The presenter discusses an iOS game called Scooba Maze that he developed as a freelance project. He provides details about the game mechanics, which involve navigating a maze underwater to collect gems and treasures within time limits across three levels. Open GL ES 2.0 was used to create the game engine. The presenter also discusses the development tools used like Xcode and Objective C, and the revenue model of in-app purchases and ads. Screenshots and a short demo of the game are provided.