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EXEMPLAR CANDIDATE WORK
33
A LEVEL MEDIA STUDIES
Extract from Candidate Script 2
For my AS coursework we were given the task of designing a music magazine which introduced me to a number of
digital technologies which we used creatively. We decided to create a music magazine within the pop genre, thus we
tried to make it appeal to a target audience of young teenagers, as this is the group the pop genre aims to appeal to.
For our A2 coursework we used digital technologies to a more advanced level as we had to create a music video, again
in the pop genre. We tried to make it appeal to the same target audience by following various codes and conventions,
such as using quick cuts to create a fast pace.
For our AS coursework we were introduced to‘Photoshop’in order to edit images for our pop music magazine. I was
introduced to simple tools, such as the‘spot healer’tool in order to edit a close-up of my main front cover artist and
give the image a conventional, airbrushed look so our target audience would be able to easily identify the magazine. In
A2 I had the opportunity to use‘Photoshop’to a more advanced level as I had to create an anallary digi-face alongside
a music video. Here, I used tools to a more professional level. For example, for the rear album cover I took individual
images of monetary notes and cropped them out using the‘Magic wand’tool on‘Photoshop’. Here, I superimposed
the money images onto the mid long-shot of my main artist in order to create the illusion of money falling. This is
conventional as it is iconography from our music video, thus audiences would be able to identify it easily.
I was also introduced to the video editing software,‘IMovie’during our AS research and planning. We filmed interviews
for our audience research and uploaded them to‘IMovie’in order to edit the clips. Here, we learnt basic functions, such
as‘trimming’to make clips shorter in length. For A2,‘IMovie’became more prominent as we used it to an advanced
level in order to edit our pop music video. We used the‘trim’tool to edit clips to as short a length as possible as it is
conventional for pop videos to be fast-paced through quick-cuts. We also used various filters to create escapism for our
audience eg We edited outside shots with a high saturation filter in order to create a bright and colourful atmosphere.
This is a further convention of the pop genre, thus appeals to our target audience.
We had to create good lightning to a basic effect for our AS music magazine. When taking medium close-up image
of an artist for my contents page, I used a white sheet in the background to create bright lighting and a conventional
studio feel. For our A2 music video lighting was even more of a problem as we had to shoot flashback sequences in
the dark, with colourful disco lighting to create a party atmosphere. We conducted a lighting test and decided to use
the video camera’s light in order to see the artist more broadly. This created a good effect and the flashing disco lights
created a party atmosphere, which is a further pop convention.
We also used editing tools to an advanced level for our A2 music video, which we were unable to do in AS as we
created a still image product. For our music video we sped up clips on‘IMovie’to create under-cranking in certain areas.
This made the video move at an even faster pace and also conveyed a sense of panic, which we aimed to create. In
contrast, we used over-cranking in party sequences, such as when money is thrown in order to highlight how it is lost.
This makes the video more recognisable to audience as it matches the visuals with the song title of‘When The Money’s
Gone’.
In conclusion, we were able to use new digital technologies to a more professional standard in A2, as we were able to
progress and work upon skills that were taught to us in AS. We were able to use the technologies creatively, to create a
conventional product, which our target audience would accept and recognise.
G325 QUESTION 1(a): EXEMPLAR 2
1. In question 1(a) you need to write about your work for the Foundation Portfolio and Advanced 		
Portfolio units and you may refer to other media production work you have undertaken.
	 (a)	 Explain how your skills in the creative use of digital technology developed over time. Refer to a 	
	 range of examples from your media productions in your answer.				 [25]
EXEMPLAR CANDIDATE WORK
34
A LEVEL MEDIA STUDIES
COMMENTARY
Question context/content/style
Question 1(a) requires candidates to describe and evaluate their skills development over the course of their production work, from
Foundation Portfolio to Advanced Portfolio. The focus of this evaluation must be on skills development, and the question will require
them to adapt this to one or two specific production practices.
Reason for selection:
This answer illustrates a level 3 response against the mark scheme.
Marks awarded and rationale: 18/25
A detailed account of relevant examples of the use of technology is provided, with a sense of progression over time. In places,
creative outcomes are described, whereas in others the value of technological application is taken for granted. This prevents it
accessing level 4.
See pages 38-39 to see the full Mark Scheme for G325 Question 1(a).
EXEMPLAR CANDIDATE WORK
35
A LEVEL MEDIA STUDIES
Extract from Candidate Script 3
My AS media production group produced an opening sequence to a supernatural horror/thriller hybrid entitled
‘Through The Window’. It focused on 3 male protagonists who go to a dentist house to see if its worthly for a potential
location they where they want to create their horror video. However little to their knowledge 2 possessed Victorian
girls will haunt anyone who dares enter their domain. Whereas our A2 media production focused on a music video for
the artist‘Childish Gambino’and his song‘heartbeat’in this case we wanted to be more creative and therefore came up
with a distinct storyline of a couples relationship breakdown after a crazy party in a manor house. In both years digital
technology was a key process in learning new skills and developing our creativity.
During the preliminary stage at the start of the course the groups knowledge of post-production and editing software
was at the very best rudimentary as our only requirement was to edit the footage using final cut pro X, a software I was
unfamiliar with, therefore I paid no attention to transitions and pace and music selection and simply focused on the
required shots. For example match cuts, that reverse that and following the 180° rule.
During year 12 our software skills had improved and upon having looked at other thrillers and researching the real
conventions of a film we were able to establish what would look best in an edit. For example from looking at the film
‘The Woman In Black’we focused on cross-cuts between the leading protagonist Daniel Radcliffe and the woman as
she becomes closer to him. By focusing on how these shots were actually cut we were able to see how they were so, so
they were subservient to the flow of the narrative,‘thus enabling them to closely follow the narrative and storyline.
When it came round to producing our music video in year 13 (Y13) we had already gained a standardised knowledge
in editing skills, thus enabling us to work quicker and more efficiently. However working with a new medium, music
video’s meant that the continuity rules learned in the first year were broken as most music video’s followed the rules
of disjuncture therefore enabling us to be more creative in terms of shot types. For example likewise to Example’s
music video‘natural disaster’, we too were able to use cuts and transitions between two parallel stories. For example,
we focused on one at a manor house, whereby a party scene was used which focused on the relationships aspect
of the video. And then we also had another location, the airfield hanger whereby our artist was shown singing. This
therefore enabled us to engage our audience as the artist was shown in 2 different narrative styles therefore keeping it
interesting for the audience.
Another crucial aspect was the digital camera during our prelim we used a basic video camera however during year 12
and 13 we used a more technologically advanced camera the Canon EOS 600b.
In terms of year 12, the thriller genre meant that we had to closely follow cinematic techniques and shots in order for
intended audience to suspend their disbelief, otherwise if our shots strayed too far they may have became dissatisfied
and bored, therefore we followed the genre’s expectations.
Whereas at A2 music video’s followed the rules of disjuncture meaning that more creative shot types were accepted
by the audience due to the music video style. Therefore we used a low angle shot where our artist visually dominated
the screen therefore portraying him in a big and powerful way which was our intention. This also meant we could use a
G325 QUESTION 1(a): EXEMPLAR 3
1. In question 1(a) you need to write about your work for the Foundation Portfolio and Advanced 		
Portfolio units and you may refer to other media production work you have undertaken.
	 (a)	 Explain how your skills in the creative use of digital technology developed over time. Refer to a 	
	 range of examples from your media productions in your answer.				 [25]
EXEMPLAR CANDIDATE WORK
36
A LEVEL MEDIA STUDIES
range of creative mid closeup’s of our artist which worked seemingly well.
This lead to my existing media skills to be involved outside of the course as I embarked on the opportunity to work at
the BFI talent campus in 2013, during this time my role consisted of being the cinematographer in which I worked with
the arri alexa camera, therefore I was able to put my existing media skills into practice by working on a professional and
real film set where I was able to come up with creative shots and depict which lense to use for the style, mood, and
type of shots.
Another crucial aspect of digital technology, was the use of the internet, having developed our the 2 years standardised
research skills this meant we could use the internet wisely and to our advantage which were thereby reflected in our
2 successful pieces of media. Whereas at the prelim stage our internet knowledge was very undeveloped. So having
these skills we were able to use different programmes and softwares to add our creative ability. For example in year
12 we used Photoshop to come up with poster ideas whereas during year 12 we moved onto a more technologically
advanced software called Gimp, whereby we created our ancillary tasks/a digipack and a magazine advert. This showed
our skills had developed over the 2 years. In addition we made a creative decision to create a‘housestyle’for our
audience this consisted of colours to represent the artist as a brand and an iconic image, thereby in the mise en scene
costume we had the artist in 3 distinct colours blue, white and black and also our editing colour grading consisted of
an electric blue tint.
In addition we were able to find new up to date software to show our digital skills in terms of our project thereby we
used a programme called pre2 to show presentations. We also came across a t-shirt website on the internet whereby
we created promotional merchandise for our artist consisting of representative colours which were previously stated.
This was likewise to other artists such as Ed Sheeran and orange and Justin Bieber with purple.
As previously stated our final cut pro skills were developed during A2 this meant that we could up with more creative
ideas in terms of editing thereby in our video shots of 3 iphones are used whereby we see shots of both footage from
the hanger and manor house, so by putting a green screen on each iphone we were able to chroma key each image
so that footage would be visible on top of the screens therefore creating a new and creative take on the use of phones
in a music video, something that had not previously been done. Therefore I believe digital technology was very helpful
in producing to effective pieces of media over the 2 years. As my skills further improved and my creative decisions
enabled the group to create 2 professional and successful looking media texts which were well regarded by their
audiences.
EXEMPLAR CANDIDATE WORK
37
A LEVEL MEDIA STUDIES
COMMENTARY
Question context/content/style
Question 1(a) requires candidates to describe and evaluate their skills development over the course of their production work, from
Foundation Portfolio to Advanced Portfolio. The focus of this evaluation must be on skills development, and the question will require
them to adapt this to one or two specific production practices.
Reason for selection:
This answer illustrates a full level 4 answer.
Marks awarded and rationale: 25/25
Throughout the answer the focus is on the difference the use of technology made to creative outcomes, with detailed, reflective
discussion and a clear sense of progression over time, from the use of green screen to more effective cross-cutting. The balance of
examples, reflection, progression and address of the question justifies a top mark.
See pages 38-39 to see the full Mark Scheme for G325 Question 1(a).
EXEMPLAR CANDIDATE WORKA LEVEL MEDIA STUDIES
38
MARK SCHEME AND ADDITIONAL GUIDANCE
Question Expected Answers Marks Guidance
1 (a) Level 4 (21–25 marks)
There is a clear sense of progression and of how examples have been selected,
and a range of articulate reflections on the use of digital technology. There is a
fluent evaluation of progress made over time. Candidates offer a range of specific,
relevant and clear examples of digital skills and creative decision making. The use of
media terminology is excellent.
Complex issues have been expressed clearly and fluently using a style of writing
appropriate to the complex subject matter. Sentences and paragraphs, consistently
relevant, have been well structured, using appropriate technical terminology. There
may be few, if any, errors of spelling, punctuation and grammar.
25 Candidates will need to refer to their work for the Foundation Portfolio and
Advanced Portfolio. Additionally, they may make reference to other media
production work but this is strictly optional.
Level 3 (16–20 marks)
There is some sense of progression and of how examples have been selected, and
some useful descriptions of the use of digital tools. Progress made is described and
evaluated with clarity.
Candidates offer a mostly clear, mostly relevant and reasonable range of examples
of digital technology in relation to decisions and outcomes. The answer makes
proficient use of media terminology throughout.
Straightforward ideas have been expressed with some clarity and fluency.
Arguments are generally relevant, though may stray from the point of the question.
There will be some errors of spelling, punctuation and grammar but these are
unlikely to be intrusive or obscure meaning.
Level 2 (10–15 marks)
Candidates offer a mostly clear, partly relevant and narrow range of examples of
digital technology and creative decision making. The account of progress made
is limited. Examples are described with some discussion of their significance in
relation to decisions and outcomes. The answer makes basic use of relevant media
terminology.
Some simple ideas have been expressed in an appropriate context. There are likely
to be some errors of spelling, punctuation and grammar of which some may be
noticeable and intrusive.

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Section A Digital technology model answers

  • 1. EXEMPLAR CANDIDATE WORK 33 A LEVEL MEDIA STUDIES Extract from Candidate Script 2 For my AS coursework we were given the task of designing a music magazine which introduced me to a number of digital technologies which we used creatively. We decided to create a music magazine within the pop genre, thus we tried to make it appeal to a target audience of young teenagers, as this is the group the pop genre aims to appeal to. For our A2 coursework we used digital technologies to a more advanced level as we had to create a music video, again in the pop genre. We tried to make it appeal to the same target audience by following various codes and conventions, such as using quick cuts to create a fast pace. For our AS coursework we were introduced to‘Photoshop’in order to edit images for our pop music magazine. I was introduced to simple tools, such as the‘spot healer’tool in order to edit a close-up of my main front cover artist and give the image a conventional, airbrushed look so our target audience would be able to easily identify the magazine. In A2 I had the opportunity to use‘Photoshop’to a more advanced level as I had to create an anallary digi-face alongside a music video. Here, I used tools to a more professional level. For example, for the rear album cover I took individual images of monetary notes and cropped them out using the‘Magic wand’tool on‘Photoshop’. Here, I superimposed the money images onto the mid long-shot of my main artist in order to create the illusion of money falling. This is conventional as it is iconography from our music video, thus audiences would be able to identify it easily. I was also introduced to the video editing software,‘IMovie’during our AS research and planning. We filmed interviews for our audience research and uploaded them to‘IMovie’in order to edit the clips. Here, we learnt basic functions, such as‘trimming’to make clips shorter in length. For A2,‘IMovie’became more prominent as we used it to an advanced level in order to edit our pop music video. We used the‘trim’tool to edit clips to as short a length as possible as it is conventional for pop videos to be fast-paced through quick-cuts. We also used various filters to create escapism for our audience eg We edited outside shots with a high saturation filter in order to create a bright and colourful atmosphere. This is a further convention of the pop genre, thus appeals to our target audience. We had to create good lightning to a basic effect for our AS music magazine. When taking medium close-up image of an artist for my contents page, I used a white sheet in the background to create bright lighting and a conventional studio feel. For our A2 music video lighting was even more of a problem as we had to shoot flashback sequences in the dark, with colourful disco lighting to create a party atmosphere. We conducted a lighting test and decided to use the video camera’s light in order to see the artist more broadly. This created a good effect and the flashing disco lights created a party atmosphere, which is a further pop convention. We also used editing tools to an advanced level for our A2 music video, which we were unable to do in AS as we created a still image product. For our music video we sped up clips on‘IMovie’to create under-cranking in certain areas. This made the video move at an even faster pace and also conveyed a sense of panic, which we aimed to create. In contrast, we used over-cranking in party sequences, such as when money is thrown in order to highlight how it is lost. This makes the video more recognisable to audience as it matches the visuals with the song title of‘When The Money’s Gone’. In conclusion, we were able to use new digital technologies to a more professional standard in A2, as we were able to progress and work upon skills that were taught to us in AS. We were able to use the technologies creatively, to create a conventional product, which our target audience would accept and recognise. G325 QUESTION 1(a): EXEMPLAR 2 1. In question 1(a) you need to write about your work for the Foundation Portfolio and Advanced Portfolio units and you may refer to other media production work you have undertaken. (a) Explain how your skills in the creative use of digital technology developed over time. Refer to a range of examples from your media productions in your answer. [25]
  • 2. EXEMPLAR CANDIDATE WORK 34 A LEVEL MEDIA STUDIES COMMENTARY Question context/content/style Question 1(a) requires candidates to describe and evaluate their skills development over the course of their production work, from Foundation Portfolio to Advanced Portfolio. The focus of this evaluation must be on skills development, and the question will require them to adapt this to one or two specific production practices. Reason for selection: This answer illustrates a level 3 response against the mark scheme. Marks awarded and rationale: 18/25 A detailed account of relevant examples of the use of technology is provided, with a sense of progression over time. In places, creative outcomes are described, whereas in others the value of technological application is taken for granted. This prevents it accessing level 4. See pages 38-39 to see the full Mark Scheme for G325 Question 1(a).
  • 3. EXEMPLAR CANDIDATE WORK 35 A LEVEL MEDIA STUDIES Extract from Candidate Script 3 My AS media production group produced an opening sequence to a supernatural horror/thriller hybrid entitled ‘Through The Window’. It focused on 3 male protagonists who go to a dentist house to see if its worthly for a potential location they where they want to create their horror video. However little to their knowledge 2 possessed Victorian girls will haunt anyone who dares enter their domain. Whereas our A2 media production focused on a music video for the artist‘Childish Gambino’and his song‘heartbeat’in this case we wanted to be more creative and therefore came up with a distinct storyline of a couples relationship breakdown after a crazy party in a manor house. In both years digital technology was a key process in learning new skills and developing our creativity. During the preliminary stage at the start of the course the groups knowledge of post-production and editing software was at the very best rudimentary as our only requirement was to edit the footage using final cut pro X, a software I was unfamiliar with, therefore I paid no attention to transitions and pace and music selection and simply focused on the required shots. For example match cuts, that reverse that and following the 180° rule. During year 12 our software skills had improved and upon having looked at other thrillers and researching the real conventions of a film we were able to establish what would look best in an edit. For example from looking at the film ‘The Woman In Black’we focused on cross-cuts between the leading protagonist Daniel Radcliffe and the woman as she becomes closer to him. By focusing on how these shots were actually cut we were able to see how they were so, so they were subservient to the flow of the narrative,‘thus enabling them to closely follow the narrative and storyline. When it came round to producing our music video in year 13 (Y13) we had already gained a standardised knowledge in editing skills, thus enabling us to work quicker and more efficiently. However working with a new medium, music video’s meant that the continuity rules learned in the first year were broken as most music video’s followed the rules of disjuncture therefore enabling us to be more creative in terms of shot types. For example likewise to Example’s music video‘natural disaster’, we too were able to use cuts and transitions between two parallel stories. For example, we focused on one at a manor house, whereby a party scene was used which focused on the relationships aspect of the video. And then we also had another location, the airfield hanger whereby our artist was shown singing. This therefore enabled us to engage our audience as the artist was shown in 2 different narrative styles therefore keeping it interesting for the audience. Another crucial aspect was the digital camera during our prelim we used a basic video camera however during year 12 and 13 we used a more technologically advanced camera the Canon EOS 600b. In terms of year 12, the thriller genre meant that we had to closely follow cinematic techniques and shots in order for intended audience to suspend their disbelief, otherwise if our shots strayed too far they may have became dissatisfied and bored, therefore we followed the genre’s expectations. Whereas at A2 music video’s followed the rules of disjuncture meaning that more creative shot types were accepted by the audience due to the music video style. Therefore we used a low angle shot where our artist visually dominated the screen therefore portraying him in a big and powerful way which was our intention. This also meant we could use a G325 QUESTION 1(a): EXEMPLAR 3 1. In question 1(a) you need to write about your work for the Foundation Portfolio and Advanced Portfolio units and you may refer to other media production work you have undertaken. (a) Explain how your skills in the creative use of digital technology developed over time. Refer to a range of examples from your media productions in your answer. [25]
  • 4. EXEMPLAR CANDIDATE WORK 36 A LEVEL MEDIA STUDIES range of creative mid closeup’s of our artist which worked seemingly well. This lead to my existing media skills to be involved outside of the course as I embarked on the opportunity to work at the BFI talent campus in 2013, during this time my role consisted of being the cinematographer in which I worked with the arri alexa camera, therefore I was able to put my existing media skills into practice by working on a professional and real film set where I was able to come up with creative shots and depict which lense to use for the style, mood, and type of shots. Another crucial aspect of digital technology, was the use of the internet, having developed our the 2 years standardised research skills this meant we could use the internet wisely and to our advantage which were thereby reflected in our 2 successful pieces of media. Whereas at the prelim stage our internet knowledge was very undeveloped. So having these skills we were able to use different programmes and softwares to add our creative ability. For example in year 12 we used Photoshop to come up with poster ideas whereas during year 12 we moved onto a more technologically advanced software called Gimp, whereby we created our ancillary tasks/a digipack and a magazine advert. This showed our skills had developed over the 2 years. In addition we made a creative decision to create a‘housestyle’for our audience this consisted of colours to represent the artist as a brand and an iconic image, thereby in the mise en scene costume we had the artist in 3 distinct colours blue, white and black and also our editing colour grading consisted of an electric blue tint. In addition we were able to find new up to date software to show our digital skills in terms of our project thereby we used a programme called pre2 to show presentations. We also came across a t-shirt website on the internet whereby we created promotional merchandise for our artist consisting of representative colours which were previously stated. This was likewise to other artists such as Ed Sheeran and orange and Justin Bieber with purple. As previously stated our final cut pro skills were developed during A2 this meant that we could up with more creative ideas in terms of editing thereby in our video shots of 3 iphones are used whereby we see shots of both footage from the hanger and manor house, so by putting a green screen on each iphone we were able to chroma key each image so that footage would be visible on top of the screens therefore creating a new and creative take on the use of phones in a music video, something that had not previously been done. Therefore I believe digital technology was very helpful in producing to effective pieces of media over the 2 years. As my skills further improved and my creative decisions enabled the group to create 2 professional and successful looking media texts which were well regarded by their audiences.
  • 5. EXEMPLAR CANDIDATE WORK 37 A LEVEL MEDIA STUDIES COMMENTARY Question context/content/style Question 1(a) requires candidates to describe and evaluate their skills development over the course of their production work, from Foundation Portfolio to Advanced Portfolio. The focus of this evaluation must be on skills development, and the question will require them to adapt this to one or two specific production practices. Reason for selection: This answer illustrates a full level 4 answer. Marks awarded and rationale: 25/25 Throughout the answer the focus is on the difference the use of technology made to creative outcomes, with detailed, reflective discussion and a clear sense of progression over time, from the use of green screen to more effective cross-cutting. The balance of examples, reflection, progression and address of the question justifies a top mark. See pages 38-39 to see the full Mark Scheme for G325 Question 1(a).
  • 6. EXEMPLAR CANDIDATE WORKA LEVEL MEDIA STUDIES 38 MARK SCHEME AND ADDITIONAL GUIDANCE Question Expected Answers Marks Guidance 1 (a) Level 4 (21–25 marks) There is a clear sense of progression and of how examples have been selected, and a range of articulate reflections on the use of digital technology. There is a fluent evaluation of progress made over time. Candidates offer a range of specific, relevant and clear examples of digital skills and creative decision making. The use of media terminology is excellent. Complex issues have been expressed clearly and fluently using a style of writing appropriate to the complex subject matter. Sentences and paragraphs, consistently relevant, have been well structured, using appropriate technical terminology. There may be few, if any, errors of spelling, punctuation and grammar. 25 Candidates will need to refer to their work for the Foundation Portfolio and Advanced Portfolio. Additionally, they may make reference to other media production work but this is strictly optional. Level 3 (16–20 marks) There is some sense of progression and of how examples have been selected, and some useful descriptions of the use of digital tools. Progress made is described and evaluated with clarity. Candidates offer a mostly clear, mostly relevant and reasonable range of examples of digital technology in relation to decisions and outcomes. The answer makes proficient use of media terminology throughout. Straightforward ideas have been expressed with some clarity and fluency. Arguments are generally relevant, though may stray from the point of the question. There will be some errors of spelling, punctuation and grammar but these are unlikely to be intrusive or obscure meaning. Level 2 (10–15 marks) Candidates offer a mostly clear, partly relevant and narrow range of examples of digital technology and creative decision making. The account of progress made is limited. Examples are described with some discussion of their significance in relation to decisions and outcomes. The answer makes basic use of relevant media terminology. Some simple ideas have been expressed in an appropriate context. There are likely to be some errors of spelling, punctuation and grammar of which some may be noticeable and intrusive.