The document discusses team creativity and provides an overview of techniques and principles for improving creativity in work settings. It notes that traditional brainstorming techniques are problematic and provides alternative approaches. A framework is presented that involves five phases - clarify, challenge, change, combine, and check. Various creativity tools are also introduced, such as empathy maps and perspective diagrams. The conclusion emphasizes switching into creative mode more, warming up first, banning traditional brainstorming, switching perspectives, visualizing ideas provisionally, and polishing ideas collaboratively.
By Stefan Meisiek, Associate Professor of Leadership
Director of the Studio at CBS, Coordinator of the Master in Innovation and Entrepreneurship.
Præsentation fra seminaret Design Dimensioner 16. april 2015.
Design Dimensioner er en seminarrække arrangeret i samarbejde mellem CBS, Designmuseum Danmark, Dansk Design Center og Det kongelige Danske Kunstakademis Designskole.
E-Learning Balancing Act: Good vs Efficient development-web_version092010tmharpster
Is faster always cheaper? What's the hallmark of truly EFFECTIVE e-learning? What does the research say about what's effective? This presentation outlines what makes e-learning effective and offerideas on ways to balance good design with efficient development that yields "good" results.
By Stefan Meisiek, Associate Professor of Leadership
Director of the Studio at CBS, Coordinator of the Master in Innovation and Entrepreneurship.
Præsentation fra seminaret Design Dimensioner 16. april 2015.
Design Dimensioner er en seminarrække arrangeret i samarbejde mellem CBS, Designmuseum Danmark, Dansk Design Center og Det kongelige Danske Kunstakademis Designskole.
E-Learning Balancing Act: Good vs Efficient development-web_version092010tmharpster
Is faster always cheaper? What's the hallmark of truly EFFECTIVE e-learning? What does the research say about what's effective? This presentation outlines what makes e-learning effective and offerideas on ways to balance good design with efficient development that yields "good" results.
This set of method cards introduces briefly the design thinking approach. It explains the design process as well as the prototyping phases of design thinking projects.
There basically 2 ways of getting involved with the University of St.Gallen in order to have a design thinking team working for your organization.
1. Design Thinking @ HSG
2. Embedded Design Thinking
Both ways are explained in the set.
For more information visit http://dthsg.com
My presentation about where I want to go and do in the future, for the text which supports this powerpoint click this link below
(watch presentation full screen)
For the interviews click this link (coming soon)
DiscoverE Leading Kids Through A Successful Engineering ExperienceDiscoverE
This self-guide tutorial is full of tips and advice on leading a group of kids through a hands-on engineering experience. This step-by-step guide is full of helpful tips like “Don’t hand out the materials until you want the kids to start touching them” to important messages to share with students about engineering. Whether you are a new volunteer or a seasoned veteran, a review of this workshop will help to increase your effectiveness.
This set of method cards introduces briefly the design thinking approach. It explains the design process as well as the prototyping phases of design thinking projects.
There basically 2 ways of getting involved with the University of St.Gallen in order to have a design thinking team working for your organization.
1. Design Thinking @ HSG
2. Embedded Design Thinking
Both ways are explained in the set.
For more information visit http://dthsg.com
My presentation about where I want to go and do in the future, for the text which supports this powerpoint click this link below
(watch presentation full screen)
For the interviews click this link (coming soon)
DiscoverE Leading Kids Through A Successful Engineering ExperienceDiscoverE
This self-guide tutorial is full of tips and advice on leading a group of kids through a hands-on engineering experience. This step-by-step guide is full of helpful tips like “Don’t hand out the materials until you want the kids to start touching them” to important messages to share with students about engineering. Whether you are a new volunteer or a seasoned veteran, a review of this workshop will help to increase your effectiveness.
1. SFU
Creability
Page 1
Prof. Martin J. Eppler / =mcminstitute / HSG
Creability
The Science and Practice of team Creativity
Prof. Dr. Martin J. Eppler
www.creability.ch
7. SFU
Creability
Page 7
Prof. Martin J. Eppler / =mcminstitute / HSG
Why Brainstorming is problematic
1. Production Blocking
2. Premature Contamination
3. Dominance of Extroverts & Free Riding
4. Lacking Idea Improvement
5. Lack of Stimuli
9. SFU
Creability
Page 9
Prof. Martin J. Eppler / =mcminstitute / HSG
Perceived Finishedness (PF) Experiment:
Results => Keep it Provisional
Icon PF Mean number of ideas with detail added s.d. n (dyads) t df Sig.
Low 1.68 .94 22 2.34 35 .025*
High .93 .96 15
Mean number of ideas with detail added correlates with mean feasibility of idea (r = .37, p <.05).
Icon PF Mean creativity (3-15) s.d. n (dyads) t df Sig.
Low 8.94 .52 22 3.276 35 .002**
High 8.33 .60 15
Icon PF
Typeface
PF
Mean creativity (3-15)
s.d. n (dyads) F df Sig.
Low Low 8.89 .52 11 3.623 3 .023*
Low High 8.99 .54 11
High Low 8.42 .67 8
High High 8.23 .53 7
11. SFU
Creability
Page 11
Prof. Martin J. Eppler / =mcminstitute / HSG
A Framework for Creativity at Work
(see www.creability.ch)
1. Seize the
opportunity
2. Create
great
ideas
3. Get it right!
Sweet
Spot
Flip-
flop
Principles
Phases
Tools
Clarify
Challenge
Change
Combine
Check
Prepare Produce Polish
Empathy
Map
Perpectives
Paper clip
12. SFU
Creability
Page 12
Prof. Martin J. Eppler / =mcminstitute / HSG
Creability principles
Clarify: clarify the issue and its drivers => facts
Challenge: question your basic assumptions => doubts
Change: switch your view on the issue => perspectives
Combine: connect your best ideas => compilations
Check: test your ideas & get feedback => prototypes
18. SFU
Creability
Page 18
Prof. Martin J. Eppler / =mcminstitute / HSG
Flip Flop Method
1) Invert the problem (how to make it worse).
2) Generate destructive ideas individually.
3) Share the destructive ideas.
4) Identify things you need to stop.
5) Flip flop ideas to get solutions.
19. SFU
Creability
Page 19
Prof. Martin J. Eppler / =mcminstitute / HSG
Constructive Feedback to improve Ideas:
PPCO
Positive
Potential
Concern
Overcome
20. SFU
Creability
Page 20
Prof. Martin J. Eppler / =mcminstitute / HSG
Conclusion
Switch into creative mode more often.
Warm up first.
Ban the brainstorm.
Switch perspectives (competitors, customers).
Visualize your ideas provisionally and improve
them collaboratively.
Polish your ideas.