SlideShare a Scribd company logo
1 of 13
Download to read offline
“3 million users in one year:
mobagetown – mobile games, SNS
and avatars”

Version 1.2, June 18, 2007
The service: mobagetown
mobagetown, a mobile-only site combining free games, SNS functionalities and
avatars/virtual items that can be purchased with a virtual currency called “Moba Gold" and
mobile commerce (mobile shopping, auctions and affiliate advertising). Operated by parent
company DeNa Co. Ltd., is quite possibly the most traffic-intensive and fastest-growing
mobile site in the world. mobagetown is available on all three operators as an inofficial site,
and is not listed on the carrier deck.
The service, which is open to anyone without an invitation, has seen explosive user growth
since its launch in February 2006, has gathered more than 5 million members in a little over
twelve months, and is currently generating about 400 million page views per day.
mobagetown is especially popular with teenagers, but more recently, the 20ies and 30ies
user segments are the demographic growth segments. While in early November 2006, 69%
of all users were in their teens, 25% in their 20ies and 6% in their 30ies, these figures have
changed to 53%, 34% and 15%, respectively.
The mobagetown model is to draw users with free games, get them to use the SNS
functionalities as a result of playing games, which in turn motivates them to become involved
in the avatar features - which is the key part of the service that mobagetown’s revenue model
is based on, as everything the users have to do to gather virtual currency to outfit their
avatars will directly or indirectly generate revenues for DeNA by driving mobile commerce
and advertising.


The report: “3 million users in one year: mobagetown – mobile games, SNS and
avatars”
86 pages, 16 chapters. 18 charts, graphs and tables, more than 100 screen captures.
First published March 3, 2007. Current version 1.2 published June 18, 2007. PDF format.
Author: Christopher Billich, Infinita Inc.


Single copy license:                   $1,750
Corporate license (multiple users): $4,375


Our report on mobagetown provides detailed analysis of the company’s history and strategy,
contains a step-by-step walkthrough of every single important feature of the service itself,
and provides detailed information on mobagetown’s business model and financials, usage
patterns and demographics. It covers the factors that have made the service a runaway
success in much detail and provides insight into the inner workings into one of the world’s
most successful mobile services to an unprecedented degree.
The report is targeted at mobile network operators looking to partner with existing SNS,
gaming and/or mobile commerce services or creating their own, content providers aiming to
build successful mobile services incorporating any of these elements and, quite simply,
anyone else that is trying to create addictive, free mobile services that make money.Although
mobagetown is a Japanese mobile site, there is much that can be learned from it for
companies active in non-Japanese markets, as only a minor part of mobagetown’s success
can be attributed to Japan-specific cultural or technological factors.


Please see below for the full table of contents, followed by several sample pages.




© Infinita Inc., 2007
1.     Summary...........................................................................................................................6
2.     History and background ....................................................................................................7
     2.1.     Corporate Profile (as of April 2007) ..........................................................................7
     2.2.     DeNA Company History Overview............................................................................7
3.     Introduction: How mobagetown works ..............................................................................9
4.     Service and features: Overview ......................................................................................13
     4.1.     Access method .......................................................................................................13
     4.2.     Remarks on openness of system ...........................................................................13
     4.3.     Functional overview ................................................................................................14
     4.4.     Registration and verification ...................................................................................15
     4.5.     Login process (for users with existing accounts) ....................................................19
     4.6.     Trust and reputation system ...................................................................................19
     4.7.     The Moba Gold virtual currency..............................................................................20
5.     SNS functions .................................................................................................................21
     5.1.     Profile page ............................................................................................................21
       5.1.1.         User’s own profile page ..................................................................................21
       5.1.2.         Other users’ profile pages...............................................................................22
     5.2.     Diaries ....................................................................................................................23
     5.3.     Friends....................................................................................................................24
     5.4.     Footprint .................................................................................................................26
     5.5.     Circles (communities) .............................................................................................27
       5.5.1.         The circle tree .................................................................................................31
     5.6.     Mini mail .................................................................................................................33
     5.7.     Inviting new users ...................................................................................................34
6.     Avatar functions ..............................................................................................................37
     6.1.     Avatars and items ...................................................................................................37
       6.1.1.   Special and rare items: Gaccha-gaccha machine/collection box, item-making
       machine and “tokotoko pon”............................................................................................41
     6.2.     Premium avatar items.............................................................................................45
     6.3.     Avatar rooms ..........................................................................................................46
7.     Maps/locational function..................................................................................................47
8.     Games functions .............................................................................................................49
     8.1.     Games overview .....................................................................................................49
     8.2.     Flash games ...........................................................................................................53
     8.3.     i-Appli games ..........................................................................................................53
       8.3.1.         Online multiplayer i-Appli games ....................................................................54
       8.3.2.         Virtual multiplayer i-Appli games ....................................................................54
Page 4 of 86
© Infinita Inc., 2007
8.3.3.           Single Player i-Appli........................................................................................54
     8.4.       Games rankings .....................................................................................................55
     8.5.       Branded games content .........................................................................................56
9.     Decomail .........................................................................................................................57
10.          Creator........................................................................................................................58
     10.1.      Creator Novels........................................................................................................58
     10.2.      Creator Music .........................................................................................................60
     10.3.      The Creator “Music Audition” and “Novel Grand Prix” Campaign...........................62
11.          Information services: News, sports and weather........................................................63
12.          Marketing tie-ups ........................................................................................................65
     12.1.      Tokyo Metropolitan Government “No Drug!” Campaign .........................................65
     12.2.      NIKE tie-up campaign.............................................................................................66
     12.3.      Coca Cola x mobagetown campaign ......................................................................67
13.          Usage .........................................................................................................................69
14.          Demographics ............................................................................................................73
     14.1.      Gender....................................................................................................................73
     14.2.      Age .........................................................................................................................73
     14.3.      Mobile carrier ..........................................................................................................76
15.          Business model ..........................................................................................................77
     15.1.      Friend introductions ................................................................................................77
     15.2.      Premium avatar items.............................................................................................77
     15.3.      Revenues from sponsor site referrals.....................................................................77
     15.4.      Revenues from DeNA-owned shopping and auctions sites use.............................78
     15.5.      Revenues from mobile advertising .........................................................................79
     15.6.      Financial data .........................................................................................................79
     15.7.      Possible future sources of revenue ........................................................................81
16.          Marketing approach....................................................................................................82
     16.1.      Positioning ..............................................................................................................82
     16.2.      Launch campaign ...................................................................................................84
     16.3.      Large-scale advertising campaign stage 1 (February 2007) ..................................84
     16.4.      Large-scale advertising campaign stage 2 (May 2007) ..........................................86




Page 5 of 86
© Infinita Inc., 2007
1. Summary




mobagetown is a mobile-only SNS operated by DeNA Co., Ltd. The service, which is open to
anyone without an invitation, has seen explosive user growth, especially with teenagers,
reaching 3 million members in the first 12 months since its launch in February 2006, and
adding a further 2 to reach the 5 million user mark in May 2007. mobagetown is available on
all three operators as an inofficial site, and is not listed on the carrier deck.
Different in concept from its main Japanese SNS competitors mixi and GREE not only in that
is mobile-only and an open SNS, mobagetown is a tightly-knit and well-thought-through
system built around free games, avatars, virtual items and playful interaction/collaboration,
providing many opportunities for repeat usage reaching far beyond standard SNS
functionality.
The Moba Gold virtual currency, which is necessary for outfitting the avatar and its room, is
designed to drive member invitations, clicking on ads, accessing sponsor sites and mobile
shopping, all of which in turn generate revenues for DeNA directly or indirectly.
In addition to its gaming and avatars elements, which form the core of the service, its SNS
features include profiles, friends, diaries, photos, videos, commenting and communities, and
communications trail ("footprint").
In more recent times, the site has also added editorial content such as news and weather
information, as well as a feature called “Creator” that provides the users with a platform to
publish and share stories, poems and novels, as well as self-produced music. Both further
increase the stickiness of the site and the opportunities for communities to develop.
The service generates revenues from mobile advertising/referrals to sponsor sites (through
its own mobile affiliate network called Pocket Affiliate Network, which it also provides to other
mobile sites) and driving purchases on DeNA properties mobakore and mobadepa (mobile
shopping) and mobaoku (mobile auctions). More recently, DeNA has introduced premium
avatar items, which can be bought with WebMoney, a prepaid card internet micropayment
currency, and with credit cards.
By DeNA’s own accord, it is aiming to make mobagetown Japan’s No. 1 mobile portal.
DeNA Co., Ltd. is a publicly traded company, listed on the Tokyo Stock Exchange.




Page 6 of 86
© Infinita Inc., 2007
3. Introduction: How mobagetown works
mobagetown was born from a simple idea:
“There are lots of PC websites providing free, fun, browser-based games, funded by an
advertising model. Considering mobile gaming has become a mainstream product, and
mobile internet usage has reached a level where a mobile advertising model is a viable
alternative to subscription-based models, shouldn’t an advertising-supported mobile games
site have much success potential?”
Parent company DeNA developed the concept further and designed it to meet four additional
goals:
   1. to provide a user experience that would be much more “sticky” than just a games site,
      one that would make users coming back to the site again and again.
   2. to design the site in a way that ensured high click-through rates for the advertising
      placed on the site by advertisers and DeNA (for its existing mobile sites) alike.
   3. to increase revenues on DeNA’s pre-existing mobile affiliate network PocketAffiliate.
   4. to create a service that would not only create revenues from advertising fees, but also
      drive usage to existing DeNA mobile sites.


mobagetown is the result of these considerations.
The “hook” content to attract members are free, high-quality games (that user have to pay
subscription fees for elsewhere), which are fun and easy to play. The games portfolio is
updated continously.




Source: DeNA Co. Ltd


In order to play these games, users have to go through an easy member sign-up process –
after which they discover that by creating a member account, they have also created a profile
page and joined the mobagetown SNS, which offers a variety of ways for social interaction
through blogs/diaries, communities, photo and video sharing, user-generated Q&A content
etc.

Page 9 of 86
© Infinita Inc., 2007
Also, users are represented on mobagetown by an avatar (and a room where this avatar
“lives”), which can be outfitted with a seemingly endless variety of avatar items such as
clothing, wallpapers, furniture, pets etc. This avatar is displayed whereever social interaction
takes place on the site, creating a strong desire for users to make themselves look “cool”
because other members will invariably judge them by their avatars’ looks.
Naturally, these avatar items come at a price – to be paid in a virtual currency called Moba
Gold, which can be obtained in a variety of ways, all of which indirectly or directly create
revenues for DeNA: When a user clicks on a sponsor ad or registers as a member with a
sponsor site (e.g. selling ringtones, Decomail etc.) he obtains Moba Gold – and the sponsor
pays DeNA. When a user successfully invites a new member to mobagetown, thus
increasing the traffic on the site, he receives Moba Gold – and DeNA gets more page views
to sell. When a user spends cash to obtain Moba Gold – real money goes straight into
DeNA’s pocket, in exchange for a virtual good that costs the company nothing to produce.




Source: DeNA Co. Ltd


DeNA runs its own mobile affiliate network called Pocket Affiliate, which serves affiliate ads
to tens of thousand of mobile sites in Japan – and to mobagetown itself, thus eliminating the
need for sharing affiliate advertising revenues with a third party service (such as Google or
Yahoo!).
And DeNA also operates three mobile commerce sites, two for mobile shopping (mobakore,
focused on fashion, and mobadepa, an Amazon-like “Everything Store”) and one for mobile
auctions (mobaoku). Needless to say, making purchases on these sites makes mobagetown
members Moba Gold as well.




Page 10 of 86
© Infinita Inc., 2007
To sum things up in one (long) sentence:
mobagetown attracts users with free games, gets them involved in using the SNS
features as a result of playing the games and in order to connect with other players,
which then drives them to the core of the service, the avatar and items system with its
many intricate features - starting a well-designed circle of members spending Moba
Gold and obtaining it by clicking on ads, registering with sponsor sites, shopping on
mobakore, mobadepa and mobaoku, and spending money directly on avatar items - all
of which generate healthy revenues for DeNA.
While the games, SNS, avatar and e-commerce elements have been part of the service
since its launch, DeNA has more recently added two layers of services designed to
encourage repeat usage even further, make the site stickier and to cop market share from
other mobile internet sites providing popular content: a layer of entertainment content (music,
mobile novels/stories etc.) and a layer of information services (news, weather, train
schedules etc.)




Source: DeNA Co. Ltd


With regard to the entertainment content, DeNA cleverly leveraged the “collective wisdom of
the crowds” to provide a platform that lets users publish their own mobile novels and stories,
as well as self-produced music.
Information services so far include news and weather, but will soon be expanded into other
areas such as transportation schedules and even web search. Both layers of course provide
much social interactivity, extending the SNS functionalities to include the user-generated
content and information services layers as well, letting users blog about, comment on,
bookmark-share and rank content.


Page 11 of 86
© Infinita Inc., 2007
6. Avatar functions
   6.1. Avatars and items
One of mobagetown’s key features are avatars
and virtual items. The concept of avatars that can
be outfitted with all kinds of digital accessories
originally comes from computer gaming and has
been relatively widespread on PC websites for
years (a prime example for the Japanese market
being Yahoo! Avatars, which can be used across
a wide variety of Yahoo! services). It has also
been introduced into the mobile space (for
example, au EZ Web avatars, which can be used
on various EZ Web services, and, more recently,
au KDDI’s Duogate PC portal page as well), but
DeNA is the first company providing a service
that integratesd games, SNS, avatars and a
virtual currency on the mobile.
Users need Moba Gold virtual currency to outfit
their avatars and the avatar’s home, and they can
only gather Moba Gold by processes which
generate revenues for DeNA. The more users
purchase items, the more Moba Gold they need.
And the more Moba Gold is used, the more it
raises turnover for DeNa. In other words, the
“hook” to get users to buy items is the key to
revenue success for DeNA.




The users’ avatars are exposed throughout
mobagetown in a wide variety of sections of the
site - such as users’ profile pages/diaries, in the
friend search result lists, on screen during multi-
player games when competing with others, in the
games rankings, in the circles/communities, on
the neighbors list in maps and so forth.
Shown here is an example of a games ranking
with avatars.




Page 37 of 86
© Infinita Inc., 2007
7. Maps/locational function
However, before the user can start decorating his room, he first needs to settle in a specific
place. For this, mobagetown has taken the approach of creating a “virtual Japan”, providing
an actual graphical map of the country, containing points of interest as well as markers for
restaurants, shops, post offices, train stations etc. A function that lets users search the area
for points of interest etc. is available.
The map data is supplied by map provider Zenrin Co., Ltd. By taking this approach, DeNA
spared itself the development effort of having to create a virtual world, while at the same time
providing its users with an environment they have an existing emotional connection to
because it is a virtual representation of their real-world environment.
Where users decide to make their home is
completely up to them and has no connection to
their address in real life. There is a very
noticeable tendency among users to pick housing
spots in “trendy” locations, such as – with regard
to Tokyo – Harajuku and Shibuya. Once a certain
number of houses is reached in a given area, the
system tells users that all space has been taken.




For choosing a spot to build in, users can either
manually pick a location by entering an address,
train station etc., or they can choose to let their
mobile phone retrieve their current locational
information in the real world (through cell ID or
GPS) and start the “settling” process from there.




When looking for a spot to live (as well as after
settling down, of course), users can also see
which other mobagetown members are living in
the same area (“neighbors”). Looking at this from
another perspective, users can search for their
friends online and see where they live, then settle
in the vicinity.




Page 47 of 86
© Infinita Inc., 2007
After the game is finished (usually ca. 45 to 60
seconds). the score the player just reached is
displayed, as well as (if applicable) is best score
up to this point.
The page also contains prominently displayed
advertising.




From this page, users can also access the ranking
page for the game they just played, which
displays the highest-scoring players and the score,
with their avatar, user name and link to profile
page (more on this in chapter 8.4).
Users can navigate further down the ranking list
as far as the ranking reaches.




Page 52 of 86
© Infinita Inc., 2007
12.2.       NIKE tie-up campaign
Pushing the envelope a little further, in late April 2007 mobagetown ran a tie-up campaign
with NIKE that involved two sporting goods store chains as well.
For two weeks, the avatar item shop on
mobagetown offered several NIKE-branded
sporting goods items, such as shoes, bags,
t-shirts and other sports equipment.




By accessing a special page on mobagetown via a
QR code printed on 4 different campaign stickers
distributed in 124 XEBIO and VICTORIA stores
across Japan, users were able to get up to four
additional, exclusive NIKE avatar items that could
only be obtained in this way.




Lastly, in order to encourage content contribution by
users, a special blog/diary section on school sports
club/extracurricular activities was installed on
mobagetown. Members who contributed to this
page were awarded a NIKE-branded T-Shirt for their
avatar.




                                                        Source: DeNA Co., Ltd.




Page 66 of 86
© Infinita Inc., 2007
Order your copy today!

…to get the answers to all the important questions:


   •   How does it work? Step-by-step descriptions of all features: games lineup, SNS
       functions, avatars and shopping for virtual goods, maps, user-generated novels and
       music and editorial content (news, weather).
   •   How does the service make money? Business model analysis including fiscal year
       2006 financial data on DeNA Co., Ltd. and mobagetown.
   •   How does mobagetown generate revenues via mobile commerce partner sites?
       See how the virtual currency model results in substantial revenues for DeNA.
   •   How does DeNA leverage the site for new forms of mobile advertising? Learn
       how mobagetown ties up with brands like NIKE and Coca Cola for branded
       entertainment content and branded avatars.
   •   How do they promote it? Detailed information on marketing strategy and
       communications.
   •   Who uses it, and how much? Read about how demographics and usage are
       shifting from hype to mainstream.
   •   How do DeNA’s affiliate network platform and commerce sites tie into
       mobagetown? Why mobagetown is much more than just a games and SNS site.
   •   How does it all tie together? An in-depth analysis of mobagetown and DeNA
       strategy: From free games site to No. 1 mobile portal.


After this you will understand why this is a service that can work in any market,
anywhere.


86 pages, 16 chapters. 18 charts, graphs and tables, more than 100 screen captures.
Current version 1.2, published June 18, 2007. First published March 03, 2007.


Single copy license:                    $1,750
Corporate license (multiple users): $4,375


Download your copy at www.infinita.co.jp/research now!

Please contact the author directly for any questions:


Christopher Billich                                     Email: billich@infinita.co.jp
VP Overseas Business Development, Infinita Inc.         Phone: +81-(0)3-5775-7270
306 Quest Court, 3-59-4, Sendagaya, Shibuya-ku          Fax: +81-(0)3-5775-7743
Tokyo 151-0051 Japan                                    Mobile: +81-(0)90-9015-3572
Web: www.infinita.co.jp/en                              Skype: cbillich

© Infinita Inc., 2007

More Related Content

What's hot

Impact of ICT and related problems on online banking in Nigerian Banks
Impact of ICT and related problems on online banking in Nigerian BanksImpact of ICT and related problems on online banking in Nigerian Banks
Impact of ICT and related problems on online banking in Nigerian BanksTaufiq Hail Ghilan Al-madhagy
 
Introduction To My Space Batista, Brown, Deol 1
Introduction To My Space Batista, Brown, Deol 1Introduction To My Space Batista, Brown, Deol 1
Introduction To My Space Batista, Brown, Deol 1guestcc03cc
 
Final Report - Fact Finding Reports (7 April 2014)
Final Report - Fact Finding Reports (7 April 2014)Final Report - Fact Finding Reports (7 April 2014)
Final Report - Fact Finding Reports (7 April 2014)Jhuma Halder
 
Introduction To My Space Batista, Brown, Deol
Introduction To My Space Batista, Brown, DeolIntroduction To My Space Batista, Brown, Deol
Introduction To My Space Batista, Brown, Deolguestac8ea2
 
Официальные сайты 50 штатов США (обзор 2010 "Центр Цифрового Правительства" США)
Официальные сайты 50 штатов США (обзор 2010 "Центр Цифрового Правительства" США)Официальные сайты 50 штатов США (обзор 2010 "Центр Цифрового Правительства" США)
Официальные сайты 50 штатов США (обзор 2010 "Центр Цифрового Правительства" США)Victor Gridnev
 
Objective briefing on the current mobile threat 2010/2011
Objective briefing on the current mobile threat 2010/2011Objective briefing on the current mobile threat 2010/2011
Objective briefing on the current mobile threat 2010/2011Транслируем.бел
 
04.2015, REPORT, Survey on Perceptions and Knowledge of Corruption, Strength...
04.2015, REPORT, Survey on Perceptions and Knowledge of Corruption,  Strength...04.2015, REPORT, Survey on Perceptions and Knowledge of Corruption,  Strength...
04.2015, REPORT, Survey on Perceptions and Knowledge of Corruption, Strength...The Business Council of Mongolia
 
2015 Georgia Annual State Information Technology
2015 Georgia Annual State Information Technology2015 Georgia Annual State Information Technology
2015 Georgia Annual State Information TechnologyState of Georgia
 
A new frontier, an old landscape final
A new frontier, an old landscape finalA new frontier, an old landscape final
A new frontier, an old landscape finalThiago Moura
 
A Manager’s Guide for Using Twitter in Government
A Manager’s Guide for Using Twitter in GovernmentA Manager’s Guide for Using Twitter in Government
A Manager’s Guide for Using Twitter in GovernmentBoris Loukanov
 
2012-Convio-Benchmark-Report
2012-Convio-Benchmark-Report2012-Convio-Benchmark-Report
2012-Convio-Benchmark-ReportMeg Murphy
 
Kindsight security labs malware report - Q4 2013
Kindsight security labs malware report - Q4 2013Kindsight security labs malware report - Q4 2013
Kindsight security labs malware report - Q4 2013Bee_Ware
 
United States Army Social media handbook_version 2013
United States Army Social media handbook_version 2013United States Army Social media handbook_version 2013
United States Army Social media handbook_version 2013Twittercrisis
 
Haiti" World Bank Public Expenditure Management and Financial Accountability ...
Haiti" World Bank Public Expenditure Management and Financial Accountability ...Haiti" World Bank Public Expenditure Management and Financial Accountability ...
Haiti" World Bank Public Expenditure Management and Financial Accountability ...Stanleylucas
 
The Way Forward: Federal Action for a System That Works for All People Living...
The Way Forward: Federal Action for a System That Works for All People Living...The Way Forward: Federal Action for a System That Works for All People Living...
The Way Forward: Federal Action for a System That Works for All People Living...David Covington
 
Pearl research_india2012
Pearl research_india2012Pearl research_india2012
Pearl research_india2012pearlresearch
 

What's hot (19)

Impact of ICT and related problems on online banking in Nigerian Banks
Impact of ICT and related problems on online banking in Nigerian BanksImpact of ICT and related problems on online banking in Nigerian Banks
Impact of ICT and related problems on online banking in Nigerian Banks
 
Introduction To My Space Batista, Brown, Deol 1
Introduction To My Space Batista, Brown, Deol 1Introduction To My Space Batista, Brown, Deol 1
Introduction To My Space Batista, Brown, Deol 1
 
Final Report - Fact Finding Reports (7 April 2014)
Final Report - Fact Finding Reports (7 April 2014)Final Report - Fact Finding Reports (7 April 2014)
Final Report - Fact Finding Reports (7 April 2014)
 
Introduction To My Space Batista, Brown, Deol
Introduction To My Space Batista, Brown, DeolIntroduction To My Space Batista, Brown, Deol
Introduction To My Space Batista, Brown, Deol
 
Официальные сайты 50 штатов США (обзор 2010 "Центр Цифрового Правительства" США)
Официальные сайты 50 штатов США (обзор 2010 "Центр Цифрового Правительства" США)Официальные сайты 50 штатов США (обзор 2010 "Центр Цифрового Правительства" США)
Официальные сайты 50 штатов США (обзор 2010 "Центр Цифрового Правительства" США)
 
Socialmedia
SocialmediaSocialmedia
Socialmedia
 
Objective briefing on the current mobile threat 2010/2011
Objective briefing on the current mobile threat 2010/2011Objective briefing on the current mobile threat 2010/2011
Objective briefing on the current mobile threat 2010/2011
 
04.2015, REPORT, Survey on Perceptions and Knowledge of Corruption, Strength...
04.2015, REPORT, Survey on Perceptions and Knowledge of Corruption,  Strength...04.2015, REPORT, Survey on Perceptions and Knowledge of Corruption,  Strength...
04.2015, REPORT, Survey on Perceptions and Knowledge of Corruption, Strength...
 
2015 Georgia Annual State Information Technology
2015 Georgia Annual State Information Technology2015 Georgia Annual State Information Technology
2015 Georgia Annual State Information Technology
 
Sample global jumpsuits market report 2021
Sample global jumpsuits market report 2021   Sample global jumpsuits market report 2021
Sample global jumpsuits market report 2021
 
A new frontier, an old landscape final
A new frontier, an old landscape finalA new frontier, an old landscape final
A new frontier, an old landscape final
 
A Manager’s Guide for Using Twitter in Government
A Manager’s Guide for Using Twitter in GovernmentA Manager’s Guide for Using Twitter in Government
A Manager’s Guide for Using Twitter in Government
 
2012-Convio-Benchmark-Report
2012-Convio-Benchmark-Report2012-Convio-Benchmark-Report
2012-Convio-Benchmark-Report
 
Annual Repot AJI 2010 - The Threat from Within
Annual Repot AJI  2010 - The Threat from WithinAnnual Repot AJI  2010 - The Threat from Within
Annual Repot AJI 2010 - The Threat from Within
 
Kindsight security labs malware report - Q4 2013
Kindsight security labs malware report - Q4 2013Kindsight security labs malware report - Q4 2013
Kindsight security labs malware report - Q4 2013
 
United States Army Social media handbook_version 2013
United States Army Social media handbook_version 2013United States Army Social media handbook_version 2013
United States Army Social media handbook_version 2013
 
Haiti" World Bank Public Expenditure Management and Financial Accountability ...
Haiti" World Bank Public Expenditure Management and Financial Accountability ...Haiti" World Bank Public Expenditure Management and Financial Accountability ...
Haiti" World Bank Public Expenditure Management and Financial Accountability ...
 
The Way Forward: Federal Action for a System That Works for All People Living...
The Way Forward: Federal Action for a System That Works for All People Living...The Way Forward: Federal Action for a System That Works for All People Living...
The Way Forward: Federal Action for a System That Works for All People Living...
 
Pearl research_india2012
Pearl research_india2012Pearl research_india2012
Pearl research_india2012
 

Similar to Mobile Games, SNS, Avatars Drive 3 Million Users

mixi Research Report Preview
mixi Research Report Previewmixi Research Report Preview
mixi Research Report PreviewInfinita Inc.
 
Economic value-of-the-advertising-supported-internet-ecosystem’
Economic value-of-the-advertising-supported-internet-ecosystem’Economic value-of-the-advertising-supported-internet-ecosystem’
Economic value-of-the-advertising-supported-internet-ecosystem’IAB Netherlands
 
R@D 4 - Digital Activism Survey Report 2009
R@D 4 - Digital Activism Survey Report 2009R@D 4 - Digital Activism Survey Report 2009
R@D 4 - Digital Activism Survey Report 2009DigiActive
 
Understanding the travel consumers path to purchase
Understanding the travel consumers path to purchaseUnderstanding the travel consumers path to purchase
Understanding the travel consumers path to purchaseGabriela Otto
 
SXSW 2014: Trends Overview
SXSW 2014: Trends OverviewSXSW 2014: Trends Overview
SXSW 2014: Trends OverviewTable19
 
Why social marketing will deliver a roi for your barand
Why social marketing will deliver a roi for your barandWhy social marketing will deliver a roi for your barand
Why social marketing will deliver a roi for your barandDung Tri
 
Where tonight mobile application.pdf
Where tonight  mobile application.pdfWhere tonight  mobile application.pdf
Where tonight mobile application.pdfokorisolo
 
Siwow social graph platform & products
Siwow social graph platform & productsSiwow social graph platform & products
Siwow social graph platform & productsstanleydu
 
Georgia Annual state IT report 2017
Georgia Annual state IT report 2017Georgia Annual state IT report 2017
Georgia Annual state IT report 2017State of Georgia
 
Data Science & BI Salary & Skills Report
Data Science & BI Salary & Skills ReportData Science & BI Salary & Skills Report
Data Science & BI Salary & Skills ReportPaul Buzby
 
Social media. Introduction to the tools and processes of participatory economy
Social media. Introduction to the tools and processes of participatory economySocial media. Introduction to the tools and processes of participatory economy
Social media. Introduction to the tools and processes of participatory economyGemilo ltd
 
Hi-Tech Crime Trends 2014
Hi-Tech Crime Trends 2014Hi-Tech Crime Trends 2014
Hi-Tech Crime Trends 2014Group-IB
 
Smart Communities & Data Analytics
Smart Communities & Data AnalyticsSmart Communities & Data Analytics
Smart Communities & Data AnalyticsSamantha Wagner
 
Telecottage_Handbook__How_to_Establish_and_Run_a_Successful_Telecentre
Telecottage_Handbook__How_to_Establish_and_Run_a_Successful_TelecentreTelecottage_Handbook__How_to_Establish_and_Run_a_Successful_Telecentre
Telecottage_Handbook__How_to_Establish_and_Run_a_Successful_TelecentreYuri Misnikov
 
Hype cycle for e commerce, 2010
Hype cycle for e commerce, 2010Hype cycle for e commerce, 2010
Hype cycle for e commerce, 2010Gaurav Verma
 

Similar to Mobile Games, SNS, Avatars Drive 3 Million Users (20)

mixi Research Report Preview
mixi Research Report Previewmixi Research Report Preview
mixi Research Report Preview
 
Economic value-of-the-advertising-supported-internet-ecosystem’
Economic value-of-the-advertising-supported-internet-ecosystem’Economic value-of-the-advertising-supported-internet-ecosystem’
Economic value-of-the-advertising-supported-internet-ecosystem’
 
R@D 4 - Digital Activism Survey Report 2009
R@D 4 - Digital Activism Survey Report 2009R@D 4 - Digital Activism Survey Report 2009
R@D 4 - Digital Activism Survey Report 2009
 
Understanding the travel consumers path to purchase
Understanding the travel consumers path to purchaseUnderstanding the travel consumers path to purchase
Understanding the travel consumers path to purchase
 
SXSW 2014: Trends Overview
SXSW 2014: Trends OverviewSXSW 2014: Trends Overview
SXSW 2014: Trends Overview
 
Why social marketing will deliver a roi for your barand
Why social marketing will deliver a roi for your barandWhy social marketing will deliver a roi for your barand
Why social marketing will deliver a roi for your barand
 
3D Web
3D Web3D Web
3D Web
 
Where tonight mobile application.pdf
Where tonight  mobile application.pdfWhere tonight  mobile application.pdf
Where tonight mobile application.pdf
 
Siwow social graph platform & products
Siwow social graph platform & productsSiwow social graph platform & products
Siwow social graph platform & products
 
Georgia Annual state IT report 2017
Georgia Annual state IT report 2017Georgia Annual state IT report 2017
Georgia Annual state IT report 2017
 
Data Science & BI Salary & Skills Report
Data Science & BI Salary & Skills ReportData Science & BI Salary & Skills Report
Data Science & BI Salary & Skills Report
 
Social media. Introduction to the tools and processes of participatory economy
Social media. Introduction to the tools and processes of participatory economySocial media. Introduction to the tools and processes of participatory economy
Social media. Introduction to the tools and processes of participatory economy
 
Hi-Tech Crime Trends 2014
Hi-Tech Crime Trends 2014Hi-Tech Crime Trends 2014
Hi-Tech Crime Trends 2014
 
Digital news report turkey supplement 2018 final
Digital news report   turkey supplement 2018 finalDigital news report   turkey supplement 2018 final
Digital news report turkey supplement 2018 final
 
Smart Communities & Data Analytics
Smart Communities & Data AnalyticsSmart Communities & Data Analytics
Smart Communities & Data Analytics
 
Zara restaurantandlounge
Zara restaurantandloungeZara restaurantandlounge
Zara restaurantandlounge
 
Telecottage_Handbook__How_to_Establish_and_Run_a_Successful_Telecentre
Telecottage_Handbook__How_to_Establish_and_Run_a_Successful_TelecentreTelecottage_Handbook__How_to_Establish_and_Run_a_Successful_Telecentre
Telecottage_Handbook__How_to_Establish_and_Run_a_Successful_Telecentre
 
Forex India
Forex IndiaForex India
Forex India
 
Mutual Funds
Mutual FundsMutual Funds
Mutual Funds
 
Hype cycle for e commerce, 2010
Hype cycle for e commerce, 2010Hype cycle for e commerce, 2010
Hype cycle for e commerce, 2010
 

More from Infinita Inc.

Future Insight: Mobile Marketing in Japan
Future Insight: Mobile Marketing in JapanFuture Insight: Mobile Marketing in Japan
Future Insight: Mobile Marketing in JapanInfinita Inc.
 
mobagetown Research Report V2.0
mobagetown Research Report V2.0mobagetown Research Report V2.0
mobagetown Research Report V2.0Infinita Inc.
 
mixi Mobile Research Report V2.0
mixi Mobile Research Report V2.0mixi Mobile Research Report V2.0
mixi Mobile Research Report V2.0Infinita Inc.
 
Mobile GREE Research Report V1.0
Mobile GREE Research Report V1.0Mobile GREE Research Report V1.0
Mobile GREE Research Report V1.0Infinita Inc.
 
Future Insight: Mobile Commerce in Japan
Future Insight: Mobile Commerce in JapanFuture Insight: Mobile Commerce in Japan
Future Insight: Mobile Commerce in JapanInfinita Inc.
 
Japan Mobile Web Case Study: mobagetown
Japan Mobile Web Case Study: mobagetownJapan Mobile Web Case Study: mobagetown
Japan Mobile Web Case Study: mobagetownInfinita Inc.
 
Next Exit Tokyo: Mobile in Japan
Next Exit Tokyo: Mobile in JapanNext Exit Tokyo: Mobile in Japan
Next Exit Tokyo: Mobile in JapanInfinita Inc.
 
The Big Small Screen: Mobile UI in Japan
The Big Small Screen: Mobile UI in JapanThe Big Small Screen: Mobile UI in Japan
The Big Small Screen: Mobile UI in JapanInfinita Inc.
 
Harnessing Mobile Marketing To Connect With Today's Youth - How Youth Brands ...
Harnessing Mobile Marketing To Connect With Today's Youth - How Youth Brands ...Harnessing Mobile Marketing To Connect With Today's Youth - How Youth Brands ...
Harnessing Mobile Marketing To Connect With Today's Youth - How Youth Brands ...Infinita Inc.
 
21st Century Mobile Marketing: Japan - Part 2
21st Century Mobile Marketing: Japan - Part 221st Century Mobile Marketing: Japan - Part 2
21st Century Mobile Marketing: Japan - Part 2Infinita Inc.
 
21st Century Mobile Marketing: Japan - Part 1
21st Century Mobile Marketing: Japan - Part 121st Century Mobile Marketing: Japan - Part 1
21st Century Mobile Marketing: Japan - Part 1Infinita Inc.
 
Monetizing Mobile Social Networks
Monetizing Mobile Social NetworksMonetizing Mobile Social Networks
Monetizing Mobile Social NetworksInfinita Inc.
 
Japan Mobile Internet Report: Carriers, Handsets, Content and Services Preview
Japan Mobile Internet Report: Carriers, Handsets, Content and Services PreviewJapan Mobile Internet Report: Carriers, Handsets, Content and Services Preview
Japan Mobile Internet Report: Carriers, Handsets, Content and Services PreviewInfinita Inc.
 
Japan Case Study: Mobile 2.0 and the Next Generation of Mobile Applications
Japan Case Study: Mobile 2.0 and the Next Generation of Mobile ApplicationsJapan Case Study: Mobile 2.0 and the Next Generation of Mobile Applications
Japan Case Study: Mobile 2.0 and the Next Generation of Mobile ApplicationsInfinita Inc.
 

More from Infinita Inc. (15)

Future Insight: Mobile Marketing in Japan
Future Insight: Mobile Marketing in JapanFuture Insight: Mobile Marketing in Japan
Future Insight: Mobile Marketing in Japan
 
mobagetown Research Report V2.0
mobagetown Research Report V2.0mobagetown Research Report V2.0
mobagetown Research Report V2.0
 
mixi Mobile Research Report V2.0
mixi Mobile Research Report V2.0mixi Mobile Research Report V2.0
mixi Mobile Research Report V2.0
 
Mobile GREE Research Report V1.0
Mobile GREE Research Report V1.0Mobile GREE Research Report V1.0
Mobile GREE Research Report V1.0
 
Future Insight: Mobile Commerce in Japan
Future Insight: Mobile Commerce in JapanFuture Insight: Mobile Commerce in Japan
Future Insight: Mobile Commerce in Japan
 
Japan Mobile Web Case Study: mobagetown
Japan Mobile Web Case Study: mobagetownJapan Mobile Web Case Study: mobagetown
Japan Mobile Web Case Study: mobagetown
 
Mobile TV In Japan
Mobile TV In JapanMobile TV In Japan
Mobile TV In Japan
 
Next Exit Tokyo: Mobile in Japan
Next Exit Tokyo: Mobile in JapanNext Exit Tokyo: Mobile in Japan
Next Exit Tokyo: Mobile in Japan
 
The Big Small Screen: Mobile UI in Japan
The Big Small Screen: Mobile UI in JapanThe Big Small Screen: Mobile UI in Japan
The Big Small Screen: Mobile UI in Japan
 
Harnessing Mobile Marketing To Connect With Today's Youth - How Youth Brands ...
Harnessing Mobile Marketing To Connect With Today's Youth - How Youth Brands ...Harnessing Mobile Marketing To Connect With Today's Youth - How Youth Brands ...
Harnessing Mobile Marketing To Connect With Today's Youth - How Youth Brands ...
 
21st Century Mobile Marketing: Japan - Part 2
21st Century Mobile Marketing: Japan - Part 221st Century Mobile Marketing: Japan - Part 2
21st Century Mobile Marketing: Japan - Part 2
 
21st Century Mobile Marketing: Japan - Part 1
21st Century Mobile Marketing: Japan - Part 121st Century Mobile Marketing: Japan - Part 1
21st Century Mobile Marketing: Japan - Part 1
 
Monetizing Mobile Social Networks
Monetizing Mobile Social NetworksMonetizing Mobile Social Networks
Monetizing Mobile Social Networks
 
Japan Mobile Internet Report: Carriers, Handsets, Content and Services Preview
Japan Mobile Internet Report: Carriers, Handsets, Content and Services PreviewJapan Mobile Internet Report: Carriers, Handsets, Content and Services Preview
Japan Mobile Internet Report: Carriers, Handsets, Content and Services Preview
 
Japan Case Study: Mobile 2.0 and the Next Generation of Mobile Applications
Japan Case Study: Mobile 2.0 and the Next Generation of Mobile ApplicationsJapan Case Study: Mobile 2.0 and the Next Generation of Mobile Applications
Japan Case Study: Mobile 2.0 and the Next Generation of Mobile Applications
 

Recently uploaded

Monte Carlo simulation : Simulation using MCSM
Monte Carlo simulation : Simulation using MCSMMonte Carlo simulation : Simulation using MCSM
Monte Carlo simulation : Simulation using MCSMRavindra Nath Shukla
 
Enhancing and Restoring Safety & Quality Cultures - Dave Litwiller - May 2024...
Enhancing and Restoring Safety & Quality Cultures - Dave Litwiller - May 2024...Enhancing and Restoring Safety & Quality Cultures - Dave Litwiller - May 2024...
Enhancing and Restoring Safety & Quality Cultures - Dave Litwiller - May 2024...Dave Litwiller
 
Vip Dewas Call Girls #9907093804 Contact Number Escorts Service Dewas
Vip Dewas Call Girls #9907093804 Contact Number Escorts Service DewasVip Dewas Call Girls #9907093804 Contact Number Escorts Service Dewas
Vip Dewas Call Girls #9907093804 Contact Number Escorts Service Dewasmakika9823
 
M.C Lodges -- Guest House in Jhang.
M.C Lodges --  Guest House in Jhang.M.C Lodges --  Guest House in Jhang.
M.C Lodges -- Guest House in Jhang.Aaiza Hassan
 
rishikeshgirls.in- Rishikesh call girl.pdf
rishikeshgirls.in- Rishikesh call girl.pdfrishikeshgirls.in- Rishikesh call girl.pdf
rishikeshgirls.in- Rishikesh call girl.pdfmuskan1121w
 
Call Girls In Sikandarpur Gurgaon ❤️8860477959_Russian 100% Genuine Escorts I...
Call Girls In Sikandarpur Gurgaon ❤️8860477959_Russian 100% Genuine Escorts I...Call Girls In Sikandarpur Gurgaon ❤️8860477959_Russian 100% Genuine Escorts I...
Call Girls In Sikandarpur Gurgaon ❤️8860477959_Russian 100% Genuine Escorts I...lizamodels9
 
VIP Call Girl Jamshedpur Aashi 8250192130 Independent Escort Service Jamshedpur
VIP Call Girl Jamshedpur Aashi 8250192130 Independent Escort Service JamshedpurVIP Call Girl Jamshedpur Aashi 8250192130 Independent Escort Service Jamshedpur
VIP Call Girl Jamshedpur Aashi 8250192130 Independent Escort Service JamshedpurSuhani Kapoor
 
7.pdf This presentation captures many uses and the significance of the number...
7.pdf This presentation captures many uses and the significance of the number...7.pdf This presentation captures many uses and the significance of the number...
7.pdf This presentation captures many uses and the significance of the number...Paul Menig
 
Call Girls In Sikandarpur Gurgaon ❤️8860477959_Russian 100% Genuine Escorts I...
Call Girls In Sikandarpur Gurgaon ❤️8860477959_Russian 100% Genuine Escorts I...Call Girls In Sikandarpur Gurgaon ❤️8860477959_Russian 100% Genuine Escorts I...
Call Girls In Sikandarpur Gurgaon ❤️8860477959_Russian 100% Genuine Escorts I...lizamodels9
 
Mondelez State of Snacking and Future Trends 2023
Mondelez State of Snacking and Future Trends 2023Mondelez State of Snacking and Future Trends 2023
Mondelez State of Snacking and Future Trends 2023Neil Kimberley
 
Progress Report - Oracle Database Analyst Summit
Progress  Report - Oracle Database Analyst SummitProgress  Report - Oracle Database Analyst Summit
Progress Report - Oracle Database Analyst SummitHolger Mueller
 
Tech Startup Growth Hacking 101 - Basics on Growth Marketing
Tech Startup Growth Hacking 101  - Basics on Growth MarketingTech Startup Growth Hacking 101  - Basics on Growth Marketing
Tech Startup Growth Hacking 101 - Basics on Growth MarketingShawn Pang
 
Keppel Ltd. 1Q 2024 Business Update Presentation Slides
Keppel Ltd. 1Q 2024 Business Update  Presentation SlidesKeppel Ltd. 1Q 2024 Business Update  Presentation Slides
Keppel Ltd. 1Q 2024 Business Update Presentation SlidesKeppelCorporation
 
Lowrate Call Girls In Sector 18 Noida ❤️8860477959 Escorts 100% Genuine Servi...
Lowrate Call Girls In Sector 18 Noida ❤️8860477959 Escorts 100% Genuine Servi...Lowrate Call Girls In Sector 18 Noida ❤️8860477959 Escorts 100% Genuine Servi...
Lowrate Call Girls In Sector 18 Noida ❤️8860477959 Escorts 100% Genuine Servi...lizamodels9
 
Grateful 7 speech thanking everyone that has helped.pdf
Grateful 7 speech thanking everyone that has helped.pdfGrateful 7 speech thanking everyone that has helped.pdf
Grateful 7 speech thanking everyone that has helped.pdfPaul Menig
 
Pharma Works Profile of Karan Communications
Pharma Works Profile of Karan CommunicationsPharma Works Profile of Karan Communications
Pharma Works Profile of Karan Communicationskarancommunications
 
Lucknow 💋 Escorts in Lucknow - 450+ Call Girl Cash Payment 8923113531 Neha Th...
Lucknow 💋 Escorts in Lucknow - 450+ Call Girl Cash Payment 8923113531 Neha Th...Lucknow 💋 Escorts in Lucknow - 450+ Call Girl Cash Payment 8923113531 Neha Th...
Lucknow 💋 Escorts in Lucknow - 450+ Call Girl Cash Payment 8923113531 Neha Th...anilsa9823
 
VIP Kolkata Call Girl Howrah 👉 8250192130 Available With Room
VIP Kolkata Call Girl Howrah 👉 8250192130  Available With RoomVIP Kolkata Call Girl Howrah 👉 8250192130  Available With Room
VIP Kolkata Call Girl Howrah 👉 8250192130 Available With Roomdivyansh0kumar0
 

Recently uploaded (20)

Monte Carlo simulation : Simulation using MCSM
Monte Carlo simulation : Simulation using MCSMMonte Carlo simulation : Simulation using MCSM
Monte Carlo simulation : Simulation using MCSM
 
Enhancing and Restoring Safety & Quality Cultures - Dave Litwiller - May 2024...
Enhancing and Restoring Safety & Quality Cultures - Dave Litwiller - May 2024...Enhancing and Restoring Safety & Quality Cultures - Dave Litwiller - May 2024...
Enhancing and Restoring Safety & Quality Cultures - Dave Litwiller - May 2024...
 
Best Practices for Implementing an External Recruiting Partnership
Best Practices for Implementing an External Recruiting PartnershipBest Practices for Implementing an External Recruiting Partnership
Best Practices for Implementing an External Recruiting Partnership
 
Vip Dewas Call Girls #9907093804 Contact Number Escorts Service Dewas
Vip Dewas Call Girls #9907093804 Contact Number Escorts Service DewasVip Dewas Call Girls #9907093804 Contact Number Escorts Service Dewas
Vip Dewas Call Girls #9907093804 Contact Number Escorts Service Dewas
 
KestrelPro Flyer Japan IT Week 2024 (English)
KestrelPro Flyer Japan IT Week 2024 (English)KestrelPro Flyer Japan IT Week 2024 (English)
KestrelPro Flyer Japan IT Week 2024 (English)
 
M.C Lodges -- Guest House in Jhang.
M.C Lodges --  Guest House in Jhang.M.C Lodges --  Guest House in Jhang.
M.C Lodges -- Guest House in Jhang.
 
rishikeshgirls.in- Rishikesh call girl.pdf
rishikeshgirls.in- Rishikesh call girl.pdfrishikeshgirls.in- Rishikesh call girl.pdf
rishikeshgirls.in- Rishikesh call girl.pdf
 
Call Girls In Sikandarpur Gurgaon ❤️8860477959_Russian 100% Genuine Escorts I...
Call Girls In Sikandarpur Gurgaon ❤️8860477959_Russian 100% Genuine Escorts I...Call Girls In Sikandarpur Gurgaon ❤️8860477959_Russian 100% Genuine Escorts I...
Call Girls In Sikandarpur Gurgaon ❤️8860477959_Russian 100% Genuine Escorts I...
 
VIP Call Girl Jamshedpur Aashi 8250192130 Independent Escort Service Jamshedpur
VIP Call Girl Jamshedpur Aashi 8250192130 Independent Escort Service JamshedpurVIP Call Girl Jamshedpur Aashi 8250192130 Independent Escort Service Jamshedpur
VIP Call Girl Jamshedpur Aashi 8250192130 Independent Escort Service Jamshedpur
 
7.pdf This presentation captures many uses and the significance of the number...
7.pdf This presentation captures many uses and the significance of the number...7.pdf This presentation captures many uses and the significance of the number...
7.pdf This presentation captures many uses and the significance of the number...
 
Call Girls In Sikandarpur Gurgaon ❤️8860477959_Russian 100% Genuine Escorts I...
Call Girls In Sikandarpur Gurgaon ❤️8860477959_Russian 100% Genuine Escorts I...Call Girls In Sikandarpur Gurgaon ❤️8860477959_Russian 100% Genuine Escorts I...
Call Girls In Sikandarpur Gurgaon ❤️8860477959_Russian 100% Genuine Escorts I...
 
Mondelez State of Snacking and Future Trends 2023
Mondelez State of Snacking and Future Trends 2023Mondelez State of Snacking and Future Trends 2023
Mondelez State of Snacking and Future Trends 2023
 
Progress Report - Oracle Database Analyst Summit
Progress  Report - Oracle Database Analyst SummitProgress  Report - Oracle Database Analyst Summit
Progress Report - Oracle Database Analyst Summit
 
Tech Startup Growth Hacking 101 - Basics on Growth Marketing
Tech Startup Growth Hacking 101  - Basics on Growth MarketingTech Startup Growth Hacking 101  - Basics on Growth Marketing
Tech Startup Growth Hacking 101 - Basics on Growth Marketing
 
Keppel Ltd. 1Q 2024 Business Update Presentation Slides
Keppel Ltd. 1Q 2024 Business Update  Presentation SlidesKeppel Ltd. 1Q 2024 Business Update  Presentation Slides
Keppel Ltd. 1Q 2024 Business Update Presentation Slides
 
Lowrate Call Girls In Sector 18 Noida ❤️8860477959 Escorts 100% Genuine Servi...
Lowrate Call Girls In Sector 18 Noida ❤️8860477959 Escorts 100% Genuine Servi...Lowrate Call Girls In Sector 18 Noida ❤️8860477959 Escorts 100% Genuine Servi...
Lowrate Call Girls In Sector 18 Noida ❤️8860477959 Escorts 100% Genuine Servi...
 
Grateful 7 speech thanking everyone that has helped.pdf
Grateful 7 speech thanking everyone that has helped.pdfGrateful 7 speech thanking everyone that has helped.pdf
Grateful 7 speech thanking everyone that has helped.pdf
 
Pharma Works Profile of Karan Communications
Pharma Works Profile of Karan CommunicationsPharma Works Profile of Karan Communications
Pharma Works Profile of Karan Communications
 
Lucknow 💋 Escorts in Lucknow - 450+ Call Girl Cash Payment 8923113531 Neha Th...
Lucknow 💋 Escorts in Lucknow - 450+ Call Girl Cash Payment 8923113531 Neha Th...Lucknow 💋 Escorts in Lucknow - 450+ Call Girl Cash Payment 8923113531 Neha Th...
Lucknow 💋 Escorts in Lucknow - 450+ Call Girl Cash Payment 8923113531 Neha Th...
 
VIP Kolkata Call Girl Howrah 👉 8250192130 Available With Room
VIP Kolkata Call Girl Howrah 👉 8250192130  Available With RoomVIP Kolkata Call Girl Howrah 👉 8250192130  Available With Room
VIP Kolkata Call Girl Howrah 👉 8250192130 Available With Room
 

Mobile Games, SNS, Avatars Drive 3 Million Users

  • 1. “3 million users in one year: mobagetown – mobile games, SNS and avatars” Version 1.2, June 18, 2007
  • 2. The service: mobagetown mobagetown, a mobile-only site combining free games, SNS functionalities and avatars/virtual items that can be purchased with a virtual currency called “Moba Gold" and mobile commerce (mobile shopping, auctions and affiliate advertising). Operated by parent company DeNa Co. Ltd., is quite possibly the most traffic-intensive and fastest-growing mobile site in the world. mobagetown is available on all three operators as an inofficial site, and is not listed on the carrier deck. The service, which is open to anyone without an invitation, has seen explosive user growth since its launch in February 2006, has gathered more than 5 million members in a little over twelve months, and is currently generating about 400 million page views per day. mobagetown is especially popular with teenagers, but more recently, the 20ies and 30ies user segments are the demographic growth segments. While in early November 2006, 69% of all users were in their teens, 25% in their 20ies and 6% in their 30ies, these figures have changed to 53%, 34% and 15%, respectively. The mobagetown model is to draw users with free games, get them to use the SNS functionalities as a result of playing games, which in turn motivates them to become involved in the avatar features - which is the key part of the service that mobagetown’s revenue model is based on, as everything the users have to do to gather virtual currency to outfit their avatars will directly or indirectly generate revenues for DeNA by driving mobile commerce and advertising. The report: “3 million users in one year: mobagetown – mobile games, SNS and avatars” 86 pages, 16 chapters. 18 charts, graphs and tables, more than 100 screen captures. First published March 3, 2007. Current version 1.2 published June 18, 2007. PDF format. Author: Christopher Billich, Infinita Inc. Single copy license: $1,750 Corporate license (multiple users): $4,375 Our report on mobagetown provides detailed analysis of the company’s history and strategy, contains a step-by-step walkthrough of every single important feature of the service itself, and provides detailed information on mobagetown’s business model and financials, usage patterns and demographics. It covers the factors that have made the service a runaway success in much detail and provides insight into the inner workings into one of the world’s most successful mobile services to an unprecedented degree. The report is targeted at mobile network operators looking to partner with existing SNS, gaming and/or mobile commerce services or creating their own, content providers aiming to build successful mobile services incorporating any of these elements and, quite simply, anyone else that is trying to create addictive, free mobile services that make money.Although mobagetown is a Japanese mobile site, there is much that can be learned from it for companies active in non-Japanese markets, as only a minor part of mobagetown’s success can be attributed to Japan-specific cultural or technological factors. Please see below for the full table of contents, followed by several sample pages. © Infinita Inc., 2007
  • 3. 1. Summary...........................................................................................................................6 2. History and background ....................................................................................................7 2.1. Corporate Profile (as of April 2007) ..........................................................................7 2.2. DeNA Company History Overview............................................................................7 3. Introduction: How mobagetown works ..............................................................................9 4. Service and features: Overview ......................................................................................13 4.1. Access method .......................................................................................................13 4.2. Remarks on openness of system ...........................................................................13 4.3. Functional overview ................................................................................................14 4.4. Registration and verification ...................................................................................15 4.5. Login process (for users with existing accounts) ....................................................19 4.6. Trust and reputation system ...................................................................................19 4.7. The Moba Gold virtual currency..............................................................................20 5. SNS functions .................................................................................................................21 5.1. Profile page ............................................................................................................21 5.1.1. User’s own profile page ..................................................................................21 5.1.2. Other users’ profile pages...............................................................................22 5.2. Diaries ....................................................................................................................23 5.3. Friends....................................................................................................................24 5.4. Footprint .................................................................................................................26 5.5. Circles (communities) .............................................................................................27 5.5.1. The circle tree .................................................................................................31 5.6. Mini mail .................................................................................................................33 5.7. Inviting new users ...................................................................................................34 6. Avatar functions ..............................................................................................................37 6.1. Avatars and items ...................................................................................................37 6.1.1. Special and rare items: Gaccha-gaccha machine/collection box, item-making machine and “tokotoko pon”............................................................................................41 6.2. Premium avatar items.............................................................................................45 6.3. Avatar rooms ..........................................................................................................46 7. Maps/locational function..................................................................................................47 8. Games functions .............................................................................................................49 8.1. Games overview .....................................................................................................49 8.2. Flash games ...........................................................................................................53 8.3. i-Appli games ..........................................................................................................53 8.3.1. Online multiplayer i-Appli games ....................................................................54 8.3.2. Virtual multiplayer i-Appli games ....................................................................54 Page 4 of 86 © Infinita Inc., 2007
  • 4. 8.3.3. Single Player i-Appli........................................................................................54 8.4. Games rankings .....................................................................................................55 8.5. Branded games content .........................................................................................56 9. Decomail .........................................................................................................................57 10. Creator........................................................................................................................58 10.1. Creator Novels........................................................................................................58 10.2. Creator Music .........................................................................................................60 10.3. The Creator “Music Audition” and “Novel Grand Prix” Campaign...........................62 11. Information services: News, sports and weather........................................................63 12. Marketing tie-ups ........................................................................................................65 12.1. Tokyo Metropolitan Government “No Drug!” Campaign .........................................65 12.2. NIKE tie-up campaign.............................................................................................66 12.3. Coca Cola x mobagetown campaign ......................................................................67 13. Usage .........................................................................................................................69 14. Demographics ............................................................................................................73 14.1. Gender....................................................................................................................73 14.2. Age .........................................................................................................................73 14.3. Mobile carrier ..........................................................................................................76 15. Business model ..........................................................................................................77 15.1. Friend introductions ................................................................................................77 15.2. Premium avatar items.............................................................................................77 15.3. Revenues from sponsor site referrals.....................................................................77 15.4. Revenues from DeNA-owned shopping and auctions sites use.............................78 15.5. Revenues from mobile advertising .........................................................................79 15.6. Financial data .........................................................................................................79 15.7. Possible future sources of revenue ........................................................................81 16. Marketing approach....................................................................................................82 16.1. Positioning ..............................................................................................................82 16.2. Launch campaign ...................................................................................................84 16.3. Large-scale advertising campaign stage 1 (February 2007) ..................................84 16.4. Large-scale advertising campaign stage 2 (May 2007) ..........................................86 Page 5 of 86 © Infinita Inc., 2007
  • 5. 1. Summary mobagetown is a mobile-only SNS operated by DeNA Co., Ltd. The service, which is open to anyone without an invitation, has seen explosive user growth, especially with teenagers, reaching 3 million members in the first 12 months since its launch in February 2006, and adding a further 2 to reach the 5 million user mark in May 2007. mobagetown is available on all three operators as an inofficial site, and is not listed on the carrier deck. Different in concept from its main Japanese SNS competitors mixi and GREE not only in that is mobile-only and an open SNS, mobagetown is a tightly-knit and well-thought-through system built around free games, avatars, virtual items and playful interaction/collaboration, providing many opportunities for repeat usage reaching far beyond standard SNS functionality. The Moba Gold virtual currency, which is necessary for outfitting the avatar and its room, is designed to drive member invitations, clicking on ads, accessing sponsor sites and mobile shopping, all of which in turn generate revenues for DeNA directly or indirectly. In addition to its gaming and avatars elements, which form the core of the service, its SNS features include profiles, friends, diaries, photos, videos, commenting and communities, and communications trail ("footprint"). In more recent times, the site has also added editorial content such as news and weather information, as well as a feature called “Creator” that provides the users with a platform to publish and share stories, poems and novels, as well as self-produced music. Both further increase the stickiness of the site and the opportunities for communities to develop. The service generates revenues from mobile advertising/referrals to sponsor sites (through its own mobile affiliate network called Pocket Affiliate Network, which it also provides to other mobile sites) and driving purchases on DeNA properties mobakore and mobadepa (mobile shopping) and mobaoku (mobile auctions). More recently, DeNA has introduced premium avatar items, which can be bought with WebMoney, a prepaid card internet micropayment currency, and with credit cards. By DeNA’s own accord, it is aiming to make mobagetown Japan’s No. 1 mobile portal. DeNA Co., Ltd. is a publicly traded company, listed on the Tokyo Stock Exchange. Page 6 of 86 © Infinita Inc., 2007
  • 6. 3. Introduction: How mobagetown works mobagetown was born from a simple idea: “There are lots of PC websites providing free, fun, browser-based games, funded by an advertising model. Considering mobile gaming has become a mainstream product, and mobile internet usage has reached a level where a mobile advertising model is a viable alternative to subscription-based models, shouldn’t an advertising-supported mobile games site have much success potential?” Parent company DeNA developed the concept further and designed it to meet four additional goals: 1. to provide a user experience that would be much more “sticky” than just a games site, one that would make users coming back to the site again and again. 2. to design the site in a way that ensured high click-through rates for the advertising placed on the site by advertisers and DeNA (for its existing mobile sites) alike. 3. to increase revenues on DeNA’s pre-existing mobile affiliate network PocketAffiliate. 4. to create a service that would not only create revenues from advertising fees, but also drive usage to existing DeNA mobile sites. mobagetown is the result of these considerations. The “hook” content to attract members are free, high-quality games (that user have to pay subscription fees for elsewhere), which are fun and easy to play. The games portfolio is updated continously. Source: DeNA Co. Ltd In order to play these games, users have to go through an easy member sign-up process – after which they discover that by creating a member account, they have also created a profile page and joined the mobagetown SNS, which offers a variety of ways for social interaction through blogs/diaries, communities, photo and video sharing, user-generated Q&A content etc. Page 9 of 86 © Infinita Inc., 2007
  • 7. Also, users are represented on mobagetown by an avatar (and a room where this avatar “lives”), which can be outfitted with a seemingly endless variety of avatar items such as clothing, wallpapers, furniture, pets etc. This avatar is displayed whereever social interaction takes place on the site, creating a strong desire for users to make themselves look “cool” because other members will invariably judge them by their avatars’ looks. Naturally, these avatar items come at a price – to be paid in a virtual currency called Moba Gold, which can be obtained in a variety of ways, all of which indirectly or directly create revenues for DeNA: When a user clicks on a sponsor ad or registers as a member with a sponsor site (e.g. selling ringtones, Decomail etc.) he obtains Moba Gold – and the sponsor pays DeNA. When a user successfully invites a new member to mobagetown, thus increasing the traffic on the site, he receives Moba Gold – and DeNA gets more page views to sell. When a user spends cash to obtain Moba Gold – real money goes straight into DeNA’s pocket, in exchange for a virtual good that costs the company nothing to produce. Source: DeNA Co. Ltd DeNA runs its own mobile affiliate network called Pocket Affiliate, which serves affiliate ads to tens of thousand of mobile sites in Japan – and to mobagetown itself, thus eliminating the need for sharing affiliate advertising revenues with a third party service (such as Google or Yahoo!). And DeNA also operates three mobile commerce sites, two for mobile shopping (mobakore, focused on fashion, and mobadepa, an Amazon-like “Everything Store”) and one for mobile auctions (mobaoku). Needless to say, making purchases on these sites makes mobagetown members Moba Gold as well. Page 10 of 86 © Infinita Inc., 2007
  • 8. To sum things up in one (long) sentence: mobagetown attracts users with free games, gets them involved in using the SNS features as a result of playing the games and in order to connect with other players, which then drives them to the core of the service, the avatar and items system with its many intricate features - starting a well-designed circle of members spending Moba Gold and obtaining it by clicking on ads, registering with sponsor sites, shopping on mobakore, mobadepa and mobaoku, and spending money directly on avatar items - all of which generate healthy revenues for DeNA. While the games, SNS, avatar and e-commerce elements have been part of the service since its launch, DeNA has more recently added two layers of services designed to encourage repeat usage even further, make the site stickier and to cop market share from other mobile internet sites providing popular content: a layer of entertainment content (music, mobile novels/stories etc.) and a layer of information services (news, weather, train schedules etc.) Source: DeNA Co. Ltd With regard to the entertainment content, DeNA cleverly leveraged the “collective wisdom of the crowds” to provide a platform that lets users publish their own mobile novels and stories, as well as self-produced music. Information services so far include news and weather, but will soon be expanded into other areas such as transportation schedules and even web search. Both layers of course provide much social interactivity, extending the SNS functionalities to include the user-generated content and information services layers as well, letting users blog about, comment on, bookmark-share and rank content. Page 11 of 86 © Infinita Inc., 2007
  • 9. 6. Avatar functions 6.1. Avatars and items One of mobagetown’s key features are avatars and virtual items. The concept of avatars that can be outfitted with all kinds of digital accessories originally comes from computer gaming and has been relatively widespread on PC websites for years (a prime example for the Japanese market being Yahoo! Avatars, which can be used across a wide variety of Yahoo! services). It has also been introduced into the mobile space (for example, au EZ Web avatars, which can be used on various EZ Web services, and, more recently, au KDDI’s Duogate PC portal page as well), but DeNA is the first company providing a service that integratesd games, SNS, avatars and a virtual currency on the mobile. Users need Moba Gold virtual currency to outfit their avatars and the avatar’s home, and they can only gather Moba Gold by processes which generate revenues for DeNA. The more users purchase items, the more Moba Gold they need. And the more Moba Gold is used, the more it raises turnover for DeNa. In other words, the “hook” to get users to buy items is the key to revenue success for DeNA. The users’ avatars are exposed throughout mobagetown in a wide variety of sections of the site - such as users’ profile pages/diaries, in the friend search result lists, on screen during multi- player games when competing with others, in the games rankings, in the circles/communities, on the neighbors list in maps and so forth. Shown here is an example of a games ranking with avatars. Page 37 of 86 © Infinita Inc., 2007
  • 10. 7. Maps/locational function However, before the user can start decorating his room, he first needs to settle in a specific place. For this, mobagetown has taken the approach of creating a “virtual Japan”, providing an actual graphical map of the country, containing points of interest as well as markers for restaurants, shops, post offices, train stations etc. A function that lets users search the area for points of interest etc. is available. The map data is supplied by map provider Zenrin Co., Ltd. By taking this approach, DeNA spared itself the development effort of having to create a virtual world, while at the same time providing its users with an environment they have an existing emotional connection to because it is a virtual representation of their real-world environment. Where users decide to make their home is completely up to them and has no connection to their address in real life. There is a very noticeable tendency among users to pick housing spots in “trendy” locations, such as – with regard to Tokyo – Harajuku and Shibuya. Once a certain number of houses is reached in a given area, the system tells users that all space has been taken. For choosing a spot to build in, users can either manually pick a location by entering an address, train station etc., or they can choose to let their mobile phone retrieve their current locational information in the real world (through cell ID or GPS) and start the “settling” process from there. When looking for a spot to live (as well as after settling down, of course), users can also see which other mobagetown members are living in the same area (“neighbors”). Looking at this from another perspective, users can search for their friends online and see where they live, then settle in the vicinity. Page 47 of 86 © Infinita Inc., 2007
  • 11. After the game is finished (usually ca. 45 to 60 seconds). the score the player just reached is displayed, as well as (if applicable) is best score up to this point. The page also contains prominently displayed advertising. From this page, users can also access the ranking page for the game they just played, which displays the highest-scoring players and the score, with their avatar, user name and link to profile page (more on this in chapter 8.4). Users can navigate further down the ranking list as far as the ranking reaches. Page 52 of 86 © Infinita Inc., 2007
  • 12. 12.2. NIKE tie-up campaign Pushing the envelope a little further, in late April 2007 mobagetown ran a tie-up campaign with NIKE that involved two sporting goods store chains as well. For two weeks, the avatar item shop on mobagetown offered several NIKE-branded sporting goods items, such as shoes, bags, t-shirts and other sports equipment. By accessing a special page on mobagetown via a QR code printed on 4 different campaign stickers distributed in 124 XEBIO and VICTORIA stores across Japan, users were able to get up to four additional, exclusive NIKE avatar items that could only be obtained in this way. Lastly, in order to encourage content contribution by users, a special blog/diary section on school sports club/extracurricular activities was installed on mobagetown. Members who contributed to this page were awarded a NIKE-branded T-Shirt for their avatar. Source: DeNA Co., Ltd. Page 66 of 86 © Infinita Inc., 2007
  • 13. Order your copy today! …to get the answers to all the important questions: • How does it work? Step-by-step descriptions of all features: games lineup, SNS functions, avatars and shopping for virtual goods, maps, user-generated novels and music and editorial content (news, weather). • How does the service make money? Business model analysis including fiscal year 2006 financial data on DeNA Co., Ltd. and mobagetown. • How does mobagetown generate revenues via mobile commerce partner sites? See how the virtual currency model results in substantial revenues for DeNA. • How does DeNA leverage the site for new forms of mobile advertising? Learn how mobagetown ties up with brands like NIKE and Coca Cola for branded entertainment content and branded avatars. • How do they promote it? Detailed information on marketing strategy and communications. • Who uses it, and how much? Read about how demographics and usage are shifting from hype to mainstream. • How do DeNA’s affiliate network platform and commerce sites tie into mobagetown? Why mobagetown is much more than just a games and SNS site. • How does it all tie together? An in-depth analysis of mobagetown and DeNA strategy: From free games site to No. 1 mobile portal. After this you will understand why this is a service that can work in any market, anywhere. 86 pages, 16 chapters. 18 charts, graphs and tables, more than 100 screen captures. Current version 1.2, published June 18, 2007. First published March 03, 2007. Single copy license: $1,750 Corporate license (multiple users): $4,375 Download your copy at www.infinita.co.jp/research now! Please contact the author directly for any questions: Christopher Billich Email: billich@infinita.co.jp VP Overseas Business Development, Infinita Inc. Phone: +81-(0)3-5775-7270 306 Quest Court, 3-59-4, Sendagaya, Shibuya-ku Fax: +81-(0)3-5775-7743 Tokyo 151-0051 Japan Mobile: +81-(0)90-9015-3572 Web: www.infinita.co.jp/en Skype: cbillich © Infinita Inc., 2007