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Pro/ENGINEER




Understanding Layers


Doug Schaefer
d.schaefer@design-central.com
www.design-central.com




                                July 19, 2012
2


Why use layers?


Layers simply help control the visibility of items in Pro/E

Layers let you …

• Control the visibility of specific non-solid geometry items

• Control the visibility of items without built in display controls (surfaces, curves,
  sketches, cosmetics)

• Group unlike items and control their display together

• Control the visibility of items in a specific part only while in the assembly
3


Layer Types


1. Manually created
  – Created as needed.
  – Only items on the layer are items added manually.
2. Rule based (Automatic)
  – Layer created manually, but contain rules to automate addition of items to the
    layer.
  – Rules can be turned on or off and can evaluate only new items or all items.
  – Items that satisfy the rule can be excluded but not actually removed.
  – Rules can be deleted.
3. Config based (Automatic)
  – Layer created automatically by def_layer config file options when a certain
    type of feature is created.
  – Layer doesn’t exist until needed.
  – Evaluates new items only.
  – Items can be manually removed.
  – If the config statement is missing, the layers revert to manual layers.
4


Layer Icons




• Layer that contains other layers

                                              Hidden
• Rule driven layers


• Group of layers (in more than one         Unhidden


 component)                                  Isolated


                                       Different layer
• Manually created layers              display states


• Config.pro def_layer driven layers
5


What can be placed on layers?


•   Planes
•   Points
•   Axis                        There are ramifications to
•   Coordinate Systems            placing some items on
•   Quilts
•   Curves
                                          layers.
•   Solid geometry
•   Notes
•   Dimensions
                             Understanding how placing
•   Sub assemblies             items on layers effects
•   Parts                   visibility will help you decide
•   Features
•   Feature entities
                            what to place on layers and
•   Other layers                      what not to.
•   GTOLs
•   Datum tags
•   More
6


Impact of Placing Different Item Types on Layers


• Assemblies, parts, features and feature entities can all be placed on layers,
  but doing so has downstream ramifications.


              Assembly                              Coarse

                  Part
                                                    Level of
                      Feature                       Control

                          Entity
                                                      Fine

• If the parent of an item is hidden, it cannot be made visible.
7


Layer states

                                                                        RMB Menu             Layer Menu

• Layers can have one of 3 possible display states,
  Hidden, Unhidden and Isolated.                                               Isolate                    V
• Items on multiple layers, follow a hierarchy:
   – If all layers that the item belongs to are                                    V
     Unhidden, it will usually be visible.
   – If any one layer is Hidden, the Hidden status
                                                                                             V
     trumps the Unhidden and the item is invisible.
                                                                                   V     V          I
   – If any one layer is Isolated, the Isolated status
     trumps the Hidden status and the item is
     visible.                                                                                I
• Isolating a layer makes all other layers invisible.                               I
                                                                                                    Unhidden
Isolated beats Hidden* which beats Unhidden.                                   Hidden

*The Hidden Items layer is special and overrides the Isolate setting.
8


More Examples




Isolated                       Unhidden                      Isolated
                       V                              V                             V
    V                               V                            V
               V                              V                             V
    V      V       I                I     I       V              V      V       I
               I                              I                             I
     I                               I                            I
                   Unhidden                       Unhidden                      Hidden
Hidden                         Hidden                        Hidden

                    Using all three states does not make much sense.
9


Conclusions

             Hide / Unhide                                 Hide / Isolate
      Unhidden                                    Isolated
                             V                                            V
            V                                          V
                     V                                            V
           I     I       V                             V      V       I
                     I                                            I
            I                                           I
                         Unhidden                                     Hidden
       Hidden                                     Hidden
• Useful if you prefer everything visible   • Useful if you prefer everything
  and want to chose what to hide              invisible and want to chose what to
• Save your default layers as ‘Unhidden’      see
• Create new layers of items you want to    • Save your default layers as ‘Hidden’
  hide                                      • Create new layers of items you want to
• Hide layers as needed                       see
                                            • Isolate layers as needed
10


Two Big Concepts


Visibility Rule
                    Assembly                         Coarse
                        Part
                                                     Level of
                               Feature               Control
                                      Entity
                                                       Fine

Layer States
                   Unhidden                        Isolated
                                             V                            V
                       V                               V
                                  V                               V
                       I      I          V             V      V       I
                                  I                               I
                       I                                I
                                        Unhidden                      Hidden
                   Hidden                          Hidden
11


Goals of DC Layers



• Provide a layer system that allows for finer control of what is displayed and what

  is not.

• Capture all hide-able items on one of our default layers.

• Allow more effective use of additional user-defined layers.

• Provide a flexible system that each user can use as is best for them.

• Make it very easy to update old models through the use of mapkeys.
12


Guidelines for Using DC Layers



• All DC layers begin with 00_ to keep them together and at the top of the list

• All user layers should not begin with 00_, but can have any other name appropriate

• Generally only place features on layers, not feature entities or parts.

• Use only 2 of the 3 display states:

   – Hidden / Unhidden if you want to group items by what you want to hide.

   – Hidden / Isolate if you want to group items by what you want to see.

• Leave the display toggles on and control visibility by layers
13


DC Layers (Rule Driven)


• 00_AXIS                                   • 00_NOTE
   – Finds all features that have axes,        – Finds all 3D notes
     except mirrors or copy geoms           • 00_PLANE
• 00_COORD-SYS                                 – Finds all datum plane features
   – Finds all coordinate system features   • 00_POINT
• 00_CURVE                                     – Finds all datum point features
   – Finds all datum curve features         • 00_SURF
• 00_IMPORT                                    – Finds all features that have
   – Finds all copy geom, external copy          quilts, except mirrors or copy
     geom or import features                     geoms
• 00_MIRROR
   – Finds all mirror features              Optional:
                                            • 00_COSMETIC
                                               – Finds all cosmetic features
Pro/ENGINEER




Thank You


Doug Schaefer
d.schaefer@design-central.com
www.design-central.com




                                July 19, 2012

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Pro/ENGINEER Understanding Layers

  • 2. 2 Why use layers? Layers simply help control the visibility of items in Pro/E Layers let you … • Control the visibility of specific non-solid geometry items • Control the visibility of items without built in display controls (surfaces, curves, sketches, cosmetics) • Group unlike items and control their display together • Control the visibility of items in a specific part only while in the assembly
  • 3. 3 Layer Types 1. Manually created – Created as needed. – Only items on the layer are items added manually. 2. Rule based (Automatic) – Layer created manually, but contain rules to automate addition of items to the layer. – Rules can be turned on or off and can evaluate only new items or all items. – Items that satisfy the rule can be excluded but not actually removed. – Rules can be deleted. 3. Config based (Automatic) – Layer created automatically by def_layer config file options when a certain type of feature is created. – Layer doesn’t exist until needed. – Evaluates new items only. – Items can be manually removed. – If the config statement is missing, the layers revert to manual layers.
  • 4. 4 Layer Icons • Layer that contains other layers Hidden • Rule driven layers • Group of layers (in more than one Unhidden component) Isolated Different layer • Manually created layers display states • Config.pro def_layer driven layers
  • 5. 5 What can be placed on layers? • Planes • Points • Axis There are ramifications to • Coordinate Systems placing some items on • Quilts • Curves layers. • Solid geometry • Notes • Dimensions Understanding how placing • Sub assemblies items on layers effects • Parts visibility will help you decide • Features • Feature entities what to place on layers and • Other layers what not to. • GTOLs • Datum tags • More
  • 6. 6 Impact of Placing Different Item Types on Layers • Assemblies, parts, features and feature entities can all be placed on layers, but doing so has downstream ramifications. Assembly Coarse Part Level of Feature Control Entity Fine • If the parent of an item is hidden, it cannot be made visible.
  • 7. 7 Layer states RMB Menu Layer Menu • Layers can have one of 3 possible display states, Hidden, Unhidden and Isolated. Isolate V • Items on multiple layers, follow a hierarchy: – If all layers that the item belongs to are V Unhidden, it will usually be visible. – If any one layer is Hidden, the Hidden status V trumps the Unhidden and the item is invisible. V V I – If any one layer is Isolated, the Isolated status trumps the Hidden status and the item is visible. I • Isolating a layer makes all other layers invisible. I Unhidden Isolated beats Hidden* which beats Unhidden. Hidden *The Hidden Items layer is special and overrides the Isolate setting.
  • 8. 8 More Examples Isolated Unhidden Isolated V V V V V V V V V V V I I I V V V I I I I I I I Unhidden Unhidden Hidden Hidden Hidden Hidden Using all three states does not make much sense.
  • 9. 9 Conclusions Hide / Unhide Hide / Isolate Unhidden Isolated V V V V V V I I V V V I I I I I Unhidden Hidden Hidden Hidden • Useful if you prefer everything visible • Useful if you prefer everything and want to chose what to hide invisible and want to chose what to • Save your default layers as ‘Unhidden’ see • Create new layers of items you want to • Save your default layers as ‘Hidden’ hide • Create new layers of items you want to • Hide layers as needed see • Isolate layers as needed
  • 10. 10 Two Big Concepts Visibility Rule Assembly Coarse Part Level of Feature Control Entity Fine Layer States Unhidden Isolated V V V V V V I I V V V I I I I I Unhidden Hidden Hidden Hidden
  • 11. 11 Goals of DC Layers • Provide a layer system that allows for finer control of what is displayed and what is not. • Capture all hide-able items on one of our default layers. • Allow more effective use of additional user-defined layers. • Provide a flexible system that each user can use as is best for them. • Make it very easy to update old models through the use of mapkeys.
  • 12. 12 Guidelines for Using DC Layers • All DC layers begin with 00_ to keep them together and at the top of the list • All user layers should not begin with 00_, but can have any other name appropriate • Generally only place features on layers, not feature entities or parts. • Use only 2 of the 3 display states: – Hidden / Unhidden if you want to group items by what you want to hide. – Hidden / Isolate if you want to group items by what you want to see. • Leave the display toggles on and control visibility by layers
  • 13. 13 DC Layers (Rule Driven) • 00_AXIS • 00_NOTE – Finds all features that have axes, – Finds all 3D notes except mirrors or copy geoms • 00_PLANE • 00_COORD-SYS – Finds all datum plane features – Finds all coordinate system features • 00_POINT • 00_CURVE – Finds all datum point features – Finds all datum curve features • 00_SURF • 00_IMPORT – Finds all features that have – Finds all copy geom, external copy quilts, except mirrors or copy geom or import features geoms • 00_MIRROR – Finds all mirror features Optional: • 00_COSMETIC – Finds all cosmetic features

Editor's Notes

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