SlideShare a Scribd company logo
1 of 106
Scott Dodson
@Gamebiz
Head of Marketing, Business Owner
Virgin Poker, Gamesys.co.uk
Relationship between Design,
Motivational Design, &
Gamification
 Design
 Motivational
Design
 Gamification
MeMe Me
Me
 Chronic Entrepreneur
Used ‘Game Layers’
/Layer of Abstraction
 Weren't manipulation
 Playful Perception
 Mind numbing jobs
 Dating
 Holding a conversation
 Sales – Cold Calling
 Raising Angel/VCMoney
 Game layers worked.
OMFG
You’re doing it wrong
Copernican Turn
Copernican Turn
Copernican Turn
User
Viewer
Customer
Reader
Customer
Viewer
Media/Brand
Copernican Turn
 The Media/Brand set the terms of
engagement
Copernican Turn
 New engagement methods are needed
AppBrand
Property
Site Service
Media
User, Viewer,
Reader Customer
Not just for Readers/Audiences:
Identifying the ‘player’: Who do
you want to motivate?
 Readers
 Authors/Content Creators
 Amplifiers (platforms, influencers)
 News organizations/media companies
themselves
 And what do you want them to do?
Kick Ass Motivational
Designers
Rest of this talk:
 Some Pitfalls
 Designing for Sustained engagement
 Different User Contract
 Using the Flow Channel
 Types of Motivation
 Intrinsic Needs Satisfaction
 Power of Habit
 UI & UX
Four Common Pitfalls
 To use motivational design most
effectively, remember that:
 Pleasure is contextual
 No one methodology is a panacea “One
size does not fit all”
 Rewards can backfire
 Being creepy, controlling or manipulative
has a cost
1. Pleasure is…
CONTEXTUAL
Credit: Jesse Schell: The
Pleasure Revolution
1. Pleasure is…
CONTEXTUAL
Credit: Jesse Schell: The
Pleasure Revolution
2. No Single Solution: “Choco-
fication!”
Credit: Jesse Schell: The
Pleasure Revolution
Credit: Jesse Schell: The
Pleasure Revolution
Credit: Jesse Schell: The
Pleasure Revolution
Credit: Jesse Schell: The
Pleasure Revolution
Credit: Jesse Schell: The
Pleasure Revolution
3. Rewards can Backfire
The Undermining Effect:
Deactivation of Bilateral Striatum as a Function of Rewards in
Subsequent Performance
Control Group
Reward Group
The Undermining Effect:
Deactivation of Bilateral Striatum as a Function of Rewards in
Subsequent Performance
Control Group
Reward Group
4. Unchecked, “Data Driven
Design” Can Drive Bad UX
What do I mean by Data Driven
Design?
Developer, Site, Journal
Cherished
Customer
Pitfalls of Behavioral AB testing
 You can often get someone to do something
once
 Why we take action is as key as that we take
action
Discomfort ≠ Sustained
Engagement
Kill the puppy
Spam my friends
Subtle Language of
Designing for sustained
engagement –fundamental
theories
“Playing a game is the voluntary attempt to overcome
unnecessary obstacles” – Bernard Suits
A Goal
Rules
Voluntary
Obstacles
A Feedback
System
Credit: Jane McGonigal:
Reality is Broken
Designing for Sustained
Engagement
 I. Establish a different user “contract”
 A game is voluntary framework for the user
experience
 Obstacles desirable!
In the right context work is highly
satisfying
Designing for Sustained
Engagement
 II. Design for flow; segment the
experience
Mihalyi Csikszentmihalyi
Amy Jo Kim
III. Good UI/UX
—the ‘game-y stuff’ can be subtle
 <Ninja Level 11: Cat>
…Subtle and “Domain
Resonant”
1 2
3
66% more people than normal chose
the stairs over the escalator.
+
=
…Subtle and “Domain
Resonant”
Two Types of Motivation
 Extrinsic Motivation – Behavior
that is motivated by contingencies
(rewards, punishments) that are
separate from the enjoyment of the
activity itself
 Intrinsic Motivation – The activity
itself is its own reward because it is
inherently satisfying. In particular,
humans have specific intrinsic needs
that motivate.
Designing for Sustained
Engagement
 IV. Motivational Psychology
 Shift from purely extrinsic thinking
Why People do things
 Taiichi Ohno’s (Toyota): ‘Ask “Why?” 5
times and the nature of the problem as
well as its solution becomes clear.’
 Avoid or Relieve Pain (easy one)
 Experience Pleasure (trickier)
 But as humans, we have a *need* to
experience pleasure
 Either way= satisfying a need
Sensation
Fantasy
Discovery
Laughter
Story
Challenge
Thrill
Triumph
Expression
Credit: Jesse Schell: The
Pleasure Revolution
3 Drivers of Intrinsic Motivation
Scott Rigby - Immersyve
• Feeling “good at”
• Expanding capability
• Learning
• Mastery
COMPETENCE
• Freedom and agency
• Exercising volition
• Choosing
• Many opportunities for
action
AUTONOMY
• You matter to others
,they matter to you
• Meaningful connections
• Competitive, cooperative,
• Even removed:
characters in a book or
movie, developers of an
app.
RELATEDNESSC A R
Competence, Autonomy & Relatedness:
most reliable predictors of engagement
• Multiple longitudinal studies
with 20,000+ subjects
• Underlying psychological
causality vs. solely outcome
metrics (e.g., “clicks” or “fun”)
PENS predicts
sustained engagement...
“Fun” does not.
(PENS) Methodology: Personal Experience of Needs Satisfaction
Approach uses statistical regression analysis to predict long-term engagement
Competence, Autonomy,
Relatedness
Predictive power
with p values <.01
Month 1 Month 12
PENS design: Competence
 Scaled challenges (flow)
 Clear & juicy feedback
 Level=expanded capabilities
Competence Satisfaction in
Journalism
 Learning
 Sense of Completion (article, paper)
 Leveraging knowledge in other
situations—noticeably on top of current
events
PENS design: Autonomy
 Mechanics of Choice and Opportunity
 Open Environment - Playground
 Progression choices (focus, tree-structure)
 Sense of purpose/volition
Autonomy Satisfaction in
Journalism
 Personal goals might include:
 Becoming smarter, well informed
 Gaining depth in a particular subject/domain
 Being up to date, current, hip, in-the know
 Relaxation, decompression, comforting ritual
PENS design: Relatedness
 You matter to others, they matter to you
 Competitive cooperative
 Reciprocity awesome; synchronicity, meh
 Player to Player; P2NPCs; P2Dev; P2Brand
 Clear effort applied on my
behalf=Relatedness
Hey! It’s the
Hero of
Kvatch! I
can’t believe
it! Wow!”
“…Brave,
brave Sir
Robin…”
Relatedness Satisfaction in
Journalism
 Interacting with writers, reporters, authors,
editors
 Being known by other readers
 Being invited to contribute/being interviewed
 Knowing people involved in the story
 Meeting staff, subjects, other readers
Final Concept: Power of
Habit
 Nir Eyal: Hooked
 Best set of Distinctions I’ve seen based
in a Behavioral framework
The Hook Model
Trigger
 Behavior = Motivation + Ability + Trigger
Action
 Fogg’s Elements of Simplicity
 Time – how long
 Money – financial cost
 Physical Effort – labor involved
 Brain Cycles – mental effort
 Social Deviance – how accpeted
 Non-Routine – how disruptive
UI crash course
 Its never fun if you can’t figure out how to
play
 Confusing UI will bounce people in a
heartbeat
 Concept of “Distinction”
 Pattern recognition
 Distinguishing something from its background
What is this?
2
How about this?
What is this?
This?
Random shapes around which
everyone shares the same
distinction
Lesson Learned
 Banking App on facebook
$?
UI: lowering the threshold for
action
 And not creating an experience of anti-
competence
The Fundamentals of UX
 Understand the reason people use a
product or service
 Lay out the steps the customer must
take to get the job done from
Implementation to Outcome
 Start removing steps (or failing that,
making each step as easy as possible)
until you have the simplest process
possible
The Fundamentals of UX
 Identify a Desire
 Use technology to take out the steps
Reward
 According to Nir:
Nir’s Framework for Rewards
(Needs Satisfaction)
3 Drivers of Intrinsic Motivation
Scott Rigby - Immersyve
• Feeling “good at”
• Expanding capability
• Learning
• Mastery
COMPETENCE
• Freedom and agency
• Exercising volition
• Choosing
• Many opportunities for
action
AUTONOMY
• You matter to others
,they matter to you
• Meaningful connections
• Competitive, cooperative,
• Even removed:
characters in a book or
movie, developers of an
app.
RELATEDNESSC A R
Forming Long Term Habits
Think about your habits
 Hygiene, Nutirtion
 Exercise
 Facebook/Instagram/Twitter
 Media Consumption
Roadmap for sustained
engagement
 I. Focus on satisfying Intrinsic as well as extrinsic
needs
 II. Establish a fertile context for the experience:
Align with an Epic Quest and offer Voluntary
challenges and a foundation of support.
 III. Design with the power of work/Investment in
mind
 IV. Be Mindful of Flow- segment the experience for
satisfying challenges if necessary
 V. V. Keep it Simple
 VI. Establish Habits
Sensation
Fantasy
Discovery
Laughter
Story
Challenge
Thrill
Triumph
Expression
Credit: Jesse Schell: The
Pleasure Revolution
You CAN make experiences
better
 Ask yourself these
simple questions:
 Given what I know about
my guests…
 Why will they like this
experience?
 How can I get them to like
it more?
Credit: Jesse Schell: The
Pleasure Revolution
Thank You!
 scott.dodson@gamesys.co.uk
 @Gamebiz
Framework/Context Critical
Concrete : Explicit
Extrinsic Intrinsic
Creative : Imaginative : Abstract
Engagement Layer
Continuum
More Domain Specificity
More from thefuntheory.com
Credits
 Scott Rigby- CEO Immersyve, author, Glued to Games (with Richard Ryan)
 Nir Eyal- Consultant, Author, Hooked
 Jane McGonigal- Creative Director, Social Chocolate, author, Reality Is Broken, Ph.D. Berkeley
 Sebastian Deterding-PhD at the Research Center for Media and Communication at Hamburg
University
 Mihaly Csikszentmihalyi, Claremont Graduate University, former head of psychology at
the University of Chicago
 Amy Jo Kim- designer of social gaming systems, PHD University of Washington
 Wanda Meloni, M2 Research: http://slidesha.re/gg49nb
 Dr. Byron Reeves of the Department of Communication at Stanford &
J. Leighton Read, Executive Chairman, Seriosity, Inc., authors of Total Engagement
 David Edery Principal, Fuzbi co-author with Ethan Mollick of Changing the Game: How Video
Games Are Transforming the Future of Business
 Gabe Zichermann and Joselin Linder authors of Game Based Marketing
http://gamebasedmarketing.com/ Chair of Gamification.co
 James Currier of Ooga Labs who also credits Clay Shirky and Bret Terrill
 Jesse Schell, Professor of Entertainment Technology CMU, CEO Schell Games. Jesse’s talk from
DICE: http://tiny.cc/TebRw The pleasure revolution: http://www.youtube.com/watch?v=4PkUgCiHuH8
 Keith Smith, & Carrie Peters of BigDoor.
 Rajat Paharia & Mike Earhart of Bunchball
 Scott Schnaars & MattHart of Badgeville
 Eric Eastman, John Bito, Nathan Affolter, Jason Griffith, Jimmer Sivertsen, Julie Hill & Mike
Kerr of Bobber
 My sincere apologies to anyone on this list or otherwise who feels they were not properly
credited. Kindly point out my error and I will edit accordingly.
Appendix
The Challenge
 Great games are hard enough:
 Only 4% of games that go into production are
profitable
 Add a “real world” activity and you
multiply the difficulty of success
 Often not enough just to have the “form of
a game”
Unicorn poop is still poop
Concrete : Explicit
Extrinsic Intrinsic
Creative : Imaginative : Abstract
Engagement Layer
Continuum
Concrete : Explicit
Extrinsic Intrinsic
Creative : Imaginative : Abstract
Engagement Layer
Continuum
What’s coming?
 Psychological Technology &Motivational
Design
 Tablet as console
 “Subscription based” console
 Augmented Reality
What’s coming?
What’s coming?
 Platforms as Subscription/F2P
 Ouya
What’s coming?
 Augmented Reality
Scott Dodson - The gamification of journalism - motivational design
Scott Dodson - The gamification of journalism - motivational design

More Related Content

What's hot

Visual tools and innovation games workshop - SPTechCon - Apr 2014
Visual tools and innovation games workshop - SPTechCon - Apr 2014Visual tools and innovation games workshop - SPTechCon - Apr 2014
Visual tools and innovation games workshop - SPTechCon - Apr 2014Ruven Gotz
 
Applying 'Persuasion, Emotion and Trust' PET Design Theory in the Real World
Applying 'Persuasion, Emotion and Trust' PET Design Theory in the Real WorldApplying 'Persuasion, Emotion and Trust' PET Design Theory in the Real World
Applying 'Persuasion, Emotion and Trust' PET Design Theory in the Real WorldNexer Digital
 
Next-generation intelligent applications require cognitive design
Next-generation intelligent applications require cognitive designNext-generation intelligent applications require cognitive design
Next-generation intelligent applications require cognitive designJohn Whalen
 
Balancing science with person-focused research
Balancing science with person-focused researchBalancing science with person-focused research
Balancing science with person-focused researchIndi Young
 
Human-Centred Design and Experimentation for Impact — SIMNA Breakfast Workshop
Human-Centred Design and Experimentation for Impact — SIMNA Breakfast WorkshopHuman-Centred Design and Experimentation for Impact — SIMNA Breakfast Workshop
Human-Centred Design and Experimentation for Impact — SIMNA Breakfast WorkshopJulia Birks
 
The Impact of Deep Understanding
The Impact of Deep UnderstandingThe Impact of Deep Understanding
The Impact of Deep UnderstandingIndi Young
 
Blue Start-Ups - Pau Hana
Blue Start-Ups - Pau HanaBlue Start-Ups - Pau Hana
Blue Start-Ups - Pau HanaBen Sykes
 
On target three-ways-to-keep-audience-in-focus_ivmg
On target three-ways-to-keep-audience-in-focus_ivmgOn target three-ways-to-keep-audience-in-focus_ivmg
On target three-ways-to-keep-audience-in-focus_ivmgKate Walser
 
Talk : Innovation Games : Perfecting Your Brainstorming Technique for Killer...
Talk : Innovation Games : Perfecting Your Brainstorming Technique for  Killer...Talk : Innovation Games : Perfecting Your Brainstorming Technique for  Killer...
Talk : Innovation Games : Perfecting Your Brainstorming Technique for Killer...Ben Sykes
 
Sparking Creativity Through Empathy
Sparking Creativity Through EmpathySparking Creativity Through Empathy
Sparking Creativity Through EmpathyIndi Young
 
Personas Bootcamp - Where Product Meets User Needs
Personas Bootcamp - Where Product Meets User NeedsPersonas Bootcamp - Where Product Meets User Needs
Personas Bootcamp - Where Product Meets User NeedsMauricio Perez
 
Workshop : Innovation Games at NSSpain
Workshop : Innovation Games at NSSpainWorkshop : Innovation Games at NSSpain
Workshop : Innovation Games at NSSpainBen Sykes
 
V2 product gamification
V2 product gamificationV2 product gamification
V2 product gamificationAsif Rajani
 
Mental Models, Empathy, and Design
Mental Models, Empathy, and DesignMental Models, Empathy, and Design
Mental Models, Empathy, and DesignIndi Young
 
Collaborative Design: Lessons & Observations
Collaborative Design: Lessons & ObservationsCollaborative Design: Lessons & Observations
Collaborative Design: Lessons & ObservationsAdam Connor
 
User Experience Design Fundamentals - Part 2: Talking with Users
User Experience Design Fundamentals - Part 2: Talking with UsersUser Experience Design Fundamentals - Part 2: Talking with Users
User Experience Design Fundamentals - Part 2: Talking with UsersLaura B
 
501 Talks Tech: Design Thinking Workshop by Dupla Studios
501 Talks Tech: Design Thinking Workshop by Dupla Studios501 Talks Tech: Design Thinking Workshop by Dupla Studios
501 Talks Tech: Design Thinking Workshop by Dupla Studios501 Commons
 
A Brief, Very Brief, Introduction to Task Based Models
A Brief, Very Brief, Introduction to Task Based ModelsA Brief, Very Brief, Introduction to Task Based Models
A Brief, Very Brief, Introduction to Task Based ModelsIndi Young
 
V2 how to build habit forming products by ar
V2 how to build habit forming products by arV2 how to build habit forming products by ar
V2 how to build habit forming products by arAsif Rajani
 

What's hot (20)

Visual tools and innovation games workshop - SPTechCon - Apr 2014
Visual tools and innovation games workshop - SPTechCon - Apr 2014Visual tools and innovation games workshop - SPTechCon - Apr 2014
Visual tools and innovation games workshop - SPTechCon - Apr 2014
 
Applying 'Persuasion, Emotion and Trust' PET Design Theory in the Real World
Applying 'Persuasion, Emotion and Trust' PET Design Theory in the Real WorldApplying 'Persuasion, Emotion and Trust' PET Design Theory in the Real World
Applying 'Persuasion, Emotion and Trust' PET Design Theory in the Real World
 
Next-generation intelligent applications require cognitive design
Next-generation intelligent applications require cognitive designNext-generation intelligent applications require cognitive design
Next-generation intelligent applications require cognitive design
 
Balancing science with person-focused research
Balancing science with person-focused researchBalancing science with person-focused research
Balancing science with person-focused research
 
Human-Centred Design and Experimentation for Impact — SIMNA Breakfast Workshop
Human-Centred Design and Experimentation for Impact — SIMNA Breakfast WorkshopHuman-Centred Design and Experimentation for Impact — SIMNA Breakfast Workshop
Human-Centred Design and Experimentation for Impact — SIMNA Breakfast Workshop
 
The Impact of Deep Understanding
The Impact of Deep UnderstandingThe Impact of Deep Understanding
The Impact of Deep Understanding
 
Lean ux principles
Lean ux principlesLean ux principles
Lean ux principles
 
Blue Start-Ups - Pau Hana
Blue Start-Ups - Pau HanaBlue Start-Ups - Pau Hana
Blue Start-Ups - Pau Hana
 
On target three-ways-to-keep-audience-in-focus_ivmg
On target three-ways-to-keep-audience-in-focus_ivmgOn target three-ways-to-keep-audience-in-focus_ivmg
On target three-ways-to-keep-audience-in-focus_ivmg
 
Talk : Innovation Games : Perfecting Your Brainstorming Technique for Killer...
Talk : Innovation Games : Perfecting Your Brainstorming Technique for  Killer...Talk : Innovation Games : Perfecting Your Brainstorming Technique for  Killer...
Talk : Innovation Games : Perfecting Your Brainstorming Technique for Killer...
 
Sparking Creativity Through Empathy
Sparking Creativity Through EmpathySparking Creativity Through Empathy
Sparking Creativity Through Empathy
 
Personas Bootcamp - Where Product Meets User Needs
Personas Bootcamp - Where Product Meets User NeedsPersonas Bootcamp - Where Product Meets User Needs
Personas Bootcamp - Where Product Meets User Needs
 
Workshop : Innovation Games at NSSpain
Workshop : Innovation Games at NSSpainWorkshop : Innovation Games at NSSpain
Workshop : Innovation Games at NSSpain
 
V2 product gamification
V2 product gamificationV2 product gamification
V2 product gamification
 
Mental Models, Empathy, and Design
Mental Models, Empathy, and DesignMental Models, Empathy, and Design
Mental Models, Empathy, and Design
 
Collaborative Design: Lessons & Observations
Collaborative Design: Lessons & ObservationsCollaborative Design: Lessons & Observations
Collaborative Design: Lessons & Observations
 
User Experience Design Fundamentals - Part 2: Talking with Users
User Experience Design Fundamentals - Part 2: Talking with UsersUser Experience Design Fundamentals - Part 2: Talking with Users
User Experience Design Fundamentals - Part 2: Talking with Users
 
501 Talks Tech: Design Thinking Workshop by Dupla Studios
501 Talks Tech: Design Thinking Workshop by Dupla Studios501 Talks Tech: Design Thinking Workshop by Dupla Studios
501 Talks Tech: Design Thinking Workshop by Dupla Studios
 
A Brief, Very Brief, Introduction to Task Based Models
A Brief, Very Brief, Introduction to Task Based ModelsA Brief, Very Brief, Introduction to Task Based Models
A Brief, Very Brief, Introduction to Task Based Models
 
V2 how to build habit forming products by ar
V2 how to build habit forming products by arV2 how to build habit forming products by ar
V2 how to build habit forming products by ar
 

Viewers also liked

Viewers also liked (7)

Mysqlの文字コード
Mysqlの文字コードMysqlの文字コード
Mysqlの文字コード
 
InnoDB Locking Explained with Stick Figures
InnoDB Locking Explained with Stick FiguresInnoDB Locking Explained with Stick Figures
InnoDB Locking Explained with Stick Figures
 
CloudFlare vs Incapsula vs ModSecurity
CloudFlare vs Incapsula vs ModSecurityCloudFlare vs Incapsula vs ModSecurity
CloudFlare vs Incapsula vs ModSecurity
 
SQL Outer Joins for Fun and Profit
SQL Outer Joins for Fun and ProfitSQL Outer Joins for Fun and Profit
SQL Outer Joins for Fun and Profit
 
Social, Digital & Mobile in Europe
Social, Digital & Mobile in EuropeSocial, Digital & Mobile in Europe
Social, Digital & Mobile in Europe
 
How To Run a 5 Whys (With Humans, Not Robots)
How To Run a 5 Whys (With Humans, Not Robots)How To Run a 5 Whys (With Humans, Not Robots)
How To Run a 5 Whys (With Humans, Not Robots)
 
Models for hierarchical data
Models for hierarchical dataModels for hierarchical data
Models for hierarchical data
 

Similar to Scott Dodson - The gamification of journalism - motivational design

User Experience Doesn’t Happen on a Screen - It Happens in the Mind. Introduc...
User Experience Doesn’t Happen on a Screen - It Happens in the Mind. Introduc...User Experience Doesn’t Happen on a Screen - It Happens in the Mind. Introduc...
User Experience Doesn’t Happen on a Screen - It Happens in the Mind. Introduc...UXPA International
 
Psychology of Design (UX Intensive for MySkills4Afrika)
Psychology of Design (UX Intensive for MySkills4Afrika)Psychology of Design (UX Intensive for MySkills4Afrika)
Psychology of Design (UX Intensive for MySkills4Afrika)Cheryl Platz
 
Creating Kick-Ass Users: Principles for Effective Onboarding
Creating Kick-Ass Users: Principles for Effective OnboardingCreating Kick-Ass Users: Principles for Effective Onboarding
Creating Kick-Ass Users: Principles for Effective OnboardingStefanie Andersen
 
Gamification Elements and Mechanics
Gamification Elements and MechanicsGamification Elements and Mechanics
Gamification Elements and MechanicsAndrzej Marczewski
 
Fallon Brainfood: SX35W
Fallon Brainfood: SX35WFallon Brainfood: SX35W
Fallon Brainfood: SX35WAki Spicer
 
Intro To Emotion Design- Pleasurability and Emotional Design- Experience Dyn...
Intro To Emotion Design- Pleasurability and Emotional Design-  Experience Dyn...Intro To Emotion Design- Pleasurability and Emotional Design-  Experience Dyn...
Intro To Emotion Design- Pleasurability and Emotional Design- Experience Dyn...Experience Dynamics
 
[UserTesting Webinar] Design Thinking & Design Research at Credit Karma
[UserTesting Webinar] Design Thinking & Design Research at Credit Karma[UserTesting Webinar] Design Thinking & Design Research at Credit Karma
[UserTesting Webinar] Design Thinking & Design Research at Credit KarmaUserTesting
 
Zoe's UX Portfolio
Zoe's UX PortfolioZoe's UX Portfolio
Zoe's UX PortfolioZoe Lewis
 
Writing across media
Writing across mediaWriting across media
Writing across mediaMarc Wright
 
Designing For Purpose
Designing For PurposeDesigning For Purpose
Designing For PurposeAlex O'Neal
 
(Collaboration) Stop Pushing, Get Your Team to Pull!
(Collaboration) Stop Pushing, Get Your Team to Pull!(Collaboration) Stop Pushing, Get Your Team to Pull!
(Collaboration) Stop Pushing, Get Your Team to Pull!Dan Keldsen
 
More Than Points: Architecting Engagement Through Game Design Thinking
More Than Points: Architecting Engagement Through Game Design ThinkingMore Than Points: Architecting Engagement Through Game Design Thinking
More Than Points: Architecting Engagement Through Game Design ThinkingDustin DiTommaso
 
Central Desktop's Collaboration Insights Webinar: "Stop Pushing, Get Your Tea...
Central Desktop's Collaboration Insights Webinar: "Stop Pushing, Get Your Tea...Central Desktop's Collaboration Insights Webinar: "Stop Pushing, Get Your Tea...
Central Desktop's Collaboration Insights Webinar: "Stop Pushing, Get Your Tea...Central Desktop
 
How To Sell Your UX Vision- UX Scotland 2015
How To Sell Your UX Vision- UX Scotland 2015How To Sell Your UX Vision- UX Scotland 2015
How To Sell Your UX Vision- UX Scotland 2015Jane Guthrie
 
Emergent UX: Seducing the Six Minds - Full Talk
Emergent UX: Seducing the Six Minds - Full TalkEmergent UX: Seducing the Six Minds - Full Talk
Emergent UX: Seducing the Six Minds - Full TalkJohn Whalen
 
(Socially Distanced) Participatory Design - Discovering Unmet Needs & New Sol...
(Socially Distanced) Participatory Design - Discovering Unmet Needs & New Sol...(Socially Distanced) Participatory Design - Discovering Unmet Needs & New Sol...
(Socially Distanced) Participatory Design - Discovering Unmet Needs & New Sol...Jennifer Briselli
 
Gamification Will Eat Itself
Gamification Will Eat Itself Gamification Will Eat Itself
Gamification Will Eat Itself Scott Dodson
 
Design principles philopsohy of ux -Whitney Hess
Design principles philopsohy of ux -Whitney HessDesign principles philopsohy of ux -Whitney Hess
Design principles philopsohy of ux -Whitney Hesswww.usarte.co
 
Design Principles: The Philosophy of UX
Design Principles: The Philosophy of UXDesign Principles: The Philosophy of UX
Design Principles: The Philosophy of UXWhitney Hess
 

Similar to Scott Dodson - The gamification of journalism - motivational design (20)

User Experience Doesn’t Happen on a Screen - It Happens in the Mind. Introduc...
User Experience Doesn’t Happen on a Screen - It Happens in the Mind. Introduc...User Experience Doesn’t Happen on a Screen - It Happens in the Mind. Introduc...
User Experience Doesn’t Happen on a Screen - It Happens in the Mind. Introduc...
 
Psychology of Design (UX Intensive for MySkills4Afrika)
Psychology of Design (UX Intensive for MySkills4Afrika)Psychology of Design (UX Intensive for MySkills4Afrika)
Psychology of Design (UX Intensive for MySkills4Afrika)
 
Quick evaluation
Quick evaluationQuick evaluation
Quick evaluation
 
Creating Kick-Ass Users: Principles for Effective Onboarding
Creating Kick-Ass Users: Principles for Effective OnboardingCreating Kick-Ass Users: Principles for Effective Onboarding
Creating Kick-Ass Users: Principles for Effective Onboarding
 
Gamification Elements and Mechanics
Gamification Elements and MechanicsGamification Elements and Mechanics
Gamification Elements and Mechanics
 
Fallon Brainfood: SX35W
Fallon Brainfood: SX35WFallon Brainfood: SX35W
Fallon Brainfood: SX35W
 
Intro To Emotion Design- Pleasurability and Emotional Design- Experience Dyn...
Intro To Emotion Design- Pleasurability and Emotional Design-  Experience Dyn...Intro To Emotion Design- Pleasurability and Emotional Design-  Experience Dyn...
Intro To Emotion Design- Pleasurability and Emotional Design- Experience Dyn...
 
[UserTesting Webinar] Design Thinking & Design Research at Credit Karma
[UserTesting Webinar] Design Thinking & Design Research at Credit Karma[UserTesting Webinar] Design Thinking & Design Research at Credit Karma
[UserTesting Webinar] Design Thinking & Design Research at Credit Karma
 
Zoe's UX Portfolio
Zoe's UX PortfolioZoe's UX Portfolio
Zoe's UX Portfolio
 
Writing across media
Writing across mediaWriting across media
Writing across media
 
Designing For Purpose
Designing For PurposeDesigning For Purpose
Designing For Purpose
 
(Collaboration) Stop Pushing, Get Your Team to Pull!
(Collaboration) Stop Pushing, Get Your Team to Pull!(Collaboration) Stop Pushing, Get Your Team to Pull!
(Collaboration) Stop Pushing, Get Your Team to Pull!
 
More Than Points: Architecting Engagement Through Game Design Thinking
More Than Points: Architecting Engagement Through Game Design ThinkingMore Than Points: Architecting Engagement Through Game Design Thinking
More Than Points: Architecting Engagement Through Game Design Thinking
 
Central Desktop's Collaboration Insights Webinar: "Stop Pushing, Get Your Tea...
Central Desktop's Collaboration Insights Webinar: "Stop Pushing, Get Your Tea...Central Desktop's Collaboration Insights Webinar: "Stop Pushing, Get Your Tea...
Central Desktop's Collaboration Insights Webinar: "Stop Pushing, Get Your Tea...
 
How To Sell Your UX Vision- UX Scotland 2015
How To Sell Your UX Vision- UX Scotland 2015How To Sell Your UX Vision- UX Scotland 2015
How To Sell Your UX Vision- UX Scotland 2015
 
Emergent UX: Seducing the Six Minds - Full Talk
Emergent UX: Seducing the Six Minds - Full TalkEmergent UX: Seducing the Six Minds - Full Talk
Emergent UX: Seducing the Six Minds - Full Talk
 
(Socially Distanced) Participatory Design - Discovering Unmet Needs & New Sol...
(Socially Distanced) Participatory Design - Discovering Unmet Needs & New Sol...(Socially Distanced) Participatory Design - Discovering Unmet Needs & New Sol...
(Socially Distanced) Participatory Design - Discovering Unmet Needs & New Sol...
 
Gamification Will Eat Itself
Gamification Will Eat Itself Gamification Will Eat Itself
Gamification Will Eat Itself
 
Design principles philopsohy of ux -Whitney Hess
Design principles philopsohy of ux -Whitney HessDesign principles philopsohy of ux -Whitney Hess
Design principles philopsohy of ux -Whitney Hess
 
Design Principles: The Philosophy of UX
Design Principles: The Philosophy of UXDesign Principles: The Philosophy of UX
Design Principles: The Philosophy of UX
 

Recently uploaded

IMPACT OF FISCAL POLICY AND MONETARY POLICY ON THE ECONOMIC GROWTH OF NIGERIA...
IMPACT OF FISCAL POLICY AND MONETARY POLICY ON THE ECONOMIC GROWTH OF NIGERIA...IMPACT OF FISCAL POLICY AND MONETARY POLICY ON THE ECONOMIC GROWTH OF NIGERIA...
IMPACT OF FISCAL POLICY AND MONETARY POLICY ON THE ECONOMIC GROWTH OF NIGERIA...AJHSSR Journal
 
GREAT OPORTUNITY Russian Call Girls Kirti Nagar 9711199012 Independent Escort...
GREAT OPORTUNITY Russian Call Girls Kirti Nagar 9711199012 Independent Escort...GREAT OPORTUNITY Russian Call Girls Kirti Nagar 9711199012 Independent Escort...
GREAT OPORTUNITY Russian Call Girls Kirti Nagar 9711199012 Independent Escort...Mona Rathore
 
Add more information to your upload Tip: Better titles and descriptions lead ...
Add more information to your upload Tip: Better titles and descriptions lead ...Add more information to your upload Tip: Better titles and descriptions lead ...
Add more information to your upload Tip: Better titles and descriptions lead ...SejarahLokal
 
SELECTING A SOCIAL MEDIA MARKETING COMPANY
SELECTING A SOCIAL MEDIA MARKETING COMPANYSELECTING A SOCIAL MEDIA MARKETING COMPANY
SELECTING A SOCIAL MEDIA MARKETING COMPANYdizinfo
 
Social media marketing/Seo expert and digital marketing
Social media marketing/Seo expert and digital marketingSocial media marketing/Seo expert and digital marketing
Social media marketing/Seo expert and digital marketingSheikhSaifAli1
 
Call^ Girls Delhi Independent girls Chanakyapuri 9711199012 Call Me
Call^ Girls Delhi Independent girls Chanakyapuri 9711199012 Call MeCall^ Girls Delhi Independent girls Chanakyapuri 9711199012 Call Me
Call^ Girls Delhi Independent girls Chanakyapuri 9711199012 Call MeMs Riya
 
Call Girls In Patel Nagar Delhi 9654467111 Escorts Service
Call Girls In Patel Nagar Delhi 9654467111 Escorts ServiceCall Girls In Patel Nagar Delhi 9654467111 Escorts Service
Call Girls In Patel Nagar Delhi 9654467111 Escorts ServiceSapana Sha
 
Learn About the Rise of Instagram Pro in 2024
Learn About the Rise of Instagram Pro in 2024Learn About the Rise of Instagram Pro in 2024
Learn About the Rise of Instagram Pro in 2024Islam Fit
 
Angela Killian | Operations Director | Dallas
Angela Killian | Operations Director | DallasAngela Killian | Operations Director | Dallas
Angela Killian | Operations Director | DallasAngela Killian
 
Stunning ➥8448380779▻ Call Girls In Paharganj Delhi NCR
Stunning ➥8448380779▻ Call Girls In Paharganj Delhi NCRStunning ➥8448380779▻ Call Girls In Paharganj Delhi NCR
Stunning ➥8448380779▻ Call Girls In Paharganj Delhi NCRDelhi Call girls
 
Elite Class ➥8448380779▻ Call Girls In New Friends Colony Delhi NCR
Elite Class ➥8448380779▻ Call Girls In New Friends Colony Delhi NCRElite Class ➥8448380779▻ Call Girls In New Friends Colony Delhi NCR
Elite Class ➥8448380779▻ Call Girls In New Friends Colony Delhi NCRDelhi Call girls
 
Independent Escorts Lucknow 8923113531 WhatsApp luxurious locale in your city...
Independent Escorts Lucknow 8923113531 WhatsApp luxurious locale in your city...Independent Escorts Lucknow 8923113531 WhatsApp luxurious locale in your city...
Independent Escorts Lucknow 8923113531 WhatsApp luxurious locale in your city...makika9823
 
c Starting with 5000/- for Savita Escorts Service 👩🏽‍❤️‍💋‍👨🏿 8923113531 ♢ Boo...
c Starting with 5000/- for Savita Escorts Service 👩🏽‍❤️‍💋‍👨🏿 8923113531 ♢ Boo...c Starting with 5000/- for Savita Escorts Service 👩🏽‍❤️‍💋‍👨🏿 8923113531 ♢ Boo...
c Starting with 5000/- for Savita Escorts Service 👩🏽‍❤️‍💋‍👨🏿 8923113531 ♢ Boo...gurkirankumar98700
 
Top Astrologer, Kala ilam specialist in USA and Bangali Amil baba in Saudi Ar...
Top Astrologer, Kala ilam specialist in USA and Bangali Amil baba in Saudi Ar...Top Astrologer, Kala ilam specialist in USA and Bangali Amil baba in Saudi Ar...
Top Astrologer, Kala ilam specialist in USA and Bangali Amil baba in Saudi Ar...baharayali
 
Online Social Shopping Motivation: A Preliminary Study
Online Social Shopping Motivation: A Preliminary StudyOnline Social Shopping Motivation: A Preliminary Study
Online Social Shopping Motivation: A Preliminary StudyAJHSSR Journal
 
DickinsonSlides teeeeeeeeeeessssssssssst.pptx
DickinsonSlides teeeeeeeeeeessssssssssst.pptxDickinsonSlides teeeeeeeeeeessssssssssst.pptx
DickinsonSlides teeeeeeeeeeessssssssssst.pptxednyonat
 

Recently uploaded (20)

IMPACT OF FISCAL POLICY AND MONETARY POLICY ON THE ECONOMIC GROWTH OF NIGERIA...
IMPACT OF FISCAL POLICY AND MONETARY POLICY ON THE ECONOMIC GROWTH OF NIGERIA...IMPACT OF FISCAL POLICY AND MONETARY POLICY ON THE ECONOMIC GROWTH OF NIGERIA...
IMPACT OF FISCAL POLICY AND MONETARY POLICY ON THE ECONOMIC GROWTH OF NIGERIA...
 
GREAT OPORTUNITY Russian Call Girls Kirti Nagar 9711199012 Independent Escort...
GREAT OPORTUNITY Russian Call Girls Kirti Nagar 9711199012 Independent Escort...GREAT OPORTUNITY Russian Call Girls Kirti Nagar 9711199012 Independent Escort...
GREAT OPORTUNITY Russian Call Girls Kirti Nagar 9711199012 Independent Escort...
 
Add more information to your upload Tip: Better titles and descriptions lead ...
Add more information to your upload Tip: Better titles and descriptions lead ...Add more information to your upload Tip: Better titles and descriptions lead ...
Add more information to your upload Tip: Better titles and descriptions lead ...
 
Vip Call Girls Tilak Nagar ➡️ Delhi ➡️ 9999965857 No Advance 24HRS Live
Vip Call Girls Tilak Nagar ➡️ Delhi ➡️ 9999965857 No Advance 24HRS LiveVip Call Girls Tilak Nagar ➡️ Delhi ➡️ 9999965857 No Advance 24HRS Live
Vip Call Girls Tilak Nagar ➡️ Delhi ➡️ 9999965857 No Advance 24HRS Live
 
Delhi 99530 vip 56974 Genuine Escort Service Call Girls in Masudpur
Delhi  99530 vip 56974  Genuine Escort Service Call Girls in MasudpurDelhi  99530 vip 56974  Genuine Escort Service Call Girls in Masudpur
Delhi 99530 vip 56974 Genuine Escort Service Call Girls in Masudpur
 
🔝9953056974 🔝Call Girls In Mehrauli Escort Service Delhi NCR
🔝9953056974 🔝Call Girls In Mehrauli  Escort Service Delhi NCR🔝9953056974 🔝Call Girls In Mehrauli  Escort Service Delhi NCR
🔝9953056974 🔝Call Girls In Mehrauli Escort Service Delhi NCR
 
SELECTING A SOCIAL MEDIA MARKETING COMPANY
SELECTING A SOCIAL MEDIA MARKETING COMPANYSELECTING A SOCIAL MEDIA MARKETING COMPANY
SELECTING A SOCIAL MEDIA MARKETING COMPANY
 
Social media marketing/Seo expert and digital marketing
Social media marketing/Seo expert and digital marketingSocial media marketing/Seo expert and digital marketing
Social media marketing/Seo expert and digital marketing
 
Call^ Girls Delhi Independent girls Chanakyapuri 9711199012 Call Me
Call^ Girls Delhi Independent girls Chanakyapuri 9711199012 Call MeCall^ Girls Delhi Independent girls Chanakyapuri 9711199012 Call Me
Call^ Girls Delhi Independent girls Chanakyapuri 9711199012 Call Me
 
Russian Call Girls Rohini Sector 35 💓 Delhi 9999965857 @Sabina Modi VVIP MODE...
Russian Call Girls Rohini Sector 35 💓 Delhi 9999965857 @Sabina Modi VVIP MODE...Russian Call Girls Rohini Sector 35 💓 Delhi 9999965857 @Sabina Modi VVIP MODE...
Russian Call Girls Rohini Sector 35 💓 Delhi 9999965857 @Sabina Modi VVIP MODE...
 
Call Girls In Patel Nagar Delhi 9654467111 Escorts Service
Call Girls In Patel Nagar Delhi 9654467111 Escorts ServiceCall Girls In Patel Nagar Delhi 9654467111 Escorts Service
Call Girls In Patel Nagar Delhi 9654467111 Escorts Service
 
Learn About the Rise of Instagram Pro in 2024
Learn About the Rise of Instagram Pro in 2024Learn About the Rise of Instagram Pro in 2024
Learn About the Rise of Instagram Pro in 2024
 
Angela Killian | Operations Director | Dallas
Angela Killian | Operations Director | DallasAngela Killian | Operations Director | Dallas
Angela Killian | Operations Director | Dallas
 
Stunning ➥8448380779▻ Call Girls In Paharganj Delhi NCR
Stunning ➥8448380779▻ Call Girls In Paharganj Delhi NCRStunning ➥8448380779▻ Call Girls In Paharganj Delhi NCR
Stunning ➥8448380779▻ Call Girls In Paharganj Delhi NCR
 
Elite Class ➥8448380779▻ Call Girls In New Friends Colony Delhi NCR
Elite Class ➥8448380779▻ Call Girls In New Friends Colony Delhi NCRElite Class ➥8448380779▻ Call Girls In New Friends Colony Delhi NCR
Elite Class ➥8448380779▻ Call Girls In New Friends Colony Delhi NCR
 
Independent Escorts Lucknow 8923113531 WhatsApp luxurious locale in your city...
Independent Escorts Lucknow 8923113531 WhatsApp luxurious locale in your city...Independent Escorts Lucknow 8923113531 WhatsApp luxurious locale in your city...
Independent Escorts Lucknow 8923113531 WhatsApp luxurious locale in your city...
 
c Starting with 5000/- for Savita Escorts Service 👩🏽‍❤️‍💋‍👨🏿 8923113531 ♢ Boo...
c Starting with 5000/- for Savita Escorts Service 👩🏽‍❤️‍💋‍👨🏿 8923113531 ♢ Boo...c Starting with 5000/- for Savita Escorts Service 👩🏽‍❤️‍💋‍👨🏿 8923113531 ♢ Boo...
c Starting with 5000/- for Savita Escorts Service 👩🏽‍❤️‍💋‍👨🏿 8923113531 ♢ Boo...
 
Top Astrologer, Kala ilam specialist in USA and Bangali Amil baba in Saudi Ar...
Top Astrologer, Kala ilam specialist in USA and Bangali Amil baba in Saudi Ar...Top Astrologer, Kala ilam specialist in USA and Bangali Amil baba in Saudi Ar...
Top Astrologer, Kala ilam specialist in USA and Bangali Amil baba in Saudi Ar...
 
Online Social Shopping Motivation: A Preliminary Study
Online Social Shopping Motivation: A Preliminary StudyOnline Social Shopping Motivation: A Preliminary Study
Online Social Shopping Motivation: A Preliminary Study
 
DickinsonSlides teeeeeeeeeeessssssssssst.pptx
DickinsonSlides teeeeeeeeeeessssssssssst.pptxDickinsonSlides teeeeeeeeeeessssssssssst.pptx
DickinsonSlides teeeeeeeeeeessssssssssst.pptx
 

Scott Dodson - The gamification of journalism - motivational design

  • 1. Scott Dodson @Gamebiz Head of Marketing, Business Owner Virgin Poker, Gamesys.co.uk
  • 2. Relationship between Design, Motivational Design, & Gamification  Design  Motivational Design  Gamification
  • 5.
  • 6. Used ‘Game Layers’ /Layer of Abstraction  Weren't manipulation  Playful Perception  Mind numbing jobs  Dating  Holding a conversation  Sales – Cold Calling  Raising Angel/VCMoney  Game layers worked.
  • 9.
  • 10.
  • 11.
  • 12.
  • 17. Copernican Turn  New engagement methods are needed AppBrand Property Site Service Media User, Viewer, Reader Customer
  • 18. Not just for Readers/Audiences: Identifying the ‘player’: Who do you want to motivate?  Readers  Authors/Content Creators  Amplifiers (platforms, influencers)  News organizations/media companies themselves  And what do you want them to do?
  • 20. Rest of this talk:  Some Pitfalls  Designing for Sustained engagement  Different User Contract  Using the Flow Channel  Types of Motivation  Intrinsic Needs Satisfaction  Power of Habit  UI & UX
  • 21. Four Common Pitfalls  To use motivational design most effectively, remember that:  Pleasure is contextual  No one methodology is a panacea “One size does not fit all”  Rewards can backfire  Being creepy, controlling or manipulative has a cost
  • 22. 1. Pleasure is… CONTEXTUAL Credit: Jesse Schell: The Pleasure Revolution
  • 23. 1. Pleasure is… CONTEXTUAL Credit: Jesse Schell: The Pleasure Revolution
  • 24. 2. No Single Solution: “Choco- fication!” Credit: Jesse Schell: The Pleasure Revolution
  • 25. Credit: Jesse Schell: The Pleasure Revolution
  • 26. Credit: Jesse Schell: The Pleasure Revolution
  • 27. Credit: Jesse Schell: The Pleasure Revolution
  • 28. Credit: Jesse Schell: The Pleasure Revolution
  • 29. 3. Rewards can Backfire
  • 30.
  • 31.
  • 32. The Undermining Effect: Deactivation of Bilateral Striatum as a Function of Rewards in Subsequent Performance Control Group Reward Group
  • 33. The Undermining Effect: Deactivation of Bilateral Striatum as a Function of Rewards in Subsequent Performance Control Group Reward Group
  • 34. 4. Unchecked, “Data Driven Design” Can Drive Bad UX
  • 35. What do I mean by Data Driven Design?
  • 36.
  • 38. Pitfalls of Behavioral AB testing  You can often get someone to do something once  Why we take action is as key as that we take action
  • 39. Discomfort ≠ Sustained Engagement Kill the puppy Spam my friends
  • 40.
  • 41.
  • 42.
  • 44.
  • 45. Designing for sustained engagement –fundamental theories
  • 46. “Playing a game is the voluntary attempt to overcome unnecessary obstacles” – Bernard Suits A Goal Rules Voluntary Obstacles A Feedback System Credit: Jane McGonigal: Reality is Broken
  • 47. Designing for Sustained Engagement  I. Establish a different user “contract”  A game is voluntary framework for the user experience  Obstacles desirable!
  • 48. In the right context work is highly satisfying
  • 49. Designing for Sustained Engagement  II. Design for flow; segment the experience Mihalyi Csikszentmihalyi Amy Jo Kim
  • 50. III. Good UI/UX —the ‘game-y stuff’ can be subtle  <Ninja Level 11: Cat>
  • 51. …Subtle and “Domain Resonant” 1 2 3 66% more people than normal chose the stairs over the escalator. + =
  • 53. Two Types of Motivation  Extrinsic Motivation – Behavior that is motivated by contingencies (rewards, punishments) that are separate from the enjoyment of the activity itself  Intrinsic Motivation – The activity itself is its own reward because it is inherently satisfying. In particular, humans have specific intrinsic needs that motivate.
  • 54. Designing for Sustained Engagement  IV. Motivational Psychology  Shift from purely extrinsic thinking
  • 55. Why People do things  Taiichi Ohno’s (Toyota): ‘Ask “Why?” 5 times and the nature of the problem as well as its solution becomes clear.’  Avoid or Relieve Pain (easy one)  Experience Pleasure (trickier)  But as humans, we have a *need* to experience pleasure  Either way= satisfying a need
  • 57.
  • 58. 3 Drivers of Intrinsic Motivation Scott Rigby - Immersyve • Feeling “good at” • Expanding capability • Learning • Mastery COMPETENCE • Freedom and agency • Exercising volition • Choosing • Many opportunities for action AUTONOMY • You matter to others ,they matter to you • Meaningful connections • Competitive, cooperative, • Even removed: characters in a book or movie, developers of an app. RELATEDNESSC A R
  • 59. Competence, Autonomy & Relatedness: most reliable predictors of engagement • Multiple longitudinal studies with 20,000+ subjects • Underlying psychological causality vs. solely outcome metrics (e.g., “clicks” or “fun”) PENS predicts sustained engagement... “Fun” does not. (PENS) Methodology: Personal Experience of Needs Satisfaction Approach uses statistical regression analysis to predict long-term engagement Competence, Autonomy, Relatedness Predictive power with p values <.01
  • 61. PENS design: Competence  Scaled challenges (flow)  Clear & juicy feedback  Level=expanded capabilities
  • 62. Competence Satisfaction in Journalism  Learning  Sense of Completion (article, paper)  Leveraging knowledge in other situations—noticeably on top of current events
  • 63. PENS design: Autonomy  Mechanics of Choice and Opportunity  Open Environment - Playground  Progression choices (focus, tree-structure)  Sense of purpose/volition
  • 64. Autonomy Satisfaction in Journalism  Personal goals might include:  Becoming smarter, well informed  Gaining depth in a particular subject/domain  Being up to date, current, hip, in-the know  Relaxation, decompression, comforting ritual
  • 65. PENS design: Relatedness  You matter to others, they matter to you  Competitive cooperative  Reciprocity awesome; synchronicity, meh  Player to Player; P2NPCs; P2Dev; P2Brand  Clear effort applied on my behalf=Relatedness Hey! It’s the Hero of Kvatch! I can’t believe it! Wow!” “…Brave, brave Sir Robin…”
  • 66. Relatedness Satisfaction in Journalism  Interacting with writers, reporters, authors, editors  Being known by other readers  Being invited to contribute/being interviewed  Knowing people involved in the story  Meeting staff, subjects, other readers
  • 67. Final Concept: Power of Habit  Nir Eyal: Hooked  Best set of Distinctions I’ve seen based in a Behavioral framework
  • 69. Trigger  Behavior = Motivation + Ability + Trigger
  • 70. Action  Fogg’s Elements of Simplicity  Time – how long  Money – financial cost  Physical Effort – labor involved  Brain Cycles – mental effort  Social Deviance – how accpeted  Non-Routine – how disruptive
  • 71. UI crash course  Its never fun if you can’t figure out how to play  Confusing UI will bounce people in a heartbeat  Concept of “Distinction”  Pattern recognition  Distinguishing something from its background
  • 75. This?
  • 76. Random shapes around which everyone shares the same distinction
  • 77. Lesson Learned  Banking App on facebook $?
  • 78. UI: lowering the threshold for action  And not creating an experience of anti- competence
  • 79. The Fundamentals of UX  Understand the reason people use a product or service  Lay out the steps the customer must take to get the job done from Implementation to Outcome  Start removing steps (or failing that, making each step as easy as possible) until you have the simplest process possible
  • 80. The Fundamentals of UX  Identify a Desire  Use technology to take out the steps
  • 82. Nir’s Framework for Rewards (Needs Satisfaction)
  • 83. 3 Drivers of Intrinsic Motivation Scott Rigby - Immersyve • Feeling “good at” • Expanding capability • Learning • Mastery COMPETENCE • Freedom and agency • Exercising volition • Choosing • Many opportunities for action AUTONOMY • You matter to others ,they matter to you • Meaningful connections • Competitive, cooperative, • Even removed: characters in a book or movie, developers of an app. RELATEDNESSC A R
  • 84.
  • 86. Think about your habits  Hygiene, Nutirtion  Exercise  Facebook/Instagram/Twitter  Media Consumption
  • 87. Roadmap for sustained engagement  I. Focus on satisfying Intrinsic as well as extrinsic needs  II. Establish a fertile context for the experience: Align with an Epic Quest and offer Voluntary challenges and a foundation of support.  III. Design with the power of work/Investment in mind  IV. Be Mindful of Flow- segment the experience for satisfying challenges if necessary  V. V. Keep it Simple  VI. Establish Habits
  • 89. You CAN make experiences better  Ask yourself these simple questions:  Given what I know about my guests…  Why will they like this experience?  How can I get them to like it more? Credit: Jesse Schell: The Pleasure Revolution
  • 92. Concrete : Explicit Extrinsic Intrinsic Creative : Imaginative : Abstract Engagement Layer Continuum
  • 95. Credits  Scott Rigby- CEO Immersyve, author, Glued to Games (with Richard Ryan)  Nir Eyal- Consultant, Author, Hooked  Jane McGonigal- Creative Director, Social Chocolate, author, Reality Is Broken, Ph.D. Berkeley  Sebastian Deterding-PhD at the Research Center for Media and Communication at Hamburg University  Mihaly Csikszentmihalyi, Claremont Graduate University, former head of psychology at the University of Chicago  Amy Jo Kim- designer of social gaming systems, PHD University of Washington  Wanda Meloni, M2 Research: http://slidesha.re/gg49nb  Dr. Byron Reeves of the Department of Communication at Stanford & J. Leighton Read, Executive Chairman, Seriosity, Inc., authors of Total Engagement  David Edery Principal, Fuzbi co-author with Ethan Mollick of Changing the Game: How Video Games Are Transforming the Future of Business  Gabe Zichermann and Joselin Linder authors of Game Based Marketing http://gamebasedmarketing.com/ Chair of Gamification.co  James Currier of Ooga Labs who also credits Clay Shirky and Bret Terrill  Jesse Schell, Professor of Entertainment Technology CMU, CEO Schell Games. Jesse’s talk from DICE: http://tiny.cc/TebRw The pleasure revolution: http://www.youtube.com/watch?v=4PkUgCiHuH8  Keith Smith, & Carrie Peters of BigDoor.  Rajat Paharia & Mike Earhart of Bunchball  Scott Schnaars & MattHart of Badgeville  Eric Eastman, John Bito, Nathan Affolter, Jason Griffith, Jimmer Sivertsen, Julie Hill & Mike Kerr of Bobber  My sincere apologies to anyone on this list or otherwise who feels they were not properly credited. Kindly point out my error and I will edit accordingly.
  • 97. The Challenge  Great games are hard enough:  Only 4% of games that go into production are profitable  Add a “real world” activity and you multiply the difficulty of success  Often not enough just to have the “form of a game”
  • 98. Unicorn poop is still poop
  • 99. Concrete : Explicit Extrinsic Intrinsic Creative : Imaginative : Abstract Engagement Layer Continuum
  • 100. Concrete : Explicit Extrinsic Intrinsic Creative : Imaginative : Abstract Engagement Layer Continuum
  • 101. What’s coming?  Psychological Technology &Motivational Design  Tablet as console  “Subscription based” console  Augmented Reality
  • 103. What’s coming?  Platforms as Subscription/F2P  Ouya