This presentation by Susan Acampora of The College of New Rochelle was presented at the Westchester Library Association annual conference in Tarrytown, NY on May 8,2009.
The presentation is about Second Life and Libraianship. It covers key SL library initiatives, resources for getting started, research resources, and profressional development opportunities.
Introducing Second Life To K 12 EducatorsSabine Reljic
This ppt was put together as a request for introducing SL to student-teachers who had never been in SL nor other environments. Consequently, this ppt sticks to the generalities of SL and provides some examples of current Teens' efforts in SL.
Slides 9 and 10 came from lyrlobo (see: http://www.slideshare.net/lyrlobo/an-educational-tour-of-second-life)
Part 2 in our series of Research in Second Life workshops presents examples from education and scientific research in a virtual world. CTU doctoral class projects and Ramapo\'s Suffern Middle School class activities are also highlighted. The research links are included from current and past research presentations.
A presentation at the JISC RSC Eastern Regional Conference, The Reality of Virtual Worlds, held at Anglia Ruskin University in Cambridge on 31 March 2009.
This presentation by Susan Acampora of The College of New Rochelle was presented at the Westchester Library Association annual conference in Tarrytown, NY on May 8,2009.
The presentation is about Second Life and Libraianship. It covers key SL library initiatives, resources for getting started, research resources, and profressional development opportunities.
Introducing Second Life To K 12 EducatorsSabine Reljic
This ppt was put together as a request for introducing SL to student-teachers who had never been in SL nor other environments. Consequently, this ppt sticks to the generalities of SL and provides some examples of current Teens' efforts in SL.
Slides 9 and 10 came from lyrlobo (see: http://www.slideshare.net/lyrlobo/an-educational-tour-of-second-life)
Part 2 in our series of Research in Second Life workshops presents examples from education and scientific research in a virtual world. CTU doctoral class projects and Ramapo\'s Suffern Middle School class activities are also highlighted. The research links are included from current and past research presentations.
A presentation at the JISC RSC Eastern Regional Conference, The Reality of Virtual Worlds, held at Anglia Ruskin University in Cambridge on 31 March 2009.
Presentation given at OpenAthens workshops in Feburary/March 2009. It provides an introduction to the upcoming, second version of OpenAthens Local Authentication. OpenAthens LA provides an easy to manage multi-protocol identity provider for federated access to online services.
A presentation for Eduserv staff, given at an all-staff meeting on 4th February 2009.
Whilst this was explicitly an internal presentation, it may well be of interest to people outside of Eduserv because it discusses the future of activities that we have previously carried out as part of the Eduserv Foundation.
This presentation was for the JISC Future Directions event, held at Aston Business School on 30 June 2008. It describes OpenID and CardSpace as user-centric identity systems - as the user sees them. Such identity systems bring greater consistency to the user experience and put the user in greater control of their online identity.
Safer Children in a Digital World: a summary for children and young peopleEduserv Foundation
An unofficial re-purposing of the Safer Children in a Digital World: a summary for children and young people as a set of presentation slides.
This re-purposing has been done by Andy Powell (andy.powell@eduserv.org.uk).
For the original report see: http://www.dfes.gov.uk/byronreview/
Presentation given at OpenAthens workshops in Feburary/March 2009. It provides an introduction to the upcoming, second version of OpenAthens Local Authentication. OpenAthens LA provides an easy to manage multi-protocol identity provider for federated access to online services.
A presentation for Eduserv staff, given at an all-staff meeting on 4th February 2009.
Whilst this was explicitly an internal presentation, it may well be of interest to people outside of Eduserv because it discusses the future of activities that we have previously carried out as part of the Eduserv Foundation.
This presentation was for the JISC Future Directions event, held at Aston Business School on 30 June 2008. It describes OpenID and CardSpace as user-centric identity systems - as the user sees them. Such identity systems bring greater consistency to the user experience and put the user in greater control of their online identity.
Safer Children in a Digital World: a summary for children and young peopleEduserv Foundation
An unofficial re-purposing of the Safer Children in a Digital World: a summary for children and young people as a set of presentation slides.
This re-purposing has been done by Andy Powell (andy.powell@eduserv.org.uk).
For the original report see: http://www.dfes.gov.uk/byronreview/
Enterprise Excellence is Inclusive Excellence.pdfKaiNexus
Enterprise excellence and inclusive excellence are closely linked, and real-world challenges have shown that both are essential to the success of any organization. To achieve enterprise excellence, organizations must focus on improving their operations and processes while creating an inclusive environment that engages everyone. In this interactive session, the facilitator will highlight commonly established business practices and how they limit our ability to engage everyone every day. More importantly, though, participants will likely gain increased awareness of what we can do differently to maximize enterprise excellence through deliberate inclusion.
What is Enterprise Excellence?
Enterprise Excellence is a holistic approach that's aimed at achieving world-class performance across all aspects of the organization.
What might I learn?
A way to engage all in creating Inclusive Excellence. Lessons from the US military and their parallels to the story of Harry Potter. How belt systems and CI teams can destroy inclusive practices. How leadership language invites people to the party. There are three things leaders can do to engage everyone every day: maximizing psychological safety to create environments where folks learn, contribute, and challenge the status quo.
Who might benefit? Anyone and everyone leading folks from the shop floor to top floor.
Dr. William Harvey is a seasoned Operations Leader with extensive experience in chemical processing, manufacturing, and operations management. At Michelman, he currently oversees multiple sites, leading teams in strategic planning and coaching/practicing continuous improvement. William is set to start his eighth year of teaching at the University of Cincinnati where he teaches marketing, finance, and management. William holds various certifications in change management, quality, leadership, operational excellence, team building, and DiSC, among others.
Affordable Stationery Printing Services in Jaipur | Navpack n PrintNavpack & Print
Looking for professional printing services in Jaipur? Navpack n Print offers high-quality and affordable stationery printing for all your business needs. Stand out with custom stationery designs and fast turnaround times. Contact us today for a quote!
Unveiling the Secrets How Does Generative AI Work.pdfSam H
At its core, generative artificial intelligence relies on the concept of generative models, which serve as engines that churn out entirely new data resembling their training data. It is like a sculptor who has studied so many forms found in nature and then uses this knowledge to create sculptures from his imagination that have never been seen before anywhere else. If taken to cyberspace, gans work almost the same way.
What are the main advantages of using HR recruiter services.pdfHumanResourceDimensi1
HR recruiter services offer top talents to companies according to their specific needs. They handle all recruitment tasks from job posting to onboarding and help companies concentrate on their business growth. With their expertise and years of experience, they streamline the hiring process and save time and resources for the company.
RMD24 | Retail media: hoe zet je dit in als je geen AH of Unilever bent? Heid...BBPMedia1
Grote partijen zijn al een tijdje onderweg met retail media. Ondertussen worden in dit domein ook de kansen zichtbaar voor andere spelers in de markt. Maar met die kansen ontstaan ook vragen: Zelf retail media worden of erop adverteren? In welke fase van de funnel past het en hoe integreer je het in een mediaplan? Wat is nu precies het verschil met marketplaces en Programmatic ads? In dit half uur beslechten we de dilemma's en krijg je antwoorden op wanneer het voor jou tijd is om de volgende stap te zetten.
Tata Group Dials Taiwan for Its Chipmaking Ambition in Gujarat’s DholeraAvirahi City Dholera
The Tata Group, a titan of Indian industry, is making waves with its advanced talks with Taiwanese chipmakers Powerchip Semiconductor Manufacturing Corporation (PSMC) and UMC Group. The goal? Establishing a cutting-edge semiconductor fabrication unit (fab) in Dholera, Gujarat. This isn’t just any project; it’s a potential game changer for India’s chipmaking aspirations and a boon for investors seeking promising residential projects in dholera sir.
Visit : https://www.avirahi.com/blog/tata-group-dials-taiwan-for-its-chipmaking-ambition-in-gujarats-dholera/
Memorandum Of Association Constitution of Company.pptseri bangash
www.seribangash.com
A Memorandum of Association (MOA) is a legal document that outlines the fundamental principles and objectives upon which a company operates. It serves as the company's charter or constitution and defines the scope of its activities. Here's a detailed note on the MOA:
Contents of Memorandum of Association:
Name Clause: This clause states the name of the company, which should end with words like "Limited" or "Ltd." for a public limited company and "Private Limited" or "Pvt. Ltd." for a private limited company.
https://seribangash.com/article-of-association-is-legal-doc-of-company/
Registered Office Clause: It specifies the location where the company's registered office is situated. This office is where all official communications and notices are sent.
Objective Clause: This clause delineates the main objectives for which the company is formed. It's important to define these objectives clearly, as the company cannot undertake activities beyond those mentioned in this clause.
www.seribangash.com
Liability Clause: It outlines the extent of liability of the company's members. In the case of companies limited by shares, the liability of members is limited to the amount unpaid on their shares. For companies limited by guarantee, members' liability is limited to the amount they undertake to contribute if the company is wound up.
https://seribangash.com/promotors-is-person-conceived-formation-company/
Capital Clause: This clause specifies the authorized capital of the company, i.e., the maximum amount of share capital the company is authorized to issue. It also mentions the division of this capital into shares and their respective nominal value.
Association Clause: It simply states that the subscribers wish to form a company and agree to become members of it, in accordance with the terms of the MOA.
Importance of Memorandum of Association:
Legal Requirement: The MOA is a legal requirement for the formation of a company. It must be filed with the Registrar of Companies during the incorporation process.
Constitutional Document: It serves as the company's constitutional document, defining its scope, powers, and limitations.
Protection of Members: It protects the interests of the company's members by clearly defining the objectives and limiting their liability.
External Communication: It provides clarity to external parties, such as investors, creditors, and regulatory authorities, regarding the company's objectives and powers.
https://seribangash.com/difference-public-and-private-company-law/
Binding Authority: The company and its members are bound by the provisions of the MOA. Any action taken beyond its scope may be considered ultra vires (beyond the powers) of the company and therefore void.
Amendment of MOA:
While the MOA lays down the company's fundamental principles, it is not entirely immutable. It can be amended, but only under specific circumstances and in compliance with legal procedures. Amendments typically require shareholder
Attending a job Interview for B1 and B2 Englsih learnersErika906060
It is a sample of an interview for a business english class for pre-intermediate and intermediate english students with emphasis on the speking ability.
Putting the SPARK into Virtual Training.pptxCynthia Clay
This 60-minute webinar, sponsored by Adobe, was delivered for the Training Mag Network. It explored the five elements of SPARK: Storytelling, Purpose, Action, Relationships, and Kudos. Knowing how to tell a well-structured story is key to building long-term memory. Stating a clear purpose that doesn't take away from the discovery learning process is critical. Ensuring that people move from theory to practical application is imperative. Creating strong social learning is the key to commitment and engagement. Validating and affirming participants' comments is the way to create a positive learning environment.
Kseniya Leshchenko: Shared development support service model as the way to ma...Lviv Startup Club
Kseniya Leshchenko: Shared development support service model as the way to make small projects with small budgets profitable for the company (UA)
Kyiv PMDay 2024 Summer
Website – www.pmday.org
Youtube – https://www.youtube.com/startuplviv
FB – https://www.facebook.com/pmdayconference
1. sept 2007
Second Life in 3600 seconds
or “My life in the bush of avatars”
Andy Powell, Eduserv Foundation
andy.powell@eduserv.org.uk
www.eduserv.org.uk/foundation
2. Second what?
www.secondlife.com
• 3-D virtual world
• run by Linden Lab
• ‘proprietary’, but public
commitment to open
standards and OSS
• populated by avatars,
aka residents
• a ‘metaverse’ (from the
book: Snow Crash)
Oxford Brookes Business School sept 2007
3. So it’s just a game right?
• looks and feels like a image by J0@nn@ @ flickr.com
gaming environment
• but no purpose as
such
– use it to buy / sell,
entertain, learn,
• can use SL to
collaborate, …
build games –
including shoot
‘em ups
• but such
activities frowned
• do not approach it
on in public
simply as a game –
spaces
you’ll be disappointed!
Oxford Brookes Business School sept 2007
4. Ain’t you got a first life mate?
Oxford Brookes Business School sept 2007
5. Joining SL
• two steps
– register
– install client software
• note technical
requirements
Oxford Brookes Business School sept 2007
6. What does it cost?
• basic accounts are
free
• need to pay monthly
subscription ($10)
to own land
• land can be quite
expensive
• ‘land use fees’ for
owning more than
smallest plot
Oxford Brookes Business School sept 2007
7. Naming / identity
• every avatar has a
name
• chosen at
registration
• can’t be changed
• though can have
‘Alt’s
• mine is Art Fossett -
not an anagram!
Oxford Brookes Business School sept 2007
8. Identity / appearance
• on the Internet no
one knows you’re a
dog
• in SL no one knows
you’re a bloke
• appearance can be
changed instantly
• wings and tails
(‘furries’) seem
oddly popular!
Oxford Brookes Business School sept 2007
9. Communication
• chat
• IM
• group IM
• IM <-> email
• voice – however
support for voice
fairly recent and
not clear what
impact it is having
Oxford Brookes Business School sept 2007
10. Getting around
• walking
• flying
• teleporting
– locally via scripted
objects
– longer distances
via ‘landmarks’
• in-world search
engine
• locations exposed
to Web as SLURLs
Oxford Brookes Business School sept 2007
11. Virtual land
• rent or buy
• needed for permanent
buildings
– shops, galleries,
universities
• mainland areas
• private islands (~$800
for non-profits) plus
monthly land use fees
• issues with ‘land barons’
buying up available land
and selling for profit
Oxford Brookes Business School sept 2007
13. Building stuff
• anyone can build
• in sandboxes or on own
land
• objects made out of basic
building blocks – prims
(cubes, spheres, …)
• prim limits usually apply
• prims can be textured for
realism – but uploading
costs L$10
• objects as HUDs
Oxford Brookes Business School sept 2007
14. Scripting
• scripted objects
• C++ like, event-driven
language
• move, change shape, etc.
• interact via clicking, chat,
sensing the env.
• modify avatar behaviour
• in-world physics engine
Oxford Brookes Business School sept 2007
15. Multimedia
• limited integration of
audio and video files
• SL client has built-in
support for Quicktime
• can play anything that
QT supports
• pulled in from URL
associated with land
parcel
• however, significant
limitations currently
Oxford Brookes Business School sept 2007
16. SL and Web 2.0
• scripting language can issue HTTP
GET and POST requests
• can integrate with Web 2.0 services
• but significant limitations currently
• no built-in HTML, XML or JSON
parsers so need to parse externally
• SLURLs can be bookmarked in
del.icio.us
• some good examples – Second Talk,
SLoodle, SLtwitter, BlogHUD, RSS
readers
Oxford Brookes Business School sept 2007
17. IPR
• IPR on in-world
objects rests with
creator
• e.g. rights to game
designed in-world
subsequently sold
to Nintendo by its
creator
• however, objects
essentially remain
locked in-world
Oxford Brookes Business School sept 2007
18. Money
• in-world currency
• Linden dollar (L$)
• $1 = ~L$280
• fluctuates
• but supply influenced
by Linden Lab
• currency market to
buy and sell L$
Oxford Brookes Business School sept 2007
19. Commerce
• many big brands
in SL
• hype => presence
• some criticism
from older
residents that SL
is becoming a
‘brandscape’
Oxford Brookes Business School sept 2007
20. Entertainment
• hard to tell hype from
reality
• some experimental
use of SL to host
events and/or mirror
RL events
• e.g. BBC One Big
Weekend, SecondFest
• but significant
problems with
scalability
Oxford Brookes Business School sept 2007
21. Machinima
• the use of SL to
create movies
• application in film
studies and
related areas
• of interest
because the
techniques are the
same but costs
significantly lower
Oxford Brookes Business School sept 2007
22. Crime
image by ay1ene @ flickr.com
• not a significant issue (yet!)
• some anti-social behaviour
• some reports of people
pretending to be shop
owners when they are not
• some reports of fraud
around land sales
• one major incident of
hacking into SL databases
Oxford Brookes Business School sept 2007
23. Hype
• SL very over-hyped
• significant complaints that
stats are misleading
• i.e. worse than Web stats
• LL have improved the way
they report usage but…
• SL also (inappropriately)
touted as Web NG
Oxford Brookes Business School sept 2007
25. Demographics
Average Age
Country %
Adult
United States 31.19%
Age % Grid
France 12.73%
13-17 1.23% 33
Germany 10.45%
18-24 27.16%
United Kingdom 8.08%
25-34 38.88%
Netherlands 6.55%
Average Age
Spain 3.83%
on Teen
Brazil 3.77% Grid
35-44 21.13%
Canada 3.30% 45 + 11.61% 15
Belgium 2.63%
F M
Italy 1.93%
2006 September 43.76% 56.24%
Australia 1.48%
2006 October 42.65% 57.35%
Switzerland 1.29%
2006 November 42.14% 57.86%
Japan 1.29%
2006 December 41.42% 58.58%
Sweden 0.95%
2007 January 41.11% 58.89%
Denmark 0.88%
2007 February 41.07% 58.93%
China 0.61%
Oxford Brookes Business School sept 2007
26. Student attitudes
J uly 2007 s urve y of 501 s tude nts a g e d 16 to 18 from a c ros s th e UK,
c om m is s ione d b y th e J IS C h ttp:/ tinyurl.c om /
/ yw8m vx
Oxford Brookes Business School sept 2007
27. Student attitudes (2)
Second Life appeared to be an idea for people
older than themselves, for the generation above
who were interested in technology for its “own
sake”. This is perhaps why the idea amused our
participants and why they felt it was “sad”. The
implications here for HEIs are that they cannot
assume that presenting new technologies
h ttp:/ tinyurl.c om /
/ yw8m vx
automatically makes their institution more
youth-friendly – this new generation like to see J IS C , J uly 2007
the concrete benefits of technologies.
When discussing Second Life, students felt that
games and virtual worlds as part of learning
could easily become “tragic” – technology being
used for its own sake, and used rather childishly.
They would need to understand the educational
benefits of virtual worlds or games, it is not
enough that they are simply ‘new’.
Oxford Brookes Business School sept 2007
28. Uptake in UK
• July 2007 snapshot of use of SL in UK HE and FE
• undertaken by John Kirriemuir
• funded by Eduserv
• fragmented and somewhat cloudy picture
• activity happening at multiple levels – sometime
within same institution – not always visible, even
within the institution
• series of snapshots planned over next 12 months
h ttp :/ www.e du s e rv.o rg .u k/ un da tio n / l
/ fo s
Oxford Brookes Business School sept 2007
29. Major findings
• some SL activity at 43
institutions
• 15 of those building an
institutional presence
• what are they doing?
– small-scale activities…
– hosting exhibitions of
students’ work
– researching possibilities
– building tools
Oxford Brookes Business School sept 2007
31. Time
• SL runs on US West
Coast time (GMT-8)
• many events tend to
run on that basis
• SL tends to be empty
during our working day
• actually, SL tends to
look empty, full-stop!
• in-world daylight hours
run on 4 hour cycle
Oxford Brookes Business School sept 2007
32. Gambling and porn
• both used to exist… in
abundance!
• porn now banned
• as with early Web, both
areas quick to exploit the
technology
• indicative of flexibility?
• causes problems because
of load on ‘sims’
• not possible to choose who
your neighbours are!
Oxford Brookes Business School sept 2007
33. SL rules
• code of conduct in public spaces
– no griefing / hassling of other
residents
– no use of offensive language
– no nudity
– no public sex
• no police as such
• but breaches can be reported to
Linden Lab
• areas can be explicitly marked as
‘mature’ (or for gaming)
Oxford Brookes Business School sept 2007
34. Politics
• RL politics surface in
SL every so often –
anti-war, anti-NF, …
• SL politics also feature –
pricing, land policies, IPR,
open sourcing of SL
software
Oxford Brookes Business School sept 2007
35. SL and learning
• widespread interest in use
of SL in education
• explicitly encouraged by
Linden Lab
• not clear that people
really know how to use SL
yet
• but some interesting
examples of use
• arts, social sciences, law,
psychology, archaeology,
languages, …
Oxford Brookes Business School sept 2007
36. Teen Second Life
• note that SL is
segregated
• Teen SL (14-18) and
SL (18+)
• no cross-over allowed
except in limited cases
(e.g. teachers)
• well enforced
• presumably to prevent
threat of legal action
in US
Oxford Brookes Business School sept 2007
37. SL and research
• even less clear
what is possible
here
• but note that
Nature Publishing
have an island
(‘Second Nature’)
Oxford Brookes Business School sept 2007
38. SL in context
• SL is one of many virtual worlds
• there.com, World of Warcraft, Entropia
Universe, Active Worlds, Croquet,
Metaverse, …
• not clear that SL is the answer
• SL client now released as open source
• clear demand for server to made OSS
also
• some commitment to this by LL (partly
because people are reverse-engineering
the server anyway)
Oxford Brookes Business School sept 2007
39. Finding out more
• SLED list – run by Linden Lab, US-centric but is
the main forum for learning-related SL issues
• secondlife@jiscmasil.ac.uk (UK list)
• in-world UK Educators group (open and free to
join)
• UK Second Life Educators Facebook group
• pointers to other resources on the Linden Lab
Second Life Grid education page
h ttp:/ s e c ondlife g rid.ne t/
/ prog ra ms / duc a tion
e
Oxford Brookes Business School sept 2007
40. Conclusions…
too much hype
•
• no clear best-practice (or even much
practice) around e-learning
high technical requirements
•
? impact of voice not clear
•
• but… useful experimental environment
• building and scripting environment very
powerful
• seems likely that 3-D virtual worlds of
some kind will be part of the future
Oxford Brookes Business School sept 2007
41. Conclusions…
• sustainability, ownership and privacy
issues around use of and reliance on US-
based commercial-run, externally hosted
service
• unclear what student perceptions and
? attitudes are
•
? but generally accepted that SLandais likely
is
minority sport at the moment
to remain so
• SL appears to be most suitable for active,
? constructive learning styles
Oxford Brookes Business School sept 2007