It’s important for developers to deliver the best possible performance and power efficiency for their Android games. With the addition of native x86 Android support in Unity*, Square Enix was able to take advantage of the new feature with their popular title “Hitman GO”—one of the first games published with x86 Android native support developed with Unity. In this session we will discuss how Hitman GO’s “design by constraints” philosophy allowed the developers to deliver a polished, high-end experience to mobile devices. We will then walk the audience through adding x86 support to a previously ARM*-only project. Finally, we will show how to use Intel® Graphics Performance Analyzers toolset to provide the best possible user experience, ensuring that users on the top tablet silicon achieve the highest power and performance. Developers will come out of this presentation with new insights about the Android ecosystem and tools/techniques to optimize their apps to provide a better experience on all levels of hardware to reach as many end users as possible.
How Funcom Increased Play Time in Lego Minifigures by 40%Gael Hofemeier
With the recent gaming changes to mobile platforms from traditional desktops, the relationship between power and performance is tighter than ever. Providing the best user experience in the mobile gaming world means high performance and longer battery life. This session will teach developers practical methods to improve user experience by providing a practical overview of power issues in gaming and show how to boost the end user experience regardless of the platform's power constraints. Attendees will then walk through a practical example by Funcom to create a power saving mode in Lego Minifigures that increased gaming time by more than 40%.
We will show that we can quickly reduce processor power consumption over 50% when optimizing a gaming workload by performing simple modifications such as capping the frame rate, reducing AI threads, changing the rendering resolution, and choosing the right algorithm. Developers will leave the presentation with an increased understanding of key power optimizations to take back and use in their mobile games.
Efficient Rendering with DirectX* 12 on Intel® GraphicsGael Hofemeier
DirectX 12 is coming, and it brings significant improvements to the performance and power efficiency of rendering. In this session, attendees will learn how to best exploit these gains on Intel graphics hardware. We will discuss how the new API maps to 4th and 5th generation Intel® Core™ graphics hardware and give examples of how to minimize overhead and maximize efficiency on both the CPU and GPU.
OIT to Volumetric Shadow Mapping, 101 Uses for Raster-Ordered Views using Dir...Gael Hofemeier
One of the new features of DirectX 12 is Raster-Ordered Views. This adds Ordering back into Unordered Access Views, removing race conditions within a pixel shader when multiple in-flight pixels write to the same XY screen coordinates. This allows algorithms that previously required link lists of pixel data to be efficiently processed in bounded memory. The talk shows how everything from Order Independent Transparency to Volumetric shadow mapping and even post processing can benefit from using Raster-Ordered Views to provide efficient and more importantly robust solutions suitable for real-time games. The session uses a mixture of real-world examples of where these algorithms have already been implemented in games and forward-looking research to show some of the exciting possibilities that open up with this new ability coming to DirectX.
NUI (Natual User Interface) 필요성
RealSense 구조 및 활용 이해
RealSense 설치 (Driver / SDK)
Intel® APP showcase (RealSense SW APP)
RealSense APP 소개
Intel® RealSense Extension for Scratch X
Ready access to high performance Python with Intel Distribution for Python 2018AWS User Group Bengaluru
Talk by Mayank Tiwari, Technical Consulting Engineer, Intel Software on the topic "Ready access to high performance Python with Intel Distribution for Python 2018" at AWS Community Day, Bangalore 2018
How Funcom Increased Play Time in Lego Minifigures by 40%Gael Hofemeier
With the recent gaming changes to mobile platforms from traditional desktops, the relationship between power and performance is tighter than ever. Providing the best user experience in the mobile gaming world means high performance and longer battery life. This session will teach developers practical methods to improve user experience by providing a practical overview of power issues in gaming and show how to boost the end user experience regardless of the platform's power constraints. Attendees will then walk through a practical example by Funcom to create a power saving mode in Lego Minifigures that increased gaming time by more than 40%.
We will show that we can quickly reduce processor power consumption over 50% when optimizing a gaming workload by performing simple modifications such as capping the frame rate, reducing AI threads, changing the rendering resolution, and choosing the right algorithm. Developers will leave the presentation with an increased understanding of key power optimizations to take back and use in their mobile games.
Efficient Rendering with DirectX* 12 on Intel® GraphicsGael Hofemeier
DirectX 12 is coming, and it brings significant improvements to the performance and power efficiency of rendering. In this session, attendees will learn how to best exploit these gains on Intel graphics hardware. We will discuss how the new API maps to 4th and 5th generation Intel® Core™ graphics hardware and give examples of how to minimize overhead and maximize efficiency on both the CPU and GPU.
OIT to Volumetric Shadow Mapping, 101 Uses for Raster-Ordered Views using Dir...Gael Hofemeier
One of the new features of DirectX 12 is Raster-Ordered Views. This adds Ordering back into Unordered Access Views, removing race conditions within a pixel shader when multiple in-flight pixels write to the same XY screen coordinates. This allows algorithms that previously required link lists of pixel data to be efficiently processed in bounded memory. The talk shows how everything from Order Independent Transparency to Volumetric shadow mapping and even post processing can benefit from using Raster-Ordered Views to provide efficient and more importantly robust solutions suitable for real-time games. The session uses a mixture of real-world examples of where these algorithms have already been implemented in games and forward-looking research to show some of the exciting possibilities that open up with this new ability coming to DirectX.
NUI (Natual User Interface) 필요성
RealSense 구조 및 활용 이해
RealSense 설치 (Driver / SDK)
Intel® APP showcase (RealSense SW APP)
RealSense APP 소개
Intel® RealSense Extension for Scratch X
Ready access to high performance Python with Intel Distribution for Python 2018AWS User Group Bengaluru
Talk by Mayank Tiwari, Technical Consulting Engineer, Intel Software on the topic "Ready access to high performance Python with Intel Distribution for Python 2018" at AWS Community Day, Bangalore 2018
Charla Presentacion Libro GRAFITICA: Grafica Popular CostarricenseCaro Goodfellow
Libro de 274 páginas
Proyecto sobre la historia de la gráfica popular costarricense desde 1860 hasta el día de hoy, materiales y temas del oficio del rotulista en Costa Rica, directorio de rotulistas artesanales y muestra de gráfica en todo el país.
Sussy Vargas y Caro Goodfellow
Diseñadora: María Fe Alpizar
Para información contacto grafitica2015@gmail.com
Página web www.grafitica.com
Facebook Grafitica
Rivolto a chiunque abbia la necessità di gestire contenuti ed informazioni sul web, per acquisire le conoscenze fondamentali necessarie a scrivere, sviluppare, pubblicare e gestire dei contenuti sul web.
Choosing a conductivity salinity logger part 2 of 2HOBO Data Loggers
Part 2 of a two-part presentation detailing five important considerations when choosing a conductivity/salinity data logger, presented by Paul Gannett, Product Marketing Manager, Onset Computer Corporation, maker of HOBO Data loggers.
Training iso dan konsultan iso di selenggarakan oleh bmd street consultingAbu Yazid
Kebutuhan Sertifikasi ISO merupakan keterdesakan tersendiri bagi perusahaan yang ingin bersaing dalam dunia Internasioanl. BMD Street Consulting siap membantu anda untuk kebutuhan Training ISO dan Konsultan ISO
Introduction to design specifications to Summer of Code NZ studentsLulu Pachuau
This talk was designed and aimed at summer of code students - computer science interns for summer. But would still love to hear your thoughts in communicating designs to developers and businesses.
Introduciendo el proyecto Endesa E3 (castellano)Endesa Educa
Pequeña presentación de la actividad Endesa E3: www.endesae3.com
Endesa Educa Energía (Endesa E3) es un trabajo de investigación para 4º ESO, en el que el alumnado realiza un análisis exhaustivo del uso de la energía eléctrica en el centro escolar y en la propia vivienda.
Mediante un análisis de la facturación, un inventario energético y un estudio tecnológico el alumnado puede realizar un informe que comprende un uso más eficiente de la energía y su consecuente ahorro económico.
En el País Vasco se han hablado dos lenguas desde hace siglos, el español o castellano y el euskera o vascuence, siendo las dos originarias de la región, pues el primero surgió en una zona amplia que abarcaba también territorios del occidente de las actuales Álava y Vizcaya.67 El euskera, a diferencia del resto de lenguas españolas modernas, no procede del latín ni pertenece a la familia indoeuropea.
El castellano es la lengua mayoritaria en los hogares del País Vasco: en el año 2001, y era la lengua hablada en el hogar por el 83,0% de la población, mientras que el euskera era la lengua hablada por el 11,8% y un 5,2% usaba ambas lenguas por igual en el hogar.68 Estos porcentajes varían de una provincia a otra, siendo Guipúzcoa donde más se habla euskera y Álava donde menos.
Las poblaciones gasconas asentadas en Guipúzcoa trajeron consigo su lengua, el gascón (ya desaparecido del País Vasco, aunque se conservaron algunas comunidades hasta el siglo XX).
Charla Presentacion Libro GRAFITICA: Grafica Popular CostarricenseCaro Goodfellow
Libro de 274 páginas
Proyecto sobre la historia de la gráfica popular costarricense desde 1860 hasta el día de hoy, materiales y temas del oficio del rotulista en Costa Rica, directorio de rotulistas artesanales y muestra de gráfica en todo el país.
Sussy Vargas y Caro Goodfellow
Diseñadora: María Fe Alpizar
Para información contacto grafitica2015@gmail.com
Página web www.grafitica.com
Facebook Grafitica
Rivolto a chiunque abbia la necessità di gestire contenuti ed informazioni sul web, per acquisire le conoscenze fondamentali necessarie a scrivere, sviluppare, pubblicare e gestire dei contenuti sul web.
Choosing a conductivity salinity logger part 2 of 2HOBO Data Loggers
Part 2 of a two-part presentation detailing five important considerations when choosing a conductivity/salinity data logger, presented by Paul Gannett, Product Marketing Manager, Onset Computer Corporation, maker of HOBO Data loggers.
Training iso dan konsultan iso di selenggarakan oleh bmd street consultingAbu Yazid
Kebutuhan Sertifikasi ISO merupakan keterdesakan tersendiri bagi perusahaan yang ingin bersaing dalam dunia Internasioanl. BMD Street Consulting siap membantu anda untuk kebutuhan Training ISO dan Konsultan ISO
Introduction to design specifications to Summer of Code NZ studentsLulu Pachuau
This talk was designed and aimed at summer of code students - computer science interns for summer. But would still love to hear your thoughts in communicating designs to developers and businesses.
Introduciendo el proyecto Endesa E3 (castellano)Endesa Educa
Pequeña presentación de la actividad Endesa E3: www.endesae3.com
Endesa Educa Energía (Endesa E3) es un trabajo de investigación para 4º ESO, en el que el alumnado realiza un análisis exhaustivo del uso de la energía eléctrica en el centro escolar y en la propia vivienda.
Mediante un análisis de la facturación, un inventario energético y un estudio tecnológico el alumnado puede realizar un informe que comprende un uso más eficiente de la energía y su consecuente ahorro económico.
En el País Vasco se han hablado dos lenguas desde hace siglos, el español o castellano y el euskera o vascuence, siendo las dos originarias de la región, pues el primero surgió en una zona amplia que abarcaba también territorios del occidente de las actuales Álava y Vizcaya.67 El euskera, a diferencia del resto de lenguas españolas modernas, no procede del latín ni pertenece a la familia indoeuropea.
El castellano es la lengua mayoritaria en los hogares del País Vasco: en el año 2001, y era la lengua hablada en el hogar por el 83,0% de la población, mientras que el euskera era la lengua hablada por el 11,8% y un 5,2% usaba ambas lenguas por igual en el hogar.68 Estos porcentajes varían de una provincia a otra, siendo Guipúzcoa donde más se habla euskera y Álava donde menos.
Las poblaciones gasconas asentadas en Guipúzcoa trajeron consigo su lengua, el gascón (ya desaparecido del País Vasco, aunque se conservaron algunas comunidades hasta el siglo XX).
How to create a high quality, fast texture compressor using ISPC Gael Hofemeier
Due to demand, we have been looking into effective compression of the new DirectX* 11 texture formats (BC7, BC6H). This led us to publish a highly efficient ISPC-based texture compressor, under a permissive license, that has now been integrated into several content pipelines. We’ll present how these formats work, why you want to use them, and how our implementation is an improvement over previous software (including some running on discrete GPUs!). We’ll perform a deep dive into the algorithms that enable us to achieve high efficiency and the way we used ISPC to leverage SIMD processing on a wide array of platforms, then discuss future plans.
Gary Brown (Movidius, Intel): Deep Learning in AR: the 3 Year HorizonAugmentedWorldExpo
A talk from the Develop Track at AWE USA 2017 - the largest conference for AR+VR in Santa Clara, California May 31- June 2, 2017.
Gary Brown (Movidius, Intel): Deep Learning in AR: the 3 Year Horizon
Deep learning techniques are gaining in popularity in many facets of embedded vision, and this holds true for AR and VR. Will they soon dominate every facet of vision processing? This talk explores this question by examining the theory and practice of applying deep learning to real world problems for Augmented Reality, with real examples describing how this shift is happening today quickly in some areas, and slower in others.
http://AugmentedWorldExpo.com
Tendências da junção entre Big Data Analytics, Machine Learning e Supercomput...Igor José F. Freitas
O objetivo desta palestra é apresentar aos desenvolvedores como o universo da Computação de Alto Desempenho (computação paralela) está se tornando cada vez mais acessível e se democratizando nos softwares de Big Data e Inteligência Artificial. Supercomputadores que até pouco tempo eram utilizados apenas em indústrias de nicho, setores do governo e pela ciência, estão contribuindo para a solução de grandes desafios da sociedade, da indústria e da ciência. Esta palestra terá uma abordagem técnica envolvendo conceitos de software e hardware com o intuito de provocar o desenvolvedor a fazer uso de grandes servidores para desenvolverem aplicações inovadoras.
Reinforcement Learning Coach — an open source research framework for training and evaluating reinforcement learning (RL) agents by harnessing the power of multi-core CPU processing to achieve state-of-the-art results.
Playing low FPS games is never enjoyable. Learn how to approach game optimization and utilize industry optimization tools. Come join us for a live optimization workflow tutorial with XXX game development studio using the Intel® Graphics Performance Analyzers
Similar to Play faster and longer: How Square Enix maximized Android* performance and battery life with Hitman:Go (20)
GDG Cloud Southlake #33: Boule & Rebala: Effective AppSec in SDLC using Deplo...James Anderson
Effective Application Security in Software Delivery lifecycle using Deployment Firewall and DBOM
The modern software delivery process (or the CI/CD process) includes many tools, distributed teams, open-source code, and cloud platforms. Constant focus on speed to release software to market, along with the traditional slow and manual security checks has caused gaps in continuous security as an important piece in the software supply chain. Today organizations feel more susceptible to external and internal cyber threats due to the vast attack surface in their applications supply chain and the lack of end-to-end governance and risk management.
The software team must secure its software delivery process to avoid vulnerability and security breaches. This needs to be achieved with existing tool chains and without extensive rework of the delivery processes. This talk will present strategies and techniques for providing visibility into the true risk of the existing vulnerabilities, preventing the introduction of security issues in the software, resolving vulnerabilities in production environments quickly, and capturing the deployment bill of materials (DBOM).
Speakers:
Bob Boule
Robert Boule is a technology enthusiast with PASSION for technology and making things work along with a knack for helping others understand how things work. He comes with around 20 years of solution engineering experience in application security, software continuous delivery, and SaaS platforms. He is known for his dynamic presentations in CI/CD and application security integrated in software delivery lifecycle.
Gopinath Rebala
Gopinath Rebala is the CTO of OpsMx, where he has overall responsibility for the machine learning and data processing architectures for Secure Software Delivery. Gopi also has a strong connection with our customers, leading design and architecture for strategic implementations. Gopi is a frequent speaker and well-known leader in continuous delivery and integrating security into software delivery.
Alt. GDG Cloud Southlake #33: Boule & Rebala: Effective AppSec in SDLC using ...James Anderson
Effective Application Security in Software Delivery lifecycle using Deployment Firewall and DBOM
The modern software delivery process (or the CI/CD process) includes many tools, distributed teams, open-source code, and cloud platforms. Constant focus on speed to release software to market, along with the traditional slow and manual security checks has caused gaps in continuous security as an important piece in the software supply chain. Today organizations feel more susceptible to external and internal cyber threats due to the vast attack surface in their applications supply chain and the lack of end-to-end governance and risk management.
The software team must secure its software delivery process to avoid vulnerability and security breaches. This needs to be achieved with existing tool chains and without extensive rework of the delivery processes. This talk will present strategies and techniques for providing visibility into the true risk of the existing vulnerabilities, preventing the introduction of security issues in the software, resolving vulnerabilities in production environments quickly, and capturing the deployment bill of materials (DBOM).
Speakers:
Bob Boule
Robert Boule is a technology enthusiast with PASSION for technology and making things work along with a knack for helping others understand how things work. He comes with around 20 years of solution engineering experience in application security, software continuous delivery, and SaaS platforms. He is known for his dynamic presentations in CI/CD and application security integrated in software delivery lifecycle.
Gopinath Rebala
Gopinath Rebala is the CTO of OpsMx, where he has overall responsibility for the machine learning and data processing architectures for Secure Software Delivery. Gopi also has a strong connection with our customers, leading design and architecture for strategic implementations. Gopi is a frequent speaker and well-known leader in continuous delivery and integrating security into software delivery.
GridMate - End to end testing is a critical piece to ensure quality and avoid...ThomasParaiso2
End to end testing is a critical piece to ensure quality and avoid regressions. In this session, we share our journey building an E2E testing pipeline for GridMate components (LWC and Aura) using Cypress, JSForce, FakerJS…
GraphRAG is All You need? LLM & Knowledge GraphGuy Korland
Guy Korland, CEO and Co-founder of FalkorDB, will review two articles on the integration of language models with knowledge graphs.
1. Unifying Large Language Models and Knowledge Graphs: A Roadmap.
https://arxiv.org/abs/2306.08302
2. Microsoft Research's GraphRAG paper and a review paper on various uses of knowledge graphs:
https://www.microsoft.com/en-us/research/blog/graphrag-unlocking-llm-discovery-on-narrative-private-data/
GraphSummit Singapore | The Future of Agility: Supercharging Digital Transfor...Neo4j
Leonard Jayamohan, Partner & Generative AI Lead, Deloitte
This keynote will reveal how Deloitte leverages Neo4j’s graph power for groundbreaking digital twin solutions, achieving a staggering 100x performance boost. Discover the essential role knowledge graphs play in successful generative AI implementations. Plus, get an exclusive look at an innovative Neo4j + Generative AI solution Deloitte is developing in-house.
Essentials of Automations: The Art of Triggers and Actions in FMESafe Software
In this second installment of our Essentials of Automations webinar series, we’ll explore the landscape of triggers and actions, guiding you through the nuances of authoring and adapting workspaces for seamless automations. Gain an understanding of the full spectrum of triggers and actions available in FME, empowering you to enhance your workspaces for efficient automation.
We’ll kick things off by showcasing the most commonly used event-based triggers, introducing you to various automation workflows like manual triggers, schedules, directory watchers, and more. Plus, see how these elements play out in real scenarios.
Whether you’re tweaking your current setup or building from the ground up, this session will arm you with the tools and insights needed to transform your FME usage into a powerhouse of productivity. Join us to discover effective strategies that simplify complex processes, enhancing your productivity and transforming your data management practices with FME. Let’s turn complexity into clarity and make your workspaces work wonders!
PHP Frameworks: I want to break free (IPC Berlin 2024)Ralf Eggert
In this presentation, we examine the challenges and limitations of relying too heavily on PHP frameworks in web development. We discuss the history of PHP and its frameworks to understand how this dependence has evolved. The focus will be on providing concrete tips and strategies to reduce reliance on these frameworks, based on real-world examples and practical considerations. The goal is to equip developers with the skills and knowledge to create more flexible and future-proof web applications. We'll explore the importance of maintaining autonomy in a rapidly changing tech landscape and how to make informed decisions in PHP development.
This talk is aimed at encouraging a more independent approach to using PHP frameworks, moving towards a more flexible and future-proof approach to PHP development.
Observability Concepts EVERY Developer Should Know -- DeveloperWeek Europe.pdfPaige Cruz
Monitoring and observability aren’t traditionally found in software curriculums and many of us cobble this knowledge together from whatever vendor or ecosystem we were first introduced to and whatever is a part of your current company’s observability stack.
While the dev and ops silo continues to crumble….many organizations still relegate monitoring & observability as the purview of ops, infra and SRE teams. This is a mistake - achieving a highly observable system requires collaboration up and down the stack.
I, a former op, would like to extend an invitation to all application developers to join the observability party will share these foundational concepts to build on:
UiPath Test Automation using UiPath Test Suite series, part 5DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 5. In this session, we will cover CI/CD with devops.
Topics covered:
CI/CD with in UiPath
End-to-end overview of CI/CD pipeline with Azure devops
Speaker:
Lyndsey Byblow, Test Suite Sales Engineer @ UiPath, Inc.
Epistemic Interaction - tuning interfaces to provide information for AI supportAlan Dix
Paper presented at SYNERGY workshop at AVI 2024, Genoa, Italy. 3rd June 2024
https://alandix.com/academic/papers/synergy2024-epistemic/
As machine learning integrates deeper into human-computer interactions, the concept of epistemic interaction emerges, aiming to refine these interactions to enhance system adaptability. This approach encourages minor, intentional adjustments in user behaviour to enrich the data available for system learning. This paper introduces epistemic interaction within the context of human-system communication, illustrating how deliberate interaction design can improve system understanding and adaptation. Through concrete examples, we demonstrate the potential of epistemic interaction to significantly advance human-computer interaction by leveraging intuitive human communication strategies to inform system design and functionality, offering a novel pathway for enriching user-system engagements.
Pushing the limits of ePRTC: 100ns holdover for 100 daysAdtran
At WSTS 2024, Alon Stern explored the topic of parametric holdover and explained how recent research findings can be implemented in real-world PNT networks to achieve 100 nanoseconds of accuracy for up to 100 days.
GraphSummit Singapore | The Art of the Possible with Graph - Q2 2024Neo4j
Neha Bajwa, Vice President of Product Marketing, Neo4j
Join us as we explore breakthrough innovations enabled by interconnected data and AI. Discover firsthand how organizations use relationships in data to uncover contextual insights and solve our most pressing challenges – from optimizing supply chains, detecting fraud, and improving customer experiences to accelerating drug discoveries.
Why You Should Replace Windows 11 with Nitrux Linux 3.5.0 for enhanced perfor...SOFTTECHHUB
The choice of an operating system plays a pivotal role in shaping our computing experience. For decades, Microsoft's Windows has dominated the market, offering a familiar and widely adopted platform for personal and professional use. However, as technological advancements continue to push the boundaries of innovation, alternative operating systems have emerged, challenging the status quo and offering users a fresh perspective on computing.
One such alternative that has garnered significant attention and acclaim is Nitrux Linux 3.5.0, a sleek, powerful, and user-friendly Linux distribution that promises to redefine the way we interact with our devices. With its focus on performance, security, and customization, Nitrux Linux presents a compelling case for those seeking to break free from the constraints of proprietary software and embrace the freedom and flexibility of open-source computing.