2. Here, these are all the clips I’ve recorded. I decided not to rename
the files as although it would help tremendously in ordering the
film, I don’t have enough time spare to be able to rename them as I
must focus on getting this first draft done for the date I set for
myself. However, what I did do was separate the footage that I
knew wasn’t going to make it into the product into a separate folder
so then I didn’t waste time with footage I wasn’t going to use. If I
didn’t complete the project’s first draft for the deadline I set myself,
I wouldn’t be able to check over it as thoroughly as I would have
wanted too as otherwise there would’ve been more areas that
needed immediate improvement which I didn’t need feedback on
as I am already aware of these issues. Moreover, with the
feedback, I want to have feedback which I didn’t know/ didn’t take
under consideration so then I can make the product as high-quality
as possible.
3. Here, to put the clips into the timeline, I simply
dragged the clips to where I wanted them to go.
Furthermore, to split the clips, I clicked the orange
scissors icon that is on the timeline which splits the
clip directly in which I can delete whatever I’d like
by pressing right on the mouse or ctrl+B on the
clip I’d like to delete and hovering over the delete
option. This tool allowed me to cut out all the dead
space and increase the structure and flow of the
short horror film. If I didn’t use this tool, the overall
quality of the product would have drastically
reduced as there would be a lot of awkward
pauses in between scenes and would ruin the
smooth flow I aim to achieve.
4. Here, I decided to raise the brightness of the nightmare
sequences so then it is very visible whilst having darkened
under tones. This increases the quality of the short horror
film as it means that scenes can still be dark but have
visibility which will engage my target audience since they
wouldn’t want to watch something if it was too dark to
make out anything. To do this, I double clicked on the clip I
wanted to be effected, then go to the ‘edit’ section which
gives a host of options, then I clicked on the tone, and
adjusted it accordingly. Furthermore, I experimented with
different hues of colour so then I could represent the
nightmare sequences in the best quality I could. In
addition, this allowed me to look at the effects part of the
editing software which showcased a black and white filter
which I decided to use as it accurately represented the
demonic character.
5. Here, I experimented with different transitions for my text however I
believe they would’ve taken away from the final product, so I deleted
them and eventually decided on a text specific transition that made it
more seamless. To do this, I double clicked the text bar, went to the
animation section, dragged the specific animation I wanted onto the
text bar on the timeline and adjust it by moving the white dots to
where I wanted the text to be. In addition, I experimented with how
long I wanted the transitions to be and, in the end, having it go across
the full text made the product more professional. It also improved the
flow and seamlessness of the product as if I didn’t do this, the text
would just pop up out of nowhere which would make the product look
very amateur which goes against all my aims for this project. This also
allowed the text to not feel out of place along with the fact that it made
the opening credits more professional.
6. Here, with the text, to add to the high quality, I
added an effect which made it so the text will go
up the screen. This added to the quality of the
product as rather than the text just appear and
disappear, it resembled a professional movie with
the credits. To do this, I dragged the effect onto
the timeline and specifically on the text and
adjusted how long it would last by dragging the
bar in the middle of the text bar to make it longer
or shorter. If I didn’t do this, the seamlessness of
the product would have been made redundant as
the entire product needs to resemble a high
quality otherwise any flaws become more
apparent.