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The Amazing Spider-Man 2 Review
http://www.gamebasin.com/news/the-amazing-spider-man-2-review
With Sony’s The Amazing Spider‐Man 2 drawing crowds into movie theaters, Activision and Beenox 
wanted to do the same with their video game tie‐in, aiming to expand on the movie’s plot while 
providing players a good time as Marvel’s web slinging hero. Despite Beenox’s proven track record 
with Spidey however, this new adventure is sadly nothing more than a quick cash‐in. And it hurts, 
because Beenox can obviously do better than this. The Amazing Spider‐Man 2 video game follows 
the general plot of the movie of Peter battling the threat of Electro and the Green Goblin, albeit 
very loosely, adding elements not seen in the film in between to pad out the experience. Enemies 
like the Shocker, Kingpin and Carnage are added to the rogue gallery, and allies like Kraven the 
Hunter and the Black Cat, make appearances in‐game to offer a bit of variety to the mix. Despite 
the boost in guest appearances though, nothing can save the game’s weak script. The story is bland 
and the dialogue feels stiff, and Spidey’s signature quips are repetitive and uninspired. Even the 
collectable audio logs, letters and conversation wheels a la Mass Effect that are meant to flesh out 
the  back  story  are  boring  and  distracting.  It’s  a  mess  of  a  plot,  and  one  that  could’ve  been 
entertaining if they followed the film more closely. The visuals are nothing to write home about 
either, as the whole thing looks like a past‐gen game with bland textures, terrible car models, 
repetitive enemies and lifeless civilians, poor draw distance and frequent popup, boring menus, a 
wonky camera, and choppy, unfinished animations. Spider‐Man himself looks decent and animates 
pretty well, with his signature cool‐looking flips and webslinging, and spectacular acrobatic combat, 
but everything else around him looks rough, rushed, and occasionally skipped over. It’s obvious 
that the developers rushed through a lot trying to get the game out in time for the film’s release, 
which  is  a  shame.  The  rush  to  get 
the game out wasn’t too nice to the gameplay either, as it all feels hastily glued together to make 
something that resembles a video game. Web swinging, often the most important part of aSpider‐
Man game, is very hit or miss here. The idea of using the triggers to web swing from Spidey’s left 
or right hand make it more authentic, hands‐on, and realistic, which is good. Web swinging in 
general though often leads to terrible results. Swinging through the streets is fun, but whenever 
you’re caught in between close quarters, like alleyways, small streets or in between buildings, it’s 
an absolute nightmare. Spidey will crash into buildings all the time, either causing him to stick to 
the surface, run along it in directions you don’t want to go in, suffer through some weird animations, 
and more, impeding players from often reaching the place they want to land on. Web swinging in 
a Spidey game is super important, and yet this game manages to screw it up. Thankfully, Web 
Rushing, a game mechanic from past Beenox Spider‐Man games which allows Spidey to slow down 
time and slingshot anywhere they want accurately, is back in this one, somewhat alleviating the 
pain  of  swinging  around  New  York.  Combat  is  also  somewhat  of  a  mess.  Like  the Batman: 
Arkham games, Spider‐Man will often face groups of enemies and can jump between them to 
deliver strikes that will add to the combo count. A red spider‐sense indicator will inform players of 
when to press the dodge button to counter, and a white one will tell players when to dodge to 
escape in a roll. It’s pretty easy and somewhat enjoyable, thanks to the mix of standard attacks, 
the web rush that gets you close to enemies, and a web pull to bring them in or disarm them, 
though things then complicated due to new abilities you gain later on like a shockwave attack that 
can stun brutes but often leaves you swinging madly in the air before you can actually hit the 
stunned foe. A close camera viewpoint doesn’t help either, as it often obscures enemies that are 
behind you or can get stuck in weird angles, making combat a hassle at times, though you can heal 
up at any time by pressing down on the D‐pad, so that’s a plus. You also get experience points from 
fighting enemies (missions give you points too), which can unlock new abilities or improve old ones, 
though  some  –  like  the  web  slingshot  –  are  just  useless. 
The  game  also  features  a  stealth 
system, allowing Peter to rope in enemies and cover them in web for an instant knockout. While 
it’s an okay system, as it forces players to use the Spider Sense to see where enemies are and to 
catch them unawares, it feels weird in a game like this, especially if it’s a mission where you can’t 
get caught sneaking around, as it breaks up the fast‐flowing pace of the game and forces players 
to take their time. The game features 14 story missions that have Peter and Spider‐Man going to 
unique locals and fighting off baddies in order to face off against the likes of Electro, Kingpin and 
Russian thugs. As I mentioned previously, they aren’t anything special nor exciting, as they usually 
have  players  track  enemies,  located  objects,  occasionally  webcrawl  through  tight  spaces,  fight 
enemies, and then wash and repeat. Occasionally a cool Spider‐Sense moment has players move 
the camera to locate the source of incoming danger, but that’s the only good thing it has going for 
it. Then there are side missions, which would usually be great as they extend the gameplay a bit, 
but not here. Instead, they serve as a way to keep Spidey’s reputation with the public up, and if 
you don’t do them, then your rep will go down and Trask forces will hunt you down. The problem 
with this is that not only are they extremely repetitive and boring, as they have you stopping the 
same crimes over and over again or rescuing civilians from the same pieces of falling debris (Spider‐
Man tells them that he can’t hold on to the A‐shaped piece of debris much longer and that they 
have to crawl out, and yet for some reason he just casually throws it offscreen and the victims 
never  move  from  their  initial  spot),  they  end  with  an  initially  charming  yet  quickly  annoying, 
tiresome and often incorrect news report (the picture shows a different person to the one you just 
saved) about how you saved people or did something. Additionally, these missions are time‐based 
both in getting to and doing them, often in a very short span of time. This leads to you barely 
completing them on time, or not getting to them at all, lowering the public’s opinion about you 
very quickly. They also appear when you’re on a main mission, so you’re forced to do these silly 
side‐quests  when  all  you  want  to  do  is  progress  through  the  story.  It’s  horrible. 
There are other activities to do that 
aren’t  timed  though.  Hidden  through  the  city  are  collectible  comic  book  pages,  which  unlock 
readable comics in a store that’s run by Stan Lee. It also serves as the collectable hub, as players 
can see figurines and posters. There’s also photo ops, in which Spidey can go to an area and take 
sneaky photos to gain experience points, though you can just as easily run up to the people you’re 
spying on and take photos right in their faces. Finally, there are also races that have Spidey go 
through checkpoints all around the city, though considering the terrible web swinging, you might 
want to just avoid it altogether. In the end, The Amazing Spider‐Man 2 is a game that is much worse 
than  it  should  have  been.  Terrible  webslinging  mechanics,  a  poor  story,  rough  graphics  and 
annoying side‐missions are just some of the long list of problems that this game has. While Beenox 
knows how to make a great Spider‐Man game, I think that they’ve dropped the ball one too many 
times already. It’s time to move on; Spidey needs a new developer. 
PC Game CD Keys:
 EA Games CD Key http://www.gamebasin.com/publisher/ea.html 
 RPG Games CD Key http://www.gamebasin.com/pc‐games/rpg‐game.html 
 ACT Games CD Key http://www.gamebasin.com/pc‐games/act‐game.html 
 FPS Games CD Key http://www.gamebasin.com/pc‐games/fps‐game.html 
 Adventure Games CD Key http://www.gamebasin.com/pc‐games/avg‐game.html 
 Racing Games CD Key http://www.gamebasin.com/pc‐games/rac‐game.html 
 Sport Games CD Key http://www.gamebasin.com/pc‐games/spt‐game.html 
 FTG Games CD Key http://www.gamebasin.com/pc‐games/ftg‐game.html 
 RTS Games CD Key http://www.gamebasin.com/pc‐games/rts‐game.html 
 SLG Games CD Key http://www.gamebasin.com/pc‐games/slg‐game.html 
   
 

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The amazing spider man 2 review - www.gamebasin.com

  • 1. The Amazing Spider-Man 2 Review http://www.gamebasin.com/news/the-amazing-spider-man-2-review With Sony’s The Amazing Spider‐Man 2 drawing crowds into movie theaters, Activision and Beenox  wanted to do the same with their video game tie‐in, aiming to expand on the movie’s plot while  providing players a good time as Marvel’s web slinging hero. Despite Beenox’s proven track record  with Spidey however, this new adventure is sadly nothing more than a quick cash‐in. And it hurts,  because Beenox can obviously do better than this. The Amazing Spider‐Man 2 video game follows  the general plot of the movie of Peter battling the threat of Electro and the Green Goblin, albeit  very loosely, adding elements not seen in the film in between to pad out the experience. Enemies  like the Shocker, Kingpin and Carnage are added to the rogue gallery, and allies like Kraven the  Hunter and the Black Cat, make appearances in‐game to offer a bit of variety to the mix. Despite  the boost in guest appearances though, nothing can save the game’s weak script. The story is bland  and the dialogue feels stiff, and Spidey’s signature quips are repetitive and uninspired. Even the  collectable audio logs, letters and conversation wheels a la Mass Effect that are meant to flesh out  the  back  story  are  boring  and  distracting.  It’s  a  mess  of  a  plot,  and  one  that  could’ve  been  entertaining if they followed the film more closely. The visuals are nothing to write home about  either, as the whole thing looks like a past‐gen game with bland textures, terrible car models,  repetitive enemies and lifeless civilians, poor draw distance and frequent popup, boring menus, a  wonky camera, and choppy, unfinished animations. Spider‐Man himself looks decent and animates  pretty well, with his signature cool‐looking flips and webslinging, and spectacular acrobatic combat,  but everything else around him looks rough, rushed, and occasionally skipped over. It’s obvious  that the developers rushed through a lot trying to get the game out in time for the film’s release, 
  • 2. which  is  a  shame.  The  rush  to  get  the game out wasn’t too nice to the gameplay either, as it all feels hastily glued together to make  something that resembles a video game. Web swinging, often the most important part of aSpider‐ Man game, is very hit or miss here. The idea of using the triggers to web swing from Spidey’s left  or right hand make it more authentic, hands‐on, and realistic, which is good. Web swinging in  general though often leads to terrible results. Swinging through the streets is fun, but whenever  you’re caught in between close quarters, like alleyways, small streets or in between buildings, it’s  an absolute nightmare. Spidey will crash into buildings all the time, either causing him to stick to  the surface, run along it in directions you don’t want to go in, suffer through some weird animations,  and more, impeding players from often reaching the place they want to land on. Web swinging in  a Spidey game is super important, and yet this game manages to screw it up. Thankfully, Web  Rushing, a game mechanic from past Beenox Spider‐Man games which allows Spidey to slow down  time and slingshot anywhere they want accurately, is back in this one, somewhat alleviating the  pain  of  swinging  around  New  York.  Combat  is  also  somewhat  of  a  mess.  Like  the Batman:  Arkham games, Spider‐Man will often face groups of enemies and can jump between them to  deliver strikes that will add to the combo count. A red spider‐sense indicator will inform players of  when to press the dodge button to counter, and a white one will tell players when to dodge to  escape in a roll. It’s pretty easy and somewhat enjoyable, thanks to the mix of standard attacks,  the web rush that gets you close to enemies, and a web pull to bring them in or disarm them,  though things then complicated due to new abilities you gain later on like a shockwave attack that  can stun brutes but often leaves you swinging madly in the air before you can actually hit the  stunned foe. A close camera viewpoint doesn’t help either, as it often obscures enemies that are  behind you or can get stuck in weird angles, making combat a hassle at times, though you can heal  up at any time by pressing down on the D‐pad, so that’s a plus. You also get experience points from  fighting enemies (missions give you points too), which can unlock new abilities or improve old ones,  though  some  –  like  the  web  slingshot  –  are  just  useless.  The  game  also  features  a  stealth 
  • 3. system, allowing Peter to rope in enemies and cover them in web for an instant knockout. While  it’s an okay system, as it forces players to use the Spider Sense to see where enemies are and to  catch them unawares, it feels weird in a game like this, especially if it’s a mission where you can’t  get caught sneaking around, as it breaks up the fast‐flowing pace of the game and forces players  to take their time. The game features 14 story missions that have Peter and Spider‐Man going to  unique locals and fighting off baddies in order to face off against the likes of Electro, Kingpin and  Russian thugs. As I mentioned previously, they aren’t anything special nor exciting, as they usually  have  players  track  enemies,  located  objects,  occasionally  webcrawl  through  tight  spaces,  fight  enemies, and then wash and repeat. Occasionally a cool Spider‐Sense moment has players move  the camera to locate the source of incoming danger, but that’s the only good thing it has going for  it. Then there are side missions, which would usually be great as they extend the gameplay a bit,  but not here. Instead, they serve as a way to keep Spidey’s reputation with the public up, and if  you don’t do them, then your rep will go down and Trask forces will hunt you down. The problem  with this is that not only are they extremely repetitive and boring, as they have you stopping the  same crimes over and over again or rescuing civilians from the same pieces of falling debris (Spider‐ Man tells them that he can’t hold on to the A‐shaped piece of debris much longer and that they  have to crawl out, and yet for some reason he just casually throws it offscreen and the victims  never  move  from  their  initial  spot),  they  end  with  an  initially  charming  yet  quickly  annoying,  tiresome and often incorrect news report (the picture shows a different person to the one you just  saved) about how you saved people or did something. Additionally, these missions are time‐based  both in getting to and doing them, often in a very short span of time. This leads to you barely  completing them on time, or not getting to them at all, lowering the public’s opinion about you  very quickly. They also appear when you’re on a main mission, so you’re forced to do these silly  side‐quests  when  all  you  want  to  do  is  progress  through  the  story.  It’s  horrible.  There are other activities to do that  aren’t  timed  though.  Hidden  through  the  city  are  collectible  comic  book  pages,  which  unlock  readable comics in a store that’s run by Stan Lee. It also serves as the collectable hub, as players  can see figurines and posters. There’s also photo ops, in which Spidey can go to an area and take  sneaky photos to gain experience points, though you can just as easily run up to the people you’re  spying on and take photos right in their faces. Finally, there are also races that have Spidey go  through checkpoints all around the city, though considering the terrible web swinging, you might  want to just avoid it altogether. In the end, The Amazing Spider‐Man 2 is a game that is much worse  than  it  should  have  been.  Terrible  webslinging  mechanics,  a  poor  story,  rough  graphics  and  annoying side‐missions are just some of the long list of problems that this game has. While Beenox  knows how to make a great Spider‐Man game, I think that they’ve dropped the ball one too many 
  • 4. times already. It’s time to move on; Spidey needs a new developer.  PC Game CD Keys:  EA Games CD Key http://www.gamebasin.com/publisher/ea.html   RPG Games CD Key http://www.gamebasin.com/pc‐games/rpg‐game.html   ACT Games CD Key http://www.gamebasin.com/pc‐games/act‐game.html   FPS Games CD Key http://www.gamebasin.com/pc‐games/fps‐game.html   Adventure Games CD Key http://www.gamebasin.com/pc‐games/avg‐game.html   Racing Games CD Key http://www.gamebasin.com/pc‐games/rac‐game.html   Sport Games CD Key http://www.gamebasin.com/pc‐games/spt‐game.html   FTG Games CD Key http://www.gamebasin.com/pc‐games/ftg‐game.html   RTS Games CD Key http://www.gamebasin.com/pc‐games/rts‐game.html   SLG Games CD Key http://www.gamebasin.com/pc‐games/slg‐game.html