Robot-inspired art installations are exploring new frontiers: and in the process, influencing innovations in communications, control, security, safety and other domains. Robotics and automation are changing the way that things get made, transform the objects and spaces where we live, and altering how we interact over distances. Ultimately, they will extend our senses and even transforming our notions of self and what it means to be human. These slides were delivered at SXSW on March 14, 2011.
Researchers at Anthropic have developed a new robot named Claude that can be helpful, harmless, and honest using a technique called Constitutional AI. Claude was designed to be helpful by answering questions, harmless by avoiding potential dangers, and honest through transparency about its capabilities and limitations. The video shows Claude demonstrating these traits by answering questions from researchers, avoiding potentially hazardous objects, and openly discussing what it can and cannot do.
New methods the human pangenome hackathon recapGenomeInABottle
This document promotes a project called TheHumanPangenome that aims to create graphs and tools to study the human pangenome with 50 collaborators. It provides links to the GitHub repository and website for the project and encourages people to get involved if interested in the work by starring/watching the repository or learning more about contributing through the biohackathons website.
This document defines and describes various types of film editing techniques, including continuity editing, jump cuts, credits, cross cutting, cutaways, freeze frames, eye-line matches, flashbacks, graphic matches, juxtaposition, montage editing, parallel editing, match on action, shot reverse shot, and the 180 degree rule. Videos are provided as examples for many of the techniques.
Google 2.0 - More than just a search engine.Kyle Webb
Presentation at WestCAST 2011 by Kyle Webb, Cassie Eskra, and Nicole VanCaeseele.
In education, Google has traditionally been seen as simply a search engine. However, in recent years, Google has been developing their own resources that present many new learning opportunities in the classroom. Google Earth, Google SketchUp, and WolframAlpha will be presented as well as examples of how they can be used. We will focus primarily on their applications to math education, but also explore their potential for cross-curricular use.
New Tools for Art and Content - Artificial Intelligence and Machine LearningRenaldas Zioma
Gentle overview of Machine Learning for Artists.
It covers new era defining prototypes for art powered by AI along with description on how Neural Networks work and how they generate images.
This deck is based on several public talks that I gave including CG Event and What's Next conferences.
Libraries have been places of discovery and learning for a long time, but they are now taking it a step further, thanks to the makerspace movement, by providing an initial spark for ideas that may grow into an intellectual flame down the road. A makerspace is a collaborative learning environment where people of all ages and with common interests (e.g., science, technology, engineering, arts, and math — STEAM) can meet, socialize and/or collaborate while sharing innovative ideas and learning new skills. People can now visit their local library makerspace and gain hands-on experiences with emerging technologies that they probably do not have access to otherwise. Lifelong learning is a vital component for the continued success of libraries and makerspaces are just another aspect helping to make all this happen. In this webinar,
+ Learn how to create a library makerspace on little to no budget.
+ Discover the process/resources used to maintain an engaging makerspace that will thrive for many years.
+ Understand wholeheartedly that the library makerspace is a perfect place to share emerging technologies with patrons, so that they can become well-informed citizens and responsible users of technology.
+ Gain an appreciation as to what other libraries are doing in this new exciting space.
+ Acquire numerous programming ideas to help foster creativity and learning.
+ Survey the emerging technology landscape for new learning prospects to include in your makerspace.
+ Create a growing “Rolodex” of opportunities for partnerships to help boost your makerspace outreach.
This document discusses artist Winnie Soon's interest in collaboration. It provides examples of Soon's collaborations with choreographers, artists, technologists, and Helen Pritchard on various artworks, performances, curatorial projects, and co-writing. Collaboration is defined as working jointly with others on intellectual endeavors, as opposed to mere cooperation towards a goal. The document emphasizes cultivating imagination and focusing on the co-process and co-sharing aspects of collaboration.
Researchers at Anthropic have developed a new robot named Claude that can be helpful, harmless, and honest using a technique called Constitutional AI. Claude was designed to be helpful by answering questions, harmless by avoiding potential dangers, and honest through transparency about its capabilities and limitations. The video shows Claude demonstrating these traits by answering questions from researchers, avoiding potentially hazardous objects, and openly discussing what it can and cannot do.
New methods the human pangenome hackathon recapGenomeInABottle
This document promotes a project called TheHumanPangenome that aims to create graphs and tools to study the human pangenome with 50 collaborators. It provides links to the GitHub repository and website for the project and encourages people to get involved if interested in the work by starring/watching the repository or learning more about contributing through the biohackathons website.
This document defines and describes various types of film editing techniques, including continuity editing, jump cuts, credits, cross cutting, cutaways, freeze frames, eye-line matches, flashbacks, graphic matches, juxtaposition, montage editing, parallel editing, match on action, shot reverse shot, and the 180 degree rule. Videos are provided as examples for many of the techniques.
Google 2.0 - More than just a search engine.Kyle Webb
Presentation at WestCAST 2011 by Kyle Webb, Cassie Eskra, and Nicole VanCaeseele.
In education, Google has traditionally been seen as simply a search engine. However, in recent years, Google has been developing their own resources that present many new learning opportunities in the classroom. Google Earth, Google SketchUp, and WolframAlpha will be presented as well as examples of how they can be used. We will focus primarily on their applications to math education, but also explore their potential for cross-curricular use.
New Tools for Art and Content - Artificial Intelligence and Machine LearningRenaldas Zioma
Gentle overview of Machine Learning for Artists.
It covers new era defining prototypes for art powered by AI along with description on how Neural Networks work and how they generate images.
This deck is based on several public talks that I gave including CG Event and What's Next conferences.
Libraries have been places of discovery and learning for a long time, but they are now taking it a step further, thanks to the makerspace movement, by providing an initial spark for ideas that may grow into an intellectual flame down the road. A makerspace is a collaborative learning environment where people of all ages and with common interests (e.g., science, technology, engineering, arts, and math — STEAM) can meet, socialize and/or collaborate while sharing innovative ideas and learning new skills. People can now visit their local library makerspace and gain hands-on experiences with emerging technologies that they probably do not have access to otherwise. Lifelong learning is a vital component for the continued success of libraries and makerspaces are just another aspect helping to make all this happen. In this webinar,
+ Learn how to create a library makerspace on little to no budget.
+ Discover the process/resources used to maintain an engaging makerspace that will thrive for many years.
+ Understand wholeheartedly that the library makerspace is a perfect place to share emerging technologies with patrons, so that they can become well-informed citizens and responsible users of technology.
+ Gain an appreciation as to what other libraries are doing in this new exciting space.
+ Acquire numerous programming ideas to help foster creativity and learning.
+ Survey the emerging technology landscape for new learning prospects to include in your makerspace.
+ Create a growing “Rolodex” of opportunities for partnerships to help boost your makerspace outreach.
This document discusses artist Winnie Soon's interest in collaboration. It provides examples of Soon's collaborations with choreographers, artists, technologists, and Helen Pritchard on various artworks, performances, curatorial projects, and co-writing. Collaboration is defined as working jointly with others on intellectual endeavors, as opposed to mere cooperation towards a goal. The document emphasizes cultivating imagination and focusing on the co-process and co-sharing aspects of collaboration.
Callum has decided to create an environment on a space station for his project. This interests him because it is a type of environment he has never worked with before. Real space stations, such as those used by NASA, research planets and space, and space stations are also popular in movies and video games.
EMF Camp is a remarkable thing. A team of volunteers put on a three day camping event for hackers - with power, wifi, lasers, giant robot spiders, more lasers, speakers, workshops, and their own mobile phone network. The most recent event was held at the end of August. Worthing Digital regular John Dalziel went along to find out more.
The document discusses the future of perception and interaction with technology through concepts like augmented and diminished reality, broadcasting experiences to others, and controlling technology through natural interfaces like gestures and voice. It highlights emerging technologies like sensors, big data, the internet of things, and APIs that will shape future experiences. The document advocates for building upon these trends to create perceptive media that can change reality through highly contextual, personalized, and interactive narratives.
Taichi Furuhashi is the president of MAPconcierge Inc. and director of OpenStreetMap Foundation Japan. He has been involved in crisis mapping activities since 2010, including mapping efforts after the Haiti earthquake and 2011 Tohoku earthquake and tsunami in Japan. He has collaborated with various communities in Japan to contribute to OpenStreetMap, including Toyota's TASUKEAI project, Mozilla, Drone Adventures, Safecast, and local governments. However, the number of active mappers per day in Japan is low compared to other countries like Germany. Furuhashi's goals are to increase the number of student mappers through Aoyama Gakuin University and expand international collaborations, especially
Labs organised a knowledge session on Google Glass, July 10, 2014. What is the future of Glass based on a year of experimenting with this new wearable device.
Presentation as held in two parts by Iskander Smit.
Put the Internet of Things to Work Using IFTTT, Amazon Echo, and other tools.St. Petersburg College
IFTTT, pronounced like the word GIFT, will automate tasks based around the 'If This Then That' statement. In other words, IFTTT puts the Internet to work for you by generating simple connections with online products that you use every day. Going further, Amazon Echo and other digital assistants are technologies that you didn’t know you needed until now and they work very well with IFTTT. In this webinar:
• Understand what the Internet of Things is and how it will change the world.
• Learn how to use IFTTT to connect with a variety of products and services.
• Explore other automating tools like Zapier, Hootsuite, Buffer and others.
• Gain access to resources to help you become more efficient online.
Libraries are about discovery. Giving people a safe and comfortable place to dream, think, and create is very important because it gives them a chance to explore various technologies and educational opportunities that they can use to enrich their lives. STEAM education refers to teaching and learning, mostly hands-on, in the fields of Science, Technology, Engineering, Art, and Mathematics.
Learn in this webinar how St. Petersburg College’s Innovation Lab managed to incorporate the STEAM education framework via their well-received and grant supported Maker Boot Camp. In the first Maker Boot Camp, children between 10 and 14 years old learned video game design, how to build a synthesizer and control sounds/voltage with littleBits, 3D design/printing, robotics, basic circuitry and electronics, virtual reality, creating holograms, and more. In this webinar:
- Understand what it takes to create and manage a collaborative learning space.
- Explore a variety of technologies and tools to help enhance learning.
- Learn how Maker Boot Camp was organized and how it continues to excite people of all ages.
- Realize the importance of partnering with businesses and other organizations.
The document discusses research on developing more humanoid robots. It provides 4 links to articles about robots that can see and navigate environments like humans, use dynamic walking by falling forward at each step and using gravity to move, take inspiration from studying human and animal movement to apply to robotics, and the potential for humanoid robots to serve people.
The document discusses research into developing more humanoid robots. It describes a humanoid robot that can see, know its location, and walk like a human. The documents cites sources that discuss enabling human-like walking through "dynamic walking," which involves falling after every step and using gravity to move forward. Another source is cited that discusses legged locomotion in robots taking inspiration from studying human and animal movement. The document concludes by mentioning potential future humanoid robots that could serve people.
Desertification is the process by which fertile land becomes desert, typically due to deforestation, drought, or inappropriate agriculture. It is exacerbated by climate change and affects over 100 countries. If no action is taken to address desertification, it could displace over 135 million people by 2045, jeopardizing global food security.
This document discusses research into developing a more humanoid robot. It summarizes several articles about robots that can see and navigate in 3D, walk dynamically like humans by falling forward at each step, and take inspiration from studying human and animal movement. The document proposes that future humanoid robots could serve people and presents naming and branding diagrams for a robot called DynamoBot, selected for its focus on dynamic walking.
Tom Stoppard said that “Every age thinks it’s the modern age, but this one really is” and he was spot on because innovation moves so quickly that it seems our world is blurring. All these technology advancements can make it difficult to select the most beneficial one[s] for your library to focus on, if any. In this webinar, discover what groundbreaking technologies will be on the horizon in 2017 and beyond and discuss as a group how all these advancements can fit into a variety of libraries to help them remain a guiding light into the future.
20150901 Keynote by MAPconcierge @ SotM Asia 2015 Jakarta Taichi Furuhashi
1) The document discusses activities of CrisisMappers Japan, including mapping efforts after disasters like the 2011 Tohoku earthquake and tsunami.
2) It notes that CrisisMappers Japan has collaborated with many communities and organizations in Japan on OpenStreetMap projects, including local governments and NGOs.
3) Going forward, it aims to expand the student community mapping efforts in Japan and collaborate more with drone and space technology groups.
Infinite Possibilities - How Interactive Conference, San FranciscoDenise Jacobs
Sometimes making choices in our career paths is difficult. Wouldn't it be helpful to have guidelines to help us make decisions that open up your options rather than shut them down? Discover how choosing creativity, a growth mindset, finding your Flow, and being a Maker puts you on the path of having infinite possibilities in your career, creating a clear path to a future where you can not only be awesome, but also do meaningful work.
The document appears to be an artist's inventory listing works in different mediums including oils, pencils, pens, and mixed media. Most of the works are titled portraits or figures that are either original works by other artists or works in progress by the artist. The list includes ballerinas, Grace Kelly portraits, sketches, and paintings such as "Flaming June" and a city hall building.
The 3rd grade class created invention sculptures after visiting the Smithsonian Art Museum for inspiration. They learned about different artistic techniques and styles from the museum visit. Later, the students participated in a fashion design challenge where they created original outfits and accessories.
This document provides guidance on teaching painting and drawing to children in a way that encourages spontaneity and learning. It suggests putting children at ease by welcoming them and emphasizing there are no grades or wrong answers. It also recommends stimulating children's imaginations through brainstorming, questioning, and observational drawing exercises. The exercises teach children to observe details and differences in subjects like trees, mountains, and houses. Ultimately, the document advises letting children paint freely according to their own imaginations once they have practiced observational techniques.
This document discusses materials, techniques, processes, and ideas for elementary art education. It provides lists of suggested materials like pencils, crayons, markers, and paint. It also lists techniques like demonstrating projects in front of the class and providing examples. Various art projects are proposed, including mosaics made by cutting paper, clay animals, and finger painting. The purpose of visual art in education is to help students learn skills like counting, shapes, patience, and creativity while turning feelings into art. Technology can also be used as a tool, such as playing music to inspire students.
Here are two example art projects that I created. Granted they are not the greatest. For what I lack in drawing I make up for in hands on skills. The 2nd drawing I believe shows how that its okay to embrace a feminine side if you have one.
This document outlines the basic elements and principles of art. It discusses the elements of line, shape and form, color, space, value, and texture. It then explains principles such as rhythm and movement, balance, proportion, harmony and unity, and perspective. Key elements include the four main types of lines, how shapes become three-dimensional forms, primary and secondary colors, color schemes, and using value to create light and dark contrasts. Principles covered are balance types, using repetition to create rhythm, and applying perspective techniques.
Callum has decided to create an environment on a space station for his project. This interests him because it is a type of environment he has never worked with before. Real space stations, such as those used by NASA, research planets and space, and space stations are also popular in movies and video games.
EMF Camp is a remarkable thing. A team of volunteers put on a three day camping event for hackers - with power, wifi, lasers, giant robot spiders, more lasers, speakers, workshops, and their own mobile phone network. The most recent event was held at the end of August. Worthing Digital regular John Dalziel went along to find out more.
The document discusses the future of perception and interaction with technology through concepts like augmented and diminished reality, broadcasting experiences to others, and controlling technology through natural interfaces like gestures and voice. It highlights emerging technologies like sensors, big data, the internet of things, and APIs that will shape future experiences. The document advocates for building upon these trends to create perceptive media that can change reality through highly contextual, personalized, and interactive narratives.
Taichi Furuhashi is the president of MAPconcierge Inc. and director of OpenStreetMap Foundation Japan. He has been involved in crisis mapping activities since 2010, including mapping efforts after the Haiti earthquake and 2011 Tohoku earthquake and tsunami in Japan. He has collaborated with various communities in Japan to contribute to OpenStreetMap, including Toyota's TASUKEAI project, Mozilla, Drone Adventures, Safecast, and local governments. However, the number of active mappers per day in Japan is low compared to other countries like Germany. Furuhashi's goals are to increase the number of student mappers through Aoyama Gakuin University and expand international collaborations, especially
Labs organised a knowledge session on Google Glass, July 10, 2014. What is the future of Glass based on a year of experimenting with this new wearable device.
Presentation as held in two parts by Iskander Smit.
Put the Internet of Things to Work Using IFTTT, Amazon Echo, and other tools.St. Petersburg College
IFTTT, pronounced like the word GIFT, will automate tasks based around the 'If This Then That' statement. In other words, IFTTT puts the Internet to work for you by generating simple connections with online products that you use every day. Going further, Amazon Echo and other digital assistants are technologies that you didn’t know you needed until now and they work very well with IFTTT. In this webinar:
• Understand what the Internet of Things is and how it will change the world.
• Learn how to use IFTTT to connect with a variety of products and services.
• Explore other automating tools like Zapier, Hootsuite, Buffer and others.
• Gain access to resources to help you become more efficient online.
Libraries are about discovery. Giving people a safe and comfortable place to dream, think, and create is very important because it gives them a chance to explore various technologies and educational opportunities that they can use to enrich their lives. STEAM education refers to teaching and learning, mostly hands-on, in the fields of Science, Technology, Engineering, Art, and Mathematics.
Learn in this webinar how St. Petersburg College’s Innovation Lab managed to incorporate the STEAM education framework via their well-received and grant supported Maker Boot Camp. In the first Maker Boot Camp, children between 10 and 14 years old learned video game design, how to build a synthesizer and control sounds/voltage with littleBits, 3D design/printing, robotics, basic circuitry and electronics, virtual reality, creating holograms, and more. In this webinar:
- Understand what it takes to create and manage a collaborative learning space.
- Explore a variety of technologies and tools to help enhance learning.
- Learn how Maker Boot Camp was organized and how it continues to excite people of all ages.
- Realize the importance of partnering with businesses and other organizations.
The document discusses research on developing more humanoid robots. It provides 4 links to articles about robots that can see and navigate environments like humans, use dynamic walking by falling forward at each step and using gravity to move, take inspiration from studying human and animal movement to apply to robotics, and the potential for humanoid robots to serve people.
The document discusses research into developing more humanoid robots. It describes a humanoid robot that can see, know its location, and walk like a human. The documents cites sources that discuss enabling human-like walking through "dynamic walking," which involves falling after every step and using gravity to move forward. Another source is cited that discusses legged locomotion in robots taking inspiration from studying human and animal movement. The document concludes by mentioning potential future humanoid robots that could serve people.
Desertification is the process by which fertile land becomes desert, typically due to deforestation, drought, or inappropriate agriculture. It is exacerbated by climate change and affects over 100 countries. If no action is taken to address desertification, it could displace over 135 million people by 2045, jeopardizing global food security.
This document discusses research into developing a more humanoid robot. It summarizes several articles about robots that can see and navigate in 3D, walk dynamically like humans by falling forward at each step, and take inspiration from studying human and animal movement. The document proposes that future humanoid robots could serve people and presents naming and branding diagrams for a robot called DynamoBot, selected for its focus on dynamic walking.
Tom Stoppard said that “Every age thinks it’s the modern age, but this one really is” and he was spot on because innovation moves so quickly that it seems our world is blurring. All these technology advancements can make it difficult to select the most beneficial one[s] for your library to focus on, if any. In this webinar, discover what groundbreaking technologies will be on the horizon in 2017 and beyond and discuss as a group how all these advancements can fit into a variety of libraries to help them remain a guiding light into the future.
20150901 Keynote by MAPconcierge @ SotM Asia 2015 Jakarta Taichi Furuhashi
1) The document discusses activities of CrisisMappers Japan, including mapping efforts after disasters like the 2011 Tohoku earthquake and tsunami.
2) It notes that CrisisMappers Japan has collaborated with many communities and organizations in Japan on OpenStreetMap projects, including local governments and NGOs.
3) Going forward, it aims to expand the student community mapping efforts in Japan and collaborate more with drone and space technology groups.
Infinite Possibilities - How Interactive Conference, San FranciscoDenise Jacobs
Sometimes making choices in our career paths is difficult. Wouldn't it be helpful to have guidelines to help us make decisions that open up your options rather than shut them down? Discover how choosing creativity, a growth mindset, finding your Flow, and being a Maker puts you on the path of having infinite possibilities in your career, creating a clear path to a future where you can not only be awesome, but also do meaningful work.
The document appears to be an artist's inventory listing works in different mediums including oils, pencils, pens, and mixed media. Most of the works are titled portraits or figures that are either original works by other artists or works in progress by the artist. The list includes ballerinas, Grace Kelly portraits, sketches, and paintings such as "Flaming June" and a city hall building.
The 3rd grade class created invention sculptures after visiting the Smithsonian Art Museum for inspiration. They learned about different artistic techniques and styles from the museum visit. Later, the students participated in a fashion design challenge where they created original outfits and accessories.
This document provides guidance on teaching painting and drawing to children in a way that encourages spontaneity and learning. It suggests putting children at ease by welcoming them and emphasizing there are no grades or wrong answers. It also recommends stimulating children's imaginations through brainstorming, questioning, and observational drawing exercises. The exercises teach children to observe details and differences in subjects like trees, mountains, and houses. Ultimately, the document advises letting children paint freely according to their own imaginations once they have practiced observational techniques.
This document discusses materials, techniques, processes, and ideas for elementary art education. It provides lists of suggested materials like pencils, crayons, markers, and paint. It also lists techniques like demonstrating projects in front of the class and providing examples. Various art projects are proposed, including mosaics made by cutting paper, clay animals, and finger painting. The purpose of visual art in education is to help students learn skills like counting, shapes, patience, and creativity while turning feelings into art. Technology can also be used as a tool, such as playing music to inspire students.
Here are two example art projects that I created. Granted they are not the greatest. For what I lack in drawing I make up for in hands on skills. The 2nd drawing I believe shows how that its okay to embrace a feminine side if you have one.
This document outlines the basic elements and principles of art. It discusses the elements of line, shape and form, color, space, value, and texture. It then explains principles such as rhythm and movement, balance, proportion, harmony and unity, and perspective. Key elements include the four main types of lines, how shapes become three-dimensional forms, primary and secondary colors, color schemes, and using value to create light and dark contrasts. Principles covered are balance types, using repetition to create rhythm, and applying perspective techniques.
The document traces the history and development of robots from early fictional depictions in the 1920s to modern advances. It discusses some of the first intelligent robots like Shakey in the 1960s, the first industrial robot Unimate in the 1950s-60s, and Honda's humanoid robot ASIMO in the 1980s-2000s. The key technologies driving more advanced modern robots are described as sensors, actuators, and artificial intelligence. The future of robots is discussed in terms of increasing autonomy through reinforcement learning and the challenges of human-robot interaction. Students are assigned short discussion topics on Shakey and developments in human-robot interaction.
This slideshow presentation contains lessons and YouTube video clips for a robotics unit to prepare students for a robotics challenge. It covers topics like definitions of robots, examples of robots, robot components, types of robot movement, and programming robots to move and complete tasks. The lessons culminate in students building their own robot and competing in a robotics competition against other schools.
Our society has been interacting with robots for decades; plus, science fiction novels have given them a growing place in popular culture. Consumer robot kits are becoming very popular in K-12 school programs, library makerspaces and other collaborative learning spaces, as well as in people’s homes. In this webinar:
• Define what a robot is and what they are capable of doing
• Understand the history of robots and robotics
• Describe the various types of robots
• Learn how to get started building your own robot
• Create a robotics league
Our society has been interacting with robots for decades; plus, science fiction novels have given them a growing place in popular culture. Consumer robot kits are becoming very popular in K-12 school programs, library makerspaces and other collaborative learning spaces, as well as in people’s homes. In this webinar:
• Define what a robot is and what they are capable of doing
• Understand the history of robots and robotics
• Describe the various types of robots
• Learn how to get started building your own robot
• Create a robotics league
My Minecraft Smart Home: Prototyping the internet of uncanny things - Sascha ...Codemotion Tel Aviv
This document is a lecture about prototyping smart home devices and systems using Minecraft. It discusses using Minecraft to simulate Internet of Things devices and interactions. It covers setting up Minecraft bindings for an open IoT platform called Eclipse SmartHome to integrate Minecraft devices. It also discusses using Minecraft plugins and APIs to implement device behaviors and interactions controlled via REST APIs. The goal is to prototype "The Internet of Uncanny Things" by using Minecraft to simulate human-device interactions in a smart home environment.
My Minecraft-Smart-Home: Prototyping the Internet of Uncanny ThingsSascha Wolter
Software and everyday objects are becoming increasingly “smarter”, take over more “responsibility” and know more and more about us. But what does that mean for developers and what impact does this have on the user? How do we convey the understanding and competence? Sascha covers IoT challenges and inspires with creepy examples. He also introduces a prototypic approach for hardware and software ideation based on visual programming and games like Minecraft. Of course, it is shown that this pragmatic approach is also suitable for professional projects using IoT platforms and smart home solutions.
This document discusses accessibility and how bringing people together to focus on removing barriers can help move accessibility forward in a meaningful way. It provides examples of how APIs, extensions, and hackathons that focus on understanding different barriers and building solutions can make the web more accessible and improve the experience for all users. The key is finding consensus to push accessibility efforts in the same direction rather than working against each other.
The Uncanny Valley presentation has been updated with new robots. It was presented as a 10 minute short presentation at UX Australia conference, held in Canberra on Thursday 28th to Friday 29th of August 2009.
This document discusses responsive web design and the need to design for multiple screen sizes. It provides examples of frameworks like Foundation and Bootstrap that use a grid system to help layout content responsively using rows and columns. A variety of tools and resources are also listed that can help with testing sites and finding examples of responsive design.
Designing for all the Rs (VR/AR/SR/MR/HR/etc...)Nikola Ranguelov
Talk delivered at Redbox HQ, Google Developers meet up as well as UX camp Chicago outlining VR and AR technologies available today as well as some design principles
How to Build a Research Roadmap (avoiding tempting dead-ends)Aaron Sloman
What's a Research Roadmap For?
Why do we need one?
How can we avoid the usual trap of making bold promises to do X, Y and Z,
then hope that our previous promises will not be remembered the next time we apply for funds to do X, Y and Z?
How can we produce a sensible, well informed roadmap?
Originally presented at the euCognition Research Roadmap discussion in Munich on 12 Jan 2007
This suggests a way to avoid tempting dead ends (repeating old promises that proved unrealistic) by examining many long term goals, including describing existing human and animal competences not yet achieved by robots, then working backwards systematically by investigating requirements for those competences, and requirements for meeting those requirements, etc. Insread of generating a single linear roadmap this should produce a partially ordered network of intermediate targets, leading back, to short term goals that may be achievable starting from where we are.
Such a roadmap will inevitably have mistakes: over-optimistic goals, missing preconditions, unrecognised opportunities. But if the work is done in many teams in a fully open manner with as much collaboration as possible, it should be possible to make faster, deeper, progress than can be achieved by brain-storming discussions of where we can get in a few years.
Virtual Reality 2015: A Renaissance provides an overview of virtual reality (VR) and its resurgence. The document discusses the history and definition of VR, how it will change industries like gaming, education and more. It also reviews emerging VR products in 2015/2016 like the Oculus Rift and how libraries are exploring VR.
1) Total realism in virtual reality can be achieved through technologies like The Cave at Rowan University, which uses projectors and special glasses to immerse users in realistic virtual environments.
2) Programmable matter like catoms, developed at Carnegie Mellon University, can allow users to physically interact with and change virtual environments, making them more realistic.
3) Infinite, boundary-less virtual worlds can be created using virtual spheres and omni-directional treadmills, allowing users to walk endlessly and experience virtual environments as though they are infinite.
This document discusses emerging technologies and their impact on student futures and jobs. It explores how technology is changing living, learning and working in the 21st century. The author envisions a future where students learn skills like coding, engineering, and arts through programs that blend subjects and expose them to innovation models. They provide examples of schools cultivating innovators through interdisciplinary STEM+arts programs and competitions that inspire passion for science, technology and problem solving.
Next Generation Apps with Google Chrome-By Dhruv GohilHardik Upadhyay
This document summarizes a presentation about building apps using voice and motion detection with Google Chrome. It discusses improving user experience by making interactions more natural and human-like using touch screens, voice input, and motion detection. Several demos and resources are listed that use the Web Speech API, GetUserMedia API, and motion tracking algorithms to enable voice control, translation, face detection and more within browsers using only JavaScript. The goal is to move beyond only visual interactions and make computers respond to voice and movement like humans do.
My talk from Playful 11 in London where I argue we all might be cyborgs already. I talk about how we cognitively project ourselves to our surroundings and possessions, and why everything will be about software, designed behaviour and superpowers.
FETC24 24 or 2024 Dr. Maureen Brown Yodermaureenyoder
As presented on January 26, 2024 at the FETC conference in Orlando. Please send any questions or comments to myoder@lesley.edu
Hope to see you next year! Maureen
How We Used To, How We Will
with Eric Socolofsky
Presented live at FITC Toronto 2015
More info at www.fitc.ca/toronto
OVERVIEW
The photo-sharing website Flickr has a ten-year history of trying out new things. From its origin as a feature spun off of a massively-multiplayer game, through the dark days of neglect, to its current reincarnation, many different people have advanced new ideas via many different paths.
Which roads are the smoothest and which are full of potholes? Which lead to the most interesting discoveries and which to the staid and expected? Are new ideas the sole province of product teams, or should engineers and designers participate in the process?
In his talk, Eric explores a brief history of Flickr’s long tenure on the Web, and provides a platform from which to examine these questions.
OBJECTIVE
Examine the sources of inspiration and innovation, and the paths from idea to execution.
TARGET AUDIENCE
People who make things, people who use web services, people with ideas for new products.
ASSUMED AUDIENCE KNOWLEDGE
Familiarity with web products and user experiences.
FIVE THINGS AUDIENCE MEMBERS WILL LEARN
How to make things with a team.
How to avoid, and avoid being consumed by, office politics.
How to be an engineer with design and product skills.
How to be a designer with engineering and product skills.
How to be a product person with design and engineering skills.
Talk : Innovation Games : Perfecting Your Brainstorming Technique for Killer...Ben Sykes
“It is an exciting time to be alive. We seem to be on the edge of limitless technology.
I wonder if we are
trying to solve the right problems?
How many people want to see another Instagram or uber clone?”
The world needs you to be fearless in your innovation.
Ivanti’s Patch Tuesday breakdown goes beyond patching your applications and brings you the intelligence and guidance needed to prioritize where to focus your attention first. Catch early analysis on our Ivanti blog, then join industry expert Chris Goettl for the Patch Tuesday Webinar Event. There we’ll do a deep dive into each of the bulletins and give guidance on the risks associated with the newly-identified vulnerabilities.
Best 20 SEO Techniques To Improve Website Visibility In SERPPixlogix Infotech
Boost your website's visibility with proven SEO techniques! Our latest blog dives into essential strategies to enhance your online presence, increase traffic, and rank higher on search engines. From keyword optimization to quality content creation, learn how to make your site stand out in the crowded digital landscape. Discover actionable tips and expert insights to elevate your SEO game.
HCL Notes und Domino Lizenzkostenreduzierung in der Welt von DLAUpanagenda
Webinar Recording: https://www.panagenda.com/webinars/hcl-notes-und-domino-lizenzkostenreduzierung-in-der-welt-von-dlau/
DLAU und die Lizenzen nach dem CCB- und CCX-Modell sind für viele in der HCL-Community seit letztem Jahr ein heißes Thema. Als Notes- oder Domino-Kunde haben Sie vielleicht mit unerwartet hohen Benutzerzahlen und Lizenzgebühren zu kämpfen. Sie fragen sich vielleicht, wie diese neue Art der Lizenzierung funktioniert und welchen Nutzen sie Ihnen bringt. Vor allem wollen Sie sicherlich Ihr Budget einhalten und Kosten sparen, wo immer möglich. Das verstehen wir und wir möchten Ihnen dabei helfen!
Wir erklären Ihnen, wie Sie häufige Konfigurationsprobleme lösen können, die dazu führen können, dass mehr Benutzer gezählt werden als nötig, und wie Sie überflüssige oder ungenutzte Konten identifizieren und entfernen können, um Geld zu sparen. Es gibt auch einige Ansätze, die zu unnötigen Ausgaben führen können, z. B. wenn ein Personendokument anstelle eines Mail-Ins für geteilte Mailboxen verwendet wird. Wir zeigen Ihnen solche Fälle und deren Lösungen. Und natürlich erklären wir Ihnen das neue Lizenzmodell.
Nehmen Sie an diesem Webinar teil, bei dem HCL-Ambassador Marc Thomas und Gastredner Franz Walder Ihnen diese neue Welt näherbringen. Es vermittelt Ihnen die Tools und das Know-how, um den Überblick zu bewahren. Sie werden in der Lage sein, Ihre Kosten durch eine optimierte Domino-Konfiguration zu reduzieren und auch in Zukunft gering zu halten.
Diese Themen werden behandelt
- Reduzierung der Lizenzkosten durch Auffinden und Beheben von Fehlkonfigurationen und überflüssigen Konten
- Wie funktionieren CCB- und CCX-Lizenzen wirklich?
- Verstehen des DLAU-Tools und wie man es am besten nutzt
- Tipps für häufige Problembereiche, wie z. B. Team-Postfächer, Funktions-/Testbenutzer usw.
- Praxisbeispiele und Best Practices zum sofortigen Umsetzen
Salesforce Integration for Bonterra Impact Management (fka Social Solutions A...Jeffrey Haguewood
Sidekick Solutions uses Bonterra Impact Management (fka Social Solutions Apricot) and automation solutions to integrate data for business workflows.
We believe integration and automation are essential to user experience and the promise of efficient work through technology. Automation is the critical ingredient to realizing that full vision. We develop integration products and services for Bonterra Case Management software to support the deployment of automations for a variety of use cases.
This video focuses on integration of Salesforce with Bonterra Impact Management.
Interested in deploying an integration with Salesforce for Bonterra Impact Management? Contact us at sales@sidekicksolutionsllc.com to discuss next steps.
Your One-Stop Shop for Python Success: Top 10 US Python Development Providersakankshawande
Simplify your search for a reliable Python development partner! This list presents the top 10 trusted US providers offering comprehensive Python development services, ensuring your project's success from conception to completion.
Project Management Semester Long Project - Acuityjpupo2018
Acuity is an innovative learning app designed to transform the way you engage with knowledge. Powered by AI technology, Acuity takes complex topics and distills them into concise, interactive summaries that are easy to read & understand. Whether you're exploring the depths of quantum mechanics or seeking insight into historical events, Acuity provides the key information you need without the burden of lengthy texts.
Main news related to the CCS TSI 2023 (2023/1695)Jakub Marek
An English 🇬🇧 translation of a presentation to the speech I gave about the main changes brought by CCS TSI 2023 at the biggest Czech conference on Communications and signalling systems on Railways, which was held in Clarion Hotel Olomouc from 7th to 9th November 2023 (konferenceszt.cz). Attended by around 500 participants and 200 on-line followers.
The original Czech 🇨🇿 version of the presentation can be found here: https://www.slideshare.net/slideshow/hlavni-novinky-souvisejici-s-ccs-tsi-2023-2023-1695/269688092 .
The videorecording (in Czech) from the presentation is available here: https://youtu.be/WzjJWm4IyPk?si=SImb06tuXGb30BEH .
Driving Business Innovation: Latest Generative AI Advancements & Success StorySafe Software
Are you ready to revolutionize how you handle data? Join us for a webinar where we’ll bring you up to speed with the latest advancements in Generative AI technology and discover how leveraging FME with tools from giants like Google Gemini, Amazon, and Microsoft OpenAI can supercharge your workflow efficiency.
During the hour, we’ll take you through:
Guest Speaker Segment with Hannah Barrington: Dive into the world of dynamic real estate marketing with Hannah, the Marketing Manager at Workspace Group. Hear firsthand how their team generates engaging descriptions for thousands of office units by integrating diverse data sources—from PDF floorplans to web pages—using FME transformers, like OpenAIVisionConnector and AnthropicVisionConnector. This use case will show you how GenAI can streamline content creation for marketing across the board.
Ollama Use Case: Learn how Scenario Specialist Dmitri Bagh has utilized Ollama within FME to input data, create custom models, and enhance security protocols. This segment will include demos to illustrate the full capabilities of FME in AI-driven processes.
Custom AI Models: Discover how to leverage FME to build personalized AI models using your data. Whether it’s populating a model with local data for added security or integrating public AI tools, find out how FME facilitates a versatile and secure approach to AI.
We’ll wrap up with a live Q&A session where you can engage with our experts on your specific use cases, and learn more about optimizing your data workflows with AI.
This webinar is ideal for professionals seeking to harness the power of AI within their data management systems while ensuring high levels of customization and security. Whether you're a novice or an expert, gain actionable insights and strategies to elevate your data processes. Join us to see how FME and AI can revolutionize how you work with data!
Unlock the Future of Search with MongoDB Atlas_ Vector Search Unleashed.pdfMalak Abu Hammad
Discover how MongoDB Atlas and vector search technology can revolutionize your application's search capabilities. This comprehensive presentation covers:
* What is Vector Search?
* Importance and benefits of vector search
* Practical use cases across various industries
* Step-by-step implementation guide
* Live demos with code snippets
* Enhancing LLM capabilities with vector search
* Best practices and optimization strategies
Perfect for developers, AI enthusiasts, and tech leaders. Learn how to leverage MongoDB Atlas to deliver highly relevant, context-aware search results, transforming your data retrieval process. Stay ahead in tech innovation and maximize the potential of your applications.
#MongoDB #VectorSearch #AI #SemanticSearch #TechInnovation #DataScience #LLM #MachineLearning #SearchTechnology
TrustArc Webinar - 2024 Global Privacy SurveyTrustArc
How does your privacy program stack up against your peers? What challenges are privacy teams tackling and prioritizing in 2024?
In the fifth annual Global Privacy Benchmarks Survey, we asked over 1,800 global privacy professionals and business executives to share their perspectives on the current state of privacy inside and outside of their organizations. This year’s report focused on emerging areas of importance for privacy and compliance professionals, including considerations and implications of Artificial Intelligence (AI) technologies, building brand trust, and different approaches for achieving higher privacy competence scores.
See how organizational priorities and strategic approaches to data security and privacy are evolving around the globe.
This webinar will review:
- The top 10 privacy insights from the fifth annual Global Privacy Benchmarks Survey
- The top challenges for privacy leaders, practitioners, and organizations in 2024
- Key themes to consider in developing and maintaining your privacy program
Digital Marketing Trends in 2024 | Guide for Staying AheadWask
https://www.wask.co/ebooks/digital-marketing-trends-in-2024
Feeling lost in the digital marketing whirlwind of 2024? Technology is changing, consumer habits are evolving, and staying ahead of the curve feels like a never-ending pursuit. This e-book is your compass. Dive into actionable insights to handle the complexities of modern marketing. From hyper-personalization to the power of user-generated content, learn how to build long-term relationships with your audience and unlock the secrets to success in the ever-shifting digital landscape.
Taking AI to the Next Level in Manufacturing.pdfssuserfac0301
Read Taking AI to the Next Level in Manufacturing to gain insights on AI adoption in the manufacturing industry, such as:
1. How quickly AI is being implemented in manufacturing.
2. Which barriers stand in the way of AI adoption.
3. How data quality and governance form the backbone of AI.
4. Organizational processes and structures that may inhibit effective AI adoption.
6. Ideas and approaches to help build your organization's AI strategy.
5th LF Energy Power Grid Model Meet-up SlidesDanBrown980551
5th Power Grid Model Meet-up
It is with great pleasure that we extend to you an invitation to the 5th Power Grid Model Meet-up, scheduled for 6th June 2024. This event will adopt a hybrid format, allowing participants to join us either through an online Mircosoft Teams session or in person at TU/e located at Den Dolech 2, Eindhoven, Netherlands. The meet-up will be hosted by Eindhoven University of Technology (TU/e), a research university specializing in engineering science & technology.
Power Grid Model
The global energy transition is placing new and unprecedented demands on Distribution System Operators (DSOs). Alongside upgrades to grid capacity, processes such as digitization, capacity optimization, and congestion management are becoming vital for delivering reliable services.
Power Grid Model is an open source project from Linux Foundation Energy and provides a calculation engine that is increasingly essential for DSOs. It offers a standards-based foundation enabling real-time power systems analysis, simulations of electrical power grids, and sophisticated what-if analysis. In addition, it enables in-depth studies and analysis of the electrical power grid’s behavior and performance. This comprehensive model incorporates essential factors such as power generation capacity, electrical losses, voltage levels, power flows, and system stability.
Power Grid Model is currently being applied in a wide variety of use cases, including grid planning, expansion, reliability, and congestion studies. It can also help in analyzing the impact of renewable energy integration, assessing the effects of disturbances or faults, and developing strategies for grid control and optimization.
What to expect
For the upcoming meetup we are organizing, we have an exciting lineup of activities planned:
-Insightful presentations covering two practical applications of the Power Grid Model.
-An update on the latest advancements in Power Grid -Model technology during the first and second quarters of 2024.
-An interactive brainstorming session to discuss and propose new feature requests.
-An opportunity to connect with fellow Power Grid Model enthusiasts and users.
Webinar: Designing a schema for a Data WarehouseFederico Razzoli
Are you new to data warehouses (DWH)? Do you need to check whether your data warehouse follows the best practices for a good design? In both cases, this webinar is for you.
A data warehouse is a central relational database that contains all measurements about a business or an organisation. This data comes from a variety of heterogeneous data sources, which includes databases of any type that back the applications used by the company, data files exported by some applications, or APIs provided by internal or external services.
But designing a data warehouse correctly is a hard task, which requires gathering information about the business processes that need to be analysed in the first place. These processes must be translated into so-called star schemas, which means, denormalised databases where each table represents a dimension or facts.
We will discuss these topics:
- How to gather information about a business;
- Understanding dictionaries and how to identify business entities;
- Dimensions and facts;
- Setting a table granularity;
- Types of facts;
- Types of dimensions;
- Snowflakes and how to avoid them;
- Expanding existing dimensions and facts.
4. Open hardware and software let you build on the work of others. … .There’s never been a better time to make robots 5th Graders show us how its done Turning bits into atoms is easier than ever
5. Telepresence robot These out of body experiences reveal stunning robot inadequacies. The truth is that our bodies are engineering miracles. Yet our minds are incredibly adept at ignoring those limitations. credit: @chayday
15. The next social media fabric: Integrating the most complex structures in the universe 17 “ Human communication is on the verge of a complete overhaul. We will be able to communicate with other humans merely by thinking to each other. Speech, as we know it, may well become obsolete.” — Kevin Warwick, 2004
16. What’s your plan for connecting to the “World Wide Mind” when it arrives? 17
17. Pictures: * Painting of Christopher Walken making a robot http://flic.kr/p/9gwqmT * flickr set of Alan's exhibit (credit: @chayday) http://www.flickr.com/photos/chayday/sets/72157624254126608/ * Old Osmose photos: http://www.immersence.com/publications/2009/2009-RRussett.html (this art project inspired an interactive VR system w/ treadmill and automated lift system Alan worked on). Videos * Intro video: http://www.youtube.com/user/SteveGuengerich?feature=mhum#p/a/f/0/jV0YomsUOBU * Steve's tech playlist on youtube http://www.youtube.com/my_playlists?p=28893A4FA3973873 * GoodRobot on YouTube: http://www.youtube.com/user/TheGoodRobot * Video of Hylozoic Ground project: http://www.youtube.com/watch?v=v86B9Nz_LVU * Article on Hylozoic Ground: http://www.dezeen.com/2010/08/27/hylozoic-ground-by-philip-beesley/ * Clockwork "robot" from 19th Century. Moji-kaki Ningyo: http://www.youtube.com/embed/pBURWGr3AlU Posts, articles, white papers, etc.: * Goodrobot.com blog: http://www.goodrobot.com/blog/ * Robot-related posts on Steve's blog http://guengerich.wordpress.com/?s=robot * Mobile platform http://www.mobilecrunch.com/2011/02/10/immersion-releases-motiv-haptics-platform/ * Michael Chorost, author of "World Wide Mind" has his book reviewed by NY Times here: http://www.nytimes.com/2011/02/15/science/15scibks.html Other stuff * SXSW speakers: http://schedule.sxsw.com/search?q=robot * cyborg camp http://cyborgcamp.com/ * Heart Spark by Sensebridge: http://sensebridge.net/projects/heart-spark/ * MixMotion (sidewalk piano): http://www.mixmotion.com * Gorbet Design (solar cell powered movable architecture): http://www.gorbetdesign.com
Editor's Notes
Video at: http://www.youtube.com/watch?v=fZnSSzAz-NM Created by Tanaka Hisashige (the founder of what was the forerunner to the Toshiba corporation) created Mojikaki Ningyo - an automated writing doll that used a complex clockwork mechanism (and not a single nail) to be able to write multiple characters. “No one would be able to make this doll today,” says the Osaka craftsman Susumu Higashino who restored it.
According to wikipedia a robot is a virtual or mechanical artificial agent. The word robot was coined in 1920 by Czech writer Karel Capek in his play R.U.R (Rossum’s Universal Robots. The name comes from the word Robota, traditionally this was the name for the work period that a serf had to give to his lord (typically 6 months). Robota literally means, “work” or “serf labor” and is associated with drudgery and hard work. Upper left: Tanaka Hisashige (the founder of what was the forerunner to the Toshiba corporation) created Moji-kaki Ningyo - an automated writing doll that used a complex clockwork mechanism (and not a single nail) to be able to write multiple characters. Upper Right: CNC machine. People don’t generally talk about these as robots, but one could make a case that they are. CNC machines, waterjets and other “fab” robots are arguably some of the most common and useful robots. Lower Right: Wall-E… hollywood’s robots have shaped our perceptions Lower middle: Industrial robot Lower Left: automated machines, like elevators, are all around us. Where do we draw the lines between interactive environments/architecture and robotics.
Ponoko.com emachineshop.com and bigbluesaw.com RepRap, CNC, laser cutters, 3D printers, and waterjets all make it easier to manufacture your own products/materials. Used a laser cutter for the first time last week ( I’m used to cutting, filing, drilling material to make what I want) …this was so easy it felt like cheating. Bottom-Right: Here’s the “robots” that a grade 5 class built in a morning… many had rotating “saws”, “lights”, and in one case even a custom built wooden drill. The controllers were even more impressive.
Two things that are surprising about telerobotics: - first, it’s terribly hard to control (especially a larger robot). No fault of the motors or control systems, the sensors are just no match for the fidelity of what we have (peripheral vision, touch, and localizing sound are super important for example) - second, struck by how easily we nevertheless assume the identity of a remote object. Have a rovio, and after 15-20 minutes of driving around you get used to the idea of being less than a foot tall, driving under chairs and such. Also very odd to accidentally spot yourself on camera …out of body experience. … note, these problems even happen with bomb disposal robot. Check out: http://www.sfexaminer.com/blogs/law-and-disorder/2011/02/sfpd-fail-robot-fumbles-grenade
Remote interactions… interactions at a distance can be vivid despite the limitations. Our imagination easily fills in the details. We will readily attribute complex characteristics to the simplest devices if we get the right cues. The “periscope” on the right has its motions (pan and tilt) mimicked by the brass robot on the left. The “periscope” also displays whatever it’s seeing. The body of the robot, and the mode of interaction of the “periscope” creates a more tactile personal experience between the two areas - making for much more vivid interactions.
left: plasma TV lifter Right: round table that can transform itself to become larger. Custom robotic shelf by GoodRobot at: http://www.youtube.com/watch?v=x7PooPpzWyE Movement and robotics alone is insuffient for us to “believe” in agency. We don’t need it to feel alive in order for it to be a cool, interesting, or useful part of our living space. The “gadget” appeal is nice, and the more novel it is the stronger the appeal. But there’s also real value to smaller sustainable architecture and living spaces. Through transformation - objects become multifunctional. This not only makes better use of precious space, but this kind of object/architectural “reuse” can reduce materials, save space, and avoid waste. We expect our online environments to conform to our will, why not our physical spaces too?
This is the word clock… several hidden messages like: “ I love robots” “ Be a good robot” “ You done good” “ be good to your robot” “ robot art is good” “ robots do not eat pasta” “ do not be mean to your robot”
Left: Jessica Field’s “field studies” is like a robot zoo. She has created some fantastic “ecosystems” amongst her robots, for example some robots drop magnets while others pick them up (this example). She is meticulous about observing and documenting their behaviors - much as a naturalist would. Right: While visiting my local art supply store, I became intrigued by a wooden posable hand. It was lifelike enough that I wondered whether it could be made to move too. Considering our own hands are also joints manipulated by strings/tendons, I attempted to bring this imitation to life with the use of micocontrolled string tugs. The material (wood with screw joints) was less than ideal from a mechanical perspective, but the idea of creating this type of mechanical/robotic puppetry opens up all kinds of possibilities for lifelike motions.
Hylozoic Ground by Philip Beesley… spaces that feel “alive” Hylozoism: a word from the ancient greek meaning “life coming out of material” This is a responsive architecture that simulates life, but increasingly materials and wet chemicals that start to act like life. The environment is a geotextile that breaths and shifts and moves in response, and microprocessors give it primitive intelligence, then wet chemistry systems. Together they work together in a responsive architectural system.
Top Right: Gorbet Design’s “Solar collector: each day the suns rays charge up the movable bars, and each night they can be moved about emitting light and web based controls allow the community to create light patterns for the evening’s performance. Bottom right: Mix Motion (previous experience w/ Vjing) created this sidewalk piano that simply played music every time someone stepped on the right “keys”. Left: My version is called “Ode to Shannon”. It doesn’t look remotely alive, yet people treat it that way because it responds to them in a meaningful way (with intent). Video here: http://www.youtube.com/watch?v=_0gWTniZgE0
New technology is not only improving our interface and increasing human’s input/output bandwidth. But the constant improvements in computing/network/storage are always creating fresh divisions of labor between humans and machines
Neural plasticity… our brains are a lot more flexible than we give them credit for. That means we can “shoehorn” in new kinds of senses into our perceptual array, changing our view of the world or even how we communicate with others. Lower left: sonar navigation for the blind by GoodRobot Upper right: Heart Spark - display your heart beat (and rate) to other people publicly Bottom right: North Paw - get tactile feedback on which direction is north
Cyborg camp is a “unconference” for all things Cyborg (from wearable computing to science fiction fans and medicine). Already held in Portland and Seattle, but this year there will be an additional one in Brazil and another is in the works for Toronto. Google Lunar Xprize offers $30 million to the contestant that can successfully place a robot on the moon and beam video back. Maker Faire is a huge DIY festival with robots and all manner of objects and machines. An open event where anyone is welcome to display their creations. It’s also international - looking forward to the mini maker Faire in Toronto May 6-8. RoboCup’s official goal: “By mid-21st century, a team of fully autonomous humanoid robot soccer players shall win the soccer game, complying with the official rule of the FIFA, against the winner of the most recent World Cup.”
Humans don’t actually have the biggest brains. Whale brains are biggest, elephants are second, and we actually come in third. We also lose when it comes to number of neurons: some estimates put elephants at around 200 billion neurons, we’re closer to 100 billion. Zbut if it’s not brain size, then why are humans so startlingly different. … We’re great for the same reason open source is…. We get to look at and build upon eveyrthing that’s come before us. Isaac Newton has been quoted as saying “if I have seen further it is because I have been standing on the shoulders of giants”. Today we all stand on the shoulders of giants. By the time you leave high school, you’re carrying around knowledge that it took humanity thousands of years to accumulate. Language is our integration glue, that’s why social networks are so important, they’re a new stage in stitching our brains together. And the startling thing is how low bandwidth that is… You take the fastest human speech - say an auctioneer speaking at 250 words per minute - that translates to a paltry 75 bits per second. Computers network about 5.7 million times faster. So we have these “super computers”, us, walking around ( ourbrains are roughly 14,000 times more powerful than the fastest desktops), and the data paths between us are a mere trickle. As we acquire the technology to modify our senses and connect our brains, that’s all going to change…