1) It is risky to simply ask users what features they want or make choices based on the designer's preferences because users may still be unsatisfied and designers do not truly understand the user's needs.
2) Personas provide a fictional example user that represents real users and their goals/values to help design teams make objective decisions and build effective tools that satisfy users.
3) Involving all stakeholders in persona development provides a shared understanding of who they are designing for to create the most effective experience.