The document discusses several swarm intelligence algorithms, including particle swarm optimization (PSO), grey wolf optimization (GWO), and artificial bee colony (ABC) algorithm. PSO is based on the social behaviors of bird flocking and fish schooling. GWO is inspired by the hunting behavior of grey wolves, which live in hierarchical packs led by alpha wolves. ABC is based on the foraging behavior of honeybee colonies, where employed, onlooker, and scout bees search for food sources and share information through waggle dances.
The document discusses the grey wolf optimizer (GWO) algorithm, which is a meta-heuristic algorithm inspired by grey wolves' hunting behavior. It describes the social hierarchy of grey wolves, including alpha, beta, delta, and omega ranks. The algorithm simulates grey wolves' hunting techniques like encircling prey, hunting guided by the alpha/beta/delta ranks, attacking prey through exploitation, and searching for prey through exploration. The GWO algorithm initializes parameters and a population, assigns the best three solutions, updates other solutions, and iterates until termination criteria are met to find the best solution.
Secrets of Landing Page Testing [132] - SteffekRobin Steffek
Secrets of Landing Page Testing: How to Optimize PPC and other Landing Pages to Convert more Donors and Email Subscribers
Case Studies: CARE, American Diabetes Assn, & NCPSSM
RedEngine Digital Checklist for Landing Page Testing
A 1 brentwood frankiln taxi & limo bna airport transportationAshok Kumar
A1 Taxi is your #1 choice for transportation in Brentwood, Franklin, Springhill, Columbia TN, We offer Limo Taxis to BNA Airport for the same prices as Taxi.
La netiqueta es un conjunto de normas de comportamiento que promueven el respeto, la cortesía y la honestidad entre los usuarios de Internet. Se recomienda ser amable, breve y respetuoso al interactuar con otros en foros, chats, correos electrónicos y redes sociales. La netiqueta ayuda a todos a disfrutar de una experiencia online positiva y productiva.
This document discusses comparative and superlative forms in Spanish. It provides examples of using "than" to compare two things, using "the most" for superlatives, using "enough" to discuss sufficiency, and using "as...as" and "too" for comparisons. The examples compare people's heights, fame levels, and abilities.
The document discusses the grey wolf optimizer (GWO) algorithm, which is a meta-heuristic algorithm inspired by grey wolves' hunting behavior. It describes the social hierarchy of grey wolves, including alpha, beta, delta, and omega ranks. The algorithm simulates grey wolves' hunting techniques like encircling prey, hunting guided by the alpha/beta/delta ranks, attacking prey through exploitation, and searching for prey through exploration. The GWO algorithm initializes parameters and a population, assigns the best three solutions, updates other solutions, and iterates until termination criteria are met to find the best solution.
Secrets of Landing Page Testing [132] - SteffekRobin Steffek
Secrets of Landing Page Testing: How to Optimize PPC and other Landing Pages to Convert more Donors and Email Subscribers
Case Studies: CARE, American Diabetes Assn, & NCPSSM
RedEngine Digital Checklist for Landing Page Testing
A 1 brentwood frankiln taxi & limo bna airport transportationAshok Kumar
A1 Taxi is your #1 choice for transportation in Brentwood, Franklin, Springhill, Columbia TN, We offer Limo Taxis to BNA Airport for the same prices as Taxi.
La netiqueta es un conjunto de normas de comportamiento que promueven el respeto, la cortesía y la honestidad entre los usuarios de Internet. Se recomienda ser amable, breve y respetuoso al interactuar con otros en foros, chats, correos electrónicos y redes sociales. La netiqueta ayuda a todos a disfrutar de una experiencia online positiva y productiva.
This document discusses comparative and superlative forms in Spanish. It provides examples of using "than" to compare two things, using "the most" for superlatives, using "enough" to discuss sufficiency, and using "as...as" and "too" for comparisons. The examples compare people's heights, fame levels, and abilities.
La Unión Europea ha acordado un paquete de sanciones contra Rusia por su invasión de Ucrania. Las sanciones incluyen restricciones a los bancos rusos, la prohibición de la venta de aviones y equipos a Rusia, y sanciones contra funcionarios rusos. Los líderes de la UE esperan que las sanciones aumenten la presión económica sobre Rusia y la disuadan de continuar su agresión contra Ucrania.
La netiqueta es un conjunto de normas de comportamiento que promueven el respeto, la cortesía y la honestidad entre los usuarios de Internet. Se recomienda ser amable, breve y respetuoso al interactuar con otros en foros, chats, correos electrónicos y redes sociales. La netiqueta ayuda a todos a disfrutar de una experiencia online positiva y productiva.
A 1 brentwood frankiln taxi & limo bna airport transportationAshok Kumar
A1 Taxi is your #1 choice for transportation in Brentwood, Franklin, Springhill, Columbia TN, We offer Limo Taxis to BNA Airport for the same prices as Taxi.
The document discusses various grammatical structures and conjunctions. It provides examples of their use, including: not only...but also; despite...; if...; even though...; since...; because of... The examples discuss activities like swimming, studying tutorials online, living in different countries, having a car but cycling, wanting more time, and wanting to live in the country for peace and quiet.
O documento descreve os principais blocos funcionais de um sistema informático, incluindo a estrutura geral com unidades de processamento central, dispositivos de entrada e saída e armazenamento, além de detalhar os componentes centrais e exemplificar dispositivos de armazenamento e entrada/saída.
An isosceles triangle is a triangle with at least two equal sides. This means two angles of the triangle are also equal. An isosceles triangle can be a special case of an equilateral triangle, which has all three sides equal. It can also be an isosceles right triangle, which has one 90 degree angle. Formulas are provided for calculating the height, area, inradius, and centroid of an isosceles triangle.
The document describes the Cuckoo Search optimization algorithm, which was inspired by the brood parasitism behavior of some cuckoo species. It summarizes that cuckoos lay their eggs in other birds' nests, and the algorithm represents solutions as eggs in nests. The three rules of the algorithm are that each cuckoo lays one egg in a random nest, the best nests carry over to the next generation, and some eggs are discovered and removed. It compares Cuckoo Search to other metaheuristic algorithms and lists some applications that have used it.
analysis of algorithm analysis of algorithm analysis of algorithm analysis of algorithm analysis of algorithm analysis of algorithm analysis of algorithm analysis of algorithm analysis of algorithm analysis of algorithm analysis of algorithm analysis of algorithm analysis of algorithm analysis of algorithm analysis of algorithm analysis of algorithm analysis of algorithm analysis of algorithm analysis of algorithm analysis of algorithm analysis of algorithm analysis of algorithm analysis of algorithm analysis of algorithm analysis of algorithm analysis of algorithm analysis of algorithm analysis of algorithm analysis of algorithm analysis of algorithm analysis of algorithm
This document presents a new meta-heuristic optimization algorithm called Cuckoo Search (CS) that is inspired by the brood parasitism of some cuckoo species and the Lévy flight behavior of some birds and insects. The CS algorithm is formulated based on three idealized rules: each cuckoo lays one egg in a randomly selected nest; the best nests with high-quality eggs are carried over to subsequent generations; and a portion of the worst nests are abandoned. New solutions in CS are generated through Lévy flights. The performance of CS is validated on benchmark test functions and compared to genetic algorithms and particle swarm optimization. Results show that CS can find global optima efficiently.
Swarm intelligence and particle swarm optimizationMuhammad Haroon
This document provides an overview of swarm intelligence and particle swarm optimization. It discusses examples of swarm behavior in insects like bees and ants, including how ants communicate through pheromone trails. It then explains particle swarm optimization, modeling it after bird flocking behavior. The key concepts of personal best and global best positions are introduced. Pseudocode for PSO is presented. Finally, ant colony optimization is discussed, modeling optimization problems as paths on weighted graphs and mimicking how ants find food through pheromone trails.
The document summarizes the Cuckoo Search algorithm, which is inspired by the brood parasitism behavior of some cuckoo species. It describes three key aspects of cuckoos' behavior that the algorithm is based on: 1) cuckoos lay their eggs in other birds' nests; 2) if the host bird discovers the foreign egg, it will throw it out or abandon the nest; 3) cuckoo eggs often hatch slightly earlier, allowing the cuckoo chick to evict the other eggs. The algorithm represents each solution as an "egg" in a nest - the aim is to use new solutions to replace inferior solutions. It operates according to three rules: each cuckoo lays one egg, the
This document discusses several metaheuristic optimization algorithms, including Ant Colony Optimization (ACO), Firefly Algorithm, Modified Firefly Algorithm, BAT Algorithm, and Artificial Bee Colony (ABC) algorithm. It provides brief overviews of each algorithm, describing how they are inspired by natural behaviors and processes and outlining their main rules and procedures. The document is presented by Dr. C.Gokul and discusses these algorithms for optimization and problem solving.
The document describes the crow search algorithm (CSA), a bio-inspired metaheuristic optimization technique. CSA is based on the food caching and retrieval behaviors of crows. In CSA, each candidate solution is represented by the location of a crow's food cache. Crows attempt to discover each other's cache locations while also protecting their own. The algorithm uses two parameters, flight length and awareness probability, to control exploration versus exploitation of the search space. Crows update their positions and best found solutions over iterations until a termination criterion is met.
Introductory talk
more technicities in
@inproceedings{schoenauer:inria-00625855,
hal_id = {inria-00625855},
url = {http://hal.inria.fr/inria-00625855},
title = {{A Rigorous Runtime Analysis for Quasi-Random Restarts and Decreasing Stepsize}},
author = {Schoenauer, Marc and Teytaud, Fabien and Teytaud, Olivier},
abstract = {{Multi-Modal Optimization (MMO) is ubiquitous in engineer- ing, machine learning and artificial intelligence applications. Many algo- rithms have been proposed for multimodal optimization, and many of them are based on restart strategies. However, only few works address the issue of initialization in restarts. Furthermore, very few comparisons have been done, between different MMO algorithms, and against simple baseline methods. This paper proposes an analysis of restart strategies, and provides a restart strategy for any local search algorithm for which theoretical guarantees are derived. This restart strategy is to decrease some 'step-size', rather than to increase the population size, and it uses quasi-random initialization, that leads to a rigorous proof of improve- ment with respect to random restarts or restarts with constant initial step-size. Furthermore, when this strategy encapsulates a (1+1)-ES with 1/5th adaptation rule, the resulting algorithm outperforms state of the art MMO algorithms while being computationally faster.}},
language = {Anglais},
affiliation = {TAO - INRIA Saclay - Ile de France , Microsoft Research - Inria Joint Centre - MSR - INRIA , Laboratoire de Recherche en Informatique - LRI},
booktitle = {{Artificial Evolution}},
address = {Angers, France},
audience = {internationale },
year = {2011},
month = Oct,
pdf = {http://hal.inria.fr/inria-00625855/PDF/qrrsEA.pdf},
}
Navigation involves using technology to determine the position, direction, or course of a vehicle or person. Common navigation tools include compasses, maps, and GPS systems. Modern navigation systems use satellites and computers to determine location with precision and guide users to their destinations with detailed directions.
La Unión Europea ha acordado un paquete de sanciones contra Rusia por su invasión de Ucrania. Las sanciones incluyen restricciones a los bancos rusos, la prohibición de la venta de aviones y equipos a Rusia, y sanciones contra funcionarios rusos. Los líderes de la UE esperan que las sanciones aumenten la presión económica sobre Rusia y la disuadan de continuar su agresión contra Ucrania.
La netiqueta es un conjunto de normas de comportamiento que promueven el respeto, la cortesía y la honestidad entre los usuarios de Internet. Se recomienda ser amable, breve y respetuoso al interactuar con otros en foros, chats, correos electrónicos y redes sociales. La netiqueta ayuda a todos a disfrutar de una experiencia online positiva y productiva.
A 1 brentwood frankiln taxi & limo bna airport transportationAshok Kumar
A1 Taxi is your #1 choice for transportation in Brentwood, Franklin, Springhill, Columbia TN, We offer Limo Taxis to BNA Airport for the same prices as Taxi.
The document discusses various grammatical structures and conjunctions. It provides examples of their use, including: not only...but also; despite...; if...; even though...; since...; because of... The examples discuss activities like swimming, studying tutorials online, living in different countries, having a car but cycling, wanting more time, and wanting to live in the country for peace and quiet.
O documento descreve os principais blocos funcionais de um sistema informático, incluindo a estrutura geral com unidades de processamento central, dispositivos de entrada e saída e armazenamento, além de detalhar os componentes centrais e exemplificar dispositivos de armazenamento e entrada/saída.
An isosceles triangle is a triangle with at least two equal sides. This means two angles of the triangle are also equal. An isosceles triangle can be a special case of an equilateral triangle, which has all three sides equal. It can also be an isosceles right triangle, which has one 90 degree angle. Formulas are provided for calculating the height, area, inradius, and centroid of an isosceles triangle.
The document describes the Cuckoo Search optimization algorithm, which was inspired by the brood parasitism behavior of some cuckoo species. It summarizes that cuckoos lay their eggs in other birds' nests, and the algorithm represents solutions as eggs in nests. The three rules of the algorithm are that each cuckoo lays one egg in a random nest, the best nests carry over to the next generation, and some eggs are discovered and removed. It compares Cuckoo Search to other metaheuristic algorithms and lists some applications that have used it.
analysis of algorithm analysis of algorithm analysis of algorithm analysis of algorithm analysis of algorithm analysis of algorithm analysis of algorithm analysis of algorithm analysis of algorithm analysis of algorithm analysis of algorithm analysis of algorithm analysis of algorithm analysis of algorithm analysis of algorithm analysis of algorithm analysis of algorithm analysis of algorithm analysis of algorithm analysis of algorithm analysis of algorithm analysis of algorithm analysis of algorithm analysis of algorithm analysis of algorithm analysis of algorithm analysis of algorithm analysis of algorithm analysis of algorithm analysis of algorithm analysis of algorithm
This document presents a new meta-heuristic optimization algorithm called Cuckoo Search (CS) that is inspired by the brood parasitism of some cuckoo species and the Lévy flight behavior of some birds and insects. The CS algorithm is formulated based on three idealized rules: each cuckoo lays one egg in a randomly selected nest; the best nests with high-quality eggs are carried over to subsequent generations; and a portion of the worst nests are abandoned. New solutions in CS are generated through Lévy flights. The performance of CS is validated on benchmark test functions and compared to genetic algorithms and particle swarm optimization. Results show that CS can find global optima efficiently.
Swarm intelligence and particle swarm optimizationMuhammad Haroon
This document provides an overview of swarm intelligence and particle swarm optimization. It discusses examples of swarm behavior in insects like bees and ants, including how ants communicate through pheromone trails. It then explains particle swarm optimization, modeling it after bird flocking behavior. The key concepts of personal best and global best positions are introduced. Pseudocode for PSO is presented. Finally, ant colony optimization is discussed, modeling optimization problems as paths on weighted graphs and mimicking how ants find food through pheromone trails.
The document summarizes the Cuckoo Search algorithm, which is inspired by the brood parasitism behavior of some cuckoo species. It describes three key aspects of cuckoos' behavior that the algorithm is based on: 1) cuckoos lay their eggs in other birds' nests; 2) if the host bird discovers the foreign egg, it will throw it out or abandon the nest; 3) cuckoo eggs often hatch slightly earlier, allowing the cuckoo chick to evict the other eggs. The algorithm represents each solution as an "egg" in a nest - the aim is to use new solutions to replace inferior solutions. It operates according to three rules: each cuckoo lays one egg, the
This document discusses several metaheuristic optimization algorithms, including Ant Colony Optimization (ACO), Firefly Algorithm, Modified Firefly Algorithm, BAT Algorithm, and Artificial Bee Colony (ABC) algorithm. It provides brief overviews of each algorithm, describing how they are inspired by natural behaviors and processes and outlining their main rules and procedures. The document is presented by Dr. C.Gokul and discusses these algorithms for optimization and problem solving.
The document describes the crow search algorithm (CSA), a bio-inspired metaheuristic optimization technique. CSA is based on the food caching and retrieval behaviors of crows. In CSA, each candidate solution is represented by the location of a crow's food cache. Crows attempt to discover each other's cache locations while also protecting their own. The algorithm uses two parameters, flight length and awareness probability, to control exploration versus exploitation of the search space. Crows update their positions and best found solutions over iterations until a termination criterion is met.
Introductory talk
more technicities in
@inproceedings{schoenauer:inria-00625855,
hal_id = {inria-00625855},
url = {http://hal.inria.fr/inria-00625855},
title = {{A Rigorous Runtime Analysis for Quasi-Random Restarts and Decreasing Stepsize}},
author = {Schoenauer, Marc and Teytaud, Fabien and Teytaud, Olivier},
abstract = {{Multi-Modal Optimization (MMO) is ubiquitous in engineer- ing, machine learning and artificial intelligence applications. Many algo- rithms have been proposed for multimodal optimization, and many of them are based on restart strategies. However, only few works address the issue of initialization in restarts. Furthermore, very few comparisons have been done, between different MMO algorithms, and against simple baseline methods. This paper proposes an analysis of restart strategies, and provides a restart strategy for any local search algorithm for which theoretical guarantees are derived. This restart strategy is to decrease some 'step-size', rather than to increase the population size, and it uses quasi-random initialization, that leads to a rigorous proof of improve- ment with respect to random restarts or restarts with constant initial step-size. Furthermore, when this strategy encapsulates a (1+1)-ES with 1/5th adaptation rule, the resulting algorithm outperforms state of the art MMO algorithms while being computationally faster.}},
language = {Anglais},
affiliation = {TAO - INRIA Saclay - Ile de France , Microsoft Research - Inria Joint Centre - MSR - INRIA , Laboratoire de Recherche en Informatique - LRI},
booktitle = {{Artificial Evolution}},
address = {Angers, France},
audience = {internationale },
year = {2011},
month = Oct,
pdf = {http://hal.inria.fr/inria-00625855/PDF/qrrsEA.pdf},
}
Navigation involves using technology to determine the position, direction, or course of a vehicle or person. Common navigation tools include compasses, maps, and GPS systems. Modern navigation systems use satellites and computers to determine location with precision and guide users to their destinations with detailed directions.
In this paper a new evolutionary algorithm, for continuous nonlinear optimization problems, is surveyed.
This method is inspired by the life of a bird, called Cuckoo.
The Cuckoo Optimization Algorithm (COA) is evaluated by using the Rastrigin function. The problem is a
non-linear continuous function which is used for evaluating optimization algorithms. The efficiency of the
COA has been studied by obtaining optimal solution of various dimensions Rastrigin function in this paper.
The mentioned function also was solved by FA and ABC algorithms. Comparing the results shows the COA
has better performance than other algorithms.
Application of algorithm to test function has proven its capability to deal with difficult optimization
This is about Comparative Analysis of Artificial Bee Colony and Improve Cuckoo Search algorithm, a thesis work done by us. Finally it is published on February-10-2015 on IJARAI. Here you will find the basic of ABC algorithm, ICS algorithm and the comparison between them.
Engineering Optimisation by Cuckoo SearchXin-She Yang
This document summarizes a research paper that proposes a new metaheuristic optimization algorithm called Cuckoo Search (CS). CS is inspired by the breeding behavior of some cuckoo species. The paper describes the rules and steps of the CS algorithm, compares its performance to other algorithms on standard test functions and engineering design problems, and discusses unique features of CS like Lévy flights that make it promising for further research.
These are the slides from a talk I gave about how pollinator foraging behavior can affect flowering plant coexistence. This talk was in the Species Interactions III group at the Ecological Society of America Conference in Portland on August 10, 2017. Included: bonus slides!
This document discusses the bee algorithm, which is an optimization technique inspired by the foraging behavior of honey bees. It begins with an introduction and overview of concepts like nature of bees, hill climbing, swarm intelligence, and bee colony optimization. It then describes the key steps of the proposed bee algorithm, including initializing a population of solutions, evaluating their fitness, selecting sites for neighborhood search, recruiting bees to search those sites, and iterating until an optimal solution is found. An example application to a traveling salesperson problem is provided. The document concludes that bee algorithm can help provide an optimal solution for problems with many possible solutions, such as in artificial intelligence applications.
The document summarizes the Whale Optimization Algorithm (WOA), which is a meta-heuristic optimization algorithm inspired by the hunting behavior of humpback whales. It describes how WOA simulates the bubble-net feeding mechanism of humpback whales to optimize problem solutions. The algorithm includes steps of encircling prey to find the best solution, then exploiting and exploring further to update positions and potentially find an even better solution. WOA iterates through these steps until a termination criterion is met, at which point it outputs the best found solution.
The document summarizes two nature-inspired metaheuristic algorithms: the Cuckoo Search algorithm and the Firefly algorithm.
The Cuckoo Search algorithm is based on the brood parasitism of some cuckoo species. It lays its eggs in the nests of other host birds. The algorithm uses Lévy flights for generating new solutions and considers the best solutions for the next generation.
The Firefly algorithm is based on the flashing patterns of fireflies to attract mates. It considers attractiveness that decreases with distance and movement of fireflies towards more attractive ones. The pseudo codes of both algorithms are provided along with some example applications.
This document discusses the bee algorithm, which is an optimization algorithm inspired by the decision-making process of honey bees. It begins with an introduction and outline, then describes how bees communicate through waggle dances to share information about food sources. The bee algorithm mimics this process by initializing solutions, evaluating fitness, selecting sites for neighborhood search, and recruiting bees to explore solutions. An example application to mathematical function optimization is provided to illustrate the algorithm. Potential applications discussed include training neural networks, load balancing in cloud computing, and more.
The document discusses swarm intelligence and the artificial bee colony (ABC) algorithm. ABC simulates the foraging behavior of honeybee colonies. It includes three groups of bees - employed bees that exploit food sources and share information, unemployed bees called onlookers that choose food sources, and scouts that search for new sources. The algorithm uses this behavior with positive and negative feedback to balance exploration and exploitation to solve optimization problems. It evaluates candidate solutions and replaces poor sources in an iterative process until requirements are met.
2. Major Defence 2014Major Defence 2014 2
Particle Swarm Optimisation (PSO)
PSO is an optimisation procedure based on the
social behaviour of groups of organisations (for
example the flocking of birds and the schooling of
fish)
Individual solutions in a population are viewed as
“particles” that evolve or change their positions
with time
Each particle modifies its position in search space
according to its own experience and also that of a
neighbouring particle by remembering that best
position visited by itself and its neighbours
(combining local and global search methods)
5. Inspiration
Based on the hunting behavior of
canis lupis
Grey wolves
are considered as apex predators,
meaning that they are at the top
of the food chain. Grey wolves
mostly prefer to live in a pack. The
group size is 5–12 on average. Of
particular interest is that they
have a very strict social dominant
hierarchy.
6. Concept
●
The leaders are a male and a female, called alphas.
The alpha is mostly responsible for making decisions
about hunting, sleeping place, time to wake, and so on.
The alpha’s decisions are dictated to the pack. -
Interestingly,
●
the alpha is not necessarily the strongest member of the
pack but the best in terms of managing the pack.
●
The second level in the hierarchy of grey wolves is beta.
The betas are subordinate wolves that help the alpha in
decision-making or other pack activities.
●
and he/she is probably the best candidate to be the
alpha in caseone of the alpha wolves passes away or
becomes very old (i.e. non global optima follower). The
beta wolf should respect the alpha, but commands the
other lower-level wolves as well. It plays the role of an
advisor to the alpha and discipliner for the pack. The
beta reinforces the alpha’s commands throughout the
pack and gives feedback to the alpha.
●
Omega responsible for keeping structure
●
Delta are ranomd sample points akin to scout bees
7. Algorithm
●
Initialize the grey wolf population Xi (i = 1, 2, ..., n)
●
Initialize a, A, and C
●
Calculate the fitness of each search agent
●
X_{alpha} =the best search agent
●
X_{beta} =the second best search agent
●
X_{delta} =the third best search agent
●
while (t < Max number of iterations)
●
for each search agent
●
Update the position of the current search agent by
above equations
●
end for
●
Update a, A, and C C
●
Calculate the fitness of all search agents
●
Update X_alpha, X_beta, and X_delta
●
t=t+1
●
end while
●
return X_alpha
8. Algorithm
●
Circling the prey – local search
●
Where components of vec{a} are linearly
decreased from 2 to 0 over the course of iterations
and r_1, r_2 are random vectors in [0,1].
●
A grey wolf in the position of (X,Y) can update its
position according to the position of the prey
(X*,Y*). Different places around the best agent can
be reached with respect to the current position by
adjusting the value of vec{A} and vec{C} vectors.
For instance, (X*-X,Y*) can be reached by setting
vec{a}=(1,0) and vec{C}=(1,1). Note that the
random vectors r_1 and r_2 allow wolves to reach
any position between the two particular points. So a
grey wolf can update its position inside the space
around the prey in any random location by the
above-mentioned equations.
●
The same concept can be extended to a search
space with n dimensions, and the grey wolves will
move in hyper-cubes (or hyper-spheres) around the
best solution obtained so far.
10. Algorithm
●
On some indication of convergence we start an
exploitation mode. Mathematically the value of
vec{decrease}. Note that the fluctuation range
of vec{A} is also decreased by vec{a}. In other
words vec{A} is a random value in the interval
[-2a,2a] where a is decreased from 2 to 0 over the
course of iterations. When random values of
vec{A} are in [-1,1], the next position of a search
agent can be in any position between its current
position and the position of the prey.
●
With the operators proposed so far, the GWO
algorithm allows its search agents to update their
position based on the location of the alpha, beta,
and delta; and attack towards the prey. However,
the GWO algorithm is prone to stagnation in local
solutions with these operators. Hence the
alogithm's performance is sub optimal in areas of
high variance. The circling mechanism itself is not
sufficient, however it interesting component to
local search
11. Algorithm
●
Hunting:
●
Grey wolves have the ability to recognize the
location of prey and encircle them. The hunt
is usually guided by the alpha. The beta and
delta might also participate in hunting
occasionally. However, in an abstract search
space we have no idea about the location of
the optimum (prey). In order to
mathematically simulate the hunting behavior
of grey wolves, we suppose that the alpha
(best candidate solution) beta, and delta
have better knowledge about the potential
location of prey. Therefore, we save the first
three best solutions obtained so far and
oblige the other search agents (including the
omegas) to update their positions according
to the position of the best search agent
12. Algorithm
●
A alternating divergence and convergence is require to
prevent premature convergence. To measure
convergence/divergence criteria we use vec{c} and
vec{A}
●
Note that C>1 and convergence is indicated by A<1
●
The C vector can be also considered as the effect of
obstacles to approaching prey in nature. Generally
speaking, the obstacles in nature appear in the hunting
paths of wolves and in fact prevent them from quickly
and conveniently approaching prey. This is exactly
what the vector C does. Depending on the position of a
wolf, it can randomly give the prey a weight and make
it harder and farther to reach for wolves, or vice versa.
●
To sum up, the search process starts with creating a
random population of grey wolves (candidate solutions)
in the GWO algorithm. Over the course of iterations,
alpha, beta, and delta wolves estimate the probable
position of the prey. Each candidate solution updates
its distance from the prey. The parameter a is
decreased from 2 to 0 in order to emphasize
exploration and exploitation, respectively. Candidate
solutions tend to diverge from the prey when
|vec{A}|>1 and converge towards the prey when
|vec{A}|<1. Finally, the GWO algorithm is terminated
by the satisfaction of an end criterion.
13. Critique
➔
Works, but not a real hierarchy
➔
Since average is eqully weighted across all
named samples. Nothing seperates an
alpha from a beta
➔
Highly senistive.(Problem dependent) to
hieararchy depth
14. Major Defence 2014Major Defence 2014 14
Bees in Nature
1- Bee colonies can span huge distances. They
are able to accurately search large spaces.
15. Major Defence 2014Major Defence 2014 15
Bees in Nature
Flower patches with plentiful amounts of nectar or
pollen that can be collected with less effort should
be visited by more bees, whereas patches with
less nectar or pollen should receive fewer bees.
This is equivalent to saying areas of high fitness
have a high density of updates.
16. Major Defence 2014Major Defence 2014 16
Bees in Nature
2- Scout bees search randomly from food source
to food source
17. Major Defence 2014Major Defence 2014 17
Bees in Nature
3- The bees who return to the hive, evaluate the
different patches depending on certain quality
threshold (measured as a combination of some
elements, such as sugar content)
18. Major Defence 2014Major Defence 2014 18
Bees in Nature
4- After depositing the nector or pollen the “dance
floor” to perform a “waggle dance”
19. Major Defence 2014Major Defence 2014 19
Bees in Nature
4- After depositing the nector or pollen the “dance
floor” to perform a “waggle dance”
20. Major Defence 2014Major Defence 2014 20
Bees in Nature
5- Bees communicate through this waggle dance
which contains the following information:
1. The direction of flower patches (angle
between the sun and the patch)
2. The distance from the hive (duration
of the dance)
3. The quality rating (fitness) (frequency
of the dance)
21. Major Defence 2014Major Defence 2014 21
Bees in Nature
These information helps the colony to send its
bees precisely
6- Follower bees go after the dancer bee to the
patch to gather food efficiently and quickly
22. Major Defence 2014Major Defence 2014 22
Bees in Nature
7- The same patch will be advertised in the
waggle dance again when returning to the hive is it
still good enough as a food source (depending on
the food level) and more bees will be recruited to
that source
8- More bees visit flower patches with a (fitness)
amount of food
23. Major Defence 2014Major Defence 2014 23
Bees in Nature
Depending on the fitness, a solution or food
source may be abandoned or may become
popular
24. Major Defence 2014Major Defence 2014 24
Artificial Bee Colony Algorithm (ABC)
Initialization Phase
Repeat
Employed Bees Phase
Onlooker Bees Phase
Scout Bees Phase
Memorize the best solution achieved so far
Until(Cycle=Maximum Cycle Number)
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Phases
●
Employed bees:
– Perform a local search to improve the existing solution
– When a solution point cannot be improved further the bee is
reassigned as a scout bee – after a certain threshold limit
●
Onlooker bees:
– Are probabalistically added to the neighborhoods of existing sample
points
– Thus better sources/samples attract more bees in their
neighborhood (positive feedback)
– using the expression given in equation :
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Phases
●
Scout Phase
―
Purely random
―
Population fixed i.e. number of scouts are fixed -
―
Most unemployed bees are allocated to the onlooker worker
base
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Swarm Criteria – What makes a smart
swarm?
The swarm should be able to do simple space and time computations (the proximity
principle).
The swarm should be able to respond to quality factors in the environment (the quality
principle).
The swarm should not commit its activities along excessively narrow channels (the principle
of diverse response).
The swarm should not change its mode of behavior upon every fluctuation of the environment
(the stability principle).
The swarm must be able to change behavior mode when needed (the adaptability principle).
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Variation - the cause
●
Employed bees that cannot locally improve their sources are
re-assigned.
●
The reassignment is independent of where the particle used to be.
●
Thus leading to large jumps. And hence abrupt changes in the
fitness/error.
●
Leads to large improvements very quickly. But...
●
Leads to high variations in the perfomance,
●
Centalizes the algorithm -> something sarm intelligence tries to
prevent
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Lifespan
●
Allows a popuation to improve itself quickly (since information can be
lost or deleted between generations)
●
However,
– No control over information lost
– No information gained
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Where genetic Algs Come in
●
Framework built around the generational concept
●
Allows information transfer between generations:
●
Genetic operators like crossover can be modified to favor specific
types of information transferr
●
e.g. diemensional bias
●
This reduces the variation without icreasing centralization
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Genetic Operators
●
Cross over:
– Single point
– Multi point
– Arithmetic
– Heuristic
– One-way
●
Crossover probability parameter should be reduced as the algorithm
progresses
– Since after initial area allocation is done; conserving generational
information loses priority
●
Mutation
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Proposed Algorithmic Improvement
Initialization Phase
Repeat
●
Context Sensitive parameters
Employed Bees Phase
●
Crossover Phase
Onlooker Bees Phase
Scout Bees Phase
Memorize the best solution achieved so far
●
Mutation Phase
Until(Cycle=Maximum Cycle Number)
•
The Crossover ensures that
information is carried from one
generation to the next
•
Crossover also dampens the
variations effects
•
Muatation allows more effective
local searching
•
Context senitive parameters allow
a more efficient algorithm
•
Why is the operator inserted in this
order? - the answer is not trivial.
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GA – results of experiments
●
Several Xover operators were tried
e.g.
●
Single pt
●
Uniform – best results
●
We even made our own operator
●
Single dir Xover – leads to
a better general population
but hits thrashing problems
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Effectiveness
●
Clearly leads to a more
montonica decrease in error
●
A smoother curve
●
Less varitaion –
uniformity and
consistancy
●
Behavior near higher iterations
show definite improvement
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Effectiveness contd.
● Offers better performance in
higher dimensional problems
● The graph shows the the
performace of ABC vs GA across
30 runs
● Run paramters:
● Low mutation
● Low crossover
● For rastrigin(100)
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Experimental Results
Function ABC - mean(across30runs)
minimum error
ABCwith proposed modi-
fications - mean(across 30
runs) minimum error
ABC std ABC withproposed
modifications std
Sphere
n
i=1
x
2
i 562.55 541.36 39.343 31.394
Griewank 1 + 1
4000
n
i=1
x
2
i
−
n
i=1
cos(
x i√
i
)
0.1497 0.1376 0.008757 0.0086948
Rastrigin An+
n
i=1
x
2
i
− Acos(2πx i ) 1348.84 1307.85 64.885 60.479
Rosenbrock
n
i=1
[(1 − x
2
i
)
2
− 100(x i+1 −
x
2
i
)
2
]
767751.64 729240.13 9.54E+004 8.24E+004
Ackley − ae
− b
i=D
i=1
x 2
i
D
−
e
i=D
i=1
cos (cx i )
D
+a +e
9.1524613695 9.0952396525 0.045036 0.03556
Multi
Dimensional
Easom
i=D
i=1
cos (x i )e
−
i=D
i=1
(x i
− π)
2
0 0 0 0
Schwefel 418.9829D −
D
1
x i sin( |x i |)
41389.9780380048 41371.3919573781 195.8 156.84
Zakharov
i=D
i=1
x
2
i
+
0.5
i=D
i=1
ix i
2
+
0.5
i=D
i=1
ix i
4
7.85E+002 7.91E+002 2.51E+003 3.95E+003
40. Major Defence 2014Major Defence 2014 40
Proposed Modifications to the ABC:
Analysis
●
The Proposed algorithm show significantly lower variation in runs and
a steadier monotonic decrease in error
●
The probability of premature convergence is mch lower
– Due to underlying ABC structure
– Control of information flow between generation
●
Proposed modifications are Local
●
Enables a high degree of distributiveness and parallizability
―
Relatively Cheap O(1) – O(n) [depending on option opted for]
―
Minimizes variance
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Models
●
No known accurate models for algorithm
●
Original model very complex uses tensors... really doesn't give too much insight
– Tensor construct grows expoentially ... not computationaly feasible
●
2 phase model
– Local phase
– Non local phase
●
Pumping model
– Uses modified voroni diagram (may not use euclidean distance metric)
– Scales with number of extreama
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Pumping model
●
Create a cover of the space
●
Cover must centre aound
extremas
●
Each set has a fixed search
time associated with it
●
Can be based on saddle
points/extreamas, contours,
voronoi diagram with any metric
●
The search time depends on
●
Area of the cover
●
Magnitude of extrema (relative
depth of minima and relative
height for maxima)
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Visualization
Projection into subspace leads to loss information;
we need to minimize it
Users preferr:
●
Linear projection easier to corelate
●
Limited or no change in basis
This implies:
●
Use linear embedding (eigen vector based,
LDA, etc) no non linear (kohonen maps, etc)
●
Cannot use PCA, etc at each instant of time
instead rotate the axis by certain amount
●
Amount calculated is theta. Have found an
equation forit
●
How to rotate is still a big question
Fraction of population at maximum extrema
45. An Intelligent System:
from Birds, Bees, Genes and
Wolves to...
The swarm
Context sensitive parameters
Intra generation information passing
Inter generationimformation passing
Hirarchies
global local
Finite lifespan
PSO
GA
ABC
Multiple sample points
GWO
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Future work
Context sensitive parameters: we have just scratached the surface
Layered models
– Hierarchy based GWO is not a true hierarchy based
Semi localized models – control degree of localization
Memtic search – type1,2,3
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Bibliography
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[2]Brownlee, Jason. Clever algorithms: nature-inspired programming recipes. Jason Brownlee, 2011.
[3]Kollar, Daphne, and Nir Friedman. Probabilistic graphical models: principles and techniques. The MIT Press, 2009.
[4]Pham, D. T., et al. "The bees algorithm–a novel tool for complex optimisation problems." Proceedings of the 2nd Virtual International Conference on
Intelligent Production Machines and Systems (IPROMS 2006). 2006.
[5]The article describes the Bees Algorithm. It first describes existing swarm/evolutionary approaches pointing out that these require a number of
parameters. It then details the behavior of bees in nature.
[6]Karaboga, Dervis, and Bahriye Akay. "A comparative study of artificial bee colony algorithm." Applied Mathematics and Computation 214.1 (2009):
108-132.
49. Major Defence 2014Major Defence 2014 49
[7]Larrañaga, Pedro, et al. "A review on evolutionary algorithms in Bayesian network learning and inference tasks."
Information Sciences (2013).
[8]Zitzler, Eckart, Kalyanmoy Deb, and Lothar Thiele. "Comparison of multiobjective evolutionary algorithms: Empirical
results. (revised version)" Evolutionary computation 8.2 (2000): 173-195.
[9]Shah, Sameena, Ravi Kothari, and Suresh Chandra. "Trail formation in ants. A generalized Polya urn process." Swarm
Intelligence 4.2 (2010): 145-171.
[10]Shah, Sameena, et al. "Mathematical Modeling and Convergence Analysis of Trail Formation." AAAI. 2008.
[11]Mitchell, Melanie. "An introduction to genetic algorithms (complex adaptive systems)." (1998).
50. Major Defence 2014Major Defence 2014 50
[12]Pham, D. T., et al. "The bees algorithm–a novel tool for complex optimisation problems." Proceedings of the 2nd Virtual International
Conference on Intelligent Production Machines and Systems (IPROMS 2006). 2006.
[13]Goldberg, David E., and John H. Holland. "Genetic algorithms and machine learning." Machine learning 3.2 (1988).