The document discusses the logos of 5 different music TV channels and radio stations: Kerrang, VH1, MTV, Scuzz, and Magic. For each logo, it analyzes the font, colors, shapes, and implied target audience. The logos suggest what era and genres of music each channel plays. For example, Kerrang seems aimed at classic rock fans, while MTV and VH1 target those who grew up with their music in the 1980s-2000s. The document also lists the parent company for each channel and notes their other business interests such as magazines, radio, and online media.
The document contains lyrics from multiple songs by Toni Gonzaga and Selena Gomez. The songs express themes of being in love and unable to help falling for someone, as well as empowerment and not letting others determine your self-worth. Specific lyrics describe staying up at night thinking of a lover, finding a partner who lights up one's life, and not being able to go a day without the person.
This document discusses two concept ideas for a Digipack in media studies. The first concept idea is not described in detail. The second concept idea is also not described in detail. No other information about the two concept ideas is provided.
The document analyzes magazine advertisements for music albums using mise-en-scene techniques. It discusses three different album ads, noting elements like background colors, font styles, images, and other design choices that make key information stand out to catch the reader's eye. Elements like bold titles, colored text, star ratings, album art, and symbolic images are intended to attract attention and convey information about the artist, album, and music genre. The analysis suggests these visual techniques are purposefully designed to effectively promote the albums and entice readers.
The Rihanna Loud digipack features roses throughout, including on the two CDs and in a panoramic photo on the album cover, establishing a theme. This repetition is meant to associate roses with Rihanna and the album. The overall message is that the music has a softer, more delicate sound compared to previous albums, as conveyed by the delicate roses and sensitive photos of Rihanna.
The document discusses the logos of 5 different music TV channels and radio stations: Kerrang, VH1, MTV, Scuzz, and Magic. For each logo, it analyzes the font, colors, shapes, and implied target audience. The logos suggest what era and genres of music each channel plays. For example, Kerrang seems aimed at classic rock fans, while MTV and VH1 target those who grew up with their music in the 1980s-2000s. The document also lists the parent company for each channel and notes their other business interests such as magazines, radio, and online media.
The document contains lyrics from multiple songs by Toni Gonzaga and Selena Gomez. The songs express themes of being in love and unable to help falling for someone, as well as empowerment and not letting others determine your self-worth. Specific lyrics describe staying up at night thinking of a lover, finding a partner who lights up one's life, and not being able to go a day without the person.
This document discusses two concept ideas for a Digipack in media studies. The first concept idea is not described in detail. The second concept idea is also not described in detail. No other information about the two concept ideas is provided.
The document analyzes magazine advertisements for music albums using mise-en-scene techniques. It discusses three different album ads, noting elements like background colors, font styles, images, and other design choices that make key information stand out to catch the reader's eye. Elements like bold titles, colored text, star ratings, album art, and symbolic images are intended to attract attention and convey information about the artist, album, and music genre. The analysis suggests these visual techniques are purposefully designed to effectively promote the albums and entice readers.
The Rihanna Loud digipack features roses throughout, including on the two CDs and in a panoramic photo on the album cover, establishing a theme. This repetition is meant to associate roses with Rihanna and the album. The overall message is that the music has a softer, more delicate sound compared to previous albums, as conveyed by the delicate roses and sensitive photos of Rihanna.
The document discusses contacting an artist to request permission to use their song in a music video. It explains that permission is needed to avoid copyright issues. It describes reaching out to the artist through email, Facebook, and a physical letter sent to the artist's record label. Screenshots are provided of the messages sent through these channels. The document concludes by saying the creator will update on any responses received and is now waiting for a reply.
The document discusses issue management and social media for the BBC. It notes that social media is changing communication and online communities are influential. For the BBC, social media presents opportunities to engage audiences, tell stories, and increase openness. When issues arise for the BBC, the document recommends acknowledging them quickly, engaging influencers with updates, and looking to turn issues into opportunities by planning coordinated online communications.
Ralph Rivera - BBC Online: One service, ten products, four screensBBC
Ralph Rivera's presentation on BBC Online's new strategy; the BBC's plans to reorganise its portfolio of 400 websites into create ten seperate products, and a single service greater than the sum of its parts. Rivera also talks about plans to develop the products to work seamlessly across 4 screens (mobile, tablets, PCs and connected TVs) and how social and algorithmic curation can help the BBC build on its traditional strengths as a trusted broadcaster.
This document discusses computer simulations and gaming in management education. It provides an overview of the key steps in developing educational simulations, including:
1. Modeling real-world processes and decision making scenarios.
2. Incorporating cooperation and teamwork between participants as they make decisions in virtual situations.
3. Including extreme scenarios and high difficulty levels to simulate stressful situations with limited resources and time.
The document then gives examples of simulations developed on topics like developing regional strategy, nuclear power plant management, university management, and more. It outlines the objectives and construction of some of these simulations.
The document discusses contacting an artist to request permission to use their song in a music video. It explains that permission is needed to avoid copyright issues. It describes reaching out to the artist through email, Facebook, and a physical letter sent to the artist's record label. Screenshots are provided of the messages sent through these channels. The document concludes by saying the creator will update on any responses received and is now waiting for a reply.
The document discusses issue management and social media for the BBC. It notes that social media is changing communication and online communities are influential. For the BBC, social media presents opportunities to engage audiences, tell stories, and increase openness. When issues arise for the BBC, the document recommends acknowledging them quickly, engaging influencers with updates, and looking to turn issues into opportunities by planning coordinated online communications.
Ralph Rivera - BBC Online: One service, ten products, four screensBBC
Ralph Rivera's presentation on BBC Online's new strategy; the BBC's plans to reorganise its portfolio of 400 websites into create ten seperate products, and a single service greater than the sum of its parts. Rivera also talks about plans to develop the products to work seamlessly across 4 screens (mobile, tablets, PCs and connected TVs) and how social and algorithmic curation can help the BBC build on its traditional strengths as a trusted broadcaster.
This document discusses computer simulations and gaming in management education. It provides an overview of the key steps in developing educational simulations, including:
1. Modeling real-world processes and decision making scenarios.
2. Incorporating cooperation and teamwork between participants as they make decisions in virtual situations.
3. Including extreme scenarios and high difficulty levels to simulate stressful situations with limited resources and time.
The document then gives examples of simulations developed on topics like developing regional strategy, nuclear power plant management, university management, and more. It outlines the objectives and construction of some of these simulations.
A presentation that was showed in Agile Japan 2010.
Speakers:
Masaki Nagai (Brain Lab.)
Akihito Enomoto (Brain Lab.)
Ren Ando (Cirius Technologies, Inc)
Kaz Takahashi (Cirius Technologies, Inc) - me