This document summarizes Tom Jenkins' 2009 presentation on communicating new interactions through show and tell. It discusses using storytelling, mockups, prototypes and demonstrations to help audiences understand new designs. It emphasizes showing how designs work through simple, unexpected, concrete and credible examples and encouraging play to explore experiences. Prototyping early and often in context is recommended to convey designs in an engaging way.
How do we feel about project resets? 100% say resets are a consequence of failure. Is it always the right thing to do? Is there a different way - a culture of many small resets?
The unique device in the whole market which enables digitizing and send in real time implemented handwriting on common paper single copy.
This is a I Level Business Discovery Brochure.
For more technical and deep information regarding flow-charts, processes, proof of concept please contact our team: info@axor-group.com
How do we feel about project resets? 100% say resets are a consequence of failure. Is it always the right thing to do? Is there a different way - a culture of many small resets?
The unique device in the whole market which enables digitizing and send in real time implemented handwriting on common paper single copy.
This is a I Level Business Discovery Brochure.
For more technical and deep information regarding flow-charts, processes, proof of concept please contact our team: info@axor-group.com
Fundamentals of Lean UX, Agile on the Beach 2014Adrian Howard
Lean UX sits at the intersection of the Agile, Lean Startup & User Experience communities of practice.
This workshop will introduce you to the basics of the Lean UX approach, and take you through the process of applying Lean UX techniques at different stages of the product/business development process.
Learning outcomes:
* Lean UX and its relation to Lean Startup, Agile UX & general Lean
approaches the common myths and misunderstandings about Lean UX
* How to apply Lean UX approaches within your own company
* How the hypothesis/experiment model differs from traditional requirements
* How Lean UX can be used to understand customers better, discover new
product ideas, and reduce risk in new product development
The Glass Class: Rapid Prototyping for Wearable ComputersMark Billinghurst
Talk that was to be given by Mark Billinghurst at the AWE New York conference on March 25th 2014. Unfortunately, due to technical problems this wasn't able to go ahead.
Learn how to see beyond typical agile user stories that annoy instead of inspire when building the “unknown”. Pave the way forward for your team by writing design stories that break down a complex problem into “tiny pulses” that when put together make up a complex system. Apply “Design Thinking” to not lose sight of the big picture and avoid leading your team down the wrong path of development and stifle innovation. See how thought leaders in Lean startup and Experience design are already re-evaluating their methods when measuring complexities of a system.
Most importantly see how design stories can be the uniting factor for cross-functional teams: everyone “owns” the design, inspires developers to tackle complex and feature rich digital products with selective planning and architecture that include UI patterns, Lean methods, and promotes holistic thinking that makes everyone more effective and efficient in their work.
Mobile UX - the intricacies of designing for mobile devicesAntony Ribot
Covering mobile user experience in general and focusing on the little interface tweaks and interaction design that can make all the difference to a mobile application
Follow your nose: history frames the futureAlan Dix
Keynote at AVI 2022: Advanced Visual Interfaces, Rome, Italy, 6-10 June 2022
https://alandix.com/academic/talks/
AVI2022-keynote/
As cultures and individuals, we look back to look forward, explicitly using lessons of the past to guide our future decisions. In this 30th anniversary of the AVI conference we can also look back in order to make the next 30 years even better.
In 1996 I gave a keynote at the third AVI, both describing my own work in formal modelling of user interactions, and also pondering variations of ‘advanced visual interfaces’, imagining advanced aural and advanced nasal interfaces. This was part playful but also serious, uncovering the way our different senses give us different cuts through space and time. In particular, smell is deeply associated with memory both personal and spatial – that is history. In the meantime, scent has been used as a metaphor for information seeking, and now long-promised smell-based interfaces are beginning to emerge; we are about to enter an exciting world of multi-sensory experiences.
However, it is on the metaphoric sense of advanced visual and nasal interaction that I want to focus now. The importance of tracing what is past and planning what is to come. This is true for our discipline as a whole, but also in moment-to-moment digital interactions. On the first of April this year, Nielsen Norman Group posted an article entitled “Support Recall Instead of Recognition in UI Design”. It was meant as an April Fool’s Day joke, but in fact the move towards gesture-based touch interactions means this is precisely how many feel today. This has exacerbated the long-term weaknesses of visual interaction heuristics and guidance when it comes to looking back, making it hard to ask, “why did that happen?”, or “how did I manage that?”, especially for older users or those who are less confident with digital technology. Finally, as we move forwards to tackle these and new issues, we need to constantly question what constitutes ‘advanced’: a fast-moving highway for a few or a wider frontier for everyone. The latter often poses the hardest design challenges but is most critical in a world where being digital is central to being a citizen.
As a guest lecturer at @panomatic’s Designed Play visual studies class, I thought aloud of how we are increasingly inter-connected with one another. Although in varying degrees, there are some like me who are inclined to explore the extremities of self-awareness. This is my journey through building shared consciousness.
Expert Accessory Dwelling Unit (ADU) Drafting ServicesResDraft
Whether you’re looking to create a guest house, a rental unit, or a private retreat, our experienced team will design a space that complements your existing home and maximizes your investment. We provide personalized, comprehensive expert accessory dwelling unit (ADU)drafting solutions tailored to your needs, ensuring a seamless process from concept to completion.
Fundamentals of Lean UX, Agile on the Beach 2014Adrian Howard
Lean UX sits at the intersection of the Agile, Lean Startup & User Experience communities of practice.
This workshop will introduce you to the basics of the Lean UX approach, and take you through the process of applying Lean UX techniques at different stages of the product/business development process.
Learning outcomes:
* Lean UX and its relation to Lean Startup, Agile UX & general Lean
approaches the common myths and misunderstandings about Lean UX
* How to apply Lean UX approaches within your own company
* How the hypothesis/experiment model differs from traditional requirements
* How Lean UX can be used to understand customers better, discover new
product ideas, and reduce risk in new product development
The Glass Class: Rapid Prototyping for Wearable ComputersMark Billinghurst
Talk that was to be given by Mark Billinghurst at the AWE New York conference on March 25th 2014. Unfortunately, due to technical problems this wasn't able to go ahead.
Learn how to see beyond typical agile user stories that annoy instead of inspire when building the “unknown”. Pave the way forward for your team by writing design stories that break down a complex problem into “tiny pulses” that when put together make up a complex system. Apply “Design Thinking” to not lose sight of the big picture and avoid leading your team down the wrong path of development and stifle innovation. See how thought leaders in Lean startup and Experience design are already re-evaluating their methods when measuring complexities of a system.
Most importantly see how design stories can be the uniting factor for cross-functional teams: everyone “owns” the design, inspires developers to tackle complex and feature rich digital products with selective planning and architecture that include UI patterns, Lean methods, and promotes holistic thinking that makes everyone more effective and efficient in their work.
Mobile UX - the intricacies of designing for mobile devicesAntony Ribot
Covering mobile user experience in general and focusing on the little interface tweaks and interaction design that can make all the difference to a mobile application
Follow your nose: history frames the futureAlan Dix
Keynote at AVI 2022: Advanced Visual Interfaces, Rome, Italy, 6-10 June 2022
https://alandix.com/academic/talks/
AVI2022-keynote/
As cultures and individuals, we look back to look forward, explicitly using lessons of the past to guide our future decisions. In this 30th anniversary of the AVI conference we can also look back in order to make the next 30 years even better.
In 1996 I gave a keynote at the third AVI, both describing my own work in formal modelling of user interactions, and also pondering variations of ‘advanced visual interfaces’, imagining advanced aural and advanced nasal interfaces. This was part playful but also serious, uncovering the way our different senses give us different cuts through space and time. In particular, smell is deeply associated with memory both personal and spatial – that is history. In the meantime, scent has been used as a metaphor for information seeking, and now long-promised smell-based interfaces are beginning to emerge; we are about to enter an exciting world of multi-sensory experiences.
However, it is on the metaphoric sense of advanced visual and nasal interaction that I want to focus now. The importance of tracing what is past and planning what is to come. This is true for our discipline as a whole, but also in moment-to-moment digital interactions. On the first of April this year, Nielsen Norman Group posted an article entitled “Support Recall Instead of Recognition in UI Design”. It was meant as an April Fool’s Day joke, but in fact the move towards gesture-based touch interactions means this is precisely how many feel today. This has exacerbated the long-term weaknesses of visual interaction heuristics and guidance when it comes to looking back, making it hard to ask, “why did that happen?”, or “how did I manage that?”, especially for older users or those who are less confident with digital technology. Finally, as we move forwards to tackle these and new issues, we need to constantly question what constitutes ‘advanced’: a fast-moving highway for a few or a wider frontier for everyone. The latter often poses the hardest design challenges but is most critical in a world where being digital is central to being a citizen.
As a guest lecturer at @panomatic’s Designed Play visual studies class, I thought aloud of how we are increasingly inter-connected with one another. Although in varying degrees, there are some like me who are inclined to explore the extremities of self-awareness. This is my journey through building shared consciousness.
Expert Accessory Dwelling Unit (ADU) Drafting ServicesResDraft
Whether you’re looking to create a guest house, a rental unit, or a private retreat, our experienced team will design a space that complements your existing home and maximizes your investment. We provide personalized, comprehensive expert accessory dwelling unit (ADU)drafting solutions tailored to your needs, ensuring a seamless process from concept to completion.
You could be a professional graphic designer and still make mistakes. There is always the possibility of human error. On the other hand if you’re not a designer, the chances of making some common graphic design mistakes are even higher. Because you don’t know what you don’t know. That’s where this blog comes in. To make your job easier and help you create better designs, we have put together a list of common graphic design mistakes that you need to avoid.
White wonder, Work developed by Eva TschoppMansi Shah
White Wonder by Eva Tschopp
A tale about our culture around the use of fertilizers and pesticides visiting small farms around Ahmedabad in Matar and Shilaj.
Hello everyone! I am thrilled to present my latest portfolio on LinkedIn, marking the culmination of my architectural journey thus far. Over the span of five years, I've been fortunate to acquire a wealth of knowledge under the guidance of esteemed professors and industry mentors. From rigorous academic pursuits to practical engagements, each experience has contributed to my growth and refinement as an architecture student. This portfolio not only showcases my projects but also underscores my attention to detail and to innovative architecture as a profession.
1. Show and Tell : Communicating New Interactions
Tom Jenkins
Design by Fire 2009, Utrecht
Rafael Lozano-Hemmer, Body Movies (2001) Rotterdam - http://www.lozano-hemmer.com/english/images.htm
58. Prototype early and often
Explore different ways to make experiences
If possible try things out in context
Encourage a sense of play in designing and designs
59. Thank you
Tom Jenkins - Nokia Design
tom.2.jenkins@nokia.com
http://www.linkedin.com/in/tomjenkins3
http://www.slideshare.net/tomjenkins
All the opinions expressed in this presentation are my own and do not necessarily represent the official view of Nokia