SlideShare a Scribd company logo
1 of 23
Which Asian Market Suits You?
Macro-level guiding principles for
entering the Asian market
North East Asia:
Common Perspectives
The Great Whale
of China
The Giants of Japan
Korea as a Test Market
Ease of Business
Ease of Doing Business Index Rankings
#7 #27 #96
Source: World Bank (http://data.worldbank.org/indicator/IC.BUS.EASE.XQ)
#24 #26 #34
English Proficiency Index Rankings
Source: Education First (www.ef.com/epi)
Market Factors
Market Factors: Infrastructure & Accessibility
Country 4G Coverage Average
Download
Speeds
Comparison
to World
Average
Smartphone
Penetration
91% 18 MB/S +165% ~ 73%
68%
11 MB/S +144% ~ 46%
Major Cities
Only
2-4 MB/S
(non-4G
speeds)
-11%
Projections
to hit 90%
end of 2014
Source: [1] Our Mobile Planet (http://think.withgoogle.com/mobileplanet/en/ [2] Gartner (http://www.gartner.com/newsroom/id/2645115)
Market Factors: Purchasing Power
Country
Average
Monthly
Income (USD)
Data Package Cost
(USD)
Portion of
Income
~$2, 903 Unlimited $70-$80 2.75%
~$2,522 Unlimited $70-$80 3.17%
~$758 5GB $100 13.19%
Source: [1] International Labor Organization (http://www.ilo.org/global/research/global-reports/global-wage-report/2012/lang--en/index.htm
Average CPI vs ARPD
CPI: $1.98
ARPD: $3.82
Profit: $1.84
CPI: $1.86
ARPD: $6.34
Profit: $4.48
CPI: $0.90
ARPD: $1.13
Profit: $0.23
Source: Distimo/Chartboost (http://www.distimo.com/blog/2014_02_publication-how-the-most-successful-apps-monetize-globally/)
Offline Marketing Budget
Market Factors: 1 City, 1 Country
Soft Power: Sphere of Influence
Market Similarities: Holidays/Events
•Lunar new year
•White day
•Chuseok/
•Childrens day
•Buddhism/religion
•Shared fairy tales
Market Similarities: Genre Preferences
• RPG/Adventure
• Puzzle
• Social
• RPG/Adventure
• Social
• Strategy
• Puzzle
• RPG
• Simulation
Market Similarities: App Discovery
Avg. Apps/Month: 6.5
Apps on phone: 45
Avg. Apps/Month: -
Apps on phone: 36
Avg. Apps/Month: 7.2
Apps on phone: 25
Summary
Korea:
• Similar with Japan in technological capability and mobile
infrastructure
• Samsung leading China in Smartphone market
• Similar advertising strategies required in all three (i.e. offline,
broadcast, billboard)
• More influence in ASEAN countries
• Smaller marketing budgets
• No significant app market fragmentation
• Similar to Japan in that they are driving Google Play revenue
• Shared cultural backgrounds
Conclusions
• Korea, China, and Japan are big, independent
markets.
• Korea shares enough similarities with the two giants
at its side to merit using it as a testing grounds
before launching into either of them
• There is less risk in Korea due to smaller budgets and
less fragmentation than the other two, while still being a
top 5 app market

More Related Content

Viewers also liked

Viewers also liked (7)

New Tfd Presentation
New Tfd PresentationNew Tfd Presentation
New Tfd Presentation
 
United Nations: Innovative Technologies to Advance Gender Equality
United Nations: Innovative Technologies to Advance Gender EqualityUnited Nations: Innovative Technologies to Advance Gender Equality
United Nations: Innovative Technologies to Advance Gender Equality
 
2015 Upload Campaigns Calendar - SlideShare
2015 Upload Campaigns Calendar - SlideShare2015 Upload Campaigns Calendar - SlideShare
2015 Upload Campaigns Calendar - SlideShare
 
What to Upload to SlideShare
What to Upload to SlideShareWhat to Upload to SlideShare
What to Upload to SlideShare
 
Introduction to SlideShare for Businesses
Introduction to SlideShare for BusinessesIntroduction to SlideShare for Businesses
Introduction to SlideShare for Businesses
 
Lead Generation on SlideShare: A How-to Guide
Lead Generation on SlideShare: A How-to GuideLead Generation on SlideShare: A How-to Guide
Lead Generation on SlideShare: A How-to Guide
 
Getting Started With SlideShare
Getting Started With SlideShareGetting Started With SlideShare
Getting Started With SlideShare
 

Similar to Curtis File 'Macro-level guiding principles for entering the Asian Market in terms of which countries to target first' Latis Global

Digital Marketing Trends 2011
Digital Marketing Trends 2011Digital Marketing Trends 2011
Digital Marketing Trends 2011
Julie Benlolo
 
Digital Marketing Trends 2011
Digital Marketing Trends 2011Digital Marketing Trends 2011
Digital Marketing Trends 2011
Julie Benlolo
 
Manfred Fu (Telenav) – Overview of Trends in the China Market
Manfred Fu (Telenav) – Overview of Trends in the China MarketManfred Fu (Telenav) – Overview of Trends in the China Market
Manfred Fu (Telenav) – Overview of Trends in the China Market
Techsylvania
 

Similar to Curtis File 'Macro-level guiding principles for entering the Asian Market in terms of which countries to target first' Latis Global (20)

The Global Mobile Revolution - GGV Capital
The Global Mobile Revolution - GGV CapitalThe Global Mobile Revolution - GGV Capital
The Global Mobile Revolution - GGV Capital
 
Curtis File 'Macro-level guiding principles for entering the Asian Market in ...
Curtis File 'Macro-level guiding principles for entering the Asian Market in ...Curtis File 'Macro-level guiding principles for entering the Asian Market in ...
Curtis File 'Macro-level guiding principles for entering the Asian Market in ...
 
Samsung & Micromax -comparative Marketing analysis of Mobile handset industry
Samsung & Micromax -comparative Marketing analysis of Mobile handset industrySamsung & Micromax -comparative Marketing analysis of Mobile handset industry
Samsung & Micromax -comparative Marketing analysis of Mobile handset industry
 
Higher Education Tools.pdf
Higher Education Tools.pdfHigher Education Tools.pdf
Higher Education Tools.pdf
 
Higher Education Tools.pdf
Higher Education Tools.pdfHigher Education Tools.pdf
Higher Education Tools.pdf
 
Digital Marketing Trends 2011
Digital Marketing Trends 2011Digital Marketing Trends 2011
Digital Marketing Trends 2011
 
Digital Marketing Trends 2011
Digital Marketing Trends 2011Digital Marketing Trends 2011
Digital Marketing Trends 2011
 
Mobile Marketing For Local Businesses and Global Mobile-First Companies
Mobile Marketing For Local Businesses and Global Mobile-First CompaniesMobile Marketing For Local Businesses and Global Mobile-First Companies
Mobile Marketing For Local Businesses and Global Mobile-First Companies
 
Manfred Fu (Telenav) – Overview of Trends in the China Market
Manfred Fu (Telenav) – Overview of Trends in the China MarketManfred Fu (Telenav) – Overview of Trends in the China Market
Manfred Fu (Telenav) – Overview of Trends in the China Market
 
Workshop1 gigaom
Workshop1 gigaomWorkshop1 gigaom
Workshop1 gigaom
 
David Card, Vice President Research, GigaOM
David Card, Vice President Research, GigaOMDavid Card, Vice President Research, GigaOM
David Card, Vice President Research, GigaOM
 
China Mobile & App Market Research
China Mobile & App Market ResearchChina Mobile & App Market Research
China Mobile & App Market Research
 
Demystifying the Mobile APAC Opportunity
Demystifying the Mobile APAC OpportunityDemystifying the Mobile APAC Opportunity
Demystifying the Mobile APAC Opportunity
 
Mobile Bootcamp - Building Mobile Applications
Mobile Bootcamp - Building Mobile ApplicationsMobile Bootcamp - Building Mobile Applications
Mobile Bootcamp - Building Mobile Applications
 
Timing devices market
Timing devices market Timing devices market
Timing devices market
 
Loyola U- Mobile Deck
Loyola U- Mobile DeckLoyola U- Mobile Deck
Loyola U- Mobile Deck
 
VisionMobile presentation @ Campus Party 2013, London
VisionMobile presentation @ Campus Party 2013, LondonVisionMobile presentation @ Campus Party 2013, London
VisionMobile presentation @ Campus Party 2013, London
 
What it Takes to Win in the Chinese App Market
What it Takes to Win in the Chinese App MarketWhat it Takes to Win in the Chinese App Market
What it Takes to Win in the Chinese App Market
 
Real time bidding market ppt
Real time bidding market pptReal time bidding market ppt
Real time bidding market ppt
 
Backlight unit market
Backlight unit marketBacklight unit market
Backlight unit market
 

More from Pocket Gamer Biz

Accessibility: designing for gamers with disabilities - Ian Hamilton
Accessibility: designing for gamers with disabilities - Ian Hamilton Accessibility: designing for gamers with disabilities - Ian Hamilton
Accessibility: designing for gamers with disabilities - Ian Hamilton
Pocket Gamer Biz
 
Ignite PR Exposure for Your Game Launch - Oren Tordos
Ignite PR Exposure for Your Game Launch - Oren TordosIgnite PR Exposure for Your Game Launch - Oren Tordos
Ignite PR Exposure for Your Game Launch - Oren Tordos
Pocket Gamer Biz
 
David b hoppe bonus hall g tues
David b hoppe bonus hall g  tuesDavid b hoppe bonus hall g  tues
David b hoppe bonus hall g tues
Pocket Gamer Biz
 

More from Pocket Gamer Biz (20)

For Native mobile apps: What it is and Why it matters - Adrienne Gauldie
For Native mobile apps: What it is and Why it matters - Adrienne GauldieFor Native mobile apps: What it is and Why it matters - Adrienne Gauldie
For Native mobile apps: What it is and Why it matters - Adrienne Gauldie
 
3 UA megatrends for 2015 - Eric Seufert
3 UA megatrends for 2015 - Eric Seufert3 UA megatrends for 2015 - Eric Seufert
3 UA megatrends for 2015 - Eric Seufert
 
Peter Hickman
Peter Hickman Peter Hickman
Peter Hickman
 
Pecha Kucha Talks
Pecha Kucha Talks Pecha Kucha Talks
Pecha Kucha Talks
 
1735 imre jele
1735 imre jele1735 imre jele
1735 imre jele
 
HOW CREATIVE AGENCIES ARE GETTING INVOLVED IN THE MOBILE HIT BUSINESS - Paul ...
HOW CREATIVE AGENCIES ARE GETTING INVOLVED IN THE MOBILE HIT BUSINESS - Paul ...HOW CREATIVE AGENCIES ARE GETTING INVOLVED IN THE MOBILE HIT BUSINESS - Paul ...
HOW CREATIVE AGENCIES ARE GETTING INVOLVED IN THE MOBILE HIT BUSINESS - Paul ...
 
Broken Sword’s British Heritage - Charles Cecil
Broken Sword’s British Heritage - Charles Cecil Broken Sword’s British Heritage - Charles Cecil
Broken Sword’s British Heritage - Charles Cecil
 
Why London is great for building a global studio - Toby Moore
Why London is great for building a global studio - Toby Moore Why London is great for building a global studio - Toby Moore
Why London is great for building a global studio - Toby Moore
 
Monetizing through in-app merchandising & 3D PRINTING - Florent Pitoun
Monetizing through in-app merchandising & 3D PRINTING - Florent Pitoun Monetizing through in-app merchandising & 3D PRINTING - Florent Pitoun
Monetizing through in-app merchandising & 3D PRINTING - Florent Pitoun
 
Casino Games - Raf Keustermans
Casino Games - Raf KeustermansCasino Games - Raf Keustermans
Casino Games - Raf Keustermans
 
Accessibility: designing for gamers with disabilities - Ian Hamilton
Accessibility: designing for gamers with disabilities - Ian Hamilton Accessibility: designing for gamers with disabilities - Ian Hamilton
Accessibility: designing for gamers with disabilities - Ian Hamilton
 
Ignite PR Exposure for your Game Launch - Oren Tordos
Ignite PR Exposure for your Game Launch - Oren Tordos Ignite PR Exposure for your Game Launch - Oren Tordos
Ignite PR Exposure for your Game Launch - Oren Tordos
 
Ignite PR Exposure for Your Game Launch - Oren Tordos
Ignite PR Exposure for Your Game Launch - Oren TordosIgnite PR Exposure for Your Game Launch - Oren Tordos
Ignite PR Exposure for Your Game Launch - Oren Tordos
 
David b hoppe bonus hall g tues
David b hoppe bonus hall g  tuesDavid b hoppe bonus hall g  tues
David b hoppe bonus hall g tues
 
Emerging Market Overview - Latin America
Emerging Market Overview - Latin AmericaEmerging Market Overview - Latin America
Emerging Market Overview - Latin America
 
Mark Robinson 'Why Players Are Leaving Your Game' Delta DNA
Mark Robinson 'Why Players Are Leaving Your Game' Delta DNAMark Robinson 'Why Players Are Leaving Your Game' Delta DNA
Mark Robinson 'Why Players Are Leaving Your Game' Delta DNA
 
Wachtang Budagaschwili 'Cross platform development trial pay' Trial Pay
Wachtang Budagaschwili 'Cross platform development trial pay' Trial PayWachtang Budagaschwili 'Cross platform development trial pay' Trial Pay
Wachtang Budagaschwili 'Cross platform development trial pay' Trial Pay
 
10 trends that are shaping the world of mobile gaming
10 trends that are shaping the world of mobile gaming10 trends that are shaping the world of mobile gaming
10 trends that are shaping the world of mobile gaming
 
Plarium's 5 trends in hardcore mobile gaming
Plarium's 5 trends in hardcore mobile gamingPlarium's 5 trends in hardcore mobile gaming
Plarium's 5 trends in hardcore mobile gaming
 
Tuomas Erikoinen '"Designing character-driven games' Boomlagoon
Tuomas Erikoinen '"Designing character-driven games' BoomlagoonTuomas Erikoinen '"Designing character-driven games' Boomlagoon
Tuomas Erikoinen '"Designing character-driven games' Boomlagoon
 

Recently uploaded

Chiulli_Aurora_Oman_Raffaele_Beowulf.pptx
Chiulli_Aurora_Oman_Raffaele_Beowulf.pptxChiulli_Aurora_Oman_Raffaele_Beowulf.pptx
Chiulli_Aurora_Oman_Raffaele_Beowulf.pptx
raffaeleoman
 
No Advance 8868886958 Chandigarh Call Girls , Indian Call Girls For Full Nigh...
No Advance 8868886958 Chandigarh Call Girls , Indian Call Girls For Full Nigh...No Advance 8868886958 Chandigarh Call Girls , Indian Call Girls For Full Nigh...
No Advance 8868886958 Chandigarh Call Girls , Indian Call Girls For Full Nigh...
Sheetaleventcompany
 
If this Giant Must Walk: A Manifesto for a New Nigeria
If this Giant Must Walk: A Manifesto for a New NigeriaIf this Giant Must Walk: A Manifesto for a New Nigeria
If this Giant Must Walk: A Manifesto for a New Nigeria
Kayode Fayemi
 

Recently uploaded (20)

Air breathing and respiratory adaptations in diver animals
Air breathing and respiratory adaptations in diver animalsAir breathing and respiratory adaptations in diver animals
Air breathing and respiratory adaptations in diver animals
 
lONG QUESTION ANSWER PAKISTAN STUDIES10.
lONG QUESTION ANSWER PAKISTAN STUDIES10.lONG QUESTION ANSWER PAKISTAN STUDIES10.
lONG QUESTION ANSWER PAKISTAN STUDIES10.
 
Busty Desi⚡Call Girls in Sector 51 Noida Escorts >༒8448380779 Escort Service-...
Busty Desi⚡Call Girls in Sector 51 Noida Escorts >༒8448380779 Escort Service-...Busty Desi⚡Call Girls in Sector 51 Noida Escorts >༒8448380779 Escort Service-...
Busty Desi⚡Call Girls in Sector 51 Noida Escorts >༒8448380779 Escort Service-...
 
Introduction to Prompt Engineering (Focusing on ChatGPT)
Introduction to Prompt Engineering (Focusing on ChatGPT)Introduction to Prompt Engineering (Focusing on ChatGPT)
Introduction to Prompt Engineering (Focusing on ChatGPT)
 
Report Writing Webinar Training
Report Writing Webinar TrainingReport Writing Webinar Training
Report Writing Webinar Training
 
Governance and Nation-Building in Nigeria: Some Reflections on Options for Po...
Governance and Nation-Building in Nigeria: Some Reflections on Options for Po...Governance and Nation-Building in Nigeria: Some Reflections on Options for Po...
Governance and Nation-Building in Nigeria: Some Reflections on Options for Po...
 
Chiulli_Aurora_Oman_Raffaele_Beowulf.pptx
Chiulli_Aurora_Oman_Raffaele_Beowulf.pptxChiulli_Aurora_Oman_Raffaele_Beowulf.pptx
Chiulli_Aurora_Oman_Raffaele_Beowulf.pptx
 
VVIP Call Girls Nalasopara : 9892124323, Call Girls in Nalasopara Services
VVIP Call Girls Nalasopara : 9892124323, Call Girls in Nalasopara ServicesVVIP Call Girls Nalasopara : 9892124323, Call Girls in Nalasopara Services
VVIP Call Girls Nalasopara : 9892124323, Call Girls in Nalasopara Services
 
ANCHORING SCRIPT FOR A CULTURAL EVENT.docx
ANCHORING SCRIPT FOR A CULTURAL EVENT.docxANCHORING SCRIPT FOR A CULTURAL EVENT.docx
ANCHORING SCRIPT FOR A CULTURAL EVENT.docx
 
Presentation on Engagement in Book Clubs
Presentation on Engagement in Book ClubsPresentation on Engagement in Book Clubs
Presentation on Engagement in Book Clubs
 
Dreaming Marissa Sánchez Music Video Treatment
Dreaming Marissa Sánchez Music Video TreatmentDreaming Marissa Sánchez Music Video Treatment
Dreaming Marissa Sánchez Music Video Treatment
 
No Advance 8868886958 Chandigarh Call Girls , Indian Call Girls For Full Nigh...
No Advance 8868886958 Chandigarh Call Girls , Indian Call Girls For Full Nigh...No Advance 8868886958 Chandigarh Call Girls , Indian Call Girls For Full Nigh...
No Advance 8868886958 Chandigarh Call Girls , Indian Call Girls For Full Nigh...
 
The workplace ecosystem of the future 24.4.2024 Fabritius_share ii.pdf
The workplace ecosystem of the future 24.4.2024 Fabritius_share ii.pdfThe workplace ecosystem of the future 24.4.2024 Fabritius_share ii.pdf
The workplace ecosystem of the future 24.4.2024 Fabritius_share ii.pdf
 
ICT role in 21st century education and it's challenges.pdf
ICT role in 21st century education and it's challenges.pdfICT role in 21st century education and it's challenges.pdf
ICT role in 21st century education and it's challenges.pdf
 
Thirunelveli call girls Tamil escorts 7877702510
Thirunelveli call girls Tamil escorts 7877702510Thirunelveli call girls Tamil escorts 7877702510
Thirunelveli call girls Tamil escorts 7877702510
 
AWS Data Engineer Associate (DEA-C01) Exam Dumps 2024.pdf
AWS Data Engineer Associate (DEA-C01) Exam Dumps 2024.pdfAWS Data Engineer Associate (DEA-C01) Exam Dumps 2024.pdf
AWS Data Engineer Associate (DEA-C01) Exam Dumps 2024.pdf
 
Mohammad_Alnahdi_Oral_Presentation_Assignment.pptx
Mohammad_Alnahdi_Oral_Presentation_Assignment.pptxMohammad_Alnahdi_Oral_Presentation_Assignment.pptx
Mohammad_Alnahdi_Oral_Presentation_Assignment.pptx
 
If this Giant Must Walk: A Manifesto for a New Nigeria
If this Giant Must Walk: A Manifesto for a New NigeriaIf this Giant Must Walk: A Manifesto for a New Nigeria
If this Giant Must Walk: A Manifesto for a New Nigeria
 
My Presentation "In Your Hands" by Halle Bailey
My Presentation "In Your Hands" by Halle BaileyMy Presentation "In Your Hands" by Halle Bailey
My Presentation "In Your Hands" by Halle Bailey
 
Causes of poverty in France presentation.pptx
Causes of poverty in France presentation.pptxCauses of poverty in France presentation.pptx
Causes of poverty in France presentation.pptx
 

Curtis File 'Macro-level guiding principles for entering the Asian Market in terms of which countries to target first' Latis Global

  • 1. Which Asian Market Suits You? Macro-level guiding principles for entering the Asian market
  • 2.
  • 3. North East Asia: Common Perspectives
  • 6.
  • 7. Korea as a Test Market
  • 9. Ease of Doing Business Index Rankings #7 #27 #96 Source: World Bank (http://data.worldbank.org/indicator/IC.BUS.EASE.XQ)
  • 10. #24 #26 #34 English Proficiency Index Rankings Source: Education First (www.ef.com/epi)
  • 12. Market Factors: Infrastructure & Accessibility Country 4G Coverage Average Download Speeds Comparison to World Average Smartphone Penetration 91% 18 MB/S +165% ~ 73% 68% 11 MB/S +144% ~ 46% Major Cities Only 2-4 MB/S (non-4G speeds) -11% Projections to hit 90% end of 2014 Source: [1] Our Mobile Planet (http://think.withgoogle.com/mobileplanet/en/ [2] Gartner (http://www.gartner.com/newsroom/id/2645115)
  • 13. Market Factors: Purchasing Power Country Average Monthly Income (USD) Data Package Cost (USD) Portion of Income ~$2, 903 Unlimited $70-$80 2.75% ~$2,522 Unlimited $70-$80 3.17% ~$758 5GB $100 13.19% Source: [1] International Labor Organization (http://www.ilo.org/global/research/global-reports/global-wage-report/2012/lang--en/index.htm
  • 14. Average CPI vs ARPD CPI: $1.98 ARPD: $3.82 Profit: $1.84 CPI: $1.86 ARPD: $6.34 Profit: $4.48 CPI: $0.90 ARPD: $1.13 Profit: $0.23 Source: Distimo/Chartboost (http://www.distimo.com/blog/2014_02_publication-how-the-most-successful-apps-monetize-globally/)
  • 16.
  • 17. Market Factors: 1 City, 1 Country
  • 18. Soft Power: Sphere of Influence
  • 19. Market Similarities: Holidays/Events •Lunar new year •White day •Chuseok/ •Childrens day •Buddhism/religion •Shared fairy tales
  • 20. Market Similarities: Genre Preferences • RPG/Adventure • Puzzle • Social • RPG/Adventure • Social • Strategy • Puzzle • RPG • Simulation
  • 21. Market Similarities: App Discovery Avg. Apps/Month: 6.5 Apps on phone: 45 Avg. Apps/Month: - Apps on phone: 36 Avg. Apps/Month: 7.2 Apps on phone: 25
  • 22. Summary Korea: • Similar with Japan in technological capability and mobile infrastructure • Samsung leading China in Smartphone market • Similar advertising strategies required in all three (i.e. offline, broadcast, billboard) • More influence in ASEAN countries • Smaller marketing budgets • No significant app market fragmentation • Similar to Japan in that they are driving Google Play revenue • Shared cultural backgrounds
  • 23. Conclusions • Korea, China, and Japan are big, independent markets. • Korea shares enough similarities with the two giants at its side to merit using it as a testing grounds before launching into either of them • There is less risk in Korea due to smaller budgets and less fragmentation than the other two, while still being a top 5 app market

Editor's Notes

  1. Latis has been involved in Korea’s game industry for 10 years. Worked mostly in MMO localization in the past. Presently we act as a game agency for the mobile market handling, localization, testing, QA, and marketing – either through ourselves or one of our partners. We’ve also been a big advocate for indie games in Korea and fostering a better indie culture in Korea.
  2. China is the White wale of the mobile market lives in ambiguous territory we don’t have a full picture of it because of store fragmentation Developers want to conquer it
  3. King of the ocean Home to the Best IP in the business doing well in Japan earns you a kind of street cred if you do well in Japan you probably have a much better chance at doing very well in the rest of Asia
  4. Korea comes in third at best Poorly understood potential (those who know about it, see it, but there isn’t much out there attracting people to the market) usually ignored With that in mind, a lot of young companies want to enter the Asian market, with little idea of where to start, so I get asked this question frequently. Today, I’m going to answer it this question by challenging the prevailing thinking and hopefully help you better understand Korea as an entry point into Asia. I am going to look at three macro-level guiding principals, give you a bit of data to support this idea, and hopefully you will walk away with a new perspective
  5. Joe Fresh, Nike, L’Oreal, Hollywood have all used Korea as a test market in this way Provides right demographic (young-middle aged) Small enough with ~50 million people, half of which live in Seoul, with an average income around $35,000 Use it to iterate their products before going into the rest of Asia. I think the game industry can do this too.
  6. First guiding principal I want to talk about is ease of business. Basically, all of the things that make doing business in a country easy, whether its language, legality, licensing, or other cultural factors.
  7. Korea is one of the top 10 countries in the world bank’s EOBI includes factors like: regulations, access to/ease of procuring facilities and utilities, ease of procuring, protecting investors, paying taxes, enforcing contracts, starting a business, entrepreneurship, transparency. These are all factors that I find are not really thought of before going into a country, but after the fact they become readily apparent issues.
  8. Korea out ranks both Japan and China in English proficiency it might seem like a marginal difference, but it is well-known that you will probably need a partner in any of these three countries. You are more likely to have access to someone that understands you in Korea than in China or Japan. Perhaps more importantly this comes down to an issue of cultural-open-ness the American presence has had a profound impact on shaping Korean pop culture, particularly over the last 25 years. This is most notable in music and film, but the same translates over to games there is more understanding and acceptance the Western perspective in Korea than China or Japan This means even before you decide to localize, there may already be a small base of people who know about you.
  9. Japan and Korea both have incredible networks and relatively cheap data compared to the rest of the world able to do this because of their relatively small geographics Korea still has the greatest smartphone penetration and is considered the one of the worlds first saturated smartphone markets China, on the other hand, suffers from a relatively underdeveloped network not an LTE country, 22% 3G penetration This ultimate means that Korea makes for a great starting point because you can do all of your testing for the bigger markets here. Samsung i
  10. Japan and Korea both have incredible networks and relatively cheap data compared to the rest of the world able to do this because of their relatively small geographics Korea still has the greatest smartphone penetration and is considered the one of the worlds first saturated smartphone markets China, on the other hand, suffers from a relatively underdeveloped network not an LTE country, 22% 3G penetration BUT: Samsung leads the way with 18% of the marketshare This ultimate means that Korea makes for a great starting point because you can do all of your testing for the bigger markets here, both for infrastructure and device testing.
  11. Japan and Korea both have incredible networks and relatively cheap data compared to the rest of the world China, on the other hand... game sizes have to be small in order to accommodate the price plans and affordability http://www.tradingeconomics.com/
  12. Japan and Korea both have incredible networks and relatively cheap data compared to the rest of the world China, on the other hand... game sizes have to be small in order to accommodate the price plans and affordability http://www.tradingeconomics.com/
  13. Offline marketing is important in all three markets but to different extents Korea: Subway billboard advertising is important, with some television ads supporting them here and there (anecdotally: I see them more in movie theaters than on television) Japan: Television ad spending is driving a lot more sales. At one point Gree was spending as much as 90% of its marketing budget in Japan on Television ads. China offline advertising is important too, (billboard)
  14. Offline marketing is important in all three markets but to different extents Korea: Subway billboard advertising is important, with some television ads supporting them here and there (anecdotally: I see them more in movie theaters than on television) Japan: Television ad spending is driving a lot more sales. At one point Gree was spending as much as 90% of its marketing budget in Japan on Television ads. China offline advertising is important too, (billboard)
  15. In Korea you have the advantage of only needing to focus your attention on 1 city. nearly half the population lives in Seoul and it’s surrounding province, Gyeonggi-do allows you to do more highly targeted offline campaigns. If you win Seoul, you will be able to win the rest of the country almost entirely by word of mouth or the social loops in your games Because of this, budgets are smaller both Japan and China are bigger and more fragmented so they require bigger budgets and a more thorough understanding
  16. China Historically: exerted its influence through the simple fact that it dominated so much of the area. China still has a legacy of influence over the ASEAN countries, BUT the frequent small tensions that rise up do mean that some people look elsewhere Japan Historically: In the Cold War era, for example, that was Japan. They invested in SEA n particular, exported their food, fasion, films, etc. They used Soap Operas depicting Japan as Asia’s center for a refined lifestyle – and it worked. targeted younger generations with mange and cartoons Korea now: beginning in the late 90s, Korea started to subvert Japanese influence. K-Dramas became popular in China in 1999, and by early 2000s had spread to Hong Kong, Taiwan, Japan, SEA, North Africa, South America K-dramas lead into K-pop and the Hallyu wave has been in full swing since the mid 2000s In South East Asia, Korea currently has more cultural currency than Japan. I can speak to this anecdotally in a number of ways, but the one that stands out the most is in Myanmar. I was there on vacation and was visiting a very small town in the center of the country and a young girl, maybe 15 or 16 years old, was speaking to me in better Korean than English as she was trying to sell me little souveniers. Now, perhaps more importantly for us here, we are seeing some of that impact on a much smaller scale within the Western world This tells us that only is Korea going to be increasingly more open to Western content, but the reverse is also true, where Korean content and culture can do well in the West, even if it is currently on a comparatively small scale.
  17. Lunar new year White day Chuseok/Tsukimi Childrens day Buddhism Shared fairy tales
  18. Korea top Genre: RPG/Adventure Puzzle Social China: RPGS/Adventure Social strategy Japan: puzzle virtual garden simulation inmobi, whatjapanthinks.com
  19. Korea top Genre: RPG/Adventure Puzzle Social China: RPGS/Adventure Social strategy Japan: puzzle virtual garden simulation inmobi, whatjapanthinks.com