A talk about the elastic space that exists between consuming and producing, living, moving and all that. An exploration of the most interesting things and phenomena happen in between the seams of connected objects, iot and design.
With his company, Adrian Hon creates award-winning games that combine the digital and physical world. Zombies, Run! is the world's most successful smartphone fitness game ever – it is a running game and audio adventure that melds GPS and accelerometer data with an epic story and fantastic gameplay. In this talk Hon shows how games can be physical and can improve lives, and gives insight in a new world of game experience.
*talk at NEXT15*
I ran a two hour workshop on designing discreetness yesterday, and this is my attempt to recap the framing and what we did in 10 minutes or less. This is an edited version of the recap from second day at Thingscon — look for more precise blog post up at http://nordkapp.fi/blog soon!
The new invisibles — a look into the changing face of designSami Niemelä
The coming of age is taking design into new places. How does this new maturity affect the craft and the output of design, and how can we design behavior at a corporate scale?
Read more: https://blog.nordkapp.fi/the-new-invisibles-a-look-into-the-changing-face-of-design-31531b7326d6#.darohjudv
Marcel Schouwenaar: The inevitable Internet of Thingssinnerschrader
The internet of things is going to happen. Thanks to Moore’s Law, the price of having connectivity and sensors are dropping to the marginal cost level. Today: furniture. Tomorrow: forks and spoons?
*talk at NEXT15*
As a product designer, I'm interested in User Experience Design. Actually, I'm still in ongoing learning process of it. Even though I'm kind of new bee in this field, the reason why I choose this topic is to share my perspective of UXD. In this presentation, I'm not going to only explain what the UX Design is, but also how user experience is applied in some area with some examples.
First day of the week two of lectures at Aalto University School of Economics’ ITP summer programme’s Strategy and Experience. https://itp.hse.fi/
Contents: typography, colour
With his company, Adrian Hon creates award-winning games that combine the digital and physical world. Zombies, Run! is the world's most successful smartphone fitness game ever – it is a running game and audio adventure that melds GPS and accelerometer data with an epic story and fantastic gameplay. In this talk Hon shows how games can be physical and can improve lives, and gives insight in a new world of game experience.
*talk at NEXT15*
I ran a two hour workshop on designing discreetness yesterday, and this is my attempt to recap the framing and what we did in 10 minutes or less. This is an edited version of the recap from second day at Thingscon — look for more precise blog post up at http://nordkapp.fi/blog soon!
The new invisibles — a look into the changing face of designSami Niemelä
The coming of age is taking design into new places. How does this new maturity affect the craft and the output of design, and how can we design behavior at a corporate scale?
Read more: https://blog.nordkapp.fi/the-new-invisibles-a-look-into-the-changing-face-of-design-31531b7326d6#.darohjudv
Marcel Schouwenaar: The inevitable Internet of Thingssinnerschrader
The internet of things is going to happen. Thanks to Moore’s Law, the price of having connectivity and sensors are dropping to the marginal cost level. Today: furniture. Tomorrow: forks and spoons?
*talk at NEXT15*
As a product designer, I'm interested in User Experience Design. Actually, I'm still in ongoing learning process of it. Even though I'm kind of new bee in this field, the reason why I choose this topic is to share my perspective of UXD. In this presentation, I'm not going to only explain what the UX Design is, but also how user experience is applied in some area with some examples.
First day of the week two of lectures at Aalto University School of Economics’ ITP summer programme’s Strategy and Experience. https://itp.hse.fi/
Contents: typography, colour
First day of lectures from Aalto University School of Economics' ITP summer programme's Strategy and Experience. https://itp.hse.fi/
Contents: Introduction, about the course, what is design and experience made of?
Fourth day of lectures from Aalto University School of Economics' ITP summer programme's Strategy and Experience. https://itp.hse.fi/
Contents: Scenarios,
Second day of the week two of lectures at Aalto University School of Economics’ ITP summer programme’s Strategy and Experience. https://itp.hse.fi/
Contents: Interaction design, designing for flow, prototyping
The second day of lectures from Aalto University School of Economics’ ITP summer programme’s Strategy and Experience. https://itp.hse.fi/
Contents: Empathic design, personas, design research and methods.
The third day of lectures from Aalto University School of Economics' ITP summer programme's Strategy and Experience. https://itp.hse.fi/
Contents: design principles and drivers
Michael Bister: E Sports - The Sport of the Digital Generationsinnerschrader
What are eSports? Well, you’ve played games. You want to win. What if you can win thousands – or millions – through playing? Then you’d practice until you got very good. And others would want to watch them playing it so well.
*talk at NEXT15*
Here's the talk I gave at Cognitive Cities Conference in Berlin.
Transcription per my original script and speaker notes, to find out what I said check out videos soon at the conference website at http://conference.cognitivecities.com
Credits and gratitude goes out to the peeps at Nordkapp, colleagues, ex-collagues and partners in discussions worldwide.
From Customer Success Summit 2017 - Steve Currie, VP Strategy at Communitech, discusses "Creating a Nimble Hippo Company".
Learn more about Customer Success Summit: http://customersuccesssummit.com
Totango is the leading enterprise- grade customer success platform that helps recurring revenue businesses proactively impact business outcomes with customer success. With solutions to empower Customer Success Teams or entire companies, Totango enables everyone to participate in customer success.
Learn more at www.totango.com.
Great companies build products that customers love. While this means they build valuable and useful features, it also means they don’t build things that aren’t valuable. Really great products and software are created by organizations that manage to put the customer at the center of their thinking and then work iteratively and incrementally to offer and test products to see what delights and what doesn’t.
The startup community has evolved disciplined practices that allow them to successfully navigate these highly uncertain environments. You aren’t a startup anymore, but these techniques can scale to your environment.
In this talk, you will learn the skills to become effective, disciplined explorers who know how to bring new features, products and services to market inside the context of a large company. This will allow you to successfully navigate uncertainty, while not sacrificing your ability to execute.
First day of lectures from Aalto University School of Economics' ITP summer programme's Strategy and Experience. https://itp.hse.fi/
Contents: Introduction, about the course, what is design and experience made of?
Fourth day of lectures from Aalto University School of Economics' ITP summer programme's Strategy and Experience. https://itp.hse.fi/
Contents: Scenarios,
Second day of the week two of lectures at Aalto University School of Economics’ ITP summer programme’s Strategy and Experience. https://itp.hse.fi/
Contents: Interaction design, designing for flow, prototyping
The second day of lectures from Aalto University School of Economics’ ITP summer programme’s Strategy and Experience. https://itp.hse.fi/
Contents: Empathic design, personas, design research and methods.
The third day of lectures from Aalto University School of Economics' ITP summer programme's Strategy and Experience. https://itp.hse.fi/
Contents: design principles and drivers
Michael Bister: E Sports - The Sport of the Digital Generationsinnerschrader
What are eSports? Well, you’ve played games. You want to win. What if you can win thousands – or millions – through playing? Then you’d practice until you got very good. And others would want to watch them playing it so well.
*talk at NEXT15*
Here's the talk I gave at Cognitive Cities Conference in Berlin.
Transcription per my original script and speaker notes, to find out what I said check out videos soon at the conference website at http://conference.cognitivecities.com
Credits and gratitude goes out to the peeps at Nordkapp, colleagues, ex-collagues and partners in discussions worldwide.
From Customer Success Summit 2017 - Steve Currie, VP Strategy at Communitech, discusses "Creating a Nimble Hippo Company".
Learn more about Customer Success Summit: http://customersuccesssummit.com
Totango is the leading enterprise- grade customer success platform that helps recurring revenue businesses proactively impact business outcomes with customer success. With solutions to empower Customer Success Teams or entire companies, Totango enables everyone to participate in customer success.
Learn more at www.totango.com.
Great companies build products that customers love. While this means they build valuable and useful features, it also means they don’t build things that aren’t valuable. Really great products and software are created by organizations that manage to put the customer at the center of their thinking and then work iteratively and incrementally to offer and test products to see what delights and what doesn’t.
The startup community has evolved disciplined practices that allow them to successfully navigate these highly uncertain environments. You aren’t a startup anymore, but these techniques can scale to your environment.
In this talk, you will learn the skills to become effective, disciplined explorers who know how to bring new features, products and services to market inside the context of a large company. This will allow you to successfully navigate uncertainty, while not sacrificing your ability to execute.
Ihmiset ja Muutos @ TIVI UX - Think Big! Sami Niemelä
Esitys Alma Talentin TIVI UX -Think Big! -tapahtumassa 6.6.2017.
People + change -presentation at TIVI UX -Think Big! -event in Helsinki 6.6.2017. Mostly in english, with some Finnish thrown in.
Notes on how to rethink and shape the urban space with design and technology. Talk I gave at BMWi Guggenheim Labs / Mashable Innovation Series in Berlin 16.7.2012.
See full transcribed talk at http://nordkapp.fi/blog/2012/07/talk-stories-behaviour-and-purpose/
My talk from Playful 11 in London where I argue we all might be cyborgs already. I talk about how we cognitively project ourselves to our surroundings and possessions, and why everything will be about software, designed behaviour and superpowers.
Description from the UX-Lx wbsite:
More and more UX projects deal with agile development in one way or another. For an interaction designer / project lead, this makes the projects themselves sometimes rather complex systems to control. In order to succeed, the projects themselves need to be designed to possibly evolve throughout the project.
How does this work? How to carry through the different phases from research to implementation? What types of phases can or should be even involved directly w/ agile teams? What are the roles of different stakeholders?
Here's the presentation I gave for the annual Project Managers's Club seminar at Aalto University Design Factory 25.11.2009.
My intention was to share a point of view from designers' perspective, and especially on what makes design organizations tick.
It was a honor to be invited to give a point of view, as other speakers included Janne Korhonen from Seos, CEO Tuomas Syrjänen from Futurice and MD Iñaki Amate from Fjord.
Unleash Your Inner Demon with the "Let's Summon Demons" T-Shirt. Calling all fans of dark humor and edgy fashion! The "Let's Summon Demons" t-shirt is a unique way to express yourself and turn heads.
https://dribbble.com/shots/24253051-Let-s-Summon-Demons-Shirt
7 Alternatives to Bullet Points in PowerPointAlvis Oh
So you tried all the ways to beautify your bullet points on your pitch deck but it just got way uglier. These points are supposed to be memorable and leave a lasting impression on your audience. With these tips, you'll no longer have to spend so much time thinking how you should present your pointers.
You could be a professional graphic designer and still make mistakes. There is always the possibility of human error. On the other hand if you’re not a designer, the chances of making some common graphic design mistakes are even higher. Because you don’t know what you don’t know. That’s where this blog comes in. To make your job easier and help you create better designs, we have put together a list of common graphic design mistakes that you need to avoid.
44. “The biggest obstacle to
creativity is breaking through
the barrier of disbelief”
_____
Rodney Mullen, the inventor of kickflip and skateboarding maven