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Interactive Audiovisual Projects:
    Toys, Art Works or Tools?

           Nuno N. Correia
         Newcastle, 05/2011
Example 1: Tenori-on (2007)
•  http://www.global.yamaha.com/tenori-on/
•  From http://www.global.yamaha.com/tenori-on/faq/001/#a02 :
•  “TENORI-ON is a 21st-century interface for music, developed in a
   collaboration between media artist Toshio Iwai and Yamaha
   Corporation.”
•  “The instrument uses a panel of 16 x 16 LED buttons as an
   interface, so that even those with no knowledge of music can
   play it using sight and intuition.”
•  Video : http://www.youtube.com/watch?v=_SGwDhKTrwU
Example 2: Reactable (2005?)
•  http://www.reactable.com/
•  By Sergi Jordà, Günter Geiger, Martin Kaltenbrunner, Marcos
   Alonso / Music Technology Group, UPF
•  2008 AE Digital Musics and Sound Art Golden Nica
•  From http://new.aec.at/prix/en/gewinner/2008/ :
•  “The reactable is an intelligent musical instrument specially
   conceived for multi-user performances.”
Example 2: Reactable (2006?)
•  “the reactable can be played by anyone—from little kids to
   professional musicians”
•  “But this is not just some music-making toy; the reactable is a
   genuine instrument and, accordingly, it takes some practice to
   get the most out of it.”
Example 3: abcde... (2010)
•  iOS app by Jörg Piringer
•  From http://apps.piringer.net/abcdefg.php :
•  “abcdefghijklmnopqrstuvwxyz is a sound toy, a performance
   tool and an art work in its own right.”
•  Ars Electronica 2010 Digital Musics and Sound Art Honorary
   Mention
Example 4: NodeBeat (2011)
•  From http://nodebeat.com/ :
•  “Created by Seth Sandler and Justin Windle, NodeBeat is an
   experimental node-based audio sequencer and generative music
   application for the iPhone, iPod Touch and iPad”
•  “By combining music and playful exploration, NodeBeat allows
   anyone to create an exciting variety of rhythmic sequences and
   ambient melodies in a fun and intuitive fashion”
Example 5: AV Clash (2010)
•  http://www.avclash.com
•  From http://www.videojackstudios.com/projects/avclash/ :
•  “AV Clash is a Web-based project by Video Jack (André Carrilho
   and Nuno Correia, with Gokce Taskan), which allows for the
   creation of audiovisual compositions, consisting of
   combinations of sound and audio-reactive animation loops.”
•  From http://theawesomer.com/avclash/ :
•  “This Flash-based interactive artwork lets you create
   mesmerizing audiovisual compositions which belong on a big
   screen at a rave.”
Toy, art work or tool: where to draw the line?
Tentative answers:
•  Number of possible variations over the initial set of materials;
•  Shape of the learning curve;
•  Feeling of self-expression / creativity for users;
•  Possibilities for transformation; re-distribution / re-deployment
   of final result;
•  Appropriate (or lack of?) copyright framing;
•  No need to draw the line, it can be all of the above.
•  More on digital tools: http://www.nunocorreia.com/publications/
   200809-taik-working-papers-35-editor

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NCorreia Interactive Audio Visual Projects 2011-05-17

  • 1. Interactive Audiovisual Projects: Toys, Art Works or Tools? Nuno N. Correia Newcastle, 05/2011
  • 2. Example 1: Tenori-on (2007) •  http://www.global.yamaha.com/tenori-on/ •  From http://www.global.yamaha.com/tenori-on/faq/001/#a02 : •  “TENORI-ON is a 21st-century interface for music, developed in a collaboration between media artist Toshio Iwai and Yamaha Corporation.” •  “The instrument uses a panel of 16 x 16 LED buttons as an interface, so that even those with no knowledge of music can play it using sight and intuition.” •  Video : http://www.youtube.com/watch?v=_SGwDhKTrwU
  • 3. Example 2: Reactable (2005?) •  http://www.reactable.com/ •  By Sergi Jordà, Günter Geiger, Martin Kaltenbrunner, Marcos Alonso / Music Technology Group, UPF •  2008 AE Digital Musics and Sound Art Golden Nica •  From http://new.aec.at/prix/en/gewinner/2008/ : •  “The reactable is an intelligent musical instrument specially conceived for multi-user performances.”
  • 4. Example 2: Reactable (2006?) •  “the reactable can be played by anyone—from little kids to professional musicians” •  “But this is not just some music-making toy; the reactable is a genuine instrument and, accordingly, it takes some practice to get the most out of it.”
  • 5. Example 3: abcde... (2010) •  iOS app by Jörg Piringer •  From http://apps.piringer.net/abcdefg.php : •  “abcdefghijklmnopqrstuvwxyz is a sound toy, a performance tool and an art work in its own right.” •  Ars Electronica 2010 Digital Musics and Sound Art Honorary Mention
  • 6. Example 4: NodeBeat (2011) •  From http://nodebeat.com/ : •  “Created by Seth Sandler and Justin Windle, NodeBeat is an experimental node-based audio sequencer and generative music application for the iPhone, iPod Touch and iPad” •  “By combining music and playful exploration, NodeBeat allows anyone to create an exciting variety of rhythmic sequences and ambient melodies in a fun and intuitive fashion”
  • 7. Example 5: AV Clash (2010) •  http://www.avclash.com •  From http://www.videojackstudios.com/projects/avclash/ : •  “AV Clash is a Web-based project by Video Jack (André Carrilho and Nuno Correia, with Gokce Taskan), which allows for the creation of audiovisual compositions, consisting of combinations of sound and audio-reactive animation loops.” •  From http://theawesomer.com/avclash/ : •  “This Flash-based interactive artwork lets you create mesmerizing audiovisual compositions which belong on a big screen at a rave.”
  • 8. Toy, art work or tool: where to draw the line? Tentative answers: •  Number of possible variations over the initial set of materials; •  Shape of the learning curve; •  Feeling of self-expression / creativity for users; •  Possibilities for transformation; re-distribution / re-deployment of final result; •  Appropriate (or lack of?) copyright framing; •  No need to draw the line, it can be all of the above. •  More on digital tools: http://www.nunocorreia.com/publications/ 200809-taik-working-papers-35-editor