adoption by the US Department of Defense. It then describes the limitations of previous standards like SCORM that led to the development of xAPI starting in 2010. The document explains the key aspects of xAPI's data structure using simple subject-verb-object statements to represent learning activities in a format that is readable by both humans and machines.
This presentation looks at SCORM (and in particular SCORM 2004) from an end user perspective. We address those aspects of SCORM that go beyond technology and aim at supporting effective learning practices in both corporate and academic contexts. We focus on its rationale and its current status, trying to understand its real potential for those who really have strategic goals about training and education in their organizations.
The document summarizes the scope, structure, activities, and future directions of ISO/IEC JTC1 SC36, the subcommittee on learning technologies within ISO/IEC JTC1. SC36 has 27 active projects, focuses on developing standards for e-learning vocabulary, profiles, quality assurance, and more. It has published 12 standards so far and has plans to approve 3-6 more new projects this year. The document also discusses future trends in e-learning that SC36 may address like connectivism, learning ecologies, and personalized adaptive learning environments.
SCORM is a collection of standards and specifications that provide interoperability, accessibility and reusability of web-based learning content. It allows learning content to be shared, scaled and reused across different learning management systems (LMS). Some key benefits of SCORM include enabling the development of adaptive learning experiences and making content discoverable through repositories. Many organizations have adopted SCORM, including the US Department of Defense, other government agencies, large companies, and international bodies. The future of SCORM involves opening its maintenance to an international consortium and moving it beyond the Department of Defense.
The document discusses Model-View-Controller 1.0 (MVC 1.0), a Java specification project (JSR). It provides an overview of the history and development of MVC 1.0, including a list of supporters and Expert Group members. It outlines where the specification is currently at in terms of published drafts and milestones. It also describes how users can get involved by providing feedback, testing releases, contributing code, and more. The document concludes with a standard legal statement about the product direction.
Rustici Software provides tools and services for converting content and learning management systems to comply with e-learning standards like SCORM. Their main products are the SCORM Driver for converting content and the SCORM Engine for converting LMSs. Both products aim to abstract away the complexities of standards compliance and consolidate support for multiple standards into a single codebase, while providing extensibility to accommodate variations in standards interpretations and proprietary needs. Case studies demonstrate how these products have helped companies like HealthStream, Articulate, and the US Marine Corps meet large-scale e-learning demands.
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Tsugi and Koseu are open source software tools that allow anyone to easily build and deploy standards-compliant educational websites, content, and learning applications.
Tsugi acts as an "app store" that hosts learning applications and provides API libraries for developers to integrate their tools using open standards. Koseu is an educational website builder and content hosting platform, providing a simple "LMS-like" environment.
These tools aim to lower the barrier to developing and using interoperable educational technologies, helping train developers and allowing institutions and individuals to quickly create customized learning solutions.
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Topics covered:
- Learning Management Systems
- Principal Players
- Shareable Content Objects
- Student Tracking
- Assessment
- Metadata
- Accessibility
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1. Standards cannot be dictated from the top down alone and require skills to implement; they also exist within a complex environment of other issues like available tools and intended uses.
2. Different users often require different standards based on their needs and context. Open standards are not always the most suitable.
3. Metadata standards can lead to "digital silos" as there are many standards and interpretations; translation between them is difficult.
4. Standards must be flexible to work within an evolving environment and allow content to be reused in different ways over time as needs change.
1) The document discusses standardization and research relationships, with a focus on contributing to an Industry Day meeting regarding ISO standards.
2) It introduces the author as a researcher who works on issues like product data interchange, sharing, and long-term archiving. The author contributes to and consumes various standards.
3) Challenges discussed include reducing risks and costs associated with product data interchange and sharing, as well as ensuring sustainable interoperability as environments continuously evolve.
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The document discusses various integration options for the IOER (Illinois Open Educational Resources) system, including connecting to the Learning Registry to share metadata, embedding widgets on websites, implementing single sign-on, and using APIs to transfer data with other systems like learning maps and Gooru. It also covers using IOER resources in learning management systems or courseware through standards like SCORM or Common Cartridge. The technical information section provides details on data models, schemas, vocabularies, and code licensing used by IOER.
Tsugi and Koseu are open source software tools that allow anyone to easily build and deploy standards-compliant educational websites, content, and learning applications.
Tsugi acts as an "app store" that hosts learning applications and provides API libraries for developers to integrate their tools using open standards. Koseu is an educational website builder and content hosting platform, providing a simple "LMS-like" environment.
These tools aim to lower the barrier to developing and using interoperable educational technologies, helping train developers and allowing institutions and individuals to quickly create customized learning solutions.
This document provides an introduction to a presentation about accessibility and open educational resources (OER). The presentation schedule includes introductions, discussing barriers to accessibility in OER, examples from projects like Xerte and Organising Open Educational Resources, and potential solutions. It also outlines guidelines, tools, and contact information to help make OER more accessible. The overall goal is to promote inclusive practices and resources across UK education.
00 Fundamentals of csharp course introductionmaznabili
This document outlines the fundamentals of a C# programming course. The course will last 3 months and cover topics including data types, operators, conditional statements, loops, arrays, methods, objects, classes, exceptions handling, and data structures. Students will have lectures, exercises, homework and exams. The goal is to teach fundamental programming skills and prepare students for further .NET training. Commitment is required as the course involves 8 hours of study per day.
The Nuxeo Way: leveraging open source to build a world-class ECM platformNuxeo
How can one create and deliver enterprise-class software, worth tens of years of R&D, with minimal capital investment? Open source can help, as well as the right context and ecosystem. This first talk will highlight the experience gained in the 8 first years of Nuxeo, and how they were applied to the latest iteration of the Nuxeo Platform.
Green Custard Friday Talk 14: E-Learning StandardsGreen Custard
In Green Custard's 14th Friday talk, Geoff explores E-Learning Standards.
Topics covered:
- Learning Management Systems
- Principal Players
- Shareable Content Objects
- Student Tracking
- Assessment
- Metadata
- Accessibility
Green Custard is a custom software development consultancy. To discover more about their work and the team visit www.green-custard.com.
Design Pattern Mastery - Momentum Dev Con 19 Apr 2018Steven Smith
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Since 2008, over 100 students from 16 universities have worked in distributed teams on open source projects for course credit. Using Basie (http://basieproject.org) as an example, this talk explains how we have made that work. This talk was given at PyCon 2010 in Atlanta on February 20, 2010.
Towards Standardisation in User Interface Development: the UsiXML ContributionJean Vanderdonckt
This presentation is the invited conference during the ITEA2 & Artemis Co-Summit'2013 (Stockholm, 4-5 December 2013), during which the ITEA2 Excellence awards 2013, category "Standardisation".
The ITEA2 UsiXML project is aimed at defining, testing, and validating User Interface eXtensible Markup Language (UsiXML), a formal Domain-Specific Language (DSL) used in Human-Computer Interaction (HCI) and Software Engineering (SE) in order to describe any user interface of any interactive application independently of any implementation technology. A user interface may involve variations depending on: the context of use (in which the user is carrying out her interactive task), the device or the computing platform (on which the user is working), the language (used by the user), the organization (to which the user belongs), the user profile, the interaction modalities (e.g., graphical, vocal, tactile, haptics).
A presentation made to the EEE project in Valladolid, 14th November 2011, talking about ways of thinking about widget services, and describing work carried out in the iTEC and Omelette projects
The document discusses replacing an outdated virtual learning environment (VLE) at Anglia Ruskin University with a new system built on Microsoft SharePoint. It reviewed several existing VLEs before deciding on a bespoke SharePoint-based solution. A closed pilot of the new SharePoint VLE was launched, which included basic features like modules, content, documents, and communication tools. The document outlines next steps to expand the VLE's functionality and enhance its support for learning and teaching.
SCORM. xAPI. cmi5. LTI. AICC. Talk about alphabet soup! Just keeping up with these acronyms and standards can be difficult enough, but deciding which learning standard is best for your content and while working with the technologies in your ecosystem is even more challenging. But don’t worry, Joe Donnelly and Brian Miller are here to help you blend your content goals and choose a standard to meet them.
A lessons learned presentation for a medical device sompany that just implemented the PeopleSoft Enterprise Learning System version 9.0 as their Corporate Learning Management system.
The Standards Dilemma - Digital Library Standards 2008Alastair Dunning
The document discusses lessons learned about standards for digital content and their implementation. Some key points are:
1. Standards cannot be dictated from the top down alone and require skills to implement; they also exist within a complex environment of other issues like available tools and intended uses.
2. Different users often require different standards based on their needs and context. Open standards are not always the most suitable.
3. Metadata standards can lead to "digital silos" as there are many standards and interpretations; translation between them is difficult.
4. Standards must be flexible to work within an evolving environment and allow content to be reused in different ways over time as needs change.
1) The document discusses standardization and research relationships, with a focus on contributing to an Industry Day meeting regarding ISO standards.
2) It introduces the author as a researcher who works on issues like product data interchange, sharing, and long-term archiving. The author contributes to and consumes various standards.
3) Challenges discussed include reducing risks and costs associated with product data interchange and sharing, as well as ensuring sustainable interoperability as environments continuously evolve.
Content providers\' roles in the ASPECT projectDavid Massart
The document discusses the role of content providers in the ASPECT project. It outlines the goals of analyzing and implementing interoperability standards for discovering, exchanging, and using educational content across Europe. It describes the objectives of Work Package 5 which include applying standards to connect content repositories, select content for school profiles, add metadata for discovery, and implement standards for content use. The document also provides examples of three content exchange scenarios: simple open content, packaged content like SCORM, and non-open content.
The document discusses various topics related to e-learning including connectivism and learning, learning management systems, SCORM, content packaging, and evidence-based learning. It provides an overview of the SCORM standard which references a set of specifications for web-based learning content. It describes how SCORM allows for interoperability, reusability, accessibility, and durability of content. The document also discusses adult learning theory, changing roles for teachers, bringing web tools into the classroom, and qualities of an effective e-learning teacher.
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46. Lugemispäeviku soovitused
• Duval, E. (2004). Learning Technology Standardization: Making Sense of it All. ComSIS, 1(1), 33–43.
https://doi.org/10.2298/csis0401033d
• Bakhouyi, A., Dehbi, R., Talea, M., & Hajoui, O. (2017). Evolution of Standardization and
Interoperability on E-Learning Systems: An Overview. 2017 16th International Conference on Information
Technology Based Higher Education and Training (ITHET). IEEE. https://doi.org/10.1109/
ithet.2017.8067789
• Robson, R., & Barr, A. (2018). Learning Technology Standards – the New Awakening. R. A. Sottilare
(toim.), Proceedings of the 6th Annual GIFT Users Symposium (GIFTSym6) (lk 323–331). U.S. Army
Research Laboratory. https://www.gifttutoring.org/attachments/download/3006/
FINAL_Proceedings_GIFTSym6.pdf
• Kevan, J. M., & Ryan, P. R. (2016). Experience API: Flexible, Decentralized and Activity-Centric Data
Collection. Technology, Knowledge and Learning, 21(1), 143–149. https://doi.org/10.1007/
s10758-015-9260-x
47. Viited
• Friesen, N. (2004). A Gentle Introduction to Technical E-learning Standards.
Canadian Journal of Learning and Technology, 30(3). https://doi.org/
10.21432/t2w596
• IMS Global Learning Consortium. (2015). IMS Question & Test
Interoperability: Implementation Guide Version 2.2. https://
www.imsglobal.org/question/qtiv2p2/imsqti_v2p2_impl.html
• IMS Global Learning Consortium. (2020). Question and Test Interoperability
(QTI) Overview: IMS Candidate Final Public Version 3.0. https://
www.imsglobal.org/spec/qti/v3p0/oview
49. See materjal on avaldatud Creative Commons Autorile viitamine–Jagamine
samadel tingimustel 3.0 Eesti litsentsi alusel. Litsentsi terviktekstiga tutvumiseks
külastage aadressi http://creativecommons.org/licenses/by-sa/3.0/ee/
Hans Põldoja
hans.poldoja@tlu.ee
IFI7207.DT Digitaalne õppevara
https://digioppevara.wordpress.com
Tallinna Ülikool
Digitehnoloogiate instituut