This document discusses several topics related to game music and ludomusicology. It addresses frame analysis and diegesis in games. It also discusses interactive music games like Guitar Hero and how they can encourage physical and musical engagement from players. The document notes that each player's experience of a game's music will be unique based on their individual path through the game. It introduces the ALI model of video game music immersion and discusses concepts like disjunctive-conjunctive relationships and transmedia connections between game music and other media like film soundtracks. Research methods like analytical play are described for analyzing game music. Game mechanics and taxonomical investigations of grouping games by mechanics are also mentioned.