pro-gramming
SI658 Winter 2015
1. Programming Setup
2. Programming Work
1. Programming


 setup
Architectural programming is 

the thorough and systematic evaluation 

of the interrelated values, goals, facts, and
needs of a client’s organization, facility
users, and the surrounding community. 



A well-conceived program leads to
high-quality design.
Robert Hershberger, Ph.D FAIA
http://library.iasummit.org/podcasts/more-than-a-metaphor-making-places-with-information/
Thorough & Systematic
Interrelatedness Evaluation

Thorough & Systematic
Interrelatedness Evaluation

WHY
programming analysis synthesis specification
architecting
in-

struct-

ing
WHENHOWWHAT
designing
archite
programming
archite
programming
Stakeholder Interviews
As-is Mapping
Baseline KPIs
Intention Model
Project Scope & Goals
Background Research
Program Brief
To-be Mapping


As a professional, you are obliged to
translate the program of a client into that
of the spaces of the institution this
building is to serve.


You might say it is a space order,
or a space-realm of this activity of
mankind which is your professional
responsibility.


An architect should not take the program
and simply give it to the client
as though he were filling a doctor
prescription.
Louis Kahn
White Light, Black Shadow

Louis I Kahn Conversations with Students, 

Architecture at Rice (26);

Princeton Architectural Press

1998
COMPLEX
SIMPLE
SIMPLE COMPLEX
Goals
Goals
Means Means
Robert Venturi

Complexity and Contradiction in Architecture 

Museum of Modern Art Papers on Architecture (1);

Museum of Modern Art, New York

1966
Philip Johnson

The Glass House

New Caanan, CT

1949
Philip Johnson

Wiley House

New Caanan, CT

1952
FIRMNESS
Robert Venturi, Denise Scott Brown and Steven Izenour

Learning from Las Vegas

The MIT Press, Massachusetts Institute of Technology, 

Cambridge MA

1972
COMMODITY
DELIGHT
+ =F C D
Vitruvian Balance
Walter Gropius’ International Style Modernism
+F C D
Venturi Scott Brown Mannerism
( ) +
Vitruvius Polio

The Ten Books on Architecture

Morris Hicky Morgan, Ed 

Harvard University Press

Cambridge MA

1914
2. Programming


 work
1. Venturi Diagram
2. Vitruvian Diagram
3. Bubble Diagram

Activity Part 1: As-Is iTunes 

Activity Part 2: To Be iTunes*
* at least one group has already renamed the product
1. Venturi Diagram
2. Vitruvian Diagram
3. Bubble Diagram

1
2
3
4
5 6
7
8
1. Leather
2. Shoes
3. Belts
4. Wallets
5. Travel Bags
6. Briefcases
7. Shoe Care
8. Socks
9. Swims
10.Outerwear
10
9
http://content.allenedmonds.com/catalogs/2015_ae_spring_catalog_retail.pdf
Simpler Bubble Diagram
next week:

Si658 Class 9 - Lecture - Winter 2015