The document contains repetitive instructions to click, continue, and go back. It provides no other meaningful information beyond prompting the reader to click and navigate between pages using only those limited options.
A boy named Buzz creates a comic book starring himself as Buzz Boy and his pet fly Fly Guy as superheroes. In the comic, Buzz Boy and Fly Guy go on adventures in which Fly Guy gets into mischievous situations by eating strange foods but is always saved by Buzz Boy. The comic reflects Buzz and Fly Guy's real friendship, as Buzz cares for and feeds his pet fly.
Funambol: introducing SCRUM in software product development - AgileDay ItaliaEdoardo Schepis
Funambol introduced SCRUM to their software development process over the course of a year and three releases. They started with a waterfall process for their first release but encountered issues. Their second release incorporated some agile practices but still had problems. For their third release, they fully adopted Scrum practices like user stories, estimation, and daily standups across three teams, which improved communication, teamwork and management feedback. They continue working on improvements like reducing story sizes and technical debt.
The document discusses user interface development for Java ME. It covers Netbeans support for visual design and localization of mobile applications. It also discusses graphics APIs for Java ME, including LCDUI, JSR 184 for 3D graphics, and JSR 226 for scalable vector graphics. The document demonstrates how to optimize applications for different devices by handling resources and configurations.
Java ME MIDlets development involves writing code using an IDE, compiling it, packaging it into a JAR file along with a JAD descriptor file, and deploying it to a device. Developers can use tools like Sun Wireless Toolkit, NetBeans Mobility Pack, or manufacturer SDKs to test and debug MIDlets on emulators before deployment. Java ME configurations like CLDC and profiles like MIDP define the runtime environment for developing MIDlets targeting different device types.
The document discusses building open source messaging clients for Java ME platforms. It describes the Funambol Java ME SDK which provides APIs for synchronization and email. It also discusses building a push email client and considerations for writing cross-platform applications, certification processes, and Funambol's open source mobile synchronization software.
A boy named Buzz creates a comic book starring himself as Buzz Boy and his pet fly Fly Guy as superheroes. In the comic, Buzz Boy and Fly Guy go on adventures in which Fly Guy gets into mischievous situations by eating strange foods but is always saved by Buzz Boy. The comic reflects Buzz and Fly Guy's real friendship, as Buzz cares for and feeds his pet fly.
Funambol: introducing SCRUM in software product development - AgileDay ItaliaEdoardo Schepis
Funambol introduced SCRUM to their software development process over the course of a year and three releases. They started with a waterfall process for their first release but encountered issues. Their second release incorporated some agile practices but still had problems. For their third release, they fully adopted Scrum practices like user stories, estimation, and daily standups across three teams, which improved communication, teamwork and management feedback. They continue working on improvements like reducing story sizes and technical debt.
The document discusses user interface development for Java ME. It covers Netbeans support for visual design and localization of mobile applications. It also discusses graphics APIs for Java ME, including LCDUI, JSR 184 for 3D graphics, and JSR 226 for scalable vector graphics. The document demonstrates how to optimize applications for different devices by handling resources and configurations.
Java ME MIDlets development involves writing code using an IDE, compiling it, packaging it into a JAR file along with a JAD descriptor file, and deploying it to a device. Developers can use tools like Sun Wireless Toolkit, NetBeans Mobility Pack, or manufacturer SDKs to test and debug MIDlets on emulators before deployment. Java ME configurations like CLDC and profiles like MIDP define the runtime environment for developing MIDlets targeting different device types.
The document discusses building open source messaging clients for Java ME platforms. It describes the Funambol Java ME SDK which provides APIs for synchronization and email. It also discusses building a push email client and considerations for writing cross-platform applications, certification processes, and Funambol's open source mobile synchronization software.
Introducing augmented reality @ MIW Oviedo Victor Alvarez
The document discusses augmented reality and context awareness. It defines augmented reality as mixing real world and virtual objects to create a mixed reality. It explores ideas around augmented reality including simulations, virtual worlds, augmented virtuality, and using devices like Kinect. The document suggests augmented reality can provide freedom and redefine experiences through ambient, self, and event awareness. It examines interacting with augmented reality through devices, sensors, and virtual information overlay.
ITNG 2O11 Designing case studies for the Voice Interactive ClassroomVictor Alvarez
Slideshow presentation for the 8th International Conference on Information Technology : New Generations, ITNG 2011, held in Las Vegas, Nevada, USA on April 2011.
Contact:
victoralvarez@uniovi.es
As a user, I want to search the Internet so that I can find the information I need. To accomplish this at scale for millions of users, the search engine would need to split user stories along data, operational, and performance boundaries. This includes separate user stories for basic web search functionality versus more advanced search features and ensuring the system can support massive datasets and traffic volumes.
Voice interactive learning. A framework and evaluation @ ITiCSE 2013Victor Alvarez
This document presents a framework for voice interactive learning and its evaluation. The framework was developed by researchers in Spain to integrate audio features into e-learning using a service-oriented middleware and voice modules. They developed an empirical evaluation model to assess usability and didactic effectiveness. Testing showed the voice interactive classroom had high usability ratings and auditory content was educationally valuable for different learning styles. The researchers concluded their evaluation method should be expanded and applied to further analyze memorability and learnability.
This document summarizes a presentation on developing and testing Java mobile applications across different devices. It discusses developing a simple application to perform network connections and store response codes, testing it using emulators and tools, and then deploying it to actual devices like the Sharp GX20, Nokia 6630, and Motorola V980. It finds issues like RMS storage limitations and attribute naming issues that require changes to make the application work across all devices tested. The key takeaway is that the "Write Once, Test Anywhere, Work Around" paradigm is important for Java mobile development.
This document discusses augmented reality for learning games. It begins with introducing augmented reality, which mixes real world and virtual objects to create a mixed reality. It then discusses how augmented reality is not the same as augmented virtuality. Mobile devices and their sensors are important for augmented reality. The document explores ideas around awareness, daily activities, and using sensors on mobile devices. It discusses combining context awareness with audiovisual features to support music learning. Finally, it discusses the cybernetics of augmented reality learning games, including their design, use, and experimentation.
Conserv-AR: A mixed-reality mobile game to promote awareness of wildlife cons...Victor Alvarez
Conserv-AR is a mobile game application that employs virtual and augmented reality concepts alongside games design in order to increase awareness and knowledge surrounding environmental conservation in Western Australia.
Presented at the ACS Young IT WA 2016 Bright Sparks competition , Curtin University, WA 30 June 2016
Augmented reality lecture @ DSV Stockholm UniversityVictor Alvarez
This document summarizes a lecture on augmented reality given by Victor Alvarez from the University of Oviedo. The lecture discussed how augmented reality mixes real and virtual objects to create mixed reality experiences. It covered early examples of augmented reality from films and virtual worlds. Key concepts discussed include using devices and sensors to interact with virtual information overlaid on reality, as well as tracking, registration and different types of virtual objects. The lecture concluded with an exercise in designing augmented reality experiences.
OpenShift is a Platform as a Service (PaaS) built on Red Hat technologies that provides developers with an automated and scalable platform for building and deploying applications. With OpenShift, developers can focus on coding their applications without having to manage the underlying infrastructure. OpenShift handles tasks like provisioning resources, deploying code, scaling applications, and maintaining the platform. Developers have freedom of choice with OpenShift, including programming languages, frameworks, cloud deployment options, and development interfaces. OpenShift aims to bridge the gap between agile application development and robust enterprise capabilities.
The document discusses the hadith describing the second coming of Jesus Christ (Hazrat Isa). It states that Hazrat Isa will descend near the eastern white minaret in Damascus, dressed in two saffron garments. He will place his hands on the arms of two angels and water will drip from his head. It notes that the language spoken by Jesus, Aramaic, has survived in some Syrian villages like Malula. Today, Aramaic is still spoken by residents as a unique linguistic island, preserving the language of Jesus. The document prays that Allah expedites the coming of Hazrat Isa and Imam Mahdi to bring blessings to the world.
Introducing augmented reality @ MIW Oviedo Victor Alvarez
The document discusses augmented reality and context awareness. It defines augmented reality as mixing real world and virtual objects to create a mixed reality. It explores ideas around augmented reality including simulations, virtual worlds, augmented virtuality, and using devices like Kinect. The document suggests augmented reality can provide freedom and redefine experiences through ambient, self, and event awareness. It examines interacting with augmented reality through devices, sensors, and virtual information overlay.
ITNG 2O11 Designing case studies for the Voice Interactive ClassroomVictor Alvarez
Slideshow presentation for the 8th International Conference on Information Technology : New Generations, ITNG 2011, held in Las Vegas, Nevada, USA on April 2011.
Contact:
victoralvarez@uniovi.es
As a user, I want to search the Internet so that I can find the information I need. To accomplish this at scale for millions of users, the search engine would need to split user stories along data, operational, and performance boundaries. This includes separate user stories for basic web search functionality versus more advanced search features and ensuring the system can support massive datasets and traffic volumes.
Voice interactive learning. A framework and evaluation @ ITiCSE 2013Victor Alvarez
This document presents a framework for voice interactive learning and its evaluation. The framework was developed by researchers in Spain to integrate audio features into e-learning using a service-oriented middleware and voice modules. They developed an empirical evaluation model to assess usability and didactic effectiveness. Testing showed the voice interactive classroom had high usability ratings and auditory content was educationally valuable for different learning styles. The researchers concluded their evaluation method should be expanded and applied to further analyze memorability and learnability.
This document summarizes a presentation on developing and testing Java mobile applications across different devices. It discusses developing a simple application to perform network connections and store response codes, testing it using emulators and tools, and then deploying it to actual devices like the Sharp GX20, Nokia 6630, and Motorola V980. It finds issues like RMS storage limitations and attribute naming issues that require changes to make the application work across all devices tested. The key takeaway is that the "Write Once, Test Anywhere, Work Around" paradigm is important for Java mobile development.
This document discusses augmented reality for learning games. It begins with introducing augmented reality, which mixes real world and virtual objects to create a mixed reality. It then discusses how augmented reality is not the same as augmented virtuality. Mobile devices and their sensors are important for augmented reality. The document explores ideas around awareness, daily activities, and using sensors on mobile devices. It discusses combining context awareness with audiovisual features to support music learning. Finally, it discusses the cybernetics of augmented reality learning games, including their design, use, and experimentation.
Conserv-AR: A mixed-reality mobile game to promote awareness of wildlife cons...Victor Alvarez
Conserv-AR is a mobile game application that employs virtual and augmented reality concepts alongside games design in order to increase awareness and knowledge surrounding environmental conservation in Western Australia.
Presented at the ACS Young IT WA 2016 Bright Sparks competition , Curtin University, WA 30 June 2016
Augmented reality lecture @ DSV Stockholm UniversityVictor Alvarez
This document summarizes a lecture on augmented reality given by Victor Alvarez from the University of Oviedo. The lecture discussed how augmented reality mixes real and virtual objects to create mixed reality experiences. It covered early examples of augmented reality from films and virtual worlds. Key concepts discussed include using devices and sensors to interact with virtual information overlaid on reality, as well as tracking, registration and different types of virtual objects. The lecture concluded with an exercise in designing augmented reality experiences.
OpenShift is a Platform as a Service (PaaS) built on Red Hat technologies that provides developers with an automated and scalable platform for building and deploying applications. With OpenShift, developers can focus on coding their applications without having to manage the underlying infrastructure. OpenShift handles tasks like provisioning resources, deploying code, scaling applications, and maintaining the platform. Developers have freedom of choice with OpenShift, including programming languages, frameworks, cloud deployment options, and development interfaces. OpenShift aims to bridge the gap between agile application development and robust enterprise capabilities.
The document discusses the hadith describing the second coming of Jesus Christ (Hazrat Isa). It states that Hazrat Isa will descend near the eastern white minaret in Damascus, dressed in two saffron garments. He will place his hands on the arms of two angels and water will drip from his head. It notes that the language spoken by Jesus, Aramaic, has survived in some Syrian villages like Malula. Today, Aramaic is still spoken by residents as a unique linguistic island, preserving the language of Jesus. The document prays that Allah expedites the coming of Hazrat Isa and Imam Mahdi to bring blessings to the world.