_ig5 assignment final major project 2014 to 2015thomasmcd6
This document outlines the tasks and assessment criteria for a student's final major project. The project requires the student to:
1) Independently devise and manage a creative media production from pre-production to post-production. The project must relate to at least one discipline such as video, audio, motion graphics, photography or graphic design.
2) Develop initial ideas using techniques like mind maps and pitch a proposal for their chosen project.
3) Conduct research and pre-production planning including risk assessments, storyboards, schedules and test materials.
4) Produce the final media product according to their proposal and brief.
5) Evaluate their work by gathering audience feedback and analyzing the technical
Secondary research source analysis sheet video 1 thomasmcd6
This tutorial video teaches the basics of making a game using Construct 2. It is presented from the perspective of a single instructor who created the video. The video provides factual information about Construct 2 by demonstrating how to set up events for a platform game, but may also include some opinions of the creator about preferred ways to approach certain tasks. The key question addressed is how to make a platform game using Construct 2. The most important information conveyed is how different events are structured in the game development tool. After watching the tutorial, the viewer would understand some basic techniques for building their own game, such as setting up events.
Secondary research source analysis sheet video 1thomasmcd6
This video tutorial teaches the basics of creating a platform game using Construct 2. The tutorial is presented by thenewboston and provides a factual overview of the Construct 2 game engine and how to build a simple example game. It addresses how to set up events and objects to control game mechanics and shows the different event types available to game developers. The most important information is the demonstration of how events can be used differently to program gameplay.
Secondary research source analysis sheet video 1thomasmcd6
This video tutorial teaches the basics of creating a platform game using Construct 2. The tutorial is presented by thenewboston and provides a factual overview of the Construct 2 game engine and how to build a simple example game. It addresses how to set up events to control game mechanics and demonstrates different event types. The most important information is how to structure events to control the game's flow and behavior.
Final major project production diary template 2014 2015 1thomasmcd6
This document contains weekly progress updates for the development of a platform game created using Construct 2. It details the ongoing work, such as completing tutorials, adding enemy sprites and movement, creating multiple levels, implementing scoring, health bars, and win/lose conditions. Problems encountered include bugs and slow enemy movement. Plans for future work include improving artwork, adding coins, teleportation, and animations.
Secondary research source analysis sheet video 2thomasmcd6
This secondary research analysis sheet summarizes a YouTube tutorial on creating a menu/title screen in Construct 2. The tutorial, created by ConstructTutorials, provides factual information from a single author on how to make a main menu in Construct 2. The most important information is the specific behaviors and steps shown to create the menu. The analysis concludes with information on how the student will design their own game menu after reviewing the tutorial.
Secondary research source analysis sheet please workthomasmcd6
This tutorial video teaches the basics of making a game using Construct 2. It is presented from the perspective of a single instructor who created the video. The video provides factual information on how to make a platform game in Construct 2, showing different events and how they relate to the game maker. The most important information is the demonstration of how events are programmed differently. After watching, the conclusion one could arrive at is having learned some basic techniques for their own game development in Construct 2.
_ig5 assignment final major project 2014 to 2015thomasmcd6
This document outlines the tasks and assessment criteria for a student's final major project. The project requires the student to:
1) Independently devise and manage a creative media production from pre-production to post-production. The project must relate to at least one discipline such as video, audio, motion graphics, photography or graphic design.
2) Develop initial ideas using techniques like mind maps and pitch a proposal for their chosen project.
3) Conduct research and pre-production planning including risk assessments, storyboards, schedules and test materials.
4) Produce the final media product according to their proposal and brief.
5) Evaluate their work by gathering audience feedback and analyzing the technical
Secondary research source analysis sheet video 1 thomasmcd6
This tutorial video teaches the basics of making a game using Construct 2. It is presented from the perspective of a single instructor who created the video. The video provides factual information about Construct 2 by demonstrating how to set up events for a platform game, but may also include some opinions of the creator about preferred ways to approach certain tasks. The key question addressed is how to make a platform game using Construct 2. The most important information conveyed is how different events are structured in the game development tool. After watching the tutorial, the viewer would understand some basic techniques for building their own game, such as setting up events.
Secondary research source analysis sheet video 1thomasmcd6
This video tutorial teaches the basics of creating a platform game using Construct 2. The tutorial is presented by thenewboston and provides a factual overview of the Construct 2 game engine and how to build a simple example game. It addresses how to set up events and objects to control game mechanics and shows the different event types available to game developers. The most important information is the demonstration of how events can be used differently to program gameplay.
Secondary research source analysis sheet video 1thomasmcd6
This video tutorial teaches the basics of creating a platform game using Construct 2. The tutorial is presented by thenewboston and provides a factual overview of the Construct 2 game engine and how to build a simple example game. It addresses how to set up events to control game mechanics and demonstrates different event types. The most important information is how to structure events to control the game's flow and behavior.
Final major project production diary template 2014 2015 1thomasmcd6
This document contains weekly progress updates for the development of a platform game created using Construct 2. It details the ongoing work, such as completing tutorials, adding enemy sprites and movement, creating multiple levels, implementing scoring, health bars, and win/lose conditions. Problems encountered include bugs and slow enemy movement. Plans for future work include improving artwork, adding coins, teleportation, and animations.
Secondary research source analysis sheet video 2thomasmcd6
This secondary research analysis sheet summarizes a YouTube tutorial on creating a menu/title screen in Construct 2. The tutorial, created by ConstructTutorials, provides factual information from a single author on how to make a main menu in Construct 2. The most important information is the specific behaviors and steps shown to create the menu. The analysis concludes with information on how the student will design their own game menu after reviewing the tutorial.
Secondary research source analysis sheet please workthomasmcd6
This tutorial video teaches the basics of making a game using Construct 2. It is presented from the perspective of a single instructor who created the video. The video provides factual information on how to make a platform game in Construct 2, showing different events and how they relate to the game maker. The most important information is the demonstration of how events are programmed differently. After watching, the conclusion one could arrive at is having learned some basic techniques for their own game development in Construct 2.
Secondary research source analysis sheet video 1thomasmcd6
This tutorial video teaches the basics of creating a platform game background using Construct 2. The video is presented by thenewboston and shows how to add specific platformer behaviors like jumping. While the information provided is mostly factual about the game development process using Construct 2, it also reflects the presenter's opinions and preferences. The key question addressed is how to make a platform game in Construct 2. The most important information is the demonstration of specific platform game mechanics. After watching the video, the student concluded how they will develop the background for their own platform game project.
Secondary research source analysis sheet video 3thomasmcd6
This secondary research analysis sheet summarizes a YouTube tutorial on creating a menu/title screen in Construct 2. The tutorial, created by ConstructTutorials, provides factual information from a single author on how to make a main menu in Construct 2. The most important information is the specific behaviors and steps shown to create the menu. The analysis concludes with information on how the student will design their own game menu after reviewing the tutorial.
Secondary research source analysis sheet video 2thomasmcd6
This tutorial teaches how to make a main menu in Construct 2. The video provides factual information from the perspective of the creator of the tutorial, ConstructTutorials, on how to create a menu screen in Construct 2 by demonstrating specific behaviors and functions. It addresses the key question of how to make a main menu in Construct 2 and shows the most important information of the specific platformer behaviors needed to do so, concluding with how the information can be applied to creating a game menu.
Final major project production diary template 2014 2015 2thomasmcd6
This document contains weekly progress updates for a student's major creative media production project from January to June. It outlines the tasks completed each week such as finishing tutorials, adding gameplay elements like enemies and levels, debugging issues, and creating art assets. The student aims to complete the game by adding a boss battle, victory/game over screens, and final animations in the coming weeks.
Final major project production diary template 2014 2015thomasmcd6
This document contains weekly progress updates for the development of a platform game created using Construct 2. It details the ongoing work, including completing tutorials, adding gameplay elements like enemies, powerups, and levels, debugging issues, and improving graphics. The developer aims to finish animations and polish the game over the remaining weeks.
The document describes the process of designing a virtual environment in Unity. The creator first made a terrain and added mountains, sand, grass, and a waterfall. They then decided to focus on a medieval castle and added consistent cliff textures and a forest. Houses, boats, a bridge, and snowy mountains were placed to develop a town under siege. The castle was resized and the surrounding terrain adjusted for realism. Walls were added around the town for protection that could only be accessed past the castle.
The document is a glossary assignment for a games design course requiring the student to research and define 15 key video game development terms. For each term, the student provides a short definition from an online source along with an explanation of how the term relates to their own game production practice. The terms defined include things like alpha/beta testing, debugging, rendering, physics, and anti-aliasing among others. The document demonstrates the student's understanding of fundamental concepts and techniques used in video game development.
The document describes a scene from the real-time strategy game Company of Heroes set during World War 2 in a forest near Carpiquet. It analyzes the sounds used at different times in the scene to set the mood, including recorded birds, a piano, guns firing, and planes landing that were digitally altered. As an RTS game, it would be expected to have environmental sounds and background music, which this scene does through recorded nature noises. Dialogue between German and British soldiers features different accents recorded by native speakers.
1) The game scene is set on a pirate ship in the Caribbean, and the developers aimed to immerse players by only including ambient sounds of the ship rather than music. They likely achieved this by physically recording ship parts moving and manipulating the sounds in software.
2) At different points in the scene, the mood shifts from calm to threatening to conversationally calm. Background noises were added to make a character seem more scary, likely using manipulated violin sounds.
3) As a 1700s RPG, common sounds would include weapons, carriages, and ships. In this scene, only ship sounds were included. The developers physically recorded ship movements and edited the sounds on software.
The document provides definitions for terms related to sound design and production. It includes a glossary with terms like Foley artistry, sound libraries, sound file formats (.wav, .aiff, .au, .smp), and lossy compression. For each term, it provides a short definition from an online source and describes how the term relates to the author's own production practice.
This document contains a glossary of terms related to sound design and production for a games design course. It provides definitions for terms like Foley artistry, sound libraries, file formats like .wav and .aiff, audio limitations involving sound cards and processors, and other concepts. For each term, it gives a short definition from an online source and asks the student to describe how the term relates to their own production practice.
Secondary research source analysis sheet video 1thomasmcd6
This tutorial video teaches the basics of creating a platform game background using Construct 2. The video is presented by thenewboston and shows how to add specific platformer behaviors like jumping. While the information provided is mostly factual about the game development process using Construct 2, it also reflects the presenter's opinions and preferences. The key question addressed is how to make a platform game in Construct 2. The most important information is the demonstration of specific platform game mechanics. After watching the video, the student concluded how they will develop the background for their own platform game project.
Secondary research source analysis sheet video 3thomasmcd6
This secondary research analysis sheet summarizes a YouTube tutorial on creating a menu/title screen in Construct 2. The tutorial, created by ConstructTutorials, provides factual information from a single author on how to make a main menu in Construct 2. The most important information is the specific behaviors and steps shown to create the menu. The analysis concludes with information on how the student will design their own game menu after reviewing the tutorial.
Secondary research source analysis sheet video 2thomasmcd6
This tutorial teaches how to make a main menu in Construct 2. The video provides factual information from the perspective of the creator of the tutorial, ConstructTutorials, on how to create a menu screen in Construct 2 by demonstrating specific behaviors and functions. It addresses the key question of how to make a main menu in Construct 2 and shows the most important information of the specific platformer behaviors needed to do so, concluding with how the information can be applied to creating a game menu.
Final major project production diary template 2014 2015 2thomasmcd6
This document contains weekly progress updates for a student's major creative media production project from January to June. It outlines the tasks completed each week such as finishing tutorials, adding gameplay elements like enemies and levels, debugging issues, and creating art assets. The student aims to complete the game by adding a boss battle, victory/game over screens, and final animations in the coming weeks.
Final major project production diary template 2014 2015thomasmcd6
This document contains weekly progress updates for the development of a platform game created using Construct 2. It details the ongoing work, including completing tutorials, adding gameplay elements like enemies, powerups, and levels, debugging issues, and improving graphics. The developer aims to finish animations and polish the game over the remaining weeks.
The document describes the process of designing a virtual environment in Unity. The creator first made a terrain and added mountains, sand, grass, and a waterfall. They then decided to focus on a medieval castle and added consistent cliff textures and a forest. Houses, boats, a bridge, and snowy mountains were placed to develop a town under siege. The castle was resized and the surrounding terrain adjusted for realism. Walls were added around the town for protection that could only be accessed past the castle.
The document is a glossary assignment for a games design course requiring the student to research and define 15 key video game development terms. For each term, the student provides a short definition from an online source along with an explanation of how the term relates to their own game production practice. The terms defined include things like alpha/beta testing, debugging, rendering, physics, and anti-aliasing among others. The document demonstrates the student's understanding of fundamental concepts and techniques used in video game development.
The document describes a scene from the real-time strategy game Company of Heroes set during World War 2 in a forest near Carpiquet. It analyzes the sounds used at different times in the scene to set the mood, including recorded birds, a piano, guns firing, and planes landing that were digitally altered. As an RTS game, it would be expected to have environmental sounds and background music, which this scene does through recorded nature noises. Dialogue between German and British soldiers features different accents recorded by native speakers.
1) The game scene is set on a pirate ship in the Caribbean, and the developers aimed to immerse players by only including ambient sounds of the ship rather than music. They likely achieved this by physically recording ship parts moving and manipulating the sounds in software.
2) At different points in the scene, the mood shifts from calm to threatening to conversationally calm. Background noises were added to make a character seem more scary, likely using manipulated violin sounds.
3) As a 1700s RPG, common sounds would include weapons, carriages, and ships. In this scene, only ship sounds were included. The developers physically recorded ship movements and edited the sounds on software.
The document provides definitions for terms related to sound design and production. It includes a glossary with terms like Foley artistry, sound libraries, sound file formats (.wav, .aiff, .au, .smp), and lossy compression. For each term, it provides a short definition from an online source and describes how the term relates to the author's own production practice.
This document contains a glossary of terms related to sound design and production for a games design course. It provides definitions for terms like Foley artistry, sound libraries, file formats like .wav and .aiff, audio limitations involving sound cards and processors, and other concepts. For each term, it gives a short definition from an online source and asks the student to describe how the term relates to their own production practice.