This review provides a lengthy and detailed summary of the real-time strategy game Warlock 2: The Exiled. It describes the gameplay which involves founding and managing cities, exploring the map, researching spells, building armies, and battling other mages. It notes both positives such as depth, customization, and accessibility, as well as criticisms like passive AI and potential for repetitive sessions. Overall it finds the game successfully stands apart from others in the genre with its relaxed yet engaging approach.
Tanik was born in a humble background near Arpinum in Latium. He had a military career, serving first in Spain and later becoming a praetor and marrying into the powerful Julii family. As a commander in Africa against Jugurtha, he had some success but another took credit for negotiations. After a Roman defeat against northern barbarians, Tanik was elected consul again due to his reputation from Africa. As consul from 105-101 BC, his task was to destroy the Cimbri and Teutones who had earlier defeated Rome, which he accomplished through two decisive victories.
Tanik was born in humble beginnings near Arpinum in Latium. He rose through the ranks of the military, becoming a praetor and marrying into a powerful family. As consul, he defeated Jugurtha in Africa by enlisting the poor of Rome into the army, creating a professional force. When northern barbarians defeated Rome at Arausio, Tanik was elected consul again. He then destroyed the menaces of the Cimbri and Teutones in two decisive battles, saving Rome from further threat.
Tanik was born in humble beginnings near Arpinum in Latium. He rose through the ranks of the military, becoming a praetor and marrying into a powerful family. As consul, he defeated Jugurtha in Africa by enlisting the poor into the army, creating a professional force. When Rome was later threatened by northern barbarians who had crushed their armies, Tanik was elected consul again. He then destroyed this menace through two decisive victories, annihilating the Teutones in 102 BC and the Cimbri in 101 BC, saving Rome.
Money is described as the modern day devil that is the root cause of many of humanity's greatest evils and problems. It has led to brutal wars that killed countless innocents, prejudices that exploited people, widespread poverty and starvation, environmental destruction, manipulation and exploitation of people, conflicts between families and groups, discrimination, wildlife poaching, rape, and more. While these issues also have other complex contributing factors, the passage argues that the overarching driving force behind much of human suffering is the insatiable pursuit and worship of money above all else in modern society.
На английском.
Книга о том , как сильные мира сего манипулируют обществом в корыстных целях для оправдывания насилия через обесчеловечивание других и прививания чувства национального превосходства.
Caesar is portrayed as a great warrior who has won many victories. However, he is also shown to be superstitious, wavering in his decisions, and arrogant. While he acknowledges his military strength, he is dismissive of omens and soothsayers. Cassius tries to turn Brutus against Caesar by describing private weaknesses of Caesar. Ultimately, Caesar's arrogance and refusal to heed warnings lead to his assassination at the hands of Brutus and the other conspirators.
LED Aviation & Obstruction Lights
Manufactured by Elektro Control Industries
Usage:
Airport: Taxiway, Obstruction
High Raise Buildings
Restricted Areas Marking
Tanik was born in a humble background near Arpinum in Latium. He had a military career, serving first in Spain and later becoming a praetor and marrying into the powerful Julii family. As a commander in Africa against Jugurtha, he had some success but another took credit for negotiations. After a Roman defeat against northern barbarians, Tanik was elected consul again due to his reputation from Africa. As consul from 105-101 BC, his task was to destroy the Cimbri and Teutones who had earlier defeated Rome, which he accomplished through two decisive victories.
Tanik was born in humble beginnings near Arpinum in Latium. He rose through the ranks of the military, becoming a praetor and marrying into a powerful family. As consul, he defeated Jugurtha in Africa by enlisting the poor of Rome into the army, creating a professional force. When northern barbarians defeated Rome at Arausio, Tanik was elected consul again. He then destroyed the menaces of the Cimbri and Teutones in two decisive battles, saving Rome from further threat.
Tanik was born in humble beginnings near Arpinum in Latium. He rose through the ranks of the military, becoming a praetor and marrying into a powerful family. As consul, he defeated Jugurtha in Africa by enlisting the poor into the army, creating a professional force. When Rome was later threatened by northern barbarians who had crushed their armies, Tanik was elected consul again. He then destroyed this menace through two decisive victories, annihilating the Teutones in 102 BC and the Cimbri in 101 BC, saving Rome.
Money is described as the modern day devil that is the root cause of many of humanity's greatest evils and problems. It has led to brutal wars that killed countless innocents, prejudices that exploited people, widespread poverty and starvation, environmental destruction, manipulation and exploitation of people, conflicts between families and groups, discrimination, wildlife poaching, rape, and more. While these issues also have other complex contributing factors, the passage argues that the overarching driving force behind much of human suffering is the insatiable pursuit and worship of money above all else in modern society.
На английском.
Книга о том , как сильные мира сего манипулируют обществом в корыстных целях для оправдывания насилия через обесчеловечивание других и прививания чувства национального превосходства.
Caesar is portrayed as a great warrior who has won many victories. However, he is also shown to be superstitious, wavering in his decisions, and arrogant. While he acknowledges his military strength, he is dismissive of omens and soothsayers. Cassius tries to turn Brutus against Caesar by describing private weaknesses of Caesar. Ultimately, Caesar's arrogance and refusal to heed warnings lead to his assassination at the hands of Brutus and the other conspirators.
LED Aviation & Obstruction Lights
Manufactured by Elektro Control Industries
Usage:
Airport: Taxiway, Obstruction
High Raise Buildings
Restricted Areas Marking
Hitman’s 10 most satisfying assassinations www.gamebasin.comGameBasin.com
The document discusses the 10 most memorable villains from the Hitman video game series that are particularly loathsome or reprehensible. It describes each villain's backstory and crimes, ranging from sexual exploitation and human trafficking to murder, torture, and incest. Each villain is assigned a ranking based on the heinousness of their acts and their memorable assassinations by Agent 47 in the games.
Wild star game review www.gamebasin.comGameBasin.com
WildStar is an MMO set on the planet Nexus where two factions, the Exiles and Dominion, are battling for control. The game features distinctive cartoony graphics and unusual races not seen in other MMOs. Players choose one of six classes and eight races, and then a path that determines their quests. While the gameplay is similar to World of Warcraft, features like housing plots and an emphasis on group dungeons add new dimensions. Overall, the review finds WildStar to have a lot of content for players willing to pay the subscription fee.
10 most expensive video games of all time www.gamebasin.comGameBasin.com
The document discusses the 10 most expensive video games ever produced according to industry analysts. It details how the costs of AAA game development have risen drastically over the years, with modern blockbuster franchises like Grand Theft Auto IV and Red Dead Redemption costing upwards of $100 million to produce due to their large scope and Hollywood-level production values. The most notable examples are Final Fantasy VII, which had a $145 million total budget when including its $100 million marketing campaign aimed at breaking into the Western market, and Disney Infinity, on which Disney spent over $100 million to compete with the lucrative Skylanders franchise.
10 coolest canine companions in gaming www.gamebasin.comGameBasin.com
The document discusses and ranks the 10 coolest canine companions in gaming. It describes how dogs are often loyal sidekicks that provide companionship and assistance to players. It then proceeds to discuss each of the top 10 dogs in gaming, including their backstories, abilities, and what makes them notable companions. The number one spot goes to Koromaru, a Shiba Inu from Persona 3 that can summon a Persona to attack enemies and has social links with characters.
Toyota Motor Corporation is a Japanese automotive manufacturer founded in 1937 by Kiichiro Toyoda. As of 2014, Toyota was the largest listed company in Japan by market capitalization and revenue. Toyota produces vehicles under 5 brands and is headquartered in Toyota City, Aichi Prefecture, Japan. It employs over 333,000 people worldwide.
The document describes Elektro Control Industries, a Pakistani engineering solutions company. It provides information on their Remote Detonation System (RDS), including that it uses a master control unit to remotely detonate multiple slave units from up to 5km away in vegetation or 25km at line of sight. It also discusses ECI's capabilities, strengths like cost-effective and user friendly solutions, and their commitment to employees through training and health/education benefits.
The future of AI is interactivity - Weave.aiSwiftKeyComms
Weave.ai's co-founder Stéphane Bura argues devices need to become truly interactive - but that it will require a cultural shift and an AI -lead approach. He was one of the main speakers at SwiftKey's latest AI meet up. www.swiftkey.com
Fiber Mast Antenna System
Manufactured by "Elektro Control Industries"
About FAMAS: FMAS 100 Mast System is specially designed for the installation of VHF/UHF (Single / Dual / Multiple) ground antenna dipoles. The system can simultaneously install two Omni directional or multiple directional antenna dipoles on same axis.
This document is an excerpt from the ancient Chinese military treatise The Art of War by Sun Tzu. It discusses five factors that must be considered in warfare: the moral law, heaven, earth, the commander, and discipline/method. Sun Tzu asserts that understanding these five factors is essential for achieving victory in battle. A commander who knows these five factors will be victorious, while one ignorant of them will fail. The passage also emphasizes the importance of deception, adapting plans to changing circumstances, attacking weaknesses, and securing victory without actual combat through strategic positioning.
This document contains summaries of excerpts from Machiavelli's The Prince. The summaries discuss Machiavelli's views on topics such as the nature of ideas, wisdom, seeking truth over imaginary concepts, learning from history's great men, Cesare Borgia's use of cruelty and force, strategic cruelty, adapting to changing circumstances, the importance of armies and laws, international relations, maintaining internal and external security, preventing the rise of other powers in Italy, satisfying the people over the nobles, and analyzing Rome's political perfection.
This document is an excerpt from the classic Chinese military strategy text "The Art of War" by Sun Tzu. It discusses foundational concepts in waging war including the five constant factors to consider (moral law, heaven, earth, commander, discipline), the importance of deception and not fighting battles, attacking where the enemy is unprepared, ensuring the army's morale and trust in leadership, and securing victory by avoiding defeat rather than seeking to defeat the enemy directly. The overall message is that the best general wins through strategy and positioning rather than brute force or lengthy battles.
This document is an excerpt from the classic Chinese military strategy text "The Art of War" by Sun Tzu. It discusses foundational concepts in waging war including the five constant factors to consider (moral law, heaven, earth, commander, discipline), the importance of deception and maintaining an advantage over the enemy, different tactical approaches depending on relative force sizes, and the need to secure victory before battle is engaged. The overall message is that the most skilled generals achieve success through careful planning and positioning rather than direct confrontation or prolonged warfare.
This document describes a proposed "Non-Linear Maneuver Brigade" (NLMB) force structure. The NLMB is designed to operate independently in contested areas using existing equipment organized in an innovative air/ground combined arms approach. It aims to control large areas, support special operations forces, and provide quick reaction forces. Composed primarily of tracked vehicles for cross-country mobility, it can maneuver in 2D and 3D to locate and destroy asymmetric threats while minimizing local presence. The NLMB seeks to address shortcomings of current forces that are reliant on vulnerable supply lines and unable to penetrate closed terrain through independent, logistically light operations employing air resupply if needed.
This document provides information about Sun Tzu's classic work "The Art of War". It begins with a brief introduction stating that "The Art of War" is considered the oldest military treatise in the world. It then provides contents of the book, organized into 13 chapters that discuss strategies for warfare such as laying plans, waging war, attack by stratagem, tactical dispositions, energy, weak points and strong points, maneuvering, variation in tactics, the army on the march, terrain, the nine situations, the attack by fire, and the use of spies. The document aims to make this classic text more accessible to readers.
This document provides information about Sun Tzu's classic work "The Art of War". It begins with a title and description, noting that it is considered the oldest military treatise in the world. It then provides contents of the book, organized into 13 chapters covering topics like laying plans, waging war, attack by stratagem, and using spies. The document aims to aid in the distribution of this public domain text in multiple formats as part of the Classic Etexts Series.
Writings on the Command & Conquer game series (originally from PlanetCNC)Stephen Cheng
Now this is a blast from the past. Back when I was an aspiring writer as a teenager, I decided to write essays about the “Command & Conquer” franchise—it was, and still is, a noted real-time strategy computer game series. These articles appeared on the PlanetCNC fan site, which used to be active in the 1990s and 2000s. An archived, or mirrored, version is available at this link: http://planetcnc.gamespy.com/index.html
I’ve moved on from gaming a long time ago, but I thought I’d put these writings up in one document. It’s a chance for readers to check out my early work… and to see something that’s “out of the way”, practically a curio (or a series of curios).
Stephen Cheng
May 22, 2020
This document is a translation of Sun Tzu's classic work "The Art of War" which discusses strategic and tactical thinking for military planning and operations. It covers 13 chapters that provide advice on laying plans, waging war, attacking with stratagem, tactical dispositions, energy, weak points and strong points, maneuvering, variation in tactics, armies on the march, terrain, the nine situations, attacking with fire, use of spies, and concludes with the end. The work emphasizes deception, flexibility, efficiency and maintaining morale to defeat opponents.
Hitman’s 10 most satisfying assassinations www.gamebasin.comGameBasin.com
The document discusses the 10 most memorable villains from the Hitman video game series that are particularly loathsome or reprehensible. It describes each villain's backstory and crimes, ranging from sexual exploitation and human trafficking to murder, torture, and incest. Each villain is assigned a ranking based on the heinousness of their acts and their memorable assassinations by Agent 47 in the games.
Wild star game review www.gamebasin.comGameBasin.com
WildStar is an MMO set on the planet Nexus where two factions, the Exiles and Dominion, are battling for control. The game features distinctive cartoony graphics and unusual races not seen in other MMOs. Players choose one of six classes and eight races, and then a path that determines their quests. While the gameplay is similar to World of Warcraft, features like housing plots and an emphasis on group dungeons add new dimensions. Overall, the review finds WildStar to have a lot of content for players willing to pay the subscription fee.
10 most expensive video games of all time www.gamebasin.comGameBasin.com
The document discusses the 10 most expensive video games ever produced according to industry analysts. It details how the costs of AAA game development have risen drastically over the years, with modern blockbuster franchises like Grand Theft Auto IV and Red Dead Redemption costing upwards of $100 million to produce due to their large scope and Hollywood-level production values. The most notable examples are Final Fantasy VII, which had a $145 million total budget when including its $100 million marketing campaign aimed at breaking into the Western market, and Disney Infinity, on which Disney spent over $100 million to compete with the lucrative Skylanders franchise.
10 coolest canine companions in gaming www.gamebasin.comGameBasin.com
The document discusses and ranks the 10 coolest canine companions in gaming. It describes how dogs are often loyal sidekicks that provide companionship and assistance to players. It then proceeds to discuss each of the top 10 dogs in gaming, including their backstories, abilities, and what makes them notable companions. The number one spot goes to Koromaru, a Shiba Inu from Persona 3 that can summon a Persona to attack enemies and has social links with characters.
Toyota Motor Corporation is a Japanese automotive manufacturer founded in 1937 by Kiichiro Toyoda. As of 2014, Toyota was the largest listed company in Japan by market capitalization and revenue. Toyota produces vehicles under 5 brands and is headquartered in Toyota City, Aichi Prefecture, Japan. It employs over 333,000 people worldwide.
The document describes Elektro Control Industries, a Pakistani engineering solutions company. It provides information on their Remote Detonation System (RDS), including that it uses a master control unit to remotely detonate multiple slave units from up to 5km away in vegetation or 25km at line of sight. It also discusses ECI's capabilities, strengths like cost-effective and user friendly solutions, and their commitment to employees through training and health/education benefits.
The future of AI is interactivity - Weave.aiSwiftKeyComms
Weave.ai's co-founder Stéphane Bura argues devices need to become truly interactive - but that it will require a cultural shift and an AI -lead approach. He was one of the main speakers at SwiftKey's latest AI meet up. www.swiftkey.com
Fiber Mast Antenna System
Manufactured by "Elektro Control Industries"
About FAMAS: FMAS 100 Mast System is specially designed for the installation of VHF/UHF (Single / Dual / Multiple) ground antenna dipoles. The system can simultaneously install two Omni directional or multiple directional antenna dipoles on same axis.
This document is an excerpt from the ancient Chinese military treatise The Art of War by Sun Tzu. It discusses five factors that must be considered in warfare: the moral law, heaven, earth, the commander, and discipline/method. Sun Tzu asserts that understanding these five factors is essential for achieving victory in battle. A commander who knows these five factors will be victorious, while one ignorant of them will fail. The passage also emphasizes the importance of deception, adapting plans to changing circumstances, attacking weaknesses, and securing victory without actual combat through strategic positioning.
This document contains summaries of excerpts from Machiavelli's The Prince. The summaries discuss Machiavelli's views on topics such as the nature of ideas, wisdom, seeking truth over imaginary concepts, learning from history's great men, Cesare Borgia's use of cruelty and force, strategic cruelty, adapting to changing circumstances, the importance of armies and laws, international relations, maintaining internal and external security, preventing the rise of other powers in Italy, satisfying the people over the nobles, and analyzing Rome's political perfection.
This document is an excerpt from the classic Chinese military strategy text "The Art of War" by Sun Tzu. It discusses foundational concepts in waging war including the five constant factors to consider (moral law, heaven, earth, commander, discipline), the importance of deception and not fighting battles, attacking where the enemy is unprepared, ensuring the army's morale and trust in leadership, and securing victory by avoiding defeat rather than seeking to defeat the enemy directly. The overall message is that the best general wins through strategy and positioning rather than brute force or lengthy battles.
This document is an excerpt from the classic Chinese military strategy text "The Art of War" by Sun Tzu. It discusses foundational concepts in waging war including the five constant factors to consider (moral law, heaven, earth, commander, discipline), the importance of deception and maintaining an advantage over the enemy, different tactical approaches depending on relative force sizes, and the need to secure victory before battle is engaged. The overall message is that the most skilled generals achieve success through careful planning and positioning rather than direct confrontation or prolonged warfare.
This document describes a proposed "Non-Linear Maneuver Brigade" (NLMB) force structure. The NLMB is designed to operate independently in contested areas using existing equipment organized in an innovative air/ground combined arms approach. It aims to control large areas, support special operations forces, and provide quick reaction forces. Composed primarily of tracked vehicles for cross-country mobility, it can maneuver in 2D and 3D to locate and destroy asymmetric threats while minimizing local presence. The NLMB seeks to address shortcomings of current forces that are reliant on vulnerable supply lines and unable to penetrate closed terrain through independent, logistically light operations employing air resupply if needed.
This document provides information about Sun Tzu's classic work "The Art of War". It begins with a brief introduction stating that "The Art of War" is considered the oldest military treatise in the world. It then provides contents of the book, organized into 13 chapters that discuss strategies for warfare such as laying plans, waging war, attack by stratagem, tactical dispositions, energy, weak points and strong points, maneuvering, variation in tactics, the army on the march, terrain, the nine situations, the attack by fire, and the use of spies. The document aims to make this classic text more accessible to readers.
This document provides information about Sun Tzu's classic work "The Art of War". It begins with a title and description, noting that it is considered the oldest military treatise in the world. It then provides contents of the book, organized into 13 chapters covering topics like laying plans, waging war, attack by stratagem, and using spies. The document aims to aid in the distribution of this public domain text in multiple formats as part of the Classic Etexts Series.
Writings on the Command & Conquer game series (originally from PlanetCNC)Stephen Cheng
Now this is a blast from the past. Back when I was an aspiring writer as a teenager, I decided to write essays about the “Command & Conquer” franchise—it was, and still is, a noted real-time strategy computer game series. These articles appeared on the PlanetCNC fan site, which used to be active in the 1990s and 2000s. An archived, or mirrored, version is available at this link: http://planetcnc.gamespy.com/index.html
I’ve moved on from gaming a long time ago, but I thought I’d put these writings up in one document. It’s a chance for readers to check out my early work… and to see something that’s “out of the way”, practically a curio (or a series of curios).
Stephen Cheng
May 22, 2020
This document is a translation of Sun Tzu's classic work "The Art of War" which discusses strategic and tactical thinking for military planning and operations. It covers 13 chapters that provide advice on laying plans, waging war, attacking with stratagem, tactical dispositions, energy, weak points and strong points, maneuvering, variation in tactics, armies on the march, terrain, the nine situations, attacking with fire, use of spies, and concludes with the end. The work emphasizes deception, flexibility, efficiency and maintaining morale to defeat opponents.
Similar to Poems and problems warlock 2 the exiled review - www.gamebasin.com (12)
Wwe 2 k15 two generations of sting artwork revealed www.gamebasin.comGameBasin.com
The artwork for Sting's promotional role in WWE 2K15 was released, showing his early 90s and later "Crow Sting" gimmicks. Sting will be the pre-order bonus for the game. His inclusion in promotional materials and debut on Raw garnered significant attention and excitement from fans for WWE 2K15. Courting former stars like Sting and The Ultimate Warrior has proven an effective marketing strategy for 2K games.
The witcher 3 preview how to build an rpg with 36 endings - www.gamebasin.comGameBasin.com
The Witcher 3 will have 36 different endings based on the player's choices throughout the game. The developers have worked to eliminate repetitive "fetch quests" and instead focus on narrative-driven quests. They have also filled the large open world with unique monster hunting quests that require tracking and hunting legendary creatures, each with their own story. The developers drew inspiration from Slavic mythology and European history to create a coherent dark fantasy world for the game.
The secret world review www.gamebasin.comGameBasin.com
The document provides a review of the MMORPG game The Secret World. It summarizes the character creation process, factions, lack of character classes/levels and use of ability/skill points instead. It praises the modern real-world setting and story-driven quests, including investigation missions requiring problem-solving. However, it notes many standard kill/fetch quests and issues with the PvP and character customization. End-game includes dungeons focusing on boss encounters and two raid instances. The reviewer has mixed opinions but enjoys the game most during investigation missions.
The secret world review www.gamebasin.comGameBasin.com
The document provides a review of the MMORPG game The Secret World. It summarizes the character creation process, factions, lack of character classes/levels and use of ability/skill points instead. It praises the modern real-world setting and story-driven quests, including investigation missions requiring problem-solving. However, it notes many standard kill/fetch quests and issues with the PvP and character customization. End-game content includes dungeons, raids and PvP, with dungeon design focusing on challenging bosses over mobs. The reviewer expresses mixed opinions but enjoys the game most during investigation missions.
The Forest is an open world survival horror game currently in early access development. Players find themselves stranded in a mysterious forest after surviving a plane crash. They must scavenge for resources to survive threats such as hostile mutants while building shelters and tools. Developers plan to eventually add support for virtual reality headsets to further immerse players in the realistic and interactive forest environment.
The amazing spider man 2 review - www.gamebasin.comGameBasin.com
The Amazing Spider-Man 2 video game tie-in suffers from rushed development and a weak story that fails to capture the plot of the film. The web-swinging mechanics are frustrating and the graphics look last-generation. Repetitive side missions and an annoying reputation system further hurt the enjoyment of playing as Spider-Man. While the developer Beenox is capable of better Spider-Man games, this release was a missed opportunity.
The crew preview racing across america www.gamebasin.comGameBasin.com
The Crew is an open-world racing game set in a virtual recreation of the United States that is over 5,000 square kilometers in size. Players explore the entire country in cars that can be customized with different performance specs and upgrades. The game aims to revolutionize driving games through its seamless social and multiplayer features across the massive open world.
Still playing titanfall – why endlessly rewarding players is not endlessly re...GameBasin.com
The document discusses how games like Call of Duty 4 and Titanfall approach rewarding players to keep them engaged. COD4 used a killstreak system that rewarded top players with powerful weapons, but these were rare occurrences. Titanfall aims to always make players feel powerful by giving all players early access to powerful mechanical Titans. However, this means rewards do not increase in power over time and players may lose motivation. The document argues games need challenge and progression to maintain their appeal.
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Enemy Front is a WWII first-person shooter developed by CI Games that focuses on the activities of resistance fighters during the war. The game follows American journalist Robert Hawkins who is embedded with resistance fighters behind enemy lines. Players can choose how to approach open-ended missions through stealth or direct combat. The preview highlighted the game's environmental interactions that provide options to distract or kill enemies. While the historical missions and locations seem accurate, the preview suggested the story and characters could be more emotionally engaging. It remains to be seen how the multiplayer and full narrative will improve upon the preview build.
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This document discusses 16 Easter eggs and references found in the video game Skyrim that players may have missed. It begins with an introduction explaining that despite the many hours players have spent in the vast game world, there are still discoveries to be made. The list that follows includes references to other games, movies, books, and folklore hidden throughout Skyrim's locations and dialogue. Some references require following obscure quests or using console commands to access. The document encourages players to reexplore Skyrim to find these subtle nods to other works hidden in the game.
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Metal gear solid 10 most ridiculous things we just had to go with www.game...GameBasin.com
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Gta vi 10 things we want www.gamebasin.comGameBasin.com
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Fifa 15 10 lessons it must learn from classic pes www.gamebasin.comGameBasin.com
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Fifa 15 10 lessons it must learn from classic pes www.gamebasin.com
Poems and problems warlock 2 the exiled review - www.gamebasin.com
1. Poems and Problems: Warlock 2: The
Exiled Review
http://www.gamebasin.com/news/poems-and-problems-warlock-2-the-exiled-
review
Oh, here we go. Another Great Mage. General, please.
Although I once showed some promise in the game of chess, such promise did not in any way
translate into the arena of real time or turn based strategy games. (Nor did my blackjack wizardry
translate into success in virtual solitaire.) The exact reasons for this are unclear; however, these are
some of the contributing factors: the ever present availability of cheesteak jimmy’s meant that the
immediately satisfying power of creation was merely a cheat code away; and the significantly more
complex and intoxicating ability to create elaborate, extravagant floral arrangements of pretty
flowers in Caesar III meant that little thought was given to winning within the natural confines of
either game—if the cultural bores of citizens in Caesar III couldn’t appreciate my floral artistry, then
all the better that they starve to death or be buried in their taxes! Whereas, in chess, the ultimate
goal is utterly binary; in spite of its beauty. Which is why, breaking a successfully self‐applied
mantra, I selected the median difficulty instead of the hardest. In spite of my reservations (and well
over one hundred turns later), my kingdom is yet to be defeated—yet I am very little closer to
fulfilling the campaign’s conditions for ultimate victory. Conditions which may be customised so as
to dictate the style of the campaign and play. After one composes the campaign in the image one
desires, then one is transported to the location of their first fantastical city—sometimes founded
in utterly idiotic places due to the randomly generated environments: mine was founded on an
active volcano; hemmed in on one side of the entire map by a Chinese Wall of impassable
mountains (rendering an enemy spawn point thus unconquerable). It took me several turns to
2. realise that placing my Marians in rivers of lava burned them very slowly to death; and suddenly
the striking scenery upon which my city had been founded took on a far more ludicrous and
insidious visage. Luckily it is possible to refashion the landscape into more practically useful soils
through the use of spells (which must be researched from spell to spell along the branches of a
gargantuan Yggdrasil that pales in comparison to the genealogical trees upon which the buildings
grow) so that one must not only consider the environment in terms of military advantage (a forest
might provide higher defence; a swamp might slow down the movement of one’s advanced guard),
but also economic and agricultural benefits, too: canny settlers search for the most fertile
farmlands; or the most resource rich tax and mine havens; or any mana blessed magical pumpkin
patches.
Not Pictured: The heroes whom one can hire; and can mean the
difference between victory and defeat.
As one begins to fashion their first founded city into a kingdom, one also begins to explore. Not
only might one discover verdant planes ripe for another city to place on the kingdom’s tax ledger,
but other cities may also be invaded and overtaken. Counter intuitively, a larger population does
not, in fact, result in a glut of riches for the kingdom: every citizen of the city (and some institutions)
are devout communists: sucking the glorious, generous motherland’s teat for all it is worth. Whilst
amassing a powerful army, one must also make sure that one is producing enough foodstuffs, mana
and money to keep said army well fed, paid; and satisfied with—intoxicated on?—their mana
rations. One must also consider a long term plan as to the contents of one’s kingdom; lest one find
oneself with an embarrassment of barracks and a dearth of fertile earth to nourish the soldiers‐to‐be
with. A poorly planned city can lead to irreparable damage to one’s entire kingdom; unless one
has the courage to demolish it and start again—which causes the citizens considerable displeasure:
not only does the military have to be consistently cajoled with a steady supply of agricultural and
economic riches, but so too do the titchy citizens whose tiny bite is as bad as their mighty bark.
Whilst the motherland’s teat is sucked dry, the local wildlife wander the wilderness; and the other
3. great mages stalk the lands in search of the same cities to invade and overtake: and the same fertile
lands to found their cities upon; and they seditiously scheme as well: demanding unfair monetary,
magical or agricultural parley; and all as part of their so‐called alliance! Unfortunately, here the
conservative AI comes to the fore. In actuality, the AI is often utterly benign: wandering aimlessly
around the world with little discernible purpose: sometimes an AI ally might send out a whole
platoon of troops through a teleportational portal (a convenient way to break up areas for the
purpose of improved performance, and also provide a clear distinction between climates) only to
slay a few middling wildebeests, and then return through the same portal; whereupon they take
up their static positions of absolutely no apparent strategic advantage. The more immaterial
enemies who wander about the world do not, in fact, wander about the world: they, too, stand
statically as they wait for the player to discover them; perhaps guarding their spawn points (which
may be looted for resources) with little thought given to gaining any environmental advantage in
their positioning. These benign, static enemies do become more proactive on the higher difficulties;
but in practice this mostly boils down to the odd straggler wandering into a city’s limits in a limp
attempt to destroy the city all by itself. But the defences one has likely erected thus render these
naive, native stragglers utterly inert. Even the more powerful enemies summoned by quests who
often attack one’s cities rarely pose any genuine threat—even if all of one’s armies are off
wandering worlds away on an important, and entirely unrelated, quest.
Minerals and Tiberium?! Where are the God damn SCVs?
This can lead to serious lulls when one is concentrating on building one’s armies or resources or
cities, and there are no other quests to keep one otherwise occupied; which, altogether, can lead
to entire sessions disintegrating into turn skipping repetitions. However, the quests do manage to
enrich the flow of exploration and combat: often after one has reached a certain point in relation
to the campaign’s various long‐term objectives, and the next objective is far out of sight—then
(if one accepts the quest: spawning dragons may simply be rejected if one’s army is otherwise
occupied) the undead might be summoned by some unknown force into a particularly awkward
4. position; or a Monty Pythonesque bridgekeeper might start asking a few awkward questions (the
wrong answers proving dire). But these lulls are easily forgiven when one considers the great
breadth of one’s responsibilities—responsibilities which have far reaching repercussions. One
might even be able to create a more intense—but still cerebral—experience through the editing
tools which allow one to not only create full campaigns complete with side quests, but also the
worlds in which these campaigns take place. The complementary online multiplayer plays out in
much the same manner as the singleplayer campaign; and is just as customisable (to the point
where a campaign can become a skirmish). However—due to the players being separated for so
long over the course of the campaign or skirmish—the multiplayer can sometimes feel just as
lonely an experience as the singleplayer campaign—unless one’s opponent is particularly talkative.
The relaxed attitude with which one can approach Warlock 2 successfully sets it apart from many
of its contemporaries: Warlock 2 is instantly engaging and accessible enough that one might enjoy
the campaign without the great level of commitment required of the genre elsewhere. Yet, if one
wishes to raise the difficulty level and delve deeper—finding a great long term plan and strategy
that suits one’s natural cognition in the process—there is enough depth to keep one engaged over
the preposterously humungous campaigns that the bravest great mages may create via the editor
or the customisable singleplayer campaign.
PC Game CD Keys:
EA Games CD Key http://www.gamebasin.com/publisher/ea.html
RPG Games CD Key http://www.gamebasin.com/pc‐games/rpg‐game.html
ACT Games CD Key http://www.gamebasin.com/pc‐games/act‐game.html
FPS Games CD Key http://www.gamebasin.com/pc‐games/fps‐game.html
Adventure Games CD Key http://www.gamebasin.com/pc‐games/avg‐game.html
Racing Games CD Key http://www.gamebasin.com/pc‐games/rac‐game.html
Sport Games CD Key http://www.gamebasin.com/pc‐games/spt‐game.html
FTG Games CD Key http://www.gamebasin.com/pc‐games/ftg‐game.html
RTS Games CD Key http://www.gamebasin.com/pc‐games/rts‐game.html
SLG Games CD Key http://www.gamebasin.com/pc‐games/slg‐game.html