The document proposes a solution to address the lack of public access to water and sanitation facilities in San Francisco. It suggests installing three types of water stations - decorative wash stations, functional wash stations, and "dignity stations" with showers and laundry. An awareness campaign would fund the stations through crowd-sourcing and make donations easy. An initial pilot station was tested. The proposal outlines timelines, teams, funding strategies and next steps to expand the program.
The document proposes a program called RefreshSF that would install public water stations in San Francisco to provide sanitation and hygiene services for those experiencing homelessness. It details Sarah's story of needing private facilities for basic needs and perspectives on the lack of access to washing for many in the city. The program would address this problem through crowd-funded water stations offering washing, showering, and laundry. It outlines the challenges in funding such public works projects and proposes an approach using design-focused stations and a public awareness campaign to generate donations through various payment methods. Schedules and budgets are presented for launching the program.
The document discusses modern media and marketing strategies. It touches on topics like social storytelling, mobile development, growth consulting, media exploration, valuing audiences, engaging audiences, observing engagement, dealing in data, targeting audiences, retargeting, and telling better stories in a fully mediated world. The document emphasizes the importance of reaching and resonating with connections through content in order to drive engagement and amplification.
This document discusses strategies for a social movement campaign aimed at empowering people and establishing a symbolic society. It proposes engaging various target groups including schools, colleges, and professionals through activities, interactions, viral marketing techniques, co-creation, and collaboration with partner organizations. Key tactics include mystery stickers and radio shows to generate curiosity, outsourcing management and content planning to fans, using augmented reality posters and videos, sponsoring table coasters, and online forums for complaints and confessions to facilitate wide reach and engagement at every step of the campaign. The overall goal is to motivate people to identify and fight societal "villains" in their own lives through community service and rediscovering forgotten talents.
1) The document discusses how brands can create immersive experiences to engage customers in this environment where experiences are valued over passive communication.
2) It provides examples of brands like IKEA, Ralph Lauren, Radox, Yellow Pages NZ, MINI, and Red Bull that have created memorable experiences for customers through interactive campaigns, pop-up stores/restaurants, sponsored events, and more.
3) The key is for brands to find ways to bring their products/services to life through experiences that stimulate a variety of emotions and leave customers with stories to share.
This document analyzes posters and campaigns from various organizations addressing poverty. It discusses shock value posters from Vitae and the Salvation Army using imagery and wordplay. A simple "Stop Hunger" poster grabbing attention with bold design and a red color is examined. Occupy's video style posters and website encouraging critical thought are reviewed. Finally, a Save the Children video is highlighted for using celebrity endorsement, dull colors depicting poverty, and presenting facts through audio/video. The conclusion recognizes no single approach, emphasizing originality and novelty, and noting video can immersively present information.
10 Best Cases from Crans Montana, by NewcastNewcast Vivaki
The document describes challenges for different companies to promote their brands and products to young people or new target audiences. It then provides ideas for campaigns centered around creating engaging digital content like web series, interactive videos, and viral marketing tactics. The results of the campaigns are highlighted, such as increased sales, donations, or media coverage.
Pixer.us is a free online photo editing tool that allows users to upload images, perform basic edits like resizing and cropping, apply effects like brightness and contrast adjustments or filters to transform the image, and then save or share the edited photo, all without installing any software. Key features include resizing, cropping, rotating, flipping images, adjusting brightness, contrast, saturation, adding grayscale, sepia, or pixelated filters, and sharing edited photos on sites like Digg or via email.
The document proposes a program called RefreshSF that would install public water stations in San Francisco to provide sanitation and hygiene services for those experiencing homelessness. It details Sarah's story of needing private facilities for basic needs and perspectives on the lack of access to washing for many in the city. The program would address this problem through crowd-funded water stations offering washing, showering, and laundry. It outlines the challenges in funding such public works projects and proposes an approach using design-focused stations and a public awareness campaign to generate donations through various payment methods. Schedules and budgets are presented for launching the program.
The document discusses modern media and marketing strategies. It touches on topics like social storytelling, mobile development, growth consulting, media exploration, valuing audiences, engaging audiences, observing engagement, dealing in data, targeting audiences, retargeting, and telling better stories in a fully mediated world. The document emphasizes the importance of reaching and resonating with connections through content in order to drive engagement and amplification.
This document discusses strategies for a social movement campaign aimed at empowering people and establishing a symbolic society. It proposes engaging various target groups including schools, colleges, and professionals through activities, interactions, viral marketing techniques, co-creation, and collaboration with partner organizations. Key tactics include mystery stickers and radio shows to generate curiosity, outsourcing management and content planning to fans, using augmented reality posters and videos, sponsoring table coasters, and online forums for complaints and confessions to facilitate wide reach and engagement at every step of the campaign. The overall goal is to motivate people to identify and fight societal "villains" in their own lives through community service and rediscovering forgotten talents.
1) The document discusses how brands can create immersive experiences to engage customers in this environment where experiences are valued over passive communication.
2) It provides examples of brands like IKEA, Ralph Lauren, Radox, Yellow Pages NZ, MINI, and Red Bull that have created memorable experiences for customers through interactive campaigns, pop-up stores/restaurants, sponsored events, and more.
3) The key is for brands to find ways to bring their products/services to life through experiences that stimulate a variety of emotions and leave customers with stories to share.
This document analyzes posters and campaigns from various organizations addressing poverty. It discusses shock value posters from Vitae and the Salvation Army using imagery and wordplay. A simple "Stop Hunger" poster grabbing attention with bold design and a red color is examined. Occupy's video style posters and website encouraging critical thought are reviewed. Finally, a Save the Children video is highlighted for using celebrity endorsement, dull colors depicting poverty, and presenting facts through audio/video. The conclusion recognizes no single approach, emphasizing originality and novelty, and noting video can immersively present information.
10 Best Cases from Crans Montana, by NewcastNewcast Vivaki
The document describes challenges for different companies to promote their brands and products to young people or new target audiences. It then provides ideas for campaigns centered around creating engaging digital content like web series, interactive videos, and viral marketing tactics. The results of the campaigns are highlighted, such as increased sales, donations, or media coverage.
Pixer.us is a free online photo editing tool that allows users to upload images, perform basic edits like resizing and cropping, apply effects like brightness and contrast adjustments or filters to transform the image, and then save or share the edited photo, all without installing any software. Key features include resizing, cropping, rotating, flipping images, adjusting brightness, contrast, saturation, adding grayscale, sepia, or pixelated filters, and sharing edited photos on sites like Digg or via email.
When will librarians start research support with altmetrics to their research...Keita Bando
Altmetrics is an emerging field that uses social media and other online mentions to measure impact beyond traditional citations. Mendeley readership counts influence altmetric scores. Librarians are well-positioned to support researchers' understanding of altmetrics through informing conversations, supporting altmetrics tool experimentation, and early education/outreach efforts. The presentation discusses the importance of Mendeley readership on altmetric scores and asks when librarians will provide altmetrics research support, asserting that now is the time for librarians to get involved.
Delegation is an object-oriented design pattern where an object delegates tasks to a helper object called a delegate. For example, a UIApplicationDelegate handles application lifecycle events for a UIApplication object. A UITableViewDelegate handles cell configuration and selection methods for a UITableView. Delegation allows objects to delegate tasks without knowing the concrete classes of their delegates, keeping objects focused on their primary responsibilities and solving tight coupling between objects.
La familia Tytonidae pertenece al orden Strigiformes. Los búhos de la familia Tytonidae incluyen búhos lechuzos y lechuzas, que se distinguen por sus caras redondas sin plumas y sus ojos frontales.
InfiniBand is a switch-based serial interconnect architecture that operates at speeds of 2.5 or 10 Gbps per port. It provides quality of service and reliability features. InfiniBand uses a switched fabric architecture with a layered protocol including physical, link, network, and transport layers. It defines devices like host channel adapters, switches, and routers. InfiniBand offers benefits like low latency, scalability, and reliability and is used in high performance computing and data centers.
At Budding Culture we work by creating conversations between stirred souls and mutual passions. We get our clients and customers fired up and working together. From their we believe anything can happen. Check our some samples of our work, both current and from previous lives.
Presented by Sachin sharma.
Crowdsourcing systems enlist a multitude of humans to help solve a wide variety of problems. Over the past decade, numerous such systems have appeared on the World-Wide Web. Prime examples include Wikipedia, Linux, Yahoo! Answers, Mechanical Turk-based systems, and much effort is being directed toward developing many more.
Over 2.6 million children in Spain live in poverty or social exclusion, lacking basic necessities like regular meals, adequate clothing, school supplies, internet access, medical care, and social activities. Living in poverty can negatively impact children's emotional well-being, causing feelings of shame, sadness, mistrust, low self-esteem, anger, and fear. All children deserve care, support, and access to opportunities to develop and thrive.
GnuPG, popularly knowns as gpg is an alternative to PGP module and mainly used for encryption and decryption of keys while sending mail or data.
This presentation shows various useful gpg commands that you can use in day-to-day life.
The document summarizes the activities of the Kalona Elementary Tech Club. It lists the club's Animoto video and websites created by the librarians. It then outlines several projects the club worked on using different multimedia tools like iPhoto, Garageband, and iMovie. These included slideshows, podcasts, and videos on topics like teeth, book reviews, travel destinations, and after school activities. The document concludes by stating what the club learned through their projects like planning, patience, and the importance of technology tools like cameras, microphones and computers.
Kerala is known as God's own country due to its beautiful scenery. The article discusses Kerala's natural beauty which includes beaches, backwaters, hills, forests and its unique culture. In a few sentences, the author highlights some of Kerala's most scenic locations and attributes that have earned it the nickname "God's own country".
our schemes forgoes ip address entirely and instead uses hostnames as identifiers in packets. The scalability of routing in ensured by encapsulating these packets in highly aggregated routing allocator. We use autonomous system numbers (ANSs) and Here we are going to present data experiment which shows that a much simple and scalable routing future internet by using fewer identifiers for its entities.
This presentation was presented in Virtual Reality Technology for Cultural Preservation seminar on September 24, 2009 by Khun Vorapot Songcharoen who is an expert in panoramic photography and various VR application s development. His presentation shared how to use quicktime vr technology for creating panoramic vr application. Please visit his official website at http://www.songcharoen.com/.
Refresh SF is a system predicated on the need to promote public health, build awareness of homelessness and encourage giving through an easy to donate system.
We believe that this first step is in making the simple things such as access to a source of water to cleanse and refresh is the first start in regaining personal dignity and mutual recognition of our humanity.
This document proposes a system called Refresh SF that would provide basic sanitation and hygiene services to unhoused individuals in San Francisco. It notes that many people in the city do not have access to places to wash or change clothes. The system would leverage existing identification systems and encourage donations. It would use public, unused, and underutilized spaces to set up dignity stations with water and supplies. The goal is to promote public health and encourage giving through an easy donation process while regaining personal dignity for unhoused individuals.
When will librarians start research support with altmetrics to their research...Keita Bando
Altmetrics is an emerging field that uses social media and other online mentions to measure impact beyond traditional citations. Mendeley readership counts influence altmetric scores. Librarians are well-positioned to support researchers' understanding of altmetrics through informing conversations, supporting altmetrics tool experimentation, and early education/outreach efforts. The presentation discusses the importance of Mendeley readership on altmetric scores and asks when librarians will provide altmetrics research support, asserting that now is the time for librarians to get involved.
Delegation is an object-oriented design pattern where an object delegates tasks to a helper object called a delegate. For example, a UIApplicationDelegate handles application lifecycle events for a UIApplication object. A UITableViewDelegate handles cell configuration and selection methods for a UITableView. Delegation allows objects to delegate tasks without knowing the concrete classes of their delegates, keeping objects focused on their primary responsibilities and solving tight coupling between objects.
La familia Tytonidae pertenece al orden Strigiformes. Los búhos de la familia Tytonidae incluyen búhos lechuzos y lechuzas, que se distinguen por sus caras redondas sin plumas y sus ojos frontales.
InfiniBand is a switch-based serial interconnect architecture that operates at speeds of 2.5 or 10 Gbps per port. It provides quality of service and reliability features. InfiniBand uses a switched fabric architecture with a layered protocol including physical, link, network, and transport layers. It defines devices like host channel adapters, switches, and routers. InfiniBand offers benefits like low latency, scalability, and reliability and is used in high performance computing and data centers.
At Budding Culture we work by creating conversations between stirred souls and mutual passions. We get our clients and customers fired up and working together. From their we believe anything can happen. Check our some samples of our work, both current and from previous lives.
Presented by Sachin sharma.
Crowdsourcing systems enlist a multitude of humans to help solve a wide variety of problems. Over the past decade, numerous such systems have appeared on the World-Wide Web. Prime examples include Wikipedia, Linux, Yahoo! Answers, Mechanical Turk-based systems, and much effort is being directed toward developing many more.
Over 2.6 million children in Spain live in poverty or social exclusion, lacking basic necessities like regular meals, adequate clothing, school supplies, internet access, medical care, and social activities. Living in poverty can negatively impact children's emotional well-being, causing feelings of shame, sadness, mistrust, low self-esteem, anger, and fear. All children deserve care, support, and access to opportunities to develop and thrive.
GnuPG, popularly knowns as gpg is an alternative to PGP module and mainly used for encryption and decryption of keys while sending mail or data.
This presentation shows various useful gpg commands that you can use in day-to-day life.
The document summarizes the activities of the Kalona Elementary Tech Club. It lists the club's Animoto video and websites created by the librarians. It then outlines several projects the club worked on using different multimedia tools like iPhoto, Garageband, and iMovie. These included slideshows, podcasts, and videos on topics like teeth, book reviews, travel destinations, and after school activities. The document concludes by stating what the club learned through their projects like planning, patience, and the importance of technology tools like cameras, microphones and computers.
Kerala is known as God's own country due to its beautiful scenery. The article discusses Kerala's natural beauty which includes beaches, backwaters, hills, forests and its unique culture. In a few sentences, the author highlights some of Kerala's most scenic locations and attributes that have earned it the nickname "God's own country".
our schemes forgoes ip address entirely and instead uses hostnames as identifiers in packets. The scalability of routing in ensured by encapsulating these packets in highly aggregated routing allocator. We use autonomous system numbers (ANSs) and Here we are going to present data experiment which shows that a much simple and scalable routing future internet by using fewer identifiers for its entities.
This presentation was presented in Virtual Reality Technology for Cultural Preservation seminar on September 24, 2009 by Khun Vorapot Songcharoen who is an expert in panoramic photography and various VR application s development. His presentation shared how to use quicktime vr technology for creating panoramic vr application. Please visit his official website at http://www.songcharoen.com/.
Refresh SF is a system predicated on the need to promote public health, build awareness of homelessness and encourage giving through an easy to donate system.
We believe that this first step is in making the simple things such as access to a source of water to cleanse and refresh is the first start in regaining personal dignity and mutual recognition of our humanity.
This document proposes a system called Refresh SF that would provide basic sanitation and hygiene services to unhoused individuals in San Francisco. It notes that many people in the city do not have access to places to wash or change clothes. The system would leverage existing identification systems and encourage donations. It would use public, unused, and underutilized spaces to set up dignity stations with water and supplies. The goal is to promote public health and encourage giving through an easy donation process while regaining personal dignity for unhoused individuals.
The pressing need to shift our global economy to sustainable consumption represent one of the biggest opportunities of our time for disruptive innovation. All over the world, out of the box thinkers are bringing disruptive ideas to market in response. Here are few of our favorites, each of which represents a different disruptive idea that has the potential to dramatically shift the flow of funds in the markets in which they operate.
Griffin Farley, Strategy Director at BBH NY, introduces us to an entirely new way of thinking when it comes to the distribution of digital content and ideas.
Crowdfunding has become a viable source of alternative financing for film and other creative projects. In 2011, crowdfunding platforms raised almost $1.5 billion across over 1 million successfully funded campaigns. Popular crowdfunding models include donation, reward, equity, lending, and peer-to-peer based approaches. Examples of successfully crowdfunded films include The Age of Stupid, Iron Sky, and the Bud Spencer documentary. The presentation provided an overview of crowdfunding platforms, the crowdfunding process, and alternatives to crowdfunding for financing projects.
1. The document discusses delivering value to brands through focusing on the 7Ps: practical solutions, participation, people, personalization, pleasure, play, and purpose.
2. It argues that the 7Ps can provide win-win value for both customers and companies if implemented effectively using digital platforms to enhance experiences.
3. Focusing on the 7Ps with digital experiences can build affinity for brands and directly impact purchasing behavior by meeting customer needs and answering the question "What's in it for me?"
This document outlines key principles for developing engaging fundraising propositions at Oxfam GB. It discusses developing propositions around products, initiatives and projects that align with donors' values and priorities. Case studies highlight the Projects Direct program, which unlocks funding for Oxfam's strategic priorities, and the Enterprise Development Programme, which combines commercial disciplines with Oxfam's experience to promote small businesses in marginalized areas through an engaged philanthropy model. The document stresses the importance of compelling stories, credible ambassadors, measurable impact reporting and truly engaging donors to inspire continued support.
This document discusses the practice of propagation planning. It begins with Griffin Farley's background and experience in connection planning. Propagation planning is presented as the next evolution in planning theories after account planning and connection planning. The core of propagation planning is planning for how a message will spread from person to person through word of mouth and social channels. The document provides several case studies and examples of successful propagation strategies. It outlines how a propagation planner's role involves activities like moderating online communities and measuring the spread of creative assets.
The document provides summaries of 13 digital marketing campaigns and projects. They include an interactive Pac-Man game to promote Internet Explorer 9, a chocolate chase online game for Magnum ice cream, an immersive virtual reality experience for 5 Gum, and an interactive billboard promoting public health careers. The summaries describe innovative uses of digital media, platforms, and technologies to engage audiences and communicate brand messages in creative ways.
The document outlines the concept of "Ecognize", which aims to promote ecological education through campaigns and designs. It discusses three key elements: [1] the Ecognize logo/slogan, [2] a basic platform, and [3] an Ecognize design model. The main purpose is to change behaviors through less consumption and shifting attitudes using user-created content, exhibitions, and unexpected PR movements. A core group of designers, eco-enthusiasts, and experts will manage quality and help establish new definitions of sustainable design.
The document provides advice for mobile advertisers based on research findings. It finds that (1) mobile advertising is not the same as desktop and should consider how ads link to device usage, and (2) targeting is a guideline, not a rule, to balance targeted and broad reach. Creative should also consider differences in what ad types appeal to different genders and age groups.
This document discusses crowdsourcing and citizen engagement. It provides definitions of crowdsourcing as seeking input from communities to generate ideas and solutions. Examples are given of citizen engagement programs in New York City, San Francisco, and Ottawa that utilized crowdsourcing to generate ideas from citizens. The benefits of crowdsourcing include surfacing new perspectives and empowering citizens. Challenges that can arise include lack of follow through and narrow results from limited crowds.
Crowdfuture is the first crowdfunding conference in Italy that will showcase successful crowdfunding campaigns and platforms. It will highlight issues in crowdfunding, solutions that platforms provide, and insights into crowdfunding's future. The conference and workshops will help attendees understand crowdfunding models like reward-based, equity-based, and peer-to-peer lending through case studies and panels on legal aspects. It is aimed at startup founders, investors, entrepreneurs, and students interested in crowdfunding and its potential for innovation.
Crowdfuture is the first crowdfunding conference in Italy that will showcase successful crowdfunding cases and discuss issues and solutions in crowdfunding. It will provide insights into crowdfunding models like reward-based, equity-based, and peer-to-peer lending crowdfunding. The one-day event will include presentations on legal aspects of crowdfunding, panels on the crowdfunding industry, and workshops for participants to get hands-on experience with crowdfunding. The conference aims to educate attendees on crowdfunding and how it can help drive innovation and growth.
- The document summarizes key points from two talks at a Contagious event on building trust through purpose, honesty and transparency.
- It discusses how trust in institutions has declined but been redistributed to individuals and reviews. Brands must focus on expertise, purpose, honesty and transparency to build trust.
- Acting with purpose and having values that align with situations, like Lyft supporting taxi drivers during a boycott, helps build trust over competitors. Transparency through sharing costs and control helps too.
- The second talk stresses understanding audience behaviors, values and interests to connect culturally. Brands should follow trends and lead through positive impact, like addressing gender issues.
Presentation by Rob Evans and Mike Wellington to the ICE Wales Learning to Live with Flooding in Wales 10th National Flooding Conference on the 15th March 2012 (Flood Risk Management and Community Engagement)
The document discusses crowdsourcing and citizen engagement. It provides examples of how governments and organizations can use crowdsourcing to tap into people's knowledge and generate new ideas. Some key points made in the document include:
- Crowdsourcing allows organizations to seek input from both experts and the general public to contribute ideas and solutions.
- Different levels of engagement are discussed, from simply informing citizens to more advanced collaboration.
- Examples are given of citizen engagement programs run by New York City, San Francisco, and the City of Ottawa that utilized crowdsourcing.
- Both the benefits and potential pitfalls of crowdsourcing for citizen engagement are outlined.
This document provides tools and strategies for designing an effective year-end fundraising campaign. It discusses establishing a creative theme, developing a multi-channel media plan, designing impactful visual and written content, and optimizing the donation process for conversion. Examples are given of segmentation testing and how to analyze fundraising data from past campaigns. The goal is to provide organizations with proven methods and best practices to "move the needle" in their year-end fundraising efforts.
This document is a presentation playbook created by Aynne Valencia to teach creative professionals how to effectively present and sell their ideas. It covers understanding different types of presentations, stakeholders, and meetings that creatives will have. The playbook teaches the four commandments of selling ideas: know your audience, speak simply, tell a story, and make clear next steps. It provides frameworks and guidelines for different types of meetings like ideation, design iterations, and managing up to senior stakeholders. The goal is to set creatives up for success in communicating their work to different audiences.
The document provides advice for job seekers on preparing a portfolio, resume, and interview skills. It recommends including an intro/bio, one-page resume with contact info and portfolio URL, and an online portfolio focused on curated work samples and case studies. The portfolio and in-person presentation are most important for standing out. Maintaining an active LinkedIn profile and online portfolio ensures continual visibility to potential opportunities. Ultimately, one's reputation and ability to demonstrate skills through work samples are most critical for getting hired.
The document discusses designing technology to encourage more human-human interaction by making systems more human-like through sensors, augmented reality, and a focus on culturally relevant experiences that provoke delight and trust rather than inauthenticity. The goal is to create radically useful technology that brings people together in real-world interactions and communities.
The document discusses creating systems that interact more like humans by being subtle, customizable, and focused on social contact and participation rather than order and control. It suggests the next wave of technology should create ecosystems where people interact more with each other and less with things.
Now, Near, Next...extending your brand for the *new* mobile and beyond.
The landscape of information, technology, devices and the context of their use is rapidly shifting, and brands must be prepared to take on the new challenges of this hyper mobile/social world. As we move into the next generation of what we consider mobile–from connected objects, to social experiences, to tablet–how do you create consistency and relevance? How can you infuse your brand into the touchpoints that people will use again and again and really love?
Service design leadership from Fjord San Francisco will discuss the current landscape, identify ways to think about your approach for the near future, and provide some food for thought for what's next.
This document discusses how new technologies and behaviors are changing the mobile landscape and what this means for brands. It notes that smartphones are becoming digital hubs rather than just app devices. It outlines several emerging trends in mobile like immersive content, responsive interactions, in-app purchases, broadcast on demand, and information mashups. It emphasizes that brands need to focus on authenticity and creating services that encourage human interaction, are culturally relevant, provoke delight, and promote trust and stability.
This document discusses experience design and is presented by Aynne Valencia. It provides 10 things to know about experience design. Experience design considers how users will experience a new product, service, or brand across all touchpoints. It is a multi-disciplinary field that considers human factors, visual design, interaction design, and more. Experience designers aim to create seamless experiences for users before, during and after interacting with a product or service. The document emphasizes that experience design is about creating meaningful experiences through an informed design process.
Aynne Valencia proposes several concepts for new experiences enabled by near field communication (NFC) technology, including:
1) "Guardian" - A sensor system that alerts users if high-risk appliances like irons are left on when the user leaves home.
2) "Dash" - A driving data tracker that logs driving stats and compares performance to averages to help users improve habits.
3) "Glow" - A message notification system that filters messages and only alerts users about important communications.
4) "Data charm" - A digital key that allows users to temporarily pair devices by transferring personal data like passwords.
5) "Ride share" - A concept for ad hoc car
Superfly is a conceptual iPhone app that allows users to find nearby transportation options. It uses the phone's location services to locate the nearest buses, subways, taxis, and displays them for the user. The user can set preferences like regular destinations to prioritize results. It also has a "Ping" feature that alerts nearby taxis if the user needs a ride, preferentially notifying those going in the user's destination direction. The core screens display lists of transportation options sorted by arrival time and allow getting more results.
This document outlines the work and mission of Brute Labs, an organization that uses design and technology to address global challenges. It provides an overview of Brute Labs' projects since 2003 such as Stanford Biodiesel, Cotton & Ink, projectOPEN, MCHOPA, and Run! which have addressed issues in public health, education and community engagement. Brute Labs' mission is to create and develop new ideas to solve big problems through good design, open source solutions, and measurable impacts while inspiring and mobilizing others. It encourages joining the organization to help continue this work.
This document discusses crisis and interaction design lessons from the 2010 Haiti earthquake. It makes three key points:
1. Survival is a universal theme in times of crisis.
2. Information management presents opportunities for helping people in crisis situations. The Haiti earthquake response showed how crowdsourcing information about needs and emergencies could help over 3 million survivors.
3. While "crowdsourcing" models are impressive, true collaboration between a core team and network of supporters is more effective than automation alone. Designing crisis response systems requires focusing on leadership, participation levels, listening, data entry, translation, flexibility and other factors.
The document discusses how to effectively measure impact and ensure interventions are making a real difference for those in extreme poverty. It emphasizes having a clear and concise mission focused on outcomes, using the right metrics to measure impact, and establishing proper attribution through controls and baseline data to show the intervention was the cause of any changes. The entire process, from identifying needs to ensuring widespread adoption of solutions, must be carefully designed and implemented to ultimately create impact.
Forces for Good is a design conference focused on social impact hosted by the Interaction Design Association in San Francisco. It thanks its partners including hosts, sponsors, and entertainment such as Aynne Valencia, Chris Blow, Joshua To, Liz Obutu, and Kevin for enabling the event aimed at positive change and innovation through design.
Automagically: A Primer to The Connection System of ThingsAynne Valencia
The document discusses the emerging field of connected systems and pervasive computing. It notes that sensors, mobile devices, and the internet are enabling new data-driven experiences and services beyond traditional products. Innovation in this area comes from rethinking existing interactions and finding new ways to leverage collected data. The connectivity of sensors, devices, and the cloud will allow for interesting applications across various domains from health to transportation. Designing experiences and systems for this new paradigm requires considering factors like physical interactions, data collection and analysis, social aspects, and service needs.
The document discusses designing experiences that span multiple platforms. It begins by examining the current state of practice, with experiences reaching desktops, mobile apps, social media, and more. Examples are provided of experiences that take different forms across platforms, such as centralized "hub" models or experiences with discrete entry points. Design deliverables for multi-targeted experiences are then outlined, including experience maps, wireframes, and standards libraries to maintain consistency. The document stresses the importance of considering user experience holistically across all devices and channels.
Interaction design is about creating behaviors through the design of interfaces between humans and technology. Interaction designers consider business needs, aesthetics, and what makes interfaces intuitive from their backgrounds in fields like user research, information architecture, user interface design, and more. The process of interaction design involves ideation, exploration, refinement, production, and delivery through collaboration between designers, technologists, and other roles.
The document describes Collective, an interaction design company based in San Francisco. It provides brief biographies of four members of Collective's team: Louise Bartlett, Austin Ellis, Marie Hartmann, and Aynne Valencia. It also lists some past projects Collective has worked on for clients such as Visa, Method, and Yahoo.
This document discusses trends that will impact design, including an aging population, increased urbanization, and growing mobile phone access. It argues that designers have an opportunity to positively influence culture by focusing on meaningful experiences. It suggests enhancing the design process to prioritize storytelling and emotion over technical specifications alone. Designers are encouraged to consider how their work can foster engagement and invent the future.
Decormart Studio is widely recognized as one of the best interior designers in Bangalore, known for their exceptional design expertise and ability to create stunning, functional spaces. With a strong focus on client preferences and timely project delivery, Decormart Studio has built a solid reputation for their innovative and personalized approach to interior design.
Practical eLearning Makeovers for EveryoneBianca Woods
Welcome to Practical eLearning Makeovers for Everyone. In this presentation, we’ll take a look at a bunch of easy-to-use visual design tips and tricks. And we’ll do this by using them to spruce up some eLearning screens that are in dire need of a new look.
Technoblade The Legacy of a Minecraft Legend.Techno Merch
Technoblade, born Alex on June 1, 1999, was a legendary Minecraft YouTuber known for his sharp wit and exceptional PvP skills. Starting his channel in 2013, he gained nearly 11 million subscribers. His private battle with metastatic sarcoma ended in June 2022, but his enduring legacy continues to inspire millions.
EASY TUTORIAL OF HOW TO USE CAPCUT BY: FEBLESS HERNANEFebless Hernane
CapCut is an easy-to-use video editing app perfect for beginners. To start, download and open CapCut on your phone. Tap "New Project" and select the videos or photos you want to edit. You can trim clips by dragging the edges, add text by tapping "Text," and include music by selecting "Audio." Enhance your video with filters and effects from the "Effects" menu. When you're happy with your video, tap the export button to save and share it. CapCut makes video editing simple and fun for everyone!
Visual Style and Aesthetics: Basics of Visual Design
Visual Design for Enterprise Applications
Range of Visual Styles.
Mobile Interfaces:
Challenges and Opportunities of Mobile Design
Approach to Mobile Design
Patterns
Architectural and constructions management experience since 2003 including 18 years located in UAE.
Coordinate and oversee all technical activities relating to architectural and construction projects,
including directing the design team, reviewing drafts and computer models, and approving design
changes.
Organize and typically develop, and review building plans, ensuring that a project meets all safety and
environmental standards.
Prepare feasibility studies, construction contracts, and tender documents with specifications and
tender analyses.
Consulting with clients, work on formulating equipment and labor cost estimates, ensuring a project
meets environmental, safety, structural, zoning, and aesthetic standards.
Monitoring the progress of a project to assess whether or not it is in compliance with building plans
and project deadlines.
Attention to detail, exceptional time management, and strong problem-solving and communication
skills are required for this role.
Maximize Your Content with Beautiful Assets : Content & Asset for Landing Page pmgdscunsri
Figma is a cloud-based design tool widely used by designers for prototyping, UI/UX design, and real-time collaboration. With features such as precision pen tools, grid system, and reusable components, Figma makes it easy for teams to work together on design projects. Its flexibility and accessibility make Figma a top choice in the digital age.
Revolutionizing the Digital Landscape: Web Development Companies in Indiaamrsoftec1
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Connect Conference 2022: Passive House - Economic and Environmental Solution...TE Studio
Passive House: The Economic and Environmental Solution for Sustainable Real Estate. Lecture by Tim Eian of TE Studio Passive House Design in November 2022 in Minneapolis.
- The Built Environment
- Let's imagine the perfect building
- The Passive House standard
- Why Passive House targets
- Clean Energy Plans?!
- How does Passive House compare and fit in?
- The business case for Passive House real estate
- Tools to quantify the value of Passive House
- What can I do?
- Resources
5. SARAH’S STORY
“ I need to feel safe
and a place to
refresh.” daughter + sister
If I donʼt find a shelter, I just donʼt.
I just need private place to change, a wash
cloth, a private place to shower and refresh.
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6. Khadijah Roussi
@kroussi
Stephanie Houston Raul San Narciso
@urbnmatters Fumiko Docker @raulsann
@foomdock
Katie Crepeau
@kapow_katie
Vivien Park
@gravitymax
Aynne Valencia Dori Caminong
@aynne @doricaminone
sf Page 6
7. THE PROBLEM
We share
the same
space
This effects all of us. We
share the same space... and as
we lose our cleanliness, we
lose our dignity.
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8. sf
PROBLEM
San Francisco has very limited
public places with clean water for
the public to even wash their hands.
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9. sf
RefreshSF is a program predicated on the need
to promote public health, build awareness of
homelessness and encourage giving through
an easy to donate system.
We believe that this first step is in making the simple things such as access to a source of water to
cleanse and refresh is the first start in regaining personal dignity and mutual recognition of our
humanity.
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10. sf
PROPOSED SOLUTION
Public water stations. Featuring three
configurations: 1). Decorative wash
station, 2). functional wash station
and ultimately 3). Dignity station with
showers and access to laundry
facilities
VALUE
Promote health and hygiene for all the community
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11. sf
CHALLENGE
It is difficult to get funding for public
works projects. Homelessness and
drug addiction are hot button issues
and highly politicized.
We know we need to address these
problems but in order to achieve
desired result we need to approach
the topic creatively.
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16. sf
AWARENESS
CAMPAIGN
CYCLE
OF
APPROACH ONGOING PHYSICAL
GIVING BACK
Program funded through crowd FUNDING SPACE
sourcing
A feel-good public awareness
campaign
Design-centric approach to
ENGAGEMENT/FUNDING
implement water stations
CAMPAIGN
Page 16
17. sf
APPROACH
General public can donate via SMS,
web opt-in or through counting their
purchases made with participating
payment instruments, merchants or
payment processors.
Page 17
18. sf
REVENUE STREAMS
Start-up, ongoing costs/Maintenance
1). private major donation/
partnership to get system running
2). Ongoing and easy donation plan
for public “kickstarter” funding for
community buy-in
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25. Usage findings/ideas
AGE DEPENDENTS CURRENT SITUATION
35-55 (2)
Street (21)
45-55 (4) Children (3) None (4)
over 55 (3)
Shelter (4)
Car (1)
Significant Other (1) SRO (3) Hotel (3)
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26. Usage findings/ideas
Department stores Library Ferry building Public restrooms
Share in SRO Multi-service center Hilton hotel Glide bathroom
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28. Usage findings/ideas
Hands + Face + Mouth Drink + Fill up bottle Bathes + Wash clothes
at the same time
Mirror for Shaving Feet cleaning Cup for medicine Timed Faucet Curtains
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29. PROGRAM SCHEDULE
JULY AUGUST SEPTEMBER OCTOBER NOVEMBER DECEMBER
MARKETING
CONCEPT VIDEO & PR /KICKSTART FUNDING PRINT CAMPAIGN AND ONGOING FUNDING
UNIT DESIGN
PILOT/ DESIGN ITERATE DESIGN LAUNCH 2ND STATION AT GLIDE
RESEARCH
FUNDING
IDENTIFY STRATEGIC PARTNERS DESIGN DONATION ENGINE LAUNCH
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30. Team
Stephanie Houston Aynne Valencia
Katie Crepeau Vivien Park
+
Fumiko Docker Raul San Narisco Dori Caminong Khadijah Roussi Tansy Drake
Scott Marinoff Giovanni Moraja
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32. PROGRAM TIMELINE
duration start date end date JUNE JULY AUGUST SEPTEMBER OCTOBER NOVEMBER DECEMBER
RUN DIGITAL CAMPAIGN
PRODUCE CONCEPT VIDEO
CREATE PROMO MATERIALS
RUN VIRAL CAMPAIGN
ENGAGE PUBLIC RELATIONS
CITY OUTREACH
BUS SHELTER ADVERTISING
PRINT/DISPLAY ADVERTISING
PARTNERSHIP IDENTIFICATION
ALT. PAYMENT HANDLING
DEVELOP FUNDING ENGINE
WASH STATION DESIGN
WASH STATION IMPLEMENTATION
SOCIAL MARKETING
CAMPAIGN LAUNCH
STATION 1 DEPLOYED PARTNERSHIP IDENTIFIED
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33. PROGRAM TIMELINE
duration start date end date JAN FEB MARCH APRIL MAY JUNE JULY
RUN DIGITAL CAMPAIGN
PRODUCE CONCEPT VIDEO
CREATE PROMO MATERIALS
RUN VIRAL CAMPAIGN
ENGAGE PUBLIC RELATIONS
CITY OUTREACH
BUS SHELTER ADVERTISING
PRINT/DISPLAY ADVERTISING
PARTNERSHIP IDENTIFICATION
ALT. PAYMENT HANDLING
DEVELOP FUNDING ENGINE
WASH STATION DESIGN
WASH STATION IMPLEMENTATION
SPACE SECURED STATION 2 DEPLOYED: PUBLIC PROGRAM LAUNCH
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34. PROGRAM TIMELINE
duration start date end date JUNE JULY AUGUST SEPTEMBER OCTOBER NOVEMBER DECEMBER
RUN DIGITAL CAMPAIGN
PRODUCE CONCEPT VIDEO
CREATE PROMO MATERIALS
RUN VIRAL CAMPAIGN
ENGAGE PUBLIC RELATIONS
CITY OUTREACH
BUS SHELTER ADVERTISING
PRINT/DISPLAY ADVERTISING
CLIPPER CARD PARTNERSHIP
ALT. PAYMENT HANDLING
DEVELOP FUNDING ENGINE
WASH STATION DESIGN
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35. BUDGET
MODULE DISCIPLINE LEAD /MATERIALS COST
RUN DIGITAL CAMPAIGN REFRESH SF REP (AYNNE VALENCIA) 1500.00
PRODUCE CONCEPT VIDEO REFRESH SF REP, VIDEOGRAPHER, POST PRODUCTION 3500.00
CREATE PROMO MATERIALS REFRESH SF REP, PRINTERS 5000.00
RUN VIRAL CAMPAIGN REFRESH SF REP, PR AGENT 500.00
ENGAGE PUBLIC RELATIONS REFRESH SF REP, PR AGENT TBD
CITY OUTREACH REFRESH SF REP, TBD, LEGAL TBD
BUS SHELTER ADVERTISING REFRESH SF REP, PRINTERS, MUNI AD PLACEMENT TBD
PRINT/DISPLAY ADVERTISING REFRESH SF REP, PRINTERS, MUNI AD PLACEMENT TBD
PARTNERSHIP IDENTIFICATION REFRESH SF REP, TBD TBD
ALT. PAYMENT HANDLING TBD TBD
DEVELOP FUNDING ENGINE TBD TBD (DEPENDENCY ON PARTNER)
WASH STATION A DESIGNERS (URBAN MATTERS), ENGINEER 12,000.00
WASH STATION B DESIGNERS (URBAN MATTERS), ENGINEER 20,000
ESTIMATED COST (VIRAL CAMPAIGN, WASH STATION INITIAL COST) 42,500.00 *
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