• WELCOME TO CHESS
CLASS
DISCOVER THE JOY OF CHESS AND BECOME
THE MASTER PLAYER.
• LEARN THE BASIC OF THE CHESS
• CREATED BY: PAWAN SONI
• ALL INDIA CHESS PLAYER
• CONTACT NO: 6377125179
WHAT IS CHESS?
DEFINITION – “CHESS IS A BATTLE BETWEEN LIGHT PIECES TEAM
AND DARK PIECES TEAM, WHERE THE ULTIMATE PRIZE IS TO
CAPTURE THE OPPONENT’S KING.”
BRIEF HISTORY : CHESS BEGAN IN ANCIENT INDIA. I MOVED TO
NEW LANDS AND GREW POPULAR. TODAY, IT’S A BELOVED
GAME FOR EVERYONE.
“THE BENEFITS OF PLAYING CHESS”
• 1. IMPROVES CRITICAL THINKING AND PROBLEM-SOLVING
SKILLS.
• 2. BOOSTS COGNITIVE SKILLS (INCLUDES MEMORY,
CONCENTRATION, PROCESSING SPEED, AND ACCURACY)
• 3. DEVELOPS STRATEGIC PLANNING AND DECISION-
MAKING SKILLS.
• 4. ENHANCES ACADEMIC PERFORMANCE (INCLUDES
IMPROVEMENT IN MATH AND READING)
• 5. BUILDS CONFIDENCE AND SELF-ESTEEM (INCLUDES
SPORTSMANSHIP AND EMOTIONAL DEVELOPMENT
CHESS BOARD
• THE CHESS BOARD CONSISTS OF:
• 64 INDIVIDUAL SQUARES
• A CHECKERED PATTERN OF LIGHT AND DARK
COLORS
• 8 ROWS AND 8 COLUMNS, FORMING A GRID
• A SYMMETRICAL DESIGN, WITH IDENTICAL
PATTERNS ON BOTH SIDES
• *RANKS:
• - THE ROWS OF THE CHESSBOARD ARE
CALLED RANKS.
• - THERE ARE 8 RANKS, LABELED 1 TO 8.
• - EACH RANK HAS 8 SQUARES.
.
*Files:*-
The columns of the chessboard are
called files.-
There are 8 files, labeled a to h.
-Each file has 8 squares
THE PIECES
AT THE BEGINNING OF THE GAME THE LIGHT-COLOURED
SQUARE SHOULD BE ON THE RIGHT-HAND SIDE OF EACH
PLAYER. AN EASY WAY TO REMEMBER THIS IS – ‘LIGHT IS
ALWAYS ON THE RIGHT.’
WHAT IS CHESS NOTATION ?
“CHESS NOTATION IS A WAY TO RECORD AND DESCRIBE CHESS MOVES USING
A STANDARD SET OF LETTERS AND SYMBOLS. IT IDENTIFIES PIECES, SQUARES,
AND MOVES. THE MOST WIDELY USED SYSTEM IS ALGEBRAIC NOTATION, WHICH
USES:
- LETTERS FOR PIECES (R, N, B, Q, K)
- LETTERS AND NUMBERS FOR SQUARES (A-H AND 1-8)
THIS STANDARD MAKES IT EASY TO RECORD.
CHESS NOTATION SYMBOL
WHAT IS A CHESS SCORE SHEET?
•A SCORE SHEET IS A TOOL USED TO RECORD THE
MOVES PLAYED BY BOTH PLAYERS DURING AN
OVER-THE-BOARD (OTB) CHESS GAME. IT IS USUALLY
A SHEET OF PAPER THAT CONTAINS MULTIPLE FIELDS
FOR A PLAYER TO ADD RELEVANT INFORMATION
ABOUT THE GAME BEING PLAYED.
KING
• SYMBOL: ♚
• MOVEMENT: THE KING CAN MOVE ONE SQUARE IN ANY
DIRECTION (HORIZONTALLY, VERTICALLY, OR
DIAGONALLY)
• GOAL: PROTECT THE KING AND PREVENT IT FROM
BEING CAPTURED. IF THE KING IS CAPTURED, THE GAME
IS LOST.
• VALUE: THE KING IS THE MOST IMPORTANT PIECE, AS
THE OBJECTIVE OF THE GAME IS TO PROTECT IT AND
CHECKMATE YOUR OPPONENT’S KING.
• THE KING IS THE MOST VITAL PIECE ON THE BOARD,
AND PLAYERS MUST PRIORITIZE ITS SAFETY ABOVE ALL
ELSE.
QUEEN
• SYMBOL: ♛
• MOVEMENT: THE QUEEN CAN MOVE ANY NUMBER OF SQUARES IN ANY DIRECTION
(HORIZONTALLY, VERTICALLY, OR DIAGONALLY)
• GOAL: UTILIZE THE QUEEN’S POWERFUL MOVEMENT TO ATTACK OPPONENT’S
PIECES AND SUPPORT YOUR OWN.
• VALUE: THE QUEEN IS THE MOST POWERFUL PIECE, WORTH APPROXIMATELY 9
POINTS.
• THE QUEEN’S VERSATILITY AND RANGE MAKE HER A CRUCIAL PIECE IN
CONTROLLING THE BOARD AND EXECUTING STRATEGIC ATTACKS. SHE IS ABLE TO:
• - MOVE HORIZONTALLY (LEFT OR RIGHT)
• - MOVE VERTICALLY (UP OR DOWN)
• - MOVE DIAGONALLY (ANY DIRECTION)
• HER POWERFUL MOVEMENT MAKES HER A VALUABLE ASSET IN THE GAME.
ROOK
• SYMBOL: ♜
• MOVEMENT: THE ROOK CAN MOVE HORIZONTALLY OR VERTICALLY, ANY NUMBER OF SQUARES.
• SPECIAL ABILITY: CASTLING (IN CONJUNCTION WITH THE KING)
• GOAL: UTILIZE THE ROOK’S MOVEMENT TO CONTROL OPEN FILES AND RANKS, AND SUPPORT THE KING.
• VALUE: THE ROOK IS WORTH APPROXIMATELY 5 POINTS.
• THE ROOK’S ABILITIES INCLUDE
• MOVING HORIZONTALLY (LEFT OR RIGHT)
• MOVING VERTICALLY (UP OR DOWN)
• PARTICIPATING IN CASTLING WITH THE KING TO SAFEGUARD THE MONARCH
• ROOKS ARE POWERFUL PIECES THAT EXCEL AT CONTROLLING OPEN LINES AND PROVIDING SUPPORT TO OTHER
PIECES.
BISHOP
• SYMBOL: ♝
• MOVEMENT: THE BISHOP CAN MOVE DIAGONALLY, ANY NUMBER OF SQUARES.
• GOAL: UTILIZE THE BISHOP’S MOVEMENT TO CONTROL OPEN DIAGONALS AND SUPPORT OTHER
PIECES.
• VALUE: THE BISHOP IS WORTH APPROXIMATELY 3POINTS.
• THE BISHOP’S ABILITIES INCLUDE:
• - MOVING DIAGONALLY (ANY DIRECTION)
• - CONTROLLING OPEN DIAGONALS
• - SUPPORTING OTHER PIECES, ESPECIALLY THE QUEEN AND PAWNS
• BISHOPS ARE MOST EFFECTIVE WHEN CONTROLLING OPEN DIAGONALS AND WORKING IN PAIRS,
ONE ON A LIGHT SQUARE AND ONE ON A DARK SQUARE.
KNIGHT
• SYMBOL: ♞
• - MOVEMENT: THE KNIGHT MOVES IN AN L-SHAPE (TWO SQUARES IN ONE DIRECTION, THEN ONE SQUARE TO THE
SIDE).
• - SPECIAL ABILITY: JUMPING OVER OTHER PIECES
• - GOAL: UTILIZE THE KNIGHT’S UNIQUE MOVEMENT TO ATTACK OPPONENT’S PIECES AND SUPPORT YOUR OWN.
• - VALUE: THE KNIGHT IS WORTH APPROXIMATELY 3 POINTS.
• THE KNIGHT’S ABILITIES INCLUDE:
• - MOVING IN AN L-SHAPE (TWO SQUARES IN ONE DIRECTION, THEN ONE SQUARE TO THE SIDE)
• - JUMPING OVER OTHER PIECES TO LAND ON A SQUARE
• - ATTACKING SQUARES THAT OTHER PIECES CAN’T REACH
• KNIGHTS ARE MOST EFFECTIVE WHEN USED TO ATTACK PIECES THAT ARE CLUSTERED TOGETHER OR TO SUPPORT
PAWNS AND OTHER PIECES. THEIR UNIQUE MOVEMENT MAKES THEM VALUABLE IN CERTAIN SITUATIONS.
PAWN
• SYMBOL:
• - MOVEMENT: THE PAWN CAN MOVE FORWARD ONE SQUARE, BUT CAPTURES DIAGONALLY ONE SQUARE.
• - SPECIAL ABILITY:
• - EN PASSANT (CAPTURING AN OPPONENT’S PAWN AS IF IT HAD MOVED TWO SQUARES)
• - PROMOTION (REPLACING A PAWN WITH ANY PIECE WHEN REACHING THE OPPONENT’S END OF THE
BOARD)
• - GOAL: UTILIZE PAWNS TO CONTROL THE CENTER, BLOCK ATTACKS, AND SUPPORT OTHER PIECES.
• - VALUE: THE PAWN IS WORTH APPROXIMATELY 1 POINT (THE LEAST VALUABLE PIECE).
• PAWNS HAVE SOME UNIQUE CHARACTERISTICS:
THE OBJECTIVE OF CHESS
• CHECKMATE YOUR OPPONENT’S KING, MEANING THE KING IS UNDER ATTACK AND CANNOT
ESCAPE CAPTURE.
• THE END
Presentation regarding chess many gambit are there .pdf

Presentation regarding chess many gambit are there .pdf

  • 1.
    • WELCOME TOCHESS CLASS DISCOVER THE JOY OF CHESS AND BECOME THE MASTER PLAYER. • LEARN THE BASIC OF THE CHESS • CREATED BY: PAWAN SONI • ALL INDIA CHESS PLAYER • CONTACT NO: 6377125179
  • 2.
    WHAT IS CHESS? DEFINITION– “CHESS IS A BATTLE BETWEEN LIGHT PIECES TEAM AND DARK PIECES TEAM, WHERE THE ULTIMATE PRIZE IS TO CAPTURE THE OPPONENT’S KING.” BRIEF HISTORY : CHESS BEGAN IN ANCIENT INDIA. I MOVED TO NEW LANDS AND GREW POPULAR. TODAY, IT’S A BELOVED GAME FOR EVERYONE.
  • 3.
    “THE BENEFITS OFPLAYING CHESS” • 1. IMPROVES CRITICAL THINKING AND PROBLEM-SOLVING SKILLS. • 2. BOOSTS COGNITIVE SKILLS (INCLUDES MEMORY, CONCENTRATION, PROCESSING SPEED, AND ACCURACY) • 3. DEVELOPS STRATEGIC PLANNING AND DECISION- MAKING SKILLS. • 4. ENHANCES ACADEMIC PERFORMANCE (INCLUDES IMPROVEMENT IN MATH AND READING) • 5. BUILDS CONFIDENCE AND SELF-ESTEEM (INCLUDES SPORTSMANSHIP AND EMOTIONAL DEVELOPMENT
  • 4.
    CHESS BOARD • THECHESS BOARD CONSISTS OF: • 64 INDIVIDUAL SQUARES • A CHECKERED PATTERN OF LIGHT AND DARK COLORS • 8 ROWS AND 8 COLUMNS, FORMING A GRID • A SYMMETRICAL DESIGN, WITH IDENTICAL PATTERNS ON BOTH SIDES
  • 5.
    • *RANKS: • -THE ROWS OF THE CHESSBOARD ARE CALLED RANKS. • - THERE ARE 8 RANKS, LABELED 1 TO 8. • - EACH RANK HAS 8 SQUARES. . *Files:*- The columns of the chessboard are called files.- There are 8 files, labeled a to h. -Each file has 8 squares
  • 6.
  • 7.
    AT THE BEGINNINGOF THE GAME THE LIGHT-COLOURED SQUARE SHOULD BE ON THE RIGHT-HAND SIDE OF EACH PLAYER. AN EASY WAY TO REMEMBER THIS IS – ‘LIGHT IS ALWAYS ON THE RIGHT.’
  • 8.
    WHAT IS CHESSNOTATION ? “CHESS NOTATION IS A WAY TO RECORD AND DESCRIBE CHESS MOVES USING A STANDARD SET OF LETTERS AND SYMBOLS. IT IDENTIFIES PIECES, SQUARES, AND MOVES. THE MOST WIDELY USED SYSTEM IS ALGEBRAIC NOTATION, WHICH USES: - LETTERS FOR PIECES (R, N, B, Q, K) - LETTERS AND NUMBERS FOR SQUARES (A-H AND 1-8) THIS STANDARD MAKES IT EASY TO RECORD.
  • 9.
  • 10.
    WHAT IS ACHESS SCORE SHEET? •A SCORE SHEET IS A TOOL USED TO RECORD THE MOVES PLAYED BY BOTH PLAYERS DURING AN OVER-THE-BOARD (OTB) CHESS GAME. IT IS USUALLY A SHEET OF PAPER THAT CONTAINS MULTIPLE FIELDS FOR A PLAYER TO ADD RELEVANT INFORMATION ABOUT THE GAME BEING PLAYED.
  • 12.
    KING • SYMBOL: ♚ •MOVEMENT: THE KING CAN MOVE ONE SQUARE IN ANY DIRECTION (HORIZONTALLY, VERTICALLY, OR DIAGONALLY) • GOAL: PROTECT THE KING AND PREVENT IT FROM BEING CAPTURED. IF THE KING IS CAPTURED, THE GAME IS LOST. • VALUE: THE KING IS THE MOST IMPORTANT PIECE, AS THE OBJECTIVE OF THE GAME IS TO PROTECT IT AND CHECKMATE YOUR OPPONENT’S KING. • THE KING IS THE MOST VITAL PIECE ON THE BOARD, AND PLAYERS MUST PRIORITIZE ITS SAFETY ABOVE ALL ELSE.
  • 14.
    QUEEN • SYMBOL: ♛ •MOVEMENT: THE QUEEN CAN MOVE ANY NUMBER OF SQUARES IN ANY DIRECTION (HORIZONTALLY, VERTICALLY, OR DIAGONALLY) • GOAL: UTILIZE THE QUEEN’S POWERFUL MOVEMENT TO ATTACK OPPONENT’S PIECES AND SUPPORT YOUR OWN. • VALUE: THE QUEEN IS THE MOST POWERFUL PIECE, WORTH APPROXIMATELY 9 POINTS. • THE QUEEN’S VERSATILITY AND RANGE MAKE HER A CRUCIAL PIECE IN CONTROLLING THE BOARD AND EXECUTING STRATEGIC ATTACKS. SHE IS ABLE TO: • - MOVE HORIZONTALLY (LEFT OR RIGHT) • - MOVE VERTICALLY (UP OR DOWN) • - MOVE DIAGONALLY (ANY DIRECTION) • HER POWERFUL MOVEMENT MAKES HER A VALUABLE ASSET IN THE GAME.
  • 16.
    ROOK • SYMBOL: ♜ •MOVEMENT: THE ROOK CAN MOVE HORIZONTALLY OR VERTICALLY, ANY NUMBER OF SQUARES. • SPECIAL ABILITY: CASTLING (IN CONJUNCTION WITH THE KING) • GOAL: UTILIZE THE ROOK’S MOVEMENT TO CONTROL OPEN FILES AND RANKS, AND SUPPORT THE KING. • VALUE: THE ROOK IS WORTH APPROXIMATELY 5 POINTS. • THE ROOK’S ABILITIES INCLUDE • MOVING HORIZONTALLY (LEFT OR RIGHT) • MOVING VERTICALLY (UP OR DOWN) • PARTICIPATING IN CASTLING WITH THE KING TO SAFEGUARD THE MONARCH • ROOKS ARE POWERFUL PIECES THAT EXCEL AT CONTROLLING OPEN LINES AND PROVIDING SUPPORT TO OTHER PIECES.
  • 18.
    BISHOP • SYMBOL: ♝ •MOVEMENT: THE BISHOP CAN MOVE DIAGONALLY, ANY NUMBER OF SQUARES. • GOAL: UTILIZE THE BISHOP’S MOVEMENT TO CONTROL OPEN DIAGONALS AND SUPPORT OTHER PIECES. • VALUE: THE BISHOP IS WORTH APPROXIMATELY 3POINTS. • THE BISHOP’S ABILITIES INCLUDE: • - MOVING DIAGONALLY (ANY DIRECTION) • - CONTROLLING OPEN DIAGONALS • - SUPPORTING OTHER PIECES, ESPECIALLY THE QUEEN AND PAWNS • BISHOPS ARE MOST EFFECTIVE WHEN CONTROLLING OPEN DIAGONALS AND WORKING IN PAIRS, ONE ON A LIGHT SQUARE AND ONE ON A DARK SQUARE.
  • 20.
    KNIGHT • SYMBOL: ♞ •- MOVEMENT: THE KNIGHT MOVES IN AN L-SHAPE (TWO SQUARES IN ONE DIRECTION, THEN ONE SQUARE TO THE SIDE). • - SPECIAL ABILITY: JUMPING OVER OTHER PIECES • - GOAL: UTILIZE THE KNIGHT’S UNIQUE MOVEMENT TO ATTACK OPPONENT’S PIECES AND SUPPORT YOUR OWN. • - VALUE: THE KNIGHT IS WORTH APPROXIMATELY 3 POINTS. • THE KNIGHT’S ABILITIES INCLUDE: • - MOVING IN AN L-SHAPE (TWO SQUARES IN ONE DIRECTION, THEN ONE SQUARE TO THE SIDE) • - JUMPING OVER OTHER PIECES TO LAND ON A SQUARE • - ATTACKING SQUARES THAT OTHER PIECES CAN’T REACH • KNIGHTS ARE MOST EFFECTIVE WHEN USED TO ATTACK PIECES THAT ARE CLUSTERED TOGETHER OR TO SUPPORT PAWNS AND OTHER PIECES. THEIR UNIQUE MOVEMENT MAKES THEM VALUABLE IN CERTAIN SITUATIONS.
  • 22.
    PAWN • SYMBOL: • -MOVEMENT: THE PAWN CAN MOVE FORWARD ONE SQUARE, BUT CAPTURES DIAGONALLY ONE SQUARE. • - SPECIAL ABILITY: • - EN PASSANT (CAPTURING AN OPPONENT’S PAWN AS IF IT HAD MOVED TWO SQUARES) • - PROMOTION (REPLACING A PAWN WITH ANY PIECE WHEN REACHING THE OPPONENT’S END OF THE BOARD) • - GOAL: UTILIZE PAWNS TO CONTROL THE CENTER, BLOCK ATTACKS, AND SUPPORT OTHER PIECES. • - VALUE: THE PAWN IS WORTH APPROXIMATELY 1 POINT (THE LEAST VALUABLE PIECE). • PAWNS HAVE SOME UNIQUE CHARACTERISTICS:
  • 24.
    THE OBJECTIVE OFCHESS • CHECKMATE YOUR OPPONENT’S KING, MEANING THE KING IS UNDER ATTACK AND CANNOT ESCAPE CAPTURE. • THE END