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Games	
  for	
  everyone	
  
Gain	
  be/er	
  understanding	
  
     Stronger	
  mechanics	
  &	
  design	
  
Iden9fy	
  bad	
  designs	
  or	
  mechanics	
  early	
  
                   Innova9on	
  
                        	
  
Artists & Animators are familiar with it
  Deploys to web & mobile (via AIR)
          Easy to create UI’s
         Simple asset-pipeline
Performance	
  limita9ons	
  
No	
  low	
  level	
  device	
  API’s	
  
Performant	
  
    Game	
  oriented	
  
Deploys	
  to	
  Android	
  &	
  iOS	
  	
  
                  	
  
Asset	
  pipeline	
  needs	
  some	
  extra	
  work	
  
             UI	
  can	
  be	
  difficult	
  
           Doesn’t	
  deploy	
  to	
  web	
  
Deploys	
  to	
  almost	
  every	
  plaGorm	
  
     Very	
  good	
  3D	
  workflow	
  
  Live	
  changes	
  while	
  you	
  code	
  
2D	
  is	
  not	
  as	
  straighGorward	
  
                          	
  
Small	
  teams	
  
  Keep	
  it	
  simple	
  
User	
  test	
  &	
  iterate	
  
 Nothing	
  is	
  sacred	
  
Know	
  when	
  to	
  stop	
  
Built	
  by	
  a	
  small	
  team	
  1-­‐4	
  people	
  
  Tes9ng	
  started	
  really	
  early	
  
          Itera9ve	
  approach	
  
          Will	
  it	
  be	
  a	
  success?	
  
          Not	
  casual	
  enough	
  
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Rapidly Prototyping Games FITC 2013

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  • 30. Gain  be/er  understanding   Stronger  mechanics  &  design   Iden9fy  bad  designs  or  mechanics  early   Innova9on    
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  • 49. Artists & Animators are familiar with it Deploys to web & mobile (via AIR) Easy to create UI’s Simple asset-pipeline
  • 50. Performance  limita9ons   No  low  level  device  API’s  
  • 51. Performant   Game  oriented   Deploys  to  Android  &  iOS      
  • 52. Asset  pipeline  needs  some  extra  work   UI  can  be  difficult   Doesn’t  deploy  to  web  
  • 53. Deploys  to  almost  every  plaGorm   Very  good  3D  workflow   Live  changes  while  you  code  
  • 54. 2D  is  not  as  straighGorward    
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  • 56. Small  teams   Keep  it  simple   User  test  &  iterate   Nothing  is  sacred   Know  when  to  stop  
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  • 77. Built  by  a  small  team  1-­‐4  people   Tes9ng  started  really  early   Itera9ve  approach   Will  it  be  a  success?   Not  casual  enough