SlideShare a Scribd company logo
Online Gaming Culture 5
Frame Analysis
Diegesis
What originates in the frame
Exercise
Semiotic analysis of a game
Dennotation - Connotation/ Sign - signifier
Game Design
Music
Wagner - Total Theatre
Leitmotif -
Background Music
Ludomusicology
Ludomusicology not only deals with music in games and music games as its subject matter, but is also
interested in the ways in which games and their music have become subjects of playful engagement
themselves, e.g. within the frame of fancultural practices. Additionally and more generally, game music
challenges the ways in which we think about music, and subsequently how we study it
Interactive games with
music
Guitar hero - dance mat
Kiri Miller writes that music video games feature a smaller disparity between the actions of player and avatar than is usually present in
video games, and that this can encourage heightened levels of physical and musical engagement.[19] David Roesner, Anna Paisley, and
Gianna Cassidy have examined these phenomena within the classroom context, observing that music video games can inspire not only
musical creativity, but the positive self-perception of musicality in students; they suggest that such effects can be used to encourage
student engagement and development within both musical and non-musical curricula
Chance - Uncertainty
Because each player takes an independently-chosen path through the game, any player's
experience of a game's music will be different (considered as a whole) to any other player's
experience from the same game, even though constructed from the same basic elements.
Therefore, the intent and output of the composer and the music's effect on the player (which
similarly varies from player to player) must both be considered during analysis.[13]
A related concept to that of interactivity is that of immersion, which considers the ability of a
video game to draw the player into a deep engagement with the game's diegetic space. Isabella
van Elferen has developed a model of video game music immersion called "the ALI model",
which understands player immersion to be a confluence of "musical affect, musical literacy and
musical interaction":
● Affect: "personal investment in a given situation through memory, emotion and
identification"
● Literacy: "fluency in hearing and interpreting... music through the fact of our frequent
exposure to [it]", which builds on such literacy from other musical media
● Interaction: the player's reactions to music, and vice versa.
Disjunctive-Conjunctive
TransMedia
For example, Neil Lerner notes a relationship between music in early/silent cinema and game
music aesthetics from the 1970s onwards, on the basis of "largely nonverbal communication
system[s]" and "continuous musical accompaniment".[22] Similarly, Gregor Herzfeld compares
the use of high energy music in Gran Turismo to the use of rock music in action films like The
Fast and the Furious, due to associations with risky and/or exciting behavior.
Research Methods
Analytical play:
Tim Summers's book Understanding Video Game Music,[24] in which Summers describes the process of "analytical
play", wherein the analyst is "deliberately subverting the game's expectations of the player's actions.... At moments
when game rules are tested, the architecture is often clearest. By playing experimentally (or using 'analytical play')
to investigate the musical system in the game and comparing multiple play sessions, the musical mechanics of the
game programming can be divined"
Slides part of Josh Williams training
GAME MECHANICS
Miguel Sicart defines game mechanics,(using concepts from object-oriented programming) as
methods(actions) invoked by agents, designed for interaction with the game state.
Game mechanics is also defined in relation to elements of the game system, game hardware and
player experience, mapping mechanics to input procedures and player emotions.
Bjork etal
We present a model to support the design, analysis, and comparison of games through the use of game design patterns, descriptions of reoccurring interaction
relevant to game play. The model consists of a structural framework to describe the components of games, and patterns of interaction that describes how
components are used by players (or a computer) to affect various aspects of the game play. Focusing on the patterns and identified methods for using them, we
describe the development of the model and how we are currently working to enlarge and validate the collection of patterns.
Taxonomical investigation of games
Put up game mechanics, and group games by them. Maybe some kind of ven
diagram
Assignment Mid Point
An original presentation on an aspect of Esports of you choice
5 slides at least lasting up to 8 minutes
Referenced
800 word written report, referenced.
28th Develop in class with others etc.
7th March Show
14th March report
Report leads into and is included in your final assessment.

More Related Content

Similar to Online gaming culture 5

A Foundation For The Persuasive Gameplay Experience
A Foundation For The Persuasive Gameplay ExperienceA Foundation For The Persuasive Gameplay Experience
A Foundation For The Persuasive Gameplay Experience
Jim Jimenez
 
Study of relationship between the games and the aggression in people lifestyle
Study of relationship between the games and the aggression in people lifestyleStudy of relationship between the games and the aggression in people lifestyle
Study of relationship between the games and the aggression in people lifestyle
Mohamed Adel
 
Week 2, Game Design
Week 2, Game DesignWeek 2, Game Design
The benefits of playing video games amp a0034857
The benefits of playing video games amp a0034857The benefits of playing video games amp a0034857
The benefits of playing video games amp a0034857
Lex Pit
 
Video Games: Positive Agents Of Socializaiton
Video Games:  Positive Agents Of SocializaitonVideo Games:  Positive Agents Of Socializaiton
Video Games: Positive Agents Of Socializaiton
Yurij Bryndzia
 
Thesis games as artistic mediumof learning
Thesis games as artistic mediumof learningThesis games as artistic mediumof learning
Thesis games as artistic mediumof learning
Nurnabihah Mohamad Nizar
 
"Cultural and Social Dimensions of Games" by Sherry Jones (August 5, 2014)
"Cultural and Social Dimensions of Games" by Sherry Jones (August 5, 2014)"Cultural and Social Dimensions of Games" by Sherry Jones (August 5, 2014)
"Cultural and Social Dimensions of Games" by Sherry Jones (August 5, 2014)
Sherry Jones
 
Presentation norman fun & games
Presentation norman   fun & gamesPresentation norman   fun & games
Presentation norman fun & games
Tom Gheldof
 
The Next Level of Horror Entertainment: Facing Fear in Cooperative Interactiv...
The Next Level of Horror Entertainment: Facing Fear in Cooperative Interactiv...The Next Level of Horror Entertainment: Facing Fear in Cooperative Interactiv...
The Next Level of Horror Entertainment: Facing Fear in Cooperative Interactiv...
Piotr Siuda
 
Lesson 1 online gaming culture
Lesson 1 online gaming cultureLesson 1 online gaming culture
Lesson 1 online gaming culture
Anton367594
 
Introduction to Games and Storytelling Workshop
Introduction to Games and Storytelling WorkshopIntroduction to Games and Storytelling Workshop
Introduction to Games and Storytelling Workshop
Emma Westecott
 
Week 3 Game Design
Week 3 Game DesignWeek 3 Game Design
Thesis Documentation
Thesis DocumentationThesis Documentation
Thesis Documentation
Kaitlyn Harris
 
"Game Design: Creating Psychological Experiences" by Sherry Jones (Nov. 12, 2...
"Game Design: Creating Psychological Experiences" by Sherry Jones (Nov. 12, 2..."Game Design: Creating Psychological Experiences" by Sherry Jones (Nov. 12, 2...
"Game Design: Creating Psychological Experiences" by Sherry Jones (Nov. 12, 2...
Sherry Jones
 
The Virtual Hero: the influence of narrative on affect and presence in a VR game
The Virtual Hero: the influence of narrative on affect and presence in a VR gameThe Virtual Hero: the influence of narrative on affect and presence in a VR game
The Virtual Hero: the influence of narrative on affect and presence in a VR game
Michelle Troxler
 
The Virtual Hero: the influence of narrative on affect and presence in a VR game
The Virtual Hero: the influence of narrative on affect and presence in a VR gameThe Virtual Hero: the influence of narrative on affect and presence in a VR game
The Virtual Hero: the influence of narrative on affect and presence in a VR game
Sonia Qurashi
 
The role of structural characteristics in problem video game playing
The role of structural characteristics in problem video game playingThe role of structural characteristics in problem video game playing
The role of structural characteristics in problem video game playing
Marcelo Pesallaccia
 
Graphics, playability and social interaction, the greatest motivations for pl...
Graphics, playability and social interaction, the greatest motivations for pl...Graphics, playability and social interaction, the greatest motivations for pl...
Graphics, playability and social interaction, the greatest motivations for pl...
Beatriz Marcano Lárez
 
What Are Games
What Are GamesWhat Are Games
What Are Games
Jeff Price
 
Literary Theory
Literary TheoryLiterary Theory
Literary Theory
_
 

Similar to Online gaming culture 5 (20)

A Foundation For The Persuasive Gameplay Experience
A Foundation For The Persuasive Gameplay ExperienceA Foundation For The Persuasive Gameplay Experience
A Foundation For The Persuasive Gameplay Experience
 
Study of relationship between the games and the aggression in people lifestyle
Study of relationship between the games and the aggression in people lifestyleStudy of relationship between the games and the aggression in people lifestyle
Study of relationship between the games and the aggression in people lifestyle
 
Week 2, Game Design
Week 2, Game DesignWeek 2, Game Design
Week 2, Game Design
 
The benefits of playing video games amp a0034857
The benefits of playing video games amp a0034857The benefits of playing video games amp a0034857
The benefits of playing video games amp a0034857
 
Video Games: Positive Agents Of Socializaiton
Video Games:  Positive Agents Of SocializaitonVideo Games:  Positive Agents Of Socializaiton
Video Games: Positive Agents Of Socializaiton
 
Thesis games as artistic mediumof learning
Thesis games as artistic mediumof learningThesis games as artistic mediumof learning
Thesis games as artistic mediumof learning
 
"Cultural and Social Dimensions of Games" by Sherry Jones (August 5, 2014)
"Cultural and Social Dimensions of Games" by Sherry Jones (August 5, 2014)"Cultural and Social Dimensions of Games" by Sherry Jones (August 5, 2014)
"Cultural and Social Dimensions of Games" by Sherry Jones (August 5, 2014)
 
Presentation norman fun & games
Presentation norman   fun & gamesPresentation norman   fun & games
Presentation norman fun & games
 
The Next Level of Horror Entertainment: Facing Fear in Cooperative Interactiv...
The Next Level of Horror Entertainment: Facing Fear in Cooperative Interactiv...The Next Level of Horror Entertainment: Facing Fear in Cooperative Interactiv...
The Next Level of Horror Entertainment: Facing Fear in Cooperative Interactiv...
 
Lesson 1 online gaming culture
Lesson 1 online gaming cultureLesson 1 online gaming culture
Lesson 1 online gaming culture
 
Introduction to Games and Storytelling Workshop
Introduction to Games and Storytelling WorkshopIntroduction to Games and Storytelling Workshop
Introduction to Games and Storytelling Workshop
 
Week 3 Game Design
Week 3 Game DesignWeek 3 Game Design
Week 3 Game Design
 
Thesis Documentation
Thesis DocumentationThesis Documentation
Thesis Documentation
 
"Game Design: Creating Psychological Experiences" by Sherry Jones (Nov. 12, 2...
"Game Design: Creating Psychological Experiences" by Sherry Jones (Nov. 12, 2..."Game Design: Creating Psychological Experiences" by Sherry Jones (Nov. 12, 2...
"Game Design: Creating Psychological Experiences" by Sherry Jones (Nov. 12, 2...
 
The Virtual Hero: the influence of narrative on affect and presence in a VR game
The Virtual Hero: the influence of narrative on affect and presence in a VR gameThe Virtual Hero: the influence of narrative on affect and presence in a VR game
The Virtual Hero: the influence of narrative on affect and presence in a VR game
 
The Virtual Hero: the influence of narrative on affect and presence in a VR game
The Virtual Hero: the influence of narrative on affect and presence in a VR gameThe Virtual Hero: the influence of narrative on affect and presence in a VR game
The Virtual Hero: the influence of narrative on affect and presence in a VR game
 
The role of structural characteristics in problem video game playing
The role of structural characteristics in problem video game playingThe role of structural characteristics in problem video game playing
The role of structural characteristics in problem video game playing
 
Graphics, playability and social interaction, the greatest motivations for pl...
Graphics, playability and social interaction, the greatest motivations for pl...Graphics, playability and social interaction, the greatest motivations for pl...
Graphics, playability and social interaction, the greatest motivations for pl...
 
What Are Games
What Are GamesWhat Are Games
What Are Games
 
Literary Theory
Literary TheoryLiterary Theory
Literary Theory
 

More from Anton Hecht

Online-Aesthetics. From Genre to Subculture
Online-Aesthetics. From Genre to SubcultureOnline-Aesthetics. From Genre to Subculture
Online-Aesthetics. From Genre to Subculture
Anton Hecht
 
Gamemaking- Labyrinths and Mazes.pptx
Gamemaking- Labyrinths and Mazes.pptxGamemaking- Labyrinths and Mazes.pptx
Gamemaking- Labyrinths and Mazes.pptx
Anton Hecht
 
Where does value lie - in the digital age.pptx
Where does value lie - in the digital age.pptxWhere does value lie - in the digital age.pptx
Where does value lie - in the digital age.pptx
Anton Hecht
 
Art in the public realm.pptx
Art in the public realm.pptxArt in the public realm.pptx
Art in the public realm.pptx
Anton Hecht
 
Games:Labyrinths and Mazes.pptx
Games:Labyrinths and Mazes.pptxGames:Labyrinths and Mazes.pptx
Games:Labyrinths and Mazes.pptx
Anton Hecht
 
Language online, from memes to semaphore
Language online, from memes to semaphoreLanguage online, from memes to semaphore
Language online, from memes to semaphore
Anton Hecht
 
Games 8 worlds
Games 8 worlds Games 8 worlds
Games 8 worlds
Anton Hecht
 
Online gaming culture (mazes) 7
Online gaming culture  (mazes) 7 Online gaming culture  (mazes) 7
Online gaming culture (mazes) 7
Anton Hecht
 
Games for art 2
Games for art 2Games for art 2
Games for art 2
Anton Hecht
 
Online gaming culture 6
Online gaming culture 6Online gaming culture 6
Online gaming culture 6
Anton Hecht
 
Artandgames1
Artandgames1Artandgames1
Artandgames1
Anton Hecht
 
Online gaming culture 4
Online gaming culture 4Online gaming culture 4
Online gaming culture 4
Anton Hecht
 
Cinemania lesson 1 slides
Cinemania lesson 1 slidesCinemania lesson 1 slides
Cinemania lesson 1 slides
Anton Hecht
 
Rf2 prez.afterbecky
Rf2 prez.afterbeckyRf2 prez.afterbecky
Rf2 prez.afterbecky
Anton Hecht
 

More from Anton Hecht (14)

Online-Aesthetics. From Genre to Subculture
Online-Aesthetics. From Genre to SubcultureOnline-Aesthetics. From Genre to Subculture
Online-Aesthetics. From Genre to Subculture
 
Gamemaking- Labyrinths and Mazes.pptx
Gamemaking- Labyrinths and Mazes.pptxGamemaking- Labyrinths and Mazes.pptx
Gamemaking- Labyrinths and Mazes.pptx
 
Where does value lie - in the digital age.pptx
Where does value lie - in the digital age.pptxWhere does value lie - in the digital age.pptx
Where does value lie - in the digital age.pptx
 
Art in the public realm.pptx
Art in the public realm.pptxArt in the public realm.pptx
Art in the public realm.pptx
 
Games:Labyrinths and Mazes.pptx
Games:Labyrinths and Mazes.pptxGames:Labyrinths and Mazes.pptx
Games:Labyrinths and Mazes.pptx
 
Language online, from memes to semaphore
Language online, from memes to semaphoreLanguage online, from memes to semaphore
Language online, from memes to semaphore
 
Games 8 worlds
Games 8 worlds Games 8 worlds
Games 8 worlds
 
Online gaming culture (mazes) 7
Online gaming culture  (mazes) 7 Online gaming culture  (mazes) 7
Online gaming culture (mazes) 7
 
Games for art 2
Games for art 2Games for art 2
Games for art 2
 
Online gaming culture 6
Online gaming culture 6Online gaming culture 6
Online gaming culture 6
 
Artandgames1
Artandgames1Artandgames1
Artandgames1
 
Online gaming culture 4
Online gaming culture 4Online gaming culture 4
Online gaming culture 4
 
Cinemania lesson 1 slides
Cinemania lesson 1 slidesCinemania lesson 1 slides
Cinemania lesson 1 slides
 
Rf2 prez.afterbecky
Rf2 prez.afterbeckyRf2 prez.afterbecky
Rf2 prez.afterbecky
 

Recently uploaded

Tibbetts_HappyAwesome_NewArc Sketch to AI
Tibbetts_HappyAwesome_NewArc Sketch to AITibbetts_HappyAwesome_NewArc Sketch to AI
Tibbetts_HappyAwesome_NewArc Sketch to AI
Todd Tibbetts
 
My storyboard for a sword fight scene with lightsabers
My storyboard for a sword fight scene with lightsabersMy storyboard for a sword fight scene with lightsabers
My storyboard for a sword fight scene with lightsabers
AlejandroGuarnGutirr
 
Heart Touching Romantic Love Shayari In English with Images
Heart Touching Romantic Love Shayari In English with ImagesHeart Touching Romantic Love Shayari In English with Images
Heart Touching Romantic Love Shayari In English with Images
Short Good Quotes
 
Complete Lab 123456789123456789123456789
Complete Lab 123456789123456789123456789Complete Lab 123456789123456789123456789
Complete Lab 123456789123456789123456789
vickyvikas51556
 
Fashionista Chic Couture Mazes and Coloring AdventureA
Fashionista Chic Couture Mazes and Coloring AdventureAFashionista Chic Couture Mazes and Coloring AdventureA
Fashionista Chic Couture Mazes and Coloring AdventureA
julierjefferies8888
 
Fed by curiosity and beauty - Remembering Myrsine Zorba
Fed by curiosity and beauty - Remembering Myrsine ZorbaFed by curiosity and beauty - Remembering Myrsine Zorba
Fed by curiosity and beauty - Remembering Myrsine Zorba
mariavlachoupt
 
Ealing London Independent Photography meeting - June 2024
Ealing London Independent Photography meeting - June 2024Ealing London Independent Photography meeting - June 2024
Ealing London Independent Photography meeting - June 2024
Sean McDonnell
 
HOW TO USE PINTEREST_by: Clarissa Credito
HOW TO USE PINTEREST_by: Clarissa CreditoHOW TO USE PINTEREST_by: Clarissa Credito
HOW TO USE PINTEREST_by: Clarissa Credito
ClarissaAlanoCredito
 
My storyboard for the short film "Maatla".
My storyboard for the short film "Maatla".My storyboard for the short film "Maatla".
My storyboard for the short film "Maatla".
AlejandroGuarnGutirr
 
Colour Theory for Painting - Fine Artist.pdf
Colour Theory for Painting - Fine Artist.pdfColour Theory for Painting - Fine Artist.pdf
Colour Theory for Painting - Fine Artist.pdf
Ketan Naik
 
一比一原版美国亚利桑那大学毕业证(ua毕业证书)如何办理
一比一原版美国亚利桑那大学毕业证(ua毕业证书)如何办理一比一原版美国亚利桑那大学毕业证(ua毕业证书)如何办理
一比一原版美国亚利桑那大学毕业证(ua毕业证书)如何办理
homgo
 
一比一原版加拿大多伦多大学毕业证(uoft毕业证书)如何办理
一比一原版加拿大多伦多大学毕业证(uoft毕业证书)如何办理一比一原版加拿大多伦多大学毕业证(uoft毕业证书)如何办理
一比一原版加拿大多伦多大学毕业证(uoft毕业证书)如何办理
taqyea
 
ART APPRECIATION DISCUSSION LESSON 9.pptx
ART APPRECIATION DISCUSSION  LESSON 9.pptxART APPRECIATION DISCUSSION  LESSON 9.pptx
ART APPRECIATION DISCUSSION LESSON 9.pptx
AlizzaJoyceManuel
 
storyboard: Victor and Verlin discussing about top hat
storyboard: Victor and Verlin discussing about top hatstoryboard: Victor and Verlin discussing about top hat
storyboard: Victor and Verlin discussing about top hat
LyneSun
 
FinalFinalSelf-PortraiturePowerPoint.pptx
FinalFinalSelf-PortraiturePowerPoint.pptxFinalFinalSelf-PortraiturePowerPoint.pptx
FinalFinalSelf-PortraiturePowerPoint.pptx
abbieharman
 
In Focus_ The Evolution of Boudoir Photography in NYC.pdf
In Focus_ The Evolution of Boudoir Photography in NYC.pdfIn Focus_ The Evolution of Boudoir Photography in NYC.pdf
In Focus_ The Evolution of Boudoir Photography in NYC.pdf
Boudoir Photography by Your Hollywood Portrait
 
➒➌➎➏➑➐➋➑➐➐ Dpboss Satta Matka Matka Guessing Kalyan Chart Indian Matka Satta ...
➒➌➎➏➑➐➋➑➐➐ Dpboss Satta Matka Matka Guessing Kalyan Chart Indian Matka Satta ...➒➌➎➏➑➐➋➑➐➐ Dpboss Satta Matka Matka Guessing Kalyan Chart Indian Matka Satta ...
➒➌➎➏➑➐➋➑➐➐ Dpboss Satta Matka Matka Guessing Kalyan Chart Indian Matka Satta ...
➒➌➎➏➑➐➋➑➐➐Dpboss Matka Guessing Satta Matka Kalyan Chart Indian Matka
 
一比一原版(QUT毕业证)昆士兰科技大学毕业证成绩单如何办理
一比一原版(QUT毕业证)昆士兰科技大学毕业证成绩单如何办理一比一原版(QUT毕业证)昆士兰科技大学毕业证成绩单如何办理
一比一原版(QUT毕业证)昆士兰科技大学毕业证成绩单如何办理
zeyhe
 
Dino Ranch Storyboard / Kids TV Advertising
Dino Ranch Storyboard / Kids TV AdvertisingDino Ranch Storyboard / Kids TV Advertising
Dino Ranch Storyboard / Kids TV Advertising
Alessandro Occhipinti
 
Cherries 32 collection of colorful paintings
Cherries 32 collection of colorful paintingsCherries 32 collection of colorful paintings
Cherries 32 collection of colorful paintings
sandamichaela *
 

Recently uploaded (20)

Tibbetts_HappyAwesome_NewArc Sketch to AI
Tibbetts_HappyAwesome_NewArc Sketch to AITibbetts_HappyAwesome_NewArc Sketch to AI
Tibbetts_HappyAwesome_NewArc Sketch to AI
 
My storyboard for a sword fight scene with lightsabers
My storyboard for a sword fight scene with lightsabersMy storyboard for a sword fight scene with lightsabers
My storyboard for a sword fight scene with lightsabers
 
Heart Touching Romantic Love Shayari In English with Images
Heart Touching Romantic Love Shayari In English with ImagesHeart Touching Romantic Love Shayari In English with Images
Heart Touching Romantic Love Shayari In English with Images
 
Complete Lab 123456789123456789123456789
Complete Lab 123456789123456789123456789Complete Lab 123456789123456789123456789
Complete Lab 123456789123456789123456789
 
Fashionista Chic Couture Mazes and Coloring AdventureA
Fashionista Chic Couture Mazes and Coloring AdventureAFashionista Chic Couture Mazes and Coloring AdventureA
Fashionista Chic Couture Mazes and Coloring AdventureA
 
Fed by curiosity and beauty - Remembering Myrsine Zorba
Fed by curiosity and beauty - Remembering Myrsine ZorbaFed by curiosity and beauty - Remembering Myrsine Zorba
Fed by curiosity and beauty - Remembering Myrsine Zorba
 
Ealing London Independent Photography meeting - June 2024
Ealing London Independent Photography meeting - June 2024Ealing London Independent Photography meeting - June 2024
Ealing London Independent Photography meeting - June 2024
 
HOW TO USE PINTEREST_by: Clarissa Credito
HOW TO USE PINTEREST_by: Clarissa CreditoHOW TO USE PINTEREST_by: Clarissa Credito
HOW TO USE PINTEREST_by: Clarissa Credito
 
My storyboard for the short film "Maatla".
My storyboard for the short film "Maatla".My storyboard for the short film "Maatla".
My storyboard for the short film "Maatla".
 
Colour Theory for Painting - Fine Artist.pdf
Colour Theory for Painting - Fine Artist.pdfColour Theory for Painting - Fine Artist.pdf
Colour Theory for Painting - Fine Artist.pdf
 
一比一原版美国亚利桑那大学毕业证(ua毕业证书)如何办理
一比一原版美国亚利桑那大学毕业证(ua毕业证书)如何办理一比一原版美国亚利桑那大学毕业证(ua毕业证书)如何办理
一比一原版美国亚利桑那大学毕业证(ua毕业证书)如何办理
 
一比一原版加拿大多伦多大学毕业证(uoft毕业证书)如何办理
一比一原版加拿大多伦多大学毕业证(uoft毕业证书)如何办理一比一原版加拿大多伦多大学毕业证(uoft毕业证书)如何办理
一比一原版加拿大多伦多大学毕业证(uoft毕业证书)如何办理
 
ART APPRECIATION DISCUSSION LESSON 9.pptx
ART APPRECIATION DISCUSSION  LESSON 9.pptxART APPRECIATION DISCUSSION  LESSON 9.pptx
ART APPRECIATION DISCUSSION LESSON 9.pptx
 
storyboard: Victor and Verlin discussing about top hat
storyboard: Victor and Verlin discussing about top hatstoryboard: Victor and Verlin discussing about top hat
storyboard: Victor and Verlin discussing about top hat
 
FinalFinalSelf-PortraiturePowerPoint.pptx
FinalFinalSelf-PortraiturePowerPoint.pptxFinalFinalSelf-PortraiturePowerPoint.pptx
FinalFinalSelf-PortraiturePowerPoint.pptx
 
In Focus_ The Evolution of Boudoir Photography in NYC.pdf
In Focus_ The Evolution of Boudoir Photography in NYC.pdfIn Focus_ The Evolution of Boudoir Photography in NYC.pdf
In Focus_ The Evolution of Boudoir Photography in NYC.pdf
 
➒➌➎➏➑➐➋➑➐➐ Dpboss Satta Matka Matka Guessing Kalyan Chart Indian Matka Satta ...
➒➌➎➏➑➐➋➑➐➐ Dpboss Satta Matka Matka Guessing Kalyan Chart Indian Matka Satta ...➒➌➎➏➑➐➋➑➐➐ Dpboss Satta Matka Matka Guessing Kalyan Chart Indian Matka Satta ...
➒➌➎➏➑➐➋➑➐➐ Dpboss Satta Matka Matka Guessing Kalyan Chart Indian Matka Satta ...
 
一比一原版(QUT毕业证)昆士兰科技大学毕业证成绩单如何办理
一比一原版(QUT毕业证)昆士兰科技大学毕业证成绩单如何办理一比一原版(QUT毕业证)昆士兰科技大学毕业证成绩单如何办理
一比一原版(QUT毕业证)昆士兰科技大学毕业证成绩单如何办理
 
Dino Ranch Storyboard / Kids TV Advertising
Dino Ranch Storyboard / Kids TV AdvertisingDino Ranch Storyboard / Kids TV Advertising
Dino Ranch Storyboard / Kids TV Advertising
 
Cherries 32 collection of colorful paintings
Cherries 32 collection of colorful paintingsCherries 32 collection of colorful paintings
Cherries 32 collection of colorful paintings
 

Online gaming culture 5

  • 3. Exercise Semiotic analysis of a game Dennotation - Connotation/ Sign - signifier
  • 5. Wagner - Total Theatre Leitmotif - Background Music
  • 6. Ludomusicology Ludomusicology not only deals with music in games and music games as its subject matter, but is also interested in the ways in which games and their music have become subjects of playful engagement themselves, e.g. within the frame of fancultural practices. Additionally and more generally, game music challenges the ways in which we think about music, and subsequently how we study it
  • 7. Interactive games with music Guitar hero - dance mat Kiri Miller writes that music video games feature a smaller disparity between the actions of player and avatar than is usually present in video games, and that this can encourage heightened levels of physical and musical engagement.[19] David Roesner, Anna Paisley, and Gianna Cassidy have examined these phenomena within the classroom context, observing that music video games can inspire not only musical creativity, but the positive self-perception of musicality in students; they suggest that such effects can be used to encourage student engagement and development within both musical and non-musical curricula
  • 9. Because each player takes an independently-chosen path through the game, any player's experience of a game's music will be different (considered as a whole) to any other player's experience from the same game, even though constructed from the same basic elements. Therefore, the intent and output of the composer and the music's effect on the player (which similarly varies from player to player) must both be considered during analysis.[13] A related concept to that of interactivity is that of immersion, which considers the ability of a video game to draw the player into a deep engagement with the game's diegetic space. Isabella van Elferen has developed a model of video game music immersion called "the ALI model", which understands player immersion to be a confluence of "musical affect, musical literacy and musical interaction": ● Affect: "personal investment in a given situation through memory, emotion and identification" ● Literacy: "fluency in hearing and interpreting... music through the fact of our frequent exposure to [it]", which builds on such literacy from other musical media ● Interaction: the player's reactions to music, and vice versa.
  • 11. TransMedia For example, Neil Lerner notes a relationship between music in early/silent cinema and game music aesthetics from the 1970s onwards, on the basis of "largely nonverbal communication system[s]" and "continuous musical accompaniment".[22] Similarly, Gregor Herzfeld compares the use of high energy music in Gran Turismo to the use of rock music in action films like The Fast and the Furious, due to associations with risky and/or exciting behavior.
  • 12. Research Methods Analytical play: Tim Summers's book Understanding Video Game Music,[24] in which Summers describes the process of "analytical play", wherein the analyst is "deliberately subverting the game's expectations of the player's actions.... At moments when game rules are tested, the architecture is often clearest. By playing experimentally (or using 'analytical play') to investigate the musical system in the game and comparing multiple play sessions, the musical mechanics of the game programming can be divined"
  • 13. Slides part of Josh Williams training
  • 14. GAME MECHANICS Miguel Sicart defines game mechanics,(using concepts from object-oriented programming) as methods(actions) invoked by agents, designed for interaction with the game state. Game mechanics is also defined in relation to elements of the game system, game hardware and player experience, mapping mechanics to input procedures and player emotions. Bjork etal We present a model to support the design, analysis, and comparison of games through the use of game design patterns, descriptions of reoccurring interaction relevant to game play. The model consists of a structural framework to describe the components of games, and patterns of interaction that describes how components are used by players (or a computer) to affect various aspects of the game play. Focusing on the patterns and identified methods for using them, we describe the development of the model and how we are currently working to enlarge and validate the collection of patterns.
  • 15. Taxonomical investigation of games Put up game mechanics, and group games by them. Maybe some kind of ven diagram
  • 16.
  • 17.
  • 18.
  • 19.
  • 20.
  • 21.
  • 22.
  • 23.
  • 24.
  • 25.
  • 26.
  • 27.
  • 28.
  • 29.
  • 30.
  • 31.
  • 32.
  • 33.
  • 34.
  • 35.
  • 36.
  • 37.
  • 38.
  • 39.
  • 40.
  • 41.
  • 42.
  • 43.
  • 44.
  • 45.
  • 46. Assignment Mid Point An original presentation on an aspect of Esports of you choice 5 slides at least lasting up to 8 minutes Referenced 800 word written report, referenced. 28th Develop in class with others etc. 7th March Show 14th March report Report leads into and is included in your final assessment.