The document outlines programming problems related to various object-oriented programming concepts like classes, constructors, destructors, inheritance, polymorphism, templates, and file handling. For each concept, 2-3 programming problems are listed to practice the concept. The programming problems involve writing classes to model real-world entities, defining member functions, using inheritance for code reuse, operator overloading, virtual functions, templates, and reading/writing data to files. Solving these problems will help learn and reinforce object-oriented programming fundamentals.
C# is a component-oriented programming language that builds on the .NET framework. It has a familiar C-like syntax that is easy for developers familiar with C, C++, Java, and Visual Basic to adopt. C# is fully object-oriented and optimized for building .NET applications. Everything in C# belongs to a class, with basic data types including integers, floats, booleans, characters, and strings. C# supports common programming constructs like variables, conditional statements, loops, methods, and classes. C# can be easily combined with ASP.NET for building web applications in a powerful, fast, and high-level way.
The document provides an overview of Microsoft Visual C# and C# basics. It covers topics like getting started with a first C# program, data types, operators, control statements, namespaces, objects and types, methods, classes, structs, inheritance, interfaces, polymorphism, arrays, generics, collections, memory management, attributes, exceptions and more. It also discusses C# compiler options, console I/O formatting, comments, and directives.
This document discusses JavaScript control structures and operators. It begins by introducing algorithms, pseudocode, and flowcharts for representing program logic. It then covers different control structures in JavaScript like if/else statements, while loops, and for loops. Various assignment operators and increment/decrement operators are also explained. Examples are provided to demonstrate counter-controlled and sentinel-controlled loop structures as well as preincrementing, postincrementing, and nested control structures.
The .NET Framework is a software platform that allows developers to write and run applications and web services in any compliant language. It provides a common language runtime and class libraries. Applications are compiled to an intermediate language (IL) that is then compiled to native machine code by the common language runtime (CLR). The CLR handles memory management, security, and other low-level tasks. The .NET Framework supports multiple programming languages and tools like Visual Studio. It allows building Windows forms applications, web applications with ASP.NET, and web services.
This document provides an overview of basic object-oriented programming (OOP) concepts including objects, classes, inheritance, polymorphism, encapsulation, and data abstraction. It defines objects as entities with both data (characteristics) and behavior (operations). Classes are blueprints that are used to create objects. Inheritance allows objects to inherit properties from parent classes. Polymorphism allows code to take different forms. Encapsulation wraps data and functions into classes, hiding information. Data abstraction focuses on important descriptions without details.
This document provides an overview of Unit 1 and Unit 2 of the B.Tech II Yr II Semester course. Unit 1 covers object-oriented programming concepts like classes, inheritance, polymorphism over 5 lectures. The slides cover topics such as the need for OOP, classes and instances, method binding and exceptions. Unit 2 covers Java fundamentals like data types, variables, control statements and classes over 7 lectures across 85 slides, including the history of Java and its evolution from C and C++.
Kotlin is a statically typed programming language that targets the JVM, Android, JavaScript and Native platforms. It was developed by JetBrains and released in version 1.0 in 2016. Kotlin aims to be concise, safe, pragmatic and focused on interoperability with Java. It can be used for both server-side and Android development and works with existing Java libraries and frameworks.
C# is a component-oriented programming language that builds on the .NET framework. It has a familiar C-like syntax that is easy for developers familiar with C, C++, Java, and Visual Basic to adopt. C# is fully object-oriented and optimized for building .NET applications. Everything in C# belongs to a class, with basic data types including integers, floats, booleans, characters, and strings. C# supports common programming constructs like variables, conditional statements, loops, methods, and classes. C# can be easily combined with ASP.NET for building web applications in a powerful, fast, and high-level way.
The document provides an overview of Microsoft Visual C# and C# basics. It covers topics like getting started with a first C# program, data types, operators, control statements, namespaces, objects and types, methods, classes, structs, inheritance, interfaces, polymorphism, arrays, generics, collections, memory management, attributes, exceptions and more. It also discusses C# compiler options, console I/O formatting, comments, and directives.
This document discusses JavaScript control structures and operators. It begins by introducing algorithms, pseudocode, and flowcharts for representing program logic. It then covers different control structures in JavaScript like if/else statements, while loops, and for loops. Various assignment operators and increment/decrement operators are also explained. Examples are provided to demonstrate counter-controlled and sentinel-controlled loop structures as well as preincrementing, postincrementing, and nested control structures.
The .NET Framework is a software platform that allows developers to write and run applications and web services in any compliant language. It provides a common language runtime and class libraries. Applications are compiled to an intermediate language (IL) that is then compiled to native machine code by the common language runtime (CLR). The CLR handles memory management, security, and other low-level tasks. The .NET Framework supports multiple programming languages and tools like Visual Studio. It allows building Windows forms applications, web applications with ASP.NET, and web services.
This document provides an overview of basic object-oriented programming (OOP) concepts including objects, classes, inheritance, polymorphism, encapsulation, and data abstraction. It defines objects as entities with both data (characteristics) and behavior (operations). Classes are blueprints that are used to create objects. Inheritance allows objects to inherit properties from parent classes. Polymorphism allows code to take different forms. Encapsulation wraps data and functions into classes, hiding information. Data abstraction focuses on important descriptions without details.
This document provides an overview of Unit 1 and Unit 2 of the B.Tech II Yr II Semester course. Unit 1 covers object-oriented programming concepts like classes, inheritance, polymorphism over 5 lectures. The slides cover topics such as the need for OOP, classes and instances, method binding and exceptions. Unit 2 covers Java fundamentals like data types, variables, control statements and classes over 7 lectures across 85 slides, including the history of Java and its evolution from C and C++.
Kotlin is a statically typed programming language that targets the JVM, Android, JavaScript and Native platforms. It was developed by JetBrains and released in version 1.0 in 2016. Kotlin aims to be concise, safe, pragmatic and focused on interoperability with Java. It can be used for both server-side and Android development and works with existing Java libraries and frameworks.
To learn about the basic concepts of Object Oriented Programming and Inheritance plus different Inheritance Models and interview questions will be covered.
This document discusses input and output in C++. It explains that C++ uses stream classes to implement input/output operations with the console and disk files. It describes the different stream classes like istream, ostream, and iostream. It discusses unformatted I/O functions like cin, cout, get(), put(), getline(), and write() for console input/output. It also covers formatted I/O functions like width(), precision(), fill(), and setf() to control formatting of output.
This document discusses data types in C++. It describes the three main categories of data types: primitive/fundamental types like int and char, derived types which are based on primitive types, and user-defined types created with structures. It also covers data type modifiers, constants/literals of different data types, and rules for declaring variables in C++ like their scope and naming conventions.
Mahika Tutorials sharing PPT slide for core java programming language. Go threw this slide and visit our YouTube page too
https://www.youtube.com/c/mahikatutorials
The document provides an overview of the basics of C# 2008 .NET 3.0/3.5, including the basic structure of a C# program, namespaces, classes, methods, variables, data types, operators, flow control, arrays, namespaces, console input/output, and comments. It discusses key concepts such as object-oriented programming fundamentals, console applications in Visual Studio 2008, and more advanced topics such as checked and unchecked operators.
C# is an object-oriented programming language that is part of Microsoft's .NET framework. It can be used to create web applications, Windows applications, web services, and more. Some key features of C# include being modern, object-oriented, type-safe, and providing cross-platform interoperability through the .NET runtime. It is similar to but also has differences from languages like C++ and Java.
The document discusses the Kotlin programming language. It highlights that Kotlin is a modern, pragmatic language that provides good tooling and interoperability with Java. It has grown significantly in popularity since its initial release. The document then discusses various features of Kotlin like its concise and readable syntax, null safety, support for lambdas and extensions, and how it can be used for multi-platform projects. Kotlin aims to be an improvement over Java by making code more concise, safe, and expressive while maintaining interoperability with existing Java code and libraries.
This document provides an overview of the Java programming language including how it works, its features, syntax, and input/output capabilities. Java allows software to run on any device by compiling code to bytecode that runs on a virtual machine instead of a particular computer architecture. It is an object-oriented language with features like automatic memory management, cross-platform capabilities, and a robust class library.
The document discusses client-server networks, scripting languages, and client-side versus server-side scripting. A client computer connects to a server that provides resources. Scripting languages are high-level languages used alongside other applications and are typically interpreted rather than compiled. JavaScript is an example of a client-side scripting language used to add interactivity to web pages, while PHP is a server-side language used to dynamically generate web page content. Client-side scripts run on the user's browser, and server-side scripts run on the server and return HTML to the browser. Websites often combine both types of scripts.
This document discusses how to use Shared Preferences in Android to save form data when an application is closed prematurely. Shared Preferences provides a simple way to store key-value pairs of primitive data that can be retrieved even if an app is closed. The document demonstrates creating an app with an EditText field, using Shared Preferences to save the text on app close, and retrieve the saved text to populate the field again when the app reopens. It provides code examples for getting Shared Preferences, saving data on close, and retrieving the saved data on app open.
This document provides an introduction and overview of C# programming and SQL. It discusses key aspects of C#, its uses in Windows, web, and web service applications. It also covers SQL fundamentals like retrieving, inserting, updating, and deleting records. The document includes examples of SQL statements like INSERT, UPDATE, DELETE, and SELECT and highlights best practices like enclosing string values in single quotes and ending statements with semicolons.
This document discusses different uses of the "this" pointer in C++ classes. This pointer points to the object whose member function is being called. It can be used to return the object from a member function, access the memory address of the object, and access data members within member functions. Sample programs are provided to demonstrate returning an object using this, displaying the memory address of an object using this, and accessing a data member within a member function using this->.
C++ is most often used programming language. This slide will help you to gain more knowledge on C++ programming. In this slide you will learn the fundamentals of C++ programming. The slide will also help you to fetch more details on Object Oriented Programming concepts. Each of the concept under Object Oriented Programming is explained in detail and in more smoother way as it will helpful for everyone to understand.
This document provides an overview of object-oriented programming concepts including classes, objects, inheritance, abstraction, encapsulation, and polymorphism. It defines OOP as an engineering approach for building software systems based on modeling real-world entities as classes and objects that exchange messages. Key concepts are explained such as classes defining attributes and behaviors of objects, objects being instances of classes, and communication between objects occurring through messages. The four main principles of OOP - inheritance, abstraction, encapsulation, and polymorphism - are also summarized.
This document discusses console I/O operations in C++. It covers C++ stream classes that implement input and output operations, unformatted I/O using operators and functions, and formatted I/O using stream manipulators and member functions. The key stream classes are istream for input and ostream for output. Unformatted I/O uses operators like >> and << while formatted I/O uses width(), precision(), and fill() functions as well as custom manipulators.
This document provides an introduction to developing mobile apps using Flutter. It discusses what Flutter is, its advantages over native and hybrid development. It covers the basic widgets in Flutter like Scaffold, AppBar, body and buttons. It demonstrates how to create a simple BMI calculator app as an example. Finally, it outlines the steps to learning mobile app development with Flutter, including improving architecture and adding features like camera, geolocation and APIs.
The document discusses different types of streams in Java including file, byte, character, and standard streams. File streams allow reading and writing of files and include classes like FileInputStream and FileOutputStream for bytes and FileReader and FileWriter for characters. Byte streams handle 8-bit bytes while character streams handle 16-bit Unicode. Standard streams in Java are System.in for input, System.out for standard output, and System.err for errors. Sample code is provided to write to and read from files.
Lets Flutter - Talk on flutter in Google IO Extended in Google Developer Group Mumbai.
This has a detailed view of flutter and comparison of React native vs Flutter vs Native app development
This document discusses the evolution of the object model in programming. It describes how programming languages have evolved from procedural to object-oriented over several generations, with each generation incorporating new features like data abstraction, modularity, and object-oriented concepts. The core elements of the object model are explained as abstraction, encapsulation, hierarchy, and modularity. Minor elements like typing, concurrency, and persistence are also discussed. Examples are given throughout to illustrate object-oriented concepts.
The document is a manual for C++ programming that provides exercises and solutions for students to learn practical applications of C++, covering topics like classes, inheritance, templates, files and exceptions. It includes an introduction, table of contents listing 40 exercises, and descriptions of exercises related to designing classes, operator overloading, inheritance, file I/O, templates, and exception handling.
The document is a manual for C++ programming that provides practical exercises and solutions for students. It contains 89 pages with 41 exercises on various C++ programming concepts like classes, inheritance, templates, files handling, exception handling etc. The exercises are designed to help students understand C++ programming from an applied perspective. The authors hope this manual will be useful for computer science students to develop their C++ skills.
To learn about the basic concepts of Object Oriented Programming and Inheritance plus different Inheritance Models and interview questions will be covered.
This document discusses input and output in C++. It explains that C++ uses stream classes to implement input/output operations with the console and disk files. It describes the different stream classes like istream, ostream, and iostream. It discusses unformatted I/O functions like cin, cout, get(), put(), getline(), and write() for console input/output. It also covers formatted I/O functions like width(), precision(), fill(), and setf() to control formatting of output.
This document discusses data types in C++. It describes the three main categories of data types: primitive/fundamental types like int and char, derived types which are based on primitive types, and user-defined types created with structures. It also covers data type modifiers, constants/literals of different data types, and rules for declaring variables in C++ like their scope and naming conventions.
Mahika Tutorials sharing PPT slide for core java programming language. Go threw this slide and visit our YouTube page too
https://www.youtube.com/c/mahikatutorials
The document provides an overview of the basics of C# 2008 .NET 3.0/3.5, including the basic structure of a C# program, namespaces, classes, methods, variables, data types, operators, flow control, arrays, namespaces, console input/output, and comments. It discusses key concepts such as object-oriented programming fundamentals, console applications in Visual Studio 2008, and more advanced topics such as checked and unchecked operators.
C# is an object-oriented programming language that is part of Microsoft's .NET framework. It can be used to create web applications, Windows applications, web services, and more. Some key features of C# include being modern, object-oriented, type-safe, and providing cross-platform interoperability through the .NET runtime. It is similar to but also has differences from languages like C++ and Java.
The document discusses the Kotlin programming language. It highlights that Kotlin is a modern, pragmatic language that provides good tooling and interoperability with Java. It has grown significantly in popularity since its initial release. The document then discusses various features of Kotlin like its concise and readable syntax, null safety, support for lambdas and extensions, and how it can be used for multi-platform projects. Kotlin aims to be an improvement over Java by making code more concise, safe, and expressive while maintaining interoperability with existing Java code and libraries.
This document provides an overview of the Java programming language including how it works, its features, syntax, and input/output capabilities. Java allows software to run on any device by compiling code to bytecode that runs on a virtual machine instead of a particular computer architecture. It is an object-oriented language with features like automatic memory management, cross-platform capabilities, and a robust class library.
The document discusses client-server networks, scripting languages, and client-side versus server-side scripting. A client computer connects to a server that provides resources. Scripting languages are high-level languages used alongside other applications and are typically interpreted rather than compiled. JavaScript is an example of a client-side scripting language used to add interactivity to web pages, while PHP is a server-side language used to dynamically generate web page content. Client-side scripts run on the user's browser, and server-side scripts run on the server and return HTML to the browser. Websites often combine both types of scripts.
This document discusses how to use Shared Preferences in Android to save form data when an application is closed prematurely. Shared Preferences provides a simple way to store key-value pairs of primitive data that can be retrieved even if an app is closed. The document demonstrates creating an app with an EditText field, using Shared Preferences to save the text on app close, and retrieve the saved text to populate the field again when the app reopens. It provides code examples for getting Shared Preferences, saving data on close, and retrieving the saved data on app open.
This document provides an introduction and overview of C# programming and SQL. It discusses key aspects of C#, its uses in Windows, web, and web service applications. It also covers SQL fundamentals like retrieving, inserting, updating, and deleting records. The document includes examples of SQL statements like INSERT, UPDATE, DELETE, and SELECT and highlights best practices like enclosing string values in single quotes and ending statements with semicolons.
This document discusses different uses of the "this" pointer in C++ classes. This pointer points to the object whose member function is being called. It can be used to return the object from a member function, access the memory address of the object, and access data members within member functions. Sample programs are provided to demonstrate returning an object using this, displaying the memory address of an object using this, and accessing a data member within a member function using this->.
C++ is most often used programming language. This slide will help you to gain more knowledge on C++ programming. In this slide you will learn the fundamentals of C++ programming. The slide will also help you to fetch more details on Object Oriented Programming concepts. Each of the concept under Object Oriented Programming is explained in detail and in more smoother way as it will helpful for everyone to understand.
This document provides an overview of object-oriented programming concepts including classes, objects, inheritance, abstraction, encapsulation, and polymorphism. It defines OOP as an engineering approach for building software systems based on modeling real-world entities as classes and objects that exchange messages. Key concepts are explained such as classes defining attributes and behaviors of objects, objects being instances of classes, and communication between objects occurring through messages. The four main principles of OOP - inheritance, abstraction, encapsulation, and polymorphism - are also summarized.
This document discusses console I/O operations in C++. It covers C++ stream classes that implement input and output operations, unformatted I/O using operators and functions, and formatted I/O using stream manipulators and member functions. The key stream classes are istream for input and ostream for output. Unformatted I/O uses operators like >> and << while formatted I/O uses width(), precision(), and fill() functions as well as custom manipulators.
This document provides an introduction to developing mobile apps using Flutter. It discusses what Flutter is, its advantages over native and hybrid development. It covers the basic widgets in Flutter like Scaffold, AppBar, body and buttons. It demonstrates how to create a simple BMI calculator app as an example. Finally, it outlines the steps to learning mobile app development with Flutter, including improving architecture and adding features like camera, geolocation and APIs.
The document discusses different types of streams in Java including file, byte, character, and standard streams. File streams allow reading and writing of files and include classes like FileInputStream and FileOutputStream for bytes and FileReader and FileWriter for characters. Byte streams handle 8-bit bytes while character streams handle 16-bit Unicode. Standard streams in Java are System.in for input, System.out for standard output, and System.err for errors. Sample code is provided to write to and read from files.
Lets Flutter - Talk on flutter in Google IO Extended in Google Developer Group Mumbai.
This has a detailed view of flutter and comparison of React native vs Flutter vs Native app development
This document discusses the evolution of the object model in programming. It describes how programming languages have evolved from procedural to object-oriented over several generations, with each generation incorporating new features like data abstraction, modularity, and object-oriented concepts. The core elements of the object model are explained as abstraction, encapsulation, hierarchy, and modularity. Minor elements like typing, concurrency, and persistence are also discussed. Examples are given throughout to illustrate object-oriented concepts.
The document is a manual for C++ programming that provides exercises and solutions for students to learn practical applications of C++, covering topics like classes, inheritance, templates, files and exceptions. It includes an introduction, table of contents listing 40 exercises, and descriptions of exercises related to designing classes, operator overloading, inheritance, file I/O, templates, and exception handling.
The document is a manual for C++ programming that provides practical exercises and solutions for students. It contains 89 pages with 41 exercises on various C++ programming concepts like classes, inheritance, templates, files handling, exception handling etc. The exercises are designed to help students understand C++ programming from an applied perspective. The authors hope this manual will be useful for computer science students to develop their C++ skills.
This presentation is a part of the COP2272C college level course taught at the Florida Polytechnic University located in Lakeland Florida. The purpose of this course is to introduce students to the C++ language and the fundamentals of object orientated programming..
The course is one semester in length and meets for 2 hours twice a week. The Instructor is Dr. Jim Anderson.
This document summarizes projects completed by Matt Willmer as part of a .NET Masters program. The projects involved building multi-tier applications using technologies like C#, ASP.NET, Windows Forms, SQL Server, and Visual Studio. Project 1 focused on learning C# features like properties and enumerators. Project 2 involved creating a Windows Forms application for a library management system. Project 3 added database functionality using LINQ to SQL. Project 4 created a web-based presentation layer for the library system using ASP.NET.
The document describes an iLab assignment to modify an Employee class to demonstrate composition and interfaces. Key points:
- Create a Benefits class to hold an employee's benefits like health insurance, life insurance, and vacation.
- Integrate the Benefits class into the Employee class using composition.
- Create an abstract iEmployee interface to guarantee the Employee class implements the calculatePay method.
- The goal is to enhance the existing Employee class from previous labs by adding benefits through composition and using interfaces.
The document discusses TypeScript concepts including:
- TypeScript adds static typing to JavaScript for type safety and catches errors.
- It is transpiled to JavaScript using a compiler for browser compatibility.
- The document covers TypeScript basics like functions, parameters, return types, interfaces, classes, modules and generics.
- Functions, parameters and return types are typed for type safety. Interfaces define structures without implementation.
- Classes create object templates with fields and methods. Namespaces and modules organize code. Generics enable code reuse.
Object Oriented Software Development, using c# programming languageGeorges Abboudeh
It is a programming paradigm that uses objects, which are instances of classes, for designing and organizing code. In object-oriented programming, the key concepts include:
Objects: Instances of classes that encapsulate data and behavior. Objects are the building blocks of OOP and represent real-world entities.
Classes: Blueprint or template for creating objects. A class defines the properties (attributes) and behaviors (methods) that its objects will have.
Inheritance: Mechanism that allows a class (subclass or derived class) to inherit properties and behaviors from another class (superclass or base class). It promotes code reusability.
Encapsulation: The bundling of data (attributes) and the methods that operate on the data within a class. Encapsulation hides the internal implementation details from the outside world.
Polymorphism: The ability of objects to take on multiple forms. Polymorphism allows objects of different types to be treated as objects of a common base type.
Abstraction: The process of simplifying complex systems by modeling classes based on the essential properties and behaviors. Abstraction focuses on what an object does rather than how it achieves its functionality.
The document provides instructions for an object-oriented programming assignment with 12 questions. Students are asked to write classes to model concepts like marks, circles, books, employee data, bank accounts, cars, timers, and students. The classes are to have data members and member functions to set, get, calculate and display the data. Main programs are to create objects and test the classes. Students must submit the assignment in MS Word or handwritten along with screenshots of program outputs by the deadline of June 20th.
The document outlines the program structure for the second year of engineering at the University of Mumbai for semesters 3 and 4. It includes details of the courses, teaching scheme, examination scheme, labs, and syllabus. Some of the key courses include Data Structures, Database Management Systems, Principles of Communication, and Paradigms and Computer Programming Fundamentals. The syllabus covers topics like Java fundamentals, OOP concepts, inheritance, packages, interfaces, exception handling, multithreading, I/O streams, and GUI programming using AWT and Swing. Students will complete labs related to the coursework and a mini project to develop a front-end or backend application using Java.
This presentation is a part of the COP2272C college level course taught at the Florida Polytechnic University located in Lakeland Florida. The purpose of this course is to introduce students to the C++ language and the fundamentals of object orientated programming..
The course is one semester in length and meets for 2 hours twice a week. The Instructor is Dr. Jim Anderson.
This document provides an overview and lessons on building interactive web applications with the Shiny package in R. It discusses the structure of Shiny apps which have two components - a user interface script (ui.R) and a server script (server.R). The ui.R controls the layout and appearance, while server.R contains the code to build the app. It also demonstrates how to add control widgets, display reactive output where the code is wrapped in render functions, and use R scripts and data in Shiny apps. Examples are provided to create histograms, add sliders and text outputs, and build a census app that visualizes US county data on a choropleth map.
The document discusses the benefits of object-oriented programming (OOP). It states that OOP offers several benefits to programmers and users, including greater productivity, higher quality software, and lower maintenance costs. It then lists 25 specific advantages of OOP such as code reusability through inheritance, modularity through pre-defined classes, data hiding for security, and easier mapping of real-world problems to code.
Introduction To C++ programming and its basic conceptsssuserf86fba
The document discusses the process of creating and executing C++ programs. It describes the main steps as writing code in a text editor, preprocessing and compiling the code to generate machine-readable instructions, linking object files, loading the executable, and executing the program. Key parts of the process include preprocessing with header files and macros, compiling to machine code, linking code from multiple files, and loading/running the executable. The main goal is to explain how human-readable C++ code is converted into a binary executable that can run on computers.
This document discusses object-oriented programming in C#. It begins by explaining the goals of learning C# program structure, comments, data types, and variables. It then provides the basic structure of a C# program and steps to create a graphic user interface project in Visual Studio. Examples are given to add two values and multiply two values by converting textbox inputs to integers, performing calculations, and outputting results. The document also covers comments, C# data types, and methods for converting between data types.
1.discuss what is a Scanner class;
2.know how to import and make use of the Scanner class;
3.select the appropriate input methods in accommodating user’s input/s; and
4.create a program that will require input/s from the user.
This document appears to be a laboratory manual for a C programming course. It includes 15 experiments covering topics like arithmetic expressions, quadratic equations, strings, arrays, structures, pointers, and recursion. For each experiment, students are instructed to write algorithms, flowcharts, and C code to solve programming problems. They then test and debug their code. Marks are awarded for the procedure, execution, and viva voce of each experiment.
The document discusses elements of the .NET framework including CLR, class libraries, data and XML support, web services, web forms, and windows forms. It also covers assembly manifests, how .NET applications are compiled and executed, the base class library, value types vs reference types, and garbage collection. Key points include that the CLR allows managed code to run in a common language runtime, class libraries provide reusable functionality, and the assembly manifest contains metadata about an assembly.
GraphSummit Singapore | The Art of the Possible with Graph - Q2 2024Neo4j
Neha Bajwa, Vice President of Product Marketing, Neo4j
Join us as we explore breakthrough innovations enabled by interconnected data and AI. Discover firsthand how organizations use relationships in data to uncover contextual insights and solve our most pressing challenges – from optimizing supply chains, detecting fraud, and improving customer experiences to accelerating drug discoveries.
Unlock the Future of Search with MongoDB Atlas_ Vector Search Unleashed.pdfMalak Abu Hammad
Discover how MongoDB Atlas and vector search technology can revolutionize your application's search capabilities. This comprehensive presentation covers:
* What is Vector Search?
* Importance and benefits of vector search
* Practical use cases across various industries
* Step-by-step implementation guide
* Live demos with code snippets
* Enhancing LLM capabilities with vector search
* Best practices and optimization strategies
Perfect for developers, AI enthusiasts, and tech leaders. Learn how to leverage MongoDB Atlas to deliver highly relevant, context-aware search results, transforming your data retrieval process. Stay ahead in tech innovation and maximize the potential of your applications.
#MongoDB #VectorSearch #AI #SemanticSearch #TechInnovation #DataScience #LLM #MachineLearning #SearchTechnology
Dr. Sean Tan, Head of Data Science, Changi Airport Group
Discover how Changi Airport Group (CAG) leverages graph technologies and generative AI to revolutionize their search capabilities. This session delves into the unique search needs of CAG’s diverse passengers and customers, showcasing how graph data structures enhance the accuracy and relevance of AI-generated search results, mitigating the risk of “hallucinations” and improving the overall customer journey.
Programming Foundation Models with DSPy - Meetup SlidesZilliz
Prompting language models is hard, while programming language models is easy. In this talk, I will discuss the state-of-the-art framework DSPy for programming foundation models with its powerful optimizers and runtime constraint system.
Essentials of Automations: The Art of Triggers and Actions in FMESafe Software
In this second installment of our Essentials of Automations webinar series, we’ll explore the landscape of triggers and actions, guiding you through the nuances of authoring and adapting workspaces for seamless automations. Gain an understanding of the full spectrum of triggers and actions available in FME, empowering you to enhance your workspaces for efficient automation.
We’ll kick things off by showcasing the most commonly used event-based triggers, introducing you to various automation workflows like manual triggers, schedules, directory watchers, and more. Plus, see how these elements play out in real scenarios.
Whether you’re tweaking your current setup or building from the ground up, this session will arm you with the tools and insights needed to transform your FME usage into a powerhouse of productivity. Join us to discover effective strategies that simplify complex processes, enhancing your productivity and transforming your data management practices with FME. Let’s turn complexity into clarity and make your workspaces work wonders!
In the rapidly evolving landscape of technologies, XML continues to play a vital role in structuring, storing, and transporting data across diverse systems. The recent advancements in artificial intelligence (AI) present new methodologies for enhancing XML development workflows, introducing efficiency, automation, and intelligent capabilities. This presentation will outline the scope and perspective of utilizing AI in XML development. The potential benefits and the possible pitfalls will be highlighted, providing a balanced view of the subject.
We will explore the capabilities of AI in understanding XML markup languages and autonomously creating structured XML content. Additionally, we will examine the capacity of AI to enrich plain text with appropriate XML markup. Practical examples and methodological guidelines will be provided to elucidate how AI can be effectively prompted to interpret and generate accurate XML markup.
Further emphasis will be placed on the role of AI in developing XSLT, or schemas such as XSD and Schematron. We will address the techniques and strategies adopted to create prompts for generating code, explaining code, or refactoring the code, and the results achieved.
The discussion will extend to how AI can be used to transform XML content. In particular, the focus will be on the use of AI XPath extension functions in XSLT, Schematron, Schematron Quick Fixes, or for XML content refactoring.
The presentation aims to deliver a comprehensive overview of AI usage in XML development, providing attendees with the necessary knowledge to make informed decisions. Whether you’re at the early stages of adopting AI or considering integrating it in advanced XML development, this presentation will cover all levels of expertise.
By highlighting the potential advantages and challenges of integrating AI with XML development tools and languages, the presentation seeks to inspire thoughtful conversation around the future of XML development. We’ll not only delve into the technical aspects of AI-powered XML development but also discuss practical implications and possible future directions.
Climate Impact of Software Testing at Nordic Testing DaysKari Kakkonen
My slides at Nordic Testing Days 6.6.2024
Climate impact / sustainability of software testing discussed on the talk. ICT and testing must carry their part of global responsibility to help with the climat warming. We can minimize the carbon footprint but we can also have a carbon handprint, a positive impact on the climate. Quality characteristics can be added with sustainability, and then measured continuously. Test environments can be used less, and in smaller scale and on demand. Test techniques can be used in optimizing or minimizing number of tests. Test automation can be used to speed up testing.
“An Outlook of the Ongoing and Future Relationship between Blockchain Technologies and Process-aware Information Systems.” Invited talk at the joint workshop on Blockchain for Information Systems (BC4IS) and Blockchain for Trusted Data Sharing (B4TDS), co-located with with the 36th International Conference on Advanced Information Systems Engineering (CAiSE), 3 June 2024, Limassol, Cyprus.
Pushing the limits of ePRTC: 100ns holdover for 100 daysAdtran
At WSTS 2024, Alon Stern explored the topic of parametric holdover and explained how recent research findings can be implemented in real-world PNT networks to achieve 100 nanoseconds of accuracy for up to 100 days.
Threats to mobile devices are more prevalent and increasing in scope and complexity. Users of mobile devices desire to take full advantage of the features
available on those devices, but many of the features provide convenience and capability but sacrifice security. This best practices guide outlines steps the users can take to better protect personal devices and information.
Full-RAG: A modern architecture for hyper-personalizationZilliz
Mike Del Balso, CEO & Co-Founder at Tecton, presents "Full RAG," a novel approach to AI recommendation systems, aiming to push beyond the limitations of traditional models through a deep integration of contextual insights and real-time data, leveraging the Retrieval-Augmented Generation architecture. This talk will outline Full RAG's potential to significantly enhance personalization, address engineering challenges such as data management and model training, and introduce data enrichment with reranking as a key solution. Attendees will gain crucial insights into the importance of hyperpersonalization in AI, the capabilities of Full RAG for advanced personalization, and strategies for managing complex data integrations for deploying cutting-edge AI solutions.
Building Production Ready Search Pipelines with Spark and MilvusZilliz
Spark is the widely used ETL tool for processing, indexing and ingesting data to serving stack for search. Milvus is the production-ready open-source vector database. In this talk we will show how to use Spark to process unstructured data to extract vector representations, and push the vectors to Milvus vector database for search serving.
Observability Concepts EVERY Developer Should Know -- DeveloperWeek Europe.pdfPaige Cruz
Monitoring and observability aren’t traditionally found in software curriculums and many of us cobble this knowledge together from whatever vendor or ecosystem we were first introduced to and whatever is a part of your current company’s observability stack.
While the dev and ops silo continues to crumble….many organizations still relegate monitoring & observability as the purview of ops, infra and SRE teams. This is a mistake - achieving a highly observable system requires collaboration up and down the stack.
I, a former op, would like to extend an invitation to all application developers to join the observability party will share these foundational concepts to build on:
Observability Concepts EVERY Developer Should Know -- DeveloperWeek Europe.pdf
OOP Programs
1. CLASSES
Creating Objects:
Program#01:
Write a program that declares a class with one integer data member and two
member functions in() and out() to input and output data in data member.
2. Program#02:
Write a class Marks with three data members to store three marks. Write
three member functions
1)in() to input marks,
2)sum() to calculate and return the sum and
3) avg() to calculate and return the average marks
3.
4. Defining Member Functions Outside Class:
Program#01:
Write a program that declares a class with one integer data member and two
member functions in() and out() to input and output data in data member.
5. Program#02:
Write a class Array that contains an array of integers to store five values. It
also contains the following member functions:
1. The fill() function is used to fill the array with the values from the user.
2. The display() function is used to display values of array.
3. The max() function shows the maximum value in the array.
4. The min() function shows the minimum value in the array.
NOTE: All member function should be defined outside the class.
6.
7. CONSTRUCTOR & DESTRUCTOR
Constructor:
Program#1:
Write a class that has the displays a simple message on the screen whenever
an object of that class is created.
8. Program#2:
Write a Number class that contains two integer data members which are
initialized to 100 when an object is created. It has a member function avg()
that displays the average of data members.
9. Passingparameters to constructor:
Program#1:
Write a program that passes parameter to constructor.
10. Program#2:
Write a program that passes parameter to constructor and constructor also
initializes its all attributes.
11. Constructor Overloading:
Program#1:
Write a class OVER that has num and ch as data members. A constructor with
no parameters initializes num to 0 and ch to ‘x’. A constructor with two
parameters initializes data members with the given values and member
function show() displays the values of data members.
12. Program#2:
Write a class Book that has attributes for pages, price and title. It has two
functions to input the values and display the values. Create three objects
(b1,b2 and b3) of the class and input values.
14. Program#2:
Write a class Travel that has the attributes of kilometers and hours. A
constructor with no parameter initializes both data members to 0. a member
function get() inputs the values and function show() display the values. It has
the member function add() that takes an object of type Travel to add the
kilometers and hours of calling object and the parameter.
15. Returning Objects from Member Functions:
Program#1:
Write a class Travel that has the attributes of kilometers and hours. A
constructor with no parameter initializes both data members to 0.
16. Program#2:
Write a class Travel that has the attributes of kilometers and hours. A
constructor with no parameter initializes both data members to 0.
17. STATIC DATA MEMBER
Static Data Members:
Program#1:
Write a program that counts the number of objects created of a particular
class.
19. FRIEND FUNCTIONS
Friend Functions:
Program#1:
Write a program that demonstrate the use of Friend Function.
20. FRIEND CLASSES
Friend Classes:
Program#1:
Write a program that demonstrates the use of Friend Classes.
21. STATIC FUNCTIONS
Static Functions:
Program#1:
Write a program that demonstrate the use of Static Functions
.
22. Program#2:
Write a program that counts the number of objects created for a particular
class. The program must be able to display the results even if no object is
created so far.
23. OPERATOR OVERLOADING
Operator Overloading:
Program#1:
Write a program that overloads increment operator to work with user-defined
objects.
28. INHERITANCE
Specify a derived class
Program#1:
Write two classes Move and Move2. Move class has attribute of position
which is initialized to zero when an object is created. It also has a member
functions forward() which increments the value of position by 1 and show()
function to display the value of position.Move2 class is a derived class and has
a member function backward() to decrement the value of position by 1.
29. AccessingConstructor of parent Class:
Program#1:
Write a program in which derived class access the constructor of parent class.
30. Derived Class Constructor:
Program#1:
Write a program that explains the concepts of execution of constructor in
single inheritance.
36. TYPES OF INHERITANCE:
Public Inheritance:
Program#1:
Write a program that declares two classes and defines a relationship between
them using public inheritance.
42. Program#2:
Write a class Person that has the attributes of id, name and address. It has a
constructor to initialize, a member function to input and a member function to
display data members.
Create 2nd class Student that inherits Person class. It has additional attributes
of roll number and marks. It also has member function to input and display its
data members.
Create 3rd class Scholarship that inherits Student class. It has additional
attributes of Scholarship name and amount. It also has member function to
input and display its data members.
48. Constructor in Multiple Inheritance:
Constructor without Parameters:
Program#1:
Write a program that demonstrates the use of constructor (without
parameter) in multiple inheritance.
49. Constructor with Parameters:
Program#1:
Write a program that demonstrates the use of constructor (with parameter) in
multiple inheritance.
53. Container Ship:
Program#1:
Write a class Result that has an array of integers as attributes. It has a member
function to input and a member function to display average of array elements.
Create another class Student that inherits Result class. It has additional
attributes of roll number, name and an object of type Result. It has a member
function to input and a member function to display its data members.
54.
55. POLYMORPHISM &
VIRTUAL FUNCTIONS
Pointer to objects:
Program#1:
Write a class with an integer data member, a function to input and a function
to display it. Create an object of the class using pointer and calls its member
functions.
56. Array of Pointers to Objects:
Program#1:
Write a class that contains an attribute name, a function to input and a
function to display name. Create an array of pointers in which each element
refers to an object of the class.
57. Pointers and Inheritance:
Program#1:
Write a program that demonstrate the use of pointer and inheritance.
64. TEMPLATES
Function Templates :
Program#1:
Write a program that accepts two numeric values and display the maximum
number. Use function template to find the maximum value.
71. Reading Lines From Files:
Program#01:
Write a program that stored five lines of strings in a file and then displays
them on the screen by reading these lines.
72. Character I/O:
Writing Single Character:
Program#01:
Write a program that inputs five characters from the user and stores them in
a file