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Emmanuel Fournier – Helyospartners - Geneva
Deborah Thomas – Sillymonkey - Atlanta
Robb Lindgren – Stanford University – San Francisco
José Carlos Lopes Miranda – Indigo – Oviedo
Ana Maria Vilanova – TAG/Estambril Group - Barcelona
The basic first aid curriculum begins at
home and then transitions to a more
difficult lesson which takes place in a
manufacturing plant.
The idea is that people will identify with the
home and “care” about their avatar and
the members of the home
  The more difficult first aid lesson will allow the
  participants to practice what they learned and
  build upon it
  The user can make choices and explore as
  they learn
The next level will take place in the work
place
What someone learns is also reflected in their
decisions, their movements, their speed and
accuracy, and where they are focusing their
attention.
The system is able to capture these aspects of a
user’s performance so that they can be
evaluated and offered appropriate feedback.
Perform safety and health actions in a real-life scenario
Practice safety and health issues in a safe environment
Realistic backdrop for all exercises
Provides for atmosphere of exploration and play
“Player” has ability to take actions and make decisions
moving toward an end condition of accurate learning and
training
System is comprised of procedures in the setting of a
game world
System will change or vary to provide different practice
sessions
This exercise is designed to give the player the
experience of having to respond to a burn
incident in an informal and familiar setting.
The exercise takes place in the home of
someone familiar to the player.
The player is in the living room relaxing when
the exercise starts, but shortly thereafter the
host will suddenly have an accident while
pouring coffee that causes a minor burn.
The host breaks the teapot, shattering glass on
the kitchen floor when the burn occurs.
The realism, challenge, and dynamic nature of
these exercises will keep engaged and
motivated in these important safety and health
topics. Using the Siqur simulation doesn’t feel
like your traditional training activities, and that’s
the idea! These exercises allow for exploration
and discovery while at the same time providing
guidance to ensure that trainees are developing
critical competencies to ensure a safe and
productive work environment.
The goal of this exercise is to learn basic burn
management.
After completing this exercise the trainee will be able to:
Apply standard first aid awareness principles in
responding to an emergency situation
Apply standard first aid procedures to treat a minor skin
burn
 Variations
   There are 2 variations of this exercise:
   Scald burns treatment. In this case the exercise simulates a
   situation where user has to treat a person suffering from a scald
   burn.
   Scald burns treatment with surprise of a child entering the room.
   The user has to make sure that the situation doesn’t get worse due
   to the glass shards on the kitchen floor and the child panicking at
   the door of the kitchen. In addition the player must treat a person
   suffering from a fire burn .
One dimension of performance looks at the specific skills
and procedures that the trainee is developing in each
lesson and their ability to execute them efficiently and
accurately.
The other dimension of performance is concerned with
the trainee’s awareness of potential dangers in the
environment and their concern for others in the
workplace. Ideally a worker will be conscious of hazards
so that they can prevent hazards before they occur, and
they should be able to predict the consequences of their
actions.
Bonus:
  Sticker on Helmet
  Colour jacket
  “Employee” / “Player” of the month
  Colour helmet
  Breakfast with Site Manager
  Family member visit to the site
Introduction
                          Welcome
   Introduction           Lesson subject and objective
                       Assignment is given
                       Planning
                          Risk assessment
   Assignment             Duration
                          When
                          How
                       Preparation
 Pre-task activities      Get permit
                          Get procedure
                          Get tools
                          Get materials & equipments
   Task activities     Execution
                          Performing
                          Monitoring
                          Adjusting
Post-task activities   Conclusion
                          Checking
                          Demobilizing / Cleaning Up
                          Document / Communication
Level 1



                                                                                                        Level 3

                                                                                                                  Level 4
                                                                                              Level 2
                                                         Lessons
                                                         (topics + details)
                    •Understanding H&S Concepts
Thinking safe       •Raising Awareness                   •Basic Safety Rules            *
                    •Learning from incident              •Slip, trip and fall           *          *
                                                         •Housekeeping                  *
                                                         •Hazardous materials           *          *          *
                    •Leading by example
                    •Communicating with H&S
Leading with H&S    •Taking disciplinary measure         •Working at Heights         ***        *
                    •Organising H&S                      •Confined Spaces             **        *
                                                         •Electrical safety          ***        **                          *
                    •Preventing stupid accident          •Hot Work                    *         *
                                                         •Forklift trucks            **         *
                    •Addressing specific hazards         •…
Operating safely    •Doing maintenance safely
                    •Installing/Building safely          •Work Permit                 **         **           *    *
                    •Dealing with Contractors            •Lock & Tag                  **          *           *
                                                         •Risk with modifications      *          *
                    •Wearing Protection                  •Mechanical integrity                    *         **
                                                         •…
                    •Relieving your body (Ergonomics)
Keeping health      •Being safe on the road
                    •Preventing diseases                 •Construction site             *                     *
                                                         •New equipment                 *          *
                                                         •Digging                       *
                    •Dealing with injuries (First Aid)   •Safe planning                                       *
                    •Responding to Emergencies           • Safe design                             *
Facing H&S issues                                        •…
                    •Returning to work
LEVELS 1   LEVELS 2          LEVELS 3   LEVELS 4
COMPETENCE
   UNITS




                                   TIME
• H&S learning    • SIMULATION      • Interactive      • Multi-format   • Coaching &     • Learning
  model             EXERCISES         Debriefing         content          mentoring        Management
                   oFramework         framework          sharing          model            System
• General
                   oSmart
  Curriculum        feedback        • Performance      • Professional   • Helper/Exper   • Custom
• Dynamic          oEngagement        Indicators         network          t rewards        Reporting
  generation of     model           •                  • Testimonies    • Toolkit for    • Subscription
  exercise         oInterface           Personalized                      Professional     model
                  • Collaborative       development                       s/Consultant
• Lessons                                                                                • Business
  structure         tasks               path                              s                case
                  • Human           • User’s                            • Participants   • Content
                    Computer          experience                          kit
                                                                                           Management
                    Interface         multi-
                                                                        • Services
                                      evaluation
Enhances creativity and interactivity
between users and providers
Using internet technologies
  Discussion groups
  Voting tools
Interactive e-learning 2.0 content with
embedded social media.
Empowers users to take advantage of
social media tools to create a learning
community around each course.
Courses become formal and social by
nature
Learners:
   share knowledge with others
   learn from each other
   comment on anything
   rate everything and more -

While browsing or using a course and without ever leaving the
learning environment.
Add blogs to courses, either completely open to the
public where anyone can post, or moderated.
Comment on anything in the course, with or without
comment approval.
Learners rate any object in the course, and see how
others rated it.
Include external RSS feeds, either blogs or other
services.
Embed mashup widgets, such as YouTube videos,
Google Charts, and others.
As online tools become more available inside and
outside the classroom, and the growth of distance
learning continues, education researchers have begun to
focus on how best to harness new technologies.
Advocates for the classical lecture experience still exist,
of course, but the general trend has been toward
incorporating various technologies into the classroom,
from course management software to digital
photography.
One approach, called quot;blended learning,quot; mixes
traditional quot;face to facequot; techniques with cutting-edge
developments in theory and technology.
Users rate the training on line
Compare notes with other participants
Upload their documents
Demo
Thank you



avilanova@siqur.com
   +34 619 846 851

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Siqur - Health & Safety with the Wii

  • 1. Emmanuel Fournier – Helyospartners - Geneva Deborah Thomas – Sillymonkey - Atlanta Robb Lindgren – Stanford University – San Francisco José Carlos Lopes Miranda – Indigo – Oviedo Ana Maria Vilanova – TAG/Estambril Group - Barcelona
  • 2. The basic first aid curriculum begins at home and then transitions to a more difficult lesson which takes place in a manufacturing plant.
  • 3. The idea is that people will identify with the home and “care” about their avatar and the members of the home The more difficult first aid lesson will allow the participants to practice what they learned and build upon it The user can make choices and explore as they learn The next level will take place in the work place
  • 4. What someone learns is also reflected in their decisions, their movements, their speed and accuracy, and where they are focusing their attention. The system is able to capture these aspects of a user’s performance so that they can be evaluated and offered appropriate feedback.
  • 5. Perform safety and health actions in a real-life scenario Practice safety and health issues in a safe environment Realistic backdrop for all exercises Provides for atmosphere of exploration and play “Player” has ability to take actions and make decisions moving toward an end condition of accurate learning and training System is comprised of procedures in the setting of a game world System will change or vary to provide different practice sessions
  • 6.
  • 7.
  • 8. This exercise is designed to give the player the experience of having to respond to a burn incident in an informal and familiar setting. The exercise takes place in the home of someone familiar to the player. The player is in the living room relaxing when the exercise starts, but shortly thereafter the host will suddenly have an accident while pouring coffee that causes a minor burn. The host breaks the teapot, shattering glass on the kitchen floor when the burn occurs.
  • 9. The realism, challenge, and dynamic nature of these exercises will keep engaged and motivated in these important safety and health topics. Using the Siqur simulation doesn’t feel like your traditional training activities, and that’s the idea! These exercises allow for exploration and discovery while at the same time providing guidance to ensure that trainees are developing critical competencies to ensure a safe and productive work environment.
  • 10. The goal of this exercise is to learn basic burn management. After completing this exercise the trainee will be able to: Apply standard first aid awareness principles in responding to an emergency situation Apply standard first aid procedures to treat a minor skin burn Variations There are 2 variations of this exercise: Scald burns treatment. In this case the exercise simulates a situation where user has to treat a person suffering from a scald burn. Scald burns treatment with surprise of a child entering the room. The user has to make sure that the situation doesn’t get worse due to the glass shards on the kitchen floor and the child panicking at the door of the kitchen. In addition the player must treat a person suffering from a fire burn .
  • 11. One dimension of performance looks at the specific skills and procedures that the trainee is developing in each lesson and their ability to execute them efficiently and accurately. The other dimension of performance is concerned with the trainee’s awareness of potential dangers in the environment and their concern for others in the workplace. Ideally a worker will be conscious of hazards so that they can prevent hazards before they occur, and they should be able to predict the consequences of their actions.
  • 12. Bonus: Sticker on Helmet Colour jacket “Employee” / “Player” of the month Colour helmet Breakfast with Site Manager Family member visit to the site
  • 13. Introduction Welcome Introduction Lesson subject and objective Assignment is given Planning Risk assessment Assignment Duration When How Preparation Pre-task activities Get permit Get procedure Get tools Get materials & equipments Task activities Execution Performing Monitoring Adjusting Post-task activities Conclusion Checking Demobilizing / Cleaning Up Document / Communication
  • 14. Level 1 Level 3 Level 4 Level 2 Lessons (topics + details) •Understanding H&S Concepts Thinking safe •Raising Awareness •Basic Safety Rules * •Learning from incident •Slip, trip and fall * * •Housekeeping * •Hazardous materials * * * •Leading by example •Communicating with H&S Leading with H&S •Taking disciplinary measure •Working at Heights *** * •Organising H&S •Confined Spaces ** * •Electrical safety *** ** * •Preventing stupid accident •Hot Work * * •Forklift trucks ** * •Addressing specific hazards •… Operating safely •Doing maintenance safely •Installing/Building safely •Work Permit ** ** * * •Dealing with Contractors •Lock & Tag ** * * •Risk with modifications * * •Wearing Protection •Mechanical integrity * ** •… •Relieving your body (Ergonomics) Keeping health •Being safe on the road •Preventing diseases •Construction site * * •New equipment * * •Digging * •Dealing with injuries (First Aid) •Safe planning * •Responding to Emergencies • Safe design * Facing H&S issues •… •Returning to work
  • 15. LEVELS 1 LEVELS 2 LEVELS 3 LEVELS 4 COMPETENCE UNITS TIME
  • 16. • H&S learning • SIMULATION • Interactive • Multi-format • Coaching & • Learning model EXERCISES Debriefing content mentoring Management oFramework framework sharing model System • General oSmart Curriculum feedback • Performance • Professional • Helper/Exper • Custom • Dynamic oEngagement Indicators network t rewards Reporting generation of model • • Testimonies • Toolkit for • Subscription exercise oInterface Personalized Professional model • Collaborative development s/Consultant • Lessons • Business structure tasks path s case • Human • User’s • Participants • Content Computer experience kit Management Interface multi- • Services evaluation
  • 17. Enhances creativity and interactivity between users and providers Using internet technologies Discussion groups Voting tools
  • 18. Interactive e-learning 2.0 content with embedded social media. Empowers users to take advantage of social media tools to create a learning community around each course. Courses become formal and social by nature
  • 19. Learners: share knowledge with others learn from each other comment on anything rate everything and more - While browsing or using a course and without ever leaving the learning environment.
  • 20. Add blogs to courses, either completely open to the public where anyone can post, or moderated. Comment on anything in the course, with or without comment approval. Learners rate any object in the course, and see how others rated it. Include external RSS feeds, either blogs or other services. Embed mashup widgets, such as YouTube videos, Google Charts, and others.
  • 21. As online tools become more available inside and outside the classroom, and the growth of distance learning continues, education researchers have begun to focus on how best to harness new technologies. Advocates for the classical lecture experience still exist, of course, but the general trend has been toward incorporating various technologies into the classroom, from course management software to digital photography. One approach, called quot;blended learning,quot; mixes traditional quot;face to facequot; techniques with cutting-edge developments in theory and technology.
  • 22.
  • 23. Users rate the training on line Compare notes with other participants Upload their documents
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