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ICT Ethics



Second bigger task
Virtual reality (VR)
●   A computer simulation of a real world or an
    imaginary world
●   Primarily visual – nowadays with other
    sensory information as well
●   User interacts with the world using input
    devices
●   Creating a high fidelity virtual world is still
    difficult because of technical limitations
VR Uses
●   Training simulations
●   Art
●   Therapy, rehabilitation
●   Demonstrating hotels, apartments etc.
●   Reconstruction
●   Entertainment
VR Ethics
●   Some virtual worlds try to provide a chance
    to do anything you could do in real life
    → Ethical issues become the same
●   Some virtual worlds give even more
    alternatives
●   Some don't really place any limits at all
VR Ethics
●   No limits
    → More problems related to general ethics
    → New problems caused specifically by
      virtual reality?
    → Are the new problems entirely new? Are
     they related to anything else?
Example: Second Life
●   Complex, huge, 3-dimensional virtual world
●   Launched in 2003, now over 16 million
    accounts
●   Create a resident – do anything you want
●   Most of the content is created by residents
●   Similarity to real life also creates similar
    ethical issues
Second Life
●   Economy
       –   Own currency unit, the L$
       –   Buy goods, rent property, own land
       –   Exchange to real money
●   Education
       –   Distance learning
       –   Research
Second Life
●   Art
●   Work solutions
●   Religion
●   Embassies
●   Sex
●   Sport
●   Games
SL: General ethical problems
●   Money
        –   SL creators sell virtual land, virtual land
             owners make money by renting it
        –   Virtual money can be invested in virtual
              businesses
        –   Poor beginners can be ostracized
        –   Etc.
●   Not different from the real world
SL: General ethical problems
●   Content unsuitable to minors
        –   Nudity, sex and violence can be seen by
             anyone who so wishes
        –   No permanent effects on virtual characters
        –   Access to some places has been restricted
        –   Etc.
●   Not different from more traditional media
    such as television
Problems specific to VR ethics
●   VR-specific problems are caused by the
    underlying connection to reality
●   People have the chance to benefit from
    their virtual actions in real life
●   It's never 100% virtual, users don't cease to
    be human beings when entering VR
●   To conclude with, an example of something
    that would not have happened without
    virtual reality
Case: “Lesbian” marriage
●   Two female Second Life residents met and
    fell in love
●   The couple got married and bought virtual
    land, built a virtual house, etc.
●   Eventually one of the women confessed to
    her virtual wife that she was a man in real
    life despite claiming otherwise to begin with
Case: “Lesbian” marriage
●   The couple got divorced
●   Both had spent hundreds of dollars' worth
    of real money on their virtual property
●   The real life woman started a petition to
    find a way to confirm the gender of
    residents
Case: “Lesbian marriage”

→ Case analysis will follow in Task 11




                         Thanks.

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Second bigger task

  • 2. Virtual reality (VR) ● A computer simulation of a real world or an imaginary world ● Primarily visual – nowadays with other sensory information as well ● User interacts with the world using input devices ● Creating a high fidelity virtual world is still difficult because of technical limitations
  • 3. VR Uses ● Training simulations ● Art ● Therapy, rehabilitation ● Demonstrating hotels, apartments etc. ● Reconstruction ● Entertainment
  • 4. VR Ethics ● Some virtual worlds try to provide a chance to do anything you could do in real life → Ethical issues become the same ● Some virtual worlds give even more alternatives ● Some don't really place any limits at all
  • 5. VR Ethics ● No limits → More problems related to general ethics → New problems caused specifically by virtual reality? → Are the new problems entirely new? Are they related to anything else?
  • 6. Example: Second Life ● Complex, huge, 3-dimensional virtual world ● Launched in 2003, now over 16 million accounts ● Create a resident – do anything you want ● Most of the content is created by residents ● Similarity to real life also creates similar ethical issues
  • 7. Second Life ● Economy – Own currency unit, the L$ – Buy goods, rent property, own land – Exchange to real money ● Education – Distance learning – Research
  • 8. Second Life ● Art ● Work solutions ● Religion ● Embassies ● Sex ● Sport ● Games
  • 9. SL: General ethical problems ● Money – SL creators sell virtual land, virtual land owners make money by renting it – Virtual money can be invested in virtual businesses – Poor beginners can be ostracized – Etc. ● Not different from the real world
  • 10. SL: General ethical problems ● Content unsuitable to minors – Nudity, sex and violence can be seen by anyone who so wishes – No permanent effects on virtual characters – Access to some places has been restricted – Etc. ● Not different from more traditional media such as television
  • 11. Problems specific to VR ethics ● VR-specific problems are caused by the underlying connection to reality ● People have the chance to benefit from their virtual actions in real life ● It's never 100% virtual, users don't cease to be human beings when entering VR ● To conclude with, an example of something that would not have happened without virtual reality
  • 12. Case: “Lesbian” marriage ● Two female Second Life residents met and fell in love ● The couple got married and bought virtual land, built a virtual house, etc. ● Eventually one of the women confessed to her virtual wife that she was a man in real life despite claiming otherwise to begin with
  • 13. Case: “Lesbian” marriage ● The couple got divorced ● Both had spent hundreds of dollars' worth of real money on their virtual property ● The real life woman started a petition to find a way to confirm the gender of residents
  • 14. Case: “Lesbian marriage” → Case analysis will follow in Task 11 Thanks.