This document outlines a project pitch for using Answer Set Programming (ASP) for procedural content generation. ASP is a declarative problem solving approach that describes a problem's rules rather than how to solve it. The solutions are represented as sets of answers. The presenter aims to research procedural content generation techniques, apply ASP to map/planet generation, and use ASP to procedurally generate game maps. Goals include visualizing maps and experimenting with directly creating levels when rules fire or enabling real-time content generation.