April 12, 2015 - This is my Game Studies presentation for the Metagame Book Club titled: "Playing and Teaching with Interactive Fiction."
Interested in joining fellow educators to learn more about gaming in education? Access the free book club here:
Metagame Book Club
http://bit.ly/metagamebookclub
Sentient companions predicted and modeled into existence: explaining the tulp...Kaj Sotala
Talk held at the Towards a Science of Consciousness 2015 conference. Discusses "tulpas", a claimed phenomenon of sentient autonomous imaginary friend. My talk briefly reviewed some of their properties, reasons for assuming why this might be something worth taking seriously, and possible mechanisms explaining how they come into existence.
Associated abstract: http://kajsotala.fi/Papers/Tulpa.pdf
Sentient companions predicted and modeled into existence: explaining the tulp...Kaj Sotala
Talk held at the Towards a Science of Consciousness 2015 conference. Discusses "tulpas", a claimed phenomenon of sentient autonomous imaginary friend. My talk briefly reviewed some of their properties, reasons for assuming why this might be something worth taking seriously, and possible mechanisms explaining how they come into existence.
Associated abstract: http://kajsotala.fi/Papers/Tulpa.pdf
"Sadly, for many job seekers, what pops up on Google are a few random things (like your membership in the company softball league), your LinkedIn profile, and not much else. Sometimes there is a Twitter feed but frequently it was started years earlier and has been abandoned or it's only updated a few times a month. Today's marketing and PR is about content creation. Your personal brand is also about content creation.
"
President Barack Obama delivered the State of the Union address on January 20th, 2015. Here are a few of the highlights as he covered issues including the economy, the wage gap, hiring veterans and climate change.
PLAY to win the product development race. SERIOUSLY (Donna Denio and Dieter R...ProductCamp Boston
Ever wonder why the product development cycle is so long?
Lego® Serious Play® is an innovative, collaborative communication tool that uses visual models – in the form of Lego® brick constructions – to create a universal language that allows people from vastly different backgrounds to immediately understand each other.
Imagine a meeting where users, the product development team and the marketing team sit around the same table, designing together. You can prototype, get feedback and develop a marketing strategy the very same day.
Experience how Lego Serious Play can dramatically shorten your critical path and time to market.
"Interpreting and Writing Interactive Fiction in Philosophy, English Composit...Sherry Jones
May 18, 2015 - This is my presentation for the NWP Educator Innovator webinar series. See news for the webinar below:
"Game Design Across the Curriculum: Interactive Fiction-ing" (Part 2) (May 18, 2015)
http://educatorinnovator.org/webinars/game-design-across-the-curriculum-interactive-fiction-ing-part-2/
10 lines on Mother Teresa in Hindi | मदर टेरेसा पर निबंध | Essay on .... 40+ Best Mother Teresa Quotes in Hindi - मदर टेरेसा के प्रेरणादायक विचार. मदर टेरेसा पर निबंध | Essay on Mother Teresa in Hindi. Mother Teresa Quotes in Hindi | मदर टेरेसा के अनमोल विचार, एवं जीवन कहानी!. मदर टेरेसा पर निबंध | Essay On Mother Teresa In Hindi. mother-teresa-essay-in-hindi - HindiKiDuniyacom. प्यार और परोपकार पर मदर टेरेसा के अनमोल विचार | Mother Teresa Hindi Quote. मदर टेरेसा के अनमोल विचार और कथन – Mother Teresa quotes in hindi .... 10 lines on Mother Teresa in hindi/Mother Teresa par nibandh/मदर टेरेसा .... Mother Teresa Essay in Hindi: मदर टेरेसा पर निबंध – Essay Duniya. Mother Teresa(Hindi). ESSAY ON MOTHER TERESA IN HINDI FOR SCHOOL KIDS BY HINDI TUBE ROHIT .... मदर टेरेसा पर निबंध | Essay on Mother Teresa in Hindi 500 Words | PDF. Mother Teresa Quotes in Hindi wallpapers images pictures photos .... 10 lines on Mother Teresa in hindi/Mother Teresa par nibandh/Essay on .... 10 lines on Mother Teresa in Hindi - Few lines about mother teresa. Essay on Mother Teresa in Hindi | Mother teresa, Mother teresa essay, Essay. 10 Lines Hindi essay on Mother Teresa //Hindi essay - YouTube. Essay on Mother Teresa in Hindi | मदर टेरेसा पर निबंध हिन्दी में .... Mother Teresa Books In Hindi / Mother Teresa's Hindi Suvichar | Life .... Essay on mother teresa in hindi, article: मदर टेरेसा पर निबंध, लेख. a news report about the Mother in Hindi | Mother teresa essay, Love .... Mother Teresa Suvichar in Hindi wallpapers images - Inspiring Quotes .... Mother teresa essay in hindi wikipedia: Interpret. Essay on mother teresa in hindi - websitereports87.web.fc2.com. "समय का सदुपयोग" पर निबंध - Essay on Good Use of Time in Hindi. Essay on Mother Teresa | Mother Teresa | Religion And Belief. मदर टेरेसा पर निबंध - Mother Teresa Essay In Hindi. मदर टेरेसा पर निबंध 2022 -23 Mother Teresa Essay in Hindi, English .... Essay on Mother Teresa : मदर टेरेसा पर हिन्दी में निबंध - Mother Teresa .... Mother teresa essay writing in hindi. mother-teresa-quotes-hindi - Inspiring Quotes - Inspirational .... Mother Teresa Hindi Essay – holihuwem Hindi Essay On Mother Teresa
"Narratology vs Ludology" by Sherry Jones (July 29, 2014)Sherry Jones
I am the Game Studies Facilitator for the #Metagame Book Club (http://bit.ly/metagamebookclub). This is my Week 2 Lecture on the "Narratology vs. Ludology" debate in Game Studies.
Live Video Lecture - The live recorded youtube video of this lecture is included toward the end of this presentation.
Join the Metagame Book Club - We welcome all educators interested in gaming in education, game-based learning, gamification, and game studies to join the #Metagame Book Club.
#Metagame Book Club (July 15 - August 16, 2014)
http://bit.ly/metagamebookclub
Find us on various social media with the hashtag, #Metagame
What osmosis is? - GCSE Science - Marked by Teachers.com. Investigating Osmosis - GCSE Science - Marked by Teachers.com. Experiment for Demonstrating the Process of Osmosis. Egg osmosis essay - writinggroups319.web.fc2.com. lab report on osmosis and diffusion/.
Detention (2017, 2018) as Prologue: Using Games to Explore Ethics, Martial La...Sherry Jones
April 17, 2020 - Slides presented at the 2020 eLearning Consortium of Colorado Virtual Conference:
http://bit.ly/elccschedule
Access the Live Slides Presentation:
http://bit.ly/playexperiment
Session Abstract:
"In this keynote, Sherry introduces Confucian ethics and Detention (2017, 2018), a first person role-playing survival horror game developed and published by Red Candle Games. The game story is inspired by the actual history of Taiwan in the 1960s, when the Taiwanese government suppressed its citizens using martial law during the "White Terror" period. The game protagonists, Wei and Ray, wake up in an empty school and attempt to leave the school, while encountering a series of horrific events. The keynote will explore the themes of mass surveillance; suppressing speech; anti-intellectualism; anti-communism; banning of books; education as means of social control; government oppression; government corruption; informing the government/snitching on neighbors; unjust imprisonment; authoritarianism; martial law; rebellion; retribution; karma; and guilt."
OER + Blockchain Technology for Decentralization of Academic Publishing by Sh...Sherry Jones
April 17, 2020 - Slides presented at the 2020 eLearning Consortium of Colorado Virtual Conference:
http://bit.ly/elccschedule
Access the Live Slides Presentation:
http://bit.ly/oerblockchain
Session Abstract:
"OER is a progressive product that signals the decentralization of education and academic publishing, and thus supports educators' academic freedom to create innovative teaching materials. Instead of using textbooks by traditional publishers, educators can author OERs that reflect their disciplinary training and teaching philosophy. This session will present a design future in which blockchain technology will enable educators to decentralize, author, track, and protect their copyright of OERs."
Teaching Bitzer's Rhetorical Situation Theory Through Game Based Learning by ...Sherry Jones
April 17, 2020 - Slides presented at the 2020 eLearning Consortium of Colorado Virtual Conference:
http://bit.ly/elccschedule
Access the Live Slides Presentation:
http://bit.ly/gamesituations
Session Abstract:
"Rhetorician Lloyd Bitzer argues that a rhetorical situation, a situation that calls a rhetor to respond, can be identified by its features of exigence, audience, and constraints. Games are rhetorical in nature and serve as responses to the rhetorical situations that call the games into existence. This session will show how to teach Bitzer's rhetorical situation theory through digital gaming and collaborative writing on Google Docs. Live gameplay and theory-based game analysis will be provided."
Embodying Morality Through Play: Using Games to Challenge Cultural Relativism...Sherry Jones
Aug. 9, 2019 - This set of slides was presented at the Colorado Learning and Teaching with Technology Conference (COLTT) held at the University of Colorado. The presentation details my pedagogical method of using digital games to teach students how to identify problems in cultural relativism, a normative ethical theory that suggests cultures are the main source of morality, that morality is relative to culture.
The Future of Moral Persuasion in Games, AR, AI Bots, and Self Trackers by Sh...Sherry Jones
4-18-19 - This presentation was shown at the eLearning Consortium of Colorado (eLCC) Annual Conference. The focus of the talk is on the various ethical problems that currently exist in the technology industry and predictions of how future technologies, such as Digital Games, AR, AI Bots, and Self Trackers, will be designed to morally persuade users.
The presentation that includes the video can be accessed here: http://bit.ly/futureethics
Writing AI Chatbots as Personas of Real People by Sherry Jones (ISTE Expert W...Sherry Jones
Mar. 20, 2019 - This presentation was featured by the International Society for Technology in Education (ISTE) Expert Webinar Series. The presentation introduces the pedagogical method of using artificially intelligent chatbots to teach philosophy and rhetoric theories and principles. Particularly, the presentation argues that chatbots can be used to give voices to those who are silent.
Links to two live chatbots, Laozi and I am?, are included in the slides.
For more information about the presentation, feel free to contact me. http://bit.ly/sherryjonesbio
Escape Rooms and Digital Games as Dynamics of Discovery: Learn Moral Philosop...Sherry Jones
Oct. 5, 2018 - I was invited by Phi Theta Kappa Honor Institute to present on my work using mixed reality escape room and digital games to teach college level philosophy courses. This is the presentation shown at the PTK Honor Institute.
Access the interactive presentation here:
http://bit.ly/dynamicsgames
Ethics and Games Series: Observer by Sherry Jones (Aug. 19, 2018)Sherry Jones
Aug. 19, 2018 - This presentation was featured at the International Society for Technology in Education (ISTE) Games and Simulations Network live webcast on August 19, 2018. The live webcast video was recorded and made available on Youtube, as well as made available in this presentation.
The featured game for study is the Observer (2017), a first person cyberpunk horror indie game voiced by actor Rutger Hauer. Philosophical theories discussed in this presentation are animalism and David Hume's personal identity theory.
Please feel free to watch the video in the slides while exploring the presentation.
Thought Experiment: Teaching Normative Ethics with Digital Games by Sherry Jo...Sherry Jones
Aug. 2, 2018 - This is a presentation for the 2018 Colorado Learning and Teaching with Technology Conference (COLTT). The presentation showcased my method of using digital games to teach philosophy and ethics. One of the featured games is the survival simulation game, Fallout Shelter.
"Ethics and Games Series: Detention" by Sherry Jones (July 8, 2018)Sherry Jones
This presentation was featured at the International Society for Technology in Education (ISTE) Games and Simulations Network live webcast on July. 8, 2018.
The live webcast video was recorded and made available on Youtube, as well as made available in this presentation.
Please feel free to watch the video while exploring the presentation.
See the entire Ethics and Games Series by Sherry Jones here:
https://sites.google.com/site/metagamebookclub/ethics-and-games
"Ethics and Games Series: To the Moon" by Sherry Jones (May 27, 2018)Sherry Jones
About This Presentation: This is a philosophy and game studies presentation featuring the game, To the Moon (2011, 2014, 2017), a first person role-playing adventure game developed and published by Freebirds Games.
The presentation explores the rhetoric and the ethics of To the Moon using the following theories: Jean-Paul Sartre's existentialism.
Additional themes explored are: Memory and Identity; Memory Manipulation; Memory Loss and Suffering; Trauma; Self-Determination of Memory; Memories as Programs; Technology vs. Privacy; Falsifiable/Unreliable Memory; Rights of the Dying; Dignity of the Dying; Death and Regret; Denial of Reality; Questionable Reality; Asperger's Syndrome; Art as Expression of the Truth; Responsibility of Remembering.
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This presentation was featured at the International Society for Technology in Education (ISTE) Games and Simulations Network live webcast on May. 27, 2018.
The live webcast video was recorded and made available on Youtube, as well as made available in this presentation.
Please feel free to watch the video while exploring the presentation.
Ethics and Games Series: The Vanishing of Ethan Carter by Sherry Jones (Apr. ...Sherry Jones
About This Presentation: This is a philosophy and game studies presentation featuring the game, The Vanishing of Ethan Carter (2014, 2015), a first person horror adventure game developed and published by The Astronauts.
The presentation explores the rhetoric and the ethics of The Vanishing of Ethan Carter using the following theories: Baruch Spinoza's monism.
Additional themes explored are: Conformity vs. Individuality, Fantasy vs. Reality, Child Abuse, Trauma, Confronting the Truth, Unreliable Narrator, Fragmented Memory, Memory and Identity, Memory and Truth, Multiple Consciousness, Subjectivity and Reality, Multiplicity of Truth.
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This presentation was featured at the International Society for Technology in Education (ISTE) Games and Simulations Network live webcast on April 29, 2018.
The live webcast video was recorded and made available on Youtube, as well as made available in this presentation.
Please feel free to watch the video while exploring the presentation.
Learning Ethics with the Game, Fallout Shelter by Sherry Jones (Apr. 6, 2018)Sherry Jones
April 6, 2018 - This presentation was shown at the 2018 eLearning Consortium of Colorado Conference. The presentation addresses the rhetoric and ethics of the game, Fallout Shelter (2015), a free-to-play simulation game developed by Bethesda Game and Behaviour Interactive, and published by Bethesda Softworks.
The presentation explores the rhetoric and the ethics of Fallout Shelter using the following theories (from philosophy, political science, cultural studies, and psychology): Capitalism; Authoritarianism; Plutocracy; McCarthyism; Eugenics; Ageism; Egoism; Altruism.
Additional topics explored are: Nuclear War; Nuclear Fallout; Counterfactual History; Red Scare; Atomic Bomb; Atomic Age; U.S. History in the 1950s.
Ethics and Games Series: Life Is Strange by Sherry Jones (Mar. 25, 2018)Sherry Jones
Mar. 25, 2018 - This is my philosophy and game studies presentation featuring the game, "Life is Strange (2015)," an episodic graphic adventure game developed by Dontnod Entertainment, and published by Square Enix, Feral Interactive, and Black Wing Foundation.
The presentation explores the ethics of "Life Is Strange" using the following theories (from mathematics and philosophy): Chaos Theory; Butterfly Effect; Nietzsche's Eternal Recurrence Theory; Moral Dilemma.
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This presentation was featured at the International Society for Technology in Education (ISTE) Games and Simulations Network live webcast on Mar. 25, 2018.
The live webcast video was recorded and made available on Youtube, as well as made available in this presentation.
Please feel free to watch the video while exploring the presentation.
"Ethics and Games: The Talos Principle" by Sherry Jones (Feb. 25, 2018)Sherry Jones
Feb. 25, 2018 - This is my philosophy and game studies presentation featuring the game, "The Talos Principle" (2014, 2015, 2017)," a first person puzzle game developed by Croteam, and published by Devolver Digital.
The presentation explores the ethics of "The Talos Principle" using the following theories (from philosophy and mythology): Transhumanism; Posthumanism; Posthuman; Determinism; Greek Mythology; Egyptian Mythology; Free Will.
Additional topics explored are: Artificial Intelligence; Extended Lifespan; Immortality; Consciousness.
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This presentation was featured at the International Society for Technology in Education (ISTE) Games and Simulations Network live webcast on Feb. 25, 2018.
The live webcast video was recorded and made available on Youtube, as well as made available in this presentation.
Please feel free to watch the video while exploring the presentation.
"Ethics and Games Series: Fallout Shelter" by Sherry Jones (Jan. 28, 2018)Sherry Jones
Jan. 28, 2018 - This is my philosophy and game studies presentation featuring the game, "Fallout Shelter (2015)," a free-to-play simulation game developed by Bethesda Game and Behaviour Interactive, and published by Bethesda Softworks.
The presentation explores the ethics of "Fallout Shelter" using the following theories (from philosophy, political science, cultural studies, and psychology): Capitalism; Authoritarianism; Plutocracy; McCarthyism; Eugenics; Ageism; Egoism; Altruism.
Additional topics explored are: Nuclear Fallout; Counterfactual History; Red Scare; Atomic Bomb; Atomic Age; U.S. History in the 1950s.
---------------------------------------------------------
This presentation was featured at the International Society for Technology in Education (ISTE) Games and Simulations Network live webcast on Jan. 28, 2018.
The live webcast video was recorded and made available on Youtube, as well as made available in this presentation.
Please feel free to watch the video while exploring the presentation.
Link to access the live slides presentation:
http://bit.ly/falloutshelterethics
Social Activism Through Mobile Apps and Games by Sherry JonesSherry Jones
April 13, 2017 - This workshop presentation is designed to demonstrate how mobile apps and games can help us fulfill our responsibilities as digital citizens. The presentation features some of the most popular apps and games being used by activists to promote social agenda in 2017. Beyond simply raising awareness of social problems on a local or global scale, the featured mobile apps and games enable the user to effect real social change through digital world and real world protests and actions.
The workshop was conducted on April 13, 2017 at the eLearning Consortium of Colorado Conference, held at Breckenridge, Colorado. http://elearningcolorado.org/wordpress/events/elcc-conference/
Understanding Stories of Diversity, Inclusion, and Tolerance Through Games (F...Sherry Jones
February 21, 2017 - This presentation was shown at the University of Colorado Diverse Learners Week Conference: http://www.colorado.edu/diverselearners/schedule
About This Presentation:
In light of the current immigration and refugee crisis, we recommend a collection of digital games that can be assigned in the classroom to frame students’ perspective on the issues of immigration, the refugee crisis, race, diversity, inclusion, and tolerance.
The games will invite students to engage with social issues by interacting with the hypothetical playable histories and playable futures, and consider what is at stake for today’s world.
"Higher Education: Choose Your Own Adventure" by Sherry JonesSherry Jones
November 30, 2016 - Invited to present this talk on the importance of and reasons for obtaining a college degree. Held the talk at the Denver Center for International Studies. Referenced personal educational journey as example for the benefit of pursuing interdisciplinary studies to guide one's career goals and to author one's own life.
Access the animated version of the slides here: http://bit.ly/cyoaedu
"Don’t Freeze! Survive the Ethics of a Mixed Reality Escape Room" by Sherry J...Sherry Jones
Oct. 7, 2016 - We designed and ran a mixed reality escape room inside the Computer History Museum in Mountain View, CA, for the 2016 Intentional Play Summit. The mixed reality escape room is designed to teach philosophy and ethics theories, and its narrative is loosely based on Orwell's 1984.
Intentional Play Summit
http://www.intentionalplaysummit.com
This is the accompanying summit presentation that explains our game design logic and methods for creating this experience.
Macroeconomics- Movie Location
This will be used as part of your Personal Professional Portfolio once graded.
Objective:
Prepare a presentation or a paper using research, basic comparative analysis, data organization and application of economic information. You will make an informed assessment of an economic climate outside of the United States to accomplish an entertainment industry objective.
How to Make a Field invisible in Odoo 17Celine George
It is possible to hide or invisible some fields in odoo. Commonly using “invisible” attribute in the field definition to invisible the fields. This slide will show how to make a field invisible in odoo 17.
The Roman Empire A Historical Colossus.pdfkaushalkr1407
The Roman Empire, a vast and enduring power, stands as one of history's most remarkable civilizations, leaving an indelible imprint on the world. It emerged from the Roman Republic, transitioning into an imperial powerhouse under the leadership of Augustus Caesar in 27 BCE. This transformation marked the beginning of an era defined by unprecedented territorial expansion, architectural marvels, and profound cultural influence.
The empire's roots lie in the city of Rome, founded, according to legend, by Romulus in 753 BCE. Over centuries, Rome evolved from a small settlement to a formidable republic, characterized by a complex political system with elected officials and checks on power. However, internal strife, class conflicts, and military ambitions paved the way for the end of the Republic. Julius Caesar’s dictatorship and subsequent assassination in 44 BCE created a power vacuum, leading to a civil war. Octavian, later Augustus, emerged victorious, heralding the Roman Empire’s birth.
Under Augustus, the empire experienced the Pax Romana, a 200-year period of relative peace and stability. Augustus reformed the military, established efficient administrative systems, and initiated grand construction projects. The empire's borders expanded, encompassing territories from Britain to Egypt and from Spain to the Euphrates. Roman legions, renowned for their discipline and engineering prowess, secured and maintained these vast territories, building roads, fortifications, and cities that facilitated control and integration.
The Roman Empire’s society was hierarchical, with a rigid class system. At the top were the patricians, wealthy elites who held significant political power. Below them were the plebeians, free citizens with limited political influence, and the vast numbers of slaves who formed the backbone of the economy. The family unit was central, governed by the paterfamilias, the male head who held absolute authority.
Culturally, the Romans were eclectic, absorbing and adapting elements from the civilizations they encountered, particularly the Greeks. Roman art, literature, and philosophy reflected this synthesis, creating a rich cultural tapestry. Latin, the Roman language, became the lingua franca of the Western world, influencing numerous modern languages.
Roman architecture and engineering achievements were monumental. They perfected the arch, vault, and dome, constructing enduring structures like the Colosseum, Pantheon, and aqueducts. These engineering marvels not only showcased Roman ingenuity but also served practical purposes, from public entertainment to water supply.
The French Revolution, which began in 1789, was a period of radical social and political upheaval in France. It marked the decline of absolute monarchies, the rise of secular and democratic republics, and the eventual rise of Napoleon Bonaparte. This revolutionary period is crucial in understanding the transition from feudalism to modernity in Europe.
For more information, visit-www.vavaclasses.com
Embracing GenAI - A Strategic ImperativePeter Windle
Artificial Intelligence (AI) technologies such as Generative AI, Image Generators and Large Language Models have had a dramatic impact on teaching, learning and assessment over the past 18 months. The most immediate threat AI posed was to Academic Integrity with Higher Education Institutes (HEIs) focusing their efforts on combating the use of GenAI in assessment. Guidelines were developed for staff and students, policies put in place too. Innovative educators have forged paths in the use of Generative AI for teaching, learning and assessments leading to pockets of transformation springing up across HEIs, often with little or no top-down guidance, support or direction.
This Gasta posits a strategic approach to integrating AI into HEIs to prepare staff, students and the curriculum for an evolving world and workplace. We will highlight the advantages of working with these technologies beyond the realm of teaching, learning and assessment by considering prompt engineering skills, industry impact, curriculum changes, and the need for staff upskilling. In contrast, not engaging strategically with Generative AI poses risks, including falling behind peers, missed opportunities and failing to ensure our graduates remain employable. The rapid evolution of AI technologies necessitates a proactive and strategic approach if we are to remain relevant.
Acetabularia Information For Class 9 .docxvaibhavrinwa19
Acetabularia acetabulum is a single-celled green alga that in its vegetative state is morphologically differentiated into a basal rhizoid and an axially elongated stalk, which bears whorls of branching hairs. The single diploid nucleus resides in the rhizoid.
Synthetic Fiber Construction in lab .pptxPavel ( NSTU)
Synthetic fiber production is a fascinating and complex field that blends chemistry, engineering, and environmental science. By understanding these aspects, students can gain a comprehensive view of synthetic fiber production, its impact on society and the environment, and the potential for future innovations. Synthetic fibers play a crucial role in modern society, impacting various aspects of daily life, industry, and the environment. ynthetic fibers are integral to modern life, offering a range of benefits from cost-effectiveness and versatility to innovative applications and performance characteristics. While they pose environmental challenges, ongoing research and development aim to create more sustainable and eco-friendly alternatives. Understanding the importance of synthetic fibers helps in appreciating their role in the economy, industry, and daily life, while also emphasizing the need for sustainable practices and innovation.
Biological screening of herbal drugs: Introduction and Need for
Phyto-Pharmacological Screening, New Strategies for evaluating
Natural Products, In vitro evaluation techniques for Antioxidants, Antimicrobial and Anticancer drugs. In vivo evaluation techniques
for Anti-inflammatory, Antiulcer, Anticancer, Wound healing, Antidiabetic, Hepatoprotective, Cardio protective, Diuretics and
Antifertility, Toxicity studies as per OECD guidelines
Palestine last event orientationfvgnh .pptxRaedMohamed3
An EFL lesson about the current events in Palestine. It is intended to be for intermediate students who wish to increase their listening skills through a short lesson in power point.
"Playing and Teaching with Interactive Fiction" by Sherry Jones (April 12, 2015)
1. #Metagame Book Club
“Playing and Teaching with Interactive Fiction”
Sherry Jones | Game Studies Facilitator | Spring 2015 | Twitter @autnes |
http://bit.ly/gamestudies11
Icarus
Needs
3. IF Works in Focus
Parser-Based IF
● “Galatea” by Emily Short (Mythological)
● “Photopia” by Adam Cadre (Fantasy)
● “The Chinese Room” by Harry Giles and Joey Jones (Philosophical)
(Educational)
Point and Click + CYOA IF
● “Gods Will be Watching” (Survival)
● “Icarus Needs” by Stillmerlin
● “Inside the Japanese American Internment” by tfickle (History)
4. Guiding Questions
Q. What are the educational potentials of Interactive Fiction (IF)?
Q. According to some of the articles on pedagogy and research assigned
this week, how have some educators used IF works in their classes?
Q. Imagine using the Interaction Fiction “branching narrative” structure to
redesign your classroom environment? What would be one possible
application for this design?
Q. If you were to employ an Interactive Fiction work (consider using one of
many works assigned this week), how would you use that work to teach?
How should we frame the students’ reception of that work?
6. On Narrative Levels
According to Gerard Genette, the narrative can be embedded in 3 levels:
Narrative Levels
● Extradiegetic - This is the first level that is not embedded. The narrator
creates the storyworld, but is not part of that storyworld.
● Intradiegetic - This level is embedded in the extradiegetic narrative
level. The narrator is part of the storyworld, and tells what happens in
the extradiegetic narrative level to another character in the storyworld.
● Metadiegetic - This level is embedded in the the intra-diegetic narrative
level (which is embedded in the extra-diegetic narrative level). The
narrator is a character in the storyworld, and shares his/her experience
of the intradiegetic narrative with another character in the storyworld.
● Meta-metadiegetic - The story within a story within a story . . .
7. On Narrative Voice
According to Gerard Genette, the narrator can assume 3 different types of
narrative voice:
Narrative Voice
● Heterodiegetic Narrator - The narrator who is NOT part of the story,
but knows everything that happens in the story.
● Homodiegetic Narrator - The narrator who plays a minor character in
the story, and serves as witness to what happens to other characters (i.
e. protagonists) in the story.
● Autodiegetic Narrator - The narrator who plays a character in the story,
and is also the protagonist in the story.
8. How Do We Play Parser-Based IF Works?
● Parser-Based IF works offer players the ability to enter a limited number
of text commands.
● The text commands are in the form of imperative phrases that begin
with a verb + noun:
VERB + NOUN = WALK SOUTH
● There are limited number of verbs available (IF authors are constantly
adding new verbs as options for interaction).
● Some examples of imperative phrases are: SHAKE THE BED, TALK TO
DAVID, WALK SOUTH, EXAMINE THE ROOM, LISTEN TO MARY, CLOSE
THE WINDOW, etc.
● When stuck, review the “nouns” mentioned in the story. Think about
what combination of verb + noun is logical for continuing the story.
● Most IF works offer a help menu. Read the help menu first!
10. Analysis of Galatea
● The narrative is told by a Autodiegetic Narrator, a narrator who plays a
character in the story, and is also the protagonist in the story. Galatea is
a character and the narrator who tells us the story.
● The player is turned into an Intradiegetic Narrator, a narrator who
exists in the storyworld and can interact with the extradiegetic narrative
level.
● Educational Potential?
○ Galatea is a paratextual IF work, that is, it is a work that builds on,
references, or reinterprets other literature. The IF work references
Pygmalion of Cyprus who is mentioned in Ovid’s narrative poem,
Metamorphoses. In the original greek myth, Pygmalion is a sculptor
who fell in love with his own ivory statue, which became alive.
○ The fictional character offers a different perspective on the myth.
○ A basic AI is present who seems to exhibit emotions. How?
12. Analysis of Photopia
● The narrative is told by a Heterodiegetic Narrator, a narrator who is
NOT part of the story, but knows everything that happens in the story.
● The player is turned into an Intradiegetic Narrator, a narrator who
exists in the storyworld and can interact with the extradiegetic narrative
level.
● The IF work offers access to narrative worlds through multiple narrative
point of view of multiple characters (we get to play as multiple
characters).
● Educational Potential?
○ Photopia offers multiple, complex narratives that at first, does not
seem related, but are related by parallel themes.
○ Player also gets to engage with many different characters. Are the
characters action consistent with their personality? If not, why?
13. A Close Examination of
“The Chinese Room” by Harry Giles and Joey Jones (Philosophical)
“John Searle
in the Chinese
Room” by
John Kurman
14. Analysis of The Chinese Room
● The narrative is told by a Heterodiegetic Narrator, a narrator who is
NOT part of the story, but knows everything that happens in the story.
● The player is turned into an Intradiegetic Narrator, a narrator who
exists in the storyworld and can interact with the extradiegetic narrative
level.
● Educational Potential?
○ The Chinese Room is an “applied” IF work that explores philosopher’
s John Searle’s The Chinese Room argument. The work is meant to
be educational. Players can learn about the reasoning of the
argument by simply playing the work.
○ Player can question whether other options to interact with the
situation are possible. What are the possibilities?
16. Analysis of Gods Will Be Watching
● The narrative is told by a Heterodiegetic Narrator, a narrator who is
NOT part of the story, but knows everything that happens in the story.
● The player is turned into an Intradiegetic Narrator, a narrator who
exists in the storyworld and can interact with the extradiegetic narrative
level.
● Educational Potential?
○ Gods Will be Watching is a game about survival in the face of the
apocalypse. Each character in the game behave differently based on
their role and personality. Are their behaviors believable?
○ Can the player relate to any of the character? How would the player
behave under the same condition?
○ Can the player list other possible narrative choices not addressed
by the game?
18. Analysis of Icarus Needs
● The narrative is told by a Heterodiegetic Narrator, a narrator who is
NOT part of the story, but knows everything that happens in the story.
● The player is turned into an Intradiegetic Narrator, a narrator who
exists in the storyworld and can interact with the extradiegetic narrative
level.
● Educational Potential?
○ Icarus Needs allows the player to “play God” and control Icarus’s
fate. What is the responsibility of the narrator in this case?
○ What is “reality” in the game? Are there multiple realities, or none
at all?
19. A Close Examination of
“Inside the Japanese American Internment” by tfickle (History)
20. Analysis of Inside the Japanese American
Internment
● The narrative is told by a Heterodiegetic Narrator, a narrator who is
NOT part of the story, but knows everything that happens in the story.
● The player is turned into an Metadiegetic Narrator, a narrator who
exists as a character in the storyworld, and experiences the storyworld by
playing as the character at the intradiegetic narrative level (the player
plays as “Freddy Suzuki”).
● Educational Potential?
○ Inside the Japanese American Internment is an “applied” IF work that
provides a fictional story based on research of Japanese American
Internment beginning in 1941. Players can learn about historical
events by simply playing the work.
○ Does players develop empathy for the protagonist? Why or why not?
22. The Problem of Illusion of Causality in IF
Works
“The mind can never possibly find the effect in the supposed cause, by the
most accurate scrutiny and examination. For the effect is totally different
from the cause, and consequently can never be discovered in it. Motion in the
second Billiard-ball is a quite distinct event from motion in the first; nor is
there anything in the one to suggest the smallest hint of the other . . . In a
word, then every effect is a distinct event from its cause.”
-- Passage from An Enquiry Concerning Human Understanding by David Hume
23. Teaching Moment 1
Q. Do the supposed causes and effects, as depicted by the
narrative choices in each IF work, necessarily follow? In
other words, must certain narrative choices lead to certain
outcomes? Or, are other outcomes possible that are not
addressed by the IF work? Consider these factors:
○ The conditions (affordances) provided by the
narrative situation.
○ The level of interaction (affordances) provided by
the work.
○ The narrative voice (in terms of distance).
24. Teaching Moment 2
Q. Can IF works offer counterfactual histories by offering
different narrative choices?
25. Teaching Moment 3
Q. How can IF works be used to improve reading and
writing literacies?
26. Teaching Moment 4
Q. Can IF works be used to teach logic? Can an entire IF
work be designed to teach a specific concept?
28. Teaching Moment 6
Q. Can IF works be used as “empathy machines”? Why or
why not?
29. Teaching Moment 7
Q. How can IF works be used in disciplines such as
mathematics, psychology, or science? What other
disciplines can apply IFs for pedagogical purposes?