This section provides annotations of recent research on digital literacy and technology tools in English language arts contexts. Key findings include:
- Speech recognition software supported struggling first grade readers' engagement and writing accuracy when purposefully integrated into the classroom.
- Tablets offered benefits for middle school students with diverse learning needs but also challenges regarding safety, security, and behavior that require solutions.
- Digital texts fostered affective literacy encounters for readers and supported emergent literacy practices when their material-social aspects were foregrounded.
- "Let's Play" video games allowed analysis of games as cultural texts and served as models for media production and critical conversations in the classroom.
- More successful adolescent readers engaged in higher-level ep