AVOL is an interactive audiovisual project created by Portuguese artists Video Jack that allows for integrated musical and visual expression on the web. It contains 7 Interactive Audiovisual Objects (IAVOs) that each have 4 sets combining abstract animations and sound loops. While playful and engaging, AVOL had limitations like a small amount of content. A later project, AV Clash, addressed these issues with more sounds, visuals, and audio manipulation options, though some found AVOL easier to use.
Heat Seeker is an interactive audiovisual project created between 2003-2009 by Nuno N. Correia and André Carrilho. It began as an audiovisual performance combining visuals manipulated in real-time with electronic music compositions. Videos were later created and screened in festivals. An interactive web version was also developed. The project aims to reunite the separated experiences of sound and image in performances by making the manipulation of visuals transparent to audiences. Future developments could explore incorporating the project onto mobile and gaming devices.
O documento descreve um teste prático de biologia e geologia do 10o ano que envolve a observação e descrição de 5 amostras, incluindo 3 rochas, 1 mineral e 1 fóssil. Os alunos devem indicar a referência de cada amostra e descrevê-las o mais completamente possível, tentando atribuir nomes às rochas, mineral e fóssil.
Ficha de trabalho_experiencias_fotossinteseSara Carmo
1) O documento apresenta nove grupos de questões sobre experiências relacionadas com a fotossíntese realizadas por diferentes cientistas ao longo dos séculos. 2) As questões abordam temas como a origem do oxigénio libertado durante a fotossíntese, a incorporação de dióxido de carbono e a formação de matéria orgânica. 3) Finalmente, pede-se a resolução prática de exercícios experimentais relacionados com pigmentos fotossintéticos e a relação entre fotossíntese e
O documento é uma apresentação sobre fotossíntese com 18 slides feita por NunoCorreia2016 para a disciplina de Biologia 10. Cada slide é creditado a NunoCorreia2016 e contém informações sobre o processo de fotossíntese.
Este documento fornece um resumo geral de biologia. Ele descreve:
1) As características e estruturas das células procarióticas e eucarióticas, incluindo seus organelos.
2) Os principais tipos de biomoléculas encontradas nas células - glícidos, lípidos, proteínas e ácidos nucleicos - e suas funções.
3) Os detalhes da estrutura da água e seu papel importante nos sistemas biológicos.
Teste de Biologia e Geologia 10º (1º Teste 2º Período) correcçãoIsaura Mourão
O documento descreve o sistema solar, incluindo:
1) A fronteira do sistema solar é de cerca de 150.000 unidades astronômicas do Sol;
2) Entre o Sol e 100 UA encontra-se a heliosfera e os planetas telúricos e gigantes;
3) Após 100 UA o sistema é pouco povoado, com a nuvem de Oort e cometas distantes.
Heat Seeker is an interactive audiovisual project created between 2003-2009 by Nuno N. Correia and André Carrilho. It began as an audiovisual performance combining visuals manipulated in real-time with electronic music compositions. Videos were later created and screened in festivals. An interactive web version was also developed. The project aims to reunite the separated experiences of sound and image in performances by making the manipulation of visuals transparent to audiences. Future developments could explore incorporating the project onto mobile and gaming devices.
O documento descreve um teste prático de biologia e geologia do 10o ano que envolve a observação e descrição de 5 amostras, incluindo 3 rochas, 1 mineral e 1 fóssil. Os alunos devem indicar a referência de cada amostra e descrevê-las o mais completamente possível, tentando atribuir nomes às rochas, mineral e fóssil.
Ficha de trabalho_experiencias_fotossinteseSara Carmo
1) O documento apresenta nove grupos de questões sobre experiências relacionadas com a fotossíntese realizadas por diferentes cientistas ao longo dos séculos. 2) As questões abordam temas como a origem do oxigénio libertado durante a fotossíntese, a incorporação de dióxido de carbono e a formação de matéria orgânica. 3) Finalmente, pede-se a resolução prática de exercícios experimentais relacionados com pigmentos fotossintéticos e a relação entre fotossíntese e
O documento é uma apresentação sobre fotossíntese com 18 slides feita por NunoCorreia2016 para a disciplina de Biologia 10. Cada slide é creditado a NunoCorreia2016 e contém informações sobre o processo de fotossíntese.
Este documento fornece um resumo geral de biologia. Ele descreve:
1) As características e estruturas das células procarióticas e eucarióticas, incluindo seus organelos.
2) Os principais tipos de biomoléculas encontradas nas células - glícidos, lípidos, proteínas e ácidos nucleicos - e suas funções.
3) Os detalhes da estrutura da água e seu papel importante nos sistemas biológicos.
Teste de Biologia e Geologia 10º (1º Teste 2º Período) correcçãoIsaura Mourão
O documento descreve o sistema solar, incluindo:
1) A fronteira do sistema solar é de cerca de 150.000 unidades astronômicas do Sol;
2) Entre o Sol e 100 UA encontra-se a heliosfera e os planetas telúricos e gigantes;
3) Após 100 UA o sistema é pouco povoado, com a nuvem de Oort e cometas distantes.
AVOL is an interactive audiovisual project created by Portuguese artists Video Jack to integrate sound and visual manipulation. It allows users to combine different sound loops which trigger corresponding animation loops. The document discusses AVOL's design which features interactive "flower-like" objects called IAVOs that control sound through buttons and visualize audio through reactive animations. It also situates AVOL within the history of audiovisual art and discusses limitations and further developments like its successor AV Clash.
The document discusses several interactive audiovisual projects and whether they should be considered toys, artworks, or tools. It examines projects like Tenori-on, Reactable, abcde..., NodeBeat, and AV Clash. It notes characteristics of each project like their intended users and level of interactivity. The document concludes that it may not be necessary to strictly define these projects within one category, as they could fall into multiple categories as both toys and tools that enable creativity and self-expression.
AV Clash – Online Tool for Mixing and Visualizing Audio Retrieved from Freesound.org Database
Presented at Doctor of Arts workshop, Aalto University, School of Art and Design, Media Lab, 12/11/2010
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This document provides context and details about an interactive audiovisual adaptation of Mikhail Bulgakov's novel "Master and Margarita" created by the artist duo Video Jack. It discusses the artistic aims of integrating different forms of media, describes how chapters from the novel were adapted into animations and music, and outlines the software and performances of the project.
This document summarizes a doctoral research project on interactive audiovisual art. The main objective is to create a series of engaging audiovisual projects for the web that increasingly integrate sound and graphics. These projects will vary in complexity, interactivity, customization, and will be documented and made accessible online. The research draws from fields like media studies, new media art, sound art, and interaction design. Projects already created include Heat Seeker and AVOL, with future projects like "AVOX" planned. The research aims to explore how traditional media can transform when remediated for the web and networked devices.
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Matt Rife's comedy tour took an unexpected turn. He had to cancel his Bloomington show due to a last-minute medical emergency. Fans in Chicago will also have to wait a bit longer for their laughs, as his shows there are postponed. Rife apologized and assured fans he'd be back on stage soon.
https://www.theurbancrews.com/celeb/matt-rife-cancels-bloomington-show/
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Paul Haggis is undoubtedly a visionary filmmaker whose work has not only shaped cinema but has also pushed boundaries when it comes to diversity and representation within the industry. From his thought-provoking scripts to his engaging directorial style, Haggis has become a prominent figure in the world of film.
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_7 OTT App Builders to Support the Development of Your Video Applications_.pdfMega P
Due to their ability to produce engaging content more quickly, over-the-top (OTT) app builders have made the process of creating video applications more accessible. The invitation to explore these platforms emphasizes how over-the-top (OTT) applications hold the potential to transform digital entertainment.
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Barbie Movie Review has gotten brilliant surveys for its fun and creative story. Coordinated by Greta Gerwig, it stars Margot Robbie as Barbie and Ryan Gosling as Insight. Critics adore its perky humor, dynamic visuals, and intelligent take on the notorious doll's world. It's lauded for being engaging for both kids and grown-ups. The Astras profoundly prescribes observing the Barbie Review for a delightful and colorful cinematic involvement.https://theastras.com/hca-member-gradebooks/hca-gradebook-barbie/
Christian Louboutin: Innovating with Red Solesget joys
Christian Louboutin is celebrated for his innovative approach to footwear design, marked by his trademark red soles. This in-depth look at his life and career explores the origins of his creativity, the milestones in his journey, and the impact of his work on the fashion industry. Learn how Louboutin's bold vision and dedication to excellence have made his brand synonymous with luxury and style.
The Unbelievable Tale of Dwayne Johnson Kidnapping: A Riveting Sagagreendigital
Introduction
The notion of Dwayne Johnson kidnapping seems straight out of a Hollywood thriller. Dwayne "The Rock" Johnson, known for his larger-than-life persona, immense popularity. and action-packed filmography, is the last person anyone would envision being a victim of kidnapping. Yet, the bizarre and riveting tale of such an incident, filled with twists and turns. has captured the imagination of many. In this article, we delve into the intricate details of this astonishing event. exploring every aspect, from the dramatic rescue operation to the aftermath and the lessons learned.
Follow us on: Pinterest
The Origins of the Dwayne Johnson Kidnapping Saga
Dwayne Johnson: A Brief Background
Before discussing the specifics of the kidnapping. it is crucial to understand who Dwayne Johnson is and why his kidnapping would be so significant. Born May 2, 1972, Dwayne Douglas Johnson is an American actor, producer, businessman. and former professional wrestler. Known by his ring name, "The Rock," he gained fame in the World Wrestling Federation (WWF, now WWE) before transitioning to a successful career in Hollywood.
Johnson's filmography includes blockbuster hits such as "The Fast and the Furious" series, "Jumanji," "Moana," and "San Andreas." His charismatic personality, impressive physique. and action-star status have made him a beloved figure worldwide. Thus, the news of his kidnapping would send shockwaves across the globe.
Setting the Scene: The Day of the Kidnapping
The incident of Dwayne Johnson's kidnapping began on an ordinary day. Johnson was filming his latest high-octane action film set to break box office records. The location was a remote yet scenic area. chosen for its rugged terrain and breathtaking vistas. perfect for the film's climactic scenes.
But, beneath the veneer of normalcy, a sinister plot was unfolding. Unbeknownst to Johnson and his team, a group of criminals had planned his abduction. hoping to leverage his celebrity status for a hefty ransom. The stage was set for an event that would soon dominate worldwide headlines and social media feeds.
The Abduction: Unfolding the Dwayne Johnson Kidnapping
The Moment of Capture
On the day of the kidnapping, everything seemed to be proceeding as usual on set. Johnson and his co-stars and crew were engrossed in shooting a particularly demanding scene. As the day wore on, the production team took a short break. providing the kidnappers with the perfect opportunity to strike.
The abduction was executed with military precision. A group of masked men, armed and organized, infiltrated the set. They created chaos, taking advantage of the confusion to isolate Johnson. Johnson was outnumbered and caught off guard despite his formidable strength and fighting skills. The kidnappers overpowered him, bundled him into a waiting vehicle. and sped away, leaving everyone on set in a state of shock and disbelief.
The Immediate Aftermath
The immediate aftermath of the Dwayne Johnson kidnappin
At Digidev, we are working to be the leader in interactive streaming platforms of choice by smart device users worldwide.
Our goal is to become the ultimate distribution service of entertainment content. The Digidev application will offer the next generation television highway for users to discover and engage in a variety of content. While also providing a fresh and
innovative approach towards advertainment with vast revenue opportunities. Designed and developed by Joe Q. Bretz
Modern Radio Frequency Access Control Systems: The Key to Efficiency and SafetyAITIX LLC
Today's fast-paced environment worries companies of all sizes about efficiency and security. Businesses are constantly looking for new and better solutions to solve their problems, whether it's data security or facility access. RFID for access control technologies have revolutionized this.
AVOL is an interactive audiovisual project created by Portuguese artists Video Jack to integrate sound and visual manipulation. It allows users to combine different sound loops which trigger corresponding animation loops. The document discusses AVOL's design which features interactive "flower-like" objects called IAVOs that control sound through buttons and visualize audio through reactive animations. It also situates AVOL within the history of audiovisual art and discusses limitations and further developments like its successor AV Clash.
The document discusses several interactive audiovisual projects and whether they should be considered toys, artworks, or tools. It examines projects like Tenori-on, Reactable, abcde..., NodeBeat, and AV Clash. It notes characteristics of each project like their intended users and level of interactivity. The document concludes that it may not be necessary to strictly define these projects within one category, as they could fall into multiple categories as both toys and tools that enable creativity and self-expression.
AV Clash – Online Tool for Mixing and Visualizing Audio Retrieved from Freesound.org Database
Presented at Doctor of Arts workshop, Aalto University, School of Art and Design, Media Lab, 12/11/2010
NCorreia, Master And Margarita, 2010-03Nuno Correia
This document provides context and details about an interactive audiovisual adaptation of Mikhail Bulgakov's novel "Master and Margarita" created by the artist duo Video Jack. It discusses the artistic aims of integrating different forms of media, describes how chapters from the novel were adapted into animations and music, and outlines the software and performances of the project.
This document summarizes a doctoral research project on interactive audiovisual art. The main objective is to create a series of engaging audiovisual projects for the web that increasingly integrate sound and graphics. These projects will vary in complexity, interactivity, customization, and will be documented and made accessible online. The research draws from fields like media studies, new media art, sound art, and interaction design. Projects already created include Heat Seeker and AVOL, with future projects like "AVOX" planned. The research aims to explore how traditional media can transform when remediated for the web and networked devices.
Matt Rife Cancels Shows Due to Health Concerns, Reschedules Tour Dates.pdfAzura Everhart
Matt Rife's comedy tour took an unexpected turn. He had to cancel his Bloomington show due to a last-minute medical emergency. Fans in Chicago will also have to wait a bit longer for their laughs, as his shows there are postponed. Rife apologized and assured fans he'd be back on stage soon.
https://www.theurbancrews.com/celeb/matt-rife-cancels-bloomington-show/
Unveiling Paul Haggis Shaping Cinema Through Diversity. .pdfkenid14983
Paul Haggis is undoubtedly a visionary filmmaker whose work has not only shaped cinema but has also pushed boundaries when it comes to diversity and representation within the industry. From his thought-provoking scripts to his engaging directorial style, Haggis has become a prominent figure in the world of film.
Meet Dinah Mattingly – Larry Bird’s Partner in Life and Loveget joys
Get an intimate look at Dinah Mattingly’s life alongside NBA icon Larry Bird. From their humble beginnings to their life today, discover the love and partnership that have defined their relationship.
_7 OTT App Builders to Support the Development of Your Video Applications_.pdfMega P
Due to their ability to produce engaging content more quickly, over-the-top (OTT) app builders have made the process of creating video applications more accessible. The invitation to explore these platforms emphasizes how over-the-top (OTT) applications hold the potential to transform digital entertainment.
Barbie Movie Review - The Astras.pdffffftheastras43
Barbie Movie Review has gotten brilliant surveys for its fun and creative story. Coordinated by Greta Gerwig, it stars Margot Robbie as Barbie and Ryan Gosling as Insight. Critics adore its perky humor, dynamic visuals, and intelligent take on the notorious doll's world. It's lauded for being engaging for both kids and grown-ups. The Astras profoundly prescribes observing the Barbie Review for a delightful and colorful cinematic involvement.https://theastras.com/hca-member-gradebooks/hca-gradebook-barbie/
Christian Louboutin: Innovating with Red Solesget joys
Christian Louboutin is celebrated for his innovative approach to footwear design, marked by his trademark red soles. This in-depth look at his life and career explores the origins of his creativity, the milestones in his journey, and the impact of his work on the fashion industry. Learn how Louboutin's bold vision and dedication to excellence have made his brand synonymous with luxury and style.
The Unbelievable Tale of Dwayne Johnson Kidnapping: A Riveting Sagagreendigital
Introduction
The notion of Dwayne Johnson kidnapping seems straight out of a Hollywood thriller. Dwayne "The Rock" Johnson, known for his larger-than-life persona, immense popularity. and action-packed filmography, is the last person anyone would envision being a victim of kidnapping. Yet, the bizarre and riveting tale of such an incident, filled with twists and turns. has captured the imagination of many. In this article, we delve into the intricate details of this astonishing event. exploring every aspect, from the dramatic rescue operation to the aftermath and the lessons learned.
Follow us on: Pinterest
The Origins of the Dwayne Johnson Kidnapping Saga
Dwayne Johnson: A Brief Background
Before discussing the specifics of the kidnapping. it is crucial to understand who Dwayne Johnson is and why his kidnapping would be so significant. Born May 2, 1972, Dwayne Douglas Johnson is an American actor, producer, businessman. and former professional wrestler. Known by his ring name, "The Rock," he gained fame in the World Wrestling Federation (WWF, now WWE) before transitioning to a successful career in Hollywood.
Johnson's filmography includes blockbuster hits such as "The Fast and the Furious" series, "Jumanji," "Moana," and "San Andreas." His charismatic personality, impressive physique. and action-star status have made him a beloved figure worldwide. Thus, the news of his kidnapping would send shockwaves across the globe.
Setting the Scene: The Day of the Kidnapping
The incident of Dwayne Johnson's kidnapping began on an ordinary day. Johnson was filming his latest high-octane action film set to break box office records. The location was a remote yet scenic area. chosen for its rugged terrain and breathtaking vistas. perfect for the film's climactic scenes.
But, beneath the veneer of normalcy, a sinister plot was unfolding. Unbeknownst to Johnson and his team, a group of criminals had planned his abduction. hoping to leverage his celebrity status for a hefty ransom. The stage was set for an event that would soon dominate worldwide headlines and social media feeds.
The Abduction: Unfolding the Dwayne Johnson Kidnapping
The Moment of Capture
On the day of the kidnapping, everything seemed to be proceeding as usual on set. Johnson and his co-stars and crew were engrossed in shooting a particularly demanding scene. As the day wore on, the production team took a short break. providing the kidnappers with the perfect opportunity to strike.
The abduction was executed with military precision. A group of masked men, armed and organized, infiltrated the set. They created chaos, taking advantage of the confusion to isolate Johnson. Johnson was outnumbered and caught off guard despite his formidable strength and fighting skills. The kidnappers overpowered him, bundled him into a waiting vehicle. and sped away, leaving everyone on set in a state of shock and disbelief.
The Immediate Aftermath
The immediate aftermath of the Dwayne Johnson kidnappin
At Digidev, we are working to be the leader in interactive streaming platforms of choice by smart device users worldwide.
Our goal is to become the ultimate distribution service of entertainment content. The Digidev application will offer the next generation television highway for users to discover and engage in a variety of content. While also providing a fresh and
innovative approach towards advertainment with vast revenue opportunities. Designed and developed by Joe Q. Bretz
Modern Radio Frequency Access Control Systems: The Key to Efficiency and SafetyAITIX LLC
Today's fast-paced environment worries companies of all sizes about efficiency and security. Businesses are constantly looking for new and better solutions to solve their problems, whether it's data security or facility access. RFID for access control technologies have revolutionized this.
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Leonardo DiCaprio, a name synonymous with Hollywood stardom and acting excellence. has captivated audiences for decades with his talent and charisma. But, the Leonardo DiCaprio haircut is one aspect of his public persona that has garnered attention. From his early days as a teenage heartthrob to his current status as a seasoned actor and environmental activist. DiCaprio's hairstyles have evolved. reflecting both his personal growth and the changing trends in fashion. This article delves into the many phases of the Leonardo DiCaprio haircut. exploring its significance and impact on pop culture.
240529_Teleprotection Global Market Report 2024.pdfMadhura TBRC
The teleprotection market size has grown
exponentially in recent years. It will grow from
$21.92 billion in 2023 to $28.11 billion in 2024 at a
compound annual growth rate (CAGR) of 28.2%. The
teleprotection market size is expected to see
exponential growth in the next few years. It will grow
to $70.77 billion in 2028 at a compound annual
growth rate (CAGR) of 26.0%.
1. AVOL:
Towards an Integrated Audiovisual Expression
ISEA
Istanbul, 14.9.2011
Nuno N. Correia
Aalto University, Media Lab Helsinki
2. Introduction
• AVOL (AudioVisual Online) is an interactive
audiovisual project for the Web,
• by Portuguese new media artists Video Jack (Nuno N.
Correia and André Carrilho).
• It aims to allow for an integrated musical and visual
expression, in a way that is playful to use and
engaging to experience.
• It was released in December 2007, and further
developed until 2010.
• Link: http://www.videojackstudios.com/avol/
3. Introduction
• AVOL is one of the 4 projects chosen by the
Portuguese Ministry of Culture for their net art portal.
• It follows upon previous work by Video Jack, such as
Heat Seeker (2006).
• In previous Video Jack projects, the sound element
was manipulated separately from the visual element.
• In AVOL, Video Jack aimed to integrate the two
elements – audio and image – under the same
application and the same interface.
4. Introduction – Presentations
• In 2008, AVOL was presented as installation at the
following festivals:
– Cartes Flux, Espoo;
– Re-New, Copenhagen;
– Create, London;
– Live Herring, Jyväskylä.
• And as performance (also in 2008) at these festivals:
– Abertura Festival, Lisbon;
– Electro-Mechanica Festival, St. Petersburg.
5. Introduction – Recent Developments
• In 2010, 3 of the 28 audio loops were updated.
• Also in 2010, video captures of AVOL were uploaded
to Video Jack video websites (YouTube and Vimeo),
and embedded on the Video Jack website.
• AVOL music was also composed and embedded.
• These additional media elements are meant to
provide complementary ways for users to experience
the project, and also to understand its possibilities.
• http://www.videojackstudios.com/projects/avol/
6. Introduction – Contextualization
• AVOL can be contextualized with other works that
have explored integrated audiovisual expression.
• In the early 20th century, Oskar Fischinger and
Walther Ruttman created visual music films in
Germany – a combination of tinted animation with live
music (Moritz 1997).
• John Whitney is “widely considered ‘the father of
computer graphics’” for his explorations of computer-
generated manipulation of visuals through
mathematical functions (Paul 2003, p. 15).
7. Introduction – Contextualization
• Golan Levin is one of the artists that have explored
audiovisual creative expression, in works such as
Audiovisual Environment Suite (AVES) (1998-2000),
– “an interactive software that allows for the creation and
manipulation of simultaneous visuals and sound in real
time” (Paul 2003, p. 133).
• In 2006, Nintendo released Electroplankton, by artist
Toshio Iwai,
– a series of aquatic worlds “filled with different species of
plankton that can produce sound and light when you
interact with them” (Davis 2006).
9. Design – IAVOs
• Visuals and music, together with the graphical user
interface (GUI) that controls them, are grouped in 7
IAVOs (Interactive AudioVisual Objects).
• Each IAVO contains 4 audiovisual options (“sets”),
allowing users to create diversified combinations of
music and visuals.
• The visuals consist of abstract concentric vector
animations that are audio-reactive.
• The reactivity to each sound is based on the scaling
of the respective animation proportionally to the
sound amplitude.
10. Design – Sound
• The sound loops were grouped into coherent entities
as much as possible, similarly to band members on a
stage.
• Four of the loops are rhythmical (bass drum, snare
drum, hats and clicks) and the remaining three
melodic (keyboard, guitar, strings).
• All loops have same tempo (120 bpm) and the same
duration (16 seconds).
• They were composed with the purpose of being
coherent and harmonious independently of the active
combination of sounds.
11. Design – Graphics
• Each of the 4 “sets” of animations has its color palette
and type of shape.
• There was an interpretative differentiation according
to the nature of the corresponding sound.
• Despite these nuances, the animations were designed
to be harmoniously interchangeable.
• The use of vector graphics ensures that the
animations are scalable and react fluidly to sound.
• The animations, although abstract, suggest natural
shapes.
12. Design – Interaction
• The four white petal-shaped buttons trigger each of
the four loops associated with the IAVO.
• When users activate one of the loops, new elements
appear on the IAVO’s interface:
– three “traffic light” buttons (stop, auto and solo),
– and a draggable “ring” encompassing the “petal” buttons,
– Incorporating minus and plus volume buttons.
• The “petal” aesthetics of IAVO buttons is meant to be
harmonious with the animations, which also resemble
flowers.
14. Design – Comparisons
• The animations in AVOL resemble John Whitney’s
floral compositions:
– “all colors move into the ring simultaneously from all sides,
forming circles within circles all scintillating smoothly in a
floral configuration” (Youngblood 1970, p. 220).
• There is also some resemblance between AVOL’s
flower-like objects and the plankton in
Electroplankton, even more apparent when collisions
occur.
16. Evaluation – Initial Conclusions
• The author considers that AVOL was successful in
terms of playfulness and engagement, due to:
– the IAVO approach – entities composed of UI elements
controlling sound and audio-reactive animations;
– the harmony, coherence and mutual agreement of the
audiovisual content.
17. Evaluation – Initial Conclusions
• However, the author detects several shortcomings in
AVOL:
– a limited amount of sounds and animations to interact with;
– few audio manipulation options.
• These shortcomings limit the versatility and
expressiveness of AVOL.
• A new project was released in 2010 to address these
issues: AV Clash (http://www.avclash.com).
18. Evaluation – AV Clash
• AV Clash connects to Freesound.org, retrieving nearly
240 sounds from the online database.
• It contains a larger number of animations (96).
• Audio manipulation capabilities include audio effects
('echo' and 'filter') and sound trimming.
• The sound character is substantially different.
• But there are several similarities between both, mainly
in terms of visuals and interaction design
• The number of IAVOs in AV Clash was reduced to 4.
19. Evaluation – Questionnaire
• In the first half of 2011, an online questionnaire was
setup to evaluate AV Clash.
• The questionnaire contained closed and open-ended
questions, and was answered by 22 anonymous
respondents.
• It included questions comparing AV Clash with AVOL.
20. Evaluation
Did you spend more time
interacting with AV Clash or with
AVOL?
1
5 AV Clash
AVOL
Approximately
the same time
16
21. Evaluation
• Why did you spend more time interacting with AV
Clash than AVOL? [16 users; multiple choice question]
– 73% [11]: larger amount of manipulation options;
– 40% [6]: larger amount of content;
– 47% [7]: other.
22. Evaluation
Did you find the possibility of accessing more
sounds and visuals in AV Clash appealing,
compared with AVOL?
9
8
7
6
5
4
3
2
1
0
1-Not 2 3 4 5-Very
appealing at appealing
all
23. Evaluation
Comparing to AVOL, are the additional audio
manipulation options in AV Clash interesting?
9
8
7
6
5
4
3
2
1
0
1-Not 2 3 4 5-Very
interesting at interesting
all
24. Evaluation
Comparing the different sound and music
approaches of AV Clash and AVOL, which one
contributes to a more enjoyable experience?
7
6
5
4
3
2
1
0
1-AVOL, much 2 3 4 5-AV Clash,
more much more
25. Evaluation
• Why did you prefer the sound and music approach of
AVOL? [7 users; open-ended question]
– synchronization of loops;
– curation of sounds;
– inclusion of percussive elements.
26. Evaluation
Which is easier / more intuitive to use, AV
Clash or AVOL?
6 AV Clash
8
AVOL
They are on the
same level regarding
intuitiveness
8
27. Evaluation
• Why is AVOL easier to use? [8 users; open-ended
question]
– 6 users mention the simpler interface and fewer options.
28. Evaluation
Which project gives you a higher
feeling of creativity?
AV Clash
2
AVOL
5
They both gave
13 me the same
feeling of
creativity
2
I didn't get any
feeling of
creativity from
either
29. Evaluation
• Why does AV Clash give you a higher feeling of
creativity? [13 users; open-ended question]
– 7 mention more manipulation options,
– 1 mentions more variety in sound.
30. Evaluation
• Why does AVOL give you a higher feeling of
creativity? [2 users; open-ended question]
– One user mentions that the sounds "fit together nicely", and
that switching between them created interesting results.
31. Evaluation
• Why did you get the same / no feeling of creativity
from either? [7 users; open-ended question]
– One user considers that both projects shape the sound and
visuals too much to allow for his/her own creativity,
– and another mentions that the projects are "too structured".
33. Conclusions
• The results show that users value the additional
content and functionalities of AV Clash.
• These additions contribute to a greater engagement
than its predecessor.
• However, extra manipulation options and added
content come at a cost in terms of usability.
• Moreover, AVOL comes close to AV Clash in terms of
sonic enjoyment.
34. Conclusions
• Therefore, even though the majority of respondents
favor AV Clash,
• there seems to be a significant number of users who
prefer a simpler project such as AVOL,
• with fewer options and content,
• but with curated and more harmonious sounds.
• A possible future path could concentrate more on
playfulness and intuitiveness, targeting these users.
35. Conclusions
• Some of the users are dissatisfied with the creative
and expressive potential of both projects,
– considering that they are "too structured" and shape the
end result too much.
• Further developments in this line of projects could
address these limitations,
– expanding the manipulation options, content, and
customization possibilities.
36. Conclusions
• Personal views on the future of related projects:
• In future developments, emphasis should be given to
recording and sharing capabilities.
– Net art audiovisual projects should take advantage of their
online presence to facilitate the recording and distribution
of user-generated content, namely by leveraging social
media.
• Multi-touch mobile devices are attractive for future
interactive audiovisual projects,
– since they allow for a more direct and flexible manipulation
of visuals than a pointing device interface.
37. References
• Davis, R., 2006. Electroplankton Review. GameSpot, January.
http://www.gamespot.com/ds/puzzle/electroplankton/
review.html, referenced 22/08/2011.
• Moritz, W., 1997. The Dream of Color Music and the
Machines that Made it Possible. In Animation World
Magazine, Apr. 1997. http://www.awn.com/mag/issue2.1/
articles/moritz2.1.html, referenced 22/08/2011.
• Paul, C., 2003. Digital Art. Thames & Hudson, London.
• Youngblood, G., 1970. Expanded Cinema. P. Dutton & Co.,
New York. http://www.vasulka.org/Kitchen/
PDF_ExpandedCinema/ExpandedCinema.html, referenced
22/08/2011.