“We bring interactive to life”.
DESCENDED FROM AN IDEA
Quest for an IDEAL
Real-time communication is the genesis of
an insightful digital transformation to
digital economy, by connecting creative
minds, machine intelligence, while
embracing human diversity around the
world.”
Ahmad F. Moradi Ph.D., CEO
“
”
By 2025, NASA predicts 80% of human
interaction
shall be done through “Teleportals”:
• Tele-Commerce
• Tele-Education
• Tele-Entertainment
• Tele-Medicine
• Tele-Politics
• Tele-Shopping
• Tele-Socialization
• Tele-Travel.
By 2020:
• The IoT market will include 20.8 billion things (Worth $14.4T by 2022)
• Web Real-Time Communication Market worth US$4.45 Billion
• Artificial Intelligence Market worth US$5.05 Billion
• Augmented/Virtual Reality to hit US$150 Billion disrupting mobile.
HTML + WebRTC + Websocket Artificial Intelligence Internet of Things Virtual & Augmented Reality
Funcionalidades
Functionalities
Modalidades:
Modulated by Pure HTML5
In a few short months:
Presence in USA, Asia, Europe
& LATAM
with 396+ initiatives.
Financial Services
Holland
Saved EUR €450K with Tele-training
Leaseplan Bank – 32 Countries in
Real-Time – 3 Day Event.
See 4 yourself
Pure HTML5 Real-Time
projects & initiatives.
Education USA
Pilot on Tele-Education:
From admissions, virtual tours, group studies,
Alumni, etc.
E-Learning
Education USA
iAPA on Tele-Education:
From admissions, virtual tours, group studies,
Alumni, etc.
E-Learning
Education USA
State of Florida
K-12 Students
From admissions, virtual tours, group studies,
Alumni, etc.
Live Streaming with Twitter Chat
VIRTUAL STORE
(600 brands: wine, beer, spirits)
& loyalty programme
https://goo.gl/VB0N25
Branded
Direct
Marketing
Room
Connect Buyer to Your Brand.
Sell Experience.
Make your buyer a Brand Ambassador.
ASK ME HOW?
Real-Time Peer-to-Peer Marketing
EVA Media – CamMore, VYPA iSocialTV
Entertainment, Holland
Game of Fame
iSocialTV @ work broadcasting world’s first interactive game show.
Interactive Game Shows
Smart City
Mexico, San Miguel de Allende
Pilot on digital economy with 120,000 inhabitants
Real-Time Communications Anytime, Anywhere
Smart City
Mexico, San Miguel de Allende
Pilot on digital economy with 120,000 inhabitants
NS RTC  2016-2018 Vision  CTV with IAB HTML5 Ad Engine
Building – A Planned Real-
Time Communications
Anytime, Anywhere
Advertising Publishing
Platform founded on Real-
Time Communications
Engine.
NETSTAIRS goal by 2018
To become world leading supplier of HTML5 Real-Time WebRTC
SHARED VISION
#1 Interactive Group in LATAM
RTC at the Speed of Light
Our Projects:
Singapore - Malaysia
Serving Governments, Telecom, TV Networks, MVNO, Publishers, Mobile, Corporate, & Brands
Smart City
Mexico, San Miguel de Allende
Pilot on digital economy with 120,000 inhabitants
Real-Time Communications Anytime, Anywhere
NOW in Spain
Our projects:
Ecosystem Built For
Serving ASIA - With TATA Communications Termination Points
Available Services
Scalable and Customizable
Integration with: YouTube, YouTube Live,
Facebook Live, Vimeo, SlideShare, Twitter,
Live Stream, Live in 30 Seconds, USTream,
and TV / Media Encoding source, Cadenas
de TV/Radio, Juegos en HTML5 Empresas
Customized solutions:
B2B/B2C, Intranet,
Extranet & Internet
Negocios
Virtual office
Online store
Hogares
Customized virtual
rooms
(Edu-Entertainment)
Services
Unit iCDN
Interactive servicies
Online games
CTR (Intranet + Internet)
Social networks
Video streaming
Video on demand
Pay per view
File transfer
Storage
Contents +
Services
Interactive Cloud
Delivery Network
Seguridad
Telepresence
Knowledge
management
https
Onion ring framework Confidentiality
Transparency
Tele-Education
Tele-Health
Tele-Shopping
Tele-Tourism
Tele-Work
Traffic
Tendencies
Big data
Successful stories
Satisfaction
Process
5 Years Journey
Surveys
Efforts & effects measurement
Systematization
Lessons learned
Dissemination of good practices Diagnosis
1
Diseño &
Validación
2
Ejecución &
Monitoreo
3
Evaluation &
Evolution
4
Staff recruitment & training
Launch: Digital/Direct MKG
KPI/ROI monitoring
Efforts & effects measurement
Crisis/complaint management
Tec/audiovisual documentation
Quarterly reports
Strategy formulation
Business model:
• OPEX
• CAPEX
Reach
Prototype Testing (Interviews)
Pilot
Dashboard/KPI design
Operation & Procedures
Revision of
• Management docs
• Literature
Baseline
• Surveys
• Interviews
Benchmarking
Investment Pre-investment
Enterprise & Ecosystem
We win:
1. Blue ocean.
2. Easy niche integration &
vertical markets.
3. Better demand monitoring.
customers wins:
1. Monetization
2. Real-Time Service
3. Lower costs.
4. More efficiency
5. More productivity
Time for questions
Authorized PTLA Network Partners
GEO IP System Operating Partners
2016 – 2017 Award Winner
2016 CIO Review Magazine
Our Trophies
Thank you for your time!
Don’t forget to ask for a complementary 1200 Minute Digital Media Room.

NETSTAIRS presents HTML5 CTV

  • 1.
  • 2.
    DESCENDED FROM ANIDEA Quest for an IDEAL Real-time communication is the genesis of an insightful digital transformation to digital economy, by connecting creative minds, machine intelligence, while embracing human diversity around the world.” Ahmad F. Moradi Ph.D., CEO “ ”
  • 3.
    By 2025, NASApredicts 80% of human interaction shall be done through “Teleportals”: • Tele-Commerce • Tele-Education • Tele-Entertainment • Tele-Medicine • Tele-Politics • Tele-Shopping • Tele-Socialization • Tele-Travel.
  • 4.
    By 2020: • TheIoT market will include 20.8 billion things (Worth $14.4T by 2022) • Web Real-Time Communication Market worth US$4.45 Billion • Artificial Intelligence Market worth US$5.05 Billion • Augmented/Virtual Reality to hit US$150 Billion disrupting mobile.
  • 5.
    HTML + WebRTC+ Websocket Artificial Intelligence Internet of Things Virtual & Augmented Reality
  • 6.
  • 7.
  • 8.
    In a fewshort months: Presence in USA, Asia, Europe & LATAM with 396+ initiatives.
  • 9.
    Financial Services Holland Saved EUR€450K with Tele-training Leaseplan Bank – 32 Countries in Real-Time – 3 Day Event.
  • 10.
    See 4 yourself PureHTML5 Real-Time projects & initiatives.
  • 11.
    Education USA Pilot onTele-Education: From admissions, virtual tours, group studies, Alumni, etc. E-Learning
  • 12.
    Education USA iAPA onTele-Education: From admissions, virtual tours, group studies, Alumni, etc. E-Learning
  • 13.
    Education USA State ofFlorida K-12 Students From admissions, virtual tours, group studies, Alumni, etc.
  • 14.
    Live Streaming withTwitter Chat
  • 15.
    VIRTUAL STORE (600 brands:wine, beer, spirits) & loyalty programme https://goo.gl/VB0N25 Branded Direct Marketing Room Connect Buyer to Your Brand. Sell Experience. Make your buyer a Brand Ambassador. ASK ME HOW? Real-Time Peer-to-Peer Marketing
  • 16.
    EVA Media –CamMore, VYPA iSocialTV Entertainment, Holland Game of Fame iSocialTV @ work broadcasting world’s first interactive game show. Interactive Game Shows
  • 17.
    Smart City Mexico, SanMiguel de Allende Pilot on digital economy with 120,000 inhabitants Real-Time Communications Anytime, Anywhere
  • 18.
    Smart City Mexico, SanMiguel de Allende Pilot on digital economy with 120,000 inhabitants NS RTC  2016-2018 Vision  CTV with IAB HTML5 Ad Engine Building – A Planned Real- Time Communications Anytime, Anywhere Advertising Publishing Platform founded on Real- Time Communications Engine.
  • 19.
    NETSTAIRS goal by2018 To become world leading supplier of HTML5 Real-Time WebRTC
  • 20.
    SHARED VISION #1 InteractiveGroup in LATAM RTC at the Speed of Light
  • 21.
    Our Projects: Singapore -Malaysia Serving Governments, Telecom, TV Networks, MVNO, Publishers, Mobile, Corporate, & Brands
  • 22.
    Smart City Mexico, SanMiguel de Allende Pilot on digital economy with 120,000 inhabitants Real-Time Communications Anytime, Anywhere NOW in Spain
  • 23.
    Our projects: Ecosystem BuiltFor Serving ASIA - With TATA Communications Termination Points
  • 24.
    Available Services Scalable andCustomizable Integration with: YouTube, YouTube Live, Facebook Live, Vimeo, SlideShare, Twitter, Live Stream, Live in 30 Seconds, USTream, and TV / Media Encoding source, Cadenas de TV/Radio, Juegos en HTML5 Empresas Customized solutions: B2B/B2C, Intranet, Extranet & Internet Negocios Virtual office Online store Hogares Customized virtual rooms (Edu-Entertainment)
  • 25.
    Services Unit iCDN Interactive servicies Onlinegames CTR (Intranet + Internet) Social networks Video streaming Video on demand Pay per view File transfer Storage Contents + Services Interactive Cloud Delivery Network Seguridad Telepresence Knowledge management https Onion ring framework Confidentiality Transparency Tele-Education Tele-Health Tele-Shopping Tele-Tourism Tele-Work Traffic Tendencies Big data Successful stories Satisfaction
  • 26.
    Process 5 Years Journey Surveys Efforts& effects measurement Systematization Lessons learned Dissemination of good practices Diagnosis 1 Diseño & Validación 2 Ejecución & Monitoreo 3 Evaluation & Evolution 4 Staff recruitment & training Launch: Digital/Direct MKG KPI/ROI monitoring Efforts & effects measurement Crisis/complaint management Tec/audiovisual documentation Quarterly reports Strategy formulation Business model: • OPEX • CAPEX Reach Prototype Testing (Interviews) Pilot Dashboard/KPI design Operation & Procedures Revision of • Management docs • Literature Baseline • Surveys • Interviews Benchmarking Investment Pre-investment
  • 27.
    Enterprise & Ecosystem Wewin: 1. Blue ocean. 2. Easy niche integration & vertical markets. 3. Better demand monitoring. customers wins: 1. Monetization 2. Real-Time Service 3. Lower costs. 4. More efficiency 5. More productivity
  • 28.
  • 29.
    Authorized PTLA NetworkPartners GEO IP System Operating Partners
  • 30.
    2016 – 2017Award Winner
  • 31.
  • 32.
  • 33.
    Thank you foryour time! Don’t forget to ask for a complementary 1200 Minute Digital Media Room.