Please create a simple flowchart of this program
tell me the necessary classes and method for this program
- If the space is occupied by something else then it will print an error message and go back to
move menu. Here is a layout of Martian land. # \#....................... E # \#. CC................ . . . . \# #
GD ....ZX ............. LR ...\# SpaceRover can move in following directions [1] to move north. [2]
to move west. [3] to move east. [4] to move south. [5] to move north-west. [6] to move south-
west. [7] to move north-east. [8] to move south-east. [0] to go back to main menu Please enter a
direction. >2 You cannot move to this location. Here is a layout of Martian land.
\#........................ \#..CC................ . . . . \# # GD ....ZX ............ LR ...\# SpaceRover can move in
following directions [1] to move north. [2] to move west. [3] to move east. [4] to move south. [5]
to move north-west. [6] to move south-west. [7] to move north-east. [8] to move south-east. [0]
to go back to main menu Please enter a direction.
Some guidelines for your code - Enums- When you have different types of an entity, you might
want to create a single class and represent different types using Enums. - Inheritance - Entities
that have similar types can be divided into parent and child classes using inheritance. You should
write down the common functionality in the parent class and override or add different
functionality as per specifications in child classes. - Interfaces - Interfaces help you define the
contracts/functionality that a class should follow. When you want to use same method in
different classes which are unrelated, use interfaces. When you have same functionality in
similar classes use inheritance. - Polymorphism - Sometimes same method may have different
functionality based on different parameters/data. You must use polymorphism in that case. -
Generics - You may or may not use Generics to handle some common functionality between
different classes. - Exception Handing - There are various kinds of exceptions present in the
specifications. Try and implement the exceptions the right way. - File Handling - You may want
to create different classes or interfaces for classes handling file read/write. Make sure to catch the
exceptions that occurs with File Handling. - Collections - Collections are great way to store data
in a compact manner. Use ArrayList instead of Arrays. Make use of HashMaps if necessary. -
Encapsulation - It is important you write the right method in the right classes. This gains you
marks. Encapsulate the data properties and action taken on them in a class. - Make things private
where necessary. If inheritance is used, make things protected. Only getters/setters and methods
should be public wherever needed. - Packages - similar classes are packaged together. For eg -
you can package interfaces together or enums together in a package.
Entities To understand the mission better, let's look at the entities. Once we have.
1 CS110 - Introduction to Computers and Applications .docxhoney725342
1
CS110 - Introduction to Computers and Applications
Spring 2016 - Scratch Project #5
Due Date: Friday, April 15th , at 11:00 P.M.
Accept Until Date: Friday, April 22
nd
, 11:00 P.M.
Evaluation: 20 points
Submit to Sakai: Scratch program (.sb file)
Related Materials: Resources posted in Sakai → Lecture Topics → Scratch
Scratch Website: http://scratch.mit.edu/
TA Lab Support Schedule (in Sakai Resources Folder)
Questions? Meet with your TA during office hours; Visit a campus computing center
during CS110 Lab Support Hours
Background
In this assignment you will use the build another Scratch program. In this program you will be
working more with variables, loops, random numbers and lists.
_____________________________________________________________________
Goal
This assignment will require you to create a Scratch program using lists. A list allows us to associate one
variable name with multiple items or values. Scratch provides us with the following instructions and
references.
add item to end of list
Delete item from list (in this case,
the first item)
adds item in a specified position in
list (in this case, position 1)
replaces item in list with some
other value (in this case, item 1
replaced with thing).
refers to an item in the list (in this
case, item 1)
refers to the number of items in
the list.
Deletes one (or all) elements from
the list
Deletes the element in position position
http://scratch.mit.edu/
2
from the list
Example code using lists:
Adding items to a list
Open Scratch. Go to Variable block. Click on Make A List. Name the list food.
The list is currently empty.
Click on the + sign and add a food item. Do this at least three times.
Reporting items in a list
Make a new variable named count.
Add the code on the right.
o count will keep track of which item
in the list you are looking at
o repeat loop will execute as many times
as it has items in the list
o the first item I want is item #1 so I change
count by 1. Then I want item #2 so the second
time through the loop I increment count again.
I do this until I've looked at each item.
Hide your food list by un-checking the checkbox next to the list variable, food.
Alternative method for adding items to a list: You can also populate your list by importing
items from a text file. This way is much easier. Use a text editor to create a file named
friends.txt. Add the following to your file, one per line and safe your text file.
Mickey Mouse
Donald Duck
Tom and Jerry
Bugs Bunny
Tweety Bird
Garfield
Speedy Gonzales
Pluto
Bambi
Create a Scratch list and name it friends. Right click on the empty friends list on the stage. Click import
and navigate to friends.txt. Like magic, your list is populated and it has length 9.
Modify your previous code segment:
...
Requirements Use JavaDo Not Use RecursionDo Not Use Array Lis.pdfalphaagenciesindia
Requirements :
Use Java
Do Not Use Recursion
Do Not Use Array List Use The Methods Provided
Use What Is Provided Only Make And Use The Helper Methods The Instructions Say You Can
Only Provide The Answer Code
Thank You ! I'm Having The Hardest Time Understanding This
Maze Solving with Stacks
Consider a maze made up of rectangular array of squares, such as the following one:
X X X X X X X X X X X X X
X X X X X X
X X X X X
X X X X X X X X
X X X X X
X X X X X X X
X X X X X X X X X X X X X
Figure 1--- A sample maze
The X blocks represent a blocked square and form the walls of the maze. Let us consider mazes
that
have only one entrance and one exit, as in our example. Beginning at the entrance at the top left
side of
the maze, find a path to the exit at the bottom right side. You can move only up, down, left, or
right.
Square is either clear or blocked by an X character.
Let a two-dimensional array represent the maze. Use a stack data structure to find a path through
the
maze. Some mazes might have more than one successful path, while others might have no path.
Hints:
The primary consideration is that if you reach a dead end, you need to be able to backtrack
along the path to the point where you can try a different path. The stack data structure makes it
possible to store the current path and backtrack if necessary. Every clear position visited in the
current path is pushed to the stack and if a dead end is reached, the previous position is popped
from the stack to backtrack. You need to have a loop that begins with the start position and
pushes it into the stack then moves to a neighboring cell until either the goal position is reached,
or the stack becomes empty.
Make sure to mark each clear array cell you move to as visited to avoid checking it again and
getting stuck in an infinite loop. For example, each array cell can have three different values: X
for blocked, V for visited, and for clear.
A dead end is an array cell whose all neighbors are either blocked or already visited.
Maze Solving with Stacks
CSC 385
What you need to do:
There are four files you should pay attention to:
Position.java: a class to store the position of an array cell. It has two attributes: row and
column along with their accessor and mutator methods. It also has an equals method that
checks for equality of two Position objects.
Maze.java: a class to store a maze. It has 3 attributes: a two-dimensional character array which
represents the maze, a Position object to represent the start location, and another Position
object to represent the stop location.
MazeSolver: This class contains one static method, solve. It accepts a maze and returns an
array of Positions that is used to traverse the maze if the maze is solvable. If the maze is not
solvable then an empty array is returned.
o Keep in mind that stacks store objects in reverse order so be sure to return the position
array in the correct order.
Tester: a sample driver class which calls the traverse method on a maze in .
ntroduction to Ethology Part 2 Quantifying BehaviorBio 112 Lab, S.docxgabriellabre8fr
ntroduction to Ethology Part 2: Quantifying Behavior
Bio 112 Lab, Spring 2016
Describing Action Patterns
In order to study and measure behavior you must break the behavior up into units, called
action patterns
. These become evident to you when you watch an animal. As you become familiar with its behavior, you immediately see that its behavior is not continuous. Instead, the animal performs discrete, repeatable acts that you can identify. These discrete, repeated acts or bodily postures are what we call
action patterns
.
Action Patterns
, then are:
•
discrete, complex muscular movements involving many muscular contractions that are closely associated temporally
•
repeated in essentially the same manner time after time (i.e. they are stereotyped) and
•
they are similar among individuals of the same species (i.e. they are species-typical).
Action patterns
are often defined in terms of the following characteristics:
•
the
form
of the action.
•
the
velocity
of the action -- how rapid are the movements of the action pattern?
•
the
duration
or how long the movements are held in different positions.
•
the
amplitude
or the height of the action.
•
the
orientation
of the behavior towards objects in the environment, including conspecifics.
Look at the action patterns for mallard ducks depicted below. One is a posture (head-round) while the others all involve motions from simple head shaking to more complex motions that involve much of the body:
Major Approaches to Quantifying Behavior: Survey vs. Focal
Once you have completed your catalog of behaviors, you are ready to quantify how your animal spends its time. There are two main methods to do this:
Survey approach:
Watch many individuals at the same time. At systematic (or randomized) times, you count the number of individuals performing each possible behavior that you previously cataloged. For example, if you are watching a flock of ten geese in a lake, you might set your timer to alert you at one minute intervals. When the timer goes off, you note what each of the geese in the flock are doing at that instant, as well as the context and consequences of their actions. You will repeat this every minute for your entire observation period. Taking survey data in the field also is facilitated by creating a data form that can be filled in quickly.
We are less likely to use the survey method in this course, but it can be used if necessary.
Focal approach:
Locate a single individual and follow its behavior for a standard time (or as long as possible up to that time). If a focal individual moves out of your view, then you start a new sequence of observations on a new focal individual. Selecting the focal animal can be systematic (e.g. only watch males) or randomized (select a random number from a table, then follow the nth individual encountered). During a focal study, you should record the following data as they occur:
the context (date, time, location, weather, habitat, social .
In order to study and measure behavior you must break the behavi.docxrochellscroop
In order to study and measure behavior you must break the behavior up into units, called
action patterns
. These become evident to you when you watch an animal. As you become familiar with its behavior, you immediately see that its behavior is not continuous. Instead, the animal performs discrete, repeatable acts that you can identify. These discrete, repeated acts or bodily postures are what we call
action patterns
.
Action Patterns
, then are:
• discrete, complex muscular movements involving many muscular contractions that are closely associated temporally
• repeated in essentially the same manner time after time (i.e. they are stereotyped) and
• they are similar among individuals of the same species (i.e. they are species-typical).
Action patterns
are often defined in terms of the following characteristics:
• the
form
of the action.
• the
velocity
of the action -- how rapid are the movements of the action pattern?
• the
duration
or how long the movements are held in different positions.
• the
amplitude
or the height of the action.
• the
orientation
of the behavior towards objects in the environment, including conspecifics.
Look at the action patterns for mallard ducks depicted below. One is a posture (head-round) while the others all involve motions from simple head shaking to more complex motions that involve much of the body:
Major Approaches to Quantifying Behavior: Survey vs. Focal
Once you have completed your catalog of behaviors, you are ready to quantify how your animal spends its time. There are two main methods to do this:
Survey approach:
Watch many individuals at the same time. At systematic (or randomized) times, you count the number of individuals performing each possible behavior that you previously cataloged. For example, if you are watching a flock of ten geese in a lake, you might set your timer to alert you at one minute intervals. When the timer goes off, you note what each of the geese in the flock are doing at that instant, as well as the context and consequences of their actions. You will repeat this every minute for your entire observation period. Taking survey data in the field also is facilitated by creating a data form that can be filled in quickly.
We are less likely to use the survey method in this course, but it can be used if necessary.
Focal approach:
Locate a single individual and follow its behavior for a standard time (or as long as possible up to that time). If a focal individual moves out of your view, then you start a new sequence of observations on a new focal individual. Selecting the focal animal can be systematic (e.g. only watch males) or randomized (select a random number from a table, then follow the nth individual encountered). During a focal study, you should record the following data as they occur:
the context (date, time, location, weather, habitat, social context)
the focal animal ID (if you can identify them uniquely, or just by #1, #2, etc)
the sequence of behaviors.
Introduction to Ethology Part 2 Quantifying BehaviorBio 112 Lab.docxmariuse18nolet
Introduction to Ethology Part 2: Quantifying Behavior
Bio 112 Lab, Spring 2016
Describing Action Patterns
In order to study and measure behavior you must break the behavior up into units, called action patterns. These become evident to you when you watch an animal. As you become familiar with its behavior, you immediately see that its behavior is not continuous. Instead, the animal performs discrete, repeatable acts that you can identify. These discrete, repeated acts or bodily postures are what we call action patterns.
Action Patterns, then are:
• discrete, complex muscular movements involving many muscular contractions that are closely associated temporally
• repeated in essentially the same manner time after time (i.e. they are stereotyped) and
• they are similar among individuals of the same species (i.e. they are species-typical).
Action patterns are often defined in terms of the following characteristics:
• the form of the action.
• the velocity of the action -- how rapid are the movements of the action pattern?
• the duration or how long the movements are held in different positions.
• the amplitude or the height of the action.
• the orientation of the behavior towards objects in the environment, including conspecifics.
Look at the action patterns for mallard ducks depicted below. One is a posture (head-round) while the others all involve motions from simple head shaking to more complex motions that involve much of the body:
Major Approaches to Quantifying Behavior: Survey vs. Focal
Once you have completed your catalog of behaviors, you are ready to quantify how your animal spends its time. There are two main methods to do this:
Survey approach: Watch many individuals at the same time. At systematic (or randomized) times, you count the number of individuals performing each possible behavior that you previously cataloged. For example, if you are watching a flock of ten geese in a lake, you might set your timer to alert you at one minute intervals. When the timer goes off, you note what each of the geese in the flock are doing at that instant, as well as the context and consequences of their actions. You will repeat this every minute for your entire observation period. Taking survey data in the field also is facilitated by creating a data form that can be filled in quickly. We are less likely to use the survey method in this course, but it can be used if necessary.
Focal approach: Locate a single individual and follow its behavior for a standard time (or as long as possible up to that time). If a focal individual moves out of your view, then you start a new sequence of observations on a new focal individual. Selecting the focal animal can be systematic (e.g. only watch males) or randomized (select a random number from a table, then follow the nth individual encountered). During a focal study, you should record the following data as they occur:
· the context (date, time, location, weather, habitat, social context)
· the focal an.
Oop’s Concept and its Real Life ApplicationsShar_1
In this ppt, I've given real life examples and case studies where the concept of Object Oriented Programming can be applied.
Program examples are also included.
1 CS110 - Introduction to Computers and Applications .docxhoney725342
1
CS110 - Introduction to Computers and Applications
Spring 2016 - Scratch Project #5
Due Date: Friday, April 15th , at 11:00 P.M.
Accept Until Date: Friday, April 22
nd
, 11:00 P.M.
Evaluation: 20 points
Submit to Sakai: Scratch program (.sb file)
Related Materials: Resources posted in Sakai → Lecture Topics → Scratch
Scratch Website: http://scratch.mit.edu/
TA Lab Support Schedule (in Sakai Resources Folder)
Questions? Meet with your TA during office hours; Visit a campus computing center
during CS110 Lab Support Hours
Background
In this assignment you will use the build another Scratch program. In this program you will be
working more with variables, loops, random numbers and lists.
_____________________________________________________________________
Goal
This assignment will require you to create a Scratch program using lists. A list allows us to associate one
variable name with multiple items or values. Scratch provides us with the following instructions and
references.
add item to end of list
Delete item from list (in this case,
the first item)
adds item in a specified position in
list (in this case, position 1)
replaces item in list with some
other value (in this case, item 1
replaced with thing).
refers to an item in the list (in this
case, item 1)
refers to the number of items in
the list.
Deletes one (or all) elements from
the list
Deletes the element in position position
http://scratch.mit.edu/
2
from the list
Example code using lists:
Adding items to a list
Open Scratch. Go to Variable block. Click on Make A List. Name the list food.
The list is currently empty.
Click on the + sign and add a food item. Do this at least three times.
Reporting items in a list
Make a new variable named count.
Add the code on the right.
o count will keep track of which item
in the list you are looking at
o repeat loop will execute as many times
as it has items in the list
o the first item I want is item #1 so I change
count by 1. Then I want item #2 so the second
time through the loop I increment count again.
I do this until I've looked at each item.
Hide your food list by un-checking the checkbox next to the list variable, food.
Alternative method for adding items to a list: You can also populate your list by importing
items from a text file. This way is much easier. Use a text editor to create a file named
friends.txt. Add the following to your file, one per line and safe your text file.
Mickey Mouse
Donald Duck
Tom and Jerry
Bugs Bunny
Tweety Bird
Garfield
Speedy Gonzales
Pluto
Bambi
Create a Scratch list and name it friends. Right click on the empty friends list on the stage. Click import
and navigate to friends.txt. Like magic, your list is populated and it has length 9.
Modify your previous code segment:
...
Requirements Use JavaDo Not Use RecursionDo Not Use Array Lis.pdfalphaagenciesindia
Requirements :
Use Java
Do Not Use Recursion
Do Not Use Array List Use The Methods Provided
Use What Is Provided Only Make And Use The Helper Methods The Instructions Say You Can
Only Provide The Answer Code
Thank You ! I'm Having The Hardest Time Understanding This
Maze Solving with Stacks
Consider a maze made up of rectangular array of squares, such as the following one:
X X X X X X X X X X X X X
X X X X X X
X X X X X
X X X X X X X X
X X X X X
X X X X X X X
X X X X X X X X X X X X X
Figure 1--- A sample maze
The X blocks represent a blocked square and form the walls of the maze. Let us consider mazes
that
have only one entrance and one exit, as in our example. Beginning at the entrance at the top left
side of
the maze, find a path to the exit at the bottom right side. You can move only up, down, left, or
right.
Square is either clear or blocked by an X character.
Let a two-dimensional array represent the maze. Use a stack data structure to find a path through
the
maze. Some mazes might have more than one successful path, while others might have no path.
Hints:
The primary consideration is that if you reach a dead end, you need to be able to backtrack
along the path to the point where you can try a different path. The stack data structure makes it
possible to store the current path and backtrack if necessary. Every clear position visited in the
current path is pushed to the stack and if a dead end is reached, the previous position is popped
from the stack to backtrack. You need to have a loop that begins with the start position and
pushes it into the stack then moves to a neighboring cell until either the goal position is reached,
or the stack becomes empty.
Make sure to mark each clear array cell you move to as visited to avoid checking it again and
getting stuck in an infinite loop. For example, each array cell can have three different values: X
for blocked, V for visited, and for clear.
A dead end is an array cell whose all neighbors are either blocked or already visited.
Maze Solving with Stacks
CSC 385
What you need to do:
There are four files you should pay attention to:
Position.java: a class to store the position of an array cell. It has two attributes: row and
column along with their accessor and mutator methods. It also has an equals method that
checks for equality of two Position objects.
Maze.java: a class to store a maze. It has 3 attributes: a two-dimensional character array which
represents the maze, a Position object to represent the start location, and another Position
object to represent the stop location.
MazeSolver: This class contains one static method, solve. It accepts a maze and returns an
array of Positions that is used to traverse the maze if the maze is solvable. If the maze is not
solvable then an empty array is returned.
o Keep in mind that stacks store objects in reverse order so be sure to return the position
array in the correct order.
Tester: a sample driver class which calls the traverse method on a maze in .
ntroduction to Ethology Part 2 Quantifying BehaviorBio 112 Lab, S.docxgabriellabre8fr
ntroduction to Ethology Part 2: Quantifying Behavior
Bio 112 Lab, Spring 2016
Describing Action Patterns
In order to study and measure behavior you must break the behavior up into units, called
action patterns
. These become evident to you when you watch an animal. As you become familiar with its behavior, you immediately see that its behavior is not continuous. Instead, the animal performs discrete, repeatable acts that you can identify. These discrete, repeated acts or bodily postures are what we call
action patterns
.
Action Patterns
, then are:
•
discrete, complex muscular movements involving many muscular contractions that are closely associated temporally
•
repeated in essentially the same manner time after time (i.e. they are stereotyped) and
•
they are similar among individuals of the same species (i.e. they are species-typical).
Action patterns
are often defined in terms of the following characteristics:
•
the
form
of the action.
•
the
velocity
of the action -- how rapid are the movements of the action pattern?
•
the
duration
or how long the movements are held in different positions.
•
the
amplitude
or the height of the action.
•
the
orientation
of the behavior towards objects in the environment, including conspecifics.
Look at the action patterns for mallard ducks depicted below. One is a posture (head-round) while the others all involve motions from simple head shaking to more complex motions that involve much of the body:
Major Approaches to Quantifying Behavior: Survey vs. Focal
Once you have completed your catalog of behaviors, you are ready to quantify how your animal spends its time. There are two main methods to do this:
Survey approach:
Watch many individuals at the same time. At systematic (or randomized) times, you count the number of individuals performing each possible behavior that you previously cataloged. For example, if you are watching a flock of ten geese in a lake, you might set your timer to alert you at one minute intervals. When the timer goes off, you note what each of the geese in the flock are doing at that instant, as well as the context and consequences of their actions. You will repeat this every minute for your entire observation period. Taking survey data in the field also is facilitated by creating a data form that can be filled in quickly.
We are less likely to use the survey method in this course, but it can be used if necessary.
Focal approach:
Locate a single individual and follow its behavior for a standard time (or as long as possible up to that time). If a focal individual moves out of your view, then you start a new sequence of observations on a new focal individual. Selecting the focal animal can be systematic (e.g. only watch males) or randomized (select a random number from a table, then follow the nth individual encountered). During a focal study, you should record the following data as they occur:
the context (date, time, location, weather, habitat, social .
In order to study and measure behavior you must break the behavi.docxrochellscroop
In order to study and measure behavior you must break the behavior up into units, called
action patterns
. These become evident to you when you watch an animal. As you become familiar with its behavior, you immediately see that its behavior is not continuous. Instead, the animal performs discrete, repeatable acts that you can identify. These discrete, repeated acts or bodily postures are what we call
action patterns
.
Action Patterns
, then are:
• discrete, complex muscular movements involving many muscular contractions that are closely associated temporally
• repeated in essentially the same manner time after time (i.e. they are stereotyped) and
• they are similar among individuals of the same species (i.e. they are species-typical).
Action patterns
are often defined in terms of the following characteristics:
• the
form
of the action.
• the
velocity
of the action -- how rapid are the movements of the action pattern?
• the
duration
or how long the movements are held in different positions.
• the
amplitude
or the height of the action.
• the
orientation
of the behavior towards objects in the environment, including conspecifics.
Look at the action patterns for mallard ducks depicted below. One is a posture (head-round) while the others all involve motions from simple head shaking to more complex motions that involve much of the body:
Major Approaches to Quantifying Behavior: Survey vs. Focal
Once you have completed your catalog of behaviors, you are ready to quantify how your animal spends its time. There are two main methods to do this:
Survey approach:
Watch many individuals at the same time. At systematic (or randomized) times, you count the number of individuals performing each possible behavior that you previously cataloged. For example, if you are watching a flock of ten geese in a lake, you might set your timer to alert you at one minute intervals. When the timer goes off, you note what each of the geese in the flock are doing at that instant, as well as the context and consequences of their actions. You will repeat this every minute for your entire observation period. Taking survey data in the field also is facilitated by creating a data form that can be filled in quickly.
We are less likely to use the survey method in this course, but it can be used if necessary.
Focal approach:
Locate a single individual and follow its behavior for a standard time (or as long as possible up to that time). If a focal individual moves out of your view, then you start a new sequence of observations on a new focal individual. Selecting the focal animal can be systematic (e.g. only watch males) or randomized (select a random number from a table, then follow the nth individual encountered). During a focal study, you should record the following data as they occur:
the context (date, time, location, weather, habitat, social context)
the focal animal ID (if you can identify them uniquely, or just by #1, #2, etc)
the sequence of behaviors.
Introduction to Ethology Part 2 Quantifying BehaviorBio 112 Lab.docxmariuse18nolet
Introduction to Ethology Part 2: Quantifying Behavior
Bio 112 Lab, Spring 2016
Describing Action Patterns
In order to study and measure behavior you must break the behavior up into units, called action patterns. These become evident to you when you watch an animal. As you become familiar with its behavior, you immediately see that its behavior is not continuous. Instead, the animal performs discrete, repeatable acts that you can identify. These discrete, repeated acts or bodily postures are what we call action patterns.
Action Patterns, then are:
• discrete, complex muscular movements involving many muscular contractions that are closely associated temporally
• repeated in essentially the same manner time after time (i.e. they are stereotyped) and
• they are similar among individuals of the same species (i.e. they are species-typical).
Action patterns are often defined in terms of the following characteristics:
• the form of the action.
• the velocity of the action -- how rapid are the movements of the action pattern?
• the duration or how long the movements are held in different positions.
• the amplitude or the height of the action.
• the orientation of the behavior towards objects in the environment, including conspecifics.
Look at the action patterns for mallard ducks depicted below. One is a posture (head-round) while the others all involve motions from simple head shaking to more complex motions that involve much of the body:
Major Approaches to Quantifying Behavior: Survey vs. Focal
Once you have completed your catalog of behaviors, you are ready to quantify how your animal spends its time. There are two main methods to do this:
Survey approach: Watch many individuals at the same time. At systematic (or randomized) times, you count the number of individuals performing each possible behavior that you previously cataloged. For example, if you are watching a flock of ten geese in a lake, you might set your timer to alert you at one minute intervals. When the timer goes off, you note what each of the geese in the flock are doing at that instant, as well as the context and consequences of their actions. You will repeat this every minute for your entire observation period. Taking survey data in the field also is facilitated by creating a data form that can be filled in quickly. We are less likely to use the survey method in this course, but it can be used if necessary.
Focal approach: Locate a single individual and follow its behavior for a standard time (or as long as possible up to that time). If a focal individual moves out of your view, then you start a new sequence of observations on a new focal individual. Selecting the focal animal can be systematic (e.g. only watch males) or randomized (select a random number from a table, then follow the nth individual encountered). During a focal study, you should record the following data as they occur:
· the context (date, time, location, weather, habitat, social context)
· the focal an.
Oop’s Concept and its Real Life ApplicationsShar_1
In this ppt, I've given real life examples and case studies where the concept of Object Oriented Programming can be applied.
Program examples are also included.
Please show me your output. Andrew Kelly has been employed by the We.pdfsupport58
Please show me your output. Andrew Kelly has been employed by the Wearever Tire and
Rubber Company for more than twenty-five years. Kelly is, despite his long service, only 43
years of age. He began employment in the mail room right after high school, received several
promotions, and was, at the age of 21 transferred to the credit department. Kelly has been there
ever since and is now the senior employee in the department of sixty people. Kelly is the
quintessential "valuable employee." His loyalty to the company has never wavered or been
questioned. His attendance and punctuality records are virtually without blemish. He is a
consistent worker, though, "no genius," and has efficient work habits that only years of service
bring to a man of his sort. Kelly is friendly but not gregarious. He makes no waves, and when he
sees a problem, he takes care of it without comment. Kelly was often portrayed by his
supervisors and colleagues as a "good soldier." Robert Bennington, who had been credit manager
for twenty-six years, has announced his retirement. Management is now faced with the problem
of selecting his replacement. This is no easy task since Bennington and Kelly have been good
friends for many years. The retiring manager has, as would be expected, recommended that his
friend Kelly replace him. Top management, however, long ago pegged Kelly as "not good
management material." While the people who originally rated Kelly have long since retired, the
present management simply believes Kelly is not aggressive enough to be the effective leader of
fifty-nine other workers. Moreover, a younger man with five years of experience in credit has
caught management's eye. Mike Fitzmaurice is 30 years old and "looks like management
material." Too, he outclasses Kelly in education with an accounting degree from a prominent
school of business, along with some additional work toward an MBA. From the start,
Fitzmaurice has been a Wearever "junior executive" in the company's training program. He
appears to make up for his limited experience with drive and originality. People at Wearever
seem to think he can "go far."
Top management would like to promote Fitzmaurice to the position of credit manager but fears
that the senior employee, Kelly, might be so offended that his effectiveness as a hard-working
employee would be diminished. There is also an element of management's appearing ungrateful
for Kelly's years of service. Other employees might come to believe that service counts for
nothing. Wearever, like many other large firms, has rewarded worker longevity with a package
of benefits, incentives and often promotion. The retirement of the credit manager has forced the
issue. Wearever must now decide on old reliable Kelly, or the bright newcomer Fitzmaurice.
Source: James A. F. Stoner. 2000. Management. Prentice Hall, Inc..
Please show me how to do every part of this. Also could you show me .pdfsupport58
Please show me how to do every part of this. Also could you show me the circuit in Logsim. I
am having trouble with this. Thank you!
In this assignment you will translate a system description into a FSM state diagram and
then transform it into a FSM controller circuit in Logisim by utilizing a truth table and
Boolean equations.
System Description & State Diagram
First task: Transform the following system description into a FSM state diagram (you
can use any tool to create this diagram, which allows you to draw circles and connect
arrows between them; hand-drawn diagrams will not be accepted). Make sure you are
using the correct notation for the state diagram. Use the given labels for everything,
dont pick your own labels. Everything is defined and you dont have to choose your
own labels at any point during this assignment.
Use minterms for every transition event in the state diagram (each event must be a
specific configuration of all inputs) to avoid incomplete and non-exclusive transitions. If
the state does not change for certain events, make sure to model this behavior with an
appropriate transition.
This system represents a simplified version of an espresso machine, which is able to pull
an espresso (pump hot water through a portafilter), dispense hot water (pump water
through the wand) and dispense steam for steaming milk (increase heat to generate
steam and release it through the wand). The machine has just two buttons to use these
functions: An espresso pull button and a wand button. The circuit you are developing
will control the pump, the boiler temperature (lower temperature for espresso and hot
water, higher temperature for steam) and a valve that routes the boiler output between
the portafilter and the wand.
Below is the detailed system description, which will be used to create the state diagram
of this system.
The system has two 1-bit inputs:
1. Espresso Pull (label: E)
2. Wand (label: W )
The system has three 1-bit outputs:
1. Pump (label: P), which will either activate (1) or deactivate (0) the water
pump, which pumps water into the boiler
2. Boiler (label: B), which will set the boiler temperature to a low level (0) (for
brewing an espresso or dispensing hot water) or a high level (1) (for generating
steam)
3. Valve (label: V ), which will either open (1) or close (0) the valve to the wand
The system has four states: Idle in which the pump is deactivated, the heat is on
low setting and the wand valve closed; Espresso, here the pump is activated, heat
is on low and the valve closed; Water, pump is activated, heat on low and valve to
the wand is open; Steam, pump is deactivated, heat is on high to generate steam
and the wand valve is open.
The encoding of the states is as follows:
Idle: 00
Espresso: 01
Water: 10
Steam: 11
If the system is in the Idle state, it will transition into Espresso, if only the Espresso
Pull button is pressed. It will transition into Steam, if only the Wand button is
pressed. For every other button combi.
Please help with the below 3 questions, the python script is at the.pdfsupport58
Please help with the below 3 questions, the python script is at the bottom, I cannot get it to work
correctly please indicate where the error is. Thanks
Question-01: Approximately how much longer does it take to do a round-trip ping from/to a
remote machine than from/to localhost? (Note, answers may vary if you are doing the
experiment from your home or from the CS building itself and whether the destination is in
North America or some other continent).
Question-02: Currently, the program calculates the round-trip time for each packet and prints it
out individually. Modify this to correspond to the way the standard ping program works. You
will need to report the minimum, maximum, and average RTTs at the end of all pings from the
client. In addition, calculate the packet loss rate (in percentage).
Question-03: Your program can only detect timeouts in receiving ICMP echo responses. Modify
the Pinger program to parse the ICMP response error codes and display the corresponding error
results to the user. Examples of ICMP response error codes are 0: Destination Network
Unreachable, 1: Destination Host Unreachable.
In this lab, you will gain a better understanding of Internet Control Message Protocol (ICMP).
You will learn to implement a Ping application using ICMP request and reply messages. Ping is
a computer network application used to test whether a particular host is reachable across an IP
network. It is also used to self-test the network interface card of the computer or as a latency test.
It works by sending ICMP echo reply packets to the target host and listening for ICMP echo
reply replies. The "echo reply" is sometimes called a pong. Ping measures the round-trip time,
records packet loss, and prints a statistical summary of the echo reply packets received (the
minimum, maximum, and the mean of the round-trip times and in some versions the standard
deviation of the mean).
Your task is to develop your own Ping application in Python. Your application will use ICMP
but, in order to keep it simple, will not exactly follow the official specification in RFC 1739.
Note that you will only need to write the client side of the program, as the functionality needed
on the server side is built into almost all operating systems. You should complete the Ping
application so that it sends ping requests to a specified host separated by approximately one
second. Each message contains a payload of data that includes a timestamp. After sending each
packet, the application waits up to one second to receive a reply. If one second goes by without a
reply from the server, then the client assumes that either the ping packet or the pong packet was
lost in the network (or that the server is down).
This lab requires you to compose new python code. A skeleton framework is given, you will
need to fill in the blanks.
This lab will require you to build and/or decode a packed binary array of data that is specified by
the ICMP protocol. To assist you, the ICMP protocol speci.
please help! Carmen Company has the following projected costs for .pdfsupport58
please help! Carmen Company has the following projected costs for manufacturing and selling
and administrative expenses: (Click the icon to view the projected costs.) Prepare a schedule of
cash payments for Carmen for January, February, and March. Determine the balances in Prepaid
Property Taxes, Accounts Payable, and Utilities Payable as of March 31. (Assume the company
started operations in January. If an input field is not used in the table leave the input field empty;
do not enter a zero.)
Data table All costs are paid in month incurred except: direct materials, which are paid in the
month following the purchase; utilities, which are paid in the month after incurred; and property
taxes, which are prepaid for the year on January 2. The Accounts Payable and Utilities Payable
accounts have a zero balance on January 1..
Please help will upvote. I have a heuristic function that outputs th.pdfsupport58
Please help will upvote. I have a heuristic function that outputs the following values each time:
Python
Initial State:
0 1 2
8 7 5
6 4 3
Goal State:
0 1 2
3 4 5
6 7 8
Manhattan Distance: 8
Heuristic 0
Nodes Visited/Expanded (V): 1
Maximum Nodes Stored in Memory (N): 1
Depth of Optimal
Solution
(d): 0
Heuristic 1
Nodes Visited/Expanded (V): 1
Maximum Nodes Stored in Memory (N): 1
Depth of Optimal.
Please complete ALL of the �TO DO�s in this code. I am really strugg.pdfsupport58
Please complete ALL of the TO DOs in this code. I am really struggling with this assignment.
The last time I posted this question, they did not complete them all. Please do it! There are two
files, list.h and queue.h. I tried to complete this on my own and none of it worked, so I am
posting the template again instead of my nonworking code. Please do not use chatgpt, I think the
last person used it.
list.h:
#pragma once
#include // size_t
#include // std::bidirectional_iterator_tag
#include // std::is_same, std::enable_if
template
class List {
private:
struct Node {
Node *next, *prev;
T data;
explicit Node(Node* prev = nullptr, Node* next = nullptr)
: next{next}, prev{prev} {}
explicit Node(const T& data, Node* prev = nullptr, Node* next = nullptr)
: next{next}, prev{prev}, data{data} {}
explicit Node(T&& data, Node* prev = nullptr, Node* next = nullptr)
: next{next}, prev{prev}, data{std::move(data)} {}
};
template
class basic_iterator {
public:
using iterator_category = std::bidirectional_iterator_tag;
using value_type = T;
using difference_type = ptrdiff_t;
using pointer = pointer_type;
using reference = reference_type;
private:
friend class List;
using Node = typename List::Node;
Node* node;
explicit basic_iterator(Node* ptr) noexcept : node{ptr} {}
explicit basic_iterator(const Node* ptr) noexcept : node{const_cast(ptr)} {}
public:
basic_iterator() { /* TODO */ };
basic_iterator(const basic_iterator&) = default;
basic_iterator(basic_iterator&&) = default;
~basic_iterator() = default;
basic_iterator& operator=(const basic_iterator&) = default;
basic_iterator& operator=(basic_iterator&&) = default;
reference operator*() const {
// TODO
}
pointer operator->() const {
// TODO
}
// Prefix Increment: ++a
basic_iterator& operator++() {
// TODO
}
// Postfix Increment: a++
basic_iterator operator++(int) {
// TODO
}
// Prefix Decrement: --a
basic_iterator& operator--() {
// TODO
}
// Postfix Decrement: a--
basic_iterator operator--(int) {
// TODO
}
bool operator==(const basic_iterator& other) const noexcept {
// TODO
}
bool operator!=(const basic_iterator& other) const noexcept {
// TODO
}
};
public:
using value_type = T;
using size_type = size_t;
using difference_type = ptrdiff_t;
using reference = value_type&;
using const_reference = const value_type&;
using pointer = value_type*;
using const_pointer = const value_type*;
using iterator = basic_iterator;
using const_iterator = basic_iterator;
private:
Node head, tail;
size_type _size;
public:
List() {
// TODO - Don't forget to initialize the list beforehand
}
List( size_type count, const T& value ) {
// TODO - Don't forget initialize the list beforehand
}
explicit List( size_type count ) {
// TODO - Don't forget initialize the list beforehand
}
List( const List& other ) {
// TODO - Don't forget initialize the list beforehand
}
List( List&& other ) {
// TODO - Don't forget initialize the list beforehand
}
~List() {
// TODO
}
List& operator=( const List& other ) {
// TODO
}
List& operator=( List&& o.
Please answer ASAP!!!Research Topic Ransomware attack on k-12 sch.pdfsupport58
Please answer ASAP!!!
Research Topic: Ransomware attack on k-12 schools (2013-present)
BLUF Statement: The persistent surge in ransomware attacks targeting K-12 schools underscores
the urgent need for enhanced cybersecurity measures, as a failure to address this issue will likely
lead to disruptions of education and compromised student data, endangering the future of our
education system.
Scope Note: This research paper will provide a comprehensive overview of ransomware attacks
on K-12 schools to address the alarming rise in ransomware attacks from 2013 to present. The
paper will focus on the frequency, vulnerabilities, evolving tactics, consequences, and
significance of these attacks, as well as the need for proactive cybersecurity measures. It will not
address ransomware incidents in other sectors or provide an extensive historical overview of
ransomware. This work will build on previous research on ransomware attacks on K-12 schools,
but it takes a new approach by focusing on five key points. The information will be current as of
September 30, 2023.
Based on the information, answer the following:
Treat something about your chosen term paper assignment as a High Impact Low Probability
(black swan) event. Think of
your event and then think of what black swan event could come next (but has not happened, yet).
You must:
Define 2 pathways
Identify 3 trigger points/changes in momentum for each of the 2 pathways
Identify 2 observables for each of the 6 trigger points
Identify 2 factors to deflect each of the 6 trigger points.
Briefly explain everything!
Examples of what your High Impact Low Probability event could be:
the malicious actors behind your event committing a radically different TTP, such as hacktivists
using multiple 0days
in one attack or a ransomware gang switching to stealing files for espionage purposes;
the TTP changes in a radical way, such as the ransomware actors suddenly switching back to
opportunistic targeting
with low ransoms against many victims;
a new leak of information for a clearly different purposes, such as journalists receiving a large
dump of files that
expose ransomware gangs instead of political/financial crimes; or
information that indicates country 1 was using denial and deception techniques to make it look
like country 2 was
behind your incident but it was really country 1 all along.
High Impact Low Probability Analysis
Highlights a seemingly unlikely event that would have major policy consequences if it
happened.
Use when its unlikely but would have substantial impact if it happened
Use when there are concerns that policymakers and decision makers are ignoring the
consequences of a potential event they should be concerned about
Help uncover hidden relationships and key factors
Identify oversights in the mainstream analytic line
Periodic review helps counter prevailing mind-set errors
High Impact Low Probability Analysis
1. Define the outcome (consequences)
2. Define pathways to the event as precisely as poss.
Plan production for a four-month period (February through May). .pdfsupport58
Plan production for a four-month period (February through May).
Given information:
Find the total cost of this plan (you can use the table below).
*Hint: Backorder from April does not need to be fulfilled in May.
February
March
April
May
Forecast
Production required
Production hours required
Regular production
Regular workforce
Overtime hours
Overtime production
Total production
Ending inventory
Ending backorders
Workers hired
Workers laid off
Total Straight Time Costs ($)
Total Overtime Costs ($)
Total Inventory Costs ($)
Total Backorder Costs ($)
Total Hiring Costs ($)
Total Layoff Costs ($)
Total Costs ($)
Total Plan Cost ($)
February
March
April
May
Forecast
Production required
Production hours required
Regular production
Regular workforce
Overtime hours
Overtime production
Total production
Ending inventory
Ending backorders
Workers hired
Workers laid off
Total Straight Time Costs ($)
Total Overtime Costs ($)
Total Inventory Costs ($)
Total Backorder Costs ($)
Total Hiring Costs ($)
Total Layoff Costs ($)
Total Costs ($)
Total Plan Cost ($).
Part I:
/*****************************************************************************
***
* DIAMONDS
* author(s):
* adapted from:
* other citations:
*
* goal: Output a diamond of user determined size must use a 2D array.
* example: for input of 5 ..*.. or 6 ../\..
* .***. .//\\.
* ***** ///\\\
* .***. \\\///
* ..*.. .\\//.
* ..\/..
* overview: (1) get user input & validate (i.e. less than screen size)
* (2) determine even/odd and how to proceed
* (3) create & fill array accordingly
* (4) output to screen
*
*
* stages: (1) hard-coded 5x5 diamond - output to screen
* must use given function def - passes in one row at a time
* (2) Do odd number case only in this stage - subtract 1 from any even #
* get width of diamond from user (use same number for height)
* create a 2D array of that size and fill with the background char
* must use given function defs - passes in one row at a time
* (3) Now we overload fillArray - don't duplicate code. If the same code
* is being run then one fillArray function should call the other
* Add in the diamond forming character (the MAIN_CHAR)
* This stage should complete the odd case
* (4) Using the same functions as the previous case, do the even case
*
*
*****************************************************************************
***/
#include
using namespace std;
const unsigned int max_width = 120;
char background_char = '.';
char main_char = '*';
char main_char_left = '/';
char main_char_right = '\\';
/* function prototype declarations (defined below in same file) */
void printArray (const char chArray[], const unsigned int width) {
for (unsigned int i = 0; i < width; i++) {
cout << chArray[i];
}
}
int main()
{
/* variables */
/* declare and initialize an array */
char diamond[5][5] = {{background_char, background_char, main_char,background_char,
background_char},
{background_char,main_char, main_char, main_char, background_char},
{main_char, main_char, main_char, main_char, main_char},
{background_char,main_char, main_char, main_char, background_char},
{background_char, background_char, main_char,background_char,
background_char}};
/* output array */
for (int i = 0; i < 5; i++) {
printArray(diamond[i], 5);
cout << endl;
}
When input 10:
When input 40:
When input 4000:
In this stage we will complete the odd-number input case, adding stars to create the diamond. So
if the user enters 15 , the program should output: To do this, we will overload the fillarray()
function. The following function definition is required: void fillarray (char fill, char chArray[],
unsigned int start, unsigned int end); where fillArray would fill the indices from start to end-1
(not including end). When overloading, we should not be duplicating code. It is likely that the
efficient way to overload is for one of the fillArray () functions to call the other. Everything else
would work the same as in Part II.
Expected output Enter width of diamond: Error! Max width is 120 . Exiting.
Enter width of diamond: ...***... .. kk. . . . . .
Part .
Part 1 During the most recent economic crisis in the state of Arizo.pdfsupport58
Part 1: During the most recent economic crisis in the state of Arizona, home values decreased
dramatically and homeowners began walking away from their homes in large numbers. This was
largely due to the fact that they owned more on the home than it was worth and in many cases
they could no longer afford to make the payments. Financial institutions foreclosed on large
numbers of homes and forced the owners to leave. As they left their real property homeowners
ofter stripped the home of anything valuable they could remove. Homeowners took appliances,
window coverings, light fixtures, ceiling fans, water heaters, rugs and carpets,plumbing fixtures
(toilets, sinks, showers, bathtubs etc.) electrical wiring, doors, cabinets and sometimes even
windows and outdoor plants from property they no longer owned.
Given the understanding that many of these things qualify as "fixtures" that are attached and
should remain with real property (the home), discuss in an original post whether or not you think
their decision to remove these items is ethical (or even legal?) How do you think some of these
people justified taking these items? Do you agree or disagree with that reasoning? Should the
financial institutions have pursued legal action against these people?
Part 2:
Recently Martin Shkreli (Pharma Bro on social media) a former pharmaceutical CEO was
convicted of securities fraud in the State of New York. Many claim that it was really his
personality that people did not like and that he did nothing wrong. Read this article from the
Chicago TribuneLinks to an external site. and watch this CNBCLinks to an external site. video
interview with Martin Shkreli included with the article about the case and discuss with your
classmates in an original post your opinion of the case. What do you think about his decision to
dramatically raise the price of a drug used to treat HIV? Is he a "pariah" or just a good
businessman? What do you think about the claims he was running a Ponzi scheme? Do you
think if he had not raised the price of the drug, the securities allegations may never have been
made? After all, there are investors who made money through his company..
Model Attribute Check Company Auto PropertyCeline George
In Odoo, the multi-company feature allows you to manage multiple companies within a single Odoo database instance. Each company can have its own configurations while still sharing common resources such as products, customers, and suppliers.
Operation “Blue Star” is the only event in the history of Independent India where the state went into war with its own people. Even after about 40 years it is not clear if it was culmination of states anger over people of the region, a political game of power or start of dictatorial chapter in the democratic setup.
The people of Punjab felt alienated from main stream due to denial of their just demands during a long democratic struggle since independence. As it happen all over the word, it led to militant struggle with great loss of lives of military, police and civilian personnel. Killing of Indira Gandhi and massacre of innocent Sikhs in Delhi and other India cities was also associated with this movement.
Embracing GenAI - A Strategic ImperativePeter Windle
Artificial Intelligence (AI) technologies such as Generative AI, Image Generators and Large Language Models have had a dramatic impact on teaching, learning and assessment over the past 18 months. The most immediate threat AI posed was to Academic Integrity with Higher Education Institutes (HEIs) focusing their efforts on combating the use of GenAI in assessment. Guidelines were developed for staff and students, policies put in place too. Innovative educators have forged paths in the use of Generative AI for teaching, learning and assessments leading to pockets of transformation springing up across HEIs, often with little or no top-down guidance, support or direction.
This Gasta posits a strategic approach to integrating AI into HEIs to prepare staff, students and the curriculum for an evolving world and workplace. We will highlight the advantages of working with these technologies beyond the realm of teaching, learning and assessment by considering prompt engineering skills, industry impact, curriculum changes, and the need for staff upskilling. In contrast, not engaging strategically with Generative AI poses risks, including falling behind peers, missed opportunities and failing to ensure our graduates remain employable. The rapid evolution of AI technologies necessitates a proactive and strategic approach if we are to remain relevant.
Welcome to TechSoup New Member Orientation and Q&A (May 2024).pdfTechSoup
In this webinar you will learn how your organization can access TechSoup's wide variety of product discount and donation programs. From hardware to software, we'll give you a tour of the tools available to help your nonprofit with productivity, collaboration, financial management, donor tracking, security, and more.
Please show me your output. Andrew Kelly has been employed by the We.pdfsupport58
Please show me your output. Andrew Kelly has been employed by the Wearever Tire and
Rubber Company for more than twenty-five years. Kelly is, despite his long service, only 43
years of age. He began employment in the mail room right after high school, received several
promotions, and was, at the age of 21 transferred to the credit department. Kelly has been there
ever since and is now the senior employee in the department of sixty people. Kelly is the
quintessential "valuable employee." His loyalty to the company has never wavered or been
questioned. His attendance and punctuality records are virtually without blemish. He is a
consistent worker, though, "no genius," and has efficient work habits that only years of service
bring to a man of his sort. Kelly is friendly but not gregarious. He makes no waves, and when he
sees a problem, he takes care of it without comment. Kelly was often portrayed by his
supervisors and colleagues as a "good soldier." Robert Bennington, who had been credit manager
for twenty-six years, has announced his retirement. Management is now faced with the problem
of selecting his replacement. This is no easy task since Bennington and Kelly have been good
friends for many years. The retiring manager has, as would be expected, recommended that his
friend Kelly replace him. Top management, however, long ago pegged Kelly as "not good
management material." While the people who originally rated Kelly have long since retired, the
present management simply believes Kelly is not aggressive enough to be the effective leader of
fifty-nine other workers. Moreover, a younger man with five years of experience in credit has
caught management's eye. Mike Fitzmaurice is 30 years old and "looks like management
material." Too, he outclasses Kelly in education with an accounting degree from a prominent
school of business, along with some additional work toward an MBA. From the start,
Fitzmaurice has been a Wearever "junior executive" in the company's training program. He
appears to make up for his limited experience with drive and originality. People at Wearever
seem to think he can "go far."
Top management would like to promote Fitzmaurice to the position of credit manager but fears
that the senior employee, Kelly, might be so offended that his effectiveness as a hard-working
employee would be diminished. There is also an element of management's appearing ungrateful
for Kelly's years of service. Other employees might come to believe that service counts for
nothing. Wearever, like many other large firms, has rewarded worker longevity with a package
of benefits, incentives and often promotion. The retirement of the credit manager has forced the
issue. Wearever must now decide on old reliable Kelly, or the bright newcomer Fitzmaurice.
Source: James A. F. Stoner. 2000. Management. Prentice Hall, Inc..
Please show me how to do every part of this. Also could you show me .pdfsupport58
Please show me how to do every part of this. Also could you show me the circuit in Logsim. I
am having trouble with this. Thank you!
In this assignment you will translate a system description into a FSM state diagram and
then transform it into a FSM controller circuit in Logisim by utilizing a truth table and
Boolean equations.
System Description & State Diagram
First task: Transform the following system description into a FSM state diagram (you
can use any tool to create this diagram, which allows you to draw circles and connect
arrows between them; hand-drawn diagrams will not be accepted). Make sure you are
using the correct notation for the state diagram. Use the given labels for everything,
dont pick your own labels. Everything is defined and you dont have to choose your
own labels at any point during this assignment.
Use minterms for every transition event in the state diagram (each event must be a
specific configuration of all inputs) to avoid incomplete and non-exclusive transitions. If
the state does not change for certain events, make sure to model this behavior with an
appropriate transition.
This system represents a simplified version of an espresso machine, which is able to pull
an espresso (pump hot water through a portafilter), dispense hot water (pump water
through the wand) and dispense steam for steaming milk (increase heat to generate
steam and release it through the wand). The machine has just two buttons to use these
functions: An espresso pull button and a wand button. The circuit you are developing
will control the pump, the boiler temperature (lower temperature for espresso and hot
water, higher temperature for steam) and a valve that routes the boiler output between
the portafilter and the wand.
Below is the detailed system description, which will be used to create the state diagram
of this system.
The system has two 1-bit inputs:
1. Espresso Pull (label: E)
2. Wand (label: W )
The system has three 1-bit outputs:
1. Pump (label: P), which will either activate (1) or deactivate (0) the water
pump, which pumps water into the boiler
2. Boiler (label: B), which will set the boiler temperature to a low level (0) (for
brewing an espresso or dispensing hot water) or a high level (1) (for generating
steam)
3. Valve (label: V ), which will either open (1) or close (0) the valve to the wand
The system has four states: Idle in which the pump is deactivated, the heat is on
low setting and the wand valve closed; Espresso, here the pump is activated, heat
is on low and the valve closed; Water, pump is activated, heat on low and valve to
the wand is open; Steam, pump is deactivated, heat is on high to generate steam
and the wand valve is open.
The encoding of the states is as follows:
Idle: 00
Espresso: 01
Water: 10
Steam: 11
If the system is in the Idle state, it will transition into Espresso, if only the Espresso
Pull button is pressed. It will transition into Steam, if only the Wand button is
pressed. For every other button combi.
Please help with the below 3 questions, the python script is at the.pdfsupport58
Please help with the below 3 questions, the python script is at the bottom, I cannot get it to work
correctly please indicate where the error is. Thanks
Question-01: Approximately how much longer does it take to do a round-trip ping from/to a
remote machine than from/to localhost? (Note, answers may vary if you are doing the
experiment from your home or from the CS building itself and whether the destination is in
North America or some other continent).
Question-02: Currently, the program calculates the round-trip time for each packet and prints it
out individually. Modify this to correspond to the way the standard ping program works. You
will need to report the minimum, maximum, and average RTTs at the end of all pings from the
client. In addition, calculate the packet loss rate (in percentage).
Question-03: Your program can only detect timeouts in receiving ICMP echo responses. Modify
the Pinger program to parse the ICMP response error codes and display the corresponding error
results to the user. Examples of ICMP response error codes are 0: Destination Network
Unreachable, 1: Destination Host Unreachable.
In this lab, you will gain a better understanding of Internet Control Message Protocol (ICMP).
You will learn to implement a Ping application using ICMP request and reply messages. Ping is
a computer network application used to test whether a particular host is reachable across an IP
network. It is also used to self-test the network interface card of the computer or as a latency test.
It works by sending ICMP echo reply packets to the target host and listening for ICMP echo
reply replies. The "echo reply" is sometimes called a pong. Ping measures the round-trip time,
records packet loss, and prints a statistical summary of the echo reply packets received (the
minimum, maximum, and the mean of the round-trip times and in some versions the standard
deviation of the mean).
Your task is to develop your own Ping application in Python. Your application will use ICMP
but, in order to keep it simple, will not exactly follow the official specification in RFC 1739.
Note that you will only need to write the client side of the program, as the functionality needed
on the server side is built into almost all operating systems. You should complete the Ping
application so that it sends ping requests to a specified host separated by approximately one
second. Each message contains a payload of data that includes a timestamp. After sending each
packet, the application waits up to one second to receive a reply. If one second goes by without a
reply from the server, then the client assumes that either the ping packet or the pong packet was
lost in the network (or that the server is down).
This lab requires you to compose new python code. A skeleton framework is given, you will
need to fill in the blanks.
This lab will require you to build and/or decode a packed binary array of data that is specified by
the ICMP protocol. To assist you, the ICMP protocol speci.
please help! Carmen Company has the following projected costs for .pdfsupport58
please help! Carmen Company has the following projected costs for manufacturing and selling
and administrative expenses: (Click the icon to view the projected costs.) Prepare a schedule of
cash payments for Carmen for January, February, and March. Determine the balances in Prepaid
Property Taxes, Accounts Payable, and Utilities Payable as of March 31. (Assume the company
started operations in January. If an input field is not used in the table leave the input field empty;
do not enter a zero.)
Data table All costs are paid in month incurred except: direct materials, which are paid in the
month following the purchase; utilities, which are paid in the month after incurred; and property
taxes, which are prepaid for the year on January 2. The Accounts Payable and Utilities Payable
accounts have a zero balance on January 1..
Please help will upvote. I have a heuristic function that outputs th.pdfsupport58
Please help will upvote. I have a heuristic function that outputs the following values each time:
Python
Initial State:
0 1 2
8 7 5
6 4 3
Goal State:
0 1 2
3 4 5
6 7 8
Manhattan Distance: 8
Heuristic 0
Nodes Visited/Expanded (V): 1
Maximum Nodes Stored in Memory (N): 1
Depth of Optimal
Solution
(d): 0
Heuristic 1
Nodes Visited/Expanded (V): 1
Maximum Nodes Stored in Memory (N): 1
Depth of Optimal.
Please complete ALL of the �TO DO�s in this code. I am really strugg.pdfsupport58
Please complete ALL of the TO DOs in this code. I am really struggling with this assignment.
The last time I posted this question, they did not complete them all. Please do it! There are two
files, list.h and queue.h. I tried to complete this on my own and none of it worked, so I am
posting the template again instead of my nonworking code. Please do not use chatgpt, I think the
last person used it.
list.h:
#pragma once
#include // size_t
#include // std::bidirectional_iterator_tag
#include // std::is_same, std::enable_if
template
class List {
private:
struct Node {
Node *next, *prev;
T data;
explicit Node(Node* prev = nullptr, Node* next = nullptr)
: next{next}, prev{prev} {}
explicit Node(const T& data, Node* prev = nullptr, Node* next = nullptr)
: next{next}, prev{prev}, data{data} {}
explicit Node(T&& data, Node* prev = nullptr, Node* next = nullptr)
: next{next}, prev{prev}, data{std::move(data)} {}
};
template
class basic_iterator {
public:
using iterator_category = std::bidirectional_iterator_tag;
using value_type = T;
using difference_type = ptrdiff_t;
using pointer = pointer_type;
using reference = reference_type;
private:
friend class List;
using Node = typename List::Node;
Node* node;
explicit basic_iterator(Node* ptr) noexcept : node{ptr} {}
explicit basic_iterator(const Node* ptr) noexcept : node{const_cast(ptr)} {}
public:
basic_iterator() { /* TODO */ };
basic_iterator(const basic_iterator&) = default;
basic_iterator(basic_iterator&&) = default;
~basic_iterator() = default;
basic_iterator& operator=(const basic_iterator&) = default;
basic_iterator& operator=(basic_iterator&&) = default;
reference operator*() const {
// TODO
}
pointer operator->() const {
// TODO
}
// Prefix Increment: ++a
basic_iterator& operator++() {
// TODO
}
// Postfix Increment: a++
basic_iterator operator++(int) {
// TODO
}
// Prefix Decrement: --a
basic_iterator& operator--() {
// TODO
}
// Postfix Decrement: a--
basic_iterator operator--(int) {
// TODO
}
bool operator==(const basic_iterator& other) const noexcept {
// TODO
}
bool operator!=(const basic_iterator& other) const noexcept {
// TODO
}
};
public:
using value_type = T;
using size_type = size_t;
using difference_type = ptrdiff_t;
using reference = value_type&;
using const_reference = const value_type&;
using pointer = value_type*;
using const_pointer = const value_type*;
using iterator = basic_iterator;
using const_iterator = basic_iterator;
private:
Node head, tail;
size_type _size;
public:
List() {
// TODO - Don't forget to initialize the list beforehand
}
List( size_type count, const T& value ) {
// TODO - Don't forget initialize the list beforehand
}
explicit List( size_type count ) {
// TODO - Don't forget initialize the list beforehand
}
List( const List& other ) {
// TODO - Don't forget initialize the list beforehand
}
List( List&& other ) {
// TODO - Don't forget initialize the list beforehand
}
~List() {
// TODO
}
List& operator=( const List& other ) {
// TODO
}
List& operator=( List&& o.
Please answer ASAP!!!Research Topic Ransomware attack on k-12 sch.pdfsupport58
Please answer ASAP!!!
Research Topic: Ransomware attack on k-12 schools (2013-present)
BLUF Statement: The persistent surge in ransomware attacks targeting K-12 schools underscores
the urgent need for enhanced cybersecurity measures, as a failure to address this issue will likely
lead to disruptions of education and compromised student data, endangering the future of our
education system.
Scope Note: This research paper will provide a comprehensive overview of ransomware attacks
on K-12 schools to address the alarming rise in ransomware attacks from 2013 to present. The
paper will focus on the frequency, vulnerabilities, evolving tactics, consequences, and
significance of these attacks, as well as the need for proactive cybersecurity measures. It will not
address ransomware incidents in other sectors or provide an extensive historical overview of
ransomware. This work will build on previous research on ransomware attacks on K-12 schools,
but it takes a new approach by focusing on five key points. The information will be current as of
September 30, 2023.
Based on the information, answer the following:
Treat something about your chosen term paper assignment as a High Impact Low Probability
(black swan) event. Think of
your event and then think of what black swan event could come next (but has not happened, yet).
You must:
Define 2 pathways
Identify 3 trigger points/changes in momentum for each of the 2 pathways
Identify 2 observables for each of the 6 trigger points
Identify 2 factors to deflect each of the 6 trigger points.
Briefly explain everything!
Examples of what your High Impact Low Probability event could be:
the malicious actors behind your event committing a radically different TTP, such as hacktivists
using multiple 0days
in one attack or a ransomware gang switching to stealing files for espionage purposes;
the TTP changes in a radical way, such as the ransomware actors suddenly switching back to
opportunistic targeting
with low ransoms against many victims;
a new leak of information for a clearly different purposes, such as journalists receiving a large
dump of files that
expose ransomware gangs instead of political/financial crimes; or
information that indicates country 1 was using denial and deception techniques to make it look
like country 2 was
behind your incident but it was really country 1 all along.
High Impact Low Probability Analysis
Highlights a seemingly unlikely event that would have major policy consequences if it
happened.
Use when its unlikely but would have substantial impact if it happened
Use when there are concerns that policymakers and decision makers are ignoring the
consequences of a potential event they should be concerned about
Help uncover hidden relationships and key factors
Identify oversights in the mainstream analytic line
Periodic review helps counter prevailing mind-set errors
High Impact Low Probability Analysis
1. Define the outcome (consequences)
2. Define pathways to the event as precisely as poss.
Plan production for a four-month period (February through May). .pdfsupport58
Plan production for a four-month period (February through May).
Given information:
Find the total cost of this plan (you can use the table below).
*Hint: Backorder from April does not need to be fulfilled in May.
February
March
April
May
Forecast
Production required
Production hours required
Regular production
Regular workforce
Overtime hours
Overtime production
Total production
Ending inventory
Ending backorders
Workers hired
Workers laid off
Total Straight Time Costs ($)
Total Overtime Costs ($)
Total Inventory Costs ($)
Total Backorder Costs ($)
Total Hiring Costs ($)
Total Layoff Costs ($)
Total Costs ($)
Total Plan Cost ($)
February
March
April
May
Forecast
Production required
Production hours required
Regular production
Regular workforce
Overtime hours
Overtime production
Total production
Ending inventory
Ending backorders
Workers hired
Workers laid off
Total Straight Time Costs ($)
Total Overtime Costs ($)
Total Inventory Costs ($)
Total Backorder Costs ($)
Total Hiring Costs ($)
Total Layoff Costs ($)
Total Costs ($)
Total Plan Cost ($).
Part I:
/*****************************************************************************
***
* DIAMONDS
* author(s):
* adapted from:
* other citations:
*
* goal: Output a diamond of user determined size must use a 2D array.
* example: for input of 5 ..*.. or 6 ../\..
* .***. .//\\.
* ***** ///\\\
* .***. \\\///
* ..*.. .\\//.
* ..\/..
* overview: (1) get user input & validate (i.e. less than screen size)
* (2) determine even/odd and how to proceed
* (3) create & fill array accordingly
* (4) output to screen
*
*
* stages: (1) hard-coded 5x5 diamond - output to screen
* must use given function def - passes in one row at a time
* (2) Do odd number case only in this stage - subtract 1 from any even #
* get width of diamond from user (use same number for height)
* create a 2D array of that size and fill with the background char
* must use given function defs - passes in one row at a time
* (3) Now we overload fillArray - don't duplicate code. If the same code
* is being run then one fillArray function should call the other
* Add in the diamond forming character (the MAIN_CHAR)
* This stage should complete the odd case
* (4) Using the same functions as the previous case, do the even case
*
*
*****************************************************************************
***/
#include
using namespace std;
const unsigned int max_width = 120;
char background_char = '.';
char main_char = '*';
char main_char_left = '/';
char main_char_right = '\\';
/* function prototype declarations (defined below in same file) */
void printArray (const char chArray[], const unsigned int width) {
for (unsigned int i = 0; i < width; i++) {
cout << chArray[i];
}
}
int main()
{
/* variables */
/* declare and initialize an array */
char diamond[5][5] = {{background_char, background_char, main_char,background_char,
background_char},
{background_char,main_char, main_char, main_char, background_char},
{main_char, main_char, main_char, main_char, main_char},
{background_char,main_char, main_char, main_char, background_char},
{background_char, background_char, main_char,background_char,
background_char}};
/* output array */
for (int i = 0; i < 5; i++) {
printArray(diamond[i], 5);
cout << endl;
}
When input 10:
When input 40:
When input 4000:
In this stage we will complete the odd-number input case, adding stars to create the diamond. So
if the user enters 15 , the program should output: To do this, we will overload the fillarray()
function. The following function definition is required: void fillarray (char fill, char chArray[],
unsigned int start, unsigned int end); where fillArray would fill the indices from start to end-1
(not including end). When overloading, we should not be duplicating code. It is likely that the
efficient way to overload is for one of the fillArray () functions to call the other. Everything else
would work the same as in Part II.
Expected output Enter width of diamond: Error! Max width is 120 . Exiting.
Enter width of diamond: ...***... .. kk. . . . . .
Part .
Part 1 During the most recent economic crisis in the state of Arizo.pdfsupport58
Part 1: During the most recent economic crisis in the state of Arizona, home values decreased
dramatically and homeowners began walking away from their homes in large numbers. This was
largely due to the fact that they owned more on the home than it was worth and in many cases
they could no longer afford to make the payments. Financial institutions foreclosed on large
numbers of homes and forced the owners to leave. As they left their real property homeowners
ofter stripped the home of anything valuable they could remove. Homeowners took appliances,
window coverings, light fixtures, ceiling fans, water heaters, rugs and carpets,plumbing fixtures
(toilets, sinks, showers, bathtubs etc.) electrical wiring, doors, cabinets and sometimes even
windows and outdoor plants from property they no longer owned.
Given the understanding that many of these things qualify as "fixtures" that are attached and
should remain with real property (the home), discuss in an original post whether or not you think
their decision to remove these items is ethical (or even legal?) How do you think some of these
people justified taking these items? Do you agree or disagree with that reasoning? Should the
financial institutions have pursued legal action against these people?
Part 2:
Recently Martin Shkreli (Pharma Bro on social media) a former pharmaceutical CEO was
convicted of securities fraud in the State of New York. Many claim that it was really his
personality that people did not like and that he did nothing wrong. Read this article from the
Chicago TribuneLinks to an external site. and watch this CNBCLinks to an external site. video
interview with Martin Shkreli included with the article about the case and discuss with your
classmates in an original post your opinion of the case. What do you think about his decision to
dramatically raise the price of a drug used to treat HIV? Is he a "pariah" or just a good
businessman? What do you think about the claims he was running a Ponzi scheme? Do you
think if he had not raised the price of the drug, the securities allegations may never have been
made? After all, there are investors who made money through his company..
Model Attribute Check Company Auto PropertyCeline George
In Odoo, the multi-company feature allows you to manage multiple companies within a single Odoo database instance. Each company can have its own configurations while still sharing common resources such as products, customers, and suppliers.
Operation “Blue Star” is the only event in the history of Independent India where the state went into war with its own people. Even after about 40 years it is not clear if it was culmination of states anger over people of the region, a political game of power or start of dictatorial chapter in the democratic setup.
The people of Punjab felt alienated from main stream due to denial of their just demands during a long democratic struggle since independence. As it happen all over the word, it led to militant struggle with great loss of lives of military, police and civilian personnel. Killing of Indira Gandhi and massacre of innocent Sikhs in Delhi and other India cities was also associated with this movement.
Embracing GenAI - A Strategic ImperativePeter Windle
Artificial Intelligence (AI) technologies such as Generative AI, Image Generators and Large Language Models have had a dramatic impact on teaching, learning and assessment over the past 18 months. The most immediate threat AI posed was to Academic Integrity with Higher Education Institutes (HEIs) focusing their efforts on combating the use of GenAI in assessment. Guidelines were developed for staff and students, policies put in place too. Innovative educators have forged paths in the use of Generative AI for teaching, learning and assessments leading to pockets of transformation springing up across HEIs, often with little or no top-down guidance, support or direction.
This Gasta posits a strategic approach to integrating AI into HEIs to prepare staff, students and the curriculum for an evolving world and workplace. We will highlight the advantages of working with these technologies beyond the realm of teaching, learning and assessment by considering prompt engineering skills, industry impact, curriculum changes, and the need for staff upskilling. In contrast, not engaging strategically with Generative AI poses risks, including falling behind peers, missed opportunities and failing to ensure our graduates remain employable. The rapid evolution of AI technologies necessitates a proactive and strategic approach if we are to remain relevant.
Welcome to TechSoup New Member Orientation and Q&A (May 2024).pdfTechSoup
In this webinar you will learn how your organization can access TechSoup's wide variety of product discount and donation programs. From hardware to software, we'll give you a tour of the tools available to help your nonprofit with productivity, collaboration, financial management, donor tracking, security, and more.
The French Revolution, which began in 1789, was a period of radical social and political upheaval in France. It marked the decline of absolute monarchies, the rise of secular and democratic republics, and the eventual rise of Napoleon Bonaparte. This revolutionary period is crucial in understanding the transition from feudalism to modernity in Europe.
For more information, visit-www.vavaclasses.com
Introduction to AI for Nonprofits with Tapp NetworkTechSoup
Dive into the world of AI! Experts Jon Hill and Tareq Monaur will guide you through AI's role in enhancing nonprofit websites and basic marketing strategies, making it easy to understand and apply.
Macroeconomics- Movie Location
This will be used as part of your Personal Professional Portfolio once graded.
Objective:
Prepare a presentation or a paper using research, basic comparative analysis, data organization and application of economic information. You will make an informed assessment of an economic climate outside of the United States to accomplish an entertainment industry objective.
Please create a simple flowchart of this programtell me the necess.pdf
1. Please create a simple flowchart of this program
tell me the necessary classes and method for this program
- If the space is occupied by something else then it will print an error message and go back to
move menu. Here is a layout of Martian land. # #....................... E # #. CC................ . . . . # #
GD ....ZX ............. LR ...# SpaceRover can move in following directions [1] to move north. [2]
to move west. [3] to move east. [4] to move south. [5] to move north-west. [6] to move south-
west. [7] to move north-east. [8] to move south-east. [0] to go back to main menu Please enter a
direction. >2 You cannot move to this location. Here is a layout of Martian land.
#........................ #..CC................ . . . . # # GD ....ZX ............ LR ...# SpaceRover can move in
following directions [1] to move north. [2] to move west. [3] to move east. [4] to move south. [5]
to move north-west. [6] to move south-west. [7] to move north-east. [8] to move south-east. [0]
to go back to main menu Please enter a direction.
Some guidelines for your code - Enums- When you have different types of an entity, you might
want to create a single class and represent different types using Enums. - Inheritance - Entities
that have similar types can be divided into parent and child classes using inheritance. You should
write down the common functionality in the parent class and override or add different
functionality as per specifications in child classes. - Interfaces - Interfaces help you define the
2. contracts/functionality that a class should follow. When you want to use same method in
different classes which are unrelated, use interfaces. When you have same functionality in
similar classes use inheritance. - Polymorphism - Sometimes same method may have different
functionality based on different parameters/data. You must use polymorphism in that case. -
Generics - You may or may not use Generics to handle some common functionality between
different classes. - Exception Handing - There are various kinds of exceptions present in the
specifications. Try and implement the exceptions the right way. - File Handling - You may want
to create different classes or interfaces for classes handling file read/write. Make sure to catch the
exceptions that occurs with File Handling. - Collections - Collections are great way to store data
in a compact manner. Use ArrayList instead of Arrays. Make use of HashMaps if necessary. -
Encapsulation - It is important you write the right method in the right classes. This gains you
marks. Encapsulate the data properties and action taken on them in a class. - Make things private
where necessary. If inheritance is used, make things protected. Only getters/setters and methods
should be public wherever needed. - Packages - similar classes are packaged together. For eg -
you can package interfaces together or enums together in a package.
Entities To understand the mission better, let's look at the entities. Once we have looked at the
entities, we will describe actions to be performed on or by the entities later. Entities - Space
Robots - Space robots are here to make Mars habitable by performing different actions. They can
move around but you need to give them directions to move. - Space Rovers - Space Rovers can
also move around when they are given directions, but they can only perform specific actions. -
Vegetation - We want to make Mars habitable by planting some plants and trees for food and
making air breathable by recycling oxygen and carbon dioxide. Some plants/trees may grow
whereas some trees are already grown and cannot grow further. Some plants can bear
fruits/vegetables. - PlantType - These don't produce anything but make the environment
breathable. Plant Type Categories Rose, Lily, Eucalyptus - VegetableType - These plants/trees
produce fruits/vegetables. Categories - Potatoes, Tomatoes, Onions, Apple, Banana - Earth
Animals - We want to rear some cattle like cows, goats, and sheep. There are dogs to overlook
the cattle. Cattle produce something like Milk or Wool. Dogs don't produce anything but guard
the cattle. - Martian Animals - However, there are some Martian animals present as well. They
destroy the vegetation and want to harm animals. - Terrain - The Martian terrain can have some
rocks. Rocks could be just plain rocks or mineral rocks. Space rovers can collect these minerals
and destroy other rocks. Though it is not a physical entity, there exists a logical entity that
represents an overall measure of habitability. Every time we plant vegetation, breed cattle or
collect minerals the habitability should go up. Every time a Martian animal harms the cattle or
vegetation the habitability should go down. Note that we can have more than one quantity of
3. each entity i.e. we can have 1 or more space robots/rovers/plants/animals etc. Symbols Different
entities are represented by different symbols. Symbols that represent the Martian land and the
space entities are given below - represents a valid Martian land - # defines the boundary of the
Martian map - Z represents a space robot - X represents a space rover - H - Martian Animal
Heebie - J - Martian Animal Jeebie Symbols that represent the entities that are
planted/bred/found in the Martian Land map. You should use the name given against each in
UPPERCASE in your Habitability Status. - P - POTATO - T - TOMATO - O- ONION - R-
ROSE - L - LILY - A - APPLE - B - BANANA - e - EUCALYPTUS - C- COW - G-GOAT - S -
SHEEP - D - DOG - @ - ROCK - * MINERAL Exception Handling Exceptions are the inability
of the program to handle normal scenarios. We should raise appropriate exceptions when our
program cannot function normally and handle them accordingly. - FileNotFoundException - If
the file is not found then File 10 Classes in Java throws this exception. You should also throw
this exception and terminate the program. This is a Java Exception that you should use and need
not create it by yourself. - InvalidFileException - If not all rows in the file are of the same length,
then throw a custom exception named InvalidFileException and terminate the program. -
UnknownEntityException - This should be thrown during the handling of files. If we try to load
from the file and find any invalid entities, we should throw this custom exception. -
InvalidLocationException - If you go outside the Martian space or hit the boundary while
moving, you should throw a custom exception InvalidLocationException and go back to the
main menu. We will discuss these further with use cases in the specifications.
Move Menu For menu item 1,2,3 we can move the different entities. Move Menu is shown again
below - Once you select a direction one of these things will happen 1. You can move to the next
location given it is empty and perform several actions and then print the layout now. 2. You
cannot move to the next location because it is not empty but you can perform several actions 3.
You may have reached the boundary and trying to move to the boundary location in that case
you shall raise an exception and print the appropriate error message SpaceRobot can move in the
following directions [1] to move north. [3] to move east. [4] to move south. [5] to move north-we
[6] to move south-west. [7] to move north-east. [8] to move south-east. [0] to go back to main
men Please enter a direction. >1 Invalid Location, Boundary reached. This is the same for all
three space entities. 1. Space Robot Move Case 1: Space to move is empty If the Space Robot
can move to the selected location and it is empty, then they will move. After moving, if the left
location is still empty then they can perform the below actions - Plant a tree - Rear a cattle - Go
back to the previous menu If not empty return to the move menu. An example is given below.
For a map like this look at the third row X.Z. Space Robot Z can move to the west (left direction)
and the map will become XZ, but then the left of the new position is not empty, so it simply
4. moves to the new location, prints the layout and then prints the move menu again SpaceRobot
can move in following directions 1] to move north. [3] to move east. [4] to move south. [5] to
move north-west. [6] to move south-west. [7] to move north-east. [] to go back to main men
Please enter a direction. >2 Here is a layout of Martian land. SpaceRobot can move in following
directions [1] to move north. [2] to move west. [3] to move east. [4] to move south. [5] to move
north-west. [6] to move south-west. [7] to move north-east. [8] to move south-east. [0] to go back
to main menu Please enter a direction. > Sub Menu In case the left of the new position is empty,
the Space robot can perform the actions. The sample output is shown here SpaceRobot can move
in the following directions [1] to move north. [2] to move west. [3] to move east. [4] to move
south. [5] to move north-west. [5] to move north-west. [6] to move south-west. [7] to move
north-east. [7] to move north-east, [8] to move south-east. [0] to go back to main menu Please
enter a direction. >1 Please select [1] to plant a tree [2][0]> Plant something If the user select to
plant a tree, you need to prompt them to plant a plant/vegetable type. Here is a sample output
Habitability Statistics Habitability Statistics Habitability Stats maintains how habitable you have
made Mars. Habitability Stats comprises of two things - - A list of entities on the Martian Land
Map and their corresponding count as shown below - A total habitability score Habitability
Status
POTATO=1MINERAL=1EUCALYPTUS=2LILY=1ROSE=1COW=2GOAT=1DOG=2TOMA
TO=2 Total Habitability Score: 41 Habitability Score: Potato + Mineral + Eucalyptus + Lily +
Rose + Cow + Goat + Dog + Tomato =12+12+22+12+12+25+15+25+22=41. Note that if there
is a mineral or rock present on the Martian land map, they don't add to the score until the Space
Rover takes some action on it. During initial map load, the habitability score then should be 39 ie
no score for mineral added. However, if you are loading a habitability.log file or if the space
rover has already collected the mineral then it should be 41 . The name of the entities are
mentioned under the Symbols. Habitability score changes as you perform some actions. How the
habitability score changes - When the map is loaded and if it has some entities like
vegetation/cattle, it means it was previously set up to be habitable. You will add a habitability
score. Otherwise, with some actions that Space Robot/Rover/Martian Animals take, you will
update the habitability score. - When a plant/veg like a Lily/
Rose/Eucalyptus/Tomato/Potato/Apple/Banana/Onion is planted, increase the score by 2. - When
an earth animal is added including the dog, increase the score by 5. - When a Space Robot waters
a plant or feeds a cattle, the habitability score goes up by 1 - When a Space Rover destroys a
rock score increases by 1 . When a Space rover collects a mineral, the score goes up by 2. Note
that if there is a mineral or rock present on the Martian land map, they don't add to the score until
the Space Rover takes some action on it. - When a Martian animal eats a plant, the score
5. decreases by 2 - When a Martian Animal kills and eats a cattle (Sheep/Goat/Cow) then the score
decreases by 5. - If a Martian Animal kills a dog, the score decreases by 5 . - If a martian Animal
is killed by a dog, the score increases by 7 .