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Relevant Product Design Requires
Keeping Up with Perpetual Change
By identifying the primary influencers of target customers –
and capturing their insights – businesses can increase their chance
of product success.
Product Planning in the Digital Age
It’s a business truism that the majority of product
launches fail – 50% to 80% by many estimates
– whether during product design/development
or upon entering the marketplace. While reasons
abound, the most common is a failure to move
quickly enough to stay in step with customers’
changing needs.
To improve their success with launching new
products in today’s fast-changing digital age,
businesses need to take a fresh look at how to
anticipate, keep up with and respond to continu-
ously changing customer preferences.
“I Thought We Understood What the
Customer Wanted!”
Since the 1980s, the traditional approach to
product development and design has been based
on customer personas. Companies study the
types of customers who buy their products – using
interviews, focus groups and other techniques –
and use these insights to define product features
that specifically solve their needs.
This approach, however, no longer works in an era
when customers, markets and competitors change
quickly and without notice. Let’s say you’re the
product manager of the clearance section of a
large e-commerce portal. Your customers fit the
“cost-conscious customer” persona, whose main
priorities are price, selection and quality. These
customers do not mind spending time finding the
best price, exhibit little brand loyalty and enjoy
nothing more than the perception of scoring a
good deal before anyone else gets it.
As you embark on a journey from design through
delivery, do you need to be concerned about
these customer requirements changing? Before
answering, consider some statistics from the
mobile apps space. In January 2016, more than
19,000 games were added to the iTunes App
Store. That means in the time it takes to develop
and launch an iPhone app (about 10 months in
our experience), 190,000 games could poten-
tially be added to iTunes. Even if the target
“game enthusiast customer” only installs one
game per week of the top 100 breakout games
for that month, he or she would still engage in a
cognizant PoV | november 2016
• Cognizant PoV
cognizant PoV 2
total of 40 new and different experiences while
the app is launched.
What are the chances that the customer would
still be looking for the same things in a game as
he or she did in January 2016?
Similarly, the cost-conscious e-commerce cus­tomer
is also exposed to many influences in a short
span of time, as well, including high-visibility,
high-traffic sites such as Groupon (ranked 60 by
Alexa, a Web traffic data and analytics company),
Coupons.com (ranked 272) and thekrazycoupon-
lady.com (ranked 1,673). For an idea of these
sites’ popularity, Forbes.com is ranked 76 by
Alexa, The Wall Street Journal is ranked 127, and
Eonline is 274.
In this dynamic and geographically extensive
landscape, customer preferences are more likely
than ever to change during the product devel-
opment period, even when business-defined
personas remain static. Therein lies one of the
largest problems with the traditional model of
building a persona: It is static in time and fails to
keep track of emerging preferences.
While Everyone Has a Voice, Not
Everyone Has Influence
So, how do you go about addressing not only
current customer preferences but also the con-
tinuously emerging ones? The most effective
approach is to find the main influences on your
customers and reflect those opinions in your
product features. In the digital age – and with
the Internet-influenced democratization of
media – these opinion makers are best found on
social media. With a substantial amount of media
being created by peers closely connected to the
community they serve, a new generation of influ-
encers has arisen who are profoundly shaping
customers’ buying decisions.
While everyone has a voice on social media, not
everyone has an equal degree of influence. An
example of a powerful opinion maker is Marques
K. Brownlee, best known for his technology review
YouTube channel, MKBHD. With over three million
subscribers and 700-plus videos with average
view counts of more than 600,000, Brownlee
wields a great degree of influence over electron-
ics buyers. He cross-posts some of his reviews on
Amazon, where his channel has received about
10,000 likes and considerable engagement with
potential buyers (over 110 comments for his 2011
review of Audio-Technica headphones).
Other influencers are Gael Greene (who spe-
cializes in food) and Doug Walker (movies).
Blogs such as Ars Technica (Alexa ranking 378),
Engadget (248), Gizmodo (105) and The Verge
(223) have seen a high number of shares on
online media and often shape buyers’ opinions
through in-depth product reviews, editorials,
comparative analysis and standardized tests.
While general customers often express opinions,
their circle of influence is limited, so they have a
lower probability of catching on. Only a select few
influencers for each industry publish posts that
are read, discussed and dissected by thousands.
The following two statistics demonstrate this
phenomenon:
•	The top 100 Twitter accounts attracted 13.9
million to 90.9 million followers at last count,
while the average number of followers for a
Twitter account is 208.
•	The percent of Twitter users who don’t tweet
themselves but follow other people’s tweets is
40%.
An example of this social media hierarchy is
a very popular review by MKBHD of the new
Samsung Galaxy S7.
•	Number of influencers: 1
•	Number of active fans/commenters: 6,163
•	Number of passive bystanders/listeners:
1,159,889 , or the total of all viewers (166,052)
minus the 6,163 active commenters
There is, therefore, a certain hierarchy to online
discourse, with some users taking the role of
agenda setters and opinion makers, and others
discussing and/or sharing further downstream.
Within this hierarchy, information travels from
the opinion makers to the mass market of
interested bystanders. Over time, this results in
the opinions of the masses being built, influenced
or otherwise reflective of the few opinion makers.
Given that the opinion makers will, over the
time it takes to get a product out the door, be
the primary driving force for the changes in
how customers perceive their requirements,
capturing these insights can help time-proof
products, themselves.
Identifying Desired Influencers
Let’s say you are the product manager for an
e-commerce portal focused on mid-priced and
high-end products targeted at a predominantly
female millennial demographic. You are looking
to build a loyalty corner that sends out regular
coupons and member-only sale invites. With this
general capability in mind, it would not make
sense to focus on an influencer who generally
discusses, say, Nordstrom or Neiman Marcus, as
these retailers are relatively high-cost, service-
focused companies, serving a demographic with
limited interest in sales or coupons.
Ultimately, while finding influencers is key, it is
essential to identify influencers who are similar to
the desired persona for your product features and
capture their opinions. These “desired influenc-
ers” not only best embody the feature mindset,
but they will also influence the masses.
We have developed a two-dimensional framework
for choosing and prioritizing contrasting opinions.
Dimension 1 is the person’s ability to influence, and
Dimension 2 is the validity of his or her opinions
for the feature set (see Figure 1).
Within the framework, the influencers are cat-
egorized as opinion makers, active fans and
bystanders. The desired voices are ranked as very
similar, somewhat similar and limited commonal-
ity with the customer persona.
First Column: Target Users
The first column represents the core of the
customer base: target users. The opinion
makers/influencers within this subset are our
most precious commodity. They are our best
potential evangelists and weathervane for
change. Not only do they point in the direction of
change but they also often influence and shape
the future potential direction of the industry.
Their feature requests are certainly the most
relevant and influential.
One level down in this column are the active fans,
whose discussions and opinions certainly provide
extremely valuable input. However, these partici-
pants do not have the same outsized influence as
the former category. Even so, they are still critical
users whose opinions remain a priority.
The bystanders are often our most common
buyers/users. While their involvement in online
discourse may remain passive with little to no
contribution, they are often active followers and
readers of the ongoing discussions. Their opinions
can generally be gauged by non-verbal cues, such
as view counts, number of “favorites,” likes, etc.
Second Column: Potential Buyers
At the top of the second column is an important
group that requires extreme care from product
PRACTICALLY
TWINS
Very similar to
ideal persons
CLOSE
SIMILARITY
Somewhat similar
to ideal persons
SHARED
FEATURES
Limited
commonality
OPINION MAKERS
Product and industry
evangelists
ACTIVE FANS
Commenters and retweeters
BYSTANDERS
Audience, quiet listeners
BUSINESS END
OF SHORT-TAIL
HIGH END
OF SHORT-TAIL
PART OF
SHORT-TAIL
PART OF
SHORT-TAIL
LONG LONG-TAIL
SIFT THROUGH
OPINIONS WISELY
WATCH FOR
PITFALLS!
LONG LONG-TAIL EVEN LONGER
LONG-TAIL
TOP PRIORITY
HIGH PRIORITY
MEDIUM PRIORITY
LOW PRIORITY
cognizant PoV 3
Framework for Identifying Influencers
Figure 1
About Cognizant
Cognizant (NASDAQ: CTSH) is a leading provider of information technology, consulting, and business
process services, dedicated to helping the world’s leading companies build stronger businesses. Head-
quartered in Teaneck, New Jersey (U.S.), Cognizant combines a passion for client satisfaction, technol-
ogy innovation, deep industry and business process expertise, and a global, collaborative workforce that
embodies the future of work. With over 100 development and delivery centers worldwide and approxi-
mately 244,300 employees as of June 30, 2016, Cognizant is a member of the NASDAQ-100, the S&P
500, the Forbes Global 2000, and the Fortune 500 and is ranked among the top performing and fastest
growing companies in the world. Visit us online at www.cognizant.com or follow us on Twitter: Cognizant.
World Headquarters
500 Frank W. Burr Blvd.
Teaneck, NJ 07666 USA
Phone: +1 201 801 0233
Fax: +1 201 801 0243
Toll Free: +1 888 937 3277
Email: inquiry@cognizant.com
European Headquarters
1 Kingdom Street
Paddington Central
London W2 6BD
Phone: +44 (0) 20 7297 7600
Fax: +44 (0) 20 7121 0102
Email: infouk@cognizant.com
India Operations Headquarters
#5/535, Old Mahabalipuram Road
Okkiyam Pettai, Thoraipakkam
Chennai, 600 096 India
Phone: +91 (0) 44 4209 6000
Fax: +91 (0) 44 4209 6060
Email: inquiryindia@cognizant.com
­­© Copyright 2016, Cognizant. All rights reserved. No part of this document may be reproduced, stored in a retrieval system, transmitted in any form or by any
means, electronic, mechanical, photocopying, recording, or otherwise, without the express written permission from Cognizant. The information contained herein is
subject to change without notice. All other trademarks mentioned herein are the property of their respective owners.
About the Author
Abhinav Arora is a Product Manager in Cognizant’s Communications and Technology business unit. He has
spent the last decade building and managing digital products for some of the largest Fortune 500 firms
across North America, Europe and Asia. With products utilized by more than a million users across the
globe and across platforms, Abhinav credits a disciplined data-driven approach as his not-so-secret sauce.
He is a Certified Product Manager, Certified SCRUM Product Owner, Certified Supply Chain Professional
and DMC. He has an MBA in business technology from Asian Institute of Management. Abhinav can be
reached at Abhinav.Arora@cognizant.com.
Codex 2194
managers, owners and designers, as these users
share some common preferences with the main
customer base but vary in other ways. This
means that despite their influence in shaping
opinion, they may not be as relevant to the
primary customer base. Their key value lies in the
secondary or auxiliary feature sets.
The opinion makers in this group can provide
excellent opinions and critiques; however these
must be carefully evaluated before prioritiz-
ing them since they can often lead us away
from our unique selling proposition for the core
group. The importance of the active followers
and bystanders within this second column lies
in the fact that they are potential buyers of our
products for their secondary features. Owing to
their shared characteristics with our primary
group, our products are often a compelling idea
for them. Therefore, their opinions must be
considered during product design.
Third Column: Non-Buyers
The last column represents users dissimilar to our
ideal user persona. As a result, their comments on
featurescouldpossibledetractfromthebusiness’s
unique selling proposition and be a liability. When
listening to their opinion, particularly the influen-
tial users, it is important to remember that the
feature is not being designed for them. Therefore,
their critiques and comments must be taken with
a grain of salt. Additionally, they will probably
not accurately depict the future direction of
preferences. The importance of this group lies in
estimating general industry trends.
Moving Forward
A wise man once said, “The best predictor of the
future is getting there.” However, until we invent
a time machine, our best predictor remains our
ability to understand where, and from whom, the
change is coming, catching the trend early and
capitalizing on it before our competitors do. To
understand if change affects you, ask yourself:
•	Do your customers change their mind?
•	Do you often revisit your requirements during
development?
•	Is your industry competing with technology-
based disruption?
The answers to these questions will signal
whether it’s time for you to make a change – and
begin developing and launching more successful
products.

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Relevant Product Design Requires Keeping Up with Perpetual Change

  • 1. Relevant Product Design Requires Keeping Up with Perpetual Change By identifying the primary influencers of target customers – and capturing their insights – businesses can increase their chance of product success. Product Planning in the Digital Age It’s a business truism that the majority of product launches fail – 50% to 80% by many estimates – whether during product design/development or upon entering the marketplace. While reasons abound, the most common is a failure to move quickly enough to stay in step with customers’ changing needs. To improve their success with launching new products in today’s fast-changing digital age, businesses need to take a fresh look at how to anticipate, keep up with and respond to continu- ously changing customer preferences. “I Thought We Understood What the Customer Wanted!” Since the 1980s, the traditional approach to product development and design has been based on customer personas. Companies study the types of customers who buy their products – using interviews, focus groups and other techniques – and use these insights to define product features that specifically solve their needs. This approach, however, no longer works in an era when customers, markets and competitors change quickly and without notice. Let’s say you’re the product manager of the clearance section of a large e-commerce portal. Your customers fit the “cost-conscious customer” persona, whose main priorities are price, selection and quality. These customers do not mind spending time finding the best price, exhibit little brand loyalty and enjoy nothing more than the perception of scoring a good deal before anyone else gets it. As you embark on a journey from design through delivery, do you need to be concerned about these customer requirements changing? Before answering, consider some statistics from the mobile apps space. In January 2016, more than 19,000 games were added to the iTunes App Store. That means in the time it takes to develop and launch an iPhone app (about 10 months in our experience), 190,000 games could poten- tially be added to iTunes. Even if the target “game enthusiast customer” only installs one game per week of the top 100 breakout games for that month, he or she would still engage in a cognizant PoV | november 2016 • Cognizant PoV
  • 2. cognizant PoV 2 total of 40 new and different experiences while the app is launched. What are the chances that the customer would still be looking for the same things in a game as he or she did in January 2016? Similarly, the cost-conscious e-commerce cus­tomer is also exposed to many influences in a short span of time, as well, including high-visibility, high-traffic sites such as Groupon (ranked 60 by Alexa, a Web traffic data and analytics company), Coupons.com (ranked 272) and thekrazycoupon- lady.com (ranked 1,673). For an idea of these sites’ popularity, Forbes.com is ranked 76 by Alexa, The Wall Street Journal is ranked 127, and Eonline is 274. In this dynamic and geographically extensive landscape, customer preferences are more likely than ever to change during the product devel- opment period, even when business-defined personas remain static. Therein lies one of the largest problems with the traditional model of building a persona: It is static in time and fails to keep track of emerging preferences. While Everyone Has a Voice, Not Everyone Has Influence So, how do you go about addressing not only current customer preferences but also the con- tinuously emerging ones? The most effective approach is to find the main influences on your customers and reflect those opinions in your product features. In the digital age – and with the Internet-influenced democratization of media – these opinion makers are best found on social media. With a substantial amount of media being created by peers closely connected to the community they serve, a new generation of influ- encers has arisen who are profoundly shaping customers’ buying decisions. While everyone has a voice on social media, not everyone has an equal degree of influence. An example of a powerful opinion maker is Marques K. Brownlee, best known for his technology review YouTube channel, MKBHD. With over three million subscribers and 700-plus videos with average view counts of more than 600,000, Brownlee wields a great degree of influence over electron- ics buyers. He cross-posts some of his reviews on Amazon, where his channel has received about 10,000 likes and considerable engagement with potential buyers (over 110 comments for his 2011 review of Audio-Technica headphones). Other influencers are Gael Greene (who spe- cializes in food) and Doug Walker (movies). Blogs such as Ars Technica (Alexa ranking 378), Engadget (248), Gizmodo (105) and The Verge (223) have seen a high number of shares on online media and often shape buyers’ opinions through in-depth product reviews, editorials, comparative analysis and standardized tests. While general customers often express opinions, their circle of influence is limited, so they have a lower probability of catching on. Only a select few influencers for each industry publish posts that are read, discussed and dissected by thousands. The following two statistics demonstrate this phenomenon: • The top 100 Twitter accounts attracted 13.9 million to 90.9 million followers at last count, while the average number of followers for a Twitter account is 208. • The percent of Twitter users who don’t tweet themselves but follow other people’s tweets is 40%. An example of this social media hierarchy is a very popular review by MKBHD of the new Samsung Galaxy S7. • Number of influencers: 1 • Number of active fans/commenters: 6,163 • Number of passive bystanders/listeners: 1,159,889 , or the total of all viewers (166,052) minus the 6,163 active commenters There is, therefore, a certain hierarchy to online discourse, with some users taking the role of agenda setters and opinion makers, and others discussing and/or sharing further downstream. Within this hierarchy, information travels from the opinion makers to the mass market of interested bystanders. Over time, this results in the opinions of the masses being built, influenced or otherwise reflective of the few opinion makers. Given that the opinion makers will, over the time it takes to get a product out the door, be the primary driving force for the changes in how customers perceive their requirements, capturing these insights can help time-proof products, themselves. Identifying Desired Influencers Let’s say you are the product manager for an e-commerce portal focused on mid-priced and high-end products targeted at a predominantly
  • 3. female millennial demographic. You are looking to build a loyalty corner that sends out regular coupons and member-only sale invites. With this general capability in mind, it would not make sense to focus on an influencer who generally discusses, say, Nordstrom or Neiman Marcus, as these retailers are relatively high-cost, service- focused companies, serving a demographic with limited interest in sales or coupons. Ultimately, while finding influencers is key, it is essential to identify influencers who are similar to the desired persona for your product features and capture their opinions. These “desired influenc- ers” not only best embody the feature mindset, but they will also influence the masses. We have developed a two-dimensional framework for choosing and prioritizing contrasting opinions. Dimension 1 is the person’s ability to influence, and Dimension 2 is the validity of his or her opinions for the feature set (see Figure 1). Within the framework, the influencers are cat- egorized as opinion makers, active fans and bystanders. The desired voices are ranked as very similar, somewhat similar and limited commonal- ity with the customer persona. First Column: Target Users The first column represents the core of the customer base: target users. The opinion makers/influencers within this subset are our most precious commodity. They are our best potential evangelists and weathervane for change. Not only do they point in the direction of change but they also often influence and shape the future potential direction of the industry. Their feature requests are certainly the most relevant and influential. One level down in this column are the active fans, whose discussions and opinions certainly provide extremely valuable input. However, these partici- pants do not have the same outsized influence as the former category. Even so, they are still critical users whose opinions remain a priority. The bystanders are often our most common buyers/users. While their involvement in online discourse may remain passive with little to no contribution, they are often active followers and readers of the ongoing discussions. Their opinions can generally be gauged by non-verbal cues, such as view counts, number of “favorites,” likes, etc. Second Column: Potential Buyers At the top of the second column is an important group that requires extreme care from product PRACTICALLY TWINS Very similar to ideal persons CLOSE SIMILARITY Somewhat similar to ideal persons SHARED FEATURES Limited commonality OPINION MAKERS Product and industry evangelists ACTIVE FANS Commenters and retweeters BYSTANDERS Audience, quiet listeners BUSINESS END OF SHORT-TAIL HIGH END OF SHORT-TAIL PART OF SHORT-TAIL PART OF SHORT-TAIL LONG LONG-TAIL SIFT THROUGH OPINIONS WISELY WATCH FOR PITFALLS! LONG LONG-TAIL EVEN LONGER LONG-TAIL TOP PRIORITY HIGH PRIORITY MEDIUM PRIORITY LOW PRIORITY cognizant PoV 3 Framework for Identifying Influencers Figure 1
  • 4. About Cognizant Cognizant (NASDAQ: CTSH) is a leading provider of information technology, consulting, and business process services, dedicated to helping the world’s leading companies build stronger businesses. Head- quartered in Teaneck, New Jersey (U.S.), Cognizant combines a passion for client satisfaction, technol- ogy innovation, deep industry and business process expertise, and a global, collaborative workforce that embodies the future of work. With over 100 development and delivery centers worldwide and approxi- mately 244,300 employees as of June 30, 2016, Cognizant is a member of the NASDAQ-100, the S&P 500, the Forbes Global 2000, and the Fortune 500 and is ranked among the top performing and fastest growing companies in the world. Visit us online at www.cognizant.com or follow us on Twitter: Cognizant. World Headquarters 500 Frank W. Burr Blvd. Teaneck, NJ 07666 USA Phone: +1 201 801 0233 Fax: +1 201 801 0243 Toll Free: +1 888 937 3277 Email: inquiry@cognizant.com European Headquarters 1 Kingdom Street Paddington Central London W2 6BD Phone: +44 (0) 20 7297 7600 Fax: +44 (0) 20 7121 0102 Email: infouk@cognizant.com India Operations Headquarters #5/535, Old Mahabalipuram Road Okkiyam Pettai, Thoraipakkam Chennai, 600 096 India Phone: +91 (0) 44 4209 6000 Fax: +91 (0) 44 4209 6060 Email: inquiryindia@cognizant.com ­­© Copyright 2016, Cognizant. All rights reserved. No part of this document may be reproduced, stored in a retrieval system, transmitted in any form or by any means, electronic, mechanical, photocopying, recording, or otherwise, without the express written permission from Cognizant. The information contained herein is subject to change without notice. All other trademarks mentioned herein are the property of their respective owners. About the Author Abhinav Arora is a Product Manager in Cognizant’s Communications and Technology business unit. He has spent the last decade building and managing digital products for some of the largest Fortune 500 firms across North America, Europe and Asia. With products utilized by more than a million users across the globe and across platforms, Abhinav credits a disciplined data-driven approach as his not-so-secret sauce. He is a Certified Product Manager, Certified SCRUM Product Owner, Certified Supply Chain Professional and DMC. He has an MBA in business technology from Asian Institute of Management. Abhinav can be reached at Abhinav.Arora@cognizant.com. Codex 2194 managers, owners and designers, as these users share some common preferences with the main customer base but vary in other ways. This means that despite their influence in shaping opinion, they may not be as relevant to the primary customer base. Their key value lies in the secondary or auxiliary feature sets. The opinion makers in this group can provide excellent opinions and critiques; however these must be carefully evaluated before prioritiz- ing them since they can often lead us away from our unique selling proposition for the core group. The importance of the active followers and bystanders within this second column lies in the fact that they are potential buyers of our products for their secondary features. Owing to their shared characteristics with our primary group, our products are often a compelling idea for them. Therefore, their opinions must be considered during product design. Third Column: Non-Buyers The last column represents users dissimilar to our ideal user persona. As a result, their comments on featurescouldpossibledetractfromthebusiness’s unique selling proposition and be a liability. When listening to their opinion, particularly the influen- tial users, it is important to remember that the feature is not being designed for them. Therefore, their critiques and comments must be taken with a grain of salt. Additionally, they will probably not accurately depict the future direction of preferences. The importance of this group lies in estimating general industry trends. Moving Forward A wise man once said, “The best predictor of the future is getting there.” However, until we invent a time machine, our best predictor remains our ability to understand where, and from whom, the change is coming, catching the trend early and capitalizing on it before our competitors do. To understand if change affects you, ask yourself: • Do your customers change their mind? • Do you often revisit your requirements during development? • Is your industry competing with technology- based disruption? The answers to these questions will signal whether it’s time for you to make a change – and begin developing and launching more successful products.